CSM: Disallow exploitable clientside mod functions by default (#7547)

This commit is contained in:
paramat 2018-07-19 03:58:48 +01:00 committed by Nils Dagsson Moskopp
parent ad60c303bd
commit f8d2210c59
Signed by: erle
GPG Key ID: A3BC671C35191080
1 changed files with 3 additions and 3 deletions

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@ -1130,17 +1130,17 @@ block_send_optimize_distance (Block send optimize distance) int 4 2
server_side_occlusion_culling (Server side occlusion culling) bool true
# Restricts the access of certain client-side functions on servers
# Combine these byteflags below to restrict more client-side features:
# Combine these byteflags below to restrict client-side features:
# LOAD_CLIENT_MODS: 1 (disable client mods loading)
# CHAT_MESSAGES: 2 (disable send_chat_message call client-side)
# READ_ITEMDEFS: 4 (disable get_item_def call client-side)
# READ_NODEDEFS: 8 (disable get_node_def call client-side)
# LOOKUP_NODES_LIMIT: 16 (limits get_node call client-side to csm_restriction_noderange)
csm_restriction_flags (Client side modding restrictions) int 18
csm_restriction_flags (Client side modding restrictions) int 30
# If the CSM restriction for node range is enabled, get_node calls are limited
# to this distance from the player to the node.
csm_restriction_noderange (Client side node lookup range restriction) int 8
csm_restriction_noderange (Client side node lookup range restriction) int 0
[*Security]