Tweak cod
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39
cod.lua
39
cod.lua
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@ -3,6 +3,26 @@
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--made for MC like Survival game
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--made for MC like Survival game
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--License for code WTFPL and otherwise stated in readmes
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--License for code WTFPL and otherwise stated in readmes
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local pi = math.pi
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local atann = math.atan
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local atan = function(x)
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if not x or x ~= x then
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return 0
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else
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return atann(x)
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end
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end
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local dir_to_pitch = function(dir)
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local dir2 = vector.normalize(dir)
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local xz = math.abs(dir.x) + math.abs(dir.z)
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return -math.atan2(-dir.y, xz)
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end
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local function degrees(rad)
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return rad * 180.0 / math.pi
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end
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local S = minetest.get_translator("extra_mobs")
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local S = minetest.get_translator("extra_mobs")
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--###################
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--###################
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@ -56,6 +76,25 @@ local cod = {
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view_range = 16,
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view_range = 16,
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runaway = true,
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runaway = true,
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fear_height = 4,
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fear_height = 4,
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do_custom = function(self)
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self.object:set_bone_position("body", vector.new(0,1,0), vector.new(degrees(dir_to_pitch(self.object:get_velocity())) * -1 + 90,0,0))
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if minetest.get_item_group(self.standing_in, "water") ~= 0 then
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self.object:add_velocity({ x = 0 , y = math.random(-.05, .05) , z = 0 })
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end
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for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 10)) do
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local lp = object:get_pos()
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local s = self.object:get_pos()
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local vec = {
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x = lp.x - s.x,
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y = lp.y - s.y,
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z = lp.z - s.z
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}
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if not object:is_player() and object:get_luaentity().name == "extra_mobs:cod" then
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self.state = "runaway"
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self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
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end
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end
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end
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}
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}
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mobs:register_mob("extra_mobs:cod", cod)
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mobs:register_mob("extra_mobs:cod", cod)
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