create main respawn anchor lua file

This commit is contained in:
chmodsayshello 2022-04-25 14:02:36 +00:00
parent 77c2f9371e
commit a52a669277
1 changed files with 176 additions and 0 deletions

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--TODO: Add sounds for the respawn anchor (charge sounds etc.)
--Nether ends at y -29077
--Nether roof at y -28933
local S = minetest.get_translator(minetest.get_current_modname())
--local mod_doc = minetest.get_modpath("doc") -> maybe add documentation ?
minetest.register_node("mcl_beds:respawn_anchor",{
description=S("Respawn Anchor"),
tiles = {
"respawn_anchor_top_off.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side0.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, -0.47, 0.5}, -- Bottom level, -0.47 because -0.5 is so low that you can see the texture of the block below through
}
},
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_1"})
itemstack:take_item()
else
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
end
end
end,
groups = {pickaxey=1, material_stone=1},
_mcl_hardness = 22.5
})
minetest.register_node("mcl_beds:respawn_anchor_charged_1",{
description=S("Respawn Anchor"),
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side1.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
}
},
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_2"})
itemstack:take_item()
else
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
else
mcl_spawn.set_spawn_pos(player, pos, nil)
end
end
end,
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
_mcl_hardness = 22.5
})
minetest.register_node("mcl_beds:respawn_anchor_charged_2",{
description=S("Respawn Anchor"),
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side2.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
}
},
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_3"})
itemstack:take_item()
else
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
else
mcl_spawn.set_spawn_pos(player, pos, nil)
end
end
end,
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
_mcl_hardness = 22.5
})
minetest.register_node("mcl_beds:respawn_anchor_charged_3",{
description=S("Respawn Anchor"),
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side3.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
}
},
on_rightclick = function(pos, node, player, itemstack)
if itemstack.get_name(itemstack) == "mcl_nether:glowstone" then
minetest.set_node(pos, {name="mcl_beds:respawn_anchor_charged_4"})
itemstack:take_item()
else
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
else
mcl_spawn.set_spawn_pos(player, pos, nil)
end
end
end,
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
_mcl_hardness = 22.5
})
minetest.register_node("mcl_beds:respawn_anchor_charged_4",{
description=S("Respawn Anchor"),
tiles = {
"portal.png",
"respawn_anchor_bottom.png",
"respawn_anchor_side4.png"
},
drawtype = "nodebox",
node_box= { --Reused the composter nodebox, since it is basicly the same
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, -0.375, 0.5, 0.5}, -- Left wall
{ 0.375, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Right wall
{-0.375, -0.5, 0.375, 0.375, 0.5, 0.5}, -- Back wall
{-0.375, -0.5, -0.5, 0.375, 0.5, -0.375}, -- Front wall
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5}, -- Bottom level
}
},
on_rightclick = function(pos, node, player, itemstack)
if pos.y < -29077 or pos.y > -28933 then
mcl_explosions.explode(pos, 5, {drop_chance = 0, fire = true})
else
mcl_spawn.set_spawn_pos(player, pos, nil)
end
end,
groups = {pickaxey=1, material_stone=1, not_in_creative_inventory=1},
_mcl_hardness = 22.5
})
minetest.register_craft({ output = "mcl_beds:respawn_anchor",
recipe = {
{"mcl_core:crying_obsidian", "mcl_core:crying_obsidian", "mcl_core:crying_obsidian"},
{"mcl_nether:glowstone", "mcl_nether:glowstone", "mcl_nether:glowstone"},
{"mcl_core:crying_obsidian", "mcl_core:crying_obsidian", "mcl_core:crying_obsidian"}
}
})