Fix dynamic media race condition #2
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Wait for all players to receive the texture before using it.
Previously this would wait for any player to receive the texture.
This works fine in singleplayer (or on pre-5.5,
where dynamic_add_media would block until all players have received the texture),
but it may fail otherwise:
Either entity textures won't be available in time,
or, even worse, the HUD texture is unavailable.
Both produce an error in chat for clients.
Does not yet fix the information leakage issue.
f33d0aaf53
todf5bd3c4ec
Step 1:
From your project repository, check out a new branch and test the changes.Step 2:
Merge the changes and update on Gitea.