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mcl_util = { }
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-- Updates all values in t using values from to*.
function table . update ( t , ... )
for _ , to in ipairs { ... } do
for k , v in pairs ( to ) do
t [ k ] = v
end
end
return t
end
-- Updates nil values in t using values from to*.
function table . update_nil ( t , ... )
for _ , to in ipairs { ... } do
for k , v in pairs ( to ) do
if t [ k ] == nil then
t [ k ] = v
end
end
end
return t
end
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local LOGGING_ON = minetest.settings : get_bool ( " mcl_logging_default " , false )
local LOG_MODULE = " [MCL2] "
function mcl_util . mcl_log ( message , module )
local selected_module = LOG_MODULE
if module then
selected_module = module
end
if LOGGING_ON and message then
minetest.log ( selected_module .. " " .. message )
end
end
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function mcl_util . file_exists ( name )
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if type ( name ) ~= " string " then return end
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local f = io.open ( name )
if not f then
return false
end
f : close ( )
return true
end
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-- Based on minetest.rotate_and_place
--[[
Attempt to predict the desired orientation of the pillar - like node
defined by ` itemstack ` , and place it accordingly in one of 3 possible
orientations ( X , Y or Z ) .
Stacks are handled normally if the ` infinitestacks `
field is false or omitted ( else , the itemstack is not changed ) .
* ` invert_wall ` : if ` true ` , place wall - orientation on the ground and ground -
orientation on wall
This function is a simplified version of minetest.rotate_and_place .
The Minetest function is seen as inappropriate because this includes mirror
images of possible orientations , causing problems with pillar shadings .
] ]
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function mcl_util . rotate_axis_and_place ( itemstack , placer , pointed_thing , infinitestacks , invert_wall )
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local unode = minetest.get_node_or_nil ( pointed_thing.under )
if not unode then
return
end
local undef = minetest.registered_nodes [ unode.name ]
if undef and undef.on_rightclick then
undef.on_rightclick ( pointed_thing.under , unode , placer ,
itemstack , pointed_thing )
return
end
local fdir = minetest.dir_to_facedir ( placer : get_look_dir ( ) )
local wield_name = itemstack : get_name ( )
local above = pointed_thing.above
local under = pointed_thing.under
local is_x = ( above.x ~= under.x )
local is_y = ( above.y ~= under.y )
local is_z = ( above.z ~= under.z )
local anode = minetest.get_node_or_nil ( above )
if not anode then
return
end
local pos = pointed_thing.above
local node = anode
if undef and undef.buildable_to then
pos = pointed_thing.under
node = unode
end
if minetest.is_protected ( pos , placer : get_player_name ( ) ) then
minetest.record_protection_violation ( pos , placer : get_player_name ( ) )
return
end
local ndef = minetest.registered_nodes [ node.name ]
if not ndef or not ndef.buildable_to then
return
end
local p2
if is_y then
if invert_wall then
if fdir == 3 or fdir == 1 then
p2 = 12
else
p2 = 6
end
end
elseif is_x then
if invert_wall then
p2 = 0
else
p2 = 12
end
elseif is_z then
if invert_wall then
p2 = 0
else
p2 = 6
end
end
minetest.set_node ( pos , { name = wield_name , param2 = p2 } )
if not infinitestacks then
itemstack : take_item ( )
return itemstack
end
end
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-- Wrapper of above function for use as `on_place` callback (Recommended).
-- Similar to minetest.rotate_node.
function mcl_util . rotate_axis ( itemstack , placer , pointed_thing )
mcl_util.rotate_axis_and_place ( itemstack , placer , pointed_thing ,
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minetest.is_creative_enabled ( placer : get_player_name ( ) ) ,
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placer : get_player_control ( ) . sneak )
return itemstack
end
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-- Returns position of the neighbor of a double chest node
-- or nil if node is invalid.
-- This function assumes that the large chest is actually intact
-- * pos: Position of the node to investigate
-- * param2: param2 of that node
-- * side: Which "half" the investigated node is. "left" or "right"
function mcl_util . get_double_container_neighbor_pos ( pos , param2 , side )
if side == " right " then
if param2 == 0 then
return { x = pos.x - 1 , y = pos.y , z = pos.z }
elseif param2 == 1 then
return { x = pos.x , y = pos.y , z = pos.z + 1 }
elseif param2 == 2 then
return { x = pos.x + 1 , y = pos.y , z = pos.z }
elseif param2 == 3 then
return { x = pos.x , y = pos.y , z = pos.z - 1 }
end
else
if param2 == 0 then
return { x = pos.x + 1 , y = pos.y , z = pos.z }
elseif param2 == 1 then
return { x = pos.x , y = pos.y , z = pos.z - 1 }
elseif param2 == 2 then
return { x = pos.x - 1 , y = pos.y , z = pos.z }
elseif param2 == 3 then
return { x = pos.x , y = pos.y , z = pos.z + 1 }
end
end
end
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-- Iterates through all items in the given inventory and
-- returns the slot of the first item which matches a condition.
-- Returns nil if no item was found.
--- source_inventory: Inventory to take the item from
--- source_list: List name of the source inventory from which to take the item
--- destination_inventory: Put item into this inventory
--- destination_list: List name of the destination inventory to which to put the item into
--- condition: Function which takes an itemstack and returns true if it matches the desired item condition.
--- If set to nil, the slot of the first item stack will be taken unconditionally.
-- dst_inventory and dst_list can also be nil if condition is nil.
function mcl_util . get_eligible_transfer_item_slot ( src_inventory , src_list , dst_inventory , dst_list , condition )
local size = src_inventory : get_size ( src_list )
local stack
for i = 1 , size do
stack = src_inventory : get_stack ( src_list , i )
if not stack : is_empty ( ) and ( condition == nil or condition ( stack , src_inventory , src_list , dst_inventory , dst_list ) ) then
return i
end
end
return nil
end
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-- Returns true if itemstack is a shulker box
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local function is_not_shulker_box ( itemstack )
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local g = minetest.get_item_group ( itemstack : get_name ( ) , " shulker_box " )
return g == 0 or g == nil
end
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-- Moves a single item from one inventory to another.
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--- source_inventory: Inventory to take the item from
--- source_list: List name of the source inventory from which to take the item
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--- source_stack_id: The inventory position ID of the source inventory to take the item from (-1 for first occupied slot)
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--- destination_inventory: Put item into this inventory
--- destination_list: List name of the destination inventory to which to put the item into
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-- Returns true on success and false on failure
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-- Possible failures: No item in source slot, destination inventory full
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function mcl_util . move_item ( source_inventory , source_list , source_stack_id , destination_inventory , destination_list )
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if source_stack_id == - 1 then
source_stack_id = mcl_util.get_first_occupied_inventory_slot ( source_inventory , source_list )
if source_stack_id == nil then
return false
end
end
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if not source_inventory : is_empty ( source_list ) then
local stack = source_inventory : get_stack ( source_list , source_stack_id )
if not stack : is_empty ( ) then
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local new_stack = ItemStack ( stack )
new_stack : set_count ( 1 )
if not destination_inventory : room_for_item ( destination_list , new_stack ) then
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return false
end
stack : take_item ( )
source_inventory : set_stack ( source_list , source_stack_id , stack )
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destination_inventory : add_item ( destination_list , new_stack )
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return true
end
end
return false
end
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-- Moves a single item from one container node into another. Performs a variety of high-level
-- checks to prevent invalid transfers such as shulker boxes into shulker boxes
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--- source_pos: Position ({x,y,z}) of the node to take the item from
--- destination_pos: Position ({x,y,z}) of the node to put the item into
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--- source_list (optional): List name of the source inventory from which to take the item. Default is normally "main"; "dst" for furnace
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--- source_stack_id (optional): The inventory position ID of the source inventory to take the item from (-1 for slot of the first valid item; -1 is default)
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--- destination_list (optional): List name of the destination inventory. Default is normally "main"; "src" for furnace
-- Returns true on success and false on failure.
function mcl_util . move_item_container ( source_pos , destination_pos , source_list , source_stack_id , destination_list )
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local dpos = table.copy ( destination_pos )
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local spos = table.copy ( source_pos )
local snode = minetest.get_node ( spos )
local dnode = minetest.get_node ( dpos )
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local dctype = minetest.get_item_group ( dnode.name , " container " )
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local sctype = minetest.get_item_group ( snode.name , " container " )
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-- Container type 7 does not allow any movement
if sctype == 7 then
return false
end
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-- Normalize double container by forcing to always use the left segment first
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local function normalize_double_container ( pos , node , ctype )
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if ctype == 6 then
pos = mcl_util.get_double_container_neighbor_pos ( pos , node.param2 , " right " )
if not pos then
return false
end
node = minetest.get_node ( pos )
ctype = minetest.get_item_group ( node.name , " container " )
-- The left segment seems incorrect? We better bail out!
if ctype ~= 5 then
return false
end
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end
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return pos , node , ctype
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end
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spos , snode , sctype = normalize_double_container ( spos , snode , sctype )
dpos , dnode , dctype = normalize_double_container ( dpos , dnode , dctype )
if not spos or not dpos then return false end
local smeta = minetest.get_meta ( spos )
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local dmeta = minetest.get_meta ( dpos )
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local sinv = smeta : get_inventory ( )
local dinv = dmeta : get_inventory ( )
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-- Default source lists
if not source_list then
-- Main inventory for most container types
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if sctype == 2 or sctype == 3 or sctype == 5 or sctype == 6 or sctype == 7 then
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source_list = " main "
-- Furnace: output
elseif sctype == 4 then
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source_list = " dst "
-- Unknown source container type. Bail out
else
return false
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end
end
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-- Automatically select stack slot ID if set to automatic
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if not source_stack_id then
source_stack_id = - 1
end
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if source_stack_id == - 1 then
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local cond = nil
-- Prevent shulker box inception
if dctype == 3 then
cond = is_not_shulker_box
end
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source_stack_id = mcl_util.get_eligible_transfer_item_slot ( sinv , source_list , dinv , dpos , cond )
if not source_stack_id then
-- Try again if source is a double container
if sctype == 5 then
spos = mcl_util.get_double_container_neighbor_pos ( spos , snode.param2 , " left " )
smeta = minetest.get_meta ( spos )
sinv = smeta : get_inventory ( )
source_stack_id = mcl_util.get_eligible_transfer_item_slot ( sinv , source_list , dinv , dpos , cond )
if not source_stack_id then
return false
end
else
return false
end
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end
end
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-- Abort transfer if shulker box wants to go into shulker box
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if dctype == 3 then
local stack = sinv : get_stack ( source_list , source_stack_id )
if stack and minetest.get_item_group ( stack : get_name ( ) , " shulker_box " ) == 1 then
return false
end
end
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-- Container type 7 does not allow any placement
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if dctype == 7 then
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return false
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end
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-- If it's a container, put it into the container
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if dctype ~= 0 then
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-- Automatically select a destination list if omitted
if not destination_list then
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-- Main inventory for most container types
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if dctype == 2 or dctype == 3 or dctype == 5 or dctype == 6 or dctype == 7 then
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destination_list = " main "
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-- Furnace source slot
elseif dctype == 4 then
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destination_list = " src "
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end
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end
if destination_list then
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-- Move item
local ok = mcl_util.move_item ( sinv , source_list , source_stack_id , dinv , destination_list )
-- Try transfer to neighbor node if transfer failed and double container
if not ok and dctype == 5 then
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dpos = mcl_util.get_double_container_neighbor_pos ( dpos , dnode.param2 , " left " )
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dmeta = minetest.get_meta ( dpos )
dinv = dmeta : get_inventory ( )
ok = mcl_util.move_item ( sinv , source_list , source_stack_id , dinv , destination_list )
end
-- Update furnace
if ok and dctype == 4 then
-- Start furnace's timer function, it will sort out whether furnace can burn or not.
minetest.get_node_timer ( dpos ) : start ( 1.0 )
end
return ok
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end
end
return false
end
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-- Returns the ID of the first non-empty slot in the given inventory list
-- or nil, if inventory is empty.
function mcl_util . get_first_occupied_inventory_slot ( inventory , listname )
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return mcl_util.get_eligible_transfer_item_slot ( inventory , listname )
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end
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local function drop_item_stack ( pos , stack )
if not stack or stack : is_empty ( ) then return end
local drop_offset = vector.new ( math.random ( ) - 0.5 , 0 , math.random ( ) - 0.5 )
minetest.add_item ( vector.add ( pos , drop_offset ) , stack )
end
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function mcl_util . drop_items_from_meta_container ( listname )
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return function ( pos , oldnode , oldmetadata )
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if oldmetadata and oldmetadata.inventory then
-- process in after_dig_node callback
local main = oldmetadata.inventory . main
if not main then return end
for _ , stack in pairs ( main ) do
drop_item_stack ( pos , stack )
end
else
local meta = minetest.get_meta ( pos )
local inv = meta : get_inventory ( )
for i = 1 , inv : get_size ( " main " ) do
drop_item_stack ( pos , inv : get_stack ( " main " , i ) )
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end
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meta : from_table ( )
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end
end
end
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-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
-- Returns false otherwise
function mcl_util . is_fuel ( item )
return minetest.get_craft_result ( { method = " fuel " , width = 1 , items = { item } } ) . time ~= 0
end
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-- Returns a on_place function for plants
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-- * condition: function(pos, node, itemstack)
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-- * A function which is called by the on_place function to check if the node can be placed
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-- * Must return true, if placement is allowed, false otherwise.
-- * If it returns a string, placement is allowed, but will place this itemstring as a node instead
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-- * pos, node: Position and node table of plant node
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-- * itemstack: Itemstack to place
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function mcl_util . generate_on_place_plant_function ( condition )
return function ( itemstack , placer , pointed_thing )
if pointed_thing.type ~= " node " then
-- no interaction possible with entities
return itemstack
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end
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-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node ( pointed_thing.under )
if placer and not placer : get_player_control ( ) . sneak then
if minetest.registered_nodes [ node.name ] and minetest.registered_nodes [ node.name ] . on_rightclick then
return minetest.registered_nodes [ node.name ] . on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
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local place_pos
local def_under = minetest.registered_nodes [ minetest.get_node ( pointed_thing.under ) . name ]
local def_above = minetest.registered_nodes [ minetest.get_node ( pointed_thing.above ) . name ]
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if not def_under or not def_above then
return itemstack
end
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if def_under.buildable_to then
place_pos = pointed_thing.under
elseif def_above.buildable_to then
place_pos = pointed_thing.above
else
return itemstack
end
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-- Check placement rules
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local result , param2 = condition ( place_pos , node , itemstack )
if result == true then
local idef = itemstack : get_definition ( )
local new_itemstack , success = minetest.item_place_node ( itemstack , placer , pointed_thing , param2 )
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if success then
if idef.sounds and idef.sounds . place then
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minetest.sound_play ( idef.sounds . place , { pos = pointed_thing.above , gain = 1 } , true )
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end
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end
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itemstack = new_itemstack
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end
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return itemstack
end
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end
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-- adjust the y level of an object to the center of its collisionbox
-- used to get the origin position of entity explosions
function mcl_util . get_object_center ( obj )
local collisionbox = obj : get_properties ( ) . collisionbox
local pos = obj : get_pos ( )
local ymin = collisionbox [ 2 ]
local ymax = collisionbox [ 5 ]
pos.y = pos.y + ( ymax - ymin ) / 2.0
return pos
end
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function mcl_util . get_color ( colorstr )
local mc_color = mcl_colors [ colorstr : upper ( ) ]
if mc_color then
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colorstr = mc_color
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elseif # colorstr ~= 7 or colorstr : sub ( 1 , 1 ) ~= " # " then
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return
end
local hex = tonumber ( colorstr : sub ( 2 , 7 ) , 16 )
if hex then
return colorstr , hex
end
end
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function mcl_util . call_on_rightclick ( itemstack , player , pointed_thing )
-- Call on_rightclick if the pointed node defines it
if pointed_thing and pointed_thing.type == " node " then
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local pos = pointed_thing.under
local node = minetest.get_node ( pos )
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if player and not player : get_player_control ( ) . sneak then
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local nodedef = minetest.registered_nodes [ node.name ]
local on_rightclick = nodedef and nodedef.on_rightclick
if on_rightclick then
return on_rightclick ( pos , node , player , itemstack , pointed_thing ) or itemstack
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end
end
end
end
function mcl_util . calculate_durability ( itemstack )
local unbreaking_level = mcl_enchanting.get_enchantment ( itemstack , " unbreaking " )
local armor_uses = minetest.get_item_group ( itemstack : get_name ( ) , " mcl_armor_uses " )
local uses
if armor_uses > 0 then
uses = armor_uses
if unbreaking_level > 0 then
uses = uses / ( 0.6 + 0.4 / ( unbreaking_level + 1 ) )
end
else
local def = itemstack : get_definition ( )
if def then
local fixed_uses = def._mcl_uses
if fixed_uses then
uses = fixed_uses
if unbreaking_level > 0 then
uses = uses * ( unbreaking_level + 1 )
end
end
end
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local _ , groupcap = next ( itemstack : get_tool_capabilities ( ) . groupcaps )
uses = uses or ( groupcap or { } ) . uses
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end
return uses or 0
end
function mcl_util . use_item_durability ( itemstack , n )
local uses = mcl_util.calculate_durability ( itemstack )
itemstack : add_wear ( 65535 / uses * n )
end
function mcl_util . deal_damage ( target , damage , mcl_reason )
local luaentity = target : get_luaentity ( )
if luaentity then
if luaentity.deal_damage then
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luaentity : deal_damage ( damage , mcl_reason or { type = " generic " } )
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return
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elseif luaentity.is_mob then
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-- local puncher = mcl_reason and mcl_reason.direct or target
-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage)
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if luaentity.health > 0 then
luaentity.health = luaentity.health - damage
end
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return
end
end
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local hp = target : get_hp ( )
if hp > 0 then
target : set_hp ( hp - damage , { _mcl_reason = mcl_reason } )
end
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end
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function mcl_util . get_hp ( obj )
local luaentity = obj : get_luaentity ( )
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if luaentity and luaentity.is_mob then
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return luaentity.health
else
return obj : get_hp ( )
end
end
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function mcl_util . get_inventory ( object , create )
if object : is_player ( ) then
return object : get_inventory ( )
else
local luaentity = object : get_luaentity ( )
local inventory = luaentity.inventory
if create and not inventory and luaentity.create_inventory then
inventory = luaentity : create_inventory ( )
end
return inventory
end
end
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function mcl_util . get_wielded_item ( object )
if object : is_player ( ) then
return object : get_wielded_item ( )
else
-- ToDo: implement getting wielditems from mobs as soon as mobs have wielditems
return ItemStack ( )
end
end
function mcl_util . get_object_name ( object )
if object : is_player ( ) then
return object : get_player_name ( )
else
local luaentity = object : get_luaentity ( )
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if not luaentity then
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return tostring ( object )
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end
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return luaentity.nametag and luaentity.nametag ~= " " and luaentity.nametag or luaentity.description or luaentity.name
end
end
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function mcl_util . replace_mob ( obj , mob )
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if not obj then return end
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local rot = obj : get_yaw ( )
local pos = obj : get_pos ( )
obj : remove ( )
obj = minetest.add_entity ( pos , mob )
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if not obj then return end
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obj : set_yaw ( rot )
return obj
end
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function mcl_util . get_pointed_thing ( player , liquid )
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local pos = vector.offset ( player : get_pos ( ) , 0 , player : get_properties ( ) . eye_height , 0 )
local look_dir = vector.multiply ( player : get_look_dir ( ) , 5 )
local pos2 = vector.add ( pos , look_dir )
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local ray = minetest.raycast ( pos , pos2 , false , liquid )
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if ray then
for pointed_thing in ray do
return pointed_thing
end
end
end
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-- This following part is 2 wrapper functions + helpers for
-- object:set_bones
-- and player:set_properties preventing them from being resent on
-- every globalstep when they have not changed.
local function roundN ( n , d )
if type ( n ) ~= " number " then return n end
local m = 10 ^ d
return math.floor ( n * m + 0.5 ) / m
end
local function close_enough ( a , b )
local rt = true
if type ( a ) == " table " and type ( b ) == " table " then
for k , v in pairs ( a ) do
if roundN ( v , 2 ) ~= roundN ( b [ k ] , 2 ) then
rt = false
break
end
end
else
rt = roundN ( a , 2 ) == roundN ( b , 2 )
end
return rt
end
local function props_changed ( props , oldprops )
local changed = false
local p = { }
for k , v in pairs ( props ) do
if not close_enough ( v , oldprops [ k ] ) then
p [ k ] = v
changed = true
end
end
return changed , p
end
--tests for roundN
local test_round1 = 15
local test_round2 = 15.00199999999
local test_round3 = 15.00111111
local test_round4 = 15.00999999
assert ( roundN ( test_round1 , 2 ) == roundN ( test_round1 , 2 ) )
assert ( roundN ( test_round1 , 2 ) == roundN ( test_round2 , 2 ) )
assert ( roundN ( test_round1 , 2 ) == roundN ( test_round3 , 2 ) )
assert ( roundN ( test_round1 , 2 ) ~= roundN ( test_round4 , 2 ) )
-- tests for close_enough
local test_cb = { - 0.35 , 0 , - 0.35 , 0.35 , 0.8 , 0.35 } --collisionboxes
local test_cb_close = { - 0.351213 , 0 , - 0.35 , 0.35 , 0.8 , 0.351212 }
local test_cb_diff = { - 0.35 , 0 , - 1.35 , 0.35 , 0.8 , 0.35 }
local test_eh = 1.65 --eye height
local test_eh_close = 1.65123123
local test_eh_diff = 1.35
local test_nt = { r = 225 , b = 225 , a = 225 , g = 225 } --nametag
local test_nt_diff = { r = 225 , b = 225 , a = 0 , g = 225 }
assert ( close_enough ( test_cb , test_cb_close ) )
assert ( not close_enough ( test_cb , test_cb_diff ) )
assert ( close_enough ( test_eh , test_eh_close ) )
assert ( not close_enough ( test_eh , test_eh_diff ) )
assert ( not close_enough ( test_nt , test_nt_diff ) ) --no floats involved here
--tests for properties_changed
local test_properties_set1 = { collisionbox = { - 0.35 , 0 , - 0.35 , 0.35 , 0.8 , 0.35 } , eye_height = 0.65 , nametag_color = { r = 225 , b = 225 , a = 225 , g = 225 } }
local test_properties_set2 = { collisionbox = { - 0.35 , 0 , - 0.35 , 0.35 , 0.8 , 0.35 } , eye_height = 1.35 , nametag_color = { r = 225 , b = 225 , a = 225 , g = 225 } }
local test_p1 , _ = props_changed ( test_properties_set1 , test_properties_set1 )
local test_p2 , _ = props_changed ( test_properties_set1 , test_properties_set2 )
assert ( not test_p1 )
assert ( test_p2 )
function mcl_util . set_properties ( obj , props )
local changed , p = props_changed ( props , obj : get_properties ( ) )
if changed then
obj : set_properties ( p )
end
end
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function mcl_util . set_bone_position ( obj , bone , pos , rot )
local current_pos , current_rot = obj : get_bone_position ( bone )
local pos_equal = not pos or vector.equals ( vector.round ( current_pos ) , vector.round ( pos ) )
local rot_equal = not rot or vector.equals ( vector.round ( current_rot ) , vector.round ( rot ) )
if not pos_equal or not rot_equal then
obj : set_bone_position ( bone , pos or current_pos , rot or current_rot )
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end
end