Rework use_texture_alpha to provide three opaque/clip/blend modes

The change that turns nodeboxes and meshes opaque when possible is kept,
as is the compatibility code that warns modders to adjust their nodedefs.
This commit is contained in:
sfan5 2021-01-17 01:56:50 +01:00 committed by Nils Dagsson Moskopp
parent 21855b066d
commit d5b8f2f904
Signed by: erle
GPG Key ID: A3BC671C35191080
1 changed files with 1 additions and 0 deletions

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@ -18,6 +18,7 @@ core.features = {
pathfinder_works = true, pathfinder_works = true,
object_step_has_moveresult = true, object_step_has_moveresult = true,
direct_velocity_on_players = true, direct_velocity_on_players = true,
use_texture_alpha_string_modes = true,
} }
function core.has_feature(arg) function core.has_feature(arg)