CSM: Disallow exploitable clientside mod functions by default (#7547)
This commit is contained in:
parent
ad60c303bd
commit
f8d2210c59
|
@ -1130,17 +1130,17 @@ block_send_optimize_distance (Block send optimize distance) int 4 2
|
|||
server_side_occlusion_culling (Server side occlusion culling) bool true
|
||||
|
||||
# Restricts the access of certain client-side functions on servers
|
||||
# Combine these byteflags below to restrict more client-side features:
|
||||
# Combine these byteflags below to restrict client-side features:
|
||||
# LOAD_CLIENT_MODS: 1 (disable client mods loading)
|
||||
# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
|
||||
# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
|
||||
# READ_NODEDEFS: 8 (disable get_node_def call client-side)
|
||||
# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange)
|
||||
csm_restriction_flags (Client side modding restrictions) int 18
|
||||
csm_restriction_flags (Client side modding restrictions) int 30
|
||||
|
||||
# If the CSM restriction for node range is enabled, get_node calls are limited
|
||||
# to this distance from the player to the node.
|
||||
csm_restriction_noderange (Client side node lookup range restriction) int 8
|
||||
csm_restriction_noderange (Client side node lookup range restriction) int 0
|
||||
|
||||
[*Security]
|
||||
|
||||
|
|
Loading…
Reference in New Issue