sapier
d0930da047
Add support for modstore screenshots Add error output on invalid mmdb entries
2022-05-21 16:10:49 +02:00
sapier
beffeef6c9
Swap name/password <-> server description
2022-05-21 16:10:48 +02:00
sapier
04af68e39e
Revert "Fix serverdescription and name not beeing saved to local serverlist"
...
This reverts commit 7dbbbfc665e285cc9eb9d750c3a449d7da178d4f.
(was added twice)
2022-05-21 16:10:48 +02:00
sapier
9f84e7fa1b
Remove unused required by list in worldconfig
2022-05-21 16:10:47 +02:00
PilzAdam
b3262b84fd
Add an option to disable object <-> object collision for Lua entities
2022-05-21 16:10:47 +02:00
sapier
b4d6ffd39c
Don't show flags in local favorites
2022-05-21 16:10:47 +02:00
sapier
652fcba2a0
Fix bug server name set to address field when using up/down keys Show server description above connect button instead of in favorites list
2022-05-21 16:10:46 +02:00
sapier
c7974fc6fd
Add missing server flags in public serverlist
2022-05-21 16:10:46 +02:00
sapier
14ee46e7cf
Remove lots of debug output from modmgr Fix RUN_IN_PLACE=0 mod install (now mods are saved in user folder in that case) Fix text of field element not unescaped correctly
2022-05-21 16:10:45 +02:00
sapier
afba78a47f
Fix serverdescription and name not beeing saved to local serverlist
2022-05-21 16:10:45 +02:00
Kahrl
cc9155334d
Add VoxelArea:position, VoxelArea:iter and VoxelArea:iterp
2022-05-21 16:10:44 +02:00
sapier
046dcff30e
Worldlist fixes Add alphabeticaly sorted worldlists Select world after creation Move worldlist handling to separate file Merge world selection of singleplayer/server tab Remove some useless code
2022-05-21 16:10:44 +02:00
sapier
0e66db8f95
Fix serverlist
2022-05-21 16:10:44 +02:00
proller
47d555563a
Public server checkbox
2022-05-21 16:10:43 +02:00
kwolekr
97c03436f6
Revert "Fix serverlist not beeing escaped correctly"
...
This reverts commit 39d03148e5d98ef5f9a31b131a79ff2bbd71a877.
2022-05-21 16:10:43 +02:00
sapier
6a3d716bf7
Fix header not beeing shown except on singleplayer tab
2022-05-21 16:10:42 +02:00
sapier
32cf551e9d
Fix serverlist not beeing escaped correctly Always use address for server Fix first (empty) element beeing selected after deleting last world
2022-05-21 16:10:42 +02:00
sapier
c82ccfcf2d
fix crash on play/start with empty world list make enter button work in create world dialog
2022-05-21 16:10:41 +02:00
PilzAdam
65702a45bb
Make sure that coordinates passed to /teleport are actual numbers
2022-05-21 16:10:41 +02:00
ShadowNinja
0d12f10568
Move math.hypot() to misc_helpers.lua and fix zero-division error
2022-05-21 16:10:41 +02:00
kwolekr
356c2b5def
Lua main menu: Fix world creation dialog
2022-05-21 16:10:40 +02:00
PilzAdam
08d7219736
Set numeric locale in Lua in main menu
2022-05-21 16:10:40 +02:00
sapier
8b89cf28fa
Fix many formspec menu bugs
2022-05-21 16:10:39 +02:00
sfan5
7ecd865028
Fix parseColor, change remaining colorkeys to new format, fix Contributor list
2022-05-21 16:10:39 +02:00
ShadowNinja
c95567ac55
Handle 0 vectors in vector.normalize()
2022-05-21 16:10:39 +02:00
ShadowNinja
b8071a74f1
Add vector helpers
2022-05-21 16:10:38 +02:00
sfan5
5d8ea4dc07
Use hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColor
2022-05-21 16:10:38 +02:00
kwolekr
5864868a03
Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new worlds not saving index
2022-05-21 16:10:37 +02:00
sapier
eb5a9131cc
Replace C++ mainmenu by formspec powered one
2022-05-21 16:10:37 +02:00
PilzAdam
3cb4de50b5
Remove unnecessary debug output in node_dig()
2022-05-21 16:10:36 +02:00
Lord James
e4f0c69a53
Infinite tools in creative mode
2022-05-21 16:10:36 +02:00
kwolekr
c982b18d74
Add Lua VoxelArea methods: contains, containsp, containsi
2022-05-21 16:10:36 +02:00
kwolekr
1c7092eee6
Add voxelarea.lua helper to builtin
2022-05-21 16:10:35 +02:00
kwolekr
1a2db073d5
Add Lua on_mapgen_init callback, and minetest.set_mapgen_params API
2022-05-21 16:10:35 +02:00
Diego Martínez
93b7336c01
Restore old output format of dump()
2022-05-21 16:10:34 +02:00
khonkhortisan
99f845852a
Fix crash in dump() when index is a table
2022-05-21 16:10:34 +02:00
sapier
85ae766dcb
Move scriptapi to separate folder (by sapier)
...
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.
Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2022-05-21 16:10:34 +02:00
PilzAdam
db27434100
Fix minetest.features
2022-05-21 16:10:33 +02:00
sfan5
eba3824cb4
Add a Way of checking for specific Feature with Lua Adds minetest.get_feature() and minetest.has_feature()
2022-05-21 16:10:33 +02:00
ShadowNinja
98bf5d2d81
Add option to not prepend "Server -!- " to messages sent with minetest.chat_send_player()
2022-05-21 16:10:32 +02:00
RealBadAngel
c1cbc596e4
Use system wide LuaJIT if aviable.
2022-05-21 16:10:32 +02:00
PilzAdam
dda94512be
Only enqueue falling nodes if they really want to fall
2022-05-21 16:10:31 +02:00
khonkhortisan
93ce8191b1
unkn own block -> unkn own node
2022-05-21 16:10:31 +02:00
ShadowNinja
308902af73
Add private messaging with /msg
2022-05-21 16:10:31 +02:00
Diego Martínez
6dfa35ea48
Use the nodebox as selection box if it's not set manually
2022-05-21 16:10:30 +02:00
PilzAdam
de38f0be50
Add a delay to nodeupdate()
2022-05-21 16:10:30 +02:00
PilzAdam
b3bbf4a068
Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt return it
2022-05-21 16:10:29 +02:00
0gb.us
11f86d1def
Don't grant priveleges to non-existent players.
...
When accidentally misspelling a name, privileges are sometimes granted to non-existent players, leaving them with the extra privileges, but without the default privileges, if they ever join the server. This corrects that by disallowing /grant from working with invalid players. For completeness, it does the same for /revoke.
2022-05-21 16:10:29 +02:00
0gb.us
1c5c5dde8e
Fix node replacement in not-quite-loaded chunks
...
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2022-05-21 16:10:29 +02:00
Splizard
8bddbb6381
Allow falling nodes to pass through solid "buildable_to" nodes.
2022-05-21 16:10:28 +02:00