From d5b8f2f904ea692c7105ae9c0252ac2b16c23327 Mon Sep 17 00:00:00 2001 From: sfan5 Date: Sun, 17 Jan 2021 01:56:50 +0100 Subject: [PATCH] Rework use_texture_alpha to provide three opaque/clip/blend modes The change that turns nodeboxes and meshes opaque when possible is kept, as is the compatibility code that warns modders to adjust their nodedefs. --- builtin/game/features.lua | 1 + 1 file changed, 1 insertion(+) diff --git a/builtin/game/features.lua b/builtin/game/features.lua index 4d3c90f..36ff1f0 100644 --- a/builtin/game/features.lua +++ b/builtin/game/features.lua @@ -18,6 +18,7 @@ core.features = { pathfinder_works = true, object_step_has_moveresult = true, direct_velocity_on_players = true, + use_texture_alpha_string_modes = true, } function core.has_feature(arg)