Dungeons: Add Y limits in all mapgens

Preserve the upper limit used in mgvalleys.
This commit is contained in:
paramat 2018-02-17 17:43:13 +00:00 committed by Nils Dagsson Moskopp
parent 77f9da1c8a
commit 168db12309
Signed by: erle
GPG Key ID: A3BC671C35191080
1 changed files with 42 additions and 0 deletions

View File

@ -1323,6 +1323,12 @@ mgv5_cavern_taper (Cavern taper) int 256
# Defines full size of caverns, smaller values create larger caverns.
mgv5_cavern_threshold (Cavern threshold) float 0.7
# Lower Y limit of dungeons.
mgv5_dungeon_ymin (Dungeon minimum Y) int -31000
# Upper Y limit of dungeons.
mgv5_dungeon_ymax (Dungeon maximum Y) int 31000
[**Noises]
# Variation of biome filler depth.
@ -1364,6 +1370,12 @@ mgv6_freq_desert (Desert noise threshold) float 0.45
# Sandy beaches occur when np_beach exceeds this value.
mgv6_freq_beach (Beach noise threshold) float 0.15
# Lower Y limit of dungeons.
mgv6_dungeon_ymin (Dungeon minimum Y) int -31000
# Upper Y limit of dungeons.
mgv6_dungeon_ymax (Dungeon maximum Y) int 31000
[**Noises]
# Y-level of lower terrain and lakebeds.
@ -1444,6 +1456,12 @@ mgv7_cavern_taper (Cavern taper) int 256
# Defines full size of caverns, smaller values create larger caverns.
mgv7_cavern_threshold (Cavern threshold) float 0.7
# Lower Y limit of dungeons.
mgv7_dungeon_ymin (Dungeon minimum Y) int -31000
# Upper Y limit of dungeons.
mgv7_dungeon_ymax (Dungeon maximum Y) int 31000
[**Noises]
# Y-level of higher (cliff-top) terrain.
@ -1516,6 +1534,12 @@ mgcarpathian_cavern_taper (Cavern taper) int 256
# Defines full size of caverns, smaller values create larger caverns.
mgcarpathian_cavern_threshold (Cavern threshold) float 0.7
# Lower Y limit of dungeons.
mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000
# Upper Y limit of dungeons.
mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000
[**Noises]
# 2D noise that defines the base ground level.
@ -1602,6 +1626,12 @@ mgflat_hill_threshold (Hill threshold) float 0.45
# Controls steepness/height of hills.
mgflat_hill_steepness (Hill steepness) float 64.0
# Lower Y limit of dungeons.
mgflat_dungeon_ymin (Dungeon minimum Y) int -31000
# Upper Y limit of dungeons.
mgflat_dungeon_ymax (Dungeon maximum Y) int 31000
[**Noises]
# Defines location and terrain of optional hills and lakes.
@ -1627,6 +1657,12 @@ mgfractal_large_cave_depth (Large cave depth) int -33
# Y of upper limit of lava in large caves.
mgfractal_lava_depth (Lava depth) int -256
# Lower Y limit of dungeons.
mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000
# Upper Y limit of dungeons.
mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000
# Choice of 18 fractals from 9 formulas.
# 1 = 4D "Roundy" mandelbrot set.
# 2 = 4D "Roundy" julia set.
@ -1734,6 +1770,12 @@ mgvalleys_water_features (Water features) int 0
# Controls width of tunnels, a smaller value creates wider tunnels.
mgvalleys_cave_width (Cave width) float 0.09
# Lower Y limit of dungeons.
mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000
# Upper Y limit of dungeons.
mgvalleys_dungeon_ymax (Dungeon maximum Y) int 31000
[**Noises]
# Caves and tunnels form at the intersection of the two noises