forked from MineClone5/MineClone5
Add Lodestones
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9a063a4516
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87ce419949
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@ -1,3 +1,5 @@
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--TODO: Add advancement
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local S = minetest.get_translator(minetest.get_current_modname())
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mcl_compass = {}
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@ -13,10 +15,10 @@ local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Inc
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local random_frame = math.random(0, compass_frames-1)
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function mcl_compass.get_compass_image(pos, dir)
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function mcl_compass.get_compass_image(pos, dir, x, y, z)
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-- Compasses do not work in certain zones
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if mcl_worlds.compass_works(pos) then
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local spawn = {x=0,y=0,z=0}
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local spawn = {x=x,y=y,z=z}
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local ssp = minetest.setting_get_pos("static_spawnpoint")
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if ssp then
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spawn = ssp
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@ -52,9 +54,34 @@ minetest.register_globalstep(function(dtime)
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end
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if has_compass(player) then
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local pos = player:get_pos()
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local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal())
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for j,stack in pairs(player:get_inventory():get_list("main")) do
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x = stack:get_meta():get_string("x") -- i know i could write the pos in meta, but i like this method more, and it is basicly the same, since else there would be one table with 3 values, and i have 3 values on their own
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y = stack:get_meta():get_string("y")
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z = stack:get_meta():get_string("z")
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x = tonumber(x)
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y = tonumber(y)
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z = tonumber(z)
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if x == nil or y == nil or z == nil then --checking if the compass has lodestone meta
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compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), 0, 0, 0) --no lodestone meta
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else
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checkblock = {x = x, y = y, z = z}
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if minetest.get_node(checkblock).name == "mcl_compass:lodestone" then --check if lodestone still exists
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compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), x, y, z)
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compass_image = compass_image .. "_lodestone"
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else -- lodestone got destroyed
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stack:get_meta():set_string("x", "")
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stack:get_meta():set_string("y", "")
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stack:get_meta():set_string("z", "")
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compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), 0, 0, 0)
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end
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end
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if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and
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minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then
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local itemname = "mcl_compass:"..compass_image
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@ -100,6 +127,18 @@ for i,img in ipairs(images) do
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stack_max = 64,
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groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 }
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})
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minetest.register_craftitem(itemstring .. "_lodestone", {
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description = S("Lodestone Compass"),
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_tt_help = tt,
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_doc_items_create_entry = use_doc,
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_doc_items_longdesc = longdesc,
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--_doc_items_usagehelp = usagehelp,
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inventory_image = img .. "^[colorize:purple:50",
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wield_image = img .. "^[colorize:purple:50",
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stack_max = 64,
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groups = {not_in_creative_inventory=1, compass=i, tool=1, disable_repair=1 }
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})
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-- Help aliases. Makes sure the lookup tool works correctly
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if not use_doc and doc_mod then
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@ -116,9 +155,42 @@ minetest.register_craft({
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}
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})
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minetest.register_craft({
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output = "mcl_compass:lodestone",
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recipe = {
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{"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"},
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{"mcl_core:stonebrickcarved", "mcl_nether:netherite_ingot", "mcl_core:stonebrickcarved"},
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{"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"}
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}
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})
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minetest.register_alias("mcl_compass:compass", "mcl_compass:"..stereotype_frame)
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-- Export stereotype item for other mods to use
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mcl_compass.stereotype = "mcl_compass:"..tostring(stereotype_frame)
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minetest.register_node("mcl_compass:lodestone",{
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description="Lodestone",
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on_rightclick = function(pos, node, player, itemstack)
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if itemstack.get_name(itemstack).match(itemstack.get_name(itemstack),"mcl_compass:") then
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if itemstack.get_name(itemstack) ~= "mcl_compass:lodestone" then
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itemstack:get_meta():set_string("x", pos.x)
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itemstack:get_meta():set_string("y", pos.y)
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itemstack:get_meta():set_string("z", pos.z)
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end
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end
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end,
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tiles = {
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"lodestone_top.png",
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"lodestone_bottom.png",
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"lodestone_side1.png",
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"lodestone_side2.png",
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"lodestone_side3.png",
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"lodestone_side4.png"
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},
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groups = {pickaxey=1, material_stone=1},
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_mcl_hardness = 1.5,
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_mcl_blast_resistance = 6,
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sounds = mcl_sounds.node_sound_stone_defaults()
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})
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