diff --git a/builtin/fstk/ui.lua b/builtin/fstk/ui.lua index 7eeebdd..976659e 100644 --- a/builtin/fstk/ui.lua +++ b/builtin/fstk/ui.lua @@ -18,6 +18,8 @@ ui = {} ui.childlist = {} ui.default = nil +-- Whether fstk is currently showing its own formspec instead of active ui elements. +ui.overridden = false -------------------------------------------------------------------------------- function ui.add(child) @@ -55,6 +57,7 @@ end -------------------------------------------------------------------------------- function ui.update() + ui.overridden = false local formspec = {} -- handle errors @@ -71,6 +74,7 @@ function ui.update() "button[2,6.6;4,1;btn_reconnect_yes;" .. fgettext("Reconnect") .. "]", "button[8,6.6;4,1;btn_reconnect_no;" .. fgettext("Main menu") .. "]" } + ui.overridden = true elseif gamedata ~= nil and gamedata.errormessage ~= nil then local error_message = core.formspec_escape(gamedata.errormessage) @@ -89,6 +93,7 @@ function ui.update() error_title, error_message), "button[5,6.6;4,1;btn_error_confirm;" .. fgettext("OK") .. "]" } + ui.overridden = true else local active_toplevel_ui_elements = 0 for key,value in pairs(ui.childlist) do @@ -185,6 +190,16 @@ end -------------------------------------------------------------------------------- core.event_handler = function(event) + -- Handle error messages + if ui.overridden then + if event == "MenuQuit" then + gamedata.errormessage = nil + gamedata.reconnect_requested = false + ui.update() + end + return + end + if ui.handle_events(event) then ui.update() return