Fix minetest.item_place_node() and minetest.item_drop() to always return an ItemStack

This commit is contained in:
PilzAdam 2013-02-13 18:06:25 +01:00 committed by Nils Dagsson Moskopp
parent eb7274214f
commit b611857ef5
Signed by: erle
GPG Key ID: A3BC671C35191080
1 changed files with 3 additions and 3 deletions

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@ -141,7 +141,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
minetest.log("info", placer:get_player_name() .. " tried to place"
.. " node in invalid position " .. minetest.pos_to_string(above)
.. ", replacing " .. oldnode_above.name)
return
return itemstack
end
-- Place above pointed node
@ -186,7 +186,7 @@ function minetest.item_place_node(itemstack, placer, pointed_thing)
not check_attached_node(place_to, newnode) then
minetest.log("action", "attached node " .. def.name ..
" can not be placed at " .. minetest.pos_to_string(place_to))
return
return itemstack
end
-- Add node and update
@ -262,7 +262,7 @@ function minetest.item_drop(itemstack, dropper, pos)
else
minetest.env:add_item(pos, itemstack)
end
return ""
return ItemStack("")
end
function minetest.item_eat(hp_change, replace_with_item)