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protiteen-
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master
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@ -1,5 +1,5 @@
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local PARTICLES_COUNT_RAIN = 500
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local PARTICLES_COUNT_RAIN = 100
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local PARTICLES_COUNT_THUNDER = 1000
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local PARTICLES_COUNT_THUNDER = 300
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local get_connected_players = minetest.get_connected_players
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local get_connected_players = minetest.get_connected_players
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@ -20,46 +20,39 @@ mcl_weather.rain = {
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init_done = false,
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init_done = false,
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}
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}
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local update_sound={}
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local update_sound={}
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local vel= 0
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local vel=math.random(0,3)
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local falling_speed= 15
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local falling_speed=math.random(10,15)
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local size = math.random(1,3)
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local size = math.random(1,3)
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local emitter_width = 20
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local emitter_height = 20
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local emitter_vertical_spread = 5
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local psdef= {
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local psdef= {
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amount = mcl_weather.rain.particles_count,
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amount = mcl_weather.rain.particles_count,
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time=0,
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time=0,
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minpos = vector.new(-emitter_width,emitter_height,-emitter_width),
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minpos = vector.new(-6,3,-6),
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maxpos = vector.new(
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maxpos = vector.new(6,15,6),
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emitter_width,
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emitter_height+emitter_vertical_spread,
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emitter_width
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),
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minvel = vector.new(-vel,-falling_speed,-vel),
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minvel = vector.new(-vel,-falling_speed,-vel),
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maxvel = vector.new(vel,-falling_speed,vel),
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maxvel = vector.new(vel,-falling_speed+vel,vel),
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minacc = vector.new(0,-0.2,0),
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minacc = vector.new(0,0,0),
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maxacc = vector.new(0,-0.5,0),
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maxacc = vector.new(0,-0.4,0),
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minexptime = 0.5,
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minexptime = 0.5,
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maxexptime = 2,
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maxexptime = 2,
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minsize = size,
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minsize = size,
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maxsize= size*3,
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maxsize= size*2,
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collisiondetection = true,
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collisiondetection = true,
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collision_removal = true,
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collision_removal = true,
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vertical = true,
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vertical = true,
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}
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}
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local psdef_backsplash= {
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local psdef_backsplash= {
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amount = mcl_weather.rain.particles_count * 5,
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amount = 10,
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time=0,
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time=0,
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minpos = vector.new(-emitter_width,0.1,-emitter_width),
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minpos = vector.new(-3,-1,-3),
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maxpos = vector.new(emitter_width,0.1,emitter_width),
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maxpos = vector.new(3,0,3),
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minvel = vector.new(0,falling_speed,0),
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minvel = vector.new(-vel,falling_speed*2,-vel),
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maxvel = vector.new(0,falling_speed+vel,0),
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maxvel = vector.new(vel,falling_speed*2+vel,vel),
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minacc = vector.new(0,-falling_speed*7,0),
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minacc = vector.new(0,0,0),
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maxacc = vector.new(0,-falling_speed*7,0),
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maxacc = vector.new(0,0,0),
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minexptime = 0.5,
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minexptime = 0.1,
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maxexptime = 1,
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maxexptime = 0.2,
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minsize = 1,
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minsize = size*0.1,
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maxsize= 3,
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maxsize= size*0.5,
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collisiondetection = true,
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collisiondetection = true,
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collision_removal = true,
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collision_removal = true,
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vertical = true,
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vertical = true,
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@ -97,7 +90,7 @@ function mcl_weather.rain.add_rain_particles(player)
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psdef.texture=v
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psdef.texture=v
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mcl_weather.add_spawner_player(player,"rain"..k,psdef)
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mcl_weather.add_spawner_player(player,"rain"..k,psdef)
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end
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end
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psdef_backsplash.texture= "weather_pack_rain_raindrop_backsplash_1.png"
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psdef_backsplash.texture=textures[math.random(1,#textures)]
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local l=mcl_weather.add_spawner_player(player,"rainbacksplash",psdef_backsplash)
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local l=mcl_weather.add_spawner_player(player,"rainbacksplash",psdef_backsplash)
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if l then
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if l then
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update_sound[player:get_player_name()]=true
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update_sound[player:get_player_name()]=true
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@ -5,27 +5,19 @@ mcl_weather.snow = {}
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mcl_weather.snow.particles_count = 15
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mcl_weather.snow.particles_count = 15
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mcl_weather.snow.init_done = false
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mcl_weather.snow.init_done = false
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local emitter_width = 20
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local emitter_height = 20
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local emitter_vertical_spread = 5
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local psdef= {
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local psdef= {
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amount = 99,
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amount = 99,
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time = 0, --stay on til we turn it off
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time = 0, --stay on til we turn it off
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minpos = vector.new(-emitter_width,emitter_height,-emitter_width),
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minpos = vector.new(-15,-5,-15),
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maxpos = vector.new(
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maxpos =vector.new(15,10,15),
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emitter_width,
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minvel = vector.new(0,-1,0),
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emitter_height+emitter_vertical_spread,
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maxvel = vector.new(0,-4,0),
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emitter_width
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minacc = vector.new(0,-1,0),
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),
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maxacc = vector.new(0,-4,0),
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minvel = vector.new(0,-2,0),
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minexptime = 1,
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maxvel = vector.new(0,-3,0),
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maxexptime = 1,
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minacc = vector.new(0,0,0),
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maxacc = vector.new(0,0,0),
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minexptime = 15,
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maxexptime = 15,
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minsize = 0.5,
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minsize = 0.5,
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maxsize = 4,
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maxsize = 5,
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collisiondetection = true,
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collisiondetection = true,
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collision_removal = true,
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collision_removal = true,
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object_collision = true,
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object_collision = true,
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Binary file not shown.
Before Width: | Height: | Size: 4.8 KiB |
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@ -100,35 +100,7 @@ end
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function mcl_weather.is_outdoor(pos)
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function mcl_weather.is_outdoor(pos)
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local cpos = {x=pos.x, y=pos.y+1, z=pos.z}
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local cpos = {x=pos.x, y=pos.y+1, z=pos.z}
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local dim = mcl_worlds.pos_to_dimension(cpos)
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local dim = mcl_worlds.pos_to_dimension(cpos)
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if minetest.get_node_light(cpos, 0.5) == 15 and dim == "overworld" then
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local probe_is_outdoors = function ()
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-- Place probes in a square around the player just above their head.
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local probe_distance = {
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x = 7,
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y = 1,
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z = 7
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}
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local probe_offsets = { -1, 0, 1 }
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for _, x in ipairs(probe_offsets) do
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for _, z in ipairs(probe_offsets) do
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local probe_pos = {
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x = cpos.x + x * probe_distance.x,
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y = cpos.y + probe_distance.y,
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z = cpos.z + z * probe_distance.z
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}
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local light = minetest.get_node_light(probe_pos, 0.5)
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if light ~= nil and light == 15 then
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return true
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end
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end
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end
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return false
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end
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-- If at least one probe is "outdoors", the player is considered outdoors.
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if probe_is_outdoors() and dim == "overworld" then
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return true
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return true
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end
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end
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return false
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return false
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