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mcl_util = { }
-- Based on minetest.rotate_and_place
--[[
Attempt to predict the desired orientation of the pillar - like node
defined by ` itemstack ` , and place it accordingly in one of 3 possible
orientations ( X , Y or Z ) .
Stacks are handled normally if the ` infinitestacks `
field is false or omitted ( else , the itemstack is not changed ) .
* ` invert_wall ` : if ` true ` , place wall - orientation on the ground and ground -
orientation on wall
This function is a simplified version of minetest.rotate_and_place .
The Minetest function is seen as inappropriate because this includes mirror
images of possible orientations , causing problems with pillar shadings .
] ]
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function mcl_util . rotate_axis_and_place ( itemstack , placer , pointed_thing , infinitestacks , invert_wall )
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local unode = minetest.get_node_or_nil ( pointed_thing.under )
if not unode then
return
end
local undef = minetest.registered_nodes [ unode.name ]
if undef and undef.on_rightclick then
undef.on_rightclick ( pointed_thing.under , unode , placer ,
itemstack , pointed_thing )
return
end
local fdir = minetest.dir_to_facedir ( placer : get_look_dir ( ) )
local wield_name = itemstack : get_name ( )
local above = pointed_thing.above
local under = pointed_thing.under
local is_x = ( above.x ~= under.x )
local is_y = ( above.y ~= under.y )
local is_z = ( above.z ~= under.z )
local anode = minetest.get_node_or_nil ( above )
if not anode then
return
end
local pos = pointed_thing.above
local node = anode
if undef and undef.buildable_to then
pos = pointed_thing.under
node = unode
end
if minetest.is_protected ( pos , placer : get_player_name ( ) ) then
minetest.record_protection_violation ( pos , placer : get_player_name ( ) )
return
end
local ndef = minetest.registered_nodes [ node.name ]
if not ndef or not ndef.buildable_to then
return
end
local p2
if is_y then
if invert_wall then
if fdir == 3 or fdir == 1 then
p2 = 12
else
p2 = 6
end
end
elseif is_x then
if invert_wall then
p2 = 0
else
p2 = 12
end
elseif is_z then
if invert_wall then
p2 = 0
else
p2 = 6
end
end
minetest.set_node ( pos , { name = wield_name , param2 = p2 } )
if not infinitestacks then
itemstack : take_item ( )
return itemstack
end
end
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-- Wrapper of above function for use as `on_place` callback (Recommended).
-- Similar to minetest.rotate_node.
function mcl_util . rotate_axis ( itemstack , placer , pointed_thing )
mcl_util.rotate_axis_and_place ( itemstack , placer , pointed_thing ,
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minetest.settings : get_bool ( " creative_mode " ) ,
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placer : get_player_control ( ) . sneak )
return itemstack
end
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-- Returns position of the neighbor of a double chest node
-- or nil if node is invalid.
-- This function assumes that the large chest is actually intact
-- * pos: Position of the node to investigate
-- * param2: param2 of that node
-- * side: Which "half" the investigated node is. "left" or "right"
function mcl_util . get_double_container_neighbor_pos ( pos , param2 , side )
if side == " right " then
if param2 == 0 then
return { x = pos.x - 1 , y = pos.y , z = pos.z }
elseif param2 == 1 then
return { x = pos.x , y = pos.y , z = pos.z + 1 }
elseif param2 == 2 then
return { x = pos.x + 1 , y = pos.y , z = pos.z }
elseif param2 == 3 then
return { x = pos.x , y = pos.y , z = pos.z - 1 }
end
else
if param2 == 0 then
return { x = pos.x + 1 , y = pos.y , z = pos.z }
elseif param2 == 1 then
return { x = pos.x , y = pos.y , z = pos.z - 1 }
elseif param2 == 2 then
return { x = pos.x - 1 , y = pos.y , z = pos.z }
elseif param2 == 3 then
return { x = pos.x , y = pos.y , z = pos.z + 1 }
end
end
end
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-- Iterates through all items in the given inventory and
-- returns the slot of the first item which matches a condition.
-- Returns nil if no item was found.
--- source_inventory: Inventory to take the item from
--- source_list: List name of the source inventory from which to take the item
--- destination_inventory: Put item into this inventory
--- destination_list: List name of the destination inventory to which to put the item into
--- condition: Function which takes an itemstack and returns true if it matches the desired item condition.
--- If set to nil, the slot of the first item stack will be taken unconditionally.
-- dst_inventory and dst_list can also be nil if condition is nil.
function mcl_util . get_eligible_transfer_item_slot ( src_inventory , src_list , dst_inventory , dst_list , condition )
local size = src_inventory : get_size ( src_list )
local stack
for i = 1 , size do
stack = src_inventory : get_stack ( src_list , i )
if not stack : is_empty ( ) and ( condition == nil or condition ( stack , src_inventory , src_list , dst_inventory , dst_list ) ) then
return i
end
end
return nil
end
-- Returns true if given itemstack is a shulker box
local is_not_shulker_box = function ( itemstack )
local g = minetest.get_item_group ( itemstack : get_name ( ) , " shulker_box " )
return g == 0 or g == nil
end
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-- Moves a single item from one inventory to another.
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--- source_inventory: Inventory to take the item from
--- source_list: List name of the source inventory from which to take the item
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--- source_stack_id: The inventory position ID of the source inventory to take the item from (-1 for first occupied slot)
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--- destination_inventory: Put item into this inventory
--- destination_list: List name of the destination inventory to which to put the item into
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-- Returns true on success and false on failure
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-- Possible failures: No item in source slot, destination inventory full
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function mcl_util . move_item ( source_inventory , source_list , source_stack_id , destination_inventory , destination_list )
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if source_stack_id == - 1 then
source_stack_id = mcl_util.get_first_occupied_inventory_slot ( source_inventory , source_list )
if source_stack_id == nil then
return false
end
end
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if not source_inventory : is_empty ( source_list ) then
local stack = source_inventory : get_stack ( source_list , source_stack_id )
local item = stack : get_name ( )
if not stack : is_empty ( ) then
if not destination_inventory : room_for_item ( destination_list , item ) then
return false
end
stack : take_item ( )
source_inventory : set_stack ( source_list , source_stack_id , stack )
destination_inventory : add_item ( destination_list , item )
return true
end
end
return false
end
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-- Moves a single item from one container node into another. Performs a variety of high-level
-- checks to prevent invalid transfers such as shulker boxes into shulker boxes
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--- source_pos: Position ({x,y,z}) of the node to take the item from
--- destination_pos: Position ({x,y,z}) of the node to put the item into
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--- source_list (optional): List name of the source inventory from which to take the item. Default is normally "main"; "dst" for furnace
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--- source_stack_id (optional): The inventory position ID of the source inventory to take the item from (-1 for slot of the first valid item; -1 is default)
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--- destination_list (optional): List name of the destination inventory. Default is normally "main"; "src" for furnace
-- Returns true on success and false on failure.
function mcl_util . move_item_container ( source_pos , destination_pos , source_list , source_stack_id , destination_list )
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local dpos = table.copy ( destination_pos )
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local spos = table.copy ( source_pos )
local snode = minetest.get_node ( spos )
local dnode = minetest.get_node ( dpos )
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local dctype = minetest.get_item_group ( dnode.name , " container " )
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local sctype = minetest.get_item_group ( snode.name , " container " )
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-- Normalize double container by forcing to always use the left segment first
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local normalize_double_container = function ( pos , node , ctype )
if ctype == 6 then
pos = mcl_util.get_double_container_neighbor_pos ( pos , node.param2 , " right " )
if not pos then
return false
end
node = minetest.get_node ( pos )
ctype = minetest.get_item_group ( node.name , " container " )
-- The left segment seems incorrect? We better bail out!
if ctype ~= 5 then
return false
end
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end
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return pos , node , ctype
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end
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spos , snode , sctype = normalize_double_container ( spos , snode , sctype )
dpos , dnode , dctype = normalize_double_container ( dpos , dnode , dctype )
if not spos or not dpos then return false end
local smeta = minetest.get_meta ( spos )
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local dmeta = minetest.get_meta ( dpos )
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local sinv = smeta : get_inventory ( )
local dinv = dmeta : get_inventory ( )
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-- Default source lists
if not source_list then
-- Main inventory for most container types
if sctype == 2 or sctype == 3 or sctype == 5 or sctype == 6 then
source_list = " main "
-- Furnace: output
elseif sctype == 4 then
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source_list = " dst "
-- Unknown source container type. Bail out
else
return false
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end
end
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-- Automatically select stack slot ID if set to automatic
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if not source_stack_id then
source_stack_id = - 1
end
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if source_stack_id == - 1 then
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local cond = nil
-- Prevent shulker box inception
if dctype == 3 then
cond = is_not_shulker_box
end
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source_stack_id = mcl_util.get_eligible_transfer_item_slot ( sinv , source_list , dinv , dpos , cond )
if not source_stack_id then
-- Try again if source is a double container
if sctype == 5 then
spos = mcl_util.get_double_container_neighbor_pos ( spos , snode.param2 , " left " )
smeta = minetest.get_meta ( spos )
sinv = smeta : get_inventory ( )
source_stack_id = mcl_util.get_eligible_transfer_item_slot ( sinv , source_list , dinv , dpos , cond )
if not source_stack_id then
return false
end
else
return false
end
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end
end
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-- Abort transfer if shulker box wants to go into shulker box
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if dctype == 3 then
local stack = sinv : get_stack ( source_list , source_stack_id )
if stack and minetest.get_item_group ( stack : get_name ( ) , " shulker_box " ) == 1 then
return false
end
end
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-- If it's a container, put it into the container
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if dctype ~= 0 then
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-- Automatically select a destination list if omitted
if not destination_list then
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-- Main inventory for most container types
if dctype == 2 or dctype == 3 or dctype == 5 or dctype == 6 then
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destination_list = " main "
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-- Furnace source slot
elseif dctype == 4 then
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destination_list = " src "
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end
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end
if destination_list then
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-- Move item
local ok = mcl_util.move_item ( sinv , source_list , source_stack_id , dinv , destination_list )
-- Try transfer to neighbor node if transfer failed and double container
if not ok and dctype == 5 then
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dpos = mcl_util.get_double_container_neighbor_pos ( dpos , dnode.param2 , " left " )
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dmeta = minetest.get_meta ( dpos )
dinv = dmeta : get_inventory ( )
ok = mcl_util.move_item ( sinv , source_list , source_stack_id , dinv , destination_list )
end
-- Update furnace
if ok and dctype == 4 then
-- Start furnace's timer function, it will sort out whether furnace can burn or not.
minetest.get_node_timer ( dpos ) : start ( 1.0 )
end
return ok
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end
end
return false
end
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-- Returns the ID of the first non-empty slot in the given inventory list
-- or nil, if inventory is empty.
function mcl_util . get_first_occupied_inventory_slot ( inventory , listname )
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return mcl_util.get_eligible_transfer_item_slot ( inventory , listname )
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end
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-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
-- Returns false otherwise
function mcl_util . is_fuel ( item )
return minetest.get_craft_result ( { method = " fuel " , width = 1 , items = { item } } ) . time ~= 0
end
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-- For a given position, returns a 2-tuple:
-- 1st return value: true if pos is in void
-- 2nd return value: true if it is in the deadly part of the void
function mcl_util . is_in_void ( pos )
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local void =
not ( ( pos.y < mcl_vars.mg_overworld_max and pos.y > mcl_vars.mg_overworld_min ) or
( pos.y < mcl_vars.mg_nether_max and pos.y > mcl_vars.mg_nether_min ) or
( pos.y < mcl_vars.mg_end_max and pos.y > mcl_vars.mg_end_min ) )
local void_deadly = false
local deadly_tolerance = 64 -- the player must be this many nodes “deep” into the void to be damaged
if void then
-- Overworld → Void → End → Void → Nether → Void
if pos.y < mcl_vars.mg_overworld_min and pos.y > mcl_vars.mg_end_max then
void_deadly = pos.y < mcl_vars.mg_overworld_min - deadly_tolerance
elseif pos.y < mcl_vars.mg_end_min and pos.y > mcl_vars.mg_nether_max then
void_deadly = pos.y < mcl_vars.mg_end_min - deadly_tolerance
elseif pos.y < mcl_vars.mg_nether_min then
void_deadly = pos.y < mcl_vars.mg_nether_min - deadly_tolerance
end
end
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return void , void_deadly
end
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-- Here come 2 simple converter functions which are important for map generators and mob spawning
-- Takes an Y coordinate as input and returns:
-- 1) The corresponding Minecraft layer (can be nil if void)
-- 2) The corresponding Minecraft dimension ("overworld", "nether" or "end") or "void" if it is in the void
-- If the Y coordinate is not located in any dimension, it will return:
-- nil, "void"
function mcl_util . y_to_layer ( y )
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if y >= mcl_vars.mg_overworld_min then
return y - mcl_vars.mg_overworld_min , " overworld "
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elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max then
return y - mcl_vars.mg_nether_min , " nether "
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
return y - mcl_vars.mg_end_min , " end "
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else
return nil , " void "
end
end
-- Takes a Minecraft layer and a “dimension” name
-- and returns the corresponding Y coordinate for
-- MineClone 2.
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-- mc_dimension is one of "overworld", "nether", "end" (default: "overworld").
function mcl_util . layer_to_y ( layer , mc_dimension )
if mc_dimension == " overworld " or mc_dimension == nil then
return layer + mcl_vars.mg_overworld_min
elseif mc_dimension == " nether " then
return layer + mcl_vars.mg_nether_min
elseif mc_dimension == " end " then
return layer + mcl_vars.mg_end_min
end
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end
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-- Takes a position and returns true if this position can have weather
function mcl_util . has_weather ( pos )
-- Weather in the Overworld and the high part of the void below
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
end
-- Takes a position (pos) and returns true if compasses are working here
function mcl_util . compass_works ( pos )
-- It doesn't work in Nether and the End, but it works in the Overworld and in the high part of the void below
local _ , dim = mcl_util.y_to_layer ( pos.y )
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if dim == " nether " or dim == " end " then
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return false
elseif dim == " void " then
return pos.y <= mcl_vars.mg_overworld_max and pos.y >= mcl_vars.mg_overworld_min - 64
else
return true
end
end
-- Takes a position (pos) and returns true if clocks are working here
mcl_util.clock_works = mcl_util.compass_works
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-- Returns a on_place function for plants
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-- * condition: function(pos, node, itemstack)
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-- * A function which is called by the on_place function to check if the node can be placed
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-- * Must return true, if placement is allowed, false otherwise.
-- * If it returns a string, placement is allowed, but will place this itemstring as a node instead
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-- * pos, node: Position and node table of plant node
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-- * itemstack: Itemstack to place
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function mcl_util . generate_on_place_plant_function ( condition )
return function ( itemstack , placer , pointed_thing )
if pointed_thing.type ~= " node " then
-- no interaction possible with entities
return itemstack
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end
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-- Call on_rightclick if the pointed node defines it
local node = minetest.get_node ( pointed_thing.under )
if placer and not placer : get_player_control ( ) . sneak then
if minetest.registered_nodes [ node.name ] and minetest.registered_nodes [ node.name ] . on_rightclick then
return minetest.registered_nodes [ node.name ] . on_rightclick ( pointed_thing.under , node , placer , itemstack ) or itemstack
end
end
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local place_pos
local def_under = minetest.registered_nodes [ minetest.get_node ( pointed_thing.under ) . name ]
local def_above = minetest.registered_nodes [ minetest.get_node ( pointed_thing.above ) . name ]
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if not def_under or not def_above then
return itemstack
end
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if def_under.buildable_to then
place_pos = pointed_thing.under
elseif def_above.buildable_to then
place_pos = pointed_thing.above
else
return itemstack
end
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-- Check placement rules
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local result = condition ( place_pos , node , itemstack )
if result == true or type ( result ) == " string " then
local itemstack_place
if type ( result ) == " string " then
-- Let's pretend we place a different item
itemstack_place = ItemStack ( itemstack )
itemstack_place : set_name ( result )
else
itemstack_place = itemstack
end
local idef = itemstack_place : get_definition ( )
local new_itemstack , success = minetest.item_place_node ( itemstack_place , placer , pointed_thing )
-- Restore old itemstack name
new_itemstack : set_name ( itemstack : get_name ( ) )
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if success then
if idef.sounds and idef.sounds . place then
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minetest.sound_play ( idef.sounds . place , { pos = pointed_thing.above , gain = 1 } )
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end
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end
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itemstack = new_itemstack
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end
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return itemstack
end
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end
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