forked from Mineclonia/Mineclonia
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4 Commits
fix-etable
...
master
Author | SHA1 | Date |
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My favourite Minetest cheat clients are Dragonfire and Waspsaliva. | 23f1c51912 | |
Nils Dagsson Moskopp | 4d02af8c94 | |
Li0n_2 | 7ede0ca79a | |
JosiahWI | e2e7e15b39 |
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@ -21,7 +21,7 @@ The basic digging time groups determine by which tools a node can be dug.
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* `swordy=1`: Diggable by sword (any material), and this node is *not* a cobweb
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* `swordy=1`: Diggable by sword (any material), and this node is *not* a cobweb
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* `swordy_cobweb=1`: Diggable by sword (any material), and this node is a cobweb
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* `swordy_cobweb=1`: Diggable by sword (any material), and this node is a cobweb
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* `shearsy=1`: Diggable by shears, and this node is *not* wool
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* `shearsy=1`: Diggable by shears, and this node is *not* wool
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* `shearsy=wool=1`: Diggable by shears, and this node is wool
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* `shearsy_wool=1`: Diggable by shears, and this node is wool
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* `handy=1`: Breakable by hand and this node gives it useful drop when dug by hand. All nodes which are breakable by pickaxe, axe, shovel, sword or shears are also automatically breakable by hand, but not neccess
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* `handy=1`: Breakable by hand and this node gives it useful drop when dug by hand. All nodes which are breakable by pickaxe, axe, shovel, sword or shears are also automatically breakable by hand, but not neccess
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* `creative_breakable=1`: Block is breakable by hand in creative mode. This group is implied if the node belongs to any other digging group
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* `creative_breakable=1`: Block is breakable by hand in creative mode. This group is implied if the node belongs to any other digging group
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@ -149,22 +149,19 @@ minetest.register_craftitem("mcl_enchanting:book_enchanted", {
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minetest.register_alias("mcl_books:book_enchanted", "mcl_enchanting:book_enchanted")
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minetest.register_alias("mcl_books:book_enchanted", "mcl_enchanting:book_enchanted")
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local spawn_book_entity = function(pos, respawn)
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local spawn_book_entity = function(pos, respawn)
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local cnt=0
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if respawn then
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-- Check if we already have books within 5 nodes distance to avoid too many entities
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-- Check if we already have a book
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local objs = minetest.get_objects_inside_radius(pos, 5)
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local objs = minetest.get_objects_inside_radius(pos, 1)
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for o=1, #objs do
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for o=1, #objs do
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local obj = objs[o]
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local obj = objs[o]
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local lua = obj:get_luaentity()
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local lua = obj:get_luaentity()
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if lua and lua.name == "mcl_enchanting:book" then
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if lua and lua.name == "mcl_enchanting:book" then
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if respawn and lua._table_pos and vector.equals(pos, lua._table_pos) then
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if lua._table_pos and vector.equals(pos, lua._table_pos) then
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return
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return
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end
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end
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cnt=cnt+1
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end
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end
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end
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end
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end
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if cnt > 10 then return end
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local obj = minetest.add_entity(vector.add(pos, mcl_enchanting.book_offset), "mcl_enchanting:book")
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local obj = minetest.add_entity(vector.add(pos, mcl_enchanting.book_offset), "mcl_enchanting:book")
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if obj then
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if obj then
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local lua = obj:get_luaentity()
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local lua = obj:get_luaentity()
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@ -195,8 +192,8 @@ minetest.register_entity("mcl_enchanting:book", {
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local old_player_near = self._player_near
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local old_player_near = self._player_near
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local player_near = false
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local player_near = false
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local player
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local player
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for _,obj in pairs(minetest.get_connected_players()) do
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for _, obj in ipairs(minetest.get_objects_inside_radius(vector.subtract(self.object:get_pos(), mcl_enchanting.book_offset), 2.5)) do
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if vector.distance(obj:get_pos(),self.object:get_pos()) < 2.5 then
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if obj:is_player() then
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player_near = true
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player_near = true
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player = obj
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player = obj
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end
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end
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@ -213,13 +210,6 @@ minetest.register_entity("mcl_enchanting:book", {
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end
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end
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self._player_near = player_near
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self._player_near = player_near
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mcl_enchanting.check_animation_schedule(self, dtime)
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mcl_enchanting.check_animation_schedule(self, dtime)
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if self._table_pos then
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local tn=minetest.get_node_or_nil(self._table_pos)
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if tn and tn.name ~= "mcl_enchanting:table" then
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self.object:remove()
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end
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end
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end,
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end,
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})
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})
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@ -319,8 +309,8 @@ minetest.register_abm({
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nodenames = "mcl_enchanting:table",
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nodenames = "mcl_enchanting:table",
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action = function(pos)
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action = function(pos)
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local playernames = {}
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local playernames = {}
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for _,obj in pairs(minetest.get_connected_players()) do
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for _, obj in ipairs(minetest.get_objects_inside_radius(pos, 15)) do
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if vector.distance(obj:get_pos(),pos) < 15 then
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if obj:is_player() then
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table.insert(playernames, obj:get_player_name())
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table.insert(playernames, obj:get_player_name())
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end
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end
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end
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end
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@ -388,12 +388,11 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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{ x=0, y=0, z=-1 },
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{ x=0, y=0, z=-1 },
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{ x=0, y=0, z=1 },
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{ x=0, y=0, z=1 },
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}
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}
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local floorpos, floor
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for n=#neighbors, 1, -1 do
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for n=#neighbors, 1, -1 do
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local offset = neighbors[n]
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local offset = neighbors[n]
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local blockpos = vector.add(stempos, offset)
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local blockpos = vector.add(stempos, offset)
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floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
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local floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
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floor = minetest.get_node(floorpos)
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local floor = minetest.get_node(floorpos)
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local block = minetest.get_node(blockpos)
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local block = minetest.get_node(blockpos)
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local soilgroup = minetest.get_item_group(floor.name, "soil")
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local soilgroup = minetest.get_item_group(floor.name, "soil")
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if not ((minetest.get_item_group(floor.name, "grass_block") == 1 or floor.name=="mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then
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if not ((minetest.get_item_group(floor.name, "grass_block") == 1 or floor.name=="mcl_core:dirt" or soilgroup == 2 or soilgroup == 3) and block.name == "air") then
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@ -407,6 +406,8 @@ function mcl_farming:add_gourd(full_unconnected_stem, connected_stem_basename, s
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local r = math.random(1, #neighbors)
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local r = math.random(1, #neighbors)
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local offset = neighbors[r]
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local offset = neighbors[r]
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local blockpos = vector.add(stempos, offset)
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local blockpos = vector.add(stempos, offset)
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local floorpos = { x=blockpos.x, y=blockpos.y-1, z=blockpos.z }
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local floor = minetest.get_node(floorpos)
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local p2
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local p2
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if offset.x == 1 then
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if offset.x == 1 then
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minetest.set_node(stempos, {name=connected_stem_names[1]})
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minetest.set_node(stempos, {name=connected_stem_names[1]})
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