Fix ESC in error dialog from closing Minetest (#10838)
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@ -18,6 +18,8 @@
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ui = {}
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ui.childlist = {}
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ui.default = nil
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-- Whether fstk is currently showing its own formspec instead of active ui elements.
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ui.overridden = false
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--------------------------------------------------------------------------------
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function ui.add(child)
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@ -55,6 +57,7 @@ end
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--------------------------------------------------------------------------------
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function ui.update()
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ui.overridden = false
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local formspec = {}
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-- handle errors
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@ -71,6 +74,7 @@ function ui.update()
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"button[2,6.6;4,1;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]",
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"button[8,6.6;4,1;btn_reconnect_no;" .. fgettext("Main menu") .. "]"
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}
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ui.overridden = true
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elseif gamedata ~= nil and gamedata.errormessage ~= nil then
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local error_message = core.formspec_escape(gamedata.errormessage)
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@ -89,6 +93,7 @@ function ui.update()
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error_title, error_message),
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"button[5,6.6;4,1;btn_error_confirm;" .. fgettext("OK") .. "]"
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}
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ui.overridden = true
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else
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local active_toplevel_ui_elements = 0
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for key,value in pairs(ui.childlist) do
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@ -185,6 +190,16 @@ end
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--------------------------------------------------------------------------------
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core.event_handler = function(event)
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-- Handle error messages
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if ui.overridden then
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if event == "MenuQuit" then
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gamedata.errormessage = nil
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gamedata.reconnect_requested = false
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ui.update()
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end
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return
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end
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if ui.handle_events(event) then
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ui.update()
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return
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