forked from MineClone5/MineClone5
Fix chances of structures
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2008239a52
commit
86dc2e0495
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@ -5,7 +5,7 @@ local chance_per_chunk = 11
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local noise_multiplier = 1
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local random_offset = 999
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local scanning_ratio = 0.00003
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local struct_threshold = chance_per_chunk - 1
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local struct_threshold = chance_per_chunk
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local mcl_structures_get_perlin_noise_level = mcl_structures.get_perlin_noise_level
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@ -1,11 +1,11 @@
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local chance_per_chunk = 60
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local chance_per_chunk = 40
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local noise_multiplier = 1
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local random_offset = 999
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local scanning_ratio = 0.00001
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local struct_threshold = chance_per_chunk - 1
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local struct_threshold = chance_per_chunk
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local mcl_structures_get_perlin_noise_level = mcl_structures.get_perlin_noise_level
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@ -4,7 +4,7 @@ local modpath = minetest.get_modpath(modname)
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local chance_per_block = mcl_structures.from_16x16_to_block_inverted_chance(64)
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local noise_multiplier = 2
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local random_offset = 5
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local struct_threshold = chance_per_block - 1
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local struct_threshold = chance_per_block
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local mcl_structures_get_perlin_noise_level = mcl_structures.get_perlin_noise_level
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local minetest_find_nodes_in_area = minetest.find_nodes_in_area
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local min_y = mcl_worlds.layer_to_y(40)
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@ -3,7 +3,7 @@ local modpath = minetest.get_modpath(modname)
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local chance_per_chunk = 3
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local random_offset = 1264
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local struct_threshold = chance_per_chunk - 1
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local struct_threshold = chance_per_chunk
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local noise_params = {
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offset = 0,
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scale = 1,
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@ -1,11 +1,10 @@
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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-- local chance_per_chunk = mcl_structures.from_16x16_to_chunk_inverted_chance(4400)
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local chance_per_chunk = 100
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local chance_per_chunk = 39
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local noise_multiplier = 1.4
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local random_offset = 555
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local struct_threshold = chance_per_chunk - 1
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local struct_threshold = chance_per_chunk
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local scanning_ratio = 0.0003
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local mcl_structures_get_perlin_noise_level = mcl_structures.get_perlin_noise_level
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@ -1,10 +1,10 @@
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local chance_per_chunk = 9
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local chance_per_chunk = 30
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local noise_multiplier = 1.3
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local random_offset = 132
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local struct_threshold = chance_per_chunk - 1
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local struct_threshold = chance_per_chunk
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local scanning_ratio = 0.0003
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local mcl_structures_get_perlin_noise_level = mcl_structures.get_perlin_noise_level
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@ -1,10 +1,10 @@
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local chance_per_chunk = 15
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local chance_per_chunk = 40
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local noise_multiplier = 1
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local random_offset = 133
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local struct_threshold = chance_per_chunk - 1
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local struct_threshold = chance_per_chunk
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local scanning_ratio = 0.00021
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local mcl_structures_get_perlin_noise_level = mcl_structures.get_perlin_noise_level
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@ -1,11 +1,11 @@
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local modname = minetest.get_current_modname()
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local modpath = minetest.get_modpath(modname)
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local chance_per_chunk = 3
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local chance_per_chunk = 17
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local noise_multiplier = -0.9
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local random_offset = 8
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local scanning_ratio = 0.01
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local struct_threshold = chance_per_chunk - 1
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local struct_threshold = chance_per_chunk
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local mcl_structures_get_perlin_noise_level = mcl_structures.get_perlin_noise_level
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@ -1,9 +1,9 @@
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mcl_villages = {}
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local chance_per_chunk = 100
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local chunk_offset_top = 16
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local chunk_offset_bottom = 3
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local max_height_difference = 12
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local minp_min = -64
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local chance_per_chunk = 1
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local noise_multiplier = 1
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local random_offset = 1
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local random_multiply = 19
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