forked from Mineclonia/Mineclonia
Fix anvil duplication glitch
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87e4bed630
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0a5b1e75d0
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@ -101,14 +101,14 @@ local function update_anvil_slots(meta)
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end
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local can_combine = mcl_enchanting.combine(input1, input2)
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if can_combine then
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-- Add tool health together plus a small bonus
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if def1.type == "tool" and def2.type == "tool" then
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local new_wear = calculate_repair(input1:get_wear(), input2:get_wear(), SAME_TOOL_REPAIR_BOOST)
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input1:set_wear(new_wear)
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end
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name_item = input1
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new_output = name_item
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-- Tool + repair item
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@ -318,11 +318,11 @@ local anvildef = {
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_mcl_after_falling = damage_anvil_by_falling,
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after_dig_node = function(pos, oldnode, oldmetadata, digger)
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local meta = minetest.get_meta(pos)
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local meta2 = meta
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local meta = minetest.get_meta(pos)
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local meta2 = meta:to_table()
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meta:from_table(oldmetadata)
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drop_anvil_items(pos, meta)
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meta:from_table(meta2:to_table())
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meta:from_table(meta2)
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end,
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allow_metadata_inventory_take = function(pos, listname, index, stack, player)
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local name = player:get_player_name()
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