Dungeons: Add Y limits in all mapgens
Preserve the upper limit used in mgvalleys.
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@ -1323,6 +1323,12 @@ mgv5_cavern_taper (Cavern taper) int 256
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# Defines full size of caverns, smaller values create larger caverns.
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mgv5_cavern_threshold (Cavern threshold) float 0.7
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# Lower Y limit of dungeons.
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mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
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# Upper Y limit of dungeons.
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mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
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[**Noises]
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# Variation of biome filler depth.
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@ -1364,6 +1370,12 @@ mgv6_freq_desert (Desert noise threshold) float 0.45
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# Sandy beaches occur when np_beach exceeds this value.
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mgv6_freq_beach (Beach noise threshold) float 0.15
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# Lower Y limit of dungeons.
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mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
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# Upper Y limit of dungeons.
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mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
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[**Noises]
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# Y-level of lower terrain and lakebeds.
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@ -1444,6 +1456,12 @@ mgv7_cavern_taper (Cavern taper) int 256
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# Defines full size of caverns, smaller values create larger caverns.
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mgv7_cavern_threshold (Cavern threshold) float 0.7
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# Lower Y limit of dungeons.
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mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
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# Upper Y limit of dungeons.
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mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
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[**Noises]
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# Y-level of higher (cliff-top) terrain.
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@ -1516,6 +1534,12 @@ mgcarpathian_cavern_taper (Cavern taper) int 256
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# Defines full size of caverns, smaller values create larger caverns.
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mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
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# Lower Y limit of dungeons.
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mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
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# Upper Y limit of dungeons.
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mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
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[**Noises]
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# 2D noise that defines the base ground level.
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@ -1602,6 +1626,12 @@ mgflat_hill_threshold (Hill threshold) float 0.45
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# Controls steepness/height of hills.
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mgflat_hill_steepness (Hill steepness) float 64.0
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# Lower Y limit of dungeons.
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mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
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# Upper Y limit of dungeons.
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mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
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[**Noises]
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# Defines location and terrain of optional hills and lakes.
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@ -1627,6 +1657,12 @@ mgfractal_large_cave_depth (Large cave depth) int -33
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# Y of upper limit of lava in large caves.
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mgfractal_lava_depth (Lava depth) int -256
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# Lower Y limit of dungeons.
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mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
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# Upper Y limit of dungeons.
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mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
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# Choice of 18 fractals from 9 formulas.
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# 1 = 4D "Roundy" mandelbrot set.
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# 2 = 4D "Roundy" julia set.
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@ -1734,6 +1770,12 @@ mgvalleys_water_features (Water features) int 0
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# Controls width of tunnels, a smaller value creates wider tunnels.
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mgvalleys_cave_width (Cave width) float 0.09
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# Lower Y limit of dungeons.
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mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
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# Upper Y limit of dungeons.
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mgvalleys_dungeon_ymax (Dungeon maximum Y) int 31000
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[**Noises]
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# Caves and tunnels form at the intersection of the two noises
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