Rework use_texture_alpha to provide three opaque/clip/blend modes
The change that turns nodeboxes and meshes opaque when possible is kept, as is the compatibility code that warns modders to adjust their nodedefs.
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@ -18,6 +18,7 @@ core.features = {
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pathfinder_works = true,
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object_step_has_moveresult = true,
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direct_velocity_on_players = true,
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use_texture_alpha_string_modes = true,
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}
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function core.has_feature(arg)
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