diff --git a/builtin/settingtypes.txt b/builtin/settingtypes.txt index c515b19..ed7e6c6 100644 --- a/builtin/settingtypes.txt +++ b/builtin/settingtypes.txt @@ -1323,6 +1323,12 @@ mgv5_cavern_taper (Cavern taper) int 256 # Defines full size of caverns, smaller values create larger caverns. mgv5_cavern_threshold (Cavern threshold) float 0.7 +# Lower Y limit of dungeons. +mgv5_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgv5_dungeon_ymax (Dungeon maximum Y) int 31000 + [**Noises] # Variation of biome filler depth. @@ -1364,6 +1370,12 @@ mgv6_freq_desert (Desert noise threshold) float 0.45 # Sandy beaches occur when np_beach exceeds this value. mgv6_freq_beach (Beach noise threshold) float 0.15 +# Lower Y limit of dungeons. +mgv6_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgv6_dungeon_ymax (Dungeon maximum Y) int 31000 + [**Noises] # Y-level of lower terrain and lakebeds. @@ -1444,6 +1456,12 @@ mgv7_cavern_taper (Cavern taper) int 256 # Defines full size of caverns, smaller values create larger caverns. mgv7_cavern_threshold (Cavern threshold) float 0.7 +# Lower Y limit of dungeons. +mgv7_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgv7_dungeon_ymax (Dungeon maximum Y) int 31000 + [**Noises] # Y-level of higher (cliff-top) terrain. @@ -1516,6 +1534,12 @@ mgcarpathian_cavern_taper (Cavern taper) int 256 # Defines full size of caverns, smaller values create larger caverns. mgcarpathian_cavern_threshold (Cavern threshold) float 0.7 +# Lower Y limit of dungeons. +mgcarpathian_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgcarpathian_dungeon_ymax (Dungeon maximum Y) int 31000 + [**Noises] # 2D noise that defines the base ground level. @@ -1602,6 +1626,12 @@ mgflat_hill_threshold (Hill threshold) float 0.45 # Controls steepness/height of hills. mgflat_hill_steepness (Hill steepness) float 64.0 +# Lower Y limit of dungeons. +mgflat_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgflat_dungeon_ymax (Dungeon maximum Y) int 31000 + [**Noises] # Defines location and terrain of optional hills and lakes. @@ -1627,6 +1657,12 @@ mgfractal_large_cave_depth (Large cave depth) int -33 # Y of upper limit of lava in large caves. mgfractal_lava_depth (Lava depth) int -256 +# Lower Y limit of dungeons. +mgfractal_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgfractal_dungeon_ymax (Dungeon maximum Y) int 31000 + # Choice of 18 fractals from 9 formulas. # 1 = 4D "Roundy" mandelbrot set. # 2 = 4D "Roundy" julia set. @@ -1734,6 +1770,12 @@ mgvalleys_water_features (Water features) int 0 # Controls width of tunnels, a smaller value creates wider tunnels. mgvalleys_cave_width (Cave width) float 0.09 +# Lower Y limit of dungeons. +mgvalleys_dungeon_ymin (Dungeon minimum Y) int -31000 + +# Upper Y limit of dungeons. +mgvalleys_dungeon_ymax (Dungeon maximum Y) int 31000 + [**Noises] # Caves and tunnels form at the intersection of the two noises