add mod itself
This commit is contained in:
parent
07f830e2be
commit
37e7ee967f
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ChatCmdBuilder = {}
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function ChatCmdBuilder.new(name, func, def)
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def = def or {}
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local cmd = ChatCmdBuilder.build(func)
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cmd.def = def
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def.func = cmd.run
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minetest.register_chatcommand(name, def)
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return cmd
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end
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local STATE_READY = 1
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local STATE_PARAM = 2
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local STATE_PARAM_TYPE = 3
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local bad_chars = {}
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bad_chars["("] = true
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bad_chars[")"] = true
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bad_chars["."] = true
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bad_chars["%"] = true
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bad_chars["+"] = true
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bad_chars["-"] = true
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bad_chars["*"] = true
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bad_chars["?"] = true
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bad_chars["["] = true
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bad_chars["^"] = true
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bad_chars["$"] = true
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local function escape(char)
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if bad_chars[char] then
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return "%" .. char
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else
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return char
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end
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end
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local dprint = function() end
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ChatCmdBuilder.types = {
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pos = "%(? *(%-?[%d.]+) *, *(%-?[%d.]+) *, *(%-?[%d.]+) *%)?",
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text = "(.+)",
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number = "(%-?[%d.]+)",
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int = "(%-?[%d]+)",
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word = "([^ ]+)",
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alpha = "([A-Za-z]+)",
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modname = "([a-z0-9_]+)",
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alphascore = "([A-Za-z_]+)",
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alphanumeric = "([A-Za-z0-9]+)",
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username = "([A-Za-z0-9-_]+)",
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}
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function ChatCmdBuilder.build(func)
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local cmd = {
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_subs = {}
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}
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function cmd:sub(route, func, def)
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dprint("Parsing " .. route)
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def = def or {}
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if string.trim then
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route = string.trim(route)
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end
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local sub = {
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pattern = "^",
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params = {},
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func = func
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}
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-- End of param reached: add it to the pattern
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local param = ""
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local param_type = ""
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local should_be_eos = false
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local function finishParam()
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if param ~= "" and param_type ~= "" then
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dprint(" - Found param " .. param .. " type " .. param_type)
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local pattern = ChatCmdBuilder.types[param_type]
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if not pattern then
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error("Unrecognised param_type=" .. param_type)
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end
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sub.pattern = sub.pattern .. pattern
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table.insert(sub.params, param_type)
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param = ""
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param_type = ""
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end
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end
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-- Iterate through the route to find params
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local state = STATE_READY
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local catching_space = false
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local match_space = " " -- change to "%s" to also catch tabs and newlines
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local catch_space = match_space.."+"
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for i = 1, #route do
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local c = route:sub(i, i)
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if should_be_eos then
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error("Should be end of string. Nothing is allowed after a param of type text.")
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end
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if state == STATE_READY then
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if c == ":" then
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dprint(" - Found :, entering param")
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state = STATE_PARAM
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param_type = "word"
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catching_space = false
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elseif c:match(match_space) then
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print(" - Found space")
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if not catching_space then
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catching_space = true
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sub.pattern = sub.pattern .. catch_space
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end
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else
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catching_space = false
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sub.pattern = sub.pattern .. escape(c)
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end
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elseif state == STATE_PARAM then
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if c == ":" then
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dprint(" - Found :, entering param type")
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state = STATE_PARAM_TYPE
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param_type = ""
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elseif c:match(match_space) then
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print(" - Found whitespace, leaving param")
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state = STATE_READY
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finishParam()
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catching_space = true
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sub.pattern = sub.pattern .. catch_space
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elseif c:match("%W") then
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dprint(" - Found nonalphanum, leaving param")
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state = STATE_READY
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finishParam()
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sub.pattern = sub.pattern .. escape(c)
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else
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param = param .. c
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end
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elseif state == STATE_PARAM_TYPE then
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if c:match(match_space) then
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print(" - Found space, leaving param type")
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state = STATE_READY
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finishParam()
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catching_space = true
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sub.pattern = sub.pattern .. catch_space
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elseif c:match("%W") then
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dprint(" - Found nonalphanum, leaving param type")
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state = STATE_READY
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finishParam()
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sub.pattern = sub.pattern .. escape(c)
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else
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param_type = param_type .. c
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end
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end
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end
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dprint(" - End of route")
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finishParam()
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sub.pattern = sub.pattern .. "$"
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dprint("Pattern: " .. sub.pattern)
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table.insert(self._subs, sub)
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end
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if func then
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func(cmd)
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end
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cmd.run = function(name, param)
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for i = 1, #cmd._subs do
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local sub = cmd._subs[i]
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local res = { string.match(param, sub.pattern) }
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if #res > 0 then
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local pointer = 1
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local params = { name }
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for j = 1, #sub.params do
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local param = sub.params[j]
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if param == "pos" then
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local pos = {
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x = tonumber(res[pointer]),
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y = tonumber(res[pointer + 1]),
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z = tonumber(res[pointer + 2])
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}
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table.insert(params, pos)
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pointer = pointer + 3
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elseif param == "number" or param == "int" then
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table.insert(params, tonumber(res[pointer]))
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pointer = pointer + 1
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else
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table.insert(params, res[pointer])
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pointer = pointer + 1
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end
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end
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if table.unpack then
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-- lua 5.2 or later
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return sub.func(table.unpack(params))
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else
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-- lua 5.1 or earlier
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return sub.func(unpack(params))
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end
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end
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end
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return false, "Invalid command"
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end
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return cmd
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end
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local function run_tests()
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if not (ChatCmdBuilder.build(function(cmd)
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cmd:sub("bar :one and :two:word", function(name, one, two)
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if name == "singleplayer" and one == "abc" and two == "def" then
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return true
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end
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end)
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end)).run("singleplayer", "bar abc and def") then
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error("Test 1 failed")
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end
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local move = ChatCmdBuilder.build(function(cmd)
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cmd:sub("move :target to :pos:pos", function(name, target, pos)
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if name == "singleplayer" and target == "player1" and
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pos.x == 0 and pos.y == 1 and pos.z == 2 then
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return true
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end
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end)
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end).run
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if not move("singleplayer", "move player1 to 0,1,2") then
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error("Test 2 failed")
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end
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if not move("singleplayer", "move player1 to (0,1,2)") then
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error("Test 3 failed")
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end
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if not move("singleplayer", "move player1 to 0, 1,2") then
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error("Test 4 failed")
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end
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if not move("singleplayer", "move player1 to 0 ,1, 2") then
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error("Test 5 failed")
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end
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if not move("singleplayer", "move player1 to 0, 1, 2") then
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error("Test 6 failed")
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end
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if not move("singleplayer", "move player1 to 0 ,1 ,2") then
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error("Test 7 failed")
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end
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if not move("singleplayer", "move player1 to ( 0 ,1 ,2)") then
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error("Test 8 failed")
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end
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if move("singleplayer", "move player1 to abc,def,sdosd") then
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error("Test 9 failed")
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end
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if move("singleplayer", "move player1 to abc def sdosd") then
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error("Test 10 failed")
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end
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if not (ChatCmdBuilder.build(function(cmd)
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cmd:sub("does :one:int plus :two:int equal :three:int", function(name, one, two, three)
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if name == "singleplayer" and one + two == three then
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return true
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end
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end)
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end)).run("singleplayer", "does 1 plus 2 equal 3") then
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error("Test 11 failed")
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end
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local checknegint = ChatCmdBuilder.build(function(cmd)
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cmd:sub("checknegint :x:int", function(name, x)
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return x
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end)
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end).run
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if checknegint("checker","checknegint -2") ~= -2 then
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error("Test 12 failed")
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end
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local checknegnumber = ChatCmdBuilder.build(function(cmd)
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cmd:sub("checknegnumber :x:number", function(name, x)
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return x
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end)
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end).run
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if checknegnumber("checker","checknegnumber -3.3") ~= -3.3 then
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error("Test 13 failed")
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end
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local checknegpos = ChatCmdBuilder.build(function(cmd)
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cmd:sub("checknegpos :pos:pos", function(name, pos)
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return pos
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end)
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end).run
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local negpos = checknegpos("checker","checknegpos (-13.3,-4.6,-1234.5)")
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if negpos.x ~= -13.3 or negpos.y ~= -4.6 or negpos.z ~= -1234.5 then
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error("Test 14 failed")
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end
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local checktypes = ChatCmdBuilder.build(function(cmd)
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cmd:sub("checktypes :int:int :number:number :pos:pos :word:word :text:text", function(name, int, number, pos, word, text)
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return int, number, pos.x, pos.y, pos.z, word, text
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end)
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end).run
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local int, number, posx, posy, posz, word, text
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int, number, posx, posy, posz, word, text = checktypes("checker","checktypes -1 -2.4 (-3,-5.3,6.12) some text to finish off with")
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--dprint(int, number, posx, posy, posz, word, text)
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if int ~= -1 or number ~= -2.4 or posx ~= -3 or posy ~= -5.3 or posz ~= 6.12 or word ~= "some" or text ~= "text to finish off with" then
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error("Test 15 failed")
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end
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dprint("All tests passed")
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end
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if not minetest then
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run_tests()
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end
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@ -0,0 +1,118 @@
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--20221002_1a
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local S = minetest.get_translator("the_bridge")
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team_id_red = 1
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team_id_blue = 2
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local modpath = minetest.get_modpath("the_bridge")
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minetest.register_privilege("the_bridge_admin", S("Is required in order to manage the bride games!"))
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arena_lib.register_minigame("the_bridge", {
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name = "The Bridge",
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--icon = "magiccompass_the_bridge.png",
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teams = { S("red"), S("blue") },
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teams_color_overlay = { "crimson", "blue"},
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celebration_time = 3,
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load_time = 6,
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prefix = "[TB] ",
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queue_waiting_time = 20,
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show_minimap = true,
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join_while_in_progress=false,
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properties = {
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the_bridge_area_pos_1 = {x = 0, y = 0, z = 0},
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the_bridge_area_pos_2 = {x = 0, y = 0, z = 0},
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mapdata = nil,
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},
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in_game_physics = {
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speed = player_speed,
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jump = player_jump,
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},
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disabled_damage_types = {},
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hotbar = {
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slots = 8,
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},
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team_properties = {
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goals = 0
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},
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})
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if not minetest.get_modpath("lib_chatcmdbuilder") then
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dofile(minetest.get_modpath("the_bridge") .. "/chatcmdbuilder.lua")
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end
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dofile(minetest.get_modpath("the_bridge") .. "/setup.lua")
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dofile(minetest.get_modpath("the_bridge") .. "/the_bridge.lua")
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ChatCmdBuilder.new("the_bridge", function(cmd)
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-- create arena
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cmd:sub("create :arena", function(name, arena_name)
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arena_lib.create_arena(name, "the_bridge", arena_name)
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end)
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cmd:sub("create :arena :minplayers:int :maxplayers:int", function(name, arena_name, min_players, max_players)
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arena_lib.create_arena(name, "the_bridge", arena_name, min_players, max_players)
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end)
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-- remove arena
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cmd:sub("remove :arena", function(name, arena_name)
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arena_lib.remove_arena(name, "the_bridge", arena_name)
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end)
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-- list of the arenas
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cmd:sub("list", function(name)
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arena_lib.print_arenas(name, "the_bridge")
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end)
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-- enter editor mode
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cmd:sub("edit :arena", function(sender, arena)
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arena_lib.enter_editor(sender, "the_bridge", arena)
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end)
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-- enable and disable arenas
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cmd:sub("enable :arena", function(name, arena)
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arena_lib.enable_arena(name, "the_bridge", arena)
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end)
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cmd:sub("disable :arena", function(name, arena)
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arena_lib.disable_arena(name, "the_bridge", arena)
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end)
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end, {
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description = [[
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(/help the_bridge)
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Use this to configure your arena:
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- create <arena name> [min players] [max players]
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- edit <arena name>
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- enable <arena name>
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Other commands:
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- remove <arena name>
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- disable <arena>
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]],
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privs = {
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the_bridge_admin = true
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},
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})
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arena_lib.on_enable("the_bridge", function(arena, p_name)
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if #arena.the_bridge_area_pos_1 ~= #arena.the_bridge_area_pos_2 then
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minetest.chat_send_player(p_name,"Missing params in the positions")
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return false
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end
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return true
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end)
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@ -0,0 +1,2 @@
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author = chmodsayshello
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depends = arena_lib, walkover
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@ -0,0 +1,58 @@
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local S = minetest.get_translator("the_bridge")
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local function send_message(arena,num_str)
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arena_lib.HUD_send_msg_all("title", arena, num_str, 1,nil,0xFF0000)
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--arena_lib.HUD_send_msg_all(HUD_type, arena, msg, <duration>, <sound>, <color>)
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end
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function savemap(pos_min,pos_max,arena)
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local manip = VoxelManip(pos_min,pos_max)
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local emin, emax = manip:read_from_map(pos_min, pos_max)
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local data = manip:get_data()
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arena.mapdata = data
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local a = VoxelArea:new{
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MinEdge = emin,
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MaxEdge = emax
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}
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for x = emin.x,emax.x do
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for y = emin.y,emax.y do
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for z = emin.z, emax.z do
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local idx = a:index(x, y, z)
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arena.mapdata[idx]=data[idx]
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end
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end
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end
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end
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function restore_map(arena)
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local manip = VoxelManip(arena.the_bridge_area_pos_1,arena.the_bridge_area_pos_2)
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manip:set_data(arena.mapdata)
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manip:write_to_map(true)
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end
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arena_lib.on_load("the_bridge", function(arena)
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savemap(arena.the_bridge_area_pos_1,arena.the_bridge_area_pos_2,arena)--backup map
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if not arena.teams_enabled then
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send_message(arena,"cancelled!")
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arena_lib.force_arena_ending("the_bridge", arena)
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minetest.log("warning","The Bridge is not supposed to run without any teams!")
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end --this game is not supposed to be used without teams!
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send_message(arena,S("GO!"))
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end)
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arena_lib.on_enable("the_bridge", function(arena, p_name)
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savemap(arena.the_bridge_area_pos_1,arena.the_bridge_area_pos_2,arena)
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return true
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end)
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arena_lib.on_end("the_bridge", function(arena, players, winners, spectators, is_forced)
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restore_map(arena)
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end)
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arena_lib.on_disable("the_bridge", function(arena, p_name)
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restore_map(arena)
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return true
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end)
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@ -0,0 +1,90 @@
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local S = minetest.get_translator("the_bridge")
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local function after_goal(arena)
|
||||
local players_team_red = arena_lib.get_players_in_team(arena, team_id_red, true)
|
||||
local players_team_blue = arena_lib.get_players_in_team(arena, team_id_blue, true)
|
||||
|
||||
for player_index in ipairs(players_team_red) do
|
||||
local player = players_team_red[player_index]
|
||||
player:set_hp(20)
|
||||
player:set_pos(arena_lib.get_random_spawner(arena, team_id_red))
|
||||
end
|
||||
|
||||
for player_index in ipairs(players_team_blue) do
|
||||
local player = players_team_blue[player_index]
|
||||
player:set_hp(20)
|
||||
player:set_pos(arena_lib.get_random_spawner(arena, team_id_blue))
|
||||
end
|
||||
end
|
||||
|
||||
local goalfunc = function(pos, node, player)
|
||||
minetest.log("check!")
|
||||
if not player then return end
|
||||
arena = arena_lib.get_arena_by_player(player:get_player_name())
|
||||
if not arena then return end
|
||||
|
||||
minetest.log("check passed!")
|
||||
nodename = node.name
|
||||
if nodename == "the_bridge:goal_area_red" then
|
||||
arena.teams[team_id_red].goals = arena.teams[team_id_red].goals +1
|
||||
if arena.teams[team_id_red].goals >= 5 and arena.in_game then
|
||||
arena_lib.load_celebration("the_bridge", arena, team_id_red)
|
||||
return
|
||||
end
|
||||
after_goal(arena)
|
||||
|
||||
elseif nodename == "the_bridge:goal_area_blue" then
|
||||
arena.teams[team_id_blue].goals = arena.teams[team_id_blue].goals +1
|
||||
if arena.teams[team_id_blue].goals >= 5 and arena.in_game then
|
||||
arena_lib.load_celebration("the_bridge", arena, team_id_blue)
|
||||
return
|
||||
end
|
||||
after_goal(arena)
|
||||
end
|
||||
end
|
||||
|
||||
|
||||
-- __________________
|
||||
--__________________/Node Registration\____________
|
||||
minetest.register_node("the_bridge:goal_area_red",{
|
||||
description = S("Red Goal"),
|
||||
drawtype = "glasslike",
|
||||
tiles = {"^[colorize:#d9405e"},
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
|
||||
walkable = true,
|
||||
pointable = true,
|
||||
diggable = false,
|
||||
buildable_to = false,
|
||||
drop = "",
|
||||
on_walk_over=goalfunc,
|
||||
})
|
||||
|
||||
minetest.register_node("the_bridge:goal_area_blue",{
|
||||
description = S("Blue Goal"),
|
||||
drawtype = "glasslike",
|
||||
tiles = {"^[colorize:#3548da"},
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
|
||||
walkable = true,
|
||||
pointable = true,
|
||||
diggable = false,
|
||||
buildable_to = false,
|
||||
drop = "",
|
||||
on_walk_over=goalfunc,
|
||||
})
|
||||
|
||||
minetest.register_node("the_bridge:void", {
|
||||
description = S("The Bridge void"),
|
||||
drawtype = "airlike",
|
||||
paramtype = "light",
|
||||
sunlight_propagates = true,
|
||||
walkable = true,
|
||||
pointable = true,
|
||||
diggable = false,
|
||||
buildable_to = false,
|
||||
drop = "",
|
||||
damage_per_second = 40,
|
||||
})
|
Loading…
Reference in New Issue