Commit Graph

12 Commits

Author SHA1 Message Date
red-001 2dcce68936
Create a filesystem abstraction layer for CSM and only allow accessing files that are scanned into it. (#5965)
* Load client-side mods into memory before executing them.

This removes the remaining filesystem access that client-sided mods had and it will hopefully make then more secure.

* Lua Virtual filesystem: don't load the files into memory just scan the filenames into memory.

* Fix the issues with backtrace

* fix most of the issues

* fix code style.

* add a comment
2022-05-21 16:14:59 +02:00
ShadowNinja 5030ce5f4b
Use a settings object for the main settings
This unifies the settings APIs.

This also unifies the sync and async registration APIs, since the async
registration API did not support adding non-functions to the API table.
2022-05-21 16:14:45 +02:00
Loïc Blot b38c00d90f
sound_play & sound_stop support + client_lua_api doc (#5096)
* squashed: CSM: Implement register_globalstep
  * Re-use fatal error mechanism from server to disconnect client on CSM error
  * Little client functions cleanups

* squashed: CSM: add core.after function
  * core.after is shared code between client & server
  * ModApiUtil get_us_time feature enabled for client
2022-05-21 16:14:27 +02:00
red-001 33b76809dd
Add client-sided chat commands (#5092) 2022-05-21 16:14:27 +02:00
est31 8fd57dc4bb
Introduce builtin_shared and use it to fix #4778
Fixes #4778 which was about the error:

ServerError: Lua: Runtime error from mod '' in callback item_OnPlace():
/usr/local/share/minetest/builtin/game/item.lua:278: attempt to call global 'check_attached_node' (a nil value)

The issue was a regression of commit 649448a2a91fbf3e944b2f2e739f4e2292af1df0

"Rename nodeupdate and nodeupdate_single and make them part of the official API"
2022-05-21 16:14:02 +02:00
Tim a1fcfc28ec
Builtin/profiler: Replace game profiler (#4245)
Use the setting "profiler.load" to enable profiling.
Other settings can be found in settingtypes.txt.

* /profiler print [filter] - report statistics to in-game console
* /profiler dump [filter] - report statistics to STDOUT and debug.txt
* /profiler save [format [filter]] - saves statistics to a file in your worldpath
	* txt (default) - same treetable format as used by the dump and print commands
	* csv - ready for spreadsheet import
	* json - useful for adhoc D3 visualizations
	* json_pretty - line wrapped and intended json for humans
	* lua - serialized lua table of the profile-data, for adhoc scripts
* /profiler reset - reset all gathered profile data.
	This can be helpful to discard of any startup measurements that often spike during loading or to get more useful min-values.

[filter] allows limiting the output of the data via substring/pattern matching against the modname.

Note: Serialized data structures might be subject to change with changed or added measurements.
	csv might be the most stable, due to flat structure.

Changes to the previous version include:

* Updated and extended API monitoring
* Correct calculation of average (mean) values (undistorted by idleness)
* Reduce instrumentation overhead.
* Fix crashes related to missing parameters for the future and occasional DIV/0's.
* Prevent issues caused by timetravel (overflow, timejump, NTP corrections)
* Prevent modname clashes with internal names.
* Measure each instrumentation individually and label based on registration order.
* Labeling of ABM's and LBM's for easier classification.
  Giving several ABM's or LBM's the same label will treat them as one.
  Missing labels will be autogenerated based on name or registration order.
* Configurable instrumentation and reporting. Skip e.g. builtin if you don't need it.
* Profile the profiler to measure instrumentation overhead.
2022-05-21 16:13:44 +02:00
kwolekr 0b80c8c114
Add callback parameter for core.emerge_area() 2022-05-21 16:13:00 +02:00
Rui914 9bca5b37c4
minetest. to core. 2022-05-21 16:13:00 +02:00
paramat 7e7ae1390b
Remove builtin_biome.lua from builtin and add simple biome minimal 2022-05-21 16:12:14 +02:00
kwolekr 06d67db3cc
Temporarily set default biome in builtin
This should probably be removed when minetest_game has proper biomes.
If I hear "the whole map is just stone!" again after this, I am going to detonate.
2022-05-21 16:12:10 +02:00
sapier b92b8a51ce
Mod profiling support
Config settings:
profiling = true/false (gather statistics)
detailed_profiling = true/false (break mod times to callbacks)

Chat commands:
save_mod_profile saves current statistics in debug.txt and shows on console (on default loglevel)
2022-05-21 16:11:55 +02:00
ShadowNinja 148b74312e
Organize builtin into subdirectories 2022-05-21 16:11:40 +02:00