Without this fix, the banner pattern preview generation does not mask
the banner pattern, so the alpha channel of the banner pattern is not
taken into account. This lead to preview banners with color gradients
showing up as a solid color banner and opaque pixel artifacts for the
bottom triangle pattern.
In mcl_explosions the hitbox used for calculating the damage of an
entity is its collisionbox multiplied by two. This commit removes the
multiplication by two because that makes explosion damage behave weirdly
in some circumstances. It was most likely implemented that way because
of a misinterpretation of the Minecraft wiki.
In commit ac5f115f83, preview banners were introduced and given
crafting recipes. Those crafting recipes were the same as for banners without a pattern. That
change made banners without patterns uncraftable and preview banners craftable instead – this
patch makes banners without patterns craftable again and preview banners uncraftable.
A bug was introduced in 679e2b1b which caused explosions to not cast
rays for environment destruction in the (+X, +Y, +Z) direction. This
commit fixes that.
During the rewrite in 89e55e9065, a queue system was added to allow
using both VoxelManip-based generation steps, and set_node-based steps,
however some set_node-based steps (underground mushrooms, nether
decorations, and structures) were missed and remained in a VoxelManip
step. The result is that the changes made by the set_node stages were
overwritten after the (now-stale) VoxelManip data was committed later.
(ref. Mineclonia/Mineclonia#26)
This commit makes enchanted tools which have no use for
tool_capabilities to not include it in their metadata. It does this by
not including tool_capabilities in the metadata of an enchanted tool if
at least one of two cases is true:
(1) The tool is not enchanted with unbreaking or efficiency
(2) The tool does not have tool_capabilities defined in its definition
The first case covers situations like having a pickaxe only being
enchanted with silk_touch. The second case covers situations like a
piece of armor being enchanted with unbreaking.
This commit fixes an issue were tools enchanted with both efficiency and
unbreaking would loose the effect of one of the enchantments in some
conditions.
It looks like the dependency might cause problems with the mod loading
order and lead to situations were _mcl_autogroup is not loaded after all
the other mods. Because _mcl_autogroup begins with an underscore it
should always be loaded after mcl_autogroup anyways.
If the tool_capabilities defaults to {} if unspecified the tool, then
users will not be able to attack with the tool at all. This solves that
by including the damage_group and full_punch_interval from the hand into
the tool_capabilities when it is nil.
Group levels are now specified as a list of names when registering a
digging group. Digging groups which do not have specified levels will
support tools having two levels, 0 and 1 where 0 means the tool can dig
but not harvest the node and 1 means it can also harvest the node. If
more levels are required one has to specifiy them when registering the
digging group.
This adds the metadata field "groupcaps_hash" to tools enchanted with
efficiency. This value contains a hash of the groupcaps field in
tool_capabilities. This value gets compared to the expected hash value
to determine if the tools tool_capabilities should be updated according
to commit af31f8189e8e5c2b.
This commit makes efficiency more efficient.