Since it came up on discord/matrix.
We can replicate some similar functionality with buttons, even though we can’t bind it to all those click combinations.
but IMO we should consider adding some mcl2 specific things that are original enough so Mojang do not add feature that compete with them
Ideally something that uses minetest’s strengths,…
It seems that scoping is related to mapgen threads, so we can probably just override them … and it will only override them in the current thread (?), but I’m not sure.
Own nether generator could at least make it easier to place things there.
The thing with minetest.get_mapgen_object()
is that it’s scoped, on_generate()
is always connected with a map…
(this is the lvm_example mapgen slightly modified to generate mcl nodes).
No need for this, there is a version that usese [biomegen](https://content.minetest.net/packages/ROllerozxa/lvm_exampl…
cname = minetest.get_name_from_content_id(tonumber(c) or c_stone) (and c_water in the 2nd case)
That just makes all names non-walkable liquids.
the node_top etc. fields are the itemstrings not the node IDs though
I printed the values I got there and it was mostly numbers.
minetest.register_biome()
takes itemtrings, but we…
Yes, neither dungeons nor caves get generated.
I realized, I’m testing with a very old version mineclonia. And I can’t log into gitlab.
I can get it in a non-crashing state when…
(I can’t comment on gitlab, since cloudflare's bot protection locks me out)
Maybe it would be better to just create a default biome instead of all the if and or?
biome =…