Allow falling nodes to pass through solid "buildable_to" nodes.
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@ -57,6 +57,10 @@ minetest.register_entity("__builtin:falling_node", {
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-- Note: walkable is in the node definition, not in item groups
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if minetest.registered_nodes[bcn.name] and
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minetest.registered_nodes[bcn.name].walkable then
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if minetest.registered_nodes[bcn.name].buildable_to then
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minetest.env:remove_node(bcp)
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return
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end
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local np = {x=bcp.x, y=bcp.y+1, z=bcp.z}
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-- Check what's here
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local n2 = minetest.env:get_node(np)
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@ -80,6 +84,7 @@ minetest.register_entity("__builtin:falling_node", {
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-- Create node and remove entity
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minetest.env:add_node(np, {name=self.nodename})
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self.object:remove()
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nodeupdate(np)
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else
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-- Do nothing
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end
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@ -144,7 +149,8 @@ function nodeupdate_single(p)
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n_bottom = minetest.env:get_node(p_bottom)
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-- Note: walkable is in the node definition, not in item groups
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if minetest.registered_nodes[n_bottom.name] and
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not minetest.registered_nodes[n_bottom.name].walkable then
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(not minetest.registered_nodes[n_bottom.name].walkable or
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minetest.registered_nodes[n_bottom.name].buildable_to) then
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minetest.env:remove_node(p)
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spawn_falling_node(p, n.name)
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nodeupdate(p)
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