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12586 Commits

Author SHA1 Message Date
teknomunk 74882d2bbf Convert flying bobber to vl_projectile, modify mcl_throwing.register_throwable_object() to check for _vl_projectile field 2024-10-11 11:24:02 +02:00
teknomunk b904204c78 Remove redundant check 2024-10-11 11:24:02 +02:00
teknomunk 1cceb7378d Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup 2024-10-11 11:24:02 +02:00
teknomunk c8512d29bd Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far 2024-10-11 11:24:02 +02:00
teknomunk 39e93b7a54 Restore tipped arrow entity registration as near copy of mcl_bows:arrow_entity 2024-10-11 11:24:02 +02:00
teknomunk d187b3bf55 Small optimization for calculating _allow_punch 2024-10-11 11:24:02 +02:00
teknomunk ed373e9f37 Remove unnecessary vectory copy 2024-10-11 11:24:02 +02:00
teknomunk 9f9c590c8d Make splash, lingering and othe projectiles hit players 2024-10-11 11:24:02 +02:00
teknomunk ca63f1ce58 Stop minimum draw arrows from hitting player that shot them 2024-10-11 11:24:02 +02:00
teknomunk 52946b3a26 Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players 2024-10-11 11:24:02 +02:00
teknomunk 6d838e7fbd Inline dir_to_pitch() and use correct formula for pitch 2024-10-11 11:24:02 +02:00
teknomunk 36d20e6f48 Address most of kno10's comments about mcl_utils/node.lua and a couple others, fix lingering potion sound 2024-10-11 11:24:02 +02:00
teknomunk adb6e22ce5 Address more review comments 2024-10-11 11:24:02 +02:00
teknomunk 29bfd6ce21 Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player 2024-10-11 11:24:02 +02:00
teknomunk e212f3dd08 Fix picking up tipped arrows 2024-10-11 11:24:02 +02:00
teknomunk 0b500462ab Fix crash with splash potions of harming, make splash particles match potion color 2024-10-11 11:24:02 +02:00
teknomunk 55c8f4cb84 Fix splash potions, fix crash when projectiles hit unknown nodes 2024-10-11 11:24:02 +02:00
teknomunk 227bbebe3b Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids 2024-10-11 11:24:02 +02:00
teknomunk 26b858c463 Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members 2024-10-11 11:24:02 +02:00
teknomunk ca8f7eb700 Convert lingering potion to vl_projectile 2024-10-11 11:24:02 +02:00
teknomunk eca43272bb Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile 2024-10-11 11:24:02 +02:00
teknomunk a7342eb024 Fix crash related to nil _time_in_air 2024-10-11 11:24:02 +02:00
teknomunk 5e024bf57f Revert entity->object for three lines 2024-10-11 11:24:02 +02:00
teknomunk 05be7b0922 Fix typo _ -> . 2024-10-11 11:24:02 +02:00
teknomunk 1b824cebb3 Add empty line 2024-10-11 11:24:02 +02:00
teknomunk 436033eba7 Fix typo in api.md, add TODO, change entity -> object 2024-10-11 11:24:02 +02:00
teknomunk 52d2c4a26e Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support 2024-10-11 11:24:02 +02:00
teknomunk 5bd1bcd425 Update mcl_util.get_double_container_neighbor_pos() to use vector.offset 2024-10-11 11:24:02 +02:00
teknomunk 16ddcf99eb Resolve more review comments, fix crash 2024-10-11 11:24:02 +02:00
teknomunk 3b0690dcc3 Resolve review comments 2024-10-11 11:24:02 +02:00
teknomunk 52381a1f58 Remove debug print 2024-10-11 11:24:02 +02:00
teknomunk 149e69452e Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever 2024-10-11 11:24:02 +02:00
teknomunk f55f647f2e Fix documentation for raycast_collides_with_entities 2024-10-11 11:24:02 +02:00
teknomunk 1ee97a2e73 Add API documentation, minor API cleanup 2024-10-11 11:24:02 +02:00
teknomunk 6eab0433ab Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code 2024-10-11 11:24:02 +02:00
teknomunk 1d153f4f2a Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles 2024-10-11 11:24:02 +02:00
teknomunk d35246135b Fix crash on startup 2024-10-11 11:24:02 +02:00
teknomunk 0140d1b81b More refactoring to generalize arrow code into projectile 2024-10-11 11:24:02 +02:00
teknomunk f43bbdd78b Start mcl_bows:arrow_entity refactor 2024-10-11 11:24:02 +02:00
teknomunk d32d59cde2 Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code 2024-10-11 11:24:02 +02:00
teknomunk 01d3159dd3 Finish reworking all items in mcl_throwing 2024-10-11 11:24:02 +02:00
teknomunk b1b3b082a1 Add in vl_projectile, add mcl_util.match_node_to_filter 2024-10-11 11:24:02 +02:00
teknomunk a1ebc2c040 Move node related functions to mods/CORE/mcl_util/nodes.lua 2024-10-11 11:24:02 +02:00
teknomunk 1c07325c76 Create vl_projectile and refactor snowball and partially refactor ender pearl 2024-10-11 11:24:02 +02:00
the-real-herowl fd6cac5f0c Merge pull request 'Fix fog tint in overworld, apply memory leak fix, fix rain->clear clouds' (#4669) from weather-fixes into master
Reviewed-on: VoxeLibre/VoxeLibre#4669
Reviewed-by: kno10 <kno10@noreply.git.minetest.land>
2024-10-11 07:14:01 +02:00
teknomunk e864cc19ed Make fog_tint_type = "default" when weather is present to match behavior at 0.87.2 2024-10-09 01:05:20 +02:00
teknomunk 66c3c014a1 Make sure fog tints are preserved during weather is present 2024-10-09 01:05:20 +02:00
teknomunk 7807093b50 Another correction to color interpolation, change day color from layer position 0.15 to 0.50 2024-10-09 01:05:20 +02:00
teknomunk f6c3f4bd16 Correct value clamping 2024-10-09 01:05:20 +02:00
teknomunk 96a03b1923 Remove posibility of nil sky colors in overworld, add line break 2024-10-09 01:05:20 +02:00