58 lines
1.7 KiB
Lua
58 lines
1.7 KiB
Lua
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local S = minetest.get_translator("the_bridge")
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local function send_message(arena,num_str)
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arena_lib.HUD_send_msg_all("title", arena, num_str, 1,nil,0xFF0000)
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--arena_lib.HUD_send_msg_all(HUD_type, arena, msg, <duration>, <sound>, <color>)
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end
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function savemap(pos_min,pos_max,arena)
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local manip = VoxelManip(pos_min,pos_max)
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local emin, emax = manip:read_from_map(pos_min, pos_max)
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local data = manip:get_data()
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arena.mapdata = data
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local a = VoxelArea:new{
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MinEdge = emin,
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MaxEdge = emax
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}
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for x = emin.x,emax.x do
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for y = emin.y,emax.y do
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for z = emin.z, emax.z do
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local idx = a:index(x, y, z)
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arena.mapdata[idx]=data[idx]
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end
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end
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end
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end
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function restore_map(arena)
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local manip = VoxelManip(arena.the_bridge_area_pos_1,arena.the_bridge_area_pos_2)
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manip:set_data(arena.mapdata)
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manip:write_to_map(true)
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end
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arena_lib.on_load("the_bridge", function(arena)
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savemap(arena.the_bridge_area_pos_1,arena.the_bridge_area_pos_2,arena)--backup map
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if not arena.teams_enabled then
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send_message(arena,"cancelled!")
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arena_lib.force_arena_ending("the_bridge", arena)
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minetest.log("warning","The Bridge is not supposed to run without any teams!")
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end --this game is not supposed to be used without teams!
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send_message(arena,S("GO!"))
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end)
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arena_lib.on_enable("the_bridge", function(arena, p_name)
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savemap(arena.the_bridge_area_pos_1,arena.the_bridge_area_pos_2,arena)
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return true
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end)
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arena_lib.on_end("the_bridge", function(arena, players, winners, spectators, is_forced)
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restore_map(arena)
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end)
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arena_lib.on_disable("the_bridge", function(arena, p_name)
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restore_map(arena)
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return true
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end)
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