forked from MineClone5/MineClone5
42 lines
1.3 KiB
Markdown
42 lines
1.3 KiB
Markdown
# mcl_title
|
|
|
|
Allow mods to show messages in the hud of players.
|
|
|
|
## mcl_title.set(player, type, data)
|
|
|
|
Show a hud message of `type` to player `player` with `data` as params.
|
|
|
|
The element will stay for the per-player param `stay` or `data.stay` (in gametick which is 1/20 second).
|
|
|
|
Here is a usage exemple:
|
|
|
|
```lua
|
|
--show a title in the HUD with minecraft color "gold"
|
|
mcl_title.set(player, "title", {text="dummy text", color="gold"})
|
|
|
|
--show a subtitle in the HUD with hex color "#612D2D"
|
|
mcl_title.set(player, "subtitle", {text="dummy subtitle", color="#612D2D"})
|
|
|
|
--show an actionbar in the HUD (above the hotbar) with minecraft color "red"
|
|
mcl_title.set(player, "subtitle", {text="dummy actionbar", color="red"})
|
|
|
|
--show a title in the HUD with minecraft color "gold" staying for 3 seconds (override stay setting)
|
|
mcl_title.set(player, "title", {text="dummy text", color="gold", stay=3})
|
|
```
|
|
|
|
## mcl_title.remove(player, type)
|
|
|
|
Hide HUD element of type `type` for player `player`.
|
|
|
|
## mcl_title.clear(player)
|
|
|
|
Remove every title/subtitle/actionbar from a player.
|
|
Basicaly run `mcl_title.remove(player, type)` for every type.
|
|
|
|
## mcl_title.params_set(player, params)
|
|
|
|
Allow mods to set `stay` and upcomming `fadeIn`/`fadeOut` params.
|
|
|
|
```lua
|
|
mcl_title.params_set(player, {stay = 600}) --elements with no 'data.stay' field will stay during 30s (600/20)
|
|
``` |