Mineclonia/mods/MAPGEN
My favourite Minetest cheat clients are Dragonfire and Waspsaliva. 0d92212e08 Merge pull request 'mapgen/mcl_mapgen_core: move set_node decorations a node callback' (#29) from e/Mineclonia:nether-fix into master
Reviewed-on: Mineclonia/Mineclonia#29
Reviewed-by: Elias Åström <ryvnf@riseup.net>
Reviewed-by: erlehmann <nils+git.minetest.land@dieweltistgarnichtso.net>
2021-04-24 18:51:57 +00:00
..
mcl_biomes Solve quartz not generating in the nether 2021-04-19 00:14:35 +02:00
mcl_dungeons Make mcl_loot/get_random_slots() deterministic 2021-02-22 21:58:35 +04:00
mcl_mapgen_core mapgen/mcl_mapgen_core: move set_node decorations a node callback 2021-04-20 00:41:10 -04:00
mcl_strongholds Add sub-map generators queue, fix MineClone2/MineClone2#993 and MineClone2/MineClone2#1060 2021-02-22 03:15:32 +04:00
mcl_structures Wrap https://github.com/minetest/minetest/issues/10995 around, thanks @SmallJoker 2021-02-28 16:35:21 +04:00
mcl_villages Fix village initialization: MineClone2/MineClone2#1206 MineClone2/MineClone2#1207 MineClone2/MineClone2#1209 2021-02-27 03:33:51 +04:00
tsm_railcorridors Make mcl_loot/get_random_slots() deterministic 2021-02-22 21:58:35 +04:00
modpack.conf Add a couple of modpack.conf files 2019-01-07 00:52:05 +01:00