Eliy21
4127d120d2
Add server privs restriction to mcl_villages build tool ( #4043 )
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Fixes #4022
### Testing
-Make a new world, check host server and go into creative mode
-Since you're the server you have the server privs so get the mcl_villages build tool item in creative inventory and use it to see if it works
-Have someone join your server and give them the same item to use and see if they are restricted from using it
Reviewed-on: MineClone2/MineClone2#4043
Reviewed-by: chmodsayshello <chmodsayshello@hotmail.com>
Co-authored-by: Eliy21 <eliy21@noreply.git.minetest.land>
Co-committed-by: Eliy21 <eliy21@noreply.git.minetest.land>
2023-12-05 12:49:49 +00:00
ancientmarinerdev
ace6f8db43
Ensure index for heightmap entry is within bounds
2023-02-06 13:16:15 -06:00
3raven
561396f4e6
Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua'
2022-08-24 05:38:30 +00:00
3raven
2d377dc539
Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua'
2022-08-24 04:55:04 +00:00
3raven
17a5526bd2
Mise à jour de 'mods/MAPGEN/mcl_villages/init.lua'
2022-08-24 04:54:04 +00:00
Lizzy Fleckenstein
ff33794487
Rename mobs global to mcl_mobs
2022-05-25 23:13:33 +02:00
cora
d67dd0577f
fix crash through forgotten function call
2022-05-21 12:36:57 +02:00
cora
2b63866c14
spawn villagers (and golem) immediately after mg
2022-05-21 12:36:57 +02:00
cora
b58422a584
write villager id into bed nodemeta
2022-05-21 12:36:57 +02:00
cora
3ff4ea576d
spawn iron golem on villagegen
2022-05-21 12:36:57 +02:00
cora
8d0afede37
don't block mapgen on village generation
2022-05-09 10:29:57 +00:00
cora
0288581407
increase wait til village generated
2022-05-09 10:29:57 +00:00
cora
46dbf8c0ab
Spawn villagers on villagegen, stay in village
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This spawns a villager per bed on village gen and saves the bed
position in the entity. If it moves too far from the village
it gets teleported (for now) back.
2022-05-09 10:29:57 +00:00
kabou
ace0dc00c7
Remove `settlements_in_world` and `settlements.txt`
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The global(!) table settlements_in_world` has no use, but is serialized and
saved to a file `settlements.txt` every time during generation of a new
village, adding more lag. This commit removes all related code:
* Remove all instances of `settlements_in_world`.
* Remove `settlements.load()` and `settlements.save()`.
2022-04-02 21:52:03 +02:00
AFCMS
cd33d406b2
fix many codestyle issues (functions, strings, modpaths)
2021-05-29 16:12:33 +02:00
AFCMS
1a58b0c510
fix many codestyle issues
2021-04-16 13:35:03 +02:00
AFCMS
bddc4a3ac7
make village tool experimental
2021-03-07 17:07:55 +01:00
kay27
2ce5c5415a
Fix village initialization: MineClone2/MineClone2#1206 MineClone2/MineClone2#1207 MineClone2/MineClone2#1209
2021-02-27 03:33:51 +04:00
kay27
89e55e9065
Add sub-map generators queue, fix MineClone2/MineClone2#993 and MineClone2/MineClone2#1060
2021-02-22 03:15:32 +04:00
kay27
a73f5dabbd
Cleanup
2021-02-10 15:36:32 +00:00
kay27
1d792a650f
Speedup placing villages 2/2 (update mcl_villages through Gitea, as direct push doesn't work)
2021-02-10 13:07:32 +00:00
MysticTempest
dc9ca16321
Enable villager spawning.
2021-02-09 06:06:19 -06:00
MysticTempest
e716ebd911
Make enderman grief less frequently, enable pseudobiome villages by default, and disable natural village generation in singlenode.
2021-02-01 15:45:22 -06:00
kay27
30b4b9661c
Villages cleanup
2021-01-29 23:03:39 +04:00
kay27
9a668204cb
Remove inter-village distance check
2021-01-28 23:12:16 +04:00
kay27
ff2cd808d5
Fix Wuzzy/MineClone2#1022
2021-01-28 03:17:11 +04:00
MysticTempest
0c23406531
Add mcl_villages; with support for seed-based, and multithreaded village generation by kay27.
2021-01-27 02:56:53 -06:00