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237 Commits

Author SHA1 Message Date
kay27 273aeaffd2 Fix constant name for survival mode in portals branch 2021-03-22 03:07:06 +04:00
kay27 e5ccf63d7e Fine tune Nether portals in portals branch 2021-03-22 02:47:57 +04:00
kay27 77e249af79 Merge remote-tracking branch 'origin/master' into portals 2021-03-21 23:36:11 +04:00
kay27 ae28007f36 Fix teleportation bugs (in portals branch) 2021-03-21 23:35:54 +04:00
Lizzy Fleckenstein 9a4d26c2ae Fix all invalid usages of math.random in mcl_bows 2021-03-21 19:52:27 +01:00
Lizzy Fleckenstein 2d1ac1c7fa Properly fix arrows crashing the server 2021-03-21 19:47:13 +01:00
Lizzy Fleckenstein f0c2a0a1e9 Fix arrows crashing the server 2021-03-21 19:45:33 +01:00
Elias Åström 7f56e5efa4 Add hoey digging group to hand 2021-03-21 12:43:47 +01:00
Elias Åström c1e295de5f Make hoe dig some blocks faster
- Sponges
- Hay and kelp blocks
- Nether wart
- Leaves
2021-03-21 12:39:14 +01:00
Elias Åström dac3c21628 Do not register "creative_breakable" as a diggroup 2021-03-21 12:26:34 +01:00
Elias Åström b0c7941b3a Fix #1358 2021-03-21 12:18:24 +01:00
kay27 6bc8219c63 Implement travel up, add debug info to compare 2 searches (to portals branch) 2021-03-21 15:00:12 +04:00
kay27 8e43f042b4 Merge remote-tracking branch 'origin/master' into portals 2021-03-21 13:06:06 +04:00
Elias Åström 0996a83ba0 Assert that both parts of mcl_autogroup exist 2021-03-20 19:32:04 +01:00
Elias Åström 1621c23308 Rename "tool_multiplier" to "speed" for tools 2021-03-20 19:25:47 +01:00
kay27 04a88fd244 Add yet another ugly hack to remove water from Nether v7 with Caverns option 2021-03-20 17:51:38 +04:00
Elias Åström 1873080046 Remove unnecessary code in mcl_item_entity 2021-03-20 14:21:50 +01:00
kay27 f031120fe5 Merge remote-tracking branch 'origin/master' into portals 2021-03-20 16:54:59 +04:00
Elias Åström 46541a4adc Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-03-20 11:02:42 +01:00
Elias Åström 10154d5778 Fix #1348 2021-03-20 11:02:16 +01:00
kay27 f7b290267d Merge remote-tracking branch 'origin/master' into portals 2021-03-20 12:18:51 +04:00
iliekprogrammar a18a87e247 Remove debug information... again :/ 2021-03-20 12:18:50 +04:00
iliekprogrammar dc462e2433 Fix indentation from iliekprogrammar's previous PRs 2021-03-20 12:18:50 +04:00
iliekprogrammar fd9ed93ea4 Move holding code into mcl_playerplus 2021-03-20 12:18:49 +04:00
iliekprogrammar 69c855be1f Remove debug information 2021-03-20 12:18:49 +04:00
iliekprogrammar 92941534f8 Slightly lift your right arm when holding an item. 2021-03-20 12:18:49 +04:00
epCode c877d6e922 Merge pull request 'Slightly lift your right arm when holding an item.' (#1345) from iliekprogrammar/MineClone2:hand into master
Reviewed-on: MineClone2/MineClone2#1345
2021-03-20 02:29:11 +00:00
iliekprogrammar 12745bd450 Remove debug information... again :/ 2021-03-20 10:13:48 +08:00
iliekprogrammar 03be45b983 Fix indentation from iliekprogrammar's previous PRs 2021-03-20 09:17:43 +08:00
iliekprogrammar 34dbddb40a Move holding code into mcl_playerplus 2021-03-20 08:42:48 +08:00
kay27 53dcee99cb Make Nether portals work with Nether roof area (portals branch) 2021-03-19 22:39:41 +04:00
kay27 3a585488b4 Merge remote-tracking branch 'origin/master' into portals 2021-03-19 22:29:35 +04:00
kay27 b871433c47 Merge pull request 'Fix #1346' (#1347) from kneekoo/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1347
2021-03-19 17:58:03 +00:00
Nicu a40e1c4737 Reduce the size of the pumpkin texture
2732 -> 303 bytes

* We need smaller file sizes for better game startup time, especially for multiplayer and mobile gaming.
2021-03-19 17:41:37 +00:00
Nicu df8fdda2c5 Fix #1346
Fixes crash trying to place cocoa
2021-03-19 17:25:40 +00:00
kay27 45f2a26f1c Merge remote-tracking branch 'origin/master' into portals 2021-03-19 20:49:49 +04:00
iliekprogrammar 249b5cfd1e Remove debug information 2021-03-20 00:11:12 +08:00
iliekprogrammar f5f85a2148 Slightly lift your right arm when holding an item. 2021-03-19 23:28:33 +08:00
Lizzy Fleckenstein d168bfa791 Fix pumpking breaking armor display 2021-03-19 14:47:52 +01:00
Lizzy Fleckenstein c20bd768ec Revert "Fix #1277". The commit caused each enchanted armor piece to overlay an additional violet layer over all previous armor layers. A better fix needs to be found.
This reverts commit b82da05590.
2021-03-19 14:36:48 +01:00
Lizzy Fleckenstein 67cedf1308 Fix villager visual_size (Closes #1338) 2021-03-19 14:32:02 +01:00
Lizzy Fleckenstein 9391628813 Fix wielded nodes being upside down 2021-03-19 12:41:03 +01:00
Lizzy Fleckenstein 327bb68927 Fix crystal on_place handler 2021-03-19 12:03:32 +01:00
Lizzy Fleckenstein 906aa3b434 Remove performance settings to see whether it helps 2021-03-19 11:46:35 +01:00
Lizzy Fleckenstein ecd27a4cdb Initialize burning HUD with proper texture 2021-03-19 11:41:29 +01:00
Lizzy Fleckenstein 55df2a57f4 Fix #1336 2021-03-19 11:40:46 +01:00
Lizzy Fleckenstein 4ff987ccc5 Remove burning sound for objects 2021-03-19 11:39:04 +01:00
Lizzy Fleckenstein f3c37f49b9 Only extinguish flame arrow on removal 2021-03-19 11:37:12 +01:00
Lizzy Fleckenstein f3580efced Separate Head / Body rotation (Implement #1189) 2021-03-19 11:32:17 +01:00
Lizzy Fleckenstein 4a53ba67ab Wielditem rotation tweak 2021-03-19 09:37:24 +01:00
kay27 ef395af838 Make portals branch fully playable (reduce y scale to 2), fix critical bugs 2021-03-19 12:34:07 +04:00
kay27 60fc57d878 Fix orientational bug in portals branch 2021-03-19 10:07:19 +04:00
epCode d02fc0c83d Re-Enable Skeleton horse spawn egg 2021-03-18 23:12:21 +00:00
epCode e474ce6397 Merge pull request 'Add copyright-safe skeleton horse texture' (#1337) from ZedekThePD/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1337
2021-03-18 23:09:47 +00:00
ZeDique la Ruleta b71566aad6 Updated horse texture 2021-03-18 19:08:27 -04:00
epCode 4fbb95bed3 Merge pull request 'Fix rotation for all wielded items' (#1335) from kneekoo/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1335
2021-03-18 23:05:57 +00:00
ZeDique la Ruleta 2571c6124b Added copyright-safe skeleton horse texture
- Added proper skeleton horse texture edited from the default Pixel Perfection horse, similar to MC but not the same
2021-03-18 18:51:19 -04:00
kay27 653a633adf Add debug info, test alternative search algorithm in portals branch 2021-03-19 01:52:55 +04:00
Nicu e61f1e38f2 Rotation fix for all wielded items
These were probably needed in an older version of the game/engine, but most items don't need changes for correct wielding. The only tweak was needed for the screwdriver.
2021-03-18 19:31:51 +00:00
kay27 f191be41db Add teleporters queue to avoid multiple searches (portals branch) 2021-03-18 23:04:03 +04:00
kay27 aa3e4c2846 Update mcl_portals/mod.conf (merge) 2021-03-18 22:30:30 +04:00
AFCMS a482a18a67 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-03-18 18:53:06 +01:00
Elias Åström ed30fa0868 Move data from deprecated files to mod.conf
Move data from deprecated files (depends.txt and description.txt) into
fields in mod.conf for all mods.

This was done with a shell script :)
2021-03-18 17:37:12 +01:00
kay27 b3cdb44410 Add alternative suitable place search for Nether portals in portals branch 2021-03-18 17:55:29 +04:00
Elias Åström 8d473a42ca Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-03-18 14:04:02 +01:00
Elias Åström 0f2c487dca Remove _mcl_autogroup depends on mcl_autogroup
It looks like the dependency might cause problems with the mod loading
order and lead to situations were _mcl_autogroup is not loaded after all
the other mods.  Because _mcl_autogroup begins with an underscore it
should always be loaded after mcl_autogroup anyways.
2021-03-18 13:59:22 +01:00
Elias Åström dc41c594aa Move depends.txt into mod.conf for mcl_comparators
Fixes a crash in mcl_comparators caused by attempting to index global
'mesecon' (a nil value).
2021-03-18 13:45:29 +01:00
Elias Åström bfe51316ee Merge branch 'mcl_autogroups' 2021-03-18 13:43:58 +01:00
Elias Åström 13268965ee Update README.txt in _mcl_autogroup 2021-03-18 13:40:56 +01:00
Elias Åström 521f96b4ab Use mod.conf for mcl_autogroup and _mcl_autogroup 2021-03-18 13:36:25 +01:00
Lizzy Fleckenstein df59cc12a8 Proper bucket rotations (Fix #1289) 2021-03-18 12:48:29 +01:00
Lizzy Fleckenstein 3df3e957e2 Make nodes usable when wielding an end crystal 2021-03-18 12:41:39 +01:00
Lizzy Fleckenstein 0e206e9974 Fix #1324 2021-03-18 12:38:54 +01:00
Lizzy Fleckenstein 6ac0d628ef Fix #1319 2021-03-18 12:34:12 +01:00
Lizzy Fleckenstein 413fbc9c60 Make boats burn (Fix #1318) 2021-03-18 12:31:25 +01:00
Elias Åström c8b543991f Automatically assign nodes to creative_breakable
If they belong to any digging group.
2021-03-18 11:35:40 +01:00
Elias Åström 8f9650abe4 Update the groupcaps of all enchanted tools
Not just those enchanted with efficiency.
2021-03-18 11:35:40 +01:00
Elias Åström 4c46eb2b4b Make tools without toolcaps do damage as hand
If the tool_capabilities defaults to {} if unspecified the tool, then
users will not be able to attack with the tool at all.  This solves that
by including the damage_group and full_punch_interval from the hand into
the tool_capabilities when it is nil.
2021-03-18 11:35:40 +01:00
Elias Åström fe770c19a5 Fix crash when tool_capabilities is nil 2021-03-18 11:35:40 +01:00
Elias Åström 0112825a9f Localize variables in _mcl_autogroup 2021-03-18 11:35:40 +01:00
Elias Åström cff0130506 Rename _mcl_autogroup_groupcaps to _mcl_diggroups 2021-03-18 11:35:40 +01:00
Elias Åström 7b93f68ed8 Fix typo 2021-03-18 11:35:40 +01:00
Elias Åström ece4c892f4 Force tools to include levels in their diggroups 2021-03-18 11:35:40 +01:00
Elias Åström bec1f786a6 Improve documentation of mcl_autogroup 2021-03-18 11:35:40 +01:00
Elias Åström 6458565bf9 Move mcl_util.hash to a local function
It is probably unlikely it will be useful at other places in Mineclone2.
2021-03-18 11:35:40 +01:00
Elias Åström 2e9b3c2259 Move efficiency code to its own file 2021-03-18 11:35:40 +01:00
Elias Åström 5193730652 Truncate groupcaps_hash to 8 Base64 digits 2021-03-18 11:35:40 +01:00
Elias Åström e77473e800 Make changes to the mcl_autogroup API
Group levels are now specified as a list of names when registering a
digging group.  Digging groups which do not have specified levels will
support tools having two levels, 0 and 1 where 0 means the tool can dig
but not harvest the node and 1 means it can also harvest the node.  If
more levels are required one has to specifiy them when registering the
digging group.
2021-03-18 11:35:40 +01:00
Elias Åström 922bdbc601 Use hashing for more efficient groupcaps updating
This adds the metadata field "groupcaps_hash" to tools enchanted with
efficiency.  This value contains a hash of the groupcaps field in
tool_capabilities.  This value gets compared to the expected hash value
to determine if the tools tool_capabilities should be updated according
to commit af31f8189e8e5c2b.

This commit makes efficiency more efficient.
2021-03-18 11:35:40 +01:00
Elias Åström 3241dbbec5 Update enchanted tools with outdated digging times
Because of the way digging times is implemented in Mineclone2, it is
possible for the digging times of efficiency enchanted tools to become
outdated.

This fixes that by automatically updating the tools tool_capabilities
after each time the tool is used.
2021-03-18 11:35:40 +01:00
Elias Åström b47733507d Fix tools not taking wear when rightclicking
Added the API function mcl_autogroup.get_wear which is used to get the
tool wear for digging a node of a group.  This is used by mcl_tools to
compute the wear of shovels and shears when rightclicking to create
grass paths and carve pumpkins.
2021-03-18 11:35:29 +01:00
Elias Åström f0528b11d7 Make mcl_enchanting use the new mcl_autogroups
The function mcl_autogroups.get_groupcaps is used by mods to get the
groupcaps for tools with efficiency enchantments.  This function is used
by mcl_enchanting when enchanting tools with efficiency.
2021-03-18 11:34:26 +01:00
Elias Åström 503b3a8149 Fix some nodes not being diggable
Previously some nodes like "mcl_flowers:double_grass_top" would be
undiggable.  This was because they did not define _mcl_hardness and it
was not defaulted to 0 in all parts of _mcl_autogroup.
2021-03-18 11:34:26 +01:00
Elias Åström 5b5a254b1a Fix tool uses not being set in _mcl_autogroups 2021-03-18 11:34:26 +01:00
Elias Åström 0c90dda04c Rename register_digtime_group to register_diggroup 2021-03-18 11:34:26 +01:00
Elias Åström fa86d4e5eb Change comments for mcl_autogroup 2021-03-18 11:34:20 +01:00
Elias Åström f8461d5e90 Remove mcl_autogroups.get_groupcaps
Requiring tool definitions to call a function in _mcl_autogroup means
that they need to be loaded after _mcl_autogroup.  This can cause
problems because _mcl_autogroup needs to be loaded after all tool and
node definitions are completed.

Because of this the API is changed so tool definitions instead put the
data used to generate groupcaps in the custom field
_mcl_autogroup_groupcaps.  _mcl_autogroup will then go through all
registered tools and update the groupcaps for every tool where this
field is present.  This means that no mod ever has to depend on
_mcl_autogroup.
2021-03-18 11:33:18 +01:00
Elias Åström fb6f5eae7a Rewrite mcl_autogroup
These changes are primarly made to make mcl_autogroup more efficient.
Previously enchanted tools required storing around 21 kB of metadata due
to the way the previous version of the mod was implemented.  This caused
a lot of lag and a huge amount of network traffic.  With the changes
enchanted tools won't require more than 1 kB of metadata.

The mod is also rewritten to use an API to register digging groups and
compute the groupcaps for tools.  This will make it easier for modders
to register custom digging groups.

The mod is now split up into two parts.  One part called "mcl_autogroup"
to implement the API for registering custom digging groups, and the
other part called "_mcl_autogroup" which contains most of the code which
has to be loaded after most mods.
2021-03-18 11:32:18 +01:00
AFCMS 558fa57cc6 Solve quartz not generating in the nether 2021-03-18 09:48:18 +01:00
kay27 809b88f57d Localize several API functions for Nether portals 2021-03-18 10:39:18 +04:00
kay27 4c9643fde9 Merge remote-tracking branch 'origin/master' into portals 2021-03-18 03:36:51 +04:00
kay27 e4840e4170 Fix old bugs, add new bugs to Nether portals feature branch 2021-03-18 02:57:31 +04:00
epCode 61ef6ebc03 Remove skeleton horse from immediate game 2021-03-17 22:54:04 +00:00
epCode e52d58d15a Remove skeleton horse texture for copyright reasons
see #1322
2021-03-17 22:50:22 +00:00
epCode 6b1ce182d3 Make players able to shoot themselves 2021-03-17 13:47:02 -07:00
AFCMS 5df668f6af fix mcl_buckets extra_check #1320 2021-03-17 16:56:46 +01:00
kay27 c4f4ede29a Fix errors with Nether portal destination calcs 2021-03-17 18:13:40 +04:00
kay27 7bd1bc23b1 Fix chunk offset for building arrival Nether portal, log generating chunk coordinates 2021-03-17 17:49:14 +04:00
kay27 574c38c768 Merge remote-tracking branch 'origin/master' into portals 2021-03-17 16:40:19 +04:00
ZeDique la Ruleta 47312f86ed Chests now open 90 degrees, regardless
- Removed 'block' check with chests, they will always open 90 degrees regardless of what's behind them
2021-03-17 16:39:52 +04:00
epCode 12192d1a8d Fix #1277 2021-03-17 16:39:52 +04:00
AFCMS ae18ca7602 fix wrong value in walkover 2021-03-17 10:48:59 +01:00
Elias Åström 5c3bb22036 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-03-17 09:12:23 +01:00
Elias Åström 7441f0269b Use get_node_light for sunlight in 5.3
Avoids servers running 5.3 crashing.
2021-03-17 09:12:02 +01:00
Elias Fleckenstein a06d0f7474 Merge pull request 'Fix #1295 - Chests now open 90 degrees, regardless' (#1316) from ZedekThePD/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1316
2021-03-17 07:06:07 +00:00
ZeDique la Ruleta 6c49c46697 Chests now open 90 degrees, regardless
- Removed 'block' check with chests, they will always open 90 degrees regardless of what's behind them
2021-03-16 23:10:34 -04:00
epCode b82da05590 Fix #1277 2021-03-16 19:18:07 -07:00
kay27 3a8900f905 Restore mcl_farming_pumpkin_face_preview.png 2021-03-17 04:13:14 +04:00
kay27 0d725252dc Implement optimized Nether portals 2021-03-17 04:09:08 +04:00
epCode 86f2d639f9 Make arrows remove after a longer period 2021-03-16 16:01:47 -07:00
Elias Åström 0805431231 Fix #1293 2021-03-16 23:51:20 +01:00
epCode 33c589369f Make arrows stick into players. 2021-03-16 15:22:36 -07:00
AFCMS 6645c4cb30 Really 2021-03-16 17:43:32 +01:00
AFCMS 8f30e223e2 I hate reverting something xD 2021-03-16 17:39:06 +01:00
AFCMS 5d17a6b699 fix SO MANY pairs/ipairs 2021-03-16 17:35:46 +01:00
AFCMS f35f80d79a fix walkover 2021-03-16 17:31:29 +01:00
Code-Sploit 834dfcf9af Change Max Empty bucket stack back to 16 but keep Lava and Water max_stack. Reason: Wrong research 2021-03-16 13:05:19 +00:00
Code-Sploit f06a56d7c4 Set max_stack of Lava, Water and Emtpy buckets to 1 2021-03-16 12:54:33 +00:00
AFCMS 77167e901d Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-03-16 11:22:56 +01:00
AFCMS 2da8be9f78 optimise walkover part2 2021-03-16 11:22:13 +01:00
AFCMS 71bb18cd76 walkover optimisation part1 2021-03-16 11:07:17 +01:00
kay27 cad23bd851 Prevent accessing uninitialized mcl_weather from mcl_burning 2021-03-16 14:05:38 +04:00
AFCMS c1da231f9d Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-03-15 09:37:54 +01:00
Lizzy Fleckenstein cb0d49a5a5 Merge branch 'master' of https://git.minetest.land/Wuzzy/MineClone2 2021-03-15 09:23:58 +01:00
Lizzy Fleckenstein 19e5670e85 Revert liquid_interval setting to default 2021-03-15 09:23:47 +01:00
AFCMS 731d42196a fixes in mcl_cocoas 2021-03-15 09:02:45 +01:00
Elias Fleckenstein 502666932f Merge pull request 'Implement new fire particles' (#1305) from iliekprogrammar/MineClone2:fire_particle into master
Reviewed-on: MineClone2/MineClone2#1305
2021-03-15 07:06:00 +00:00
iliekprogrammar c30e9e511d Fix inconsistent setting for cached smoke pdef 2021-03-15 10:09:56 +08:00
iliekprogrammar 8519730ee4 Further tweak fire particles.
Highlights:
- Reduce amount of smoke significantly
- Reduced smoke size
- Rarer chance of smoke rising up to 8 blocks
- Better smoke colors
2021-03-15 10:04:47 +08:00
AFCMS bd9713ab50 fix double calling setting in hudbars globalstep 2021-03-15 01:33:28 +01:00
AFCMS 4b2c963222 performances improvement for mcl_explosions 2021-03-15 01:20:22 +01:00
iliekprogrammar 440dd5700d Merge branch 'master' into fire_particle 2021-03-15 00:17:15 +00:00
epCode 39c357672c Add cammera zoom effect while drawing bow 2021-03-14 17:13:23 -07:00
AFCMS fe6b7cb89b improve mcl_fire
cache functions used in ABM/globalsteps
remove depends.txt
2021-03-15 01:10:33 +01:00
AFCMS c8a7ca729e remove depends.txt in mcl_cake 2021-03-15 00:42:34 +01:00
AFCMS 5098932b98 remove depends.txt and description.txt in mclx_core 2021-03-15 00:40:08 +01:00
AFCMS 671de95357 improve performances of controls 2021-03-15 00:35:58 +01:00
AFCMS 2dcaf8fdcb improve performances of mcl_playerplus
really noticeable gain with caching  global functions
2021-03-15 00:32:19 +01:00
AFCMS 9eda34b0ff performance improvement in lightning
cache global functions used in globalstep
2021-03-15 00:12:59 +01:00
AFCMS 9d19c3db4b Update init.lua 2021-03-14 23:53:56 +01:00
AFCMS bb9df764c4 performances improvement in mcl_void_damage
cache global functions
2021-03-14 23:52:04 +01:00
AFCMS e069962c48 quick fix 2021-03-14 21:59:14 +01:00
iliekprogrammar 09f97584bc Merge branch 'master' into fire_particle 2021-03-14 19:30:04 +00:00
kay27 d5c82cb2cf Merge pull request 'Allow portals to break only in creative and to be pointed.' (#1303) from iliekprogrammar/MineClone2:portal_break into master
Reviewed-on: MineClone2/MineClone2#1303
2021-03-14 19:25:12 +00:00
iliekprogrammar 8c0c1380b1 Merge branch 'master' into portal_break 2021-03-14 19:10:41 +00:00
iliekprogrammar 10c46e91ff Merge branch 'master' into fire_particle 2021-03-14 19:10:03 +00:00
iliekprogrammar b23495b9c1 Implement new fire particles 2021-03-15 02:57:13 +08:00
AFCMS 53510ea32a Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-03-14 17:28:17 +01:00
AFCMS 6e561be37c fixes in README.md 2021-03-14 17:03:34 +01:00
iliekprogrammar 1b00346790 Add breaking sounds. 2021-03-14 20:47:31 +08:00
iliekprogrammar 7ce6485717 Allow portals to break only in creative and to be pointed. 2021-03-14 20:10:12 +08:00
kay27 53bfda827a Merge pull request 'Allow water & lava buckets dispensed break nether portals.' (#1302) from iliekprogrammar/MineClone2:portal into master
Reviewed-on: MineClone2/MineClone2#1302
2021-03-14 08:31:54 +00:00
Code-Sploit 08f522ffff Fix arrows being pointable 2021-03-14 06:24:34 +00:00
iliekprogrammar 7a5aa54035 Allow water & lava buckets dispensed break nether portals. 2021-03-14 12:10:54 +08:00
epCode dd7facfc03 Remove Zombie horse from immediate game 2021-03-13 23:19:28 +00:00
epCode 1bdf141198 Delete Zombie horse for copyright reasons 2021-03-13 23:17:50 +00:00
epCode 975efb2288 Fix #1136 2021-03-13 10:35:36 -08:00
Elias Åström 69e38debe5 Revert "Slightly tweak minecarts to be more MC-like"
This reverts commit 8af76f835d.
2021-03-13 12:30:33 +01:00
AFCMS 68df2c447a Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-03-13 11:13:36 +01:00
AFCMS 3ef10cfb30 add API for mcl_crafting_table and cache functions for better performances 2021-03-13 11:12:26 +01:00
epCode 8115575f20 Fix problem with power enchantment 2021-03-12 16:07:57 -08:00
epCode 46be7c0388 Fix arrow mesh being backwards 2021-03-12 15:56:40 -08:00
epCode 90a0858495 Make new arrow mesh work with tipped arrows 2021-03-12 15:36:43 -08:00
epCode 1d65daa2c9 Fix arrow mesh 2021-03-12 15:17:14 -08:00
epCode 9419db6d35 Fix wrong experation time 2021-03-12 15:02:53 -08:00
epCode 40471399cb Fixes for arrows 2021-03-12 14:45:22 -08:00
AFCMS a84b70bde6 move buckets registering to separate file 2021-03-12 20:05:47 +01:00
AFCMS 36cc040c41 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-03-12 19:56:22 +01:00
AFCMS 752f74e554 remix mcl_buckets API to be more self documented 2021-03-12 19:56:15 +01:00
Lizzy Fleckenstein 75c2787583 Merge branch 'master' of https://git.minetest.land/Wuzzy/MineClone2 2021-03-12 15:50:32 +01:00
Lizzy Fleckenstein 88372778c9 Fix another anvil weirdness and dupe glitch 2021-03-12 15:50:05 +01:00
AFCMS 6c3d4524a0 Add backward compatibility for mcl_jukeboxes 2021-03-12 15:36:24 +01:00
Lizzy Fleckenstein 0a5b1e75d0 Fix anvil duplication glitch 2021-03-12 15:30:27 +01:00
Lizzy Fleckenstein 87e4bed630 Make movement more fluid 2021-03-12 11:32:04 +01:00
Lizzy Fleckenstein 8e28690303 Use crafter performance settings 2021-03-12 11:12:48 +01:00
AFCMS ad87169120 fix warnings 2021-03-12 10:03:57 +01:00
AFCMS 81167b4431 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-03-12 10:02:03 +01:00
epCode cb10a5508b Make mob damage more red (MC-like) 2021-03-11 19:40:36 -08:00
epCode eeb1f88e08 Fix invisibility to be more MC-like 2021-03-11 19:14:23 -08:00
epCode 360070bb6a Fix player eye height above head 2021-03-11 15:56:09 -08:00
AFCMS 06e8e972cc add help text to mcl_farming 2021-03-12 00:48:53 +01:00
AFCMS 8c87014a01 fix fern texture 2021-03-12 00:47:34 +01:00
AFCMS fb8b0e877e Add API documentation for mcl_jukeboxe 2021-03-12 00:24:34 +01:00
AFCMS bed3dd87ad Add API for mcl_jukebox 2021-03-12 00:10:50 +01:00
AFCMS 1a60d08a37 mcl_farming make plantlist copy global and mcl_jukebox cleanup
Sorry, I forgot to commit between the 2 features :-(
2021-03-11 23:39:26 +01:00
epCode 19337489f6 Fix crash with mcl_flowers 2021-03-11 14:31:36 -08:00
AFCMS 6fd6717302 cleanup 2021-03-11 23:09:53 +01:00
AFCMS 787d997e51 fix warnings in mcl_explosion 2021-03-11 23:08:51 +01:00
AFCMS 3b7b055e2c add saplings to mcl_flowerpots 2021-03-11 22:42:42 +01:00
AFCMS d37d6fe07f fix textures 2021-03-11 22:18:39 +01:00
AFCMS 7b5d67cdbe add flowerpots API 2021-03-11 22:13:43 +01:00
AFCMS 134005180c add global table of registered flowers (to be used with mcl_flowerpots and other mods) 2021-03-11 17:49:16 +00:00
AFCMS 20e0aed58a fix typos 2021-03-11 17:43:55 +00:00
AFCMS 21ddae3dc1 Add API documentation for mcl_flowers 2021-03-11 17:43:09 +00:00
AFCMS 5124a97add move flowers registering to separate file 2021-03-11 17:36:02 +00:00
AFCMS 31eff23ce8 move flowers registering to separate file (WIP) 2021-03-11 17:34:15 +00:00
AFCMS 9a910e033b Add basic API to register flowers (#53) 2021-03-11 17:31:29 +00:00
epCode d12009538e Better mob_mount animations (riding) 2021-03-10 12:27:42 -08:00
AFCMS d3a2faefe2 Partialy fix #1232 2021-03-08 09:56:43 +00:00
kay27 6e6809f360 Make books in chest loot deterministic, ref. MineClone2/MineClone2#1254 and MineClone2/MineClone2#1060 2021-03-08 04:14:03 +04:00
kay27 15fa1e5b7a Fix MineClone2/MineClone2#1060 - attempt number 3 2021-03-08 03:05:43 +04:00
AFCMS d274f6f444 Merge pull request 'mcl_wip (API and refactoring)' (#1265) from AFCMS/MineClone2:mcl-wip-refactoring into master
Reviewed-on: MineClone2/MineClone2#1265
2021-03-07 19:51:49 +00:00
AFCMS bddc4a3ac7 make village tool experimental 2021-03-07 17:07:55 +01:00
AFCMS a6bceb08ee Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 into mcl-wip-refactoring 2021-03-07 17:06:12 +01:00
kay27 8ed28adf7c Quick attempt to consider https://github.com/minetest/minetest/issues/5900#issuecomment-306071900 and fix MineClone2/MineClone2#1212 (comment) 2021-03-07 06:31:43 +04:00
kay27 66febf158a Speedify dungeons a little and fix chest places (linear, not square) 2021-03-07 06:00:49 +04:00
kay27 45c0c576f7 Implement /spawnstruct dungeon 2021-03-07 03:49:34 +04:00
AFCMS 3635b848d5 add API for mcl_wip 2021-03-07 00:42:34 +01:00
kay27 f3fb80200d Revert "Fix XP bar overflow if trying to go over XP limit", please see MineClone2/MineClone2#1261
This reverts commit f6f2037e6a.
2021-03-06 23:07:16 +04:00
Elias Fleckenstein 95111e1d8d Merge pull request 'Commands Refactoring part2' (#1257) from AFCMS/MineClone2:commands-refactoring-2 into master
Reviewed-on: MineClone2/MineClone2#1257
2021-03-05 16:08:52 +00:00
AFCMS b0c57beacd rename non mc commands - add a setting to disable renaming and alias 2021-03-05 17:04:49 +01:00
Elias Fleckenstein 2fba745724 Merge pull request 'Commands Refactoring part1' (#1256) from AFCMS/MineClone2:commands-refactoring-1 into master
Reviewed-on: MineClone2/MineClone2#1256
2021-03-05 15:44:40 +00:00
AFCMS e3eb8c7ac8 add /playsound command 2021-03-05 16:37:56 +01:00
AFCMS 1f1f9f54a2 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 into commands-refactoring-1 2021-03-05 10:23:40 +01:00
AFCMS b1ab79b857 fix last command 2021-03-05 10:22:52 +01:00
Lizzy Fleckenstein 2125c51c9c Fix mcl_util.get_color 2021-03-05 10:20:19 +01:00
AFCMS d71e296602 fix crash 2021-03-05 09:58:47 +01:00
AFCMS 71353ac934 Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 into commands-refactoring-1 2021-03-05 09:50:07 +01:00
AFCMS 0e8b5c403a give a lua file for each command 2021-03-05 09:47:48 +01:00
Lizzy Fleckenstein 09671b7ac9 Add simple color validator / parser 2021-03-05 09:37:27 +01:00
Lizzy Fleckenstein 31441a02e5 Add CSM sprinting with double tap forward 2021-03-05 09:26:13 +01:00
AFCMS 68d8eb4c9c make /seed like mc 2021-03-05 09:08:46 +01:00
Lizzy Fleckenstein d57db0444f Use mod.conf in all mods, part 1 2021-03-04 15:22:14 +01:00
Lizzy Fleckenstein 713f933a99 Merge branch 'master' of https://git.minetest.land/Wuzzy/MineClone2 2021-03-04 10:26:27 +01:00
Lizzy Fleckenstein ee084f33a7 Add mcl_colors 2021-03-04 10:26:17 +01:00
epCode 5f544bd5b3 Fix missing half of word in README.md 2021-03-02 10:47:57 -08:00
epCode 65734d0fa4 Add discord info into README.md 2021-03-02 18:00:05 +00:00
280 changed files with 2858 additions and 12278 deletions

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@ -1,38 +0,0 @@
---
name: "Bug Report"
about: "Use this for when something's broken."
labels:
- bug
- unconfirmed
---
##### What happened?
<!-- Describe what's wrong. -->
##### What did I expect?
<!-- Describe what should be happening instead -->
##### How to get it to happen
<!--
Write down exactly what you did to get the bug to happen
If you need more steps, just keep adding numbers. If you
don't need them all, delete the empty numbers.
-->
1.
2.
3.
##### Environment
Mineclonia Version: <!-- Paste the version of Mineclonia here, if you know it. -->
<!--
Please refer to https://git.minetest.land/Mineclonia/Mineclonia/wiki/Reporting-Bugs
if you need help finding your Minetest version.
-->
Minetest Version:

View File

@ -1,22 +0,0 @@
---
name: "Feature Request"
about: "Mineclonia doesn't do something you need it to"
labels:
- "feature request"
---
##### Problem
<!--
Describe what's wrong.
If you're reporting a missing feature from Minecraft,
please include a link to the Minetest wiki or Mojang bug
tracker entry describing that feature.
-->
##### Solution
<!-- Write down an example of what you'd like to happen. -->

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@ -1,51 +0,0 @@
<!--
Please include the main mod this PR affects in the title, including
the leading directory. For example, if you have added a new
type of banner to mcl_banners, the title should look like:
items/mcl_banners: add new banner type
-->
##### Problem
TRACKING ISSUE: #<!-- Tracking issue number -->
<!--
Describe WHAT problem this pull request solves.
If the tracking issue includes all the needed
information, you can leave this section empty.
-->
##### Solution
<!-- Describe HOW this pull request solves its problem. -->
##### Details
<!-- Include any additional information here. -->
##### Testing Steps
<!--
Write how we can verify this patch addresses its problem.
If you need more steps, just keep adding numbers. If you
don't need them all, delete the empty numbers.
-->
1.
2.
3.
<!--
If your pull request still needs work, uncomment the
following section and include a list of things that
need to be done before it's ready for us to look at.
Please remember to put WIP: in front of the title as well.
-->
<!--
##### To do
- [ ] Item 1
- [ ] Item 2
- [ ] Item 3
-->

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@ -1,102 +0,0 @@
std = "min"
read_globals = {
"ItemStack",
"dump", "dump2",
"vector",
"VoxelArea",
"minetest",
"PseudoRandom",
"PerlinNoise",
"PcgRandom",
string = {fields = {"split", "trim"}},
table = {fields = {"copy", "getn", "indexof", "insert_all"}},
math = {fields = {"hypot", "round"}},
}
-- A config option to allow r/w access to mods which contain
-- this one. It only avoids a couple warnings, and may not be
-- the behavior we want, so it's disabled by default.
local allow_parents=false
local lfs = require "lfs"
-- Seed the queue with the mods/ directory
local queue={ {"mods"} }
local function check(dir)
-- Get the string of the directory path
local sdir=table.concat(dir, "/")
-- Save the top-level directory name as a
-- fallback in case there's no mod.conf,
-- or no name= directive.
local name=dir[#dir]
-- Is there a mod.conf?
if lfs.attributes(sdir.."/mod.conf", "mode") == "file" then
local deps={}
for line in io.lines(sdir.."/mod.conf") do
-- Use name= if it's there
name=string.match(line, "name *= *([a-zA-Z0-9_]+)") or name
-- Get the dependency entries (if they're there)
local ents=string.match(line, "depends *=(.*)$")
if ents then
-- Split them in to the comma-separated names
for m in string.gmatch(ents, "([a-zA-Z0-9_]+),?") do
table.insert(deps, m)
end
end
end
local glb={ name }
if allow_parents then
for _, v in pairs(dir) do
-- Skip ALL-CAPS names since those tend
-- to be collections of mods instead of
-- mods themselves.
if not string.match(v, "^[A-Z]+$") then
table.insert(glb, v)
end
end
end
-- Tell Luacheck what the directory is allowed to do
files[sdir]={
globals = glb,
read_globals = deps,
}
elseif lfs.attributes(sdir.."/init.lua", "mode") == "file" then
-- No mod.conf, but there's an init.lua here.
local glb={ name }
if allow_parents then
for _, v in pairs(dir) do
-- Again, skip ALL-CAPS.
if not string.match(v, "^[A-Z]+$") then
table.insert(glb, v)
end
end
end
files[sdir]={ globals=glb }
end
-- Queue any child directories
for d in lfs.dir(sdir) do
-- Skip hidden directories and parent/current directories.
if lfs.attributes(sdir.."/"..d, "mode") == "directory" and not string.match(d, "^%.") then
-- Copy dir in to nd (New Dir)
local nd={}
for k, v in pairs(dir) do
nd[k]=v
end
nd[#nd+1]=d
table.insert(queue, nd)
end
end
end
while #queue > 0 do
-- Pop an entry and process it.
check(table.remove(queue, 1))
end

9
API.md
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@ -43,7 +43,7 @@ A lot of things are possible by using one of the APIs in the mods. Note that not
* Dispenser support: `ITEMS/REDSTONE/mcl_dispensers`
## Mobs
* Mobs: `ENTITIES/mcl_mods`
* Mobs: `ENTITIES/mcl_mobs`
MineClone 2 uses its own mobs framework, called “Mobs Redo: MineClone 2 Edition” or “MRM” for short.
This is a fork of Mobs Redo [`mobs`] by TenPlus1.
@ -71,6 +71,9 @@ chances are good that it works out of the box.
* Get flowing direction of liquids: `CORE/flowlib`
* `on_walk_over` callback for nodes: `CORE/walkover`
* Get node names close to player (to reduce constant querying): `PLAYER/mcl_playerinfo`
* Explosion API
* Music discs API
* Flowers and flower pots
### Unstable APIs
The following APIs may be subject to change in future. You could already use these APIs but there will probably be breaking changes in the future, or the API is not as fleshed out as it should be. Use at your own risk!
@ -83,12 +86,10 @@ The following APIs may be subject to change in future. You could already use the
### Planned APIs
* Flowers
* Saplings and trees
* Custom banner patterns
* Custom dimensions
* Custom portals
* Music discs
* Dispenser and dropper support
* Proper sky and weather APIs
* Explosion API

View File

@ -149,7 +149,7 @@ These groups are used mostly for informational purposes
* `trapdoor=2`: Open trapdoor
* `glass=1`: Glass (full cubes only)
* `rail=1`: Rail
* `music_record=1`: Music Disc
* `music_record`: Music Disc (rating is track ID)
* `tnt=1`: Block is TNT
* `boat=1`: Boat
* `minecart=1`: Minecart
@ -182,10 +182,6 @@ These groups are used mostly for informational purposes
* `redstone_torch=1`: Redstone Torch (lit)
* `redstone_torch=2`: Redstone Torch (unlit)
* `dirt=1`: Uncovered dirt
* `dirt=2`: Covered dirt (grass or mycelium or podzol on top)
* `dirt=3`: Coarse dirt
* `plant=1`: Plant or part of a plant
* `double_plant`: Part of a double-sized plant. 1 = lower part, 2 = upper part

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@ -1,5 +1,5 @@
# Mineclonia
An unofficial Minecraft-like game for Minetest. Forked from MineClone2.
# MineClone 2
An unofficial Minecraft-like game for Minetest. Forked from MineClone by davedevils.
Developed by many people. Not developed or endorsed by Mojang AB.
Version: 0.71.0
@ -74,24 +74,24 @@ These items do not work yet, but you can get them with `/giveme` for testing:
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
## Installation
This game requires [Minetest](http://minetest.net) to run (version 5.4.0 or
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
later). So you need to install Minetest first. Only stable versions of Minetest
are officially supported.
There is no support for running Mineclonia in development versions of Minetest.
There is no support for running MineClone 2 in development versions of Minetest.
To install Mineclonia (if you haven't already), move this directory into the
To install MineClone 2 (if you haven't already), move this directory into the
“games” directory of your Minetest data directory. Consult the help of
Minetest to learn more.
## Project description
The main goal of **Mineclonia** is to be a clone of Minecraft and to be released as free software.
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
* **Target of development: Minecraft, PC Edition, version 1.12** (later known as “Java Edition”)
* Mineclonia also includes Optifine features supported by the Minetest
* MineClone2 also includes Optifine features supported by the Minetest
* Features of later Minecraft versions might sneak in, but they have a low priority
* In general, Minecraft is aimed to be cloned as good as Minetest currently permits (no hacks)
* Cloning the gameplay has highest priority
* Mineclonia will use different graphics and sounds, but with a similar style
* MineClone 2 will use different graphics and sounds, but with a similar style
* Cloning the interface has no priority. It will only be roughly imitated
* Limitations found in Minetest will be written down and reported in the course of development
@ -178,18 +178,23 @@ Technical differences from Minecraft:
* Different sounds (various sources)
* Different engine (Minetest)
… and finally, Mineclonia is free software (“free” as in “freedom”)!
… and finally, MineClone 2 is free software (“free” as in “freedom”)!
## Reporting bugs
Please report all bugs and missing Minecraft features here:
<https://git.minetest.land/Mineclonia/Mineclonia/issues>
<https://git.minetest.land/MineClone2/MineClone2/issues>
## Chating with the community
Join our discord server at:
<https://discord.gg/84GKcxczG3>
## Other readme files
* `LICENSE.txt`: The GPLv3 license text
* `CONTRIBUTING.md`: Information for those who want to contribute
* `MISSING_ENGINE_FEATURES.md`: List of missing features in Minetest which Mineclonia would need for improvement
* `MISSING_ENGINE_FEATURES.md`: List of missing features in Minetest which MineClone 2 would need for improvement
* `API.md`: For Minetest modders who want to mod this game
## Credits
@ -197,15 +202,15 @@ There are so many people to list (sorry). Check out the respective mod directori
### Coding
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082): Main programmer of most mods (retired)
* davedevils: Creator of MineClone on which Mineclonia is based on
* davedevils: Creator of MineClone on which MineClone 2 is based on
* [ex-bart](https://github.com/ex-bart): Redstone comparators
* [Rootyjr](https://github.com/Rootyjr): Fishing rod and bugfixes
* [aligator](https://github.com/aligator): Improvement of doors
* [ryvnf](https://github.com/ryvnf): Explosion mechanics
* MysticTempest: Bugfixes
* [bzoss](https://github.com/bzoss): Status effects, potions, brewing stand
* kay27 <kay27@bk.ru>: Experience system, bugfixes, optimizations
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03): End crystals, enchanting, burning mobs / players, animated chests, bugfixes
* kay27 <kay27@bk.ru>: Experience system, bugfixes, optimizations (Current maintainer)
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03): End crystals, enchanting, burning mobs / players, animated chests, bugfixes (Current maintainer)
* epCode: Better player animations, new logo
* 2mac: Fix bug with powered rail
* Lots of other people: TO BE WRITTEN (see mod directories for details)
@ -255,7 +260,7 @@ Various sources. See the respective mod directories for details.
* davedevils for starting MineClone, the original version of this game
* Wuzzy for starting and maintaining MineClone2 for several years
* celeron55 for creating Minetest
* Minetest's modding community for providing a huge selection of mods, some of which ended up in Mineclonia
* Minetest's modding community for providing a huge selection of mods, some of which ended up in MineClone 2
* Jordach for the jukebox music compilation from Big Freaking Dig
* The workaholics who spent way too much time writing for the Minecraft Wiki. It's an invaluable resource for creating this game
* Notch and Jeb for being the major forces behind Minecraft
@ -273,9 +278,10 @@ Copying is an act of love. Please copy and share! <3
Here's the detailed legalese for those who need it:
### License of source code
Mineclonia is an imitation of Minecraft.
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
is an imitation of Minecraft.
Mineclonia is free software: you can redistribute it and/or modify
MineClone 2 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
@ -289,15 +295,15 @@ details.
In the mods you might find in the read-me or license
text files a different license. This counts as dual-licensing.
You can choose which license applies to you: Either the
license of Mineclonia (GNU GPLv3) or the mod's license.
license of MineClone 2 (GNU GPLv3) or the mod's license.
Mineclonia is a continuation of the discontinued MineClone project by davedevils
and the MineClone2 project by Wuzzy.
MineClone 2 is a direct continuation of the discontinued MineClone
project by davedevils.
Mod credits:
See `README.txt` or `README.md` in each mod directory for information about other authors.
For mods that do not have such a file, the license is the source code license
of Mineclonia and the author is Wuzzy.
of MineClone 2 and the author is Wuzzy.
### License of media (textures and sounds)
No non-free licenses are used anywhere.

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@ -1 +1 @@
A survival sandbox game. Survive, gather, hunt, mine, build, explore, and do much more. Faithful clone of Minecraft 1.11. This is a work in progress! Expect bugs!
A survival sandbox game. Survive, gather, hunt, mine, build, explore, and do much more. Faithful clone of Minecraft 1.12. This is a work in progress! Expect bugs!

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@ -1,2 +1,2 @@
name = Mineclonia
name = MineClone 2
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.

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@ -1,29 +0,0 @@
#!/bin/sh
set -eu
SVG_FILE=${2%.png}.svg
# How crisp a Minetest menu icon appears is influenced by image height
# and width. Low resolutions lead to blurry edges, as Minetest scales
# menu icons up. High resolutions lead to jagged edges, as Minetest
# scales menu icons down. Height & width of 72 pixes seem to work.
#
# Though usually one would export directly to "${3}", Inkscape 1.0 had
# its command line options changed by people who apparently think that
# backwards compatibility is some kind of swear word: Whereas earlier
# Inkscape versions would export to a file called foo.png.tmp, newer
# behaviour is to ignore the user's wishes & write to foo.png.png
# unless one asks it to write to a filename with a .png extension,
# Inkscape 1.0 changes the filename extension to .png each time.
#
# As we do not know the extension of "${3}", we have to use the
# extension, then rename the resulting file to the proper name;
# only that way the export works with Inkscape 1.0 & earlier …
>&2 inkscape \
--file="${SVG_FILE}" \
--export-png="${3}".png \
--export-area-page \
--export-height 72 \
--export-width 72 \
mv "${3}".png "${3}"

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@ -32,4 +32,13 @@ mgvalleys_spflags = noaltitude_chill,noaltitude_dry,nohumid_rivers,vary_river_de
# MCL2-specific stuff
keepInventory = false
dedicated_server_step = 0.001
# Performance settings
# dedicated_server_step = 0.001
# abm_interval = 0.25
# max_objects_per_block = 4096
# max_packets_per_iteration = 10096
# Clientmodding to support official client
enable_client_modding = true
csm_restriction_flags = 0
enable_mod_channels = true

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@ -178,10 +178,6 @@ end
-- Add the groupcaps from a field in "_mcl_diggroups" to the groupcaps of a
-- tool.
local function add_groupcaps(toolname, groupcaps, groupcaps_def, efficiency)
if not groupcaps_def then
return
end
for g, capsdef in pairs(groupcaps_def) do
local mult = capsdef.speed or 1
local uses = capsdef.uses
@ -200,6 +196,7 @@ local function add_groupcaps(toolname, groupcaps, groupcaps_def, efficiency)
groupcaps[g .. "_dig"] = get_groupcap(g, level > 0, mult, efficiency, uses)
end
end
return groupcaps
end
-- Checks if the given node would drop its useful drop if dug by a given tool.
@ -207,10 +204,6 @@ end
function mcl_autogroup.can_harvest(nodename, toolname)
local ndef = minetest.registered_nodes[nodename]
if not ndef then
return false
end
if minetest.get_item_group(nodename, "dig_immediate") >= 2 then
return true
end

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@ -1,2 +1,3 @@
name = biomeinfo
author = Wuzzy
description = Simple API to get data about biomes.

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@ -1,3 +1,6 @@
local get_connected_players = minetest.get_connected_players
local clock = os.clock
controls = {}
controls.players = {}
@ -42,7 +45,7 @@ minetest.register_on_leaveplayer(function(player)
end)
minetest.register_globalstep(function(dtime)
for _, player in pairs(minetest.get_connected_players()) do
for _, player in pairs(get_connected_players()) do
local player_name = player:get_player_name()
local player_controls = player:get_player_control()
if controls.players[player_name] then
@ -53,15 +56,15 @@ minetest.register_globalstep(function(dtime)
for _, func in pairs(controls.registered_on_press) do
func(player, cname)
end
controls.players[player_name][cname] = {true, os.clock()}
controls.players[player_name][cname] = {true, clock()}
elseif cbool==true and controls.players[player_name][cname][1]==true then
for _, func in pairs(controls.registered_on_hold) do
func(player, cname, os.clock()-controls.players[player_name][cname][2])
func(player, cname, clock()-controls.players[player_name][cname][2])
end
--Release a key
elseif cbool==false and controls.players[player_name][cname][1]==true then
for _, func in pairs(controls.registered_on_release) do
func(player, cname, os.clock()-controls.players[player_name][cname][2])
func(player, cname, clock()-controls.players[player_name][cname][2])
end
controls.players[player_name][cname] = {false}
end

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@ -1 +1,4 @@
name=controls
name = controls
author = Arcelmi
description = Controls framework by Arcelmi

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@ -1 +1,4 @@
name = flowlib
author = Qwertymine3
description = Simple flow functions for use in Minetest mods by Qwertymine3

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@ -1,2 +1,3 @@
name = mcl_attached
author = Wuzzy
description = Adds additional ways for nodes to be attached.

View File

@ -1,8 +0,0 @@
# mcl_colors
Mod providing global table containing legacy minecraft colors to be used in mods.
## mcl_colors.*
Colors by upper name, in hex value.
## mcl_colors.background.*
Background colors by upper name, in hex value.

View File

@ -18,6 +18,16 @@ local CONTENT_FIRE = minetest.get_content_id("mcl_fire:fire")
local S = minetest.get_translator("mcl_explosions")
local hash_node_position = minetest.hash_node_position
local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_position_from_hash = minetest.get_position_from_hash
local get_node_drops = minetest.get_node_drops
local get_name_from_content_id = minetest.get_name_from_content_id
local get_voxel_manip = minetest.get_voxel_manip
local bulk_set_node = minetest.bulk_set_node
local check_for_falling = minetest.check_for_falling
local add_item = minetest.add_item
-- Saved sphere explosion shapes for various radiuses
local sphere_shapes = {}
@ -57,44 +67,46 @@ local function compute_sphere_rays(radius)
local rays = {}
local sphere = {}
local function add_ray(pos)
sphere[minetest.hash_node_position(pos)] = pos
end
for y = -radius, radius do
for z = -radius, radius do
for x = -radius, 0 do
local d = x * x + y * y + z * z
if d <= radius * radius then
add_ray(vector.new(x, y, z))
add_ray(vector.new(-x, y, z))
break
end
end
end
end
for x = -radius, radius do
for z = -radius, radius do
for y = -radius, 0 do
local d = x * x + y * y + z * z
if d <= radius * radius then
add_ray(vector.new(x, y, z))
add_ray(vector.new(x, -y, z))
break
end
end
end
end
for x = -radius, radius do
for i=1, 2 do
for y = -radius, radius do
for z = -radius, 0 do
local d = x * x + y * y + z * z
if d <= radius * radius then
add_ray(vector.new(x, y, z))
add_ray(vector.new(x, y, -z))
break
for z = -radius, radius do
for x = -radius, 0, 1 do
local d = x * x + y * y + z * z
if d <= radius * radius then
local pos = { x = x, y = y, z = z }
sphere[hash_node_position(pos)] = pos
break
end
end
end
end
end
for i=1,2 do
for x = -radius, radius do
for z = -radius, radius do
for y = -radius, 0, 1 do
local d = x * x + y * y + z * z
if d <= radius * radius then
local pos = { x = x, y = y, z = z }
sphere[hash_node_position(pos)] = pos
break
end
end
end
end
end
for i=1,2 do
for x = -radius, radius do
for y = -radius, radius do
for z = -radius, 0, 1 do
local d = x * x + y * y + z * z
if d <= radius * radius then
local pos = { x = x, y = y, z = z }
sphere[hash_node_position(pos)] = pos
break
end
end
end
end
@ -154,7 +166,7 @@ end
-- inlined to avoid function calls and unnecessary table creation. This was
-- measured to give a significant performance increase.
local function trace_explode(pos, strength, raydirs, radius, info, puncher)
local vm = minetest.get_voxel_manip()
local vm = get_voxel_manip()
local emin, emax = vm:read_from_map(vector.subtract(pos, radius),
vector.add(pos, radius))
@ -200,15 +212,12 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
npos_x - emin_x + 1
local cid = data[idx]
-- Set blast resistance to 0 for unknown nodes
local br = node_blastres[cid] or 0
local br = node_blastres[cid]
if br < INDESTRUCT_BLASTRES and br > max_blast_resistance then
br = max_blast_resistance
end
local hash = minetest.hash_node_position(npos)
local hash = hash_node_position(npos)
rpos_x = rpos_x + STEP_LENGTH * rdir_x
rpos_y = rpos_y + STEP_LENGTH * rdir_y
@ -231,7 +240,7 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
-- Entities in radius of explosion
local punch_radius = 2 * strength
local objs = minetest.get_objects_inside_radius(pos, punch_radius)
local objs = get_objects_inside_radius(pos, punch_radius)
-- Trace rays for entity damage
for _, obj in pairs(objs) do
@ -251,12 +260,12 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
if collisionbox then
-- Create rays from random points in the collision box
local x1 = collisionbox[1]
local y1 = collisionbox[2]
local z1 = collisionbox[3]
local x2 = collisionbox[4]
local y2 = collisionbox[5]
local z2 = collisionbox[6]
local x1 = collisionbox[1] * 2
local y1 = collisionbox[2] * 2
local z1 = collisionbox[3] * 2
local x2 = collisionbox[4] * 2
local y2 = collisionbox[5] * 2
local z2 = collisionbox[6] * 2
local x_len = math.abs(x2 - x1)
local y_len = math.abs(y2 - y1)
local z_len = math.abs(z2 - z1)
@ -336,13 +345,13 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
minetest.after(0.3, function(obj, damage, impact, punch_dir) -- 0.2 is minimum delay for closing old formspec and open died formspec -- TODO: REMOVE THIS IN THE FUTURE
if not obj then return end
obj:punch(obj, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
obj:add_player_velocity(vector.multiply(punch_dir, impact * 20))
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
end, obj, damage, impact, vector.new(punch_dir))
else
obj:punch(source, 10, { damage_groups = { full_punch_interval = 1, fleshy = damage, knockback = impact * 20.0 } }, punch_dir)
if obj:is_player() then
obj:add_player_velocity(vector.multiply(punch_dir, impact * 20))
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
elseif ent.tnt_knockback then
obj:add_velocity(vector.multiply(punch_dir, impact * 20))
end
@ -360,46 +369,46 @@ local function trace_explode(pos, strength, raydirs, radius, info, puncher)
local remove = true
if do_drop or on_blast ~= nil then
local npos = minetest.get_position_from_hash(hash)
local npos = get_position_from_hash(hash)
if on_blast ~= nil then
on_blast(npos, 1.0, do_drop)
remove = false
else
local name = minetest.get_name_from_content_id(data[idx])
local drop = minetest.get_node_drops(name, "")
local name = get_name_from_content_id(data[idx])
local drop = get_node_drops(name, "")
for _, item in ipairs(drop) do
if type(item) ~= "string" then
item = item:get_name() .. item:get_count()
end
minetest.add_item(npos, item)
add_item(npos, item)
end
end
end
if remove then
if mod_fire and fire and math.random(1, 3) == 1 then
table.insert(fires, minetest.get_position_from_hash(hash))
table.insert(fires, get_position_from_hash(hash))
else
table.insert(airs, minetest.get_position_from_hash(hash))
table.insert(airs, get_position_from_hash(hash))
end
end
end
-- We use bulk_set_node instead of LVM because we want to have on_destruct and
-- on_construct being called
if #airs > 0 then
minetest.bulk_set_node(airs, {name="air"})
bulk_set_node(airs, {name="air"})
end
if #fires > 0 then
minetest.bulk_set_node(fires, {name="mcl_fire:fire"})
bulk_set_node(fires, {name="mcl_fire:fire"})
end
-- Update falling nodes
for a=1, #airs do
local p = airs[a]
minetest.check_for_falling({x=p.x, y=p.y+1, z=p.z})
check_for_falling({x=p.x, y=p.y+1, z=p.z})
end
for f=1, #fires do
local p = fires[f]
minetest.check_for_falling({x=p.x, y=p.y+1, z=p.z})
check_for_falling({x=p.x, y=p.y+1, z=p.z})
end
-- Log explosion

View File

@ -1,4 +1,5 @@
name = mcl_explosions
author = ryvnf
description = A common API to create explosions.
depends = mcl_particles
optional_depends = mcl_fire

View File

@ -33,25 +33,26 @@ mcl_vars.MAP_BLOCKSIZE = math.max(1, core.MAP_BLOCKSIZE or 16)
mcl_vars.mapgen_limit = math.max(1, tonumber(minetest.get_mapgen_setting("mapgen_limit")) or 31000)
mcl_vars.MAX_MAP_GENERATION_LIMIT = math.max(1, core.MAX_MAP_GENERATION_LIMIT or 31000)
local central_chunk_offset = -math.floor(mcl_vars.chunksize / 2)
local chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
mcl_vars.central_chunk_offset_in_nodes = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
mcl_vars.chunk_size_in_nodes = mcl_vars.chunksize * mcl_vars.MAP_BLOCKSIZE
local central_chunk_min_pos = central_chunk_offset * mcl_vars.MAP_BLOCKSIZE
local central_chunk_max_pos = central_chunk_min_pos + chunk_size_in_nodes - 1
local central_chunk_max_pos = central_chunk_min_pos + mcl_vars.chunk_size_in_nodes - 1
local ccfmin = central_chunk_min_pos - mcl_vars.MAP_BLOCKSIZE -- Fullminp/fullmaxp of central chunk, in nodes
local ccfmax = central_chunk_max_pos + mcl_vars.MAP_BLOCKSIZE
local mapgen_limit_b = math.floor(math.min(mcl_vars.mapgen_limit, mcl_vars.MAX_MAP_GENERATION_LIMIT) / mcl_vars.MAP_BLOCKSIZE)
local mapgen_limit_min = -mapgen_limit_b * mcl_vars.MAP_BLOCKSIZE
local mapgen_limit_max = (mapgen_limit_b + 1) * mcl_vars.MAP_BLOCKSIZE - 1
local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * chunk_size_in_nodes
mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * chunk_size_in_nodes
local numcmin = math.max(math.floor((ccfmin - mapgen_limit_min) / mcl_vars.chunk_size_in_nodes), 0) -- Number of complete chunks from central chunk
local numcmax = math.max(math.floor((mapgen_limit_max - ccfmax) / mcl_vars.chunk_size_in_nodes), 0) -- fullminp/fullmaxp to effective mapgen limits.
mcl_vars.mapgen_edge_min = central_chunk_min_pos - numcmin * mcl_vars.chunk_size_in_nodes
mcl_vars.mapgen_edge_max = central_chunk_max_pos + numcmax * mcl_vars.chunk_size_in_nodes
local function coordinate_to_block(x)
return math.floor(x / mcl_vars.MAP_BLOCKSIZE)
end
local function coordinate_to_chunk(x)
return math.floor((coordinate_to_block(x) + central_chunk_offset) / mcl_vars.chunksize)
return math.floor((coordinate_to_block(x) - central_chunk_offset) / mcl_vars.chunksize)
end
function mcl_vars.pos_to_block(pos)
@ -70,7 +71,7 @@ function mcl_vars.pos_to_chunk(pos)
}
end
local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / chunk_size_in_nodes)
local k_positive = math.ceil(mcl_vars.MAX_MAP_GENERATION_LIMIT / mcl_vars.chunk_size_in_nodes)
local k_positive_z = k_positive * 2
local k_positive_y = k_positive_z * k_positive_z

View File

@ -1,2 +1,3 @@
name = mcl_init
author = Wuzzy
description = Initialization mod of MineClone 2. Defines some common shared variables and sets up initial default settings which have to be set at the beginning.

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@ -1,2 +1,3 @@
name = mcl_loot
author = Wuzzy
description = API for filling a chest with random treasures.

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@ -1,2 +1,3 @@
name = mcl_particles
author = Wuzzy
description = Contains particle images of MineClone 2. No code.

View File

@ -1,2 +1,3 @@
name = mcl_sounds
author = Wuzzy
description = This mod contains the core sounds of MineClone 2 as well as helper function for mods to access them.

View File

@ -405,3 +405,16 @@ function mcl_util.get_object_center(obj)
pos.y = pos.y + (ymax - ymin) / 2.0
return pos
end
function mcl_util.get_color(colorstr)
local mc_color = mcl_colors[colorstr:upper()]
if mc_color then
colorstr = mc_color
elseif #colorstr ~= 7 or colorstr:sub(1, 1) ~= "#"then
return
end
local hex = tonumber(colorstr:sub(2, 7), 16)
if hex then
return colorstr, hex
end
end

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@ -1,3 +1,4 @@
name = mcl_util
author = Wuzzy
description = Helper functions for MineClone 2.
depends = mcl_init

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@ -6,7 +6,7 @@ mcl_worlds = {}
function mcl_worlds.is_in_void(pos)
local void =
not ((pos.y < mcl_vars.mg_overworld_max and pos.y > mcl_vars.mg_overworld_min) or
(pos.y < mcl_vars.mg_nether_max and pos.y > mcl_vars.mg_nether_min) or
(pos.y < mcl_vars.mg_nether_max+128 and pos.y > mcl_vars.mg_nether_min) or
(pos.y < mcl_vars.mg_end_max and pos.y > mcl_vars.mg_end_min))
local void_deadly = false
@ -15,11 +15,11 @@ function mcl_worlds.is_in_void(pos)
-- Overworld → Void → End → Void → Nether → Void
if pos.y < mcl_vars.mg_overworld_min and pos.y > mcl_vars.mg_end_max then
void_deadly = pos.y < mcl_vars.mg_overworld_min - deadly_tolerance
elseif pos.y < mcl_vars.mg_end_min and pos.y > mcl_vars.mg_nether_max then
elseif pos.y < mcl_vars.mg_end_min and pos.y > mcl_vars.mg_nether_max+128 then
-- The void between End and Nether. Like usual, but here, the void
-- *above* the Nether also has a small tolerance area, so player
-- can fly above the Nether without getting hurt instantly.
void_deadly = (pos.y < mcl_vars.mg_end_min - deadly_tolerance) and (pos.y > mcl_vars.mg_nether_max + deadly_tolerance)
void_deadly = (pos.y < mcl_vars.mg_end_min - deadly_tolerance) and (pos.y > mcl_vars.mg_nether_max+128 + deadly_tolerance)
elseif pos.y < mcl_vars.mg_nether_min then
void_deadly = pos.y < mcl_vars.mg_nether_min - deadly_tolerance
end
@ -35,7 +35,7 @@ end
function mcl_worlds.y_to_layer(y)
if y >= mcl_vars.mg_overworld_min then
return y - mcl_vars.mg_overworld_min, "overworld"
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max then
elseif y >= mcl_vars.mg_nether_min and y <= mcl_vars.mg_nether_max+128 then
return y - mcl_vars.mg_nether_min, "nether"
elseif y >= mcl_vars.mg_end_min and y <= mcl_vars.mg_end_max then
return y - mcl_vars.mg_end_min, "end"
@ -73,7 +73,7 @@ end
-- Takes a position and returns true if this position can have Nether dust
function mcl_worlds.has_dust(pos)
-- Weather in the Overworld and the high part of the void below
return pos.y <= mcl_vars.mg_nether_max + 64 and pos.y >= mcl_vars.mg_nether_min - 64
return pos.y <= mcl_vars.mg_nether_max + 138 and pos.y >= mcl_vars.mg_nether_min - 10
end
-- Takes a position (pos) and returns true if compasses are working here

View File

@ -1,3 +1,5 @@
name = mcl_worlds
author = Wuzzy
description = Utility functions for worlds and the “dimensions”.
depends = mcl_init

View File

@ -1,4 +1,10 @@
-- register extra flavours of a base nodedef
local get_connected_players = minetest.get_connected_players
local get_node = minetest.get_node
local vector_add = vector.add
local ceil = math.ceil
walkover = {}
walkover.registered_globals = {}
@ -6,25 +12,38 @@ function walkover.register_global(func)
table.insert(walkover.registered_globals, func)
end
local on_walk = {}
local registered_globals = {}
minetest.register_on_mods_loaded(function()
for name,def in pairs(minetest.registered_nodes) do
if def.on_walk_over then
on_walk[name] = def.on_walk_over
end
end
for _,func in ipairs(walkover.registered_globals) do --cache registered globals
table.insert(registered_globals, func)
end
end)
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime;
if timer >= 0.3 then
for _,player in pairs(minetest.get_connected_players()) do
for _,player in pairs(get_connected_players()) do
local pp = player:get_pos()
pp.y = math.ceil(pp.y)
local loc = vector.add(pp, {x=0,y=-1,z=0})
pp.y = ceil(pp.y)
local loc = vector_add(pp, {x=0,y=-1,z=0})
if loc ~= nil then
local nodeiamon = minetest.get_node(loc)
local nodeiamon = get_node(loc)
if nodeiamon ~= nil then
local def = minetest.registered_nodes[nodeiamon.name]
if def ~= nil and def.on_walk_over ~= nil then
def.on_walk_over(loc, nodeiamon, player)
if on_walk[nodeiamon.name] then
on_walk[nodeiamon.name](loc, nodeiamon, player)
end
for _, func in ipairs(walkover.registered_globals) do
func(loc, nodeiamon, player)
for i = 1, #registered_globals do
registered_globals[i](loc, nodeiamon, player)
end
end
end

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@ -0,0 +1,4 @@
name = walkover
author = lordfingle
description = Some mode developers have shown an interest in having an `on_walk_over` event. This is useful for pressure-plates and the like.

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@ -1,2 +1,4 @@
name = drippingwater
author = kddekadenz
description = Drops are generated rarely under solid nodes
depends = mcl_core

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@ -20,4 +20,4 @@ Authors include:
* Various Minetest / Minetest Game developers and contributors (2012-2016)
* maikerumine (2017)
* Wuzzy (2017)
* Fleckenstein (2020-2021)

View File

@ -163,6 +163,8 @@ function boat.get_staticdata(self)
end
function boat.on_death(self, killer)
mcl_burning.extinguish(self.object)
if killer and killer:is_player() and minetest.is_creative_enabled(killer:get_player_name()) then
local inv = killer:get_inventory()
if not inv:contains_item("main", self._itemstring) then
@ -188,6 +190,8 @@ function boat.on_punch(self, puncher, time_from_last_punch, tool_capabilities, d
end
function boat.on_step(self, dtime, moveresult)
mcl_burning.tick(self.object, dtime)
self._v = get_v(self.object:get_velocity()) * get_sign(self._v)
local v_factor = 1
local v_slowdown = 0.02
@ -223,7 +227,7 @@ function boat.on_step(self, dtime, moveresult)
self._regen_timer = regen_timer
if moveresult and moveresult.collides then
for _, collision in ipairs(moveresult.collisions) do
for _, collision in pairs(moveresult.collisions) do
local pos = collision.node_pos
if collision.type == "node" and minetest.get_item_group(minetest.get_node(pos).name, "dig_by_boat") > 0 then
minetest.dig_node(pos)
@ -243,7 +247,7 @@ function boat.on_step(self, dtime, moveresult)
else
local ctrl = self._passenger:get_player_control()
if ctrl and ctrl.sneak then
detach_object(self._passenger, true)
detach_player(self._passenger, true)
self._passenger = nil
end
end
@ -305,7 +309,7 @@ function boat.on_step(self, dtime, moveresult)
self._animation = 0
end
for _, obj in ipairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1.3)) do
for _, obj in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1.3)) do
local entity = obj:get_luaentity()
if entity and entity._cmi_is_mob then
attach_object(self, obj)

View File

@ -1,4 +1,7 @@
name = mcl_boats
author = PilzAdam
description = Adds drivable boats.
depends = mcl_player
optional_depends = mcl_core, doc_identifier

View File

@ -34,7 +34,7 @@ function mcl_burning.is_burning(obj)
end
function mcl_burning.is_affected_by_rain(obj)
return mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos())
return mcl_weather and mcl_weather.get_weather() == "rain" and mcl_weather.is_outdoor(obj:get_pos())
end
function mcl_burning.get_collisionbox(obj, smaller)
@ -117,6 +117,10 @@ function mcl_burning.damage(obj)
end
function mcl_burning.set_on_fire(obj, burn_time, reason)
if obj:get_hp() < 0 then
return
end
local luaentity = obj:get_luaentity()
if luaentity and luaentity.fire_resistant then
return
@ -145,7 +149,7 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
end
if old_burn_time <= burn_time then
local sound_id = mcl_burning.get(obj, "int", "sound_id")
--[[local sound_id = mcl_burning.get(obj, "int", "sound_id")
if sound_id == 0 then
sound_id = minetest.sound_play("fire_fire", {
object = obj,
@ -153,17 +157,7 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
max_hear_distance = 16,
loop = true,
}) + 1
end
local already_burning = mcl_burning.is_burning(obj)
mcl_burning.set(obj, "float", "burn_time", burn_time)
mcl_burning.set(obj, "string", "reason", reason)
if already_burning then
return
end
end]]--
local hud_id
if obj:is_player() then
@ -173,14 +167,15 @@ function mcl_burning.set_on_fire(obj, burn_time, reason)
hud_elem_type = "image",
position = {x = 0.5, y = 0.5},
scale = {x = -100, y = -100},
text = "fire_basic_flame.png",
text = "mcl_burning_hud_flame_animated.png",
z_index = 1000,
}) + 1
end
end
mcl_burning.set(obj, "float", "burn_time", burn_time)
mcl_burning.set(obj, "string", "reason", reason)
mcl_burning.set(obj, "int", "hud_id", hud_id)
mcl_burning.set(obj, "int", "sound_id", sound_id)
--mcl_burning.set(obj, "int", "sound_id", sound_id)
local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
local minp, maxp = mcl_burning.get_collisionbox(obj)
@ -203,8 +198,8 @@ end
function mcl_burning.extinguish(obj)
if mcl_burning.is_burning(obj) then
local sound_id = mcl_burning.get(obj, "int", "sound_id") - 1
minetest.sound_stop(sound_id)
--local sound_id = mcl_burning.get(obj, "int", "sound_id") - 1
--minetest.sound_stop(sound_id)
if obj:is_player() then
local hud_id = mcl_burning.get(obj, "int", "hud_id") - 1
@ -215,7 +210,7 @@ function mcl_burning.extinguish(obj)
mcl_burning.set(obj, "float", "burn_time")
mcl_burning.set(obj, "float", "damage_timer")
mcl_burning.set(obj, "int", "hud_id")
mcl_burning.set(obj, "int", "sound_id")
--mcl_burning.set(obj, "int", "sound_id")
end
end
@ -276,7 +271,7 @@ function mcl_burning.fire_entity_step(self, dtime)
if not parent or not mcl_burning.is_burning(parent) then
do_remove = true
else
for _, other in ipairs(minetest.get_objects_inside_radius(obj:get_pos(), 0)) do
for _, other in pairs(minetest.get_objects_inside_radius(obj:get_pos(), 0)) do
local luaentity = obj:get_luaentity()
if luaentity and luaentity.name == "mcl_burning:fire" and not luaentity.doing_step and not luaentity.removed then
do_remove = true
@ -294,7 +289,7 @@ function mcl_burning.fire_entity_step(self, dtime)
end
local animation_timer = self.animation_timer + dtime
if animation_timer >= ( 1 / mcl_burning.animation_fps ) then
if animation_timer >= 0.015 then
animation_timer = 0
local animation_frame = self.animation_frame + 1
if animation_frame > mcl_burning.animation_frames - 1 then
@ -305,48 +300,3 @@ function mcl_burning.fire_entity_step(self, dtime)
end
self.animation_timer = animation_timer
end
minetest.register_chatcommand("burn", {
params = S("<playername> <duration> <reason>"),
description = S("Sets a player on fire for the given amount of seconds with the given reason."),
privs = { debug = true },
func = function(name, params)
local playername, duration, reason = params:match("^(.+) (.+) (.+)$")
if not (playername and duration and reason) then
return false, S("Error: Parameter missing.")
end
local player = minetest.get_player_by_name(playername)
if not player then
return false, S(
"Error: Player “@1” not found.",
playername
)
end
local duration_number = tonumber(duration)
-- Lua numbers are truthy
-- NaN is not equal to NaN
if not duration_number or (duration_number ~= duration_number) then
return false, S(
"Error: Duration “@1” is not a number.",
duration
)
end
if duration_number < 0 then
return false, S(
"Error: Duration “@1” is negative.",
duration
)
end
mcl_burning.set_on_fire(
player,
duration_number,
reason
)
return true, S(
"Set @1 on fire for @2s for the following reason: @3",
playername,
duration,
reason
)
end,
})

View File

@ -2,8 +2,7 @@ local S = minetest.get_translator("mcl_burning")
local modpath = minetest.get_modpath("mcl_burning")
mcl_burning = {
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8,
animation_fps = tonumber(minetest.settings:get("fire_animation_fps")) or 30
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
}
dofile(modpath .. "/api.lua")
@ -23,7 +22,7 @@ minetest.register_entity("mcl_burning:fire", {
})
minetest.register_globalstep(function(dtime)
for _, player in ipairs(minetest.get_connected_players()) do
for _, player in pairs(minetest.get_connected_players()) do
mcl_burning.tick(player, dtime)
end
end)

View File

@ -1,2 +1,3 @@
name = mcl_falling_nodes
author = Wuzzy
description = Falling node entities, Minecraft-style

View File

@ -1,4 +1,3 @@
local S = minetest.get_translator("mcl_item_entity")
--basic settings
local item_drop_settings = {} --settings table
item_drop_settings.age = 1.0 --how old a dropped item (_insta_collect==false) has to be before collecting
@ -55,14 +54,14 @@ local disable_physics = function(object, luaentity, ignore_check, reset_movement
end
minetest.register_globalstep(function(dtime)
for _,player in ipairs(minetest.get_connected_players()) do
for _,player in pairs(minetest.get_connected_players()) do
if player:get_hp() > 0 or not minetest.settings:get_bool("enable_damage") then
local pos = player:get_pos()
local inv = player:get_inventory()
local checkpos = {x=pos.x,y=pos.y + item_drop_settings.player_collect_height,z=pos.z}
--magnet and collection
for _,object in ipairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
for _,object in pairs(minetest.get_objects_inside_radius(checkpos, item_drop_settings.xp_radius_magnet)) do
if not object:is_player() and vector.distance(checkpos, object:get_pos()) < item_drop_settings.radius_magnet and object:get_luaentity() and object:get_luaentity().name == "__builtin:item" and object:get_luaentity()._magnet_timer and (object:get_luaentity()._insta_collect or (object:get_luaentity().age > item_drop_settings.age)) then
object:get_luaentity()._magnet_timer = object:get_luaentity()._magnet_timer + dtime
local collected = false
@ -449,7 +448,7 @@ minetest.register_entity(":__builtin:item", {
end,
get_staticdata = function(self)
local data = minetest.serialize({
return minetest.serialize({
itemstring = self.itemstring,
always_collect = self.always_collect,
age = self.age,
@ -457,39 +456,6 @@ minetest.register_entity(":__builtin:item", {
_flowing = self._flowing,
_removed = self._removed,
})
-- sfan5 guessed that the biggest serializable item
-- entity would have a size of 65530 bytes. This has
-- been experimentally verified to be still too large.
--
-- anon5 has calculated that the biggest serializable
-- item entity has a size of exactly 65487 bytes:
--
-- 1. serializeString16 can handle max. 65535 bytes.
-- 2. The following engine metadata is always saved:
-- • 1 byte (version)
-- • 2 byte (length prefix)
-- • 14 byte “__builtin:item”
-- • 4 byte (length prefix)
-- • 2 byte (health)
-- • 3 × 4 byte = 12 byte (position)
-- • 4 byte (yaw)
-- • 1 byte (version 2)
-- • 2 × 4 byte = 8 byte (pitch and roll)
-- 3. This leaves 65487 bytes for the serialization.
if #data > 65487 then -- would crash the engine
local stack = ItemStack(self.itemstring)
stack:get_meta():from_table(nil)
self.itemstring = stack:to_string()
minetest.log(
"warning",
"Overlong item entity metadata removed: “" ..
self.itemstring ..
"” had serialized length of " ..
#data
)
return self:get_staticdata()
end
return data
end,
on_activate = function(self, staticdata, dtime_s)
@ -762,7 +728,7 @@ minetest.register_entity(":__builtin:item", {
if self.physical_state then
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
-- Merge with close entities of the same item
for _, object in ipairs(minetest.get_objects_inside_radius(p, 0.8)) do
for _, object in pairs(minetest.get_objects_inside_radius(p, 0.8)) do
local obj = object:get_luaentity()
if obj and obj.name == "__builtin:item"
and obj.physical_state == false then
@ -782,29 +748,3 @@ minetest.register_entity(":__builtin:item", {
-- Note: on_punch intentionally left out. The player should *not* be able to collect items by punching
})
-- The “getwrittenbook” command was added as a debug aid. It can help
-- reproducing situations in which items with lots of metadata trigger
-- issues like heavy lag or server crashes. Do not remove this command
-- unless another easy way of getting items with overlong meta exists!
--
-- “/getwrittenbook 65323” creates an item that creates the largest
-- possible serializable written book item entity when dropped.
--
-- “/getwrittenbook 65324” creates an item that creates the smallest
-- possible non-serializable written book item entity when dropped.
minetest.register_chatcommand("getwrittenbook", {
params = S("<Count>"),
description = S("Get a written book with a configurable amount of characters."),
privs = {debug=true},
func = function(name, param)
local count = tonumber(param)
local itemstack = ItemStack("mcl_books:written_book")
local meta = itemstack:get_meta()
meta:set_string("description", "")
meta:set_string("text", string.rep("x", count))
local player = minetest.get_player_by_name(name)
local inv = player:get_inventory()
inv:add_item("main", itemstack)
end
})

View File

@ -1,3 +1,4 @@
name = mcl_item_entity
author = PilzAdam
description = Dropped items will be attracted to the player like a magnet.
depends = flowlib, mcl_enchanting

View File

@ -662,6 +662,8 @@ register_minecart(
"mcl_minecarts_minecart_chest.png",
{"mcl_minecarts:minecart", "mcl_chests:chest"},
nil, nil, false)
mcl_wip.register_wip_item("mcl_minecarts:chest_minecart")
-- Minecart with Furnace
register_minecart(
@ -717,6 +719,8 @@ register_minecart(
end, nil, false
)
mcl_wip.register_wip_item("mcl_minecarts:furnace_minecart")
-- Minecart with Command Block
register_minecart(
"mcl_minecarts:command_block_minecart",
@ -738,6 +742,8 @@ register_minecart(
nil, nil, false
)
mcl_wip.register_wip_item("mcl_minecarts:command_block_minecart")
-- Minecart with Hopper
register_minecart(
"mcl_minecarts:hopper_minecart",
@ -756,6 +762,8 @@ register_minecart(
nil, nil, false
)
mcl_wip.register_wip_item("mcl_minecarts:hopper_minecart")
-- Minecart with TNT
register_minecart(
"mcl_minecarts:tnt_minecart",

View File

@ -1,4 +1,6 @@
name = mcl_minecarts
author = Krock
description = Minecarts are vehicles to move players quickly on rails.
depends = mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons
depends = mcl_explosions, mcl_core, mcl_sounds, mcl_player, mcl_achievements, mcl_chests, mcl_furnaces, mesecons_commandblock, mcl_hoppers, mcl_tnt, mesecons, mcl_wip
optional_depends = doc_identifier

View File

@ -14,8 +14,6 @@ local DEFAULT_FALL_SPEED = -10
local FLOP_HEIGHT = 5.0
local FLOP_HOR_SPEED = 1.5
local LIGHT_SUN = minetest.LIGHT_MAX + 1
local MOB_CAP = {}
MOB_CAP.hostile = 70
MOB_CAP.passive = 10
@ -228,7 +226,7 @@ local collision = function(self)
local z = 0
local width = -self.collisionbox[1] + self.collisionbox[4] + 0.5
for _,object in ipairs(minetest.get_objects_inside_radius(pos, width)) do
for _,object in pairs(minetest.get_objects_inside_radius(pos, width)) do
if object:is_player()
or (object:get_luaentity()._cmi_is_mob == true and object ~= self.object) then
@ -753,10 +751,10 @@ local check_for_death = function(self, cause, cmi_cause)
-- play damage sound if health was reduced and make mob flash red.
if damaged then
add_texture_mod(self, "^[colorize:#FF000040")
add_texture_mod(self, "^[colorize:red:130")
minetest.after(.2, function(self)
if self and self.object then
remove_texture_mod(self, "^[colorize:#FF000040")
remove_texture_mod(self, "^[colorize:red:130")
end
end, self)
mob_sound(self, "damage")
@ -1049,8 +1047,13 @@ local do_env_damage = function(self)
end
end
-- Use get_node_light for Minetest version 5.3 where get_natural_light
-- does not exist yet.
local get_light = minetest.get_natural_light or minetest.get_node_light
local sunlight = get_light(pos, self.time_of_day)
-- bright light harms mob
if self.light_damage ~= 0 and (minetest.get_node_light(pos) or 0) > 12 then
if self.light_damage ~= 0 and (sunlight or 0) > 12 then
if deal_light_damage(self, pos, self.light_damage) then
return true
end
@ -1059,7 +1062,7 @@ local do_env_damage = function(self)
if mod_worlds then
_, dim = mcl_worlds.y_to_layer(pos.y)
end
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (minetest.get_node_light(pos) or 0) == LIGHT_SUN and dim == "overworld" then
if (self.sunlight_damage ~= 0 or self.ignited_by_sunlight) and (sunlight or 0) >= minetest.LIGHT_MAX and dim == "overworld" then
if self.ignited_by_sunlight then
mcl_burning.set_on_fire(self.object, 10)
else
@ -2823,7 +2826,7 @@ local falling = function(self, pos)
end
if mcl_portals ~= nil then
if mcl_portals.nether_portal_cooloff[self.object] then
if mcl_portals.nether_portal_cooloff(self.object) then
return false -- mob has teleported through Nether portal - it's 99% not falling
end
end
@ -4578,9 +4581,9 @@ local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 1 then return end
for _, player in ipairs(minetest.get_connected_players()) do
for _, player in pairs(minetest.get_connected_players()) do
local pos = player:get_pos()
for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 47)) do
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 47)) do
local lua = obj:get_luaentity()
if lua and lua._cmi_is_mob then
lua.lifetimer = math.max(20, lua.lifetimer)

View File

@ -1,4 +1,5 @@
name = mcl_mobs
author = PilzAdam
description = Adds a mob API for mods to add animals or monsters, etc.
depends = mcl_particles
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, invisibility, lucky_block, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience
description = Adds a mob API for mods to add animals or monsters, etc.

View File

@ -154,7 +154,7 @@ function mobs.attach(entity, player)
minetest.after(0.2, function(name)
local player = minetest.get_player_by_name(name)
if player then
mcl_player.player_set_animation(player, "sit" , 30)
mcl_player.player_set_animation(player, "sit_mount" , 30)
end
end, player:get_player_name())

View File

@ -191,6 +191,14 @@ minetest.register_craftitem("mcl_paintings:painting", {
if pointed_thing.type ~= "node" then
return itemstack
end
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
local dir = vector.subtract(pointed_thing.above, pointed_thing.under)
dir = vector.normalize(dir)
if dir.y ~= 0 then
@ -293,6 +301,8 @@ minetest.register_craftitem("mcl_paintings:painting", {
end,
})
mcl_wip.register_wip_item("mcl_paintings:painting")
minetest.register_craft({
output = "mcl_paintings:painting",
recipe = {

View File

@ -1 +1,5 @@
name = mcl_paintings
author = Wuzzy
description = The paintings mod for MCL2
depends = mcl_wip

View File

@ -122,7 +122,7 @@ local arrows = {
}
local throwing_shoot_arrow = function(itemstack, player)
for _,arrow in ipairs(arrows) do
for _,arrow in pairs(arrows) do
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
if not minetest.is_creative_enabled(player:get_player_name()) then
player:get_inventory():remove_item("main", arrow[1])

View File

@ -105,3 +105,5 @@ mobs:register_arrow("mobs_mc:dragon_fireball", {
})
mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true)
mcl_wip.register_wip_item("mobs_mc:enderdragon")

View File

@ -451,6 +451,6 @@ mobs:spawn_specific("mobs_mc:donkey", mobs_mc.spawn.grassland_savanna, {"air"},
-- spawn eggs
mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0)
mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "mobs_mc_spawn_icon_horse_skeleton.png", 0)
mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "mobs_mc_spawn_icon_horse_zombie.png", 0)
--mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "mobs_mc_spawn_icon_horse_zombie.png", 0)
mobs:register_egg("mobs_mc:donkey", S("Donkey"), "mobs_mc_spawn_icon_donkey.png", 0)
mobs:register_egg("mobs_mc:mule", S("Mule"), "mobs_mc_spawn_icon_mule.png", 0)

View File

@ -28,7 +28,6 @@ Pig=Schwein
Polar Bear=Eisbär
Rabbit=Kaninchen
Killer Bunny=Killerkaninchen
The Killer Bunny=Das Killerkaninchen
Sheep=Schaf
Shulker=Shulker
Silverfish=Silberfischchen

View File

@ -28,7 +28,6 @@ Pig=Cerdo
Polar Bear=Oso polar
Rabbit=Conejo
Killer Bunny=Conejo asesino
The Killer Bunny=El Conejo asesino
Sheep=Oveja
Shulker=Shulker
Silverfish=Lepisma

View File

@ -28,7 +28,6 @@ Pig=Cochon
Polar Bear=Ours blanc
Rabbit=Lapin
Killer Bunny=Lapin tueur
The Killer Bunny=Le Lapin tueur
Sheep=Mouton
Shulker=Shulker
Silverfish=Poisson d'argent

View File

@ -28,7 +28,6 @@ Pig=Свинья
Polar Bear=Полярный медведь
Rabbit=Кролик
Killer Bunny=Кролик-убийца
The Killer Bunny=Кролик-убийца
Sheep=Овца
Shulker=Шалкер
Silverfish=Чешуйница

View File

@ -1,4 +1,6 @@
name = mobs_mc
author = maikerumine
description = Adds Minecraft-like monsters and animals.
depends = mcl_init, mcl_particles, mcl_mobs
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, mobs_mc_gameconfig, doc_items

View File

@ -99,7 +99,7 @@ killer_bunny.on_rightclick = nil
killer_bunny.run_velocity = 6
killer_bunny.do_custom = function(self)
if not self._killer_bunny_nametag_set then
self.nametag = S("The Killer Bunny")
self.nametag = "The Killer Bunny"
self._killer_bunny_nametag_set = true
end
end

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@ -960,7 +960,7 @@ mobs:register_mob("mobs_mc:villager", {
"mobs_mc_villager_smith.png", --hat
},
},
visual_size = {x=3, y=3},
visual_size = {x=2.75, y=2.75},
makes_footstep_sound = true,
walk_velocity = 1.2,
run_velocity = 2.4,

View File

@ -28,7 +28,7 @@ mobs:register_mob("mobs_mc:evoker", {
"blank.png", --no hat
-- TODO: Attack glow
} },
visual_size = {x=3, y=3},
visual_size = {x=2.75, y=2.75},
makes_footstep_sound = true,
damage = 6,
walk_velocity = 0.2,

View File

@ -36,7 +36,7 @@ mobs:register_mob("mobs_mc:illusioner", {
-- TODO: more sounds
distance = 16,
},
visual_size = {x=3, y=3},
visual_size = {x=2.75, y=2.75},
walk_velocity = 0.6,
run_velocity = 2,
jump = true,

View File

@ -30,7 +30,7 @@ mobs:register_mob("mobs_mc:vindicator", {
-- TODO: Glow when attacking (mobs_mc_vindicator.png)
},
},
visual_size = {x=3, y=3},
visual_size = {x=2.75, y=2.75},
makes_footstep_sound = true,
damage = 13,
reach = 2,

View File

@ -45,7 +45,7 @@ mobs:register_mob("mobs_mc:villager_zombie", {
{"mobs_mc_zombie_smith.png"},
{"mobs_mc_zombie_villager.png"}
},
visual_size = {x=3, y=3},
visual_size = {x=2.75, y=2.75},
makes_footstep_sound = true,
damage = 3,
reach = 2,

View File

@ -25,7 +25,7 @@ mobs:register_mob("mobs_mc:witch", {
textures = {
{"mobs_mc_witch.png"},
},
visual_size = {x=3, y=3},
visual_size = {x=2.75, y=2.75},
makes_footstep_sound = true,
damage = 2,
reach = 2,
@ -104,3 +104,5 @@ mobs:register_arrow("mobs_mc:potion_arrow", {
-- spawn eggs
mobs:register_egg("mobs_mc:witch", S("Witch"), "mobs_mc_spawn_icon_witch.png", 0, true)
mcl_wip.register_wip_item("mobs_mc:witch")

View File

@ -106,3 +106,5 @@ mobs:register_arrow("mobs_mc:wither_skull", {
--Spawn egg
mobs:register_egg("mobs_mc:wither", S("Wither"), "mobs_mc_spawn_icon_wither.png", 0, true)
mcl_wip.register_wip_item("mobs_mc:wither")

View File

@ -1,2 +1,4 @@
name = mobs_mc_gameconfig
author = Wuzzy
description = mobs_mc game configuration for MCL2
depends = mcl_init, mcl_core

View File

@ -11,6 +11,18 @@ of the license, or (at your option) any later version.
local S = minetest.get_translator("lightning")
local has_mcl_death_msg = minetest.get_modpath("mcl_death_messages")
local get_connected_players = minetest.get_connected_players
local line_of_sight = minetest.line_of_sight
local get_node = minetest.get_node
local set_node = minetest.set_node
local sound_play = minetest.sound_play
local add_particlespawner = minetest.add_particlespawner
local after = minetest.after
local add_entity = minetest.add_entity
local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_item_group = minetest.get_item_group
lightning = {}
lightning.interval_low = 17
@ -45,7 +57,7 @@ minetest.register_globalstep(revertsky)
-- select a random strike point, midpoint
local function choose_pos(pos)
if not pos then
local playerlist = minetest.get_connected_players()
local playerlist = get_connected_players()
local playercount = table.getn(playerlist)
-- nobody on
@ -67,14 +79,14 @@ local function choose_pos(pos)
pos.z = math.floor(pos.z - (lightning.range_h / 2) + rng:next(1, lightning.range_h))
end
local b, pos2 = minetest.line_of_sight(pos, {x = pos.x, y = pos.y - lightning.range_v, z = pos.z}, 1)
local b, pos2 = line_of_sight(pos, {x = pos.x, y = pos.y - lightning.range_v, z = pos.z}, 1)
-- nothing but air found
if b then
return nil, nil
end
local n = minetest.get_node({x = pos2.x, y = pos2.y - 1/2, z = pos2.z})
local n = get_node({x = pos2.x, y = pos2.y - 1/2, z = pos2.z})
if n.name == "air" or n.name == "ignore" then
return nil, nil
end
@ -87,7 +99,7 @@ end
-- * returns: bool - success if a strike happened
lightning.strike = function(pos)
if lightning.auto then
minetest.after(rng:next(lightning.interval_low, lightning.interval_high), lightning.strike)
after(rng:next(lightning.interval_low, lightning.interval_high), lightning.strike)
end
local pos2
@ -97,7 +109,7 @@ lightning.strike = function(pos)
return false
end
minetest.add_particlespawner({
add_particlespawner({
amount = 1,
time = 0.2,
-- make it hit the top of a block exactly with the bottom
@ -120,16 +132,16 @@ lightning.strike = function(pos)
glow = minetest.LIGHT_MAX,
})
minetest.sound_play({ name = "lightning_thunder", gain = 10 }, { pos = pos, max_hear_distance = 500 }, true)
sound_play({ name = "lightning_thunder", gain = 10 }, { pos = pos, max_hear_distance = 500 }, true)
-- damage nearby objects, transform mobs
local objs = minetest.get_objects_inside_radius(pos2, 3.5)
local objs = get_objects_inside_radius(pos2, 3.5)
for o=1, #objs do
local obj = objs[o]
local lua = obj:get_luaentity()
if obj:is_player() then
-- Player damage
if minetest.get_modpath("mcl_death_messages") then
if has_mcl_death_msg then
mcl_death_messages.player_damage(obj, S("@1 was struck by lightning.", obj:get_player_name()))
end
obj:set_hp(obj:get_hp()-5, { type = "punch", from = "mod" })
@ -139,7 +151,7 @@ lightning.strike = function(pos)
if lua.name == "mobs_mc:pig" then
local rot = obj:get_yaw()
obj:remove()
obj = minetest.add_entity(pos2, "mobs_mc:pigman")
obj = add_entity(pos2, "mobs_mc:pigman")
obj:set_yaw(rot)
-- mooshroom: toggle color red/brown (no damage)
elseif lua.name == "mobs_mc:mooshroom" then
@ -163,7 +175,7 @@ lightning.strike = function(pos)
elseif lua.name == "mobs_mc:creeper" then
local rot = obj:get_yaw()
obj:remove()
obj = minetest.add_entity(pos2, "mobs_mc:creeper_charged")
obj = add_entity(pos2, "mobs_mc:creeper_charged")
obj:set_yaw(rot)
-- Other mobs: Just damage
else
@ -172,7 +184,7 @@ lightning.strike = function(pos)
end
end
local playerlist = minetest.get_connected_players()
local playerlist = get_connected_players()
for i = 1, #playerlist do
local player = playerlist[i]
local sky = {}
@ -197,25 +209,25 @@ lightning.strike = function(pos)
if rng:next(1,100) <= 3 then
skeleton_lightning = true
end
if minetest.get_item_group(minetest.get_node({x = pos2.x, y = pos2.y - 1, z = pos2.z}).name, "liquid") < 1 then
if minetest.get_node(pos2).name == "air" then
if get_item_group(get_node({x = pos2.x, y = pos2.y - 1, z = pos2.z}).name, "liquid") < 1 then
if get_node(pos2).name == "air" then
-- Low chance for a lightning to spawn skeleton horse + skeletons
if skeleton_lightning then
minetest.add_entity(pos2, "mobs_mc:skeleton_horse")
add_entity(pos2, "mobs_mc:skeleton_horse")
local angle, posadd
angle = math.random(0, math.pi*2)
for i=1,3 do
posadd = {x=math.cos(angle),y=0,z=math.sin(angle)}
posadd = vector.normalize(posadd)
local mob = minetest.add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton")
local mob = add_entity(vector.add(pos2, posadd), "mobs_mc:skeleton")
mob:set_yaw(angle-math.pi/2)
angle = angle + (math.pi*2) / 3
end
-- Cause a fire
else
minetest.set_node(pos2, {name = "mcl_fire:fire"})
set_node(pos2, {name = "mcl_fire:fire"})
end
end
end
@ -223,9 +235,9 @@ lightning.strike = function(pos)
end
-- if other mods disable auto lightning during initialization, don't trigger the first lightning.
minetest.after(5, function(dtime)
after(5, function(dtime)
if lightning.auto then
minetest.after(rng:next(lightning.interval_low,
after(rng:next(lightning.interval_low,
lightning.interval_high), lightning.strike)
end
end)

View File

@ -1,4 +1,6 @@
name = lightning
author = sofar
description = A mod that adds thunder and lightning effects.
depends = mcl_fire
optional_depends = mcl_death_messages

View File

@ -1,2 +1,3 @@
name = mcl_moon
author = Wuzzy
description = Adds moon phases to the game

View File

@ -1,6 +1,14 @@
local S = minetest.get_translator("mcl_void_damage")
local enable_damage = minetest.settings:get_bool("enable_damage")
local pos_to_dim = mcl_worlds.pos_to_dimension
local dim_change = mcl_worlds.dimension_change
local is_in_void = mcl_worlds.is_in_void
local get_spawn_pos = mcl_spawn.get_player_spawn_pos
local death_msg = mcl_death_messages.player_damage
local send_chat = minetest.chat_send_player
local get_connected = minetest.get_connected_players
local voidtimer = 0
local VOID_DAMAGE_FREQ = 0.5
local VOID_DAMAGE = 4
@ -33,7 +41,7 @@ minetest.register_on_mods_loaded(function()
self._void_timer = 0
local pos = obj:get_pos()
local void, void_deadly = mcl_worlds.is_in_void(pos)
local void, void_deadly = is_in_void(pos)
if void_deadly then
local ent = obj:get_luaentity()
obj:remove()
@ -51,11 +59,11 @@ minetest.register_globalstep(function(dtime)
if voidtimer > VOID_DAMAGE_FREQ then
voidtimer = 0
local enable_damage = minetest.settings:get_bool("enable_damage")
local players = minetest.get_connected_players()
local players = get_connected()
for p=1, #players do
local player = players[p]
local pos = player:get_pos()
local void, void_deadly = mcl_worlds.is_in_void(pos)
local void, void_deadly = is_in_void(pos)
if void_deadly then
local immortal_val = player:get_armor_groups().immortal
local is_immortal = false
@ -65,14 +73,14 @@ minetest.register_globalstep(function(dtime)
if is_immortal or not enable_damage then
-- If damage is disabled, we can't kill players.
-- So we just teleport the player back to spawn.
local spawn = mcl_spawn.get_player_spawn_pos(player)
local spawn = get_spawn_pos(player)
player:set_pos(spawn)
mcl_worlds.dimension_change(player, mcl_worlds.pos_to_dimension(spawn))
minetest.chat_send_player(player:get_player_name(), S("The void is off-limits to you!"))
dim_change(player, pos_to_dim(spawn))
send_chat(player:get_player_name(), S("The void is off-limits to you!"))
elseif enable_damage and not is_immortal then
-- Damage enabled, not immortal: Deal void damage (4 HP / 0.5 seconds)
if player:get_hp() > 0 then
mcl_death_messages.player_damage(player, S("@1 fell into the endless void.", player:get_player_name()))
death_msg(player, S("@1 fell into the endless void.", player:get_player_name()))
player:set_hp(player:get_hp() - VOID_DAMAGE)
end
end

View File

@ -1,3 +1,4 @@
name = mcl_void_damage
author = Wuzzy
description = Deal damage to entities stuck in the deep void
depends = mcl_worlds, mcl_death_messages

View File

@ -1,4 +1,5 @@
name = mcl_weather
author = xeranas
description = Weather and sky handling: Rain, snow, thunderstorm, End and Nether ambience
depends = mcl_init, mcl_worlds
optional_depends = lightning

View File

@ -27,7 +27,7 @@ minetest.register_globalstep(function(dtime)
if timer < 0.7 then return end
timer = 0
for _, player in ipairs(minetest.get_connected_players()) do
for _, player in pairs(minetest.get_connected_players()) do
if not mcl_worlds.has_dust(player:get_pos()) then
return false
end

View File

@ -1,6 +1,8 @@
local PARTICLES_COUNT_RAIN = 30
local PARTICLES_COUNT_THUNDER = 45
local get_connected_players = minetest.get_connected_players
mcl_weather.rain = {
-- max rain particles created at time
particles_count = PARTICLES_COUNT_RAIN,
@ -36,7 +38,7 @@ mcl_weather.rain.set_sky_box = function()
{r=85, g=86, b=98},
{r=0, g=0, b=0}})
mcl_weather.skycolor.active = true
for _, player in ipairs(minetest.get_connected_players()) do
for _, player in pairs(get_connected_players()) do
player:set_clouds({color="#5D5D5FE8"})
end
end
@ -154,7 +156,7 @@ mcl_weather.rain.clear = function()
mcl_weather.rain.init_done = false
mcl_weather.rain.set_particles_mode("rain")
mcl_weather.skycolor.remove_layer("weather-pack-rain-sky")
for _, player in ipairs(minetest.get_connected_players()) do
for _, player in pairs(get_connected_players()) do
mcl_weather.rain.remove_sound(player)
mcl_weather.rain.remove_player(player)
end
@ -176,7 +178,7 @@ mcl_weather.rain.make_weather = function()
mcl_weather.rain.init_done = true
end
for _, player in ipairs(minetest.get_connected_players()) do
for _, player in pairs(get_connected_players()) do
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
mcl_weather.rain.remove_sound(player)
return false

View File

@ -43,7 +43,7 @@ mcl_weather.skycolor = {
-- Remove layer from colors table
remove_layer = function(layer_name)
for k, name in ipairs(mcl_weather.skycolor.layer_names) do
for k, name in pairs(mcl_weather.skycolor.layer_names) do
if name == layer_name then
table.remove(mcl_weather.skycolor.layer_names, k)
mcl_weather.skycolor.force_update = true

View File

@ -1,3 +1,5 @@
local get_connected_players = minetest.get_connected_players
mcl_weather.snow = {}
mcl_weather.snow.particles_count = 15
@ -37,7 +39,7 @@ mcl_weather.snow.set_sky_box = function()
{r=85, g=86, b=86},
{r=0, g=0, b=0}})
mcl_weather.skycolor.active = true
for _, player in ipairs(minetest.get_connected_players()) do
for _, player in pairs(get_connected_players()) do
player:set_clouds({color="#ADADADE8"})
end
mcl_weather.skycolor.active = true
@ -71,7 +73,7 @@ minetest.register_globalstep(function(dtime)
mcl_weather.snow.init_done = true
end
for _, player in ipairs(minetest.get_connected_players()) do
for _, player in pairs(get_connected_players()) do
if (mcl_weather.is_underwater(player) or not mcl_worlds.has_weather(player:get_pos())) then
return false
end

View File

@ -1,3 +1,5 @@
local get_connected_players = minetest.get_connected_players
-- turn off lightning mod 'auto mode'
lightning.auto = false
@ -25,7 +27,7 @@ minetest.register_globalstep(function(dtime)
{r=40, g=40, b=40},
{r=0, g=0, b=0}})
mcl_weather.skycolor.active = true
for _, player in ipairs(minetest.get_connected_players()) do
for _, player in pairs(get_connected_players()) do
player:set_clouds({color="#3D3D3FE8"})
end
mcl_weather.thunder.init_done = true

View File

@ -1,3 +1,4 @@
name = doc
optional_depends = unified_inventory, sfinv_buttons, central_message, inventory_plus
author = Wuzzy
description = A simple in-game documentation system which enables mods to add help entries based on templates.
optional_depends = unified_inventory, sfinv_buttons, central_message, inventory_plus

View File

@ -1,4 +1,5 @@
name = doc_identifier
author = Wuzzy
description = Adds a tool which shows help entries about almost anything which it punches.
depends = doc, doc_items
optional_depends = doc_basics, mcl_core
description = Adds a tool which shows help entries about almost anything which it punches.

View File

@ -1,3 +1,4 @@
name = doc_items
depends = doc
author = Wuzzy
description = Adds automatically generated help texts for items.
depends = doc

View File

@ -1,2 +0,0 @@
name = doc
description = Provides an extensible in-game help with texts about gameplay basics (such a crafting), items and advanced usage.

View File

@ -1 +1,2 @@
name = doc
description = Provides an extensible in-game help with texts about gameplay basics (such a crafting), items and advanced usage.

View File

@ -1,5 +1,5 @@
name = mcl_craftguide
description = The most comprehensive Crafting Guide
on Minetest.
author = kilbith
description = The most comprehensive Crafting Guide on Minetest.
depends = mcl_core, mcl_compass, mcl_clock, doc
optional_depends = sfinv, sfinv_buttons

View File

@ -1,3 +1,4 @@
name = mcl_doc
author = Wuzzy
description = This MineClone 2 mod sets up and configures the Help modpack mods to tailor the help towards MineClone 2.
depends = doc, doc_items

View File

@ -1,3 +1,4 @@
name = mcl_doc_basics
depends = doc
author = Wuzzy
description = Adds some help texts explaining how to use MineClone 2.
depends = doc

View File

@ -1,2 +1,4 @@
name = mcl_tt
author = Wuzzy
description = Add MCL2 tooltips
depends = tt, mcl_enchanting

View File

@ -1,2 +1,3 @@
name = tt
author = Wuzzy
description = Support for custom tooltip extensions for items

View File

@ -413,7 +413,6 @@ function hb.hide_hudbar(player, identifier)
local name = player:get_player_name()
local hudtable = hb.get_hudtable(identifier)
if hudtable == nil then return false end
if hudtable.hudstate[name].hidden == true then return true end
if hb.settings.bar_type == "progress_bar" then
if hudtable.hudids[name].icon ~= nil then
player:hud_change(hudtable.hudids[name].icon, "scale", {x=0,y=0})
@ -432,7 +431,6 @@ function hb.unhide_hudbar(player, identifier)
local name = player:get_player_name()
local hudtable = hb.get_hudtable(identifier)
if hudtable == nil then return false end
if hudtable.hudstate[name].hidden == false then return true end
local value = hudtable.hudstate[name].value
local max = hudtable.hudstate[name].max
if hb.settings.bar_type == "progress_bar" then
@ -513,9 +511,9 @@ local function update_health(player)
end
-- update built-in HUD bars
local function update_hud(player)
local function update_hud(player, has_damage)
if not player_exists(player) then return end
if minetest.settings:get_bool("enable_damage") then
if has_damage then
if hb.settings.forceload_default_hudbars then
hb.unhide_hudbar(player, "health")
end
@ -566,10 +564,11 @@ minetest.register_globalstep(function(dtime)
if main_timer > hb.settings.tick or timer > 4 then
if main_timer > hb.settings.tick then main_timer = 0 end
-- only proceed if damage is enabled
if minetest.settings:get_bool("enable_damage") or hb.settings.forceload_default_hudbars then
local has_dmg = minetest.settings:get_bool("enable_damage")
if has_dmg or hb.settings.forceload_default_hudbars then
for _, player in pairs(hb.players) do
-- update all hud elements
update_hud(player)
update_hud(player, has_dmg)
end
end
end

View File

@ -1,2 +1,3 @@
name = hudbars
author = Wuzzy
description = Replaces the health and breath symbols in the HUD by “progress bars” and shows exact values. Other mods can add more progress bars for custom player stats.

View File

@ -1,2 +1,4 @@
name = mcl_achievements
author = Wuzzy
description = Adds MCL2 Archivements
depends = awards

View File

@ -1,2 +1,3 @@
name = mcl_base_textures
author = Wuzzy
description = Provides core textures needed by Minetest.

View File

@ -3,106 +3,13 @@ local N = function(s) return s end
local function get_tool_name(item)
local name = item:get_meta():get_string("name")
if name == "" then
local def = item:get_definition()
name=def._tt_original_description or def.description
if name ~= "" then
return name
end
local sanitized_name, substitution_count = name:gsub("[\r\n]"," ")
return sanitized_name
local def = item:get_definition()
return def._tt_original_description or def.description
end
local test_tool_1a = {
get_meta = function()
return {
get_string = function()
return "foo 1a"
end
}
end
}
assert( get_tool_name(test_tool_1a) == "foo 1a" )
local test_tool_1b = {
get_meta = function()
return {
get_string = function()
return "bar\rbaz\n1b"
end
}
end
}
assert( get_tool_name(test_tool_1b) == "bar baz 1b" )
local test_tool_2a = {
get_definition = function()
return {
_tt_original_description = "foo 2a"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_2a) == "foo 2a" )
local test_tool_2b = {
get_definition = function()
return {
_tt_original_description = "bar\rbaz\n2b"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_2b) == "bar baz 2b" )
local test_tool_3a = {
get_definition = function()
return {
description = "foo 3a"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_3a) == "foo 3a" )
local test_tool_3b = {
get_definition = function()
return {
description = "bar\rbaz\n3b"
}
end,
get_meta = function()
return {
get_string = function()
return ""
end
}
end
}
assert( get_tool_name(test_tool_3b) == "bar baz 3b" )
mcl_death_messages = {}
-- Death messages
@ -134,9 +41,6 @@ local msgs = {
["murder"] = {
N("@1 was slain by @2 using [@3]"),
},
["murder_by_named_mob"] = {
N("@1 was slain by @2."),
},
["murder_any"] = {
N("@1 was killed."),
},
@ -308,7 +212,7 @@ minetest.register_on_dieplayer(function(player, reason)
end
hittersubtype = hitter:get_luaentity().name
if hittername then
msg = dmsg("murder_by_named_mob", name, hittername)
msg = dmsg("murder", name, hittername)
elseif hittersubtype ~= nil and hittersubtype ~= "" then
msg = mmsg(hittersubtype, name)
else

View File

@ -10,7 +10,6 @@
@1 drowned.=@1 ertrank.
@1 ran out of oxygen.=@1 ging die Luft aus.
@1 was killed by @2.=@1 wurde von @2 getötet.
@1 was slain by @2.=@1 wurde von @2 getötet.
@1 was killed.=@1 wurde getötet.
@1 was killed by a mob.=@1 wurde von einem Mob getötet.
@1 was burned to death by a blaze's fireball.=@1 wurde von einem Feuerball einer Lohe zu Tode verbrannt.

View File

@ -10,7 +10,6 @@
@1 drowned.=
@1 ran out of oxygen.=
@1 was killed by @2.=
@1 was slain by @2.=
@1 was killed.=
@1 was killed by a mob.=
@1 was burned to death by a blaze's fireball.=

View File

@ -1,2 +1,3 @@
name = mcl_death_messages
author = 4Evergreen4
description = Shows messages in chat when a player dies.

View File

@ -184,7 +184,7 @@ minetest.register_on_joinplayer(function(player)
hud_elem_type = "text", position = {x=0.5, y=1},
name = "xp_level", text = tostring(temp_pool.level),
number = 0x80FF20,
offset = {x = 0, y = -(48 + 24 + 24)},
offset = {x = 0, y = -(48 + 24 + 24)},
z_index = 12,
})
end)
@ -312,7 +312,7 @@ function mcl_experience.add_experience(player, experience)
temp_pool.xp = math.min(math.max(temp_pool.xp + experience, 0), max_xp)
if (temp_pool.xp < temp_pool.xp_next_level) and (temp_pool.xp >= old_xp) then
temp_pool.bar = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)
temp_pool.bar = temp_pool.bar + temp_pool.bar_step * experience
else
temp_pool.level = mcl_experience.xp_to_level(temp_pool.xp)
temp_pool.bar, temp_pool.bar_step, temp_pool.xp_next_level = mcl_experience.xp_to_bar(temp_pool.xp, temp_pool.level)

View File

@ -0,0 +1,3 @@
name = mcl_experience
author = oilboi
description = eXPerience mod

Some files were not shown because too many files have changed in this diff Show More