teknomunk
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65e25391db
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Make sure a projectile sets on fire the thing it collided with
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2024-10-11 11:24:02 +02:00 |
teknomunk
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ead59d4ead
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Stop wither from shooting itself
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2024-10-11 11:24:02 +02:00 |
teknomunk
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049306ecc6
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Fix player-mcl_throwing collisions, fix chick spawning on egg collisions, luacheck fixes
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2024-10-11 11:24:02 +02:00 |
teknomunk
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cd6da3dcf2
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Fix unintentional collision box change
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2024-10-11 11:24:02 +02:00 |
teknomunk
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7bdfcdc9dd
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Fix luacheck findings for this PR: remove unused variables, remove overwritten value, add missing dependencies, fix undefined variable usage
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2024-10-11 11:24:02 +02:00 |
teknomunk
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aebafd7af0
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Prevent projectiles from crashing server when removed when it punched something (wither skull hitting the wither will cause this), mark wither skull with _removed = true when death timer removes it
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2024-10-11 11:24:02 +02:00 |
teknomunk
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4a71d993d3
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Allow mob projectiles to hit their owner after 2 seconds (used by ghast fireball)
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2024-10-11 11:24:02 +02:00 |
teknomunk
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aa5a696341
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Make snowballs have the same collision conditions as before
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2024-10-11 11:24:02 +02:00 |
teknomunk
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8d570958d4
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Undo conversions to use mcl_bows:arrow_entity and use arrow_item.."_entity" like master
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2024-10-11 11:24:02 +02:00 |
teknomunk
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74882d2bbf
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Convert flying bobber to vl_projectile, modify mcl_throwing.register_throwable_object() to check for _vl_projectile field
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2024-10-11 11:24:02 +02:00 |
teknomunk
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b904204c78
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Remove redundant check
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2024-10-11 11:24:02 +02:00 |
teknomunk
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1cceb7378d
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Correct behavior when ignore_gravity flag is true, fix mob projectile velocity calculation, add missing entity_def lookup
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2024-10-11 11:24:02 +02:00 |
teknomunk
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c8512d29bd
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Convert mcl_mobs.register_arrow() to use vl_projectile, tested only with shulker bullet so far
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2024-10-11 11:24:02 +02:00 |
teknomunk
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39e93b7a54
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Restore tipped arrow entity registration as near copy of mcl_bows:arrow_entity
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2024-10-11 11:24:02 +02:00 |
teknomunk
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d187b3bf55
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Small optimization for calculating _allow_punch
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2024-10-11 11:24:02 +02:00 |
teknomunk
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ed373e9f37
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Remove unnecessary vectory copy
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2024-10-11 11:24:02 +02:00 |
teknomunk
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9f9c590c8d
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Make splash, lingering and othe projectiles hit players
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2024-10-11 11:24:02 +02:00 |
teknomunk
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ca63f1ce58
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Stop minimum draw arrows from hitting player that shot them
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2024-10-11 11:24:02 +02:00 |
teknomunk
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52946b3a26
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Prevent collisions with entities until projectile is at least one node from where it started (to prevent always hitting yourself), modify mcl_bows.shoot_arrow() and mcl_bows_s.shoot_arrow_crossbow() to use vl_projectile.create(), fix projectiles damaging players
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2024-10-11 11:24:02 +02:00 |
teknomunk
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6d838e7fbd
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Inline dir_to_pitch() and use correct formula for pitch
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2024-10-11 11:24:02 +02:00 |
teknomunk
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36d20e6f48
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Address most of kno10's comments about mcl_utils/node.lua and a couple others, fix lingering potion sound
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2024-10-11 11:24:02 +02:00 |
teknomunk
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adb6e22ce5
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Address more review comments
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2024-10-11 11:24:02 +02:00 |
teknomunk
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29bfd6ce21
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Make arrows damage players, update API documentation, fix several crashes that occurred when arrows hit a player
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2024-10-11 11:24:02 +02:00 |
teknomunk
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e212f3dd08
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Fix picking up tipped arrows
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2024-10-11 11:24:02 +02:00 |
teknomunk
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0b500462ab
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Fix crash with splash potions of harming, make splash particles match potion color
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2024-10-11 11:24:02 +02:00 |
teknomunk
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55c8f4cb84
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Fix splash potions, fix crash when projectiles hit unknown nodes
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2024-10-11 11:24:02 +02:00 |
teknomunk
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227bbebe3b
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Remove logging in tipped_arrows, prevent crash when spawning chicks, add extra safety check in vl_projectile.collides_with_solids
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2024-10-11 11:24:02 +02:00 |
teknomunk
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26b858c463
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Lingering potions should not collide with liquids, change behaviors assersion loop to catch nil members
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2024-10-11 11:24:02 +02:00 |
teknomunk
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ca8f7eb700
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Convert lingering potion to vl_projectile
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2024-10-11 11:24:02 +02:00 |
teknomunk
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eca43272bb
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Convert splash potion to vl_projectile, remove dead code, precompute several values in splash potion code, add check of behaviors array in vl_projectile
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2024-10-11 11:24:02 +02:00 |
teknomunk
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a7342eb024
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Fix crash related to nil _time_in_air
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2024-10-11 11:24:02 +02:00 |
teknomunk
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5e024bf57f
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Revert entity->object for three lines
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2024-10-11 11:24:02 +02:00 |
teknomunk
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05be7b0922
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Fix typo _ -> .
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2024-10-11 11:24:02 +02:00 |
teknomunk
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1b824cebb3
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Add empty line
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2024-10-11 11:24:02 +02:00 |
teknomunk
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436033eba7
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Fix typo in api.md, add TODO, change entity -> object
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2024-10-11 11:24:02 +02:00 |
teknomunk
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52d2c4a26e
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Fix typos documentation, add ignore_gravity and liquid_drag options, use vl_projectile.register() for enter pearl, move projectile physics to vl_projectile add hook for future vl_physics support
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2024-10-11 11:24:02 +02:00 |
teknomunk
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5bd1bcd425
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Update mcl_util.get_double_container_neighbor_pos() to use vector.offset
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2024-10-11 11:24:02 +02:00 |
teknomunk
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16ddcf99eb
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Resolve more review comments, fix crash
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2024-10-11 11:24:02 +02:00 |
teknomunk
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3b0690dcc3
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Resolve review comments
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2024-10-11 11:24:02 +02:00 |
teknomunk
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52381a1f58
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Remove debug print
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2024-10-11 11:24:02 +02:00 |
teknomunk
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149e69452e
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Give arrows a maximum lifetime to prevent them from getting stuck in mid-air forever
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2024-10-11 11:24:02 +02:00 |
teknomunk
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f55f647f2e
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Fix documentation for raycast_collides_with_entities
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2024-10-11 11:24:02 +02:00 |
teknomunk
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1ee97a2e73
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Add API documentation, minor API cleanup
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2024-10-11 11:24:02 +02:00 |
teknomunk
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6eab0433ab
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Convert rocket to use vl_projectile API using mcl_bows:arrow as a template, remove some dead code
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2024-10-11 11:24:02 +02:00 |
teknomunk
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1d153f4f2a
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Fold tipped arrows into standard arrows and handle effects via item definition callback, remove arrows when they collide with entities, update handling of removing projectiles
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2024-10-11 11:24:02 +02:00 |
teknomunk
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d35246135b
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Fix crash on startup
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2024-10-11 11:24:02 +02:00 |
teknomunk
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0140d1b81b
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More refactoring to generalize arrow code into projectile
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2024-10-11 11:24:02 +02:00 |
teknomunk
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f43bbdd78b
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Start mcl_bows:arrow_entity refactor
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2024-10-11 11:24:02 +02:00 |
teknomunk
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d32d59cde2
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Remove _thrower from vl_projectile (uses self._vl_projectile.owner instead), reorder some code
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2024-10-11 11:24:02 +02:00 |
teknomunk
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01d3159dd3
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Finish reworking all items in mcl_throwing
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2024-10-11 11:24:02 +02:00 |