From 87ce4199491f06208ec9e0ea6d6d8d6a32940a23 Mon Sep 17 00:00:00 2001 From: chmodsayshello Date: Sat, 26 Mar 2022 09:47:24 +0000 Subject: [PATCH] Add Lodestones --- mods/ITEMS/mcl_compass/init.lua | 78 +++++++++++++++++++++++++++++++-- 1 file changed, 75 insertions(+), 3 deletions(-) diff --git a/mods/ITEMS/mcl_compass/init.lua b/mods/ITEMS/mcl_compass/init.lua index 458ee8fdb..47e8d43d9 100644 --- a/mods/ITEMS/mcl_compass/init.lua +++ b/mods/ITEMS/mcl_compass/init.lua @@ -1,3 +1,5 @@ +--TODO: Add advancement + local S = minetest.get_translator(minetest.get_current_modname()) mcl_compass = {} @@ -13,10 +15,10 @@ local random_timer_trigger = 0.5 -- random compass spinning tick in seconds. Inc local random_frame = math.random(0, compass_frames-1) -function mcl_compass.get_compass_image(pos, dir) +function mcl_compass.get_compass_image(pos, dir, x, y, z) -- Compasses do not work in certain zones if mcl_worlds.compass_works(pos) then - local spawn = {x=0,y=0,z=0} + local spawn = {x=x,y=y,z=z} local ssp = minetest.setting_get_pos("static_spawnpoint") if ssp then spawn = ssp @@ -52,9 +54,34 @@ minetest.register_globalstep(function(dtime) end if has_compass(player) then local pos = player:get_pos() - local compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal()) for j,stack in pairs(player:get_inventory():get_list("main")) do + x = stack:get_meta():get_string("x") -- i know i could write the pos in meta, but i like this method more, and it is basicly the same, since else there would be one table with 3 values, and i have 3 values on their own + y = stack:get_meta():get_string("y") + z = stack:get_meta():get_string("z") + + x = tonumber(x) + y = tonumber(y) + z = tonumber(z) + + if x == nil or y == nil or z == nil then --checking if the compass has lodestone meta + compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), 0, 0, 0) --no lodestone meta + else + checkblock = {x = x, y = y, z = z} + + if minetest.get_node(checkblock).name == "mcl_compass:lodestone" then --check if lodestone still exists + compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), x, y, z) + compass_image = compass_image .. "_lodestone" + else -- lodestone got destroyed + stack:get_meta():set_string("x", "") + stack:get_meta():set_string("y", "") + stack:get_meta():set_string("z", "") + compass_image = mcl_compass.get_compass_image(pos, player:get_look_horizontal(), 0, 0, 0) + end + + + end + if minetest.get_item_group(stack:get_name(), "compass") ~= 0 and minetest.get_item_group(stack:get_name(), "compass")-1 ~= compass_image then local itemname = "mcl_compass:"..compass_image @@ -100,6 +127,18 @@ for i,img in ipairs(images) do stack_max = 64, groups = {not_in_creative_inventory=inv, compass=i, tool=1, disable_repair=1 } }) + + minetest.register_craftitem(itemstring .. "_lodestone", { + description = S("Lodestone Compass"), + _tt_help = tt, + _doc_items_create_entry = use_doc, + _doc_items_longdesc = longdesc, + --_doc_items_usagehelp = usagehelp, + inventory_image = img .. "^[colorize:purple:50", + wield_image = img .. "^[colorize:purple:50", + stack_max = 64, + groups = {not_in_creative_inventory=1, compass=i, tool=1, disable_repair=1 } + }) -- Help aliases. Makes sure the lookup tool works correctly if not use_doc and doc_mod then @@ -116,9 +155,42 @@ minetest.register_craft({ } }) +minetest.register_craft({ + output = "mcl_compass:lodestone", + recipe = { + {"mcl_core:stonebrickcarved","mcl_core:stonebrickcarved","mcl_core:stonebrickcarved"}, + {"mcl_core:stonebrickcarved", "mcl_nether:netherite_ingot", "mcl_core:stonebrickcarved"}, + {"mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved", "mcl_core:stonebrickcarved"} + } +}) + minetest.register_alias("mcl_compass:compass", "mcl_compass:"..stereotype_frame) -- Export stereotype item for other mods to use mcl_compass.stereotype = "mcl_compass:"..tostring(stereotype_frame) +minetest.register_node("mcl_compass:lodestone",{ + description="Lodestone", + on_rightclick = function(pos, node, player, itemstack) + if itemstack.get_name(itemstack).match(itemstack.get_name(itemstack),"mcl_compass:") then + if itemstack.get_name(itemstack) ~= "mcl_compass:lodestone" then + itemstack:get_meta():set_string("x", pos.x) + itemstack:get_meta():set_string("y", pos.y) + itemstack:get_meta():set_string("z", pos.z) + end + end + end, + tiles = { + "lodestone_top.png", + "lodestone_bottom.png", + "lodestone_side1.png", + "lodestone_side2.png", + "lodestone_side3.png", + "lodestone_side4.png" + }, + groups = {pickaxey=1, material_stone=1}, + _mcl_hardness = 1.5, + _mcl_blast_resistance = 6, + sounds = mcl_sounds.node_sound_stone_defaults() +})