Commit Graph

39 Commits

Author SHA1 Message Date
BlockMen e113e3d1dd
Add support for different drowning damage and allow drowning in other nodetypes 2022-05-21 16:10:58 +02:00
hdastwb 05ee748813
added (optional) support for 6d facedir in dir_to_facedir and added facedir_to_dir 2022-05-21 16:10:54 +02:00
PilzAdam 3cb4de50b5
Remove unnecessary debug output in node_dig() 2022-05-21 16:10:36 +02:00
Lord James e4f0c69a53
Infinite tools in creative mode 2022-05-21 16:10:36 +02:00
sapier 85ae766dcb
Move scriptapi to separate folder (by sapier)
On the lua side, notably minetest.env:<function>(<args>) should now
be replaced by minetest.<function>(<args>).
The old way is and will stay supported for a long time.

Also:
Update and clean up lua_api.txt (by celeron55)
Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
2022-05-21 16:10:34 +02:00
PilzAdam b3bbf4a068
Return an ItemStack in minetest.item_place() if nodes' on rightclick doesnt return it 2022-05-21 16:10:29 +02:00
0gb.us 1c5c5dde8e
Fix node replacement in not-quite-loaded chunks
When first entering an area, sometimes placing nodes replaces other nodes that are not buildable_to. This seems to be caused by the fact that nodes in unloaded map blocks are treated as ignore, a node that is buildable_to. This fixes that, by using get_node_or_nil() instead of the previously-used get_node(), then checking to see if the nodes were actually loaded before replacing.
2022-05-21 16:10:29 +02:00
PilzAdam 21830e51a8
Drop nodes as items when dugged and no room in inventory and dont remove dropped items when no room in inventory 2022-05-21 16:10:26 +02:00
PilzAdam 5b6085743e
Dont drop tools on rightclick 2022-05-21 16:10:26 +02:00
PilzAdam b611857ef5
Fix minetest.item_place_node() and minetest.item_drop() to always return an ItemStack 2022-05-21 16:10:25 +02:00
RealBadAngel eb7274214f
Fix to on_rightclick not able to change wielded_item 2022-05-21 16:10:24 +02:00
PilzAdam 049b8638c1
Dont call on_rightclick() if sneak is pressed 2022-05-21 16:10:24 +02:00
PilzAdam 42e67c79c1
Add on_rightclick(pos, node, clicker) callback for nodes 2022-05-21 16:10:23 +02:00
PilzAdam f264cf9833
Add ability to change the itemstack in placenode callbacks 2022-05-21 16:10:23 +02:00
Ilya Zhuravlev f834e7cbad
Fix minetest.get_node_drops(). It should always return list of item names, not ItemStack(s). 2022-05-21 16:10:21 +02:00
PilzAdam ee0d38b5a6
Only check attachment for nodes with group attached_node 2022-05-21 16:10:21 +02:00
PilzAdam fd6ec68aab
Add the group attached_node Nodes in this group will be dropped as items if the node under them or the node in the wallmounted direction is not walkable. 2022-05-21 16:10:21 +02:00
Perttu Ahola 38506bfbe6
Add overridable function for handling dropped items from nodes 2022-05-21 16:07:51 +02:00
Perttu Ahola fb96b0f99e
Fix github issue #213: Dropping unknown items crashes the game
The items will now just disappear when dropped.
2022-05-21 16:07:50 +02:00
Matthew I 3b4219b79f
Allow digging of unknown nodes
This allows the removal of nodes with unknown types.
get_item_callback() (C++) would fail if a node has an unknown type.  Now it
will try using the callback from minetest.nodedef_default in this case.
Also, minetest.node_dig() (Lua) was altered to always allow digging when
the node definition is empty (i.e. unknown node).
2022-05-21 16:07:50 +02:00
Perttu Ahola e6ec4258db
Remove special handling of creative mode 2022-05-21 16:07:47 +02:00
Perttu Ahola a87451a0fe
Detached inventory callbacks and reworked node metadata callbacks 2022-05-21 16:07:47 +02:00
Perttu Ahola 47a9ab6fb0
builtin/item.lua: callbacks with copies of positions and nodes rather than recycle the same ones, which callbacks can modify 2022-05-21 16:07:46 +02:00
Perttu Ahola eb9b1ffc15
Add oldnode parameter to minetest.register_on_placenode callback 2022-05-21 16:07:46 +02:00
Perttu Ahola ea97707ef2
Fix building on top of (pointable && buildable_to) nodes 2022-05-21 16:07:45 +02:00
Perttu Ahola db3d37aaa8
Actually fix facedir-rotated nodes placed using minetest.env:place_node() 2022-05-21 16:07:42 +02:00
darkrose af6f80ba63
Handle nil placer as it might occur when using minetest.env:place_node. (Uberi) 2022-05-21 16:07:41 +02:00
Perttu Ahola a8b475d195
Remove tiles and special_tiles from node definition prototype because otherwise the old names can't be used 2022-05-21 16:07:40 +02:00
Perttu Ahola 7f37a08eba
Update field names to non-deprecated ones in node definition prototype 2022-05-21 16:07:40 +02:00
Perttu Ahola 15213d8768
Node placement client-side prediction 2022-05-21 16:07:39 +02:00
Perttu Ahola 3519373773
place_node, dig_node and punch_node; an in-game tester tool; remove old code 2022-05-21 16:07:38 +02:00
darkrose 28d4194f24
Add can_dig callback 2022-05-21 16:07:38 +02:00
Perttu Ahola 157b198e0f
Implement locked chest; add after_place_node and after_dig_node node callbacks 2022-05-21 16:07:37 +02:00
Perttu Ahola c8727f8c5a
on_metadata_inventory_{move,offer,take} 2022-05-21 16:07:36 +02:00
Perttu Ahola 1656cbdaa2
Random node metadata things 2022-05-21 16:07:36 +02:00
Perttu Ahola 1bd4c6b208
Attempt to begin to implement chests and furnace in Lua (with problems) 2022-05-21 16:07:35 +02:00
Perttu Ahola 596cd078dd
Allow redefining minetest.item_place and the like 2022-05-21 16:07:32 +02:00
Perttu Ahola 3b5d2c97d5
Implement dropped items as LuaEntities; leave the old ones as is for compatibility 2022-05-21 16:07:29 +02:00
Perttu Ahola 397bd5fc83
Split builtin.lua to multiple files 2022-05-21 16:07:28 +02:00