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mcl2-villa
Author | SHA1 | Date |
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cora | 42f7ee3a81 | |
cora | e7a75e4124 | |
cora | 4257176653 | |
cora | d3f858e206 | |
cora | 114122ebdb | |
cora | 2aaa00ff2d | |
cora | 92a1963879 | |
cora | d131c29c96 | |
cora | e430c88e4b | |
cora | f68a10b393 | |
cora | c248617ce6 | |
cora | cbc4590ed2 | |
cora | aabedc2e09 | |
cora | 5ad1bbb956 | |
cora | 15455a56d1 | |
cora | 3f0cdd6f8b | |
cora | a9d5fdd625 | |
cora | be67954f89 |
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@ -31,12 +31,6 @@ Refer to [Minetest Lua API](https://github.com/minetest/minetest/blob/master/doc
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Follow [Lua code style guidelines](https://dev.minetest.net/Lua_code_style_guidelines). Use tabs, not spaces for indentation (tab size = 8). Never use `minetest.env`.
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Follow [Lua code style guidelines](https://dev.minetest.net/Lua_code_style_guidelines). Use tabs, not spaces for indentation (tab size = 8). Never use `minetest.env`.
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If you do a translation, try detecting translational issues with `check_translate_files.py` - just run it from tools folder:
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```bash
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# python3 check_translate_files.py fr | less
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```
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(`fr` is a language code)
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Check your code works as expected.
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Check your code works as expected.
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Commit & push your changes to a new branch (not master, one change per a branch).
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Commit & push your changes to a new branch (not master, one change per a branch).
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||||||
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@ -201,8 +201,6 @@ These groups are used mostly for informational purposes
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* `building_block=1`: Block is a building block
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* `building_block=1`: Block is a building block
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* `deco_block=1`: Block is a decorational block
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* `deco_block=1`: Block is a decorational block
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* `blast_furnace_smeltable=1` : Item or node is smeltable by a blast furnace
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* `smoker_cookable=1` : Food is cookable by a smoker.
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## Fake item groups
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## Fake item groups
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These groups put similar items together which should all be treated by the gameplay or the GUI as a single item.
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These groups put similar items together which should all be treated by the gameplay or the GUI as a single item.
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@ -70,11 +70,7 @@ an explanation.
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## Installation
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## Installation
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This game requires latest stable [Minetest](http://minetest.net) to run, please install
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This game requires latest stable [Minetest](http://minetest.net) to run, please install
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it first. Only latest stable version of Minetest is officially supported.
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it first. Only stable versions of Minetest are officially supported.
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There are lots of questions about Ubuntu, which has minetest-5.1.1 still.
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Please, first of all, visit this page, it should fix the problem: https://launchpad.net/~minetestdevs/+archive/ubuntu/stable
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Also, here is endless issue #123: https://git.minetest.land/MineClone5/MineClone5/issues/123 - really less preferable way.
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There is no support for running MineClone 5 in development versions of Minetest.
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There is no support for running MineClone 5 in development versions of Minetest.
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To install MineClone 5 (if you haven't already), move this directory into the
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To install MineClone 5 (if you haven't already), move this directory into the
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@ -1,2 +0,0 @@
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# textdomain:mcl_explosions
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@1 was caught in an explosion.=@1 es mòrt(a) dins una petarada.
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@ -148,48 +148,16 @@ local chunk_scan_range = {
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[ CS_NODES] = {LAST_BLOCK+1, LAST_BLOCK+1},
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[ CS_NODES] = {LAST_BLOCK+1, LAST_BLOCK+1},
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}
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}
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local EDGE_MIN = mcl_mapgen.EDGE_MIN
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local EDGE_MAX = mcl_mapgen.EDGE_MAX
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local function is_chunk_finished(minp)
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local function is_chunk_finished(minp)
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local center_x = minp.x + HALF_CS_NODES
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local center = vector.add(minp, HALF_CS_NODES)
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local center_y = minp.y + HALF_CS_NODES
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for check_x = center.x - CS_NODES, center.x + CS_NODES, CS_NODES do
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local center_z = minp.z + HALF_CS_NODES
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for check_y = center.y - CS_NODES, center.y + CS_NODES, CS_NODES do
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local from_x = center_x - CS_NODES
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for check_z = center.z - CS_NODES, center.z + CS_NODES, CS_NODES do
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local from_y = center_y - CS_NODES
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local pos = vector.new(check_x, check_y, check_z)
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local from_z = center_z - CS_NODES
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if pos ~= center then
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local to_x = center_x + CS_NODES
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minetest_get_voxel_manip():read_from_map(pos, pos)
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local to_y = center_y + CS_NODES
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local node = minetest_get_node(pos)
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local to_z = center_z + CS_NODES
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if from_x < EDGE_MIN then from_x = center_x end
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if from_y < EDGE_MIN then from_y = center_y end
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if from_z < EDGE_MIN then from_z = center_z end
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if to_x > EDGE_MAX then to_x = center_x end
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if to_y > EDGE_MAX then to_y = center_y end
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if to_z > EDGE_MAX then to_z = center_z end
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for check_x = from_x, to_x, CS_NODES do
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local are_we_in_central_chunk = check_x == center_x
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for check_y = from_y, to_y, CS_NODES do
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are_we_in_central_chunk = are_we_in_central_chunk and (check_y == center_y)
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for check_z = from_z, to_z, CS_NODES do
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are_we_in_central_chunk = are_we_in_central_chunk and (check_z == center_z)
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if not are_we_in_central_chunk then
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local check_pos = {x = check_x, y = check_y, z = check_z}
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minetest_get_voxel_manip():read_from_map(check_pos, check_pos)
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local node = minetest_get_node(check_pos)
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if node.name == "ignore" then
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if node.name == "ignore" then
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-- return nil, means false, means, there is something to generate still,
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-- (because one of adjacent chunks is unfinished - "ignore" means that),
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-- means this chunk will be changed, at least one of its sides or corners
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-- means it's unsafe to place anything there right now, it might disappar,
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-- better to wait, see the diagram of conflict/ok areas per a single axis:
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-- conflict| ok |conflict|conflict| ok |conflict|conflict| ok |conflict
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-- (_________Chunk1_________)|(_________Chunk2_________)|(_________Chunk3_________)
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-- [Block1]|[MidBlk]|[BlockN]|[Block1]|[MidBlk]|[BlockN]|[Block1]|[MidBlk]|[BlockN]
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-- \_____________Chunk2-with-shell____________/
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-- ...______Chunk1-with-shell________/ \________Chunk3-with-shell______...
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-- Generation of chunk 1 AFFECTS 2 ^^^ ^^^ Generation of chunk 3 affects 2
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-- ^^^^^^^^Chunk 2 gen. affects 1 and 3^^^^^^^^
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return
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return
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end
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end
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end
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end
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@ -394,17 +362,7 @@ minetest.register_on_generated(function(minp, maxp, chunkseed)
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end
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end
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end)
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end)
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local register_on_generated_old = minetest.register_on_generated
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minetest.register_on_generated = mcl_mapgen.register_chunk_generator
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minetest.register_on_generated = function(...)
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minetest.log("warning", "minetest.register_on_generated() is being called by the mod '"
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.. minetest.get_current_modname() .. "'. MineClone5's map generation system avoids using "
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.. "this callback to work around engine map generation issues. If possible please read "
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.. "mods/CORE/mcl_mapgen/API.md and update " .. minetest.get_current_modname()
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.. " to use the method described from there. MineClone5 makes no promises that "
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.. "mapgen mods will be fully compatible with it, please test your server and use at "
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.. "your own risk.")
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return register_on_generated_old(...)
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end
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function mcl_mapgen.get_far_node(p)
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function mcl_mapgen.get_far_node(p)
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local p = p
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local p = p
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@ -450,21 +408,6 @@ function mcl_mapgen.get_chunk_number(pos) -- unsigned int
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c.x + k_positive
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c.x + k_positive
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end
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end
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-- Components of this game should register functions here to update their internal
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-- state when external mods modify mapgen settings that they care about.
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local settings_changed_callbacks = {}
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function mcl_mapgen.register_on_settings_changed(callback)
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table.insert(settings_changed_callbacks, callback)
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end
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-- this is to be called by external mods after modifying these settings
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-- to notify Mineclone that it needs to update local copies and whatever's based on them.
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function mcl_mapgen.on_settings_changed()
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for _, callback in pairs(settings_changed_callbacks) do
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callback()
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end
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end
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mcl_mapgen.minecraft_height_limit = 256
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mcl_mapgen.minecraft_height_limit = 256
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mcl_mapgen.bedrock_is_rough = normal
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mcl_mapgen.bedrock_is_rough = normal
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@ -1,11 +1,5 @@
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mcl_util = {}
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mcl_util = {}
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local minetest_get_item_group = minetest.get_item_group
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local minetest_get_meta = minetest.get_meta
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local minetest_get_node = minetest.get_node
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local minetest_get_node_timer = minetest.get_node_timer
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local table_copy = table.copy
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-- Updates all values in t using values from to*.
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-- Updates all values in t using values from to*.
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function table.update(t, ...)
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function table.update(t, ...)
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for _, to in ipairs{...} do
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for _, to in ipairs{...} do
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@ -39,6 +33,36 @@ function mcl_util.rotate_axis(itemstack, placer, pointed_thing)
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return itemstack
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return itemstack
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end
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end
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-- Returns position of the neighbor of a double chest node
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-- or nil if node is invalid.
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-- This function assumes that the large chest is actually intact
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-- * pos: Position of the node to investigate
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-- * param2: param2 of that node
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-- * side: Which "half" the investigated node is. "left" or "right"
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function mcl_util.get_double_container_neighbor_pos(pos, param2, side)
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if side == "right" then
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if param2 == 0 then
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return {x=pos.x-1, y=pos.y, z=pos.z}
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elseif param2 == 1 then
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return {x=pos.x, y=pos.y, z=pos.z+1}
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elseif param2 == 2 then
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return {x=pos.x+1, y=pos.y, z=pos.z}
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elseif param2 == 3 then
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return {x=pos.x, y=pos.y, z=pos.z-1}
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end
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else
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if param2 == 0 then
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return {x=pos.x+1, y=pos.y, z=pos.z}
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elseif param2 == 1 then
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return {x=pos.x, y=pos.y, z=pos.z-1}
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elseif param2 == 2 then
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return {x=pos.x-1, y=pos.y, z=pos.z}
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elseif param2 == 3 then
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return {x=pos.x, y=pos.y, z=pos.z+1}
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end
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end
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end
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-- Iterates through all items in the given inventory and
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-- Iterates through all items in the given inventory and
|
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-- returns the slot of the first item which matches a condition.
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-- returns the slot of the first item which matches a condition.
|
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-- Returns nil if no item was found.
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-- Returns nil if no item was found.
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@ -63,7 +87,7 @@ end
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-- Returns true if itemstack is a shulker box
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-- Returns true if itemstack is a shulker box
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local function is_not_shulker_box(itemstack)
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local function is_not_shulker_box(itemstack)
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local g = minetest_get_item_group(itemstack:get_name(), "shulker_box")
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local g = minetest.get_item_group(itemstack:get_name(), "shulker_box")
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return g == 0 or g == nil
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return g == 0 or g == nil
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end
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end
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@ -109,117 +133,137 @@ end
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--- source_stack_id (optional): The inventory position ID of the source inventory to take the item from (-1 for slot of the first valid item; -1 is default)
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--- source_stack_id (optional): The inventory position ID of the source inventory to take the item from (-1 for slot of the first valid item; -1 is default)
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--- destination_list (optional): List name of the destination inventory. Default is normally "main"; "src" for furnace
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--- destination_list (optional): List name of the destination inventory. Default is normally "main"; "src" for furnace
|
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-- Returns true on success and false on failure.
|
-- Returns true on success and false on failure.
|
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local SHULKER_BOX = 3
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local FURNACE = 4
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local DOUBLE_CHEST_LEFT = 5
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local DOUBLE_CHEST_RIGHT = 6
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local CONTAINER_GROUP_TO_LIST = {
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[1] = "main",
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[2] = "main",
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[SHULKER_BOX] = "main",
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[FURNACE] = "dst",
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[DOUBLE_CHEST_LEFT] = "main",
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[DOUBLE_CHEST_RIGHT] = "main",
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|
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}
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function mcl_util.move_item_container(source_pos, destination_pos, source_list, source_stack_id, destination_list)
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function mcl_util.move_item_container(source_pos, destination_pos, source_list, source_stack_id, destination_list)
|
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local spos = table_copy(source_pos)
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local dpos = table.copy(destination_pos)
|
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local snode = minetest_get_node(spos)
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local spos = table.copy(source_pos)
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local sctype = minetest_get_item_group(snode.name, "container")
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local snode = minetest.get_node(spos)
|
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local default_source_list = CONTAINER_GROUP_TO_LIST[sctype]
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local dnode = minetest.get_node(dpos)
|
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if not default_source_list then return end
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|
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if sctype == DOUBLE_CHEST_RIGHT then
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|
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local sparam2 = snode.param2
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|
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if sparam2 == 0 then spos.x = spos.x - 1
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|
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elseif sparam2 == 1 then spos.z = spos.z + 1
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|
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elseif sparam2 == 2 then spos.x = spos.x + 1
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|
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elseif sparam2 == 3 then spos.z = spos.z - 1
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|
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end
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|
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snode = minetest_get_node(spos)
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|
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sctype = minetest_get_item_group(snode.name, "container")
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|
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if sctype ~= DOUBLE_CHEST_LEFT then return end
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|
||||||
end
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|
||||||
local smeta = minetest_get_meta(spos)
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|
||||||
local sinv = smeta:get_inventory()
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|
||||||
local source_list = source_list or default_source_list
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|
||||||
|
|
||||||
local dpos = table_copy(destination_pos)
|
local dctype = minetest.get_item_group(dnode.name, "container")
|
||||||
local dnode = minetest_get_node(dpos)
|
local sctype = minetest.get_item_group(snode.name, "container")
|
||||||
local dctype = minetest_get_item_group(dnode.name, "container")
|
|
||||||
local default_destination_list = CONTAINER_GROUP_TO_LIST[sctype]
|
-- Container type 7 does not allow any movement
|
||||||
if not default_destination_list then return end
|
if sctype == 7 then
|
||||||
if dctype == DOUBLE_CHEST_RIGHT then
|
return false
|
||||||
local dparam2 = dnode.param2
|
|
||||||
if dparam2 == 0 then dpos.x = dpos.x - 1
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|
||||||
elseif dparam2 == 1 then dpos.z = dpos.z + 1
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|
||||||
elseif dparam2 == 2 then dpos.x = dpos.x + 1
|
|
||||||
elseif dparam2 == 3 then dpos.z = dpos.z - 1
|
|
||||||
end
|
end
|
||||||
dnode = minetest_get_node(dpos)
|
|
||||||
dctype = minetest_get_item_group(dnode.name, "container")
|
-- Normalize double container by forcing to always use the left segment first
|
||||||
if dctype ~= DOUBLE_CHEST_LEFT then return end
|
local function normalize_double_container(pos, node, ctype)
|
||||||
|
if ctype == 6 then
|
||||||
|
pos = mcl_util.get_double_container_neighbor_pos(pos, node.param2, "right")
|
||||||
|
if not pos then
|
||||||
|
return false
|
||||||
end
|
end
|
||||||
local dmeta = minetest_get_meta(dpos)
|
node = minetest.get_node(pos)
|
||||||
|
ctype = minetest.get_item_group(node.name, "container")
|
||||||
|
-- The left segment seems incorrect? We better bail out!
|
||||||
|
if ctype ~= 5 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return pos, node, ctype
|
||||||
|
end
|
||||||
|
|
||||||
|
spos, snode, sctype = normalize_double_container(spos, snode, sctype)
|
||||||
|
dpos, dnode, dctype = normalize_double_container(dpos, dnode, dctype)
|
||||||
|
if not spos or not dpos then return false end
|
||||||
|
|
||||||
|
local smeta = minetest.get_meta(spos)
|
||||||
|
local dmeta = minetest.get_meta(dpos)
|
||||||
|
|
||||||
|
local sinv = smeta:get_inventory()
|
||||||
local dinv = dmeta:get_inventory()
|
local dinv = dmeta:get_inventory()
|
||||||
|
|
||||||
|
-- Default source lists
|
||||||
|
if not source_list then
|
||||||
|
-- Main inventory for most container types
|
||||||
|
if sctype == 2 or sctype == 3 or sctype == 5 or sctype == 6 or sctype == 7 then
|
||||||
|
source_list = "main"
|
||||||
|
-- Furnace: output
|
||||||
|
elseif sctype == 4 then
|
||||||
|
source_list = "dst"
|
||||||
|
-- Unknown source container type. Bail out
|
||||||
|
else
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
-- Automatically select stack slot ID if set to automatic
|
-- Automatically select stack slot ID if set to automatic
|
||||||
local source_stack_id = source_stack_id or -1
|
if not source_stack_id then
|
||||||
|
source_stack_id = -1
|
||||||
|
end
|
||||||
if source_stack_id == -1 then
|
if source_stack_id == -1 then
|
||||||
local cond = nil
|
local cond = nil
|
||||||
-- Prevent shulker box inception
|
-- Prevent shulker box inception
|
||||||
if dctype == SHULKER_BOX then cond = is_not_shulker_box end
|
if dctype == 3 then
|
||||||
|
cond = is_not_shulker_box
|
||||||
|
end
|
||||||
source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
|
source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
|
||||||
if not source_stack_id then
|
if not source_stack_id then
|
||||||
if sctype == DOUBLE_CHEST_LEFT then
|
-- Try again if source is a double container
|
||||||
local sparam2 = snode.param2
|
if sctype == 5 then
|
||||||
if sparam2 == 0 then spos.x = spos.x + 1
|
spos = mcl_util.get_double_container_neighbor_pos(spos, snode.param2, "left")
|
||||||
elseif sparam2 == 1 then spos.z = spos.z - 1
|
smeta = minetest.get_meta(spos)
|
||||||
elseif sparam2 == 2 then spos.x = spos.x - 1
|
|
||||||
elseif sparam2 == 3 then spos.z = spos.z + 1
|
|
||||||
end
|
|
||||||
snode = minetest_get_node(spos)
|
|
||||||
sctype = minetest_get_item_group(snode.name, "container")
|
|
||||||
if sctype ~= DOUBLE_CHEST_RIGHT then return end
|
|
||||||
smeta = minetest_get_meta(spos)
|
|
||||||
sinv = smeta:get_inventory()
|
sinv = smeta:get_inventory()
|
||||||
|
|
||||||
source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
|
source_stack_id = mcl_util.get_eligible_transfer_item_slot(sinv, source_list, dinv, dpos, cond)
|
||||||
|
if not source_stack_id then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
else
|
||||||
|
return false
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
if not source_stack_id then return end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Abort transfer if shulker box wants to go into shulker box
|
-- Abort transfer if shulker box wants to go into shulker box
|
||||||
if dctype == SHULKER_BOX then
|
if dctype == 3 then
|
||||||
local stack = sinv:get_stack(source_list, source_stack_id)
|
local stack = sinv:get_stack(source_list, source_stack_id)
|
||||||
if stack and minetest_get_item_group(stack:get_name(), "shulker_box") == 1 then return end
|
if stack and minetest.get_item_group(stack:get_name(), "shulker_box") == 1 then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end
|
||||||
|
-- Container type 7 does not allow any placement
|
||||||
|
if dctype == 7 then
|
||||||
|
return false
|
||||||
end
|
end
|
||||||
|
|
||||||
local destination_list = destination_list or default_destination_list
|
-- If it's a container, put it into the container
|
||||||
|
if dctype ~= 0 then
|
||||||
|
-- Automatically select a destination list if omitted
|
||||||
|
if not destination_list then
|
||||||
|
-- Main inventory for most container types
|
||||||
|
if dctype == 2 or dctype == 3 or dctype == 5 or dctype == 6 or dctype == 7 then
|
||||||
|
destination_list = "main"
|
||||||
|
-- Furnace source slot
|
||||||
|
elseif dctype == 4 then
|
||||||
|
destination_list = "src"
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if destination_list then
|
||||||
-- Move item
|
-- Move item
|
||||||
local ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
|
local ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
|
||||||
|
|
||||||
-- Try transfer to neighbor node if transfer failed and double container
|
-- Try transfer to neighbor node if transfer failed and double container
|
||||||
if not ok then
|
if not ok and dctype == 5 then
|
||||||
if dctype == DOUBLE_CHEST_LEFT then
|
dpos = mcl_util.get_double_container_neighbor_pos(dpos, dnode.param2, "left")
|
||||||
local dparam2 = dnode.param2
|
dmeta = minetest.get_meta(dpos)
|
||||||
if dparam2 == 0 then dpos.x = dpos.x + 1
|
|
||||||
elseif dparam2 == 1 then dpos.z = dpos.z - 1
|
|
||||||
elseif dparam2 == 2 then dpos.x = dpos.x - 1
|
|
||||||
elseif dparam2 == 3 then dpos.z = dpos.z + 1
|
|
||||||
end
|
|
||||||
dnode = minetest_get_node(dpos)
|
|
||||||
dctype = minetest_get_item_group(dnode.name, "container")
|
|
||||||
if dctype ~= DOUBLE_CHEST_RIGHT then return end
|
|
||||||
dmeta = minetest_get_meta(dpos)
|
|
||||||
dinv = dmeta:get_inventory()
|
dinv = dmeta:get_inventory()
|
||||||
|
|
||||||
ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
|
ok = mcl_util.move_item(sinv, source_list, source_stack_id, dinv, destination_list)
|
||||||
end
|
end
|
||||||
end
|
|
||||||
-- Update furnace
|
-- Update furnace
|
||||||
if ok and dctype == FURNACE then
|
if ok and dctype == 4 then
|
||||||
-- Start furnace's timer function, it will sort out whether furnace can burn or not.
|
-- Start furnace's timer function, it will sort out whether furnace can burn or not.
|
||||||
minetest_get_node_timer(dpos):start(1.0)
|
minetest.get_node_timer(dpos):start(1.0)
|
||||||
end
|
end
|
||||||
|
|
||||||
return ok
|
return ok
|
||||||
end
|
end
|
||||||
|
end
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
|
||||||
-- Returns the ID of the first non-empty slot in the given inventory list
|
-- Returns the ID of the first non-empty slot in the given inventory list
|
||||||
-- or nil, if inventory is empty.
|
-- or nil, if inventory is empty.
|
||||||
|
@ -248,7 +292,7 @@ function mcl_util.generate_on_place_plant_function(condition)
|
||||||
end
|
end
|
||||||
|
|
||||||
-- Call on_rightclick if the pointed node defines it
|
-- Call on_rightclick if the pointed node defines it
|
||||||
local node = minetest_get_node(pointed_thing.under)
|
local node = minetest.get_node(pointed_thing.under)
|
||||||
if placer and not placer:get_player_control().sneak then
|
if placer and not placer:get_player_control().sneak then
|
||||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||||
|
@ -256,8 +300,8 @@ function mcl_util.generate_on_place_plant_function(condition)
|
||||||
end
|
end
|
||||||
|
|
||||||
local place_pos
|
local place_pos
|
||||||
local def_under = minetest.registered_nodes[minetest_get_node(pointed_thing.under).name]
|
local def_under = minetest.registered_nodes[minetest.get_node(pointed_thing.under).name]
|
||||||
local def_above = minetest.registered_nodes[minetest_get_node(pointed_thing.above).name]
|
local def_above = minetest.registered_nodes[minetest.get_node(pointed_thing.above).name]
|
||||||
if not def_under or not def_above then
|
if not def_under or not def_above then
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
@ -315,7 +359,7 @@ function mcl_util.call_on_rightclick(itemstack, player, pointed_thing)
|
||||||
-- Call on_rightclick if the pointed node defines it
|
-- Call on_rightclick if the pointed node defines it
|
||||||
if pointed_thing and pointed_thing.type == "node" then
|
if pointed_thing and pointed_thing.type == "node" then
|
||||||
local pos = pointed_thing.under
|
local pos = pointed_thing.under
|
||||||
local node = minetest_get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
if player and not player:get_player_control().sneak then
|
if player and not player:get_player_control().sneak then
|
||||||
local nodedef = minetest.registered_nodes[node.name]
|
local nodedef = minetest.registered_nodes[node.name]
|
||||||
local on_rightclick = nodedef and nodedef.on_rightclick
|
local on_rightclick = nodedef and nodedef.on_rightclick
|
||||||
|
@ -328,7 +372,7 @@ end
|
||||||
|
|
||||||
function mcl_util.calculate_durability(itemstack)
|
function mcl_util.calculate_durability(itemstack)
|
||||||
local unbreaking_level = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
|
local unbreaking_level = mcl_enchanting.get_enchantment(itemstack, "unbreaking")
|
||||||
local armor_uses = minetest_get_item_group(itemstack:get_name(), "mcl_armor_uses")
|
local armor_uses = minetest.get_item_group(itemstack:get_name(), "mcl_armor_uses")
|
||||||
|
|
||||||
local uses
|
local uses
|
||||||
|
|
||||||
|
|
|
@ -2,18 +2,11 @@ mcl_worlds = {}
|
||||||
|
|
||||||
local get_connected_players = minetest.get_connected_players
|
local get_connected_players = minetest.get_connected_players
|
||||||
|
|
||||||
local min1, min2, min3
|
|
||||||
local max1, max2, max3
|
|
||||||
local get_local_settings = function()
|
|
||||||
min1, min2, min3 = mcl_mapgen.overworld.min, mcl_mapgen.end_.min, mcl_mapgen.nether.min
|
|
||||||
max1, max2, max3 = mcl_mapgen.overworld.max, mcl_mapgen.end_.max, mcl_mapgen.nether.max+128
|
|
||||||
end
|
|
||||||
get_local_settings()
|
|
||||||
mcl_mapgen.register_on_settings_changed(get_local_settings)
|
|
||||||
|
|
||||||
-- For a given position, returns a 2-tuple:
|
-- For a given position, returns a 2-tuple:
|
||||||
-- 1st return value: true if pos is in void
|
-- 1st return value: true if pos is in void
|
||||||
-- 2nd return value: true if it is in the deadly part of the void
|
-- 2nd return value: true if it is in the deadly part of the void
|
||||||
|
local min1, min2, min3 = mcl_mapgen.overworld.min, mcl_mapgen.end_.min, mcl_mapgen.nether.min
|
||||||
|
local max1, max2, max3 = mcl_mapgen.overworld.max, mcl_mapgen.end_.max, mcl_mapgen.nether.max+128
|
||||||
function mcl_worlds.is_in_void(pos)
|
function mcl_worlds.is_in_void(pos)
|
||||||
local y = pos.y
|
local y = pos.y
|
||||||
local void = not ((y < max1 and y > min1) or (y < max2 and y > min2) or (y < max3 and y > min3))
|
local void = not ((y < max1 and y > min1) or (y < max2 and y > min2) or (y < max3 and y > min3))
|
||||||
|
|
|
@ -1,674 +0,0 @@
|
||||||
GNU GENERAL PUBLIC LICENSE
|
|
||||||
Version 3, 29 June 2007
|
|
||||||
|
|
||||||
Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
|
|
||||||
Everyone is permitted to copy and distribute verbatim copies
|
|
||||||
of this license document, but changing it is not allowed.
|
|
||||||
|
|
||||||
Preamble
|
|
||||||
|
|
||||||
The GNU General Public License is a free, copyleft license for
|
|
||||||
software and other kinds of works.
|
|
||||||
|
|
||||||
The licenses for most software and other practical works are designed
|
|
||||||
to take away your freedom to share and change the works. By contrast,
|
|
||||||
the GNU General Public License is intended to guarantee your freedom to
|
|
||||||
share and change all versions of a program--to make sure it remains free
|
|
||||||
software for all its users. We, the Free Software Foundation, use the
|
|
||||||
GNU General Public License for most of our software; it applies also to
|
|
||||||
any other work released this way by its authors. You can apply it to
|
|
||||||
your programs, too.
|
|
||||||
|
|
||||||
When we speak of free software, we are referring to freedom, not
|
|
||||||
price. Our General Public Licenses are designed to make sure that you
|
|
||||||
have the freedom to distribute copies of free software (and charge for
|
|
||||||
them if you wish), that you receive source code or can get it if you
|
|
||||||
want it, that you can change the software or use pieces of it in new
|
|
||||||
free programs, and that you know you can do these things.
|
|
||||||
|
|
||||||
To protect your rights, we need to prevent others from denying you
|
|
||||||
these rights or asking you to surrender the rights. Therefore, you have
|
|
||||||
certain responsibilities if you distribute copies of the software, or if
|
|
||||||
you modify it: responsibilities to respect the freedom of others.
|
|
||||||
|
|
||||||
For example, if you distribute copies of such a program, whether
|
|
||||||
gratis or for a fee, you must pass on to the recipients the same
|
|
||||||
freedoms that you received. You must make sure that they, too, receive
|
|
||||||
or can get the source code. And you must show them these terms so they
|
|
||||||
know their rights.
|
|
||||||
|
|
||||||
Developers that use the GNU GPL protect your rights with two steps:
|
|
||||||
(1) assert copyright on the software, and (2) offer you this License
|
|
||||||
giving you legal permission to copy, distribute and/or modify it.
|
|
||||||
|
|
||||||
For the developers' and authors' protection, the GPL clearly explains
|
|
||||||
that there is no warranty for this free software. For both users' and
|
|
||||||
authors' sake, the GPL requires that modified versions be marked as
|
|
||||||
changed, so that their problems will not be attributed erroneously to
|
|
||||||
authors of previous versions.
|
|
||||||
|
|
||||||
Some devices are designed to deny users access to install or run
|
|
||||||
modified versions of the software inside them, although the manufacturer
|
|
||||||
can do so. This is fundamentally incompatible with the aim of
|
|
||||||
protecting users' freedom to change the software. The systematic
|
|
||||||
pattern of such abuse occurs in the area of products for individuals to
|
|
||||||
use, which is precisely where it is most unacceptable. Therefore, we
|
|
||||||
have designed this version of the GPL to prohibit the practice for those
|
|
||||||
products. If such problems arise substantially in other domains, we
|
|
||||||
stand ready to extend this provision to those domains in future versions
|
|
||||||
of the GPL, as needed to protect the freedom of users.
|
|
||||||
|
|
||||||
Finally, every program is threatened constantly by software patents.
|
|
||||||
States should not allow patents to restrict development and use of
|
|
||||||
software on general-purpose computers, but in those that do, we wish to
|
|
||||||
avoid the special danger that patents applied to a free program could
|
|
||||||
make it effectively proprietary. To prevent this, the GPL assures that
|
|
||||||
patents cannot be used to render the program non-free.
|
|
||||||
|
|
||||||
The precise terms and conditions for copying, distribution and
|
|
||||||
modification follow.
|
|
||||||
|
|
||||||
TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
0. Definitions.
|
|
||||||
|
|
||||||
"This License" refers to version 3 of the GNU General Public License.
|
|
||||||
|
|
||||||
"Copyright" also means copyright-like laws that apply to other kinds of
|
|
||||||
works, such as semiconductor masks.
|
|
||||||
|
|
||||||
"The Program" refers to any copyrightable work licensed under this
|
|
||||||
License. Each licensee is addressed as "you". "Licensees" and
|
|
||||||
"recipients" may be individuals or organizations.
|
|
||||||
|
|
||||||
To "modify" a work means to copy from or adapt all or part of the work
|
|
||||||
in a fashion requiring copyright permission, other than the making of an
|
|
||||||
exact copy. The resulting work is called a "modified version" of the
|
|
||||||
earlier work or a work "based on" the earlier work.
|
|
||||||
|
|
||||||
A "covered work" means either the unmodified Program or a work based
|
|
||||||
on the Program.
|
|
||||||
|
|
||||||
To "propagate" a work means to do anything with it that, without
|
|
||||||
permission, would make you directly or secondarily liable for
|
|
||||||
infringement under applicable copyright law, except executing it on a
|
|
||||||
computer or modifying a private copy. Propagation includes copying,
|
|
||||||
distribution (with or without modification), making available to the
|
|
||||||
public, and in some countries other activities as well.
|
|
||||||
|
|
||||||
To "convey" a work means any kind of propagation that enables other
|
|
||||||
parties to make or receive copies. Mere interaction with a user through
|
|
||||||
a computer network, with no transfer of a copy, is not conveying.
|
|
||||||
|
|
||||||
An interactive user interface displays "Appropriate Legal Notices"
|
|
||||||
to the extent that it includes a convenient and prominently visible
|
|
||||||
feature that (1) displays an appropriate copyright notice, and (2)
|
|
||||||
tells the user that there is no warranty for the work (except to the
|
|
||||||
extent that warranties are provided), that licensees may convey the
|
|
||||||
work under this License, and how to view a copy of this License. If
|
|
||||||
the interface presents a list of user commands or options, such as a
|
|
||||||
menu, a prominent item in the list meets this criterion.
|
|
||||||
|
|
||||||
1. Source Code.
|
|
||||||
|
|
||||||
The "source code" for a work means the preferred form of the work
|
|
||||||
for making modifications to it. "Object code" means any non-source
|
|
||||||
form of a work.
|
|
||||||
|
|
||||||
A "Standard Interface" means an interface that either is an official
|
|
||||||
standard defined by a recognized standards body, or, in the case of
|
|
||||||
interfaces specified for a particular programming language, one that
|
|
||||||
is widely used among developers working in that language.
|
|
||||||
|
|
||||||
The "System Libraries" of an executable work include anything, other
|
|
||||||
than the work as a whole, that (a) is included in the normal form of
|
|
||||||
packaging a Major Component, but which is not part of that Major
|
|
||||||
Component, and (b) serves only to enable use of the work with that
|
|
||||||
Major Component, or to implement a Standard Interface for which an
|
|
||||||
implementation is available to the public in source code form. A
|
|
||||||
"Major Component", in this context, means a major essential component
|
|
||||||
(kernel, window system, and so on) of the specific operating system
|
|
||||||
(if any) on which the executable work runs, or a compiler used to
|
|
||||||
produce the work, or an object code interpreter used to run it.
|
|
||||||
|
|
||||||
The "Corresponding Source" for a work in object code form means all
|
|
||||||
the source code needed to generate, install, and (for an executable
|
|
||||||
work) run the object code and to modify the work, including scripts to
|
|
||||||
control those activities. However, it does not include the work's
|
|
||||||
System Libraries, or general-purpose tools or generally available free
|
|
||||||
programs which are used unmodified in performing those activities but
|
|
||||||
which are not part of the work. For example, Corresponding Source
|
|
||||||
includes interface definition files associated with source files for
|
|
||||||
the work, and the source code for shared libraries and dynamically
|
|
||||||
linked subprograms that the work is specifically designed to require,
|
|
||||||
such as by intimate data communication or control flow between those
|
|
||||||
subprograms and other parts of the work.
|
|
||||||
|
|
||||||
The Corresponding Source need not include anything that users
|
|
||||||
can regenerate automatically from other parts of the Corresponding
|
|
||||||
Source.
|
|
||||||
|
|
||||||
The Corresponding Source for a work in source code form is that
|
|
||||||
same work.
|
|
||||||
|
|
||||||
2. Basic Permissions.
|
|
||||||
|
|
||||||
All rights granted under this License are granted for the term of
|
|
||||||
copyright on the Program, and are irrevocable provided the stated
|
|
||||||
conditions are met. This License explicitly affirms your unlimited
|
|
||||||
permission to run the unmodified Program. The output from running a
|
|
||||||
covered work is covered by this License only if the output, given its
|
|
||||||
content, constitutes a covered work. This License acknowledges your
|
|
||||||
rights of fair use or other equivalent, as provided by copyright law.
|
|
||||||
|
|
||||||
You may make, run and propagate covered works that you do not
|
|
||||||
convey, without conditions so long as your license otherwise remains
|
|
||||||
in force. You may convey covered works to others for the sole purpose
|
|
||||||
of having them make modifications exclusively for you, or provide you
|
|
||||||
with facilities for running those works, provided that you comply with
|
|
||||||
the terms of this License in conveying all material for which you do
|
|
||||||
not control copyright. Those thus making or running the covered works
|
|
||||||
for you must do so exclusively on your behalf, under your direction
|
|
||||||
and control, on terms that prohibit them from making any copies of
|
|
||||||
your copyrighted material outside their relationship with you.
|
|
||||||
|
|
||||||
Conveying under any other circumstances is permitted solely under
|
|
||||||
the conditions stated below. Sublicensing is not allowed; section 10
|
|
||||||
makes it unnecessary.
|
|
||||||
|
|
||||||
3. Protecting Users' Legal Rights From Anti-Circumvention Law.
|
|
||||||
|
|
||||||
No covered work shall be deemed part of an effective technological
|
|
||||||
measure under any applicable law fulfilling obligations under article
|
|
||||||
11 of the WIPO copyright treaty adopted on 20 December 1996, or
|
|
||||||
similar laws prohibiting or restricting circumvention of such
|
|
||||||
measures.
|
|
||||||
|
|
||||||
When you convey a covered work, you waive any legal power to forbid
|
|
||||||
circumvention of technological measures to the extent such circumvention
|
|
||||||
is effected by exercising rights under this License with respect to
|
|
||||||
the covered work, and you disclaim any intention to limit operation or
|
|
||||||
modification of the work as a means of enforcing, against the work's
|
|
||||||
users, your or third parties' legal rights to forbid circumvention of
|
|
||||||
technological measures.
|
|
||||||
|
|
||||||
4. Conveying Verbatim Copies.
|
|
||||||
|
|
||||||
You may convey verbatim copies of the Program's source code as you
|
|
||||||
receive it, in any medium, provided that you conspicuously and
|
|
||||||
appropriately publish on each copy an appropriate copyright notice;
|
|
||||||
keep intact all notices stating that this License and any
|
|
||||||
non-permissive terms added in accord with section 7 apply to the code;
|
|
||||||
keep intact all notices of the absence of any warranty; and give all
|
|
||||||
recipients a copy of this License along with the Program.
|
|
||||||
|
|
||||||
You may charge any price or no price for each copy that you convey,
|
|
||||||
and you may offer support or warranty protection for a fee.
|
|
||||||
|
|
||||||
5. Conveying Modified Source Versions.
|
|
||||||
|
|
||||||
You may convey a work based on the Program, or the modifications to
|
|
||||||
produce it from the Program, in the form of source code under the
|
|
||||||
terms of section 4, provided that you also meet all of these conditions:
|
|
||||||
|
|
||||||
a) The work must carry prominent notices stating that you modified
|
|
||||||
it, and giving a relevant date.
|
|
||||||
|
|
||||||
b) The work must carry prominent notices stating that it is
|
|
||||||
released under this License and any conditions added under section
|
|
||||||
7. This requirement modifies the requirement in section 4 to
|
|
||||||
"keep intact all notices".
|
|
||||||
|
|
||||||
c) You must license the entire work, as a whole, under this
|
|
||||||
License to anyone who comes into possession of a copy. This
|
|
||||||
License will therefore apply, along with any applicable section 7
|
|
||||||
additional terms, to the whole of the work, and all its parts,
|
|
||||||
regardless of how they are packaged. This License gives no
|
|
||||||
permission to license the work in any other way, but it does not
|
|
||||||
invalidate such permission if you have separately received it.
|
|
||||||
|
|
||||||
d) If the work has interactive user interfaces, each must display
|
|
||||||
Appropriate Legal Notices; however, if the Program has interactive
|
|
||||||
interfaces that do not display Appropriate Legal Notices, your
|
|
||||||
work need not make them do so.
|
|
||||||
|
|
||||||
A compilation of a covered work with other separate and independent
|
|
||||||
works, which are not by their nature extensions of the covered work,
|
|
||||||
and which are not combined with it such as to form a larger program,
|
|
||||||
in or on a volume of a storage or distribution medium, is called an
|
|
||||||
"aggregate" if the compilation and its resulting copyright are not
|
|
||||||
used to limit the access or legal rights of the compilation's users
|
|
||||||
beyond what the individual works permit. Inclusion of a covered work
|
|
||||||
in an aggregate does not cause this License to apply to the other
|
|
||||||
parts of the aggregate.
|
|
||||||
|
|
||||||
6. Conveying Non-Source Forms.
|
|
||||||
|
|
||||||
You may convey a covered work in object code form under the terms
|
|
||||||
of sections 4 and 5, provided that you also convey the
|
|
||||||
machine-readable Corresponding Source under the terms of this License,
|
|
||||||
in one of these ways:
|
|
||||||
|
|
||||||
a) Convey the object code in, or embodied in, a physical product
|
|
||||||
(including a physical distribution medium), accompanied by the
|
|
||||||
Corresponding Source fixed on a durable physical medium
|
|
||||||
customarily used for software interchange.
|
|
||||||
|
|
||||||
b) Convey the object code in, or embodied in, a physical product
|
|
||||||
(including a physical distribution medium), accompanied by a
|
|
||||||
written offer, valid for at least three years and valid for as
|
|
||||||
long as you offer spare parts or customer support for that product
|
|
||||||
model, to give anyone who possesses the object code either (1) a
|
|
||||||
copy of the Corresponding Source for all the software in the
|
|
||||||
product that is covered by this License, on a durable physical
|
|
||||||
medium customarily used for software interchange, for a price no
|
|
||||||
more than your reasonable cost of physically performing this
|
|
||||||
conveying of source, or (2) access to copy the
|
|
||||||
Corresponding Source from a network server at no charge.
|
|
||||||
|
|
||||||
c) Convey individual copies of the object code with a copy of the
|
|
||||||
written offer to provide the Corresponding Source. This
|
|
||||||
alternative is allowed only occasionally and noncommercially, and
|
|
||||||
only if you received the object code with such an offer, in accord
|
|
||||||
with subsection 6b.
|
|
||||||
|
|
||||||
d) Convey the object code by offering access from a designated
|
|
||||||
place (gratis or for a charge), and offer equivalent access to the
|
|
||||||
Corresponding Source in the same way through the same place at no
|
|
||||||
further charge. You need not require recipients to copy the
|
|
||||||
Corresponding Source along with the object code. If the place to
|
|
||||||
copy the object code is a network server, the Corresponding Source
|
|
||||||
may be on a different server (operated by you or a third party)
|
|
||||||
that supports equivalent copying facilities, provided you maintain
|
|
||||||
clear directions next to the object code saying where to find the
|
|
||||||
Corresponding Source. Regardless of what server hosts the
|
|
||||||
Corresponding Source, you remain obligated to ensure that it is
|
|
||||||
available for as long as needed to satisfy these requirements.
|
|
||||||
|
|
||||||
e) Convey the object code using peer-to-peer transmission, provided
|
|
||||||
you inform other peers where the object code and Corresponding
|
|
||||||
Source of the work are being offered to the general public at no
|
|
||||||
charge under subsection 6d.
|
|
||||||
|
|
||||||
A separable portion of the object code, whose source code is excluded
|
|
||||||
from the Corresponding Source as a System Library, need not be
|
|
||||||
included in conveying the object code work.
|
|
||||||
|
|
||||||
A "User Product" is either (1) a "consumer product", which means any
|
|
||||||
tangible personal property which is normally used for personal, family,
|
|
||||||
or household purposes, or (2) anything designed or sold for incorporation
|
|
||||||
into a dwelling. In determining whether a product is a consumer product,
|
|
||||||
doubtful cases shall be resolved in favor of coverage. For a particular
|
|
||||||
product received by a particular user, "normally used" refers to a
|
|
||||||
typical or common use of that class of product, regardless of the status
|
|
||||||
of the particular user or of the way in which the particular user
|
|
||||||
actually uses, or expects or is expected to use, the product. A product
|
|
||||||
is a consumer product regardless of whether the product has substantial
|
|
||||||
commercial, industrial or non-consumer uses, unless such uses represent
|
|
||||||
the only significant mode of use of the product.
|
|
||||||
|
|
||||||
"Installation Information" for a User Product means any methods,
|
|
||||||
procedures, authorization keys, or other information required to install
|
|
||||||
and execute modified versions of a covered work in that User Product from
|
|
||||||
a modified version of its Corresponding Source. The information must
|
|
||||||
suffice to ensure that the continued functioning of the modified object
|
|
||||||
code is in no case prevented or interfered with solely because
|
|
||||||
modification has been made.
|
|
||||||
|
|
||||||
If you convey an object code work under this section in, or with, or
|
|
||||||
specifically for use in, a User Product, and the conveying occurs as
|
|
||||||
part of a transaction in which the right of possession and use of the
|
|
||||||
User Product is transferred to the recipient in perpetuity or for a
|
|
||||||
fixed term (regardless of how the transaction is characterized), the
|
|
||||||
Corresponding Source conveyed under this section must be accompanied
|
|
||||||
by the Installation Information. But this requirement does not apply
|
|
||||||
if neither you nor any third party retains the ability to install
|
|
||||||
modified object code on the User Product (for example, the work has
|
|
||||||
been installed in ROM).
|
|
||||||
|
|
||||||
The requirement to provide Installation Information does not include a
|
|
||||||
requirement to continue to provide support service, warranty, or updates
|
|
||||||
for a work that has been modified or installed by the recipient, or for
|
|
||||||
the User Product in which it has been modified or installed. Access to a
|
|
||||||
network may be denied when the modification itself materially and
|
|
||||||
adversely affects the operation of the network or violates the rules and
|
|
||||||
protocols for communication across the network.
|
|
||||||
|
|
||||||
Corresponding Source conveyed, and Installation Information provided,
|
|
||||||
in accord with this section must be in a format that is publicly
|
|
||||||
documented (and with an implementation available to the public in
|
|
||||||
source code form), and must require no special password or key for
|
|
||||||
unpacking, reading or copying.
|
|
||||||
|
|
||||||
7. Additional Terms.
|
|
||||||
|
|
||||||
"Additional permissions" are terms that supplement the terms of this
|
|
||||||
License by making exceptions from one or more of its conditions.
|
|
||||||
Additional permissions that are applicable to the entire Program shall
|
|
||||||
be treated as though they were included in this License, to the extent
|
|
||||||
that they are valid under applicable law. If additional permissions
|
|
||||||
apply only to part of the Program, that part may be used separately
|
|
||||||
under those permissions, but the entire Program remains governed by
|
|
||||||
this License without regard to the additional permissions.
|
|
||||||
|
|
||||||
When you convey a copy of a covered work, you may at your option
|
|
||||||
remove any additional permissions from that copy, or from any part of
|
|
||||||
it. (Additional permissions may be written to require their own
|
|
||||||
removal in certain cases when you modify the work.) You may place
|
|
||||||
additional permissions on material, added by you to a covered work,
|
|
||||||
for which you have or can give appropriate copyright permission.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, for material you
|
|
||||||
add to a covered work, you may (if authorized by the copyright holders of
|
|
||||||
that material) supplement the terms of this License with terms:
|
|
||||||
|
|
||||||
a) Disclaiming warranty or limiting liability differently from the
|
|
||||||
terms of sections 15 and 16 of this License; or
|
|
||||||
|
|
||||||
b) Requiring preservation of specified reasonable legal notices or
|
|
||||||
author attributions in that material or in the Appropriate Legal
|
|
||||||
Notices displayed by works containing it; or
|
|
||||||
|
|
||||||
c) Prohibiting misrepresentation of the origin of that material, or
|
|
||||||
requiring that modified versions of such material be marked in
|
|
||||||
reasonable ways as different from the original version; or
|
|
||||||
|
|
||||||
d) Limiting the use for publicity purposes of names of licensors or
|
|
||||||
authors of the material; or
|
|
||||||
|
|
||||||
e) Declining to grant rights under trademark law for use of some
|
|
||||||
trade names, trademarks, or service marks; or
|
|
||||||
|
|
||||||
f) Requiring indemnification of licensors and authors of that
|
|
||||||
material by anyone who conveys the material (or modified versions of
|
|
||||||
it) with contractual assumptions of liability to the recipient, for
|
|
||||||
any liability that these contractual assumptions directly impose on
|
|
||||||
those licensors and authors.
|
|
||||||
|
|
||||||
All other non-permissive additional terms are considered "further
|
|
||||||
restrictions" within the meaning of section 10. If the Program as you
|
|
||||||
received it, or any part of it, contains a notice stating that it is
|
|
||||||
governed by this License along with a term that is a further
|
|
||||||
restriction, you may remove that term. If a license document contains
|
|
||||||
a further restriction but permits relicensing or conveying under this
|
|
||||||
License, you may add to a covered work material governed by the terms
|
|
||||||
of that license document, provided that the further restriction does
|
|
||||||
not survive such relicensing or conveying.
|
|
||||||
|
|
||||||
If you add terms to a covered work in accord with this section, you
|
|
||||||
must place, in the relevant source files, a statement of the
|
|
||||||
additional terms that apply to those files, or a notice indicating
|
|
||||||
where to find the applicable terms.
|
|
||||||
|
|
||||||
Additional terms, permissive or non-permissive, may be stated in the
|
|
||||||
form of a separately written license, or stated as exceptions;
|
|
||||||
the above requirements apply either way.
|
|
||||||
|
|
||||||
8. Termination.
|
|
||||||
|
|
||||||
You may not propagate or modify a covered work except as expressly
|
|
||||||
provided under this License. Any attempt otherwise to propagate or
|
|
||||||
modify it is void, and will automatically terminate your rights under
|
|
||||||
this License (including any patent licenses granted under the third
|
|
||||||
paragraph of section 11).
|
|
||||||
|
|
||||||
However, if you cease all violation of this License, then your
|
|
||||||
license from a particular copyright holder is reinstated (a)
|
|
||||||
provisionally, unless and until the copyright holder explicitly and
|
|
||||||
finally terminates your license, and (b) permanently, if the copyright
|
|
||||||
holder fails to notify you of the violation by some reasonable means
|
|
||||||
prior to 60 days after the cessation.
|
|
||||||
|
|
||||||
Moreover, your license from a particular copyright holder is
|
|
||||||
reinstated permanently if the copyright holder notifies you of the
|
|
||||||
violation by some reasonable means, this is the first time you have
|
|
||||||
received notice of violation of this License (for any work) from that
|
|
||||||
copyright holder, and you cure the violation prior to 30 days after
|
|
||||||
your receipt of the notice.
|
|
||||||
|
|
||||||
Termination of your rights under this section does not terminate the
|
|
||||||
licenses of parties who have received copies or rights from you under
|
|
||||||
this License. If your rights have been terminated and not permanently
|
|
||||||
reinstated, you do not qualify to receive new licenses for the same
|
|
||||||
material under section 10.
|
|
||||||
|
|
||||||
9. Acceptance Not Required for Having Copies.
|
|
||||||
|
|
||||||
You are not required to accept this License in order to receive or
|
|
||||||
run a copy of the Program. Ancillary propagation of a covered work
|
|
||||||
occurring solely as a consequence of using peer-to-peer transmission
|
|
||||||
to receive a copy likewise does not require acceptance. However,
|
|
||||||
nothing other than this License grants you permission to propagate or
|
|
||||||
modify any covered work. These actions infringe copyright if you do
|
|
||||||
not accept this License. Therefore, by modifying or propagating a
|
|
||||||
covered work, you indicate your acceptance of this License to do so.
|
|
||||||
|
|
||||||
10. Automatic Licensing of Downstream Recipients.
|
|
||||||
|
|
||||||
Each time you convey a covered work, the recipient automatically
|
|
||||||
receives a license from the original licensors, to run, modify and
|
|
||||||
propagate that work, subject to this License. You are not responsible
|
|
||||||
for enforcing compliance by third parties with this License.
|
|
||||||
|
|
||||||
An "entity transaction" is a transaction transferring control of an
|
|
||||||
organization, or substantially all assets of one, or subdividing an
|
|
||||||
organization, or merging organizations. If propagation of a covered
|
|
||||||
work results from an entity transaction, each party to that
|
|
||||||
transaction who receives a copy of the work also receives whatever
|
|
||||||
licenses to the work the party's predecessor in interest had or could
|
|
||||||
give under the previous paragraph, plus a right to possession of the
|
|
||||||
Corresponding Source of the work from the predecessor in interest, if
|
|
||||||
the predecessor has it or can get it with reasonable efforts.
|
|
||||||
|
|
||||||
You may not impose any further restrictions on the exercise of the
|
|
||||||
rights granted or affirmed under this License. For example, you may
|
|
||||||
not impose a license fee, royalty, or other charge for exercise of
|
|
||||||
rights granted under this License, and you may not initiate litigation
|
|
||||||
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
|
||||||
any patent claim is infringed by making, using, selling, offering for
|
|
||||||
sale, or importing the Program or any portion of it.
|
|
||||||
|
|
||||||
11. Patents.
|
|
||||||
|
|
||||||
A "contributor" is a copyright holder who authorizes use under this
|
|
||||||
License of the Program or a work on which the Program is based. The
|
|
||||||
work thus licensed is called the contributor's "contributor version".
|
|
||||||
|
|
||||||
A contributor's "essential patent claims" are all patent claims
|
|
||||||
owned or controlled by the contributor, whether already acquired or
|
|
||||||
hereafter acquired, that would be infringed by some manner, permitted
|
|
||||||
by this License, of making, using, or selling its contributor version,
|
|
||||||
but do not include claims that would be infringed only as a
|
|
||||||
consequence of further modification of the contributor version. For
|
|
||||||
purposes of this definition, "control" includes the right to grant
|
|
||||||
patent sublicenses in a manner consistent with the requirements of
|
|
||||||
this License.
|
|
||||||
|
|
||||||
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
|
||||||
patent license under the contributor's essential patent claims, to
|
|
||||||
make, use, sell, offer for sale, import and otherwise run, modify and
|
|
||||||
propagate the contents of its contributor version.
|
|
||||||
|
|
||||||
In the following three paragraphs, a "patent license" is any express
|
|
||||||
agreement or commitment, however denominated, not to enforce a patent
|
|
||||||
(such as an express permission to practice a patent or covenant not to
|
|
||||||
sue for patent infringement). To "grant" such a patent license to a
|
|
||||||
party means to make such an agreement or commitment not to enforce a
|
|
||||||
patent against the party.
|
|
||||||
|
|
||||||
If you convey a covered work, knowingly relying on a patent license,
|
|
||||||
and the Corresponding Source of the work is not available for anyone
|
|
||||||
to copy, free of charge and under the terms of this License, through a
|
|
||||||
publicly available network server or other readily accessible means,
|
|
||||||
then you must either (1) cause the Corresponding Source to be so
|
|
||||||
available, or (2) arrange to deprive yourself of the benefit of the
|
|
||||||
patent license for this particular work, or (3) arrange, in a manner
|
|
||||||
consistent with the requirements of this License, to extend the patent
|
|
||||||
license to downstream recipients. "Knowingly relying" means you have
|
|
||||||
actual knowledge that, but for the patent license, your conveying the
|
|
||||||
covered work in a country, or your recipient's use of the covered work
|
|
||||||
in a country, would infringe one or more identifiable patents in that
|
|
||||||
country that you have reason to believe are valid.
|
|
||||||
|
|
||||||
If, pursuant to or in connection with a single transaction or
|
|
||||||
arrangement, you convey, or propagate by procuring conveyance of, a
|
|
||||||
covered work, and grant a patent license to some of the parties
|
|
||||||
receiving the covered work authorizing them to use, propagate, modify
|
|
||||||
or convey a specific copy of the covered work, then the patent license
|
|
||||||
you grant is automatically extended to all recipients of the covered
|
|
||||||
work and works based on it.
|
|
||||||
|
|
||||||
A patent license is "discriminatory" if it does not include within
|
|
||||||
the scope of its coverage, prohibits the exercise of, or is
|
|
||||||
conditioned on the non-exercise of one or more of the rights that are
|
|
||||||
specifically granted under this License. You may not convey a covered
|
|
||||||
work if you are a party to an arrangement with a third party that is
|
|
||||||
in the business of distributing software, under which you make payment
|
|
||||||
to the third party based on the extent of your activity of conveying
|
|
||||||
the work, and under which the third party grants, to any of the
|
|
||||||
parties who would receive the covered work from you, a discriminatory
|
|
||||||
patent license (a) in connection with copies of the covered work
|
|
||||||
conveyed by you (or copies made from those copies), or (b) primarily
|
|
||||||
for and in connection with specific products or compilations that
|
|
||||||
contain the covered work, unless you entered into that arrangement,
|
|
||||||
or that patent license was granted, prior to 28 March 2007.
|
|
||||||
|
|
||||||
Nothing in this License shall be construed as excluding or limiting
|
|
||||||
any implied license or other defenses to infringement that may
|
|
||||||
otherwise be available to you under applicable patent law.
|
|
||||||
|
|
||||||
12. No Surrender of Others' Freedom.
|
|
||||||
|
|
||||||
If conditions are imposed on you (whether by court order, agreement or
|
|
||||||
otherwise) that contradict the conditions of this License, they do not
|
|
||||||
excuse you from the conditions of this License. If you cannot convey a
|
|
||||||
covered work so as to satisfy simultaneously your obligations under this
|
|
||||||
License and any other pertinent obligations, then as a consequence you may
|
|
||||||
not convey it at all. For example, if you agree to terms that obligate you
|
|
||||||
to collect a royalty for further conveying from those to whom you convey
|
|
||||||
the Program, the only way you could satisfy both those terms and this
|
|
||||||
License would be to refrain entirely from conveying the Program.
|
|
||||||
|
|
||||||
13. Use with the GNU Affero General Public License.
|
|
||||||
|
|
||||||
Notwithstanding any other provision of this License, you have
|
|
||||||
permission to link or combine any covered work with a work licensed
|
|
||||||
under version 3 of the GNU Affero General Public License into a single
|
|
||||||
combined work, and to convey the resulting work. The terms of this
|
|
||||||
License will continue to apply to the part which is the covered work,
|
|
||||||
but the special requirements of the GNU Affero General Public License,
|
|
||||||
section 13, concerning interaction through a network will apply to the
|
|
||||||
combination as such.
|
|
||||||
|
|
||||||
14. Revised Versions of this License.
|
|
||||||
|
|
||||||
The Free Software Foundation may publish revised and/or new versions of
|
|
||||||
the GNU General Public License from time to time. Such new versions will
|
|
||||||
be similar in spirit to the present version, but may differ in detail to
|
|
||||||
address new problems or concerns.
|
|
||||||
|
|
||||||
Each version is given a distinguishing version number. If the
|
|
||||||
Program specifies that a certain numbered version of the GNU General
|
|
||||||
Public License "or any later version" applies to it, you have the
|
|
||||||
option of following the terms and conditions either of that numbered
|
|
||||||
version or of any later version published by the Free Software
|
|
||||||
Foundation. If the Program does not specify a version number of the
|
|
||||||
GNU General Public License, you may choose any version ever published
|
|
||||||
by the Free Software Foundation.
|
|
||||||
|
|
||||||
If the Program specifies that a proxy can decide which future
|
|
||||||
versions of the GNU General Public License can be used, that proxy's
|
|
||||||
public statement of acceptance of a version permanently authorizes you
|
|
||||||
to choose that version for the Program.
|
|
||||||
|
|
||||||
Later license versions may give you additional or different
|
|
||||||
permissions. However, no additional obligations are imposed on any
|
|
||||||
author or copyright holder as a result of your choosing to follow a
|
|
||||||
later version.
|
|
||||||
|
|
||||||
15. Disclaimer of Warranty.
|
|
||||||
|
|
||||||
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
|
||||||
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
|
||||||
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
|
||||||
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
|
||||||
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
|
||||||
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
|
||||||
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
|
||||||
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
|
||||||
|
|
||||||
16. Limitation of Liability.
|
|
||||||
|
|
||||||
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
|
||||||
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
|
||||||
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
|
||||||
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
|
||||||
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
|
||||||
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
|
||||||
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
|
||||||
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
|
||||||
SUCH DAMAGES.
|
|
||||||
|
|
||||||
17. Interpretation of Sections 15 and 16.
|
|
||||||
|
|
||||||
If the disclaimer of warranty and limitation of liability provided
|
|
||||||
above cannot be given local legal effect according to their terms,
|
|
||||||
reviewing courts shall apply local law that most closely approximates
|
|
||||||
an absolute waiver of all civil liability in connection with the
|
|
||||||
Program, unless a warranty or assumption of liability accompanies a
|
|
||||||
copy of the Program in return for a fee.
|
|
||||||
|
|
||||||
END OF TERMS AND CONDITIONS
|
|
||||||
|
|
||||||
How to Apply These Terms to Your New Programs
|
|
||||||
|
|
||||||
If you develop a new program, and you want it to be of the greatest
|
|
||||||
possible use to the public, the best way to achieve this is to make it
|
|
||||||
free software which everyone can redistribute and change under these terms.
|
|
||||||
|
|
||||||
To do so, attach the following notices to the program. It is safest
|
|
||||||
to attach them to the start of each source file to most effectively
|
|
||||||
state the exclusion of warranty; and each file should have at least
|
|
||||||
the "copyright" line and a pointer to where the full notice is found.
|
|
||||||
|
|
||||||
<one line to give the program's name and a brief idea of what it does.>
|
|
||||||
Copyright (C) <year> <name of author>
|
|
||||||
|
|
||||||
This program is free software: you can redistribute it and/or modify
|
|
||||||
it under the terms of the GNU General Public License as published by
|
|
||||||
the Free Software Foundation, either version 3 of the License, or
|
|
||||||
(at your option) any later version.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
||||||
GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
Also add information on how to contact you by electronic and paper mail.
|
|
||||||
|
|
||||||
If the program does terminal interaction, make it output a short
|
|
||||||
notice like this when it starts in an interactive mode:
|
|
||||||
|
|
||||||
<program> Copyright (C) <year> <name of author>
|
|
||||||
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
|
||||||
This is free software, and you are welcome to redistribute it
|
|
||||||
under certain conditions; type `show c' for details.
|
|
||||||
|
|
||||||
The hypothetical commands `show w' and `show c' should show the appropriate
|
|
||||||
parts of the General Public License. Of course, your program's commands
|
|
||||||
might be different; for a GUI interface, you would use an "about box".
|
|
||||||
|
|
||||||
You should also get your employer (if you work as a programmer) or school,
|
|
||||||
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
|
||||||
For more information on this, and how to apply and follow the GNU GPL, see
|
|
||||||
<https://www.gnu.org/licenses/>.
|
|
||||||
|
|
||||||
The GNU General Public License does not permit incorporating your program
|
|
||||||
into proprietary programs. If your program is a subroutine library, you
|
|
||||||
may consider it more useful to permit linking proprietary applications with
|
|
||||||
the library. If this is what you want to do, use the GNU Lesser General
|
|
||||||
Public License instead of this License. But first, please read
|
|
||||||
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
|
@ -1,87 +0,0 @@
|
||||||
# tga_encoder
|
|
||||||
A TGA Encoder written in Lua without the use of external Libraries.
|
|
||||||
|
|
||||||
Created by fleckenstein for MineClone2, then improved by erlehmann.
|
|
||||||
|
|
||||||
May be used as a Minetest mod.
|
|
||||||
|
|
||||||
See `examples.lua` for example code and usage hints.
|
|
||||||
|
|
||||||
## Use Cases for `tga_encoder`
|
|
||||||
|
|
||||||
### Encoding Textures for Editing
|
|
||||||
|
|
||||||
TGA images of types 1/2/3 consist of header data followed by a pixel array.
|
|
||||||
|
|
||||||
This makes it trivial to parse TGA files – and even edit pixels in-place.
|
|
||||||
|
|
||||||
No checksums need to be updated on any kind of in-place texture editing.
|
|
||||||
|
|
||||||
**Tip**: When storing an editable image in item meta, use zlib compression.
|
|
||||||
|
|
||||||
### Legacy Minetest Texture Encoding
|
|
||||||
|
|
||||||
Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent).
|
|
||||||
|
|
||||||
Since `tga_encoder` is written in pure Lua, it does not need engine support.
|
|
||||||
|
|
||||||
**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance.
|
|
||||||
|
|
||||||
### Advanced Texture Format Control
|
|
||||||
|
|
||||||
The function `minetest.encode_png()` always encodes images as 32bpp RGBA.
|
|
||||||
|
|
||||||
`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB.
|
|
||||||
|
|
||||||
For generating maps from terrain, color-mapped formats can be more useful.
|
|
||||||
|
|
||||||
### Encoding Very Small Textures
|
|
||||||
|
|
||||||
Images of size 8×8 or below are often smaller than an equivalent PNG file.
|
|
||||||
|
|
||||||
Note that on many filesystems files use at least 4096 bytes (i.e. 64×64).
|
|
||||||
|
|
||||||
Therefore, saving bytes on files up to a few 100 bytes is often useless.
|
|
||||||
|
|
||||||
### Encoding Reference Textures
|
|
||||||
|
|
||||||
TGA is a simple format, which makes it easy to create reference textures.
|
|
||||||
|
|
||||||
Using a hex editor, one can trivially see how all the pixels are stored.
|
|
||||||
|
|
||||||
## Supported Image Types
|
|
||||||
|
|
||||||
For all types, images are encoded in a fast single pass (i.e. append-only).
|
|
||||||
|
|
||||||
### Color-Mapped Images (Type 1)
|
|
||||||
|
|
||||||
These images contain a palette, followed by pixel data.
|
|
||||||
|
|
||||||
* `A1R5G5B5` (8bpp RGB)
|
|
||||||
* `B8G8R8` (8bpp RGB)
|
|
||||||
* `B8G8R8A8` (8bpp RGBA)
|
|
||||||
|
|
||||||
### True-Color Images (Type 2)
|
|
||||||
|
|
||||||
These images contain uncompressed RGB(A) pixel data.
|
|
||||||
|
|
||||||
* `A1R5G5B5` (16bpp RGBA)
|
|
||||||
* `B8G8R8` (24bpp RGB)
|
|
||||||
* `B8G8R8A8` (32bpp RGBA)
|
|
||||||
|
|
||||||
### Grayscale Images (Type 3)
|
|
||||||
|
|
||||||
* `Y8` (8bpp grayscale)
|
|
||||||
|
|
||||||
### Run-Length Encoded (RLE), True-Color Images (Type 10)
|
|
||||||
|
|
||||||
These images contain compressed RGB(A) pixel data.
|
|
||||||
|
|
||||||
* `A1R5G5B5` (16bpp RGBA)
|
|
||||||
* `B8G8R8` (24bpp RGB)
|
|
||||||
* `B8G8R8A8` (32bpp RGBA)
|
|
||||||
|
|
||||||
## TODO
|
|
||||||
|
|
||||||
* Actually support `R8G8B8A8` input for `A1R5G5B5` output
|
|
||||||
* Add both zoomable and explorable maps to `mcl_maps`.
|
|
|
@ -1,150 +0,0 @@
|
||||||
dofile("init.lua")
|
|
||||||
|
|
||||||
-- encode a bitmap
|
|
||||||
local _ = { 0, 0, 0 }
|
|
||||||
local R = { 255, 127, 127 }
|
|
||||||
local pixels = {
|
|
||||||
{ _, _, _, _, _, _, _ },
|
|
||||||
{ _, _, _, R, _, _, _ },
|
|
||||||
{ _, _, R, R, R, _, _ },
|
|
||||||
{ _, R, R, R, R, R, _ },
|
|
||||||
{ _, R, R, R, R, R, _ },
|
|
||||||
{ _, _, R, _, R, _, _ },
|
|
||||||
{ _, _, _, _, _, _, _ },
|
|
||||||
}
|
|
||||||
tga_encoder.image(pixels):save("bitmap_small.tga")
|
|
||||||
|
|
||||||
-- change a single pixel, then rescale the bitmap
|
|
||||||
local pixels_orig = pixels
|
|
||||||
pixels_orig[4][4] = { 255, 255, 255 }
|
|
||||||
local pixels = {}
|
|
||||||
for x = 1,56,1 do
|
|
||||||
local x_orig = math.ceil(x/8)
|
|
||||||
for z = 1,56,1 do
|
|
||||||
local z_orig = math.ceil(z/8)
|
|
||||||
local color = pixels_orig[z_orig][x_orig]
|
|
||||||
pixels[z] = pixels[z] or {}
|
|
||||||
pixels[z][x] = color
|
|
||||||
end
|
|
||||||
end
|
|
||||||
tga_encoder.image(pixels):save("bitmap_large.tga")
|
|
||||||
|
|
||||||
-- note that the uncompressed grayscale TGA file written in this
|
|
||||||
-- example is 80 bytes – but an optimized PNG file is 81 bytes …
|
|
||||||
local pixels = {}
|
|
||||||
for x = 1,6,1 do -- left to right
|
|
||||||
for z = 1,6,1 do -- bottom to top
|
|
||||||
local color = { math.min(x * z * 4 - 1, 255) }
|
|
||||||
pixels[z] = pixels[z] or {}
|
|
||||||
pixels[z][x] = color
|
|
||||||
end
|
|
||||||
end
|
|
||||||
tga_encoder.image(pixels):save("gradient_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
|
|
||||||
|
|
||||||
local pixels = {}
|
|
||||||
for x = 1,16,1 do -- left to right
|
|
||||||
for z = 1,16,1 do -- bottom to top
|
|
||||||
local r = math.min(x * 32 - 1, 255)
|
|
||||||
local g = math.min(z * 32 - 1, 255)
|
|
||||||
local b = 0
|
|
||||||
-- blue rectangle in top right corner
|
|
||||||
if x > 8 and z > 8 then
|
|
||||||
r = 0
|
|
||||||
g = 0
|
|
||||||
b = math.min(z * 16 - 1, 255)
|
|
||||||
end
|
|
||||||
local color = { r, g, b }
|
|
||||||
pixels[z] = pixels[z] or {}
|
|
||||||
pixels[z][x] = color
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local gradients = tga_encoder.image(pixels)
|
|
||||||
gradients:save("gradients_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
|
|
||||||
gradients:save("gradients_16bpp_raw.tga", {color_format="A1R5G5B5", compression="RAW"})
|
|
||||||
gradients:save("gradients_16bpp_rle.tga", {color_format="A1R5G5B5", compression="RLE"})
|
|
||||||
gradients:save("gradients_24bpp_raw.tga", {color_format="B8G8R8", compression="RAW"})
|
|
||||||
gradients:save("gradients_24bpp_rle.tga", {color_format="B8G8R8", compression="RLE"})
|
|
||||||
|
|
||||||
for x = 1,16,1 do -- left to right
|
|
||||||
for z = 1,16,1 do -- bottom to top
|
|
||||||
local color = pixels[z][x]
|
|
||||||
color[#color+1] = ((x * x) + (z * z)) % 256
|
|
||||||
pixels[z][x] = color
|
|
||||||
end
|
|
||||||
end
|
|
||||||
gradients:save("gradients_32bpp_raw.tga", {color_format="B8G8R8A8", compression="RAW"})
|
|
||||||
-- the RLE-compressed file is larger than just dumping pixels because
|
|
||||||
-- the gradients in this picture can not be compressed well using RLE
|
|
||||||
gradients:save("gradients_32bpp_rle.tga", {color_format="B8G8R8A8", compression="RLE"})
|
|
||||||
|
|
||||||
local pixels = {}
|
|
||||||
for x = 1,512,1 do -- left to right
|
|
||||||
for z = 1,512,1 do -- bottom to top
|
|
||||||
local oz = (z - 256) / 256 + 0.75
|
|
||||||
local ox = (x - 256) / 256
|
|
||||||
local px, pz, i = 0, 0, 0
|
|
||||||
while (px * px) + (pz * pz) <= 4 and i < 128 do
|
|
||||||
px = (px * px) - (pz * pz) + oz
|
|
||||||
pz = (2 * px * pz) + ox
|
|
||||||
i = i + 1
|
|
||||||
end
|
|
||||||
local color = {
|
|
||||||
math.max(0, math.min(255, math.floor(px * 64))),
|
|
||||||
math.max(0, math.min(255, math.floor(pz * 64))),
|
|
||||||
math.max(0, math.min(255, math.floor(i))),
|
|
||||||
}
|
|
||||||
pixels[z] = pixels[z] or {}
|
|
||||||
pixels[z][x] = color
|
|
||||||
end
|
|
||||||
end
|
|
||||||
tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"})
|
|
||||||
tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"})
|
|
||||||
tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"})
|
|
||||||
|
|
||||||
-- encode a colormapped bitmap
|
|
||||||
local K = { 0 }
|
|
||||||
local B = { 1 }
|
|
||||||
local R = { 2 }
|
|
||||||
local G = { 3 }
|
|
||||||
local W = { 4 }
|
|
||||||
local colormap = {
|
|
||||||
{ 1, 2, 3 }, -- K
|
|
||||||
{ 0, 0, 255 }, -- B
|
|
||||||
{ 255, 0, 0 }, -- R
|
|
||||||
{ 0, 255, 0 }, -- G
|
|
||||||
{ 253, 254, 255 }, -- W
|
|
||||||
}
|
|
||||||
local pixels = {
|
|
||||||
{ W, K, W, K, W, K, W },
|
|
||||||
{ R, G, B, R, G, B, K },
|
|
||||||
{ K, W, K, W, K, W, K },
|
|
||||||
{ G, B, R, G, B, R, W },
|
|
||||||
{ W, W, W, K, K, K, W },
|
|
||||||
{ B, R, G, B, R, G, K },
|
|
||||||
{ B, R, G, B, R, G, W },
|
|
||||||
}
|
|
||||||
-- note that the uncompressed colormapped TGA file written in this
|
|
||||||
-- example is 108 bytes – but an optimized PNG file is 121 bytes …
|
|
||||||
tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
|
|
||||||
-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
|
|
||||||
tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
|
|
||||||
|
|
||||||
-- encode a colormapped bitmap with transparency
|
|
||||||
local _ = { 0 }
|
|
||||||
local K = { 1 }
|
|
||||||
local W = { 2 }
|
|
||||||
local colormap = {
|
|
||||||
{ 0, 0, 0, 0 },
|
|
||||||
{ 0, 0, 0, 255 },
|
|
||||||
{ 255, 255, 255, 255 },
|
|
||||||
}
|
|
||||||
local pixels = {
|
|
||||||
{ _, K, K, K, K, K, _ },
|
|
||||||
{ _, K, W, W, W, K, _ },
|
|
||||||
{ K, K, W, W, W, K, K },
|
|
||||||
{ K, W, W, W, W, W, K },
|
|
||||||
{ _, K, W, W, W, K, _ },
|
|
||||||
{ _, _, K, W, K, _, _ },
|
|
||||||
{ _, _, _, K, _, _, _ },
|
|
||||||
}
|
|
||||||
tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})
|
|
|
@ -1,594 +0,0 @@
|
||||||
tga_encoder = {}
|
|
||||||
|
|
||||||
local image = setmetatable({}, {
|
|
||||||
__call = function(self, ...)
|
|
||||||
local t = setmetatable({}, {__index = self})
|
|
||||||
t:constructor(...)
|
|
||||||
return t
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
function image:constructor(pixels)
|
|
||||||
self.pixels = pixels
|
|
||||||
self.width = #pixels[1]
|
|
||||||
self.height = #pixels
|
|
||||||
end
|
|
||||||
|
|
||||||
local pixel_depth_by_color_format = {
|
|
||||||
["Y8"] = 8,
|
|
||||||
["A1R5G5B5"] = 16,
|
|
||||||
["B8G8R8"] = 24,
|
|
||||||
["B8G8R8A8"] = 32,
|
|
||||||
}
|
|
||||||
|
|
||||||
function image:encode_colormap_spec(properties)
|
|
||||||
local colormap = properties.colormap
|
|
||||||
local colormap_pixel_depth = 0
|
|
||||||
if 0 ~= #colormap then
|
|
||||||
colormap_pixel_depth = pixel_depth_by_color_format[
|
|
||||||
properties.color_format
|
|
||||||
]
|
|
||||||
end
|
|
||||||
local colormap_spec =
|
|
||||||
string.char(0, 0) .. -- first entry index
|
|
||||||
string.char(#colormap % 256, math.floor(#colormap / 256)) .. -- number of entries
|
|
||||||
string.char(colormap_pixel_depth) -- bits per pixel
|
|
||||||
self.data = self.data .. colormap_spec
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_image_spec(properties)
|
|
||||||
local color_format = properties.color_format
|
|
||||||
assert(
|
|
||||||
"Y8" == color_format or -- (8 bit grayscale = 1 byte = 8 bits)
|
|
||||||
"A1R5G5B5" == color_format or -- (A1R5G5B5 = 2 bytes = 16 bits)
|
|
||||||
"B8G8R8" == color_format or -- (B8G8R8 = 3 bytes = 24 bits)
|
|
||||||
"B8G8R8A8" == color_format -- (B8G8R8A8 = 4 bytes = 32 bits)
|
|
||||||
)
|
|
||||||
local pixel_depth
|
|
||||||
if 0 ~= #properties.colormap then
|
|
||||||
pixel_depth = self.pixel_depth
|
|
||||||
else
|
|
||||||
pixel_depth = pixel_depth_by_color_format[color_format]
|
|
||||||
end
|
|
||||||
assert( nil ~= pixel_depth)
|
|
||||||
self.data = self.data
|
|
||||||
.. string.char(0, 0) -- X-origin
|
|
||||||
.. string.char(0, 0) -- Y-origin
|
|
||||||
.. string.char(self.width % 256, math.floor(self.width / 256)) -- width
|
|
||||||
.. string.char(self.height % 256, math.floor(self.height / 256)) -- height
|
|
||||||
.. string.char(pixel_depth)
|
|
||||||
.. string.char(0) -- image descriptor
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_colormap(properties)
|
|
||||||
local colormap = properties.colormap
|
|
||||||
if 0 == #colormap then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local color_format = properties.color_format
|
|
||||||
assert (
|
|
||||||
"A1R5G5B5" == color_format or
|
|
||||||
"B8G8R8" == color_format or
|
|
||||||
"B8G8R8A8" == color_format
|
|
||||||
)
|
|
||||||
local colors = {}
|
|
||||||
if "A1R5G5B5" == color_format then
|
|
||||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
|
||||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
|
||||||
local max_sample_in = math.pow(2, 8) - 1
|
|
||||||
local max_sample_out = math.pow(2, 5) - 1
|
|
||||||
for i = 1,#colormap,1 do
|
|
||||||
local color = colormap[i]
|
|
||||||
local colorword = 32768 +
|
|
||||||
((math.floor((color[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
|
||||||
((math.floor((color[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
|
||||||
((math.floor((color[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
|
|
||||||
local color_bytes = string.char(
|
|
||||||
colorword % 256,
|
|
||||||
math.floor(colorword / 256)
|
|
||||||
)
|
|
||||||
colors[#colors + 1] = color_bytes
|
|
||||||
end
|
|
||||||
elseif "B8G8R8" == color_format then
|
|
||||||
for i = 1,#colormap,1 do
|
|
||||||
local color = colormap[i]
|
|
||||||
local color_bytes = string.char(
|
|
||||||
color[3], -- B
|
|
||||||
color[2], -- G
|
|
||||||
color[1] -- R
|
|
||||||
)
|
|
||||||
colors[#colors + 1] = color_bytes
|
|
||||||
end
|
|
||||||
elseif "B8G8R8A8" == color_format then
|
|
||||||
for i = 1,#colormap,1 do
|
|
||||||
local color = colormap[i]
|
|
||||||
local color_bytes = string.char(
|
|
||||||
color[3], -- B
|
|
||||||
color[2], -- G
|
|
||||||
color[1], -- R
|
|
||||||
color[4] -- A
|
|
||||||
)
|
|
||||||
colors[#colors + 1] = color_bytes
|
|
||||||
end
|
|
||||||
end
|
|
||||||
assert( 0 ~= #colors )
|
|
||||||
self.data = self.data .. table.concat(colors)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_header(properties)
|
|
||||||
local color_format = properties.color_format
|
|
||||||
local colormap = properties.colormap
|
|
||||||
local compression = properties.compression
|
|
||||||
local colormap_type
|
|
||||||
local image_type
|
|
||||||
if "Y8" == color_format and "RAW" == compression then
|
|
||||||
colormap_type = 0
|
|
||||||
image_type = 3 -- grayscale
|
|
||||||
elseif (
|
|
||||||
"A1R5G5B5" == color_format or
|
|
||||||
"B8G8R8" == color_format or
|
|
||||||
"B8G8R8A8" == color_format
|
|
||||||
) then
|
|
||||||
if "RAW" == compression then
|
|
||||||
if 0 ~= #colormap then
|
|
||||||
colormap_type = 1
|
|
||||||
image_type = 1 -- colormapped RGB(A)
|
|
||||||
else
|
|
||||||
colormap_type = 0
|
|
||||||
image_type = 2 -- RAW RGB(A)
|
|
||||||
end
|
|
||||||
elseif "RLE" == compression then
|
|
||||||
colormap_type = 0
|
|
||||||
image_type = 10 -- RLE RGB
|
|
||||||
end
|
|
||||||
end
|
|
||||||
assert( nil ~= colormap_type )
|
|
||||||
assert( nil ~= image_type )
|
|
||||||
self.data = self.data
|
|
||||||
.. string.char(0) -- image id
|
|
||||||
.. string.char(colormap_type)
|
|
||||||
.. string.char(image_type)
|
|
||||||
self:encode_colormap_spec(properties) -- color map specification
|
|
||||||
self:encode_image_spec(properties) -- image specification
|
|
||||||
self:encode_colormap(properties)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_data(properties)
|
|
||||||
local color_format = properties.color_format
|
|
||||||
local colormap = properties.colormap
|
|
||||||
local compression = properties.compression
|
|
||||||
|
|
||||||
local data_length_before = #self.data
|
|
||||||
if "Y8" == color_format and "RAW" == compression then
|
|
||||||
if 8 == self.pixel_depth then
|
|
||||||
self:encode_data_Y8_as_Y8_raw()
|
|
||||||
elseif 24 == self.pixel_depth then
|
|
||||||
self:encode_data_R8G8B8_as_Y8_raw()
|
|
||||||
end
|
|
||||||
elseif "A1R5G5B5" == color_format then
|
|
||||||
if 0 ~= #colormap then
|
|
||||||
if "RAW" == compression then
|
|
||||||
if 8 == self.pixel_depth then
|
|
||||||
self:encode_data_Y8_as_Y8_raw()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if "RAW" == compression then
|
|
||||||
self:encode_data_R8G8B8_as_A1R5G5B5_raw()
|
|
||||||
elseif "RLE" == compression then
|
|
||||||
self:encode_data_R8G8B8_as_A1R5G5B5_rle()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif "B8G8R8" == color_format then
|
|
||||||
if 0 ~= #colormap then
|
|
||||||
if "RAW" == compression then
|
|
||||||
if 8 == self.pixel_depth then
|
|
||||||
self:encode_data_Y8_as_Y8_raw()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if "RAW" == compression then
|
|
||||||
self:encode_data_R8G8B8_as_B8G8R8_raw()
|
|
||||||
elseif "RLE" == compression then
|
|
||||||
self:encode_data_R8G8B8_as_B8G8R8_rle()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
elseif "B8G8R8A8" == color_format then
|
|
||||||
if 0 ~= #colormap then
|
|
||||||
if "RAW" == compression then
|
|
||||||
if 8 == self.pixel_depth then
|
|
||||||
self:encode_data_Y8_as_Y8_raw()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if "RAW" == compression then
|
|
||||||
self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
|
|
||||||
elseif "RLE" == compression then
|
|
||||||
self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local data_length_after = #self.data
|
|
||||||
assert(
|
|
||||||
data_length_after ~= data_length_before,
|
|
||||||
"No data encoded for color format: " .. color_format
|
|
||||||
)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_data_Y8_as_Y8_raw()
|
|
||||||
assert(8 == self.pixel_depth)
|
|
||||||
local raw_pixels = {}
|
|
||||||
for _, row in ipairs(self.pixels) do
|
|
||||||
for _, pixel in ipairs(row) do
|
|
||||||
local raw_pixel = string.char(pixel[1])
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.data = self.data .. table.concat(raw_pixels)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_data_R8G8B8_as_Y8_raw()
|
|
||||||
assert(24 == self.pixel_depth)
|
|
||||||
local raw_pixels = {}
|
|
||||||
for _, row in ipairs(self.pixels) do
|
|
||||||
for _, pixel in ipairs(row) do
|
|
||||||
-- the HSP RGB to brightness formula is
|
|
||||||
-- sqrt( 0.299 r² + .587 g² + .114 b² )
|
|
||||||
-- see <https://alienryderflex.com/hsp.html>
|
|
||||||
local gray = math.floor(
|
|
||||||
math.sqrt(
|
|
||||||
0.299 * pixel[1]^2 +
|
|
||||||
0.587 * pixel[2]^2 +
|
|
||||||
0.114 * pixel[3]^2
|
|
||||||
) + 0.5
|
|
||||||
)
|
|
||||||
local raw_pixel = string.char(gray)
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.data = self.data .. table.concat(raw_pixels)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_data_R8G8B8_as_A1R5G5B5_raw()
|
|
||||||
assert(24 == self.pixel_depth)
|
|
||||||
local raw_pixels = {}
|
|
||||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
|
||||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
|
||||||
local max_sample_in = math.pow(2, 8) - 1
|
|
||||||
local max_sample_out = math.pow(2, 5) - 1
|
|
||||||
for _, row in ipairs(self.pixels) do
|
|
||||||
for _, pixel in ipairs(row) do
|
|
||||||
local colorword = 32768 +
|
|
||||||
((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
|
||||||
((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
|
||||||
((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
|
|
||||||
local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.data = self.data .. table.concat(raw_pixels)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_data_R8G8B8_as_A1R5G5B5_rle()
|
|
||||||
assert(24 == self.pixel_depth)
|
|
||||||
local colorword = nil
|
|
||||||
local previous_r = nil
|
|
||||||
local previous_g = nil
|
|
||||||
local previous_b = nil
|
|
||||||
local raw_pixel = ''
|
|
||||||
local raw_pixels = {}
|
|
||||||
local count = 1
|
|
||||||
local packets = {}
|
|
||||||
local raw_packet = ''
|
|
||||||
local rle_packet = ''
|
|
||||||
-- Sample depth rescaling is done according to the algorithm presented in:
|
|
||||||
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
|
||||||
local max_sample_in = math.pow(2, 8) - 1
|
|
||||||
local max_sample_out = math.pow(2, 5) - 1
|
|
||||||
for _, row in ipairs(self.pixels) do
|
|
||||||
for _, pixel in ipairs(row) do
|
|
||||||
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
|
|
||||||
if nil ~= previous_r then
|
|
||||||
colorword = 32768 +
|
|
||||||
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
|
||||||
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
|
||||||
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
|
|
||||||
if 1 == count then
|
|
||||||
-- remember pixel verbatim for raw encoding
|
|
||||||
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
if 128 == #raw_pixels then
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- encode raw pixels, if any
|
|
||||||
if #raw_pixels > 0 then
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
end
|
|
||||||
-- RLE encoding
|
|
||||||
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
|
|
||||||
packets[#packets +1] = rle_packet
|
|
||||||
end
|
|
||||||
end
|
|
||||||
count = 1
|
|
||||||
previous_r = pixel[1]
|
|
||||||
previous_g = pixel[2]
|
|
||||||
previous_b = pixel[3]
|
|
||||||
else
|
|
||||||
count = count + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
colorword = 32768 +
|
|
||||||
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
|
||||||
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
|
||||||
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
|
|
||||||
if 1 == count then
|
|
||||||
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
else
|
|
||||||
-- encode raw pixels, if any
|
|
||||||
if #raw_pixels > 0 then
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
end
|
|
||||||
-- RLE encoding
|
|
||||||
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
|
|
||||||
packets[#packets +1] = rle_packet
|
|
||||||
end
|
|
||||||
self.data = self.data .. table.concat(packets)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_data_R8G8B8_as_B8G8R8_raw()
|
|
||||||
assert(24 == self.pixel_depth)
|
|
||||||
local raw_pixels = {}
|
|
||||||
for _, row in ipairs(self.pixels) do
|
|
||||||
for _, pixel in ipairs(row) do
|
|
||||||
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.data = self.data .. table.concat(raw_pixels)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_data_R8G8B8_as_B8G8R8_rle()
|
|
||||||
assert(24 == self.pixel_depth)
|
|
||||||
local previous_r = nil
|
|
||||||
local previous_g = nil
|
|
||||||
local previous_b = nil
|
|
||||||
local raw_pixel = ''
|
|
||||||
local raw_pixels = {}
|
|
||||||
local count = 1
|
|
||||||
local packets = {}
|
|
||||||
local raw_packet = ''
|
|
||||||
local rle_packet = ''
|
|
||||||
for _, row in ipairs(self.pixels) do
|
|
||||||
for _, pixel in ipairs(row) do
|
|
||||||
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
|
|
||||||
if nil ~= previous_r then
|
|
||||||
if 1 == count then
|
|
||||||
-- remember pixel verbatim for raw encoding
|
|
||||||
raw_pixel = string.char(previous_b, previous_g, previous_r)
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
if 128 == #raw_pixels then
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- encode raw pixels, if any
|
|
||||||
if #raw_pixels > 0 then
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
end
|
|
||||||
-- RLE encoding
|
|
||||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
|
|
||||||
packets[#packets +1] = rle_packet
|
|
||||||
end
|
|
||||||
end
|
|
||||||
count = 1
|
|
||||||
previous_r = pixel[1]
|
|
||||||
previous_g = pixel[2]
|
|
||||||
previous_b = pixel[3]
|
|
||||||
else
|
|
||||||
count = count + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if 1 == count then
|
|
||||||
raw_pixel = string.char(previous_b, previous_g, previous_r)
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
else
|
|
||||||
-- encode raw pixels, if any
|
|
||||||
if #raw_pixels > 0 then
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
end
|
|
||||||
-- RLE encoding
|
|
||||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
|
|
||||||
packets[#packets +1] = rle_packet
|
|
||||||
end
|
|
||||||
self.data = self.data .. table.concat(packets)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
|
|
||||||
assert(32 == self.pixel_depth)
|
|
||||||
local raw_pixels = {}
|
|
||||||
for _, row in ipairs(self.pixels) do
|
|
||||||
for _, pixel in ipairs(row) do
|
|
||||||
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
end
|
|
||||||
end
|
|
||||||
self.data = self.data .. table.concat(raw_pixels)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
|
|
||||||
assert(32 == self.pixel_depth)
|
|
||||||
local previous_r = nil
|
|
||||||
local previous_g = nil
|
|
||||||
local previous_b = nil
|
|
||||||
local previous_a = nil
|
|
||||||
local raw_pixel = ''
|
|
||||||
local raw_pixels = {}
|
|
||||||
local count = 1
|
|
||||||
local packets = {}
|
|
||||||
local raw_packet = ''
|
|
||||||
local rle_packet = ''
|
|
||||||
for _, row in ipairs(self.pixels) do
|
|
||||||
for _, pixel in ipairs(row) do
|
|
||||||
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or pixel[4] ~= previous_a or count == 128 then
|
|
||||||
if nil ~= previous_r then
|
|
||||||
if 1 == count then
|
|
||||||
-- remember pixel verbatim for raw encoding
|
|
||||||
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
if 128 == #raw_pixels then
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
end
|
|
||||||
else
|
|
||||||
-- encode raw pixels, if any
|
|
||||||
if #raw_pixels > 0 then
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
end
|
|
||||||
-- RLE encoding
|
|
||||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
|
|
||||||
packets[#packets +1] = rle_packet
|
|
||||||
end
|
|
||||||
end
|
|
||||||
count = 1
|
|
||||||
previous_r = pixel[1]
|
|
||||||
previous_g = pixel[2]
|
|
||||||
previous_b = pixel[3]
|
|
||||||
previous_a = pixel[4]
|
|
||||||
else
|
|
||||||
count = count + 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if 1 == count then
|
|
||||||
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
|
|
||||||
raw_pixels[#raw_pixels + 1] = raw_pixel
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
else
|
|
||||||
-- encode raw pixels, if any
|
|
||||||
if #raw_pixels > 0 then
|
|
||||||
raw_packet = string.char(#raw_pixels - 1)
|
|
||||||
packets[#packets + 1] = raw_packet
|
|
||||||
for i=1, #raw_pixels do
|
|
||||||
packets[#packets +1] = raw_pixels[i]
|
|
||||||
end
|
|
||||||
raw_pixels = {}
|
|
||||||
end
|
|
||||||
-- RLE encoding
|
|
||||||
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
|
|
||||||
packets[#packets +1] = rle_packet
|
|
||||||
end
|
|
||||||
self.data = self.data .. table.concat(packets)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode_footer()
|
|
||||||
self.data = self.data
|
|
||||||
.. string.char(0, 0, 0, 0) -- extension area offset
|
|
||||||
.. string.char(0, 0, 0, 0) -- developer area offset
|
|
||||||
.. "TRUEVISION-XFILE"
|
|
||||||
.. "."
|
|
||||||
.. string.char(0)
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:encode(properties)
|
|
||||||
self.data = ""
|
|
||||||
self:encode_header(properties) -- header
|
|
||||||
-- no color map and image id data
|
|
||||||
self:encode_data(properties) -- encode data
|
|
||||||
-- no extension or developer area
|
|
||||||
self:encode_footer() -- footer
|
|
||||||
end
|
|
||||||
|
|
||||||
function image:save(filename, properties)
|
|
||||||
local properties = properties or {}
|
|
||||||
properties.colormap = properties.colormap or {}
|
|
||||||
properties.compression = properties.compression or "RAW"
|
|
||||||
|
|
||||||
self.pixel_depth = #self.pixels[1][1] * 8
|
|
||||||
|
|
||||||
local color_format_defaults_by_pixel_depth = {
|
|
||||||
[8] = "Y8",
|
|
||||||
[24] = "B8G8R8",
|
|
||||||
[32] = "B8G8R8A8",
|
|
||||||
}
|
|
||||||
if nil == properties.color_format then
|
|
||||||
if 0 ~= #properties.colormap then
|
|
||||||
properties.color_format =
|
|
||||||
color_format_defaults_by_pixel_depth[
|
|
||||||
#properties.colormap[1] * 8
|
|
||||||
]
|
|
||||||
else
|
|
||||||
properties.color_format =
|
|
||||||
color_format_defaults_by_pixel_depth[
|
|
||||||
self.pixel_depth
|
|
||||||
]
|
|
||||||
end
|
|
||||||
end
|
|
||||||
assert( nil ~= properties.color_format )
|
|
||||||
|
|
||||||
self:encode(properties)
|
|
||||||
|
|
||||||
local f = assert(io.open(filename, "wb"))
|
|
||||||
f:write(self.data)
|
|
||||||
f:close()
|
|
||||||
end
|
|
||||||
|
|
||||||
tga_encoder.image = image
|
|
|
@ -1,2 +0,0 @@
|
||||||
name = tga_encoder
|
|
||||||
description = A TGA Encoder written in Lua without the use of external Libraries.
|
|
|
@ -95,13 +95,6 @@ local cod = {
|
||||||
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
|
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end,
|
|
||||||
on_rightclick = function(self, clicker)
|
|
||||||
if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
|
|
||||||
self.object:remove()
|
|
||||||
clicker:set_wielded_item("mcl_fishing:bucket_cod")
|
|
||||||
awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -21,11 +21,9 @@ local S = minetest.get_translator("extra_mobs")
|
||||||
local followitem = "mcl_farming:sweet_berry"
|
local followitem = "mcl_farming:sweet_berry"
|
||||||
|
|
||||||
local fox = {
|
local fox = {
|
||||||
type = "animal",
|
type = "monster",
|
||||||
passive = false,
|
passive = false,
|
||||||
spawn_class = "hostile",
|
spawn_class = "hostile",
|
||||||
skittish = true,
|
|
||||||
runaway = true,
|
|
||||||
hp_min = 10,
|
hp_min = 10,
|
||||||
hp_max = 10,
|
hp_max = 10,
|
||||||
xp_min = 1,
|
xp_min = 1,
|
||||||
|
@ -34,20 +32,9 @@ local fox = {
|
||||||
attack_type = "dogfight",
|
attack_type = "dogfight",
|
||||||
damage = 2,
|
damage = 2,
|
||||||
reach = 1.5,
|
reach = 1.5,
|
||||||
jump = true,
|
|
||||||
makes_footstep_sound = true,
|
|
||||||
walk_velocity = 3,
|
|
||||||
run_velocity = 6,
|
|
||||||
follow_velocity = 2,
|
|
||||||
follow = followitem,
|
|
||||||
pathfinding = 1,
|
|
||||||
fear_height = 4,
|
|
||||||
view_range = 16,
|
|
||||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
|
collisionbox = {-0.3, -0.01, -0.3, 0.3, 0.84, 0.3},
|
||||||
specific_attack = { "mobs_mc:chicken", "extra_mobs:cod", "extra_mobs:salmon" },
|
|
||||||
visual = "mesh",
|
visual = "mesh",
|
||||||
mesh = "extra_mobs_fox.b3d",
|
mesh = "extra_mobs_fox.b3d",
|
||||||
rotate = 270,
|
|
||||||
textures = { {
|
textures = { {
|
||||||
"extra_mobs_fox.png",
|
"extra_mobs_fox.png",
|
||||||
"extra_mobs_trans.png",
|
"extra_mobs_trans.png",
|
||||||
|
@ -55,6 +42,10 @@ local fox = {
|
||||||
visual_size = {x=3, y=3},
|
visual_size = {x=3, y=3},
|
||||||
sounds = {
|
sounds = {
|
||||||
},
|
},
|
||||||
|
jump = true,
|
||||||
|
makes_footstep_sound = true,
|
||||||
|
walk_velocity = 3,
|
||||||
|
run_velocity = 6,
|
||||||
drops = {
|
drops = {
|
||||||
},
|
},
|
||||||
animation = {
|
animation = {
|
||||||
|
@ -72,9 +63,9 @@ local fox = {
|
||||||
lay_start = 34,
|
lay_start = 34,
|
||||||
lay_end = 34,
|
lay_end = 34,
|
||||||
},
|
},
|
||||||
|
runaway = true,
|
||||||
on_spawn = function(self)
|
on_spawn = function(self)
|
||||||
if minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:snow") ~= nil
|
if minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:snow") ~= nil or minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:dirt_with_grass_snow") ~= nil then
|
||||||
or minetest.find_node_near(self.object:get_pos(), 4, "mcl_core:dirt_with_grass_snow") ~= nil then
|
|
||||||
self.object:set_properties({textures={"extra_mobs_artic_fox.png", "extra_mobs_trans.png"}})
|
self.object:set_properties({textures={"extra_mobs_artic_fox.png", "extra_mobs_trans.png"}})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
|
@ -92,11 +83,7 @@ local fox = {
|
||||||
end)
|
end)
|
||||||
end
|
end
|
||||||
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 8)) do
|
for _,object in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 8)) do
|
||||||
if object
|
if object and not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "extra_mobs:fox" and self.state ~= "attack" and math.random(1, 500) == 1 then
|
||||||
and not object:is_player()
|
|
||||||
and object:get_luaentity()
|
|
||||||
and object:get_luaentity().name == "extra_mobs:fox"
|
|
||||||
and self.state ~= "attack" and math.random(1, 500) == 1 then
|
|
||||||
self.horny = true
|
self.horny = true
|
||||||
end
|
end
|
||||||
local lp = object:get_pos()
|
local lp = object:get_pos()
|
||||||
|
@ -106,37 +93,26 @@ local fox = {
|
||||||
y = lp.y - s.y,
|
y = lp.y - s.y,
|
||||||
z = lp.z - s.z
|
z = lp.z - s.z
|
||||||
}
|
}
|
||||||
-- scare logic
|
if object and object:is_player() and not object:get_player_control().sneak or not object:is_player() and object:get_luaentity() and object:get_luaentity().name == "mobs_mc:wolf" then
|
||||||
if (object
|
|
||||||
and object:is_player()
|
|
||||||
and not object:get_player_control().sneak)
|
|
||||||
or (not object:is_player()
|
|
||||||
and object:get_luaentity()
|
|
||||||
and object:get_luaentity().name == "mobs_mc:wolf") then
|
|
||||||
-- don't keep setting it once it's set
|
|
||||||
if not self.state == "runaway" then
|
|
||||||
self.state = "runaway"
|
self.state = "runaway"
|
||||||
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
|
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
|
||||||
end
|
if self.reach > vector.distance(self.object:get_pos(), object:get_pos()) and self.timer > .9 then
|
||||||
-- if it is within a distance of the player or wolf
|
|
||||||
if 6 > vector.distance(self.object:get_pos(), object:get_pos()) then
|
|
||||||
self.timer = self.timer + 1
|
|
||||||
-- have some time before getting scared
|
|
||||||
if self.timer > 6 then
|
|
||||||
self.timer = 0
|
self.timer = 0
|
||||||
-- punch the fox for the player, but don't do any damage
|
object:punch(self.object, 1.0, {
|
||||||
self.object:punch(object, 0, {
|
full_punch_interval = 1.0,
|
||||||
full_punch_interval = 0,
|
damage_groups = {fleshy = self.damage}
|
||||||
damage_groups = {fleshy = 0}
|
|
||||||
}, nil)
|
}, nil)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
end,
|
end,
|
||||||
do_punch = function(self)
|
do_punch = function(self)
|
||||||
self.state = "runaway"
|
self.state = "runaway"
|
||||||
end,
|
end,
|
||||||
|
follow = followitem,
|
||||||
|
fear_height = 4,
|
||||||
|
view_range = 16,
|
||||||
|
specific_attack = { "mobs_mc:chicken", "extra_mobs:cod", "extra_mobs:salmon" },
|
||||||
}
|
}
|
||||||
|
|
||||||
mobs:register_mob("extra_mobs:fox", fox)
|
mobs:register_mob("extra_mobs:fox", fox)
|
||||||
|
|
|
@ -231,13 +231,3 @@ water)
|
||||||
|
|
||||||
-- spawn egg
|
-- spawn egg
|
||||||
mobs:register_egg("extra_mobs:glow_squid", S("Glow Squid"), "extra_mobs_spawn_icon_glow_squid.png", 0)
|
mobs:register_egg("extra_mobs:glow_squid", S("Glow Squid"), "extra_mobs_spawn_icon_glow_squid.png", 0)
|
||||||
|
|
||||||
-- dropped item (used to craft glowing itemframe)
|
|
||||||
|
|
||||||
minetest.register_craftitem("extra_mobs:glow_ink_sac", {
|
|
||||||
description = S("Glow Ink Sac"),
|
|
||||||
_doc_items_longdesc = S("Use it to craft the Glow Item Frame."),
|
|
||||||
_doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."),
|
|
||||||
inventory_image = "extra_mobs_glow_ink_sac.png",
|
|
||||||
groups = { craftitem = 1 },
|
|
||||||
})
|
|
||||||
|
|
|
@ -0,0 +1,330 @@
|
||||||
|
local S = minetest.get_translator("extra_mobs")
|
||||||
|
|
||||||
|
minetest.register_craftitem("extra_mobs:glow_ink_sac", {
|
||||||
|
description = S("Glow Ink Sac"),
|
||||||
|
_doc_items_longdesc = S("Use it to craft the Glow Item Frame."),
|
||||||
|
_doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."),
|
||||||
|
inventory_image = "extra_mobs_glow_ink_sac.png",
|
||||||
|
groups = { craftitem = 1 },
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
--------------------
|
||||||
|
|
||||||
|
--[[This mod is originally by Zeg9, but heavily modified for MineClone 2.
|
||||||
|
|
||||||
|
Model created by 22i, licensed under the
|
||||||
|
GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html>.
|
||||||
|
|
||||||
|
Source: <https://github.com/22i/amc>
|
||||||
|
]]
|
||||||
|
|
||||||
|
|
||||||
|
local VISUAL_SIZE = 0.3
|
||||||
|
|
||||||
|
minetest.register_entity("extra_mobs:glow_item_frame_item",{
|
||||||
|
hp_max = 1,
|
||||||
|
visual = "wielditem",
|
||||||
|
visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
|
||||||
|
physical = false,
|
||||||
|
pointable = false,
|
||||||
|
textures = { "blank.png" },
|
||||||
|
_texture = "blank.png",
|
||||||
|
_scale = 1,
|
||||||
|
glow = minetest.LIGHT_MAX,
|
||||||
|
|
||||||
|
on_activate = function(self, staticdata)
|
||||||
|
if staticdata ~= nil and staticdata ~= "" then
|
||||||
|
local data = staticdata:split(';')
|
||||||
|
if data and data[1] and data[2] then
|
||||||
|
self._nodename = data[1]
|
||||||
|
self._texture = data[2]
|
||||||
|
if data[3] then
|
||||||
|
self._scale = data[3]
|
||||||
|
else
|
||||||
|
self._scale = 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if self._texture ~= nil then
|
||||||
|
self.object:set_properties({
|
||||||
|
textures={self._texture},
|
||||||
|
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
get_staticdata = function(self)
|
||||||
|
if not self then return end
|
||||||
|
if self._nodename ~= nil and self._texture ~= nil then
|
||||||
|
local ret = self._nodename .. ';' .. self._texture
|
||||||
|
if self._scale ~= nil then
|
||||||
|
ret = ret .. ';' .. tostring(self._scale)
|
||||||
|
end
|
||||||
|
return ret
|
||||||
|
end
|
||||||
|
return ""
|
||||||
|
end,
|
||||||
|
|
||||||
|
_update_texture = function(self)
|
||||||
|
if self._texture ~= nil then
|
||||||
|
self.object:set_properties({
|
||||||
|
textures={self._texture},
|
||||||
|
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
|
||||||
|
})
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
|
||||||
|
local facedir = {}
|
||||||
|
facedir[0] = {x=0,y=0,z=1}
|
||||||
|
facedir[1] = {x=1,y=0,z=0}
|
||||||
|
facedir[2] = {x=0,y=0,z=-1}
|
||||||
|
facedir[3] = {x=-1,y=0,z=0}
|
||||||
|
|
||||||
|
local remove_item_entity = function(pos, node)
|
||||||
|
local objs = nil
|
||||||
|
if node.name == "extra_mobs:glow_item_frame" then
|
||||||
|
objs = minetest.get_objects_inside_radius(pos, .5)
|
||||||
|
end
|
||||||
|
if objs then
|
||||||
|
for _, obj in ipairs(objs) do
|
||||||
|
if obj and obj:get_luaentity() and obj:get_luaentity().name == "extra_mobs:glow_item_frame_item" then
|
||||||
|
obj:remove()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local update_item_entity = function(pos, node, param2)
|
||||||
|
remove_item_entity(pos, node)
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
local item = inv:get_stack("main", 1)
|
||||||
|
if not item:is_empty() then
|
||||||
|
if not param2 then
|
||||||
|
param2 = node.param2
|
||||||
|
end
|
||||||
|
if node.name == "extra_mobs:glow_item_frame" then
|
||||||
|
local posad = facedir[param2]
|
||||||
|
pos.x = pos.x + posad.x*6.5/16
|
||||||
|
pos.y = pos.y + posad.y*6.5/16
|
||||||
|
pos.z = pos.z + posad.z*6.5/16
|
||||||
|
end
|
||||||
|
local e = minetest.add_entity(pos, "extra_mobs:glow_item_frame_item")
|
||||||
|
local lua = e:get_luaentity()
|
||||||
|
lua._nodename = node.name
|
||||||
|
local itemname = item:get_name()
|
||||||
|
if itemname == "" or itemname == nil then
|
||||||
|
lua._texture = "blank.png"
|
||||||
|
lua._scale = 1
|
||||||
|
else
|
||||||
|
lua._texture = itemname
|
||||||
|
local def = minetest.registered_items[itemname]
|
||||||
|
if def and def.wield_scale then
|
||||||
|
lua._scale = def.wield_scale.x
|
||||||
|
else
|
||||||
|
lua._scale = 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
lua:_update_texture()
|
||||||
|
if node.name == "extra_mobs:glow_item_frame" then
|
||||||
|
local yaw = math.pi*2 - param2 * math.pi/2
|
||||||
|
e:set_yaw(yaw)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local drop_item = function(pos, node, meta, clicker)
|
||||||
|
local cname = ""
|
||||||
|
if clicker and clicker:is_player() then
|
||||||
|
cname = clicker:get_player_name()
|
||||||
|
end
|
||||||
|
if node.name == "extra_mobs:glow_item_frame" and not minetest.is_creative_enabled(cname) then
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
local item = inv:get_stack("main", 1)
|
||||||
|
if not item:is_empty() then
|
||||||
|
minetest.add_item(pos, item)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
meta:set_string("infotext", "")
|
||||||
|
remove_item_entity(pos, node)
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_node("extra_mobs:glow_item_frame",{
|
||||||
|
description = S("Glow Item Frame"),
|
||||||
|
_tt_help = S("Can hold an item and glows"),
|
||||||
|
_doc_items_longdesc = S("Glow Item frames are decorative blocks in which items can be placed."),
|
||||||
|
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
|
||||||
|
drawtype = "mesh",
|
||||||
|
is_ground_content = false,
|
||||||
|
mesh = "extra_mobs_glow_item_frame.obj",
|
||||||
|
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
||||||
|
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
||||||
|
tiles = {"extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png"},
|
||||||
|
inventory_image = "extra_mobs_glow_item_frame_item.png",
|
||||||
|
wield_image = "extra_mobs_glow_item_frame.png",
|
||||||
|
paramtype = "light",
|
||||||
|
paramtype2 = "facedir",
|
||||||
|
|
||||||
|
--FIXME: should only be glowing, no light source. How is that possible with a node?
|
||||||
|
light_source = 1,
|
||||||
|
|
||||||
|
sunlight_propagates = true,
|
||||||
|
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
|
||||||
|
sounds = mcl_sounds.node_sound_defaults(),
|
||||||
|
node_placement_prediction = "",
|
||||||
|
on_place = function(itemstack, placer, pointed_thing)
|
||||||
|
if pointed_thing.type ~= "node" then
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
|
||||||
|
-- Use pointed node's on_rightclick function first, if present
|
||||||
|
local node = minetest.get_node(pointed_thing.under)
|
||||||
|
if placer and not placer:get_player_control().sneak then
|
||||||
|
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
||||||
|
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
||||||
|
end,
|
||||||
|
on_construct = function(pos)
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
inv:set_size("main", 1)
|
||||||
|
end,
|
||||||
|
on_rightclick = function(pos, node, clicker, itemstack)
|
||||||
|
if not itemstack then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local pname = clicker:get_player_name()
|
||||||
|
if minetest.is_protected(pos, pname) then
|
||||||
|
minetest.record_protection_violation(pos, pname)
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
drop_item(pos, node, meta, clicker)
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
if itemstack:is_empty() then
|
||||||
|
remove_item_entity(pos, node)
|
||||||
|
meta:set_string("infotext", "")
|
||||||
|
inv:set_stack("main", 1, "")
|
||||||
|
return itemstack
|
||||||
|
end
|
||||||
|
local put_itemstack = ItemStack(itemstack)
|
||||||
|
put_itemstack:set_count(1)
|
||||||
|
inv:set_stack("main", 1, put_itemstack)
|
||||||
|
update_item_entity(pos, node)
|
||||||
|
-- Add node infotext when item has been named
|
||||||
|
local imeta = itemstack:get_meta()
|
||||||
|
local iname = imeta:get_string("name")
|
||||||
|
if iname then
|
||||||
|
meta:set_string("infotext", iname)
|
||||||
|
end
|
||||||
|
|
||||||
|
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
||||||
|
itemstack:take_item()
|
||||||
|
end
|
||||||
|
return itemstack
|
||||||
|
end,
|
||||||
|
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if minetest.is_protected(pos, name) then
|
||||||
|
minetest.record_protection_violation(pos, name)
|
||||||
|
return 0
|
||||||
|
else
|
||||||
|
return count
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if minetest.is_protected(pos, name) then
|
||||||
|
minetest.record_protection_violation(pos, name)
|
||||||
|
return 0
|
||||||
|
else
|
||||||
|
return stack:get_count()
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
||||||
|
local name = player:get_player_name()
|
||||||
|
if minetest.is_protected(pos, name) then
|
||||||
|
minetest.record_protection_violation(pos, name)
|
||||||
|
return 0
|
||||||
|
else
|
||||||
|
return stack:get_count()
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
on_destruct = function(pos)
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
drop_item(pos, node, meta)
|
||||||
|
end,
|
||||||
|
on_rotate = function(pos, node, user, mode, param2)
|
||||||
|
if mode == screwdriver.ROTATE_FACE then
|
||||||
|
-- Rotate face
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local node = minetest.get_node(pos)
|
||||||
|
|
||||||
|
local objs = nil
|
||||||
|
if node.name == "extra_mobs:glow_item_frame" then
|
||||||
|
objs = minetest.get_objects_inside_radius(pos, .5)
|
||||||
|
end
|
||||||
|
if objs then
|
||||||
|
for _, obj in ipairs(objs) do
|
||||||
|
if obj and obj:get_luaentity() and obj:get_luaentity().name == "extra_mobs:glow_item_frame_item" then
|
||||||
|
update_item_entity(pos, node, (node.param2+1) % 4)
|
||||||
|
break
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
return
|
||||||
|
elseif mode == screwdriver.ROTATE_AXIS then
|
||||||
|
return false
|
||||||
|
end
|
||||||
|
end,
|
||||||
|
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = 'extra_mobs:glow_item_frame',
|
||||||
|
recipe = {'mcl_itemframes:item_frame', 'extra_mobs:glow_ink_sac'},
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_lbm({
|
||||||
|
label = "Update legacy item frames",
|
||||||
|
name = "extra_mobs:update_legacy_glow_item_frames",
|
||||||
|
nodenames = {"extra_mobs:glow_frame"},
|
||||||
|
action = function(pos, node)
|
||||||
|
-- Swap legacy node, then respawn entity
|
||||||
|
node.name = "extra_mobs:glow_item_frame"
|
||||||
|
local meta = minetest.get_meta(pos)
|
||||||
|
local item = meta:get_string("item")
|
||||||
|
minetest.swap_node(pos, node)
|
||||||
|
if item ~= "" then
|
||||||
|
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
|
||||||
|
local inv = meta:get_inventory()
|
||||||
|
inv:set_size("main", 1)
|
||||||
|
if not itemstack:is_empty() then
|
||||||
|
inv:set_stack("main", 1, itemstack)
|
||||||
|
end
|
||||||
|
end
|
||||||
|
update_item_entity(pos, node)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
-- FIXME: Item entities can get destroyed by /clearobjects
|
||||||
|
minetest.register_lbm({
|
||||||
|
label = "Respawn item frame item entities",
|
||||||
|
name = "extra_mobs:respawn_entities",
|
||||||
|
nodenames = {"extra_mobs:glow_item_frame"},
|
||||||
|
run_at_every_load = true,
|
||||||
|
action = function(pos, node)
|
||||||
|
update_item_entity(pos, node)
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_alias("extra_mobs:glow_frame", "extra_mobs:glow_item_frame")
|
||||||
|
|
||||||
|
--------------------
|
|
@ -21,3 +21,8 @@ dofile(path .. "/cod.lua")
|
||||||
dofile(path .. "/salmon.lua")
|
dofile(path .. "/salmon.lua")
|
||||||
dofile(path .. "/dolphin.lua")
|
dofile(path .. "/dolphin.lua")
|
||||||
dofile(path .. "/glow_squid.lua")
|
dofile(path .. "/glow_squid.lua")
|
||||||
|
|
||||||
|
--Items
|
||||||
|
dofile(path .. "/glow_squid_items.lua")
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -1,11 +1,17 @@
|
||||||
# textdomain:extra_mobs
|
# textdomain:extra_mobs
|
||||||
Hoglin=Hoglin
|
Hoglin=Hoglin
|
||||||
Piglin=Piglin
|
piglin=Piglin
|
||||||
Piglin Brute=Piglin Barbare
|
piglin Brute=Piglin Barbare
|
||||||
Strider=Arpenteur
|
Strider=Arpenteur
|
||||||
Fox=Renard
|
Fox=Renard
|
||||||
Cod=Poisson
|
Cod=Poisson
|
||||||
Salmon=Saumon
|
Salmon=Saumon
|
||||||
Dolphin=Dauphin
|
dolphin=Dauphin
|
||||||
Glow Squid=Pieuvre Lumineuse
|
Glow Squid=Pieuvre Lumineuse
|
||||||
Glow Ink Sac=Sac d'Encre Lumineuse
|
Glow Ink Sac=Sac d'Encre Lumineuse
|
||||||
|
Use it to craft the Glow Item Frame.=Utilisez le pour fabriquer le Cadre à Objet Lumineux
|
||||||
|
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Utiliser le Sac d'Encre Lumineuse et le Cadre à Objet normal pour fabriquer le Cadre à Objet Lumineux.
|
||||||
|
Glow Item Frame=Cadre à Objet Lumineux
|
||||||
|
Can hold an item and glows=Peut exposer un objet et éclairer
|
||||||
|
Glow Item frames are decorative blocks in which items can be placed.=les Cadres à Objet Lumineux sont des blocs décoratifs pouvant contenir des objets.
|
||||||
|
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placer n'importe quel objet sur le cadre. Récupérer l'objet en faisant un clic droit sur le cadre.
|
|
@ -9,3 +9,9 @@ Salmon=Лосось
|
||||||
dolphin=Дельфин
|
dolphin=Дельфин
|
||||||
Glow Squid=Светящийся спрут
|
Glow Squid=Светящийся спрут
|
||||||
Glow Ink Sac=Светящийся чернильный мешок
|
Glow Ink Sac=Светящийся чернильный мешок
|
||||||
|
Use it to craft the Glow Item Frame.=Используется для крафта светящейся рамки.
|
||||||
|
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Используйте светящийся чернильный мешок и обычную рамку для крафта светящейся рамки.
|
||||||
|
Glow Item Frame=Светящаяся рамка
|
||||||
|
Can hold an item and glows=Светится и может хранить предмет
|
||||||
|
Glow Item frames are decorative blocks in which items can be placed.=Светящаяся рамка это декоративный блок в который можно положить предметы.
|
||||||
|
Just place any item on the item frame. Use the item frame again to retrieve the item.=Просто используйте любой предмет на рамке. Используйте рамку снова, чтобы забрать предмет.
|
|
@ -1,11 +1,17 @@
|
||||||
# textdomain:extra_mobs
|
# textdomain:extra_mobs
|
||||||
Hoglin=
|
Hoglin=
|
||||||
Piglin=
|
piglin=
|
||||||
Piglin Brute=
|
piglin Brute=
|
||||||
Strider=
|
Strider=
|
||||||
Fox=
|
Fox=
|
||||||
Cod=
|
Cod=
|
||||||
Salmon=
|
Salmon=
|
||||||
Dolphin=
|
dolphin=
|
||||||
Glow Squid=
|
Glow Squid=
|
||||||
Glow Ink Sac=
|
Glow Ink Sac=
|
||||||
|
Use it to craft the Glow Item Frame.=
|
||||||
|
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=
|
||||||
|
Glow Item Frame=
|
||||||
|
Can hold an item and glows=
|
||||||
|
Glow Item frames are decorative blocks in which items can be placed.=
|
||||||
|
Just place any item on the item frame. Use the item frame again to retrieve the item.=
|
|
@ -55,13 +55,6 @@ local salmon = {
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
runaway = true,
|
runaway = true,
|
||||||
fear_height = 4,
|
fear_height = 4,
|
||||||
on_rightclick = function(self, clicker)
|
|
||||||
if clicker:get_wielded_item():get_name() == "mcl_buckets:bucket_water" then
|
|
||||||
self.object:remove()
|
|
||||||
clicker:set_wielded_item("mcl_fishing:bucket_salmon")
|
|
||||||
awards.unlock(clicker:get_player_name(), "mcl:tacticalFishing")
|
|
||||||
end
|
|
||||||
end
|
|
||||||
}
|
}
|
||||||
|
|
||||||
mobs:register_mob("extra_mobs:salmon", salmon)
|
mobs:register_mob("extra_mobs:salmon", salmon)
|
||||||
|
|
Before Width: | Height: | Size: 296 B After Width: | Height: | Size: 296 B |
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
|
@ -1,13 +0,0 @@
|
||||||
# textdomain: mcl_boats
|
|
||||||
Acacia Boat=Barca de Cacièr
|
|
||||||
Birch Boat=Barca de Bèç
|
|
||||||
Boat=Barca
|
|
||||||
Boats are used to travel on the surface of water.= Las Barcas permetàn de vogar per l'aiga.
|
|
||||||
Dark Oak Boat=Barca de Jàrric
|
|
||||||
Jungle Boat=Barca de Jungla
|
|
||||||
Oak Boat=Barca de Ròure
|
|
||||||
Obsidian Boat=Barca d'Obsidiana
|
|
||||||
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Use [Sneak] to leave the boat, punch the boat to make it drop as an item.=Fasetz un clic dreit sobre una sorça d'aiga per botar la barca. Fasetz un clic dreit sobre la barca per ne'n dintrar. Utilisatz [Esquèrra] e [Dreita] per menar, [Davant] per accelerar, e [Darrèir] per alentir o recular. Utilizatz [S'acatar] per o quitar, picatz la barca per o faire tombar en objèct.
|
|
||||||
Spruce Boat=Barca de Sap
|
|
||||||
Water vehicle=Veïcule d'Aiga
|
|
||||||
Sneak to dismount=S'acatar per descendre
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: mcl_falling_nodes
|
|
||||||
@1 was smashed by a falling anvil.=@1 fuguèt espotit per una enclutge.
|
|
||||||
@1 was smashed by a falling block.=@1 fuguèt espotit per un blòc.
|
|
|
@ -156,10 +156,6 @@ minetest.register_globalstep(function(dtime)
|
||||||
object:set_velocity({x=0,y=0,z=0})
|
object:set_velocity({x=0,y=0,z=0})
|
||||||
object:set_acceleration({x=0,y=0,z=0})
|
object:set_acceleration({x=0,y=0,z=0})
|
||||||
|
|
||||||
if object._flowing then
|
|
||||||
object._flowing = false
|
|
||||||
end
|
|
||||||
|
|
||||||
object:move_to(checkpos)
|
object:move_to(checkpos)
|
||||||
|
|
||||||
pool[name] = pool[name] + 1
|
pool[name] = pool[name] + 1
|
||||||
|
@ -799,9 +795,6 @@ minetest.register_entity(":__builtin:item", {
|
||||||
|
|
||||||
local oldvel = self.object:get_velocity() -- v is vector, vel is velocity
|
local oldvel = self.object:get_velocity() -- v is vector, vel is velocity
|
||||||
|
|
||||||
-- apply gravity *before* drag computations
|
|
||||||
oldvel.y = oldvel.y - get_gravity() * dtime
|
|
||||||
|
|
||||||
-- drag
|
-- drag
|
||||||
local fluid_drag = item_drop_settings.fluid_drag
|
local fluid_drag = item_drop_settings.fluid_drag
|
||||||
|
|
||||||
|
@ -816,6 +809,12 @@ minetest.register_entity(":__builtin:item", {
|
||||||
newv.y = newv.y - (oldvel.y - newv.y) * fluid_drag * dtime
|
newv.y = newv.y - (oldvel.y - newv.y) * fluid_drag * dtime
|
||||||
newv.z = newv.z - (oldvel.z - newv.z) * fluid_drag * dtime
|
newv.z = newv.z - (oldvel.z - newv.z) * fluid_drag * dtime
|
||||||
|
|
||||||
|
newv.y = newv.y + -0.22 -- (keep slight downward thrust from previous version of code)
|
||||||
|
-- NOTE: is there any particular reason we have this, anyway?
|
||||||
|
-- since fluid drag is now on, we could as well just
|
||||||
|
-- apply gravity here; drag will slow down the fall
|
||||||
|
-- realistically
|
||||||
|
|
||||||
self.object:set_velocity({x = oldvel.x + newv.x * dtime, y = oldvel.y + newv.y * dtime, z = oldvel.z + newv.z * dtime})
|
self.object:set_velocity({x = oldvel.x + newv.x * dtime, y = oldvel.y + newv.y * dtime, z = oldvel.z + newv.z * dtime})
|
||||||
|
|
||||||
self.physical_state = true
|
self.physical_state = true
|
||||||
|
|
|
@ -417,7 +417,7 @@ function mobs:register_mob(name, def)
|
||||||
|
|
||||||
--on_breed = def.on_breed,
|
--on_breed = def.on_breed,
|
||||||
|
|
||||||
on_grown = def.on_grown,
|
--on_grown = def.on_grown,
|
||||||
|
|
||||||
--on_detach_child = mob_detach_child,
|
--on_detach_child = mob_detach_child,
|
||||||
|
|
||||||
|
|
|
@ -88,7 +88,7 @@ local function land_state_switch(self, dtime)
|
||||||
end
|
end
|
||||||
|
|
||||||
--ignore everything else if following
|
--ignore everything else if following
|
||||||
if mobs.check_following(self, dtime) and
|
if mobs.check_following(self) and
|
||||||
(not self.breed_lookout_timer or (self.breed_lookout_timer and self.breed_lookout_timer == 0)) and
|
(not self.breed_lookout_timer or (self.breed_lookout_timer and self.breed_lookout_timer == 0)) and
|
||||||
(not self.breed_timer or (self.breed_timer and self.breed_timer == 0)) then
|
(not self.breed_timer or (self.breed_timer and self.breed_timer == 0)) then
|
||||||
self.state = "follow"
|
self.state = "follow"
|
||||||
|
@ -984,7 +984,7 @@ function mobs.mob_step(self, dtime)
|
||||||
|
|
||||||
--go get the closest player
|
--go get the closest player
|
||||||
if attacking then
|
if attacking then
|
||||||
mobs.do_head_logic(self, dtime, attacking)
|
|
||||||
self.memory = 6 --6 seconds of memory
|
self.memory = 6 --6 seconds of memory
|
||||||
|
|
||||||
--set initial punch timer
|
--set initial punch timer
|
||||||
|
@ -1040,7 +1040,6 @@ function mobs.mob_step(self, dtime)
|
||||||
--don't break eye contact
|
--don't break eye contact
|
||||||
if self.hostile and self.attacking then
|
if self.hostile and self.attacking then
|
||||||
mobs.set_yaw_while_attacking(self)
|
mobs.set_yaw_while_attacking(self)
|
||||||
mobs.do_head_logic(self, dtime, self.attacking)
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--perfectly reset pause_timer
|
--perfectly reset pause_timer
|
||||||
|
|
|
@ -26,8 +26,6 @@ local math_random = math.random
|
||||||
|_|
|
|_|
|
||||||
]]--
|
]]--
|
||||||
|
|
||||||
local minetest_line_of_sight = minetest.line_of_sight
|
|
||||||
|
|
||||||
mobs.explode_attack_walk = function(self,dtime)
|
mobs.explode_attack_walk = function(self,dtime)
|
||||||
|
|
||||||
--this needs an exception
|
--this needs an exception
|
||||||
|
@ -38,27 +36,17 @@ mobs.explode_attack_walk = function(self,dtime)
|
||||||
|
|
||||||
mobs.set_yaw_while_attacking(self)
|
mobs.set_yaw_while_attacking(self)
|
||||||
|
|
||||||
local pos = self.object:get_pos()
|
local distance_from_attacking = vector_distance(self.object:get_pos(), self.attacking:get_pos())
|
||||||
local attack_pos = self.attacking:get_pos()
|
|
||||||
local distance_from_attacking = vector_distance(pos, attack_pos)
|
|
||||||
|
|
||||||
--make mob walk up to player within 2 nodes distance then start exploding
|
--make mob walk up to player within 2 nodes distance then start exploding
|
||||||
if (
|
if distance_from_attacking >= self.reach and
|
||||||
distance_from_attacking >= self.reach and
|
|
||||||
|
|
||||||
--don't allow explosion to cancel unless out of the reach boundary
|
--don't allow explosion to cancel unless out of the reach boundary
|
||||||
not (self.explosion_animation and self.explosion_animation > 0 and distance_from_attacking <= self.defuse_reach) or
|
not (self.explosion_animation and self.explosion_animation > 0 and distance_from_attacking <= self.defuse_reach) then
|
||||||
--don't allow creeper to finish exploding animation if can't see target
|
|
||||||
not minetest_line_of_sight(
|
|
||||||
{x = pos.x, y = pos.y + self.eye_height, z = pos.z},
|
|
||||||
{x = attack_pos.x, y = attack_pos.y + (self.attacking.eye_height or 0), z = attack_pos.z}
|
|
||||||
)
|
|
||||||
) then
|
|
||||||
mobs.set_velocity(self, self.run_velocity)
|
mobs.set_velocity(self, self.run_velocity)
|
||||||
mobs.set_mob_animation(self,"run")
|
mobs.set_mob_animation(self,"run")
|
||||||
|
|
||||||
mobs.reverse_explosion_animation(self,dtime)
|
mobs.reverse_explosion_animation(self,dtime)
|
||||||
|
|
||||||
else
|
else
|
||||||
mobs.set_velocity(self,0)
|
mobs.set_velocity(self,0)
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,7 @@ local minetest_get_objects_inside_radius = minetest.get_objects_inside_radius
|
||||||
local vector = vector
|
local vector = vector
|
||||||
|
|
||||||
--check to see if someone nearby has some tasty food
|
--check to see if someone nearby has some tasty food
|
||||||
mobs.check_following = function(self, dtime) -- returns true or false
|
mobs.check_following = function(self) -- returns true or false
|
||||||
--ignore
|
--ignore
|
||||||
if not self.follow then
|
if not self.follow then
|
||||||
self.following_person = nil
|
self.following_person = nil
|
||||||
|
@ -15,7 +15,6 @@ mobs.check_following = function(self, dtime) -- returns true or false
|
||||||
|
|
||||||
--check if the follower is a player incase they log out
|
--check if the follower is a player incase they log out
|
||||||
if follower and follower:is_player() then
|
if follower and follower:is_player() then
|
||||||
mobs.do_head_logic(self, dtime, follower)
|
|
||||||
local stack = follower:get_wielded_item()
|
local stack = follower:get_wielded_item()
|
||||||
--safety check
|
--safety check
|
||||||
if not stack then
|
if not stack then
|
||||||
|
@ -151,7 +150,6 @@ mobs.baby_grow_up = function(self)
|
||||||
self.collisionbox = self.backup_collisionbox
|
self.collisionbox = self.backup_collisionbox
|
||||||
self.selectionbox = self.backup_selectionbox
|
self.selectionbox = self.backup_selectionbox
|
||||||
self.object:set_properties(self)
|
self.object:set_properties(self)
|
||||||
if self.on_grown then self.on_grown(self) end
|
|
||||||
end
|
end
|
||||||
|
|
||||||
--makes the baby grow up faster with diminishing returns
|
--makes the baby grow up faster with diminishing returns
|
||||||
|
|
|
@ -1,15 +1,14 @@
|
||||||
local math = math
|
local math = math
|
||||||
local vector = vector
|
local vector = vector
|
||||||
local debug_head = minetest.settings:get_bool("mcl_debug_head_code", false)
|
|
||||||
|
|
||||||
--converts yaw to degrees
|
--converts yaw to degrees
|
||||||
local degrees = function(yaw)
|
local degrees = function(yaw)
|
||||||
return yaw*180.0/math.pi
|
return yaw*180.0/math.pi
|
||||||
end
|
end
|
||||||
|
|
||||||
mobs.do_head_logic = function(self, dtime, player)
|
mobs.do_head_logic = function(self,dtime)
|
||||||
if not self.has_head == true then return end
|
|
||||||
local player = player or minetest.get_player_by_name("singleplayer")
|
local player = minetest.get_player_by_name("singleplayer")
|
||||||
|
|
||||||
local look_at = player:get_pos()
|
local look_at = player:get_pos()
|
||||||
look_at.y = look_at.y + player:get_properties().eye_height
|
look_at.y = look_at.y + player:get_properties().eye_height
|
||||||
|
@ -26,7 +25,6 @@ mobs.do_head_logic = function(self, dtime, player)
|
||||||
|
|
||||||
pos = vector.add(pos, head_offset)
|
pos = vector.add(pos, head_offset)
|
||||||
|
|
||||||
if debug_head then
|
|
||||||
minetest.add_particle({
|
minetest.add_particle({
|
||||||
pos = pos,
|
pos = pos,
|
||||||
velocity = {x=0, y=0, z=0},
|
velocity = {x=0, y=0, z=0},
|
||||||
|
@ -35,7 +33,7 @@ mobs.do_head_logic = function(self, dtime, player)
|
||||||
size = 1,
|
size = 1,
|
||||||
texture = "default_dirt.png",
|
texture = "default_dirt.png",
|
||||||
})
|
})
|
||||||
end
|
|
||||||
local bone_pos = vector.new(0,0,0)
|
local bone_pos = vector.new(0,0,0)
|
||||||
|
|
||||||
--(horizontal)
|
--(horizontal)
|
||||||
|
@ -91,21 +89,10 @@ mobs.do_head_logic = function(self, dtime, player)
|
||||||
head_pitch = head_pitch + self.head_pitch_modifier
|
head_pitch = head_pitch + self.head_pitch_modifier
|
||||||
end
|
end
|
||||||
|
|
||||||
local head_bone = self.head_bone
|
|
||||||
if (type(head_bone) == "table") then
|
|
||||||
for _, v in pairs(head_bone) do
|
|
||||||
if self.swap_y_with_x then
|
if self.swap_y_with_x then
|
||||||
self.object:set_bone_position(v, bone_pos, vector.new(degrees(head_pitch),degrees(head_yaw),0))
|
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),degrees(head_yaw),0))
|
||||||
else
|
else
|
||||||
self.object:set_bone_position(v, bone_pos, vector.new(degrees(head_pitch),0,degrees(head_yaw)))
|
self.object:set_bone_position(self.head_bone, bone_pos, vector.new(degrees(head_pitch),0,degrees(head_yaw)))
|
||||||
end
|
|
||||||
end
|
|
||||||
else
|
|
||||||
if self.swap_y_with_x then
|
|
||||||
self.object:set_bone_position(head_bone, bone_pos, vector.new(degrees(head_pitch),degrees(head_yaw),0))
|
|
||||||
else
|
|
||||||
self.object:set_bone_position(head_bone, bone_pos, vector.new(degrees(head_pitch),0,degrees(head_yaw)))
|
|
||||||
end
|
|
||||||
end
|
end
|
||||||
--set_bone_position([bone, position, rotation])
|
--set_bone_position([bone, position, rotation])
|
||||||
end
|
end
|
|
@ -1,2 +0,0 @@
|
||||||
# textdomain:mcl_paintings
|
|
||||||
Painting=Pintura
|
|
|
@ -170,6 +170,7 @@ mobs_mc.follow = {
|
||||||
dog = { mobs_mc.items.rabbit_raw, mobs_mc.items.rabbit_cooked, mobs_mc.items.mutton_raw, mobs_mc.items.mutton_cooked, mobs_mc.items.beef_raw, mobs_mc.items.beef_cooked, mobs_mc.items.chicken_raw, mobs_mc.items.chicken_cooked, mobs_mc.items.rotten_flesh,
|
dog = { mobs_mc.items.rabbit_raw, mobs_mc.items.rabbit_cooked, mobs_mc.items.mutton_raw, mobs_mc.items.mutton_cooked, mobs_mc.items.beef_raw, mobs_mc.items.beef_cooked, mobs_mc.items.chicken_raw, mobs_mc.items.chicken_cooked, mobs_mc.items.rotten_flesh,
|
||||||
-- Mobs Redo items
|
-- Mobs Redo items
|
||||||
"mobs:meat", "mobs:meat_raw" },
|
"mobs:meat", "mobs:meat_raw" },
|
||||||
|
villager = { "mcl_farming:bread" },
|
||||||
}
|
}
|
||||||
|
|
||||||
-- Contents for replace_what
|
-- Contents for replace_what
|
||||||
|
|
|
@ -61,7 +61,6 @@ dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt
|
||||||
--dofile(path .. "/agent.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
--dofile(path .. "/agent.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||||
|
|
||||||
-- Illagers and witch
|
-- Illagers and witch
|
||||||
dofile(path .. "/pillager.lua") -- Mesh by KrupnoPavel and MrRar, animation by MrRar
|
|
||||||
dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
dofile(path .. "/villager_evoker.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||||
dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
dofile(path .. "/villager_vindicator.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||||
dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
dofile(path .. "/villager_zombie.lua") -- Mesh and animation by toby109tt / https://github.com/22i
|
||||||
|
|
|
@ -74,4 +74,3 @@ Tool Smith=Fabriquant d'outil
|
||||||
Cleric=Clerc
|
Cleric=Clerc
|
||||||
Nitwit=Crétin
|
Nitwit=Crétin
|
||||||
Protects you from death while wielding it=Vous protège de la mort en le maniant
|
Protects you from death while wielding it=Vous protège de la mort en le maniant
|
||||||
Pillager=Pillard
|
|
|
@ -1,77 +0,0 @@
|
||||||
# textdomain: mobs_mc
|
|
||||||
Totem of Undying=Totèm d'Imortalitat
|
|
||||||
A totem of undying is a rare artifact which may safe you from certain death.=Un totèm d'imortalitat es un artefacte rara que pòt vos sauvar d'una mòrt surada.
|
|
||||||
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=
|
|
||||||
Agent=Agent
|
|
||||||
Bat=Ratapenada
|
|
||||||
Blaze=Blaze
|
|
||||||
Chicken=Pola
|
|
||||||
Cow=Vacha
|
|
||||||
Mooshroom=Champavacha
|
|
||||||
Creeper=Creeper
|
|
||||||
Ender Dragon=Drac de l'End
|
|
||||||
Enderman=Òme de l'End
|
|
||||||
Endermite=Endarna
|
|
||||||
Ghast=Trèva
|
|
||||||
Elder Guardian=Gardian Ainat
|
|
||||||
Guardian=Gardian
|
|
||||||
Horse=Ega
|
|
||||||
Skeleton Horse=Ega Esquelèta
|
|
||||||
Zombie Horse=Ega Mòrtaviva
|
|
||||||
Donkey=Asne
|
|
||||||
Mule=Miula
|
|
||||||
Iron Golem=Golèm de Fèrre
|
|
||||||
Llama=Lama
|
|
||||||
Ocelot=Ocelòt
|
|
||||||
Parrot=Papagai
|
|
||||||
Pig=Pòrc
|
|
||||||
Polar Bear=Ors Polar
|
|
||||||
Rabbit=Lapin
|
|
||||||
Killer Bunny=Lapin Tuaire
|
|
||||||
The Killer Bunny=Lo Lapin Tuaire
|
|
||||||
Sheep=Moton
|
|
||||||
Shulker=
|
|
||||||
Silverfish=
|
|
||||||
Skeleton=
|
|
||||||
Stray=
|
|
||||||
Wither Skeleton=
|
|
||||||
Magma Cube=
|
|
||||||
Slime=
|
|
||||||
Snow Golem=
|
|
||||||
Spider=
|
|
||||||
Cave Spider=
|
|
||||||
Squid=
|
|
||||||
Vex=
|
|
||||||
Evoker=
|
|
||||||
Illusioner=
|
|
||||||
Villager=
|
|
||||||
Vindicator=
|
|
||||||
Zombie Villager=
|
|
||||||
Witch=
|
|
||||||
Wither=
|
|
||||||
Wolf=
|
|
||||||
Husk=
|
|
||||||
Zombie=
|
|
||||||
Zombie Pigman=
|
|
||||||
Iron Horse Armor=
|
|
||||||
Iron horse armor can be worn by horses to increase their protection from harm a bit.=
|
|
||||||
Golden Horse Armor=
|
|
||||||
Golden horse armor can be worn by horses to increase their protection from harm.=
|
|
||||||
Diamond Horse Armor=
|
|
||||||
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=
|
|
||||||
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=
|
|
||||||
Farmer=
|
|
||||||
Fisherman=
|
|
||||||
Fletcher=
|
|
||||||
Shepherd=
|
|
||||||
Librarian=
|
|
||||||
Cartographer=
|
|
||||||
Armorer=
|
|
||||||
Leatherworker=
|
|
||||||
Butcher=
|
|
||||||
Weapon Smith=
|
|
||||||
Tool Smith=
|
|
||||||
Cleric=
|
|
||||||
Nitwit=
|
|
||||||
Protects you from death while wielding it=
|
|
||||||
Pillager=
|
|
|
@ -74,4 +74,3 @@ Tool Smith=
|
||||||
Cleric=
|
Cleric=
|
||||||
Nitwit=
|
Nitwit=
|
||||||
Protects you from death while wielding it=
|
Protects you from death while wielding it=
|
||||||
Pillager=
|
|
||||||
|
|
|
@ -1,159 +0,0 @@
|
||||||
local S = minetest.get_translator("mobs_mc")
|
|
||||||
|
|
||||||
local function reload(self)
|
|
||||||
if not self or not self.object then return end
|
|
||||||
minetest.sound_play("mcl_bows_crossbow_drawback_1", {object = self.object, max_hear_distance=16}, true)
|
|
||||||
local props = self.object:get_properties()
|
|
||||||
if not props then return end
|
|
||||||
props.textures[2] = "mcl_bows_crossbow_3.png^[resize:16x16"
|
|
||||||
self.object:set_properties(props)
|
|
||||||
end
|
|
||||||
|
|
||||||
local function reset_animation(self, animation)
|
|
||||||
if not self or not self.object or self.current_animation ~= animation then return end
|
|
||||||
self.current_animation = "stand_reload" -- Mobs Redo won't set the animation unless we do this
|
|
||||||
mobs.set_mob_animation(self, animation)
|
|
||||||
end
|
|
||||||
|
|
||||||
pillager = {
|
|
||||||
description = S("Pillager"),
|
|
||||||
type = "monster",
|
|
||||||
spawn_class = "hostile",
|
|
||||||
hostile = true,
|
|
||||||
rotate = 270,
|
|
||||||
hp_min = 24,
|
|
||||||
hp_max = 24,
|
|
||||||
xp_min = 6,
|
|
||||||
xp_max = 6,
|
|
||||||
breath_max = -1,
|
|
||||||
eye_height = 1.5,
|
|
||||||
projectile_cooldown = 3, -- Useless
|
|
||||||
shoot_interval = 3, -- Useless
|
|
||||||
shoot_offset = 1.5,
|
|
||||||
dogshoot_switch = 1,
|
|
||||||
dogshoot_count_max = 1.8,
|
|
||||||
projectile_cooldown_min = 3,
|
|
||||||
projectile_cooldown_max = 2.5,
|
|
||||||
armor = {fleshy = 100},
|
|
||||||
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
|
|
||||||
pathfinding = 1,
|
|
||||||
group_attack = true,
|
|
||||||
visual = "mesh",
|
|
||||||
mesh = "mobs_mc_pillager.b3d",
|
|
||||||
|
|
||||||
--head code
|
|
||||||
has_head = false,
|
|
||||||
head_bone = "head",
|
|
||||||
|
|
||||||
swap_y_with_x = true,
|
|
||||||
reverse_head_yaw = true,
|
|
||||||
|
|
||||||
head_bone_pos_y = 2.4,
|
|
||||||
head_bone_pos_z = 0,
|
|
||||||
|
|
||||||
head_height_offset = 1.1,
|
|
||||||
head_direction_offset = 0,
|
|
||||||
head_pitch_modifier = 0,
|
|
||||||
--end head code
|
|
||||||
|
|
||||||
visual_size = {x=2.75, y=2.75},
|
|
||||||
makes_footstep_sound = true,
|
|
||||||
walk_velocity = 1.2,
|
|
||||||
run_velocity = 4,
|
|
||||||
damage = 2,
|
|
||||||
reach = 8,
|
|
||||||
view_range = 16,
|
|
||||||
fear_height = 4,
|
|
||||||
attack_type = "projectile",
|
|
||||||
arrow = "mcl_bows:arrow_entity",
|
|
||||||
sounds = {
|
|
||||||
random = "mobs_mc_pillager_grunt2",
|
|
||||||
war_cry = "mobs_mc_pillager_grunt1",
|
|
||||||
death = "mobs_mc_pillager_ow2",
|
|
||||||
damage = "mobs_mc_pillager_ow1",
|
|
||||||
distance = 16,
|
|
||||||
},
|
|
||||||
textures = {
|
|
||||||
{
|
|
||||||
"mobs_mc_pillager.png", -- Skin
|
|
||||||
"mcl_bows_crossbow_3.png^[resize:16x16", -- Wielded item
|
|
||||||
}
|
|
||||||
},
|
|
||||||
drops = {
|
|
||||||
{
|
|
||||||
name = "mcl_bows:arrow",
|
|
||||||
chance = 1,
|
|
||||||
min = 0,
|
|
||||||
max = 2,
|
|
||||||
looting = "common",
|
|
||||||
},
|
|
||||||
{
|
|
||||||
name = "mcl_bows:crossbow",
|
|
||||||
chance = 100 / 8.5,
|
|
||||||
min = 1,
|
|
||||||
max = 1,
|
|
||||||
looting = "rare",
|
|
||||||
},
|
|
||||||
},
|
|
||||||
animation = {
|
|
||||||
unloaded_walk_start = 1,
|
|
||||||
unloaded_walk_end = 40,
|
|
||||||
unloaded_stand_start = 41,
|
|
||||||
unloaded_stand_end = 60,
|
|
||||||
|
|
||||||
reload_stand_speed = 20,
|
|
||||||
reload_stand_start = 61,
|
|
||||||
reload_stand_end = 100,
|
|
||||||
|
|
||||||
stand_speed = 6,
|
|
||||||
stand_start = 101,
|
|
||||||
stand_end = 109,
|
|
||||||
|
|
||||||
walk_speed = 25,
|
|
||||||
walk_start = 111,
|
|
||||||
walk_end = 150,
|
|
||||||
run_speed = 40,
|
|
||||||
run_start = 111,
|
|
||||||
run_end = 150,
|
|
||||||
|
|
||||||
reload_run_speed = 20,
|
|
||||||
reload_run_start = 151,
|
|
||||||
reload_run_end = 190,
|
|
||||||
|
|
||||||
die_speed = 15,
|
|
||||||
die_start = 191,
|
|
||||||
die_end = 192,
|
|
||||||
die_loop = false,
|
|
||||||
|
|
||||||
stand_unloaded_start = 40,
|
|
||||||
stand_unloaded_end = 59,
|
|
||||||
},
|
|
||||||
shoot_arrow = function(self, pos, dir)
|
|
||||||
minetest.sound_play("mcl_bows_crossbow_shoot", {object = self.object, max_hear_distance=16}, true)
|
|
||||||
local props = self.object:get_properties()
|
|
||||||
props.textures[2] = "mcl_bows_crossbow_0.png^[resize:16x16"
|
|
||||||
self.object:set_properties(props)
|
|
||||||
local old_anim = self.current_animation
|
|
||||||
if old_anim == "run" then
|
|
||||||
mobs.set_mob_animation(self, "reload_run")
|
|
||||||
end
|
|
||||||
if old_anim == "stand" then
|
|
||||||
mobs.set_mob_animation(self, "reload_stand")
|
|
||||||
end
|
|
||||||
self.current_animation = old_anim -- Mobs Redo will imediately reset the animation otherwise
|
|
||||||
minetest.after(1, reload, self)
|
|
||||||
minetest.after(2, reset_animation, self, old_anim)
|
|
||||||
mobs.shoot_projectile_handling(
|
|
||||||
"mcl_bows:arrow", pos, dir, self.object:get_yaw(),
|
|
||||||
self.object, 30, math.random(3,4))
|
|
||||||
|
|
||||||
-- While we are at it, change the sounds since there is no way to do this in Mobs Redo
|
|
||||||
if self.sounds and self.sounds.random then
|
|
||||||
self.sounds = table.copy(self.sounds)
|
|
||||||
self.sounds.random = "mobs_mc_pillager_grunt" .. math.random(2)
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
}
|
|
||||||
|
|
||||||
mobs:register_mob("mobs_mc:pillager", pillager)
|
|
||||||
mobs:register_egg("mobs_mc:pillager", S("Pillager"), "mobs_mc_spawn_icon_pillager.png", 0)
|
|
|
@ -87,11 +87,11 @@ mobs:register_mob("mobs_mc:sheep", {
|
||||||
swap_y_with_x = false,
|
swap_y_with_x = false,
|
||||||
reverse_head_yaw = false,
|
reverse_head_yaw = false,
|
||||||
|
|
||||||
head_bone_pos_y = 0,
|
head_bone_pos_y = 3.6,
|
||||||
head_bone_pos_z = 0,
|
head_bone_pos_z = -0.6,
|
||||||
|
|
||||||
head_height_offset = 1.2,
|
head_height_offset = 1.0525,
|
||||||
head_direction_offset = 0,
|
head_direction_offset = 0.5,
|
||||||
head_pitch_modifier = 0,
|
head_pitch_modifier = 0,
|
||||||
--end head code
|
--end head code
|
||||||
|
|
||||||
|
@ -117,7 +117,7 @@ mobs:register_mob("mobs_mc:sheep", {
|
||||||
},
|
},
|
||||||
animation = {
|
animation = {
|
||||||
speed_normal = 25, run_speed = 65,
|
speed_normal = 25, run_speed = 65,
|
||||||
stand_start = 0, stand_end = 0,
|
stand_start = 40, stand_end = 80,
|
||||||
walk_start = 0, walk_end = 40,
|
walk_start = 0, walk_end = 40,
|
||||||
run_start = 0, run_end = 40,
|
run_start = 0, run_end = 40,
|
||||||
},
|
},
|
||||||
|
@ -330,24 +330,6 @@ mobs:register_mob("mobs_mc:sheep", {
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
on_spawn = function(self)
|
|
||||||
if self.baby then
|
|
||||||
self.animation = table.copy(self.animation)
|
|
||||||
self.animation.stand_start = 81
|
|
||||||
self.animation.stand_end = 81
|
|
||||||
self.animation.walk_start = 81
|
|
||||||
self.animation.walk_end = 121
|
|
||||||
self.animation.run_start = 81
|
|
||||||
self.animation.run_end = 121
|
|
||||||
end
|
|
||||||
return true
|
|
||||||
end,
|
|
||||||
on_grown = function(self)
|
|
||||||
self.animation = nil
|
|
||||||
local anim = self.current_animation
|
|
||||||
self.current_animation = nil -- Mobs Redo does nothing otherwise
|
|
||||||
mobs.set_mob_animation(self, anim)
|
|
||||||
end
|
|
||||||
})
|
})
|
||||||
mobs:spawn_specific(
|
mobs:spawn_specific(
|
||||||
"mobs_mc:sheep",
|
"mobs_mc:sheep",
|
||||||
|
|
Before Width: | Height: | Size: 13 KiB |
Before Width: | Height: | Size: 1.2 KiB After Width: | Height: | Size: 1.6 KiB |
Before Width: | Height: | Size: 477 B |
|
@ -62,9 +62,15 @@ if minetest.get_mapgen_setting("mg_name") == "v6" then
|
||||||
end
|
end
|
||||||
|
|
||||||
local professions = {
|
local professions = {
|
||||||
|
unemployed = {
|
||||||
|
name = N("Unemployed"),
|
||||||
|
texture = "mobs_mc_villager.png",
|
||||||
|
trades = nil,
|
||||||
|
},
|
||||||
farmer = {
|
farmer = {
|
||||||
name = N("Farmer"),
|
name = N("Farmer"),
|
||||||
texture = "mobs_mc_villager_farmer.png",
|
texture = "mobs_mc_villager_farmer.png",
|
||||||
|
jobsite = "mcl_composters:composter",
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
{ { "mcl_farming:wheat_item", 18, 22, }, E1 },
|
{ { "mcl_farming:wheat_item", 18, 22, }, E1 },
|
||||||
|
@ -76,16 +82,19 @@ local professions = {
|
||||||
{
|
{
|
||||||
{ { "mcl_farming:pumpkin_face", 8, 13 }, E1 },
|
{ { "mcl_farming:pumpkin_face", 8, 13 }, E1 },
|
||||||
{ E1, { "mcl_farming:pumpkin_pie", 2, 3} },
|
{ E1, { "mcl_farming:pumpkin_pie", 2, 3} },
|
||||||
|
{ E1, { "mcl_core:apple", 2, 3} },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_farming:melon", 7, 12 }, E1 },
|
{ { "mcl_farming:melon", 7, 12 }, E1 },
|
||||||
{ E1, { "mcl_core:apple", 5, 7 }, },
|
{ E1, {"mcl_farming:cookie", 5, 7 }, },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ E1, { "mcl_farming:cookie", 6, 10 } },
|
{ E1, { "mcl_mushrooms:mushroom_stew", 6, 10 } }, --FIXME: expert level farmer is supposed to sell sus stews.
|
||||||
{ E1, { "mcl_cake:cake", 1, 1 } },
|
},
|
||||||
|
{
|
||||||
|
{ E1, { "mcl_farming:carrot_item_gold", 3, 10 } },
|
||||||
|
{ E1, { "mcl_potions:speckled_melon", 4, 1 } },
|
||||||
TRADE_V6_BIRCH_SAPLING,
|
TRADE_V6_BIRCH_SAPLING,
|
||||||
TRADE_V6_DARK_OAK_SAPLING,
|
TRADE_V6_DARK_OAK_SAPLING,
|
||||||
TRADE_V6_ACACIA_SAPLING,
|
TRADE_V6_ACACIA_SAPLING,
|
||||||
|
@ -95,32 +104,81 @@ local professions = {
|
||||||
fisherman = {
|
fisherman = {
|
||||||
name = N("Fisherman"),
|
name = N("Fisherman"),
|
||||||
texture = "mobs_mc_villager_farmer.png",
|
texture = "mobs_mc_villager_farmer.png",
|
||||||
|
jobsite = "mcl_barrels:barrel_closed",
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:fish_cooked", 6, 6 } },
|
{ { "mcl_fishing:fish_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:fish_cooked", 6, 6 } },
|
||||||
{ { "mcl_mobitems:string", 15, 20 }, E1 },
|
{ { "mcl_mobitems:string", 15, 20 }, E1 },
|
||||||
{ { "mcl_core:emerald", 3, 11 }, { "mcl_fishing:fishing_rod_enchanted", 1, 1} },
|
{ { "mcl_core:coal_lump", 15, 10 }, E1 },
|
||||||
|
-- FIXME missing: bucket of cod + fish should be cod.
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{ { "mcl_fishing:fish_raw", 6, 15,}, E1 },
|
||||||
|
{ { "mcl_fishing:salmon_raw", 6, 6, "mcl_core:emerald", 1, 1 },{ "mcl_fishing:salmon_cooked", 6, 6 } },
|
||||||
|
-- FIXME missing campfire
|
||||||
|
-- {{ "mcl_core:emerald", 1, 2 },{"mcl_campfires:campfire",1,1} },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{ { "mcl_fishing:salmon_raw", 6, 13,}, E1 },
|
||||||
|
{ { "mcl_core:emerald", 7, 22 }, { "mcl_fishing:fishing_rod_enchanted", 1, 1} },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{ { "mcl_fishing:clownfish_raw", 6, 6,}, E1 },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{ { "mcl_fishing:pufferfish_raw", 4, 4,}, E1 },
|
||||||
|
|
||||||
|
{ { "mcl_boats:boat", 1, 1,}, E1 },
|
||||||
|
{ { "mcl_boats:boat_acacia", 1, 1,}, E1 },
|
||||||
|
{ { "mcl_boats:boat_spruce", 1, 1,}, E1 },
|
||||||
|
{ { "mcl_boats:boat_dark_oak", 1, 1,}, E1 },
|
||||||
|
{ { "mcl_boats:boat_birch", 1, 1,}, E1 },
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
fletcher = {
|
fletcher = {
|
||||||
name = N("Fletcher"),
|
name = N("Fletcher"),
|
||||||
texture = "mobs_mc_villager_farmer.png",
|
texture = "mobs_mc_villager_farmer.png",
|
||||||
|
jobsite = "mcl_villages:stonebrickcarved", --FIXME: fletching table
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
{ { "mcl_mobitems:string", 15, 20 }, E1 },
|
{ { "mcl_mobitems:string", 15, 20 }, E1 },
|
||||||
{ E1, { "mcl_bows:arrow", 8, 12 } },
|
{ E1, { "mcl_bows:arrow", 8, 12 } },
|
||||||
},
|
|
||||||
|
|
||||||
{
|
|
||||||
{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
|
{ { "mcl_core:gravel", 10, 10, "mcl_core:emerald", 1, 1 }, { "mcl_core:flint", 6, 10 } },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{ { "mcl_core:flint", 26, 26 }, E1 },
|
||||||
{ { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } },
|
{ { "mcl_core:emerald", 2, 3 }, { "mcl_bows:bow", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
{ { "mcl_mobitems:string", 14, 14 }, E1 },
|
||||||
|
{ { "mcl_core:emerald", 3, 3 }, { "mcl_bows:crossbow", 1, 1 } },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{ { "mcl_mobitems:string", 24, 24 }, E1 },
|
||||||
|
{ { "mcl_core:emerald", 7, 21 } , { "mcl_bows:bow_enchanted", 1, 1 } },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
--FIXME: supposed to be tripwire hook{ { "tripwirehook", 24, 24 }, E1 },
|
||||||
|
{ { "mcl_core:emerald", 8, 22 } , { "mcl_bows:crossbow_enchanted", 1, 1 } },
|
||||||
|
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:healing_arrow", 5, 5 } },
|
||||||
|
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:harming_arrow", 5, 5 } },
|
||||||
|
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:night_vision_arrow", 5, 5 } },
|
||||||
|
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:swiftness_arrow", 5, 5 } },
|
||||||
|
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:slowness_arrow", 5, 5 } },
|
||||||
|
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:leaping_arrow", 5, 5 } },
|
||||||
|
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:poison_arrow", 5, 5 } },
|
||||||
|
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:regeneration_arrow", 5, 5 } },
|
||||||
|
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:invisibility_arrow", 5, 5 } },
|
||||||
|
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:water_breathing_arrow", 5, 5 } },
|
||||||
|
{ { "mcl_core:emerald", 2, 2, "mcl_bows:arrow", 5, 5 }, { "mcl_potions:fire_resistance_arrow", 5, 5 } },
|
||||||
|
},
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
shepherd ={
|
shepherd ={
|
||||||
name = N("Shepherd"),
|
name = N("Shepherd"),
|
||||||
texture = "mobs_mc_villager_farmer.png",
|
texture = "mobs_mc_villager_farmer.png",
|
||||||
|
jobsite = "mcl_villages:stonebrickcarved", --FIXME: loom
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
{ { "mcl_wool:white", 16, 22 }, E1 },
|
{ { "mcl_wool:white", 16, 22 }, E1 },
|
||||||
|
@ -150,179 +208,261 @@ local professions = {
|
||||||
librarian = {
|
librarian = {
|
||||||
name = N("Librarian"),
|
name = N("Librarian"),
|
||||||
texture = "mobs_mc_villager_librarian.png",
|
texture = "mobs_mc_villager_librarian.png",
|
||||||
|
jobsite = "mcl_villages:stonebrickcarved", --FIXME: lectern
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
{ { "mcl_core:paper", 24, 36 }, E1 },
|
{ { "mcl_core:paper", 24, 36 }, E1 },
|
||||||
{ { "mcl_books:book", 8, 10 }, E1 },
|
{ { "mcl_books:book", 8, 10 }, E1 },
|
||||||
{ { "mcl_core:emerald", 10, 12 }, { "mcl_compass:compass", 1 ,1 }},
|
{ { "mcl_core:emerald", 9, 9 }, { "mcl_books:bookshelf", 1 ,1 }},
|
||||||
{ { "mcl_core:emerald", 3, 4 }, { "mcl_books:bookshelf", 1 ,1 }},
|
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
|
||||||
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
|
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_books:written_book", 2, 2 }, E1 },
|
{ { "mcl_books:written_book", 2, 2 }, E1 },
|
||||||
{ { "mcl_core:emerald", 10, 12 }, { "mcl_clock:clock", 1, 1 } },
|
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
|
||||||
{ E1, { "mcl_core:glass", 3, 5 } },
|
{ E1, { "mcl_lanterns:lantern_floor", 1, 1 } },
|
||||||
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
|
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ E1, { "mcl_core:glass", 3, 5 } },
|
{ { "mcl_dye:black", 5, 5 }, E1 },
|
||||||
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
|
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
|
||||||
|
{ E1, { "mcl_core:glass", 4, 4 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:emerald", 5, 64 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
|
{ E1, { "mcl_books:writable_book", 1, 1 } },
|
||||||
|
{ { "mcl_core:emerald", 5, 64, "mcl_books:book", 1, 1 }, { "mcl_enchanting:book_enchanted", 1 ,1 }},
|
||||||
|
{ { "mcl_core:emerald", 4, 4 }, { "mcl_compass:compass", 1 ,1 }},
|
||||||
|
{ { "mcl_core:emerald", 5, 5 }, { "mcl_clock:clock", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:emerald", 20, 22 }, { "mcl_mobs:nametag", 1, 1 } },
|
{ { "mcl_core:emerald", 20, 20 }, { "mcl_mobs:nametag", 1, 1 } },
|
||||||
}
|
}
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
cartographer = {
|
cartographer = {
|
||||||
name = N("Cartographer"),
|
name = N("Cartographer"),
|
||||||
texture = "mobs_mc_villager_librarian.png",
|
texture = "mobs_mc_villager_librarian.png",
|
||||||
|
jobsite = "mcl_villages:stonebrickcarved", --FIXME: cartography table
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
{ { "mcl_core:paper", 24, 36 }, E1 },
|
{ { "mcl_core:paper", 24, 24 }, E1 },
|
||||||
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_maps:empty_map", 1, 1 } },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
-- compass subject to special checks
|
||||||
|
{ { "xpanes:pane_natural_flat", 1, 1 }, E1 },
|
||||||
|
--{ { "mcl_core:emerald", 13, 13, "mcl_compass:compass", 1, 1 }, { "FIXME:ocean explorer map" 1, 1} },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
-- subject to special checks
|
|
||||||
{ { "mcl_compass:compass", 1, 1 }, E1 },
|
{ { "mcl_compass:compass", 1, 1 }, E1 },
|
||||||
|
--{ { "mcl_core:emerald", 13, 13, "mcl_compass:compass", 1, 1 }, { "FIXME:woodland explorer map" 1, 1} },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
-- TODO: replace with empty map
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_itemframes:item_frame", 1, 1 }},
|
||||||
{ { "mcl_core:emerald", 7, 11}, { "mcl_maps:empty_map", 1, 1 } },
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_white", 1, 1 }},
|
||||||
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_grey", 1, 1 }},
|
||||||
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_silver", 1, 1 }},
|
||||||
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_black", 1, 1 }},
|
||||||
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_red", 1, 1 }},
|
||||||
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_green", 1, 1 }},
|
||||||
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_cyan", 1, 1 }},
|
||||||
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_blue", 1, 1 }},
|
||||||
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_magenta", 1, 1 }},
|
||||||
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_orange", 1, 1 }},
|
||||||
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_purple", 1, 1 }},
|
||||||
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_brown", 1, 1 }},
|
||||||
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_pink", 1, 1 }},
|
||||||
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_lime", 1, 1 }},
|
||||||
|
{ { "mcl_core:emerald", 7, 7}, { "mcl_banners:banner_item_light_blue", 1, 1 }},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
--{ { "mcl_core:emerald", 8, 8}, { "FIXME: globe banner pattern", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
-- TODO: special maps
|
-- TODO: special maps
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
armorer = {
|
armorer = {
|
||||||
name = N("Armorer"),
|
name = N("Armorer"),
|
||||||
texture = "mobs_mc_villager_smith.png",
|
texture = "mobs_mc_villager_smith.png",
|
||||||
|
jobsite = "mcl_core:lava_source", --FIXME: blast furnace
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
|
{ { "mcl_core:coal_lump", 15, 15 }, E1 },
|
||||||
{ { "mcl_core:emerald", 4, 6 }, { "mcl_armor:helmet_iron", 1, 1 } },
|
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_iron", 1, 1 } },
|
||||||
|
{ { "mcl_core:emerald", 9, 9 }, { "mcl_armor:chestplate_iron", 1, 1 } },
|
||||||
|
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:leggings_iron", 1, 1 } },
|
||||||
|
{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:boots_iron", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
|
{ { "mcl_core:iron_ingot", 4, 4 }, E1 },
|
||||||
{ { "mcl_core:emerald", 10, 14 }, { "mcl_armor:chestplate_iron", 1, 1 } },
|
--{ { "mcl_core:emerald", 36, 36 }, { "FIXME: Bell", 1, 1 } },
|
||||||
|
{ { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_chain", 1, 1 } },
|
||||||
|
{ { "mcl_core:emerald", 1, 1 }, { "mcl_armor:boots_chain", 1, 1 } },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{ { "mcl_buckets:bucket_lava", 1, 1 }, E1 },
|
||||||
|
{ { "mcl_core:diamond", 1, 1 }, E1 },
|
||||||
|
{ { "mcl_core:emerald", 1, 1 }, { "mcl_armor:helmet_chain", 1, 1 } },
|
||||||
|
{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:chestplate_chain", 1, 1 } },
|
||||||
|
{ { "mcl_core:emerald", 5, 5 }, { "mcl_shields:shield", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:diamond", 3, 4 }, E1 },
|
{ { "mcl_core:emerald", 19, 33 }, { "mcl_armor:leggings_diamond_enchanted", 1, 1 } },
|
||||||
{ { "mcl_core:emerald", 16, 19 }, { "mcl_armor:chestplate_diamond_enchanted", 1, 1 } },
|
{ { "mcl_core:emerald", 13, 27 }, { "mcl_armor:boots_diamond_enchanted", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:emerald", 5, 7 }, { "mcl_armor:boots_chain", 1, 1 } },
|
{ { "mcl_core:emerald", 13, 27 }, { "mcl_armor:helmet_diamond_enchanted", 1, 1 } },
|
||||||
{ { "mcl_core:emerald", 9, 11 }, { "mcl_armor:leggings_chain", 1, 1 } },
|
{ { "mcl_core:emerald", 21, 35 }, { "mcl_armor:chestplate_diamond_enchanted", 1, 1 } },
|
||||||
{ { "mcl_core:emerald", 5, 7 }, { "mcl_armor:helmet_chain", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 11, 15 }, { "mcl_armor:chestplate_chain", 1, 1 } },
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
leatherworker = {
|
leatherworker = {
|
||||||
name = N("Leatherworker"),
|
name = N("Leatherworker"),
|
||||||
texture = "mobs_mc_villager_butcher.png",
|
texture = "mobs_mc_villager_butcher.png",
|
||||||
|
jobsite = "mcl_cauldrons:cauldron",
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
{ { "mcl_mobitems:leather", 9, 12 }, E1 },
|
{ { "mcl_mobitems:leather", 9, 12 }, E1 },
|
||||||
{ { "mcl_core:emerald", 2, 4 }, { "mcl_armor:leggings_leather", 2, 4 } },
|
{ { "mcl_core:emerald", 3, 3 }, { "mcl_armor:leggings_leather", 2, 4 } },
|
||||||
|
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 2, 4 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:emerald", 7, 12 }, { "mcl_armor:chestplate_leather_enchanted", 1, 1 } },
|
{ { "mcl_core:flint", 26, 26 }, E1 },
|
||||||
|
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 2, 4 } },
|
||||||
|
{ { "mcl_core:emerald", 4, 4 }, { "mcl_armor:boots_leather", 2, 4 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
|
{ { "mcl_mobitems:rabbit_hide", 9, 9 }, E1 },
|
||||||
|
{ { "mcl_core:emerald", 7, 7 }, { "mcl_armor:chestplate_leather", 1, 1 } },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
--{ { "FIXME: scute", 4, 4 }, E1 },
|
||||||
{ { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
|
{ { "mcl_core:emerald", 8, 10 }, { "mcl_mobitems:saddle", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
{
|
||||||
|
{ { "mcl_core:emerald", 6, 6 }, { "mcl_mobitems:saddle", 1, 1 } },
|
||||||
|
{ { "mcl_core:emerald", 5, 5 }, { "mcl_armor:helmet_leather", 2, 4 } },
|
||||||
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
butcher = {
|
butcher = {
|
||||||
name = N("Butcher"),
|
name = N("Butcher"),
|
||||||
texture = "mobs_mc_villager_butcher.png",
|
texture = "mobs_mc_villager_butcher.png",
|
||||||
|
jobsite = "mcl_villages:stonebrickcarved", --FIXME: smoker
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
{ { "mcl_mobitems:beef", 14, 18 }, E1 },
|
{ { "mcl_mobitems:beef", 14, 14 }, E1 },
|
||||||
{ { "mcl_mobitems:chicken", 14, 18 }, E1 },
|
{ { "mcl_mobitems:chicken", 7, 7 }, E1 },
|
||||||
|
{ { "mcl_mobitems:rabbit", 4, 4 }, E1 },
|
||||||
|
{ E1, { "mcl_mobitems:rabbit_stew", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
|
{ { "mcl_core:coal_lump", 15, 15 }, E1 },
|
||||||
{ E1, { "mcl_mobitems:cooked_beef", 5, 7 } },
|
{ E1, { "mcl_mobitems:cooked_porkchop", 5, 5 } },
|
||||||
{ E1, { "mcl_mobitems:cooked_chicken", 6, 8 } },
|
{ E1, { "mcl_mobitems:cooked_chicken", 8, 8 } },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{ { "mcl_mobitems:mutton", 7, 7 }, E1 },
|
||||||
|
{ { "mcl_mobitems:beef", 10, 10 }, E1 },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{ { "mcl_mobitems:mutton", 7, 7 }, E1 },
|
||||||
|
{ { "mcl_mobitems:beef", 10, 10 }, E1 },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
--{ { "FIXME: Sweet Berries", 10, 10 }, E1 },
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
weapon_smith = {
|
weapon_smith = {
|
||||||
name = N("Weapon Smith"),
|
name = N("Weapon Smith"),
|
||||||
texture = "mobs_mc_villager_smith.png",
|
texture = "mobs_mc_villager_smith.png",
|
||||||
|
jobsite = "mcl_villages:stonebrickcarved", --FIXME: grindstone
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
|
{ { "mcl_core:coal_lump", 15, 15 }, E1 },
|
||||||
{ { "mcl_core:emerald", 6, 8 }, { "mcl_tools:axe_iron", 1, 1 } },
|
{ { "mcl_core:emerald", 3, 3 }, { "mcl_tools:axe_iron", 1, 1 } },
|
||||||
|
{ { "mcl_core:emerald", 7, 21 }, { "mcl_tools:sword_iron_enchanted", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
|
{ { "mcl_core:iron_ingot", 4, 4 }, E1 },
|
||||||
{ { "mcl_core:emerald", 9, 10 }, { "mcl_tools:sword_iron_enchanted", 1, 1 } },
|
--{ { "mcl_core:emerald", 36, 36 }, { "FIXME: Bell", 1, 1 } },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{ { "mcl_core:flint", 7, 9 }, E1 },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{ { "mcl_core:diamond", 7, 9 }, E1 },
|
||||||
|
{ { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:diamond", 3, 4 }, E1 },
|
{ { "mcl_core:emerald", 13, 27 }, { "mcl_tools:sword_diamond_enchanted", 1, 1 } },
|
||||||
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:sword_diamond_enchanted", 1, 1 } },
|
|
||||||
{ { "mcl_core:emerald", 9, 12 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
|
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
tool_smith = {
|
tool_smith = {
|
||||||
name = N("Tool Smith"),
|
name = N("Tool Smith"),
|
||||||
texture = "mobs_mc_villager_smith.png",
|
texture = "mobs_mc_villager_smith.png",
|
||||||
|
jobsite = "mcl_villages:stonebrickcarved", --FIXME: smithing table
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
{ { "mcl_core:coal_lump", 16, 24 }, E1 },
|
{ { "mcl_core:coal_lump", 15, 15 }, E1 },
|
||||||
{ { "mcl_core:emerald", 5, 7 }, { "mcl_tools:shovel_iron_enchanted", 1, 1 } },
|
{ E1, { "mcl_tools:axe_stone", 1, 1 } },
|
||||||
|
{ E1, { "mcl_tools:shovel_stone", 1, 1 } },
|
||||||
|
{ E1, { "mcl_tools:pick_stone", 1, 1 } },
|
||||||
|
{ E1, { "mcl_farming:hoe_stone", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:iron_ingot", 7, 9 }, E1 },
|
{ { "mcl_core:iron_ingot", 4, 4 }, E1 },
|
||||||
{ { "mcl_core:emerald", 9, 11 }, { "mcl_tools:pick_iron_enchanted", 1, 1 } },
|
--{ { "mcl_core:emerald", 36, 36 }, { "FIXME: Bell", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_core:diamond", 3, 4 }, E1 },
|
{ { "mcl_core:flint", 30, 30 }, E1 },
|
||||||
{ { "mcl_core:emerald", 12, 15 }, { "mcl_tools:pick_diamond_enchanted", 1, 1 } },
|
{ { "mcl_core:emerald", 6, 20 }, { "mcl_tools:axe_iron_enchanted", 1, 1 } },
|
||||||
|
{ { "mcl_core:emerald", 7, 21 }, { "mcl_tools:shovel_iron_enchanted", 1, 1 } },
|
||||||
|
{ { "mcl_core:emerald", 8, 22 }, { "mcl_tools:pick_iron_enchanted", 1, 1 } },
|
||||||
|
{ { "mcl_core:emerald", 4, 4 }, { "mcl_farming:hoe_diamond", 1, 1 } },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{ { "mcl_core:diamond", 1, 1 }, E1 },
|
||||||
|
{ { "mcl_core:emerald", 17, 31 }, { "mcl_tools:axe_diamond_enchanted", 1, 1 } },
|
||||||
|
{ { "mcl_core:emerald", 10, 24 }, { "mcl_tools:shovel_diamond_enchanted", 1, 1 } },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
{ { "mcl_core:emerald", 18, 32 }, { "mcl_tools:pick_diamond_enchanted", 1, 1 } },
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
cleric = {
|
cleric = {
|
||||||
name = N("Cleric"),
|
name = N("Cleric"),
|
||||||
texture = "mobs_mc_villager_priest.png",
|
texture = "mobs_mc_villager_priest.png",
|
||||||
|
jobsite = "mcl_brewing:stand",
|
||||||
trades = {
|
trades = {
|
||||||
{
|
{
|
||||||
{ { "mcl_mobitems:rotten_flesh", 36, 40 }, E1 },
|
{ { "mcl_mobitems:rotten_flesh", 32, 32 }, E1 },
|
||||||
{ { "mcl_core:gold_ingot", 8, 10 }, E1 },
|
{ E1, { "mesecons:redstone", 2, 2 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ E1, { "mesecons:redstone", 1, 4 } },
|
{ { "mcl_core:gold_ingot", 3, 3 }, E1 },
|
||||||
{ E1, { "mcl_dye:blue", 1, 2 } },
|
{ E1, { "mcl_dye:blue", 1, 1 } },
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ E1, { "mcl_nether:glowstone", 1, 3 } },
|
{ { "mcl_mobitems:rabbit_foot", 2, 2 }, E1 },
|
||||||
{ { "mcl_core:emerald", 4, 7 }, { "mcl_throwing:ender_pearl", 1, 1 } },
|
{ E1, { "mcl_nether:glowstone", 4, 4 } },
|
||||||
|
},
|
||||||
|
{
|
||||||
|
--{ { "FIXME: scute", 4, 4 }, E1 },
|
||||||
|
{ { "mcl_potions:glass_bottle", 9, 9 }, E1 },
|
||||||
|
{ { "mcl_core:emerald", 5, 5 }, { "mcl_throwing:ender_pearl", 1, 1 } },
|
||||||
TRADE_V6_RED_SANDSTONE,
|
TRADE_V6_RED_SANDSTONE,
|
||||||
},
|
},
|
||||||
|
|
||||||
{
|
{
|
||||||
{ { "mcl_nether:nether_wart_item", 22, 22 }, E1 },
|
{ { "mcl_nether:nether_wart_item", 22, 22 }, E1 },
|
||||||
{ { "mcl_core:emerald", 3, 3 }, { "mcl_experience:bottle", 1, 1 } },
|
{ { "mcl_core:emerald", 3, 3 }, { "mcl_experience:bottle", 1, 1 } },
|
||||||
|
@ -347,6 +487,42 @@ local stand_still = function(self)
|
||||||
self.jump = false
|
self.jump = false
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local function set_velocity(self, v)
|
||||||
|
local yaw = (self.object:get_yaw() or 0) + self.rotate
|
||||||
|
self.object:set_velocity({
|
||||||
|
x = (math.sin(yaw) * -v),
|
||||||
|
y = self.object:get_velocity().y,
|
||||||
|
z = (math.cos(yaw) * v),
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
local function go_to_pos(entity,b)
|
||||||
|
local s=entity.object:get_pos()
|
||||||
|
local v = { x = b.x - s.x, z = b.z - s.z }
|
||||||
|
local yaw = (math.atan(v.z / v.x) + math.pi / 2) - entity.rotate
|
||||||
|
if b.x > s.x then yaw = yaw + math.pi end
|
||||||
|
entity.object:set_yaw(yaw)
|
||||||
|
set_velocity(entity,entity.follow_velocity)
|
||||||
|
if vector.distance(b,s) < 5 then
|
||||||
|
return true
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
|
local function go_home(entity)
|
||||||
|
entity.state = "go_home"
|
||||||
|
local b=entity.bed
|
||||||
|
if not b then return end
|
||||||
|
if go_to_pos(entity,b) then
|
||||||
|
entity.state = "stand"
|
||||||
|
set_velocity(entity,0)
|
||||||
|
entity.object:set_pos(b)
|
||||||
|
local n=minetest.get_node(b)
|
||||||
|
if n and n.name ~= "mcl_beds:bed_red_bottom" then
|
||||||
|
entity.bed=nil --the stormtroopers have killed uncle owen
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
local update_max_tradenum = function(self)
|
local update_max_tradenum = function(self)
|
||||||
if not self._trades then
|
if not self._trades then
|
||||||
return
|
return
|
||||||
|
@ -712,11 +888,6 @@ local trade_inventory = {
|
||||||
elseif listname == "output" then
|
elseif listname == "output" then
|
||||||
if not trader_exists(player:get_player_name()) then
|
if not trader_exists(player:get_player_name()) then
|
||||||
return 0
|
return 0
|
||||||
-- Begin Award Code
|
|
||||||
-- May need to be moved if award gets unlocked in the wrong cases.
|
|
||||||
elseif trader_exists(player:get_player_name()) then
|
|
||||||
awards.unlock(player:get_player_name(), "mcl:whatAdeal")
|
|
||||||
-- End Award Code
|
|
||||||
end
|
end
|
||||||
-- Only allow taking full stack
|
-- Only allow taking full stack
|
||||||
local count = stack:get_count()
|
local count = stack:get_count()
|
||||||
|
@ -996,11 +1167,19 @@ mobs:register_mob("mobs_mc:villager", {
|
||||||
die_end = 220,
|
die_end = 220,
|
||||||
die_loop = false,
|
die_loop = false,
|
||||||
},
|
},
|
||||||
|
follow = mobs_mc.follow.villager,
|
||||||
view_range = 16,
|
view_range = 16,
|
||||||
fear_height = 4,
|
fear_height = 4,
|
||||||
jump = true,
|
jump = true,
|
||||||
walk_chance = DEFAULT_WALK_CHANCE,
|
walk_chance = DEFAULT_WALK_CHANCE,
|
||||||
on_rightclick = function(self, clicker)
|
on_rightclick = function(self, clicker)
|
||||||
|
if clicker:get_wielded_item():get_name() == "mcl_farming:bread" then
|
||||||
|
if mobs:feed_tame(self, clicker, 1, true, true) then return end
|
||||||
|
if mobs:protect(self, clicker) then return end
|
||||||
|
end
|
||||||
|
if self.child then
|
||||||
|
return
|
||||||
|
end
|
||||||
-- Initiate trading
|
-- Initiate trading
|
||||||
local name = clicker:get_player_name()
|
local name = clicker:get_player_name()
|
||||||
self._trading_players[name] = true
|
self._trading_players[name] = true
|
||||||
|
@ -1042,6 +1221,11 @@ mobs:register_mob("mobs_mc:villager", {
|
||||||
if not self._player_scan_timer then
|
if not self._player_scan_timer then
|
||||||
self._player_scan_timer = 0
|
self._player_scan_timer = 0
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if self.bed and ( self.state == "go_home" or vector.distance(self.object:get_pos(),self.bed) > 50 ) then
|
||||||
|
go_home(self)
|
||||||
|
end
|
||||||
|
|
||||||
self._player_scan_timer = self._player_scan_timer + dtime
|
self._player_scan_timer = self._player_scan_timer + dtime
|
||||||
-- Check infrequently to keep CPU load low
|
-- Check infrequently to keep CPU load low
|
||||||
if self._player_scan_timer > PLAYER_SCAN_INTERVAL then
|
if self._player_scan_timer > PLAYER_SCAN_INTERVAL then
|
||||||
|
|
|
@ -229,7 +229,6 @@ mobs_mc.override.spawn = {
|
||||||
}
|
}
|
||||||
|
|
||||||
-- This table contains important spawn height references for the mob spawn height.
|
-- This table contains important spawn height references for the mob spawn height.
|
||||||
local get_local_settings = function()
|
|
||||||
mobs_mc.override.spawn_height = {
|
mobs_mc.override.spawn_height = {
|
||||||
water = tonumber(minetest.settings:get("water_level")) or 0, -- Water level in the Overworld
|
water = tonumber(minetest.settings:get("water_level")) or 0, -- Water level in the Overworld
|
||||||
|
|
||||||
|
@ -245,7 +244,4 @@ local get_local_settings = function()
|
||||||
end_min = mcl_mapgen.end_.min,
|
end_min = mcl_mapgen.end_.min,
|
||||||
end_max = mcl_mapgen.end_.max,
|
end_max = mcl_mapgen.end_.max,
|
||||||
}
|
}
|
||||||
end
|
|
||||||
get_local_settings()
|
|
||||||
mcl_mapgen.register_on_settings_changed(get_local_settings)
|
|
||||||
|
|
||||||
|
|
|
@ -1,4 +0,0 @@
|
||||||
# textdomain: lightning
|
|
||||||
@1 was struck by lightning.=@1 fuguèt pica·t·da per lo tròn
|
|
||||||
Let lightning strike at the specified position or yourself=Pica lo tròn vès una posicion mencionada o sobre vosautr·e·a·s-mema
|
|
||||||
No position specified and unknown player=Pas de posicion mencionada e jogair·e·a pas conegu·t·da
|
|
|
@ -1,4 +1,4 @@
|
||||||
# textdomain: lightning
|
# textdomain: lightning
|
||||||
@1 was struck by lightning.=@1 a été frappé(e) par la foudre.
|
@1 was struck by lightning.=@1 a été frappé(e) par la foudre.
|
||||||
Let lightning strike at the specified position or player. No parameter will strike yourself.=Fait frapper la foudre sur la position ou le joueur indiqué. Sans paramètre, la foudre frappera sur vous-même.
|
Let lightning strike at the specified position or yourself=Fait frapper la foudre à la position spécifiée ou sur vous-même
|
||||||
No position specified and unknown player=Aucune position spécifiée et joueur inconnu
|
No position specified and unknown player=Aucune position spécifiée et joueur inconnu
|
||||||
|
|
|
@ -1,3 +0,0 @@
|
||||||
# textdomain: mcl_void_damage
|
|
||||||
The void is off-limits to you!=Lo voeida es defendut per vosautr·e·a·s !
|
|
||||||
@1 fell into the endless void.=@1 es tombar dins la voeida infinida.
|
|
|
@ -5,4 +5,4 @@ Error: No weather specified.=Erreur: Aucune météo spécifiée.
|
||||||
Error: Invalid parameters.=Erreur: Paramètres non valides.
|
Error: Invalid parameters.=Erreur: Paramètres non valides.
|
||||||
Error: Duration can't be less than 1 second.=Erreur: La durée ne peut pas être inférieure à 1 seconde.
|
Error: Duration can't be less than 1 second.=Erreur: La durée ne peut pas être inférieure à 1 seconde.
|
||||||
Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.=Erreur: Météo non valide spécifiée. Utilisez "clear" (clair), "rain" (pluie), "snow" (neige) ou "thunder" (tonnerre).
|
Error: Invalid weather specified. Use “clear”, “rain”, “snow” or “thunder”.=Erreur: Météo non valide spécifiée. Utilisez "clear" (clair), "rain" (pluie), "snow" (neige) ou "thunder" (tonnerre).
|
||||||
Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)=Bascule entre temps clair et temps avec des précipitations (au hasard entre pluie, orage ou neige)
|
Toggles between clear weather and weather with downfall (randomly rain, thunderstorm or snow)=Bascule entre temps clair et temps avec chute (au hasard entre pluie, orage ou neige)
|
||||||
|
|
|
@ -611,9 +611,7 @@ do
|
||||||
io.close(file)
|
io.close(file)
|
||||||
if string then
|
if string then
|
||||||
local savetable = minetest.deserialize(string)
|
local savetable = minetest.deserialize(string)
|
||||||
local savetable_players_stored_data = savetable and savetable.players_stored_data
|
for name, players_stored_data in pairs(savetable.players_stored_data) do
|
||||||
if savetable_players_stored_data then
|
|
||||||
for name, players_stored_data in pairs(savetable_players_stored_data) do
|
|
||||||
doc.data.players[name] = {}
|
doc.data.players[name] = {}
|
||||||
doc.data.players[name].stored_data = players_stored_data
|
doc.data.players[name].stored_data = players_stored_data
|
||||||
end
|
end
|
||||||
|
@ -621,7 +619,6 @@ do
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
|
||||||
|
|
||||||
function doc.save_to_file()
|
function doc.save_to_file()
|
||||||
local savetable = {}
|
local savetable = {}
|
||||||
|
|
|
@ -17,6 +17,7 @@ Skeleton view range: -50%=
|
||||||
Creeper view range: -50%=
|
Creeper view range: -50%=
|
||||||
Damage: @1=
|
Damage: @1=
|
||||||
Damage (@1): @2=
|
Damage (@1): @2=
|
||||||
|
Durability: @1
|
||||||
Healing: @1=
|
Healing: @1=
|
||||||
Healing (@1): @2=
|
Healing (@1): @2=
|
||||||
Full punch interval: @1s=
|
Full punch interval: @1s=
|
||||||
|
|
|
@ -6,11 +6,12 @@
|
||||||
@1/@2 game joins=@1/@2 sessions
|
@1/@2 game joins=@1/@2 sessions
|
||||||
@1/@2 placed=@1/@2 mis
|
@1/@2 placed=@1/@2 mis
|
||||||
@1 (got)=@1 (obtenu)
|
@1 (got)=@1 (obtenu)
|
||||||
@1: @2=@1: @2
|
@1: @1=@1: @1
|
||||||
@1’s awards:=Récompenses de @1:
|
@1’s awards:=Récompenses de @1:
|
||||||
(Secret Award)=(Récompense Secrètte)
|
(Secret Award)=(Récompense Secrètte)
|
||||||
<achievement ID>=<Succès ID>
|
<achievement ID>=<Succès ID>
|
||||||
<name>=<nom>
|
<name>=<nom>
|
||||||
|
A Cat in a Pop-Tart?!=Un chat beurré ?!
|
||||||
Achievement gotten!=Succès obtenu !
|
Achievement gotten!=Succès obtenu !
|
||||||
Achievement gotten:=Succès obtenu :
|
Achievement gotten:=Succès obtenu :
|
||||||
Achievement gotten: @1=Succès obtenu : @1
|
Achievement gotten: @1=Succès obtenu : @1
|
||||||
|
@ -27,9 +28,9 @@ Join the game.=Rejoignez le jeu.
|
||||||
List awards in chat (deprecated)=Liste des récompenses dans le chat (obsolète)
|
List awards in chat (deprecated)=Liste des récompenses dans le chat (obsolète)
|
||||||
Place a block: @1=Placer un bloc: @1
|
Place a block: @1=Placer un bloc: @1
|
||||||
Place blocks: @1×@2=Placer des blocs: @1×@2
|
Place blocks: @1×@2=Placer des blocs: @1×@2
|
||||||
Secret achievement gotten!=Succès secret obtenu !
|
Secret Achievement gotten!=Succès secret obtenu !
|
||||||
Secret achievement gotten:=Succès secret obtenu :
|
Secret Achievement gotten:=Succès secret obtenu :
|
||||||
Secret achievement gotten: @1=Succès secret obtenu : @1
|
Secret Achievement gotten: @1=Succès secret obtenu : @1
|
||||||
Show details of an achievement=Afficher les détails d'un succès
|
Show details of an achievement=Afficher les détails d'un succès
|
||||||
Show, clear, disable or enable your achievements=Affichez, effacez, désactivez ou activez vos succès
|
Show, clear, disable or enable your achievements=Affichez, effacez, désactivez ou activez vos succès
|
||||||
Get this achievement to find out what it is.=Obtenez ce succès pour découvrir de quoi il s'agit.
|
Get this achievement to find out what it is.=Obtenez ce succès pour découvrir de quoi il s'agit.
|
||||||
|
|
|
@ -199,81 +199,6 @@ awards.register_achievement("mcl:enterEndPortal", {
|
||||||
icon = "mcl_end_end_stone.png",
|
icon = "mcl_end_end_stone.png",
|
||||||
})
|
})
|
||||||
|
|
||||||
-- Triggered in mcl_totems
|
|
||||||
awards.register_achievement("mcl:postMortal", {
|
|
||||||
title = S("Postmortal"),
|
|
||||||
description = S("Use a Totem of Undying to cheat death."),
|
|
||||||
icon = "mcl_totems_totem.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Triggered in mcl_beds
|
|
||||||
awards.register_achievement("mcl:sweetDreams", {
|
|
||||||
title = S("Sweet Dreams"),
|
|
||||||
description = S("Sleep in a bed to change your respawn point."),
|
|
||||||
icon = "mcl_beds_bed_red.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Triggered in mcl_smithing_table
|
|
||||||
awards.register_achievement("mcl:seriousDedication", {
|
|
||||||
title = S("Serious Dedication"),
|
|
||||||
description = S("Use a Netherite Ingot to upgrade a hoe, and then completely reevaluate your life choices."),
|
|
||||||
icon = "farming_tool_netheritehoe.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Triggered in mobs_mc
|
|
||||||
awards.register_achievement("mcl:whatAdeal", {
|
|
||||||
title = S("What A Deal!"),
|
|
||||||
description = S("Successfully trade with a Villager."),
|
|
||||||
icon = "mcl_core_emerald.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
-- Triggered in mcl_fishing
|
|
||||||
awards.register_achievement("mcl:fishyBusiness", {
|
|
||||||
title = S("Fishy Business"),
|
|
||||||
description = S("Catch a fish. \nHint: Catch a fish, salmon, clownfish, or pufferfish."),
|
|
||||||
icon = "mcl_fishing_fishing_rod.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
--Triggered in mcl_beacons
|
|
||||||
awards.register_achievement("mcl:beacon", {
|
|
||||||
title = S("Bring Home the Beacon"),
|
|
||||||
description = S("Use a beacon."),
|
|
||||||
icon = "beacon_achievement_icon.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
awards.register_achievement("mcl:maxed_beacon", {
|
|
||||||
title = S("Beaconator"),
|
|
||||||
description = S("Use a fully powered beacon."),
|
|
||||||
icon = "beacon_achievement_icon.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
-- Armor Advancements
|
|
||||||
--[[awards.register_achievement("mcl:suitUp", {
|
|
||||||
title = S("Suit Up"),
|
|
||||||
description = S("Protect yourself with a piece of iron armor."),
|
|
||||||
icon = "mcl_armor_inv_chestplate_iron.png",
|
|
||||||
})]]--
|
|
||||||
|
|
||||||
--[[awards.register_achievement("mcl:coverMeDiamonds", {
|
|
||||||
title = S("Cover Me with Diamonds"),
|
|
||||||
description = S("Diamond armor saves lives."),
|
|
||||||
icon = "mcl_armor_inv_chestplate_diamond.png",
|
|
||||||
})]]--
|
|
||||||
|
|
||||||
--[[awards.register_achievement("mcl:coverMeDebris", {
|
|
||||||
title = S("Cover Me in Debris"),
|
|
||||||
description = S("Get a full suit of Netherite armor."),
|
|
||||||
icon = "mcl_armor_inv_chestplate_netherite.png",
|
|
||||||
})]]--
|
|
||||||
|
|
||||||
-- Triggered in extra_mobs
|
|
||||||
awards.register_achievement("mcl:tacticalFishing", {
|
|
||||||
title = S("Tactical Fishing"),
|
|
||||||
description = S("Catch a fish... without a fishing rod!"),
|
|
||||||
icon = "pufferfish_bucket.png",
|
|
||||||
})
|
|
||||||
|
|
||||||
-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
|
-- NON-PC ACHIEVEMENTS (XBox, Pocket Edition, etc.)
|
||||||
|
|
||||||
if non_pc_achievements then
|
if non_pc_achievements then
|
||||||
|
|
|
@ -47,7 +47,3 @@ Use a crafting table to craft a wooden hoe from wooden planks and sticks.=Benutz
|
||||||
Use a crafting table to craft a wooden pickaxe from wooden planks and sticks.=Benutzen Sie eine Werkbank, um eine Holzspitzhacke aus Holzplanken und Stöcken zu fertigen.
|
Use a crafting table to craft a wooden pickaxe from wooden planks and sticks.=Benutzen Sie eine Werkbank, um eine Holzspitzhacke aus Holzplanken und Stöcken zu fertigen.
|
||||||
Use obsidian and a fire starter to construct a Nether portal.=Benutzen Sie Obsidian und ein Feuerzeug, um ein Netherportal zu errichten.
|
Use obsidian and a fire starter to construct a Nether portal.=Benutzen Sie Obsidian und ein Feuerzeug, um ein Netherportal zu errichten.
|
||||||
Use wheat to craft a bread.=Benutzen Sie Weizen, um ein Brot zu machen.
|
Use wheat to craft a bread.=Benutzen Sie Weizen, um ein Brot zu machen.
|
||||||
Bring Home the Beacon=Den Nachbarn heimleuchten
|
|
||||||
Use a beacon.=Benutzen Sie ein Leuchtfeuer.
|
|
||||||
Beaconator=Leuchtturmwärter
|
|
||||||
Use a fully powered beacon.=Benutzen Sie ein vollständiges Leuchtfeuer.
|
|
|
@ -63,15 +63,3 @@ Not Quite "Nine" Lives=Presque "neuf" vies
|
||||||
Charge a Respawn Anchor to the maximum.=Charger une Ancre de Réapparition au maximum.
|
Charge a Respawn Anchor to the maximum.=Charger une Ancre de Réapparition au maximum.
|
||||||
The End?=L'End ?
|
The End?=L'End ?
|
||||||
Or the beginning?\nHint: Enter an end portal.=Ou le commencement ?\nAstuce : Entrer dans un portail de l'End.
|
Or the beginning?\nHint: Enter an end portal.=Ou le commencement ?\nAstuce : Entrer dans un portail de l'End.
|
||||||
Postmortal=Aux frontières de la mort
|
|
||||||
Use a Totem of Undying to cheat death.=Utiliser un Totem d'imortalité pour tromper la mort.
|
|
||||||
Sweet Dreams=Bonne nuit les petits
|
|
||||||
Sleep in a bed to change your respawn point.=Dormez dans un lit pour changer votre point de réapparition.
|
|
||||||
Serious Dedication=Sérieux dévouement
|
|
||||||
Use a Netherite Ingot to upgrade a hoe, and then completely reevaluate your life choices.=Utilisez un lingot de netherite pour améliorez une houe, puis réévaluez complètement vos choix de vie.
|
|
||||||
Fishy Business=Merci pour le poisson
|
|
||||||
Catch a fish. \nHint: Catch a fish, salmon, clownfish, or pufferfish.=Attrapez un poisson. \nAstuce : attrapez un poisson, saumon, poisson-clown, ou poisson-globe.
|
|
||||||
What A Deal!=Adjugé, Vendu !
|
|
||||||
Successfully trade with a Villager.=Commercez avec succès avec un villageois.
|
|
||||||
Tactical Fishing=Pêche tactique
|
|
||||||
Catch a fish... without a fishing rod=Attrapez un poisson... sans canne à pêche
|
|
|
@ -63,19 +63,3 @@ Not Quite "Nine" Lives=
|
||||||
Charge a Respawn Anchor to the maximum.=
|
Charge a Respawn Anchor to the maximum.=
|
||||||
The End?=
|
The End?=
|
||||||
Or the beginning?\nHint: Enter an end portal.=
|
Or the beginning?\nHint: Enter an end portal.=
|
||||||
Postmortal=
|
|
||||||
Use a Totem of Undying to cheat death.=
|
|
||||||
Sweet Dreams=
|
|
||||||
Sleep in a bed to change your respawn point.=
|
|
||||||
Serious Dedication=
|
|
||||||
Use a Netherite Ingot to upgrade a hoe, and then completely reevaluate your life choices.=
|
|
||||||
Fishy Business=
|
|
||||||
Catch a fish. \nHint: Catch a fish, salmon, clownfish, or pufferfish.=
|
|
||||||
What A Deal!=
|
|
||||||
Successfully trade with a Villager.=
|
|
||||||
Tactical Fishing=
|
|
||||||
Catch a fish... without a fishing rod=
|
|
||||||
Bring Home the Beacon=
|
|
||||||
Use a beacon.=
|
|
||||||
Beaconator=
|
|
||||||
Use a fully powered beacon.=
|
|
|
@ -6,7 +6,6 @@ Alexander Minges
|
||||||
aligator
|
aligator
|
||||||
ArTee3
|
ArTee3
|
||||||
Artem Arbatsky
|
Artem Arbatsky
|
||||||
balazsszalab
|
|
||||||
basxto
|
basxto
|
||||||
Benjamin Schötz
|
Benjamin Schötz
|
||||||
Blue Blancmange
|
Blue Blancmange
|
||||||
|
@ -14,7 +13,6 @@ Booglejr
|
||||||
Brandon
|
Brandon
|
||||||
Bu-Gee
|
Bu-Gee
|
||||||
bzoss
|
bzoss
|
||||||
CableGuy67
|
|
||||||
chmodsayshello
|
chmodsayshello
|
||||||
Code-Sploit
|
Code-Sploit
|
||||||
cora
|
cora
|
||||||
|
@ -33,7 +31,6 @@ Emojigit
|
||||||
epCode
|
epCode
|
||||||
erlehmann
|
erlehmann
|
||||||
FinishedFragment
|
FinishedFragment
|
||||||
FlamingRCCars
|
|
||||||
Glaucos Ginez
|
Glaucos Ginez
|
||||||
Gustavo Ramos Rehermann
|
Gustavo Ramos Rehermann
|
||||||
Guy Liner
|
Guy Liner
|
||||||
|
@ -42,7 +39,6 @@ HimbeerserverDE
|
||||||
iliekprogrammar
|
iliekprogrammar
|
||||||
j1233
|
j1233
|
||||||
Jared Moody
|
Jared Moody
|
||||||
Johannes Fritz
|
|
||||||
jordan4ibanez
|
jordan4ibanez
|
||||||
kabou
|
kabou
|
||||||
kay27
|
kay27
|
||||||
|
@ -50,14 +46,13 @@ Laurent Rocher
|
||||||
Li0n
|
Li0n
|
||||||
marcin-serwin
|
marcin-serwin
|
||||||
Marcin Serwin
|
Marcin Serwin
|
||||||
Mark Roth
|
|
||||||
Mental-Inferno
|
Mental-Inferno
|
||||||
Midgard
|
Midgard
|
||||||
MysticTempest
|
MysticTempest
|
||||||
Nicholas Niro
|
Nicholas Niro
|
||||||
nickolas360
|
nickolas360
|
||||||
Nicu
|
Nicu
|
||||||
Niklp
|
nikolaus-albinger
|
||||||
Nils Dagsson Moskopp
|
Nils Dagsson Moskopp
|
||||||
NO11
|
NO11
|
||||||
NO411
|
NO411
|
||||||
|
@ -65,7 +60,6 @@ Oil_boi
|
||||||
pitchum
|
pitchum
|
||||||
PrairieAstronomer
|
PrairieAstronomer
|
||||||
PrairieWind
|
PrairieWind
|
||||||
River River
|
|
||||||
Rocher Laurent
|
Rocher Laurent
|
||||||
rootyjr
|
rootyjr
|
||||||
Rootyjr
|
Rootyjr
|
||||||
|
@ -74,7 +68,6 @@ Sab Pyrope
|
||||||
Saku Laesvuori
|
Saku Laesvuori
|
||||||
sfan5
|
sfan5
|
||||||
SmallJoker
|
SmallJoker
|
||||||
Sumyjkl
|
|
||||||
superfloh247
|
superfloh247
|
||||||
Sven792
|
Sven792
|
||||||
Sydney Gems
|
Sydney Gems
|
||||||
|
@ -82,7 +75,6 @@ talamh
|
||||||
TechDudie
|
TechDudie
|
||||||
Thinking
|
Thinking
|
||||||
Tianyang Zhang
|
Tianyang Zhang
|
||||||
unknown
|
|
||||||
U.N.Owen
|
U.N.Owen
|
||||||
Wouters Dorian
|
Wouters Dorian
|
||||||
wuniversales
|
wuniversales
|
||||||
|
|
|
@ -1,4 +1,8 @@
|
||||||
Please run `./update_credits.sh` from [tools](../../../tools) folder to update contributor list.
|
Please run the following command to update contributor list:
|
||||||
|
|
||||||
|
```bash
|
||||||
|
# git log --pretty="%an" | sort | uniq >CONTRUBUTOR_LIST.txt
|
||||||
|
```
|
||||||
|
|
||||||
Please check that there is no error on execution, and `CONTRUBUTOR_LIST.txt` is updated.
|
Please check that there is no error on execution, and `CONTRUBUTOR_LIST.txt` is updated.
|
||||||
|
|
||||||
|
|
|
@ -1,56 +1,59 @@
|
||||||
# textdomain: mcl_death_messages
|
# textdomain: mcl_death_messages
|
||||||
@1 went up in flames=@1 a marché dans les flammes
|
@1 was fatally hit by an arrow.=@1 a été mortellement touché par une flèche.
|
||||||
@1 walked into fire whilst fighting @2=@1 a marché dans les flammes en combattant @2
|
@1 has been killed with an arrow.=@1 a été tué avec une flèche.
|
||||||
@1 was struck by lightning=@1 a été frappé par la foudre
|
@1 was shot by an arrow from @2.=@1 a été abattu par une flèche de @2.
|
||||||
@1 was struck by lightning whilst fighting @2=@1 a été frappé par la foudre en combattant @2
|
@1 was shot by an arrow from a skeleton.=@1 a été abattu par une flèche d'un squelette.
|
||||||
@1 burned to death=@1 a brûlé vif
|
@1 was shot by an arrow from a stray.=@1 a été abattu par une flèche d'un vagabond.
|
||||||
@1 was burnt to a crisp whilst fighting @2=@1 a brûlé comme une saucisse en combattant @2
|
@1 was shot by an arrow from an illusioner.=@1 a été abattu par une flèche d'un illusionniste.
|
||||||
@1 tried to swim in lava=@1 a tenté de nager dans la lave
|
@1 was shot by an arrow.=@1 a été abattu par une flèche.
|
||||||
@1 tried to swim in lava to escape @2=@1 a tenté de nager dans la lave pour échapper à @2
|
@1 forgot to breathe.=@1 a oublié de respirer.
|
||||||
@1 discovered the floor was lava=@1 a découvert que le sol était en lave
|
@1 drowned.=@1 s'est noyé.
|
||||||
@1 walked into danger zone due to @2=@1 a marché dans la zone de danger à cause de @2
|
@1 ran out of oxygen.=@1 a manqué d'oxygène.
|
||||||
@1 suffocated in a wall=@1 est mort asphyxié dans un mur
|
@1 was killed by @2.=@1 a été tué par @2.
|
||||||
@1 suffocated in a wall whilst fighting @2=@1 est mort asphyxié dans un mur en combattant @2
|
@1 was killed.=@1 a été tué.
|
||||||
@1 drowned=@1 s'est noyé
|
@1 was killed by a mob.=@1 a été tué par un mob.
|
||||||
@1 drowned whilst trying to escape @2=@1 s'est noyé en essayant d'échapper à @2
|
@1 was burned to death by a blaze's fireball.=@1 a été brûlé vif par la boule de feu d'un blaze.
|
||||||
@1 starved to death=@1 est mort de faim
|
@1 was killed by a fireball from a blaze.=@1 a été tué par une boule de feu lors d'un blaze.
|
||||||
@1 starved to death whilst fighting @2=@1 est mort de faim en combattant @2
|
@1 was burned by a fire charge.=@1 a été brûlé par un incendie.
|
||||||
@1 was pricked to death=@1 a été piqué à mort
|
A ghast scared @1 to death.=Un ghast a éffrayé @1 à mort.
|
||||||
@1 walked into a cactus whilst trying to escape @2=@1 a marché dans un cactus en essayant d'échapper à @2
|
@1 has been fireballed by a ghast.=@1 a été pétrifié par un ghast.
|
||||||
@1 hit the ground too hard=@1 a heurté le sol trop fort
|
@1 fell from a high cliff.=@1 est tombé d'une haute falaise.
|
||||||
@1 hit the ground too hard whilst trying to escape @2=@1 a heurté le sol trop fort en essayant d'échapper à @2
|
@1 took fatal fall damage.=@1 a succombé à un chute mortelle.
|
||||||
@1 experienced kinetic energy=@1 a expérimenté l'énergie cinétique
|
@1 fell victim to gravity.=@1 a été victime de la gravité.
|
||||||
@1 experienced kinetic energy whilst trying to escape @2=@1 a expérimenté l'énergie cinétique en essayant d'échapper à @2
|
@1 died.=@1 est mort.
|
||||||
@1 fell out of the world=@1 est tombé hors du monde
|
@1 was killed by a zombie.=@1 a été tué par un zombie.
|
||||||
@1 didn't want to live in the same world as @2=@1 ne voulait vivre dans le même monde que @2
|
@1 was killed by a baby zombie.=@1 a été tué par un bébé zombie.
|
||||||
@1 died=@1 est mort
|
@1 was killed by a blaze.=@1 a été tué par un blaze.
|
||||||
@1 died because of @2=@1 est mort à cause de @2
|
@1 was killed by a slime.=@1 a été tué par un slime.
|
||||||
@1 was killed by magic=@1 a été tué par magie
|
@1 was killed by a witch.=@1 a été tué par un sorcier.
|
||||||
@1 was killed by magic whilst trying to escape @2=@1 a été tué par magie en essayant d'échapper à @2
|
@1 was killed by a magma cube.=@1 a été tué par un cube de magma.
|
||||||
@1 was killed by @2 using magic=@1 a été tué par @2 en utilisant la magie
|
@1 was killed by a wolf.=@1 a été tué par un loup.
|
||||||
@1 was killed by @2 using @3=@1 a été tué par @2 en utilisant @3
|
@1 was killed by a cat.=@1 a été tué par un chat.
|
||||||
@1 was roasted in dragon breath=@1 a été rôti dans le souffle du dragon
|
@1 was killed by an ocelot.=@1 a été tué par un ocelot.
|
||||||
@1 was roasted in dragon breath by @2=@1 a été rôti dans le souffle du dragon par @2
|
@1 was killed by an ender dragon.=@1 a été tué par un ender dragon.
|
||||||
@1 withered away=@1 s'est flétri
|
@1 was killed by a wither.=@1 a été tué par un wither.
|
||||||
@1 withered away whilst fighting @2=@1 s'est flétri en combattant @2
|
@1 was killed by an enderman.=@1 a été tué par un enderman.
|
||||||
@1 was shot by a skull from @2=@1 a été abattu par un crane de @2
|
@1 was killed by an endermite.=@1 a été tué par un endermite.
|
||||||
@1 was squashed by a falling anvil=@1 a été écrasé par une enclume
|
@1 was killed by a ghast.=@1 a été tué par un ghast.
|
||||||
@1 was squashed by a falling anvil whilst fighting @2=@1 a été écrasé par une enclume en combattant @2
|
@1 was killed by an elder guardian.=@1 a été tué par un grand gardien.
|
||||||
@1 was squashed by a falling block=@1 a été écrasé par un bloc tombant
|
@1 was killed by a guardian.=@1 a été tué par un gardien.
|
||||||
@1 was squashed by a falling block whilst fighting @2=@1 a été écrasé par un bloc tombant en combattant @2
|
@1 was killed by an iron golem.=@1 a été tué par un golem de fer.
|
||||||
@1 was slain by @2=@1 a été tué par @2
|
@1 was killed by a polar_bear.=@1 a été tué par un ours blanc.
|
||||||
@1 was slain by @2 using @3=@1 a été tué par @2 avec @3
|
@1 was killed by a killer bunny.=@1 a été tué par un lapin tueur.
|
||||||
@1 was shot by @2=@1 a été abattu par @2
|
@1 was killed by a shulker.=@1 a été tué par un shulker.
|
||||||
@1 was shot by @2 using @3=@1 a été abattu par @2 avec @3
|
@1 was killed by a silverfish.=@1 a été tué par un poisson d'argent.
|
||||||
@1 was fireballed by @2=@1 a reçu une boule de feu de @2
|
@1 was killed by a skeleton.=@1 a été tué par un squelette.
|
||||||
@1 was fireballed by @2 using @3=@1 a reçu une boule de feu de @2 en utilisant @3
|
@1 was killed by a stray.=@1 a été tué par un vagabond.
|
||||||
@1 was killed trying to hurt @2=@1 a été tué en essayant de blesser @2
|
@1 was killed by a slime.=@1 a été tué par un slime.
|
||||||
@1 was killed by @3 trying to hurt @2=@1 a été tué par @3 en essayant de blesser @2
|
@1 was killed by a spider.=@1 a été tué par une araignée.
|
||||||
@1 blew up=@1 a explosé
|
@1 was killed by a cave spider.=@1 a été tué par une araignée venimeuse.
|
||||||
@1 was blown up by @2=@1 a été explosé par @2
|
@1 was killed by a vex.=@1 a été tué par un vex.
|
||||||
@1 was blown up by @2 using @3=@1 a été explosé par @2 en utilisant @3
|
@1 was killed by an evoker.=@1 a été tué par un invocateur.
|
||||||
@1 was squished too much=@1 a été trop écrabouillé
|
@1 was killed by an illusioner.=@1 a été tué par un illusionniste.
|
||||||
@1 was squashed by @2=@1 a été écrasé par @2
|
@1 was killed by a vindicator.=@1 a été tué par un vindicateur.
|
||||||
@1 went off with a bang=@1 est parti avec un bang
|
@1 was killed by a zombie villager.=@1 a été tué par un villageois zombie.
|
||||||
@1 went off with a bang due to a firework fired from @3 by @2=@1 est parti avec un bang à cause d'un feu d'artifice tiré de @3 par @2
|
@1 was killed by a husk.=@1 a été tué par un zombie momie.
|
||||||
|
@1 was killed by a baby husk.=@1 a été tué par un bébé zombie momie.
|
||||||
|
@1 was killed by a zombie pigman.=@1 a été tué par un zombie-couchon.
|
||||||
|
@1 was killed by a baby zombie pigman.=@1 a été tué par un bébé zombie-couchon
|
||||||
|
@1 was slain by @2.=@1 a été tué par @2
|
||||||
|
|
|
@ -33,6 +33,7 @@
|
||||||
@1 was roasted in dragon breath by @2=
|
@1 was roasted in dragon breath by @2=
|
||||||
@1 withered away=
|
@1 withered away=
|
||||||
@1 withered away whilst fighting @2=
|
@1 withered away whilst fighting @2=
|
||||||
|
@1 was killed by magic=
|
||||||
@1 was shot by a skull from @2=
|
@1 was shot by a skull from @2=
|
||||||
@1 was squashed by a falling anvil=
|
@1 was squashed by a falling anvil=
|
||||||
@1 was squashed by a falling anvil whilst fighting @2=
|
@1 was squashed by a falling anvil whilst fighting @2=
|
||||||
|
@ -40,6 +41,8 @@
|
||||||
@1 was squashed by a falling block whilst fighting @2=
|
@1 was squashed by a falling block whilst fighting @2=
|
||||||
@1 was slain by @2=
|
@1 was slain by @2=
|
||||||
@1 was slain by @2 using @3=
|
@1 was slain by @2 using @3=
|
||||||
|
@1 was slain by @2=
|
||||||
|
@1 was slain by @2 using @3=
|
||||||
@1 was shot by @2=
|
@1 was shot by @2=
|
||||||
@1 was shot by @2 using @3=
|
@1 was shot by @2 using @3=
|
||||||
@1 was fireballed by @2=
|
@1 was fireballed by @2=
|
||||||
|
|
|
@ -1,28 +1,14 @@
|
||||||
local refresh_interval = .63
|
local refresh_interval = .63
|
||||||
local huds = {}
|
local huds = {}
|
||||||
local default_debug = 5
|
local default_debug = 3
|
||||||
local after = minetest.after
|
local after = minetest.after
|
||||||
local get_connected_players = minetest.get_connected_players
|
local get_connected_players = minetest.get_connected_players
|
||||||
local get_biome_name = minetest.get_biome_name
|
local get_biome_name = minetest.get_biome_name
|
||||||
local get_biome_data = minetest.get_biome_data
|
local get_biome_data = minetest.get_biome_data
|
||||||
local get_node = minetest.get_node
|
|
||||||
local format = string.format
|
local format = string.format
|
||||||
local table_concat = table.concat
|
|
||||||
local floor = math.floor
|
|
||||||
local minetest_get_gametime = minetest.get_gametime
|
|
||||||
local get_voxel_manip = minetest.get_voxel_manip
|
|
||||||
|
|
||||||
local min1, min2, min3
|
local min1, min2, min3 = mcl_mapgen.overworld.min, mcl_mapgen.end_.min, mcl_mapgen.nether.min
|
||||||
local max1, max2, max3
|
local max1, max2, max3 = mcl_mapgen.overworld.max, mcl_mapgen.end_.max, mcl_mapgen.nether.max + 128
|
||||||
local CS
|
|
||||||
|
|
||||||
local get_local_settings = function()
|
|
||||||
min1, min2, min3 = mcl_mapgen.overworld.min, mcl_mapgen.end_.min, mcl_mapgen.nether.min
|
|
||||||
max1, max2, max3 = mcl_mapgen.overworld.max, mcl_mapgen.end_.max, mcl_mapgen.nether.max+128
|
|
||||||
CS = mcl_mapgen.CS_NODES
|
|
||||||
end
|
|
||||||
get_local_settings()
|
|
||||||
mcl_mapgen.register_on_settings_changed(get_local_settings)
|
|
||||||
|
|
||||||
local modname = minetest.get_current_modname()
|
local modname = minetest.get_current_modname()
|
||||||
local modpath = minetest.get_modpath(modname)
|
local modpath = minetest.get_modpath(modname)
|
||||||
|
@ -31,7 +17,6 @@ local storage = minetest.get_mod_storage()
|
||||||
local player_dbg = minetest.deserialize(storage:get_string("player_dbg") or "return {}") or {}
|
local player_dbg = minetest.deserialize(storage:get_string("player_dbg") or "return {}") or {}
|
||||||
|
|
||||||
local function get_text(pos, bits)
|
local function get_text(pos, bits)
|
||||||
local pos = pos
|
|
||||||
local bits = bits
|
local bits = bits
|
||||||
if bits == 0 then return "" end
|
if bits == 0 then return "" end
|
||||||
local y = pos.y
|
local y = pos.y
|
||||||
|
@ -42,42 +27,16 @@ local function get_text(pos, bits)
|
||||||
elseif y >= min2 and y <= max2 then
|
elseif y >= min2 and y <= max2 then
|
||||||
y = y - min2
|
y = y - min2
|
||||||
end
|
end
|
||||||
|
|
||||||
local will_show_mapgen_status = bits % 8 > 3
|
|
||||||
local will_show_coordinates = bits % 4 > 1
|
|
||||||
local will_show_biome_name = bits % 2 > 0
|
|
||||||
local will_be_shown = {}
|
|
||||||
|
|
||||||
if will_show_biome_name then
|
|
||||||
local biome_data = get_biome_data(pos)
|
local biome_data = get_biome_data(pos)
|
||||||
local biome_name = biome_data and get_biome_name(biome_data.biome) or "No biome"
|
local biome_name = biome_data and get_biome_name(biome_data.biome) or "No biome"
|
||||||
will_be_shown[#will_be_shown + 1] = biome_name
|
local text
|
||||||
|
if bits == 1 then
|
||||||
|
text = biome_name
|
||||||
|
elseif bits == 2 then
|
||||||
|
text = format("x:%.1f y:%.1f z:%.1f", pos.x, y, pos.z)
|
||||||
|
elseif bits == 3 then
|
||||||
|
text = format("%s x:%.1f y:%.1f z:%.1f", biome_name, pos.x, y, pos.z)
|
||||||
end
|
end
|
||||||
if will_show_coordinates then
|
|
||||||
local coordinates = format("x:%.1f y:%.1f z:%.1f", pos.x, y, pos.z)
|
|
||||||
will_be_shown[#will_be_shown + 1] = coordinates
|
|
||||||
end
|
|
||||||
if will_show_mapgen_status then
|
|
||||||
local pos_x = floor(pos.x)
|
|
||||||
local pos_y = floor(pos.y)
|
|
||||||
local pos_z = floor(pos.z)
|
|
||||||
local c = 0
|
|
||||||
for x = pos_x - CS, pos_x + CS, CS do
|
|
||||||
for y = pos_y - CS, pos_y + CS, CS do
|
|
||||||
for z = pos_z - CS, pos_z + CS, CS do
|
|
||||||
local pos = {x = x, y = y, z = z}
|
|
||||||
get_voxel_manip():read_from_map(pos, pos)
|
|
||||||
local node = get_node(pos)
|
|
||||||
if node.name ~= "ignore" then c = c + 1 end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
local p = floor(c / 27 * 100 + 0.5)
|
|
||||||
local status = format("Generated %u%% (%u/27 chunks)", p, c)
|
|
||||||
will_be_shown[#will_be_shown + 1] = status
|
|
||||||
end
|
|
||||||
|
|
||||||
local text = table_concat(will_be_shown, ' ')
|
|
||||||
return text
|
return text
|
||||||
end
|
end
|
||||||
|
|
||||||
|
@ -123,11 +82,11 @@ minetest.register_on_authplayer(function(name, ip, is_success)
|
||||||
end)
|
end)
|
||||||
|
|
||||||
minetest.register_chatcommand("debug",{
|
minetest.register_chatcommand("debug",{
|
||||||
description = S("Set debug bit mask: 0 = disable, 1 = biome name, 2 = coordinates, 4 = mapgen status, 7 = all"),
|
description = S("Set debug bit mask: 0 = disable, 1 = biome name, 2 = coordinates, 3 = all"),
|
||||||
func = function(name, params)
|
func = function(name, params)
|
||||||
local dbg = math.floor(tonumber(params) or default_debug)
|
local dbg = math.floor(tonumber(params) or default_debug)
|
||||||
if dbg < 0 or dbg > 7 then
|
if dbg < 0 or dbg > 3 then
|
||||||
minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 7))
|
minetest.chat_send_player(name, S("Error! Possible values are integer numbers from @1 to @2", 0, 3))
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
if dbg == default_debug then
|
if dbg == default_debug then
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
# textdomain: mcl_info
|
# textdomain: mcl_info
|
||||||
Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 4 @= mapgen status, 7 @= all=Réglage du masque de débugage : 0 @= désactiver, 1 @= nom de biome, 2 @= coordonnées, 4 @= mapgen status, 7 @= tout=
|
Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=Réglage du masque de débugage : 0 @= désactiver, 1 @= nom de biome, 2 @= coordonnées, 3 @= tout=
|
||||||
Error! Possible values are integer numbers from @1 to @2=Erreur ! Les valeurs autorisées sont des nombres entiers de @1 à @2
|
Error! Possible values are integer numbers from @1 to @2=Erreur ! Les valeurs autorisées sont des nombres entiers de @1 à @2
|
||||||
Debug bit mask set to @1=Masque de débugage réglé à @1
|
Debug bit mask set to @1=Masque de débugage réglé à @1
|
|
@ -1,4 +1,4 @@
|
||||||
# textdomain: mcl_info
|
# textdomain: mcl_info
|
||||||
Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 4 @= mapgen status, 7 @= all=Установка отладочной битовой маски: 0 @= отключить, 1 @= биом, 2 @= координаты, 4 @= состояние мапгена, 7 @= всё
|
Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=Установка отладочной битовой маски: 0 @= отключить, 1 @= биом, 2 @= координаты, 3 @= всё
|
||||||
Error! Possible values are integer numbers from @1 to @2=Ошибка! Допустимые значения - целые числа от @1 до @2
|
Error! Possible values are integer numbers from @1 to @2=Ошибка! Допустимые значения - целые числа от @1 до @2
|
||||||
Debug bit mask set to @1=Отладочной битовой маске присвоено значение @1
|
Debug bit mask set to @1=Отладочной битовой маске присвоено значение @1
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
# textdomain: mcl_info
|
# textdomain: mcl_info
|
||||||
Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 4 @= mapgen status, 7 @= all=
|
Set debug bit mask: 0 @= disable, 1 @= biome name, 2 @= coordinates, 3 @= all=
|
||||||
Error! Possible values are integer numbers from @1 to @2=
|
Error! Possible values are integer numbers from @1 to @2=
|
||||||
Debug bit mask set to @1=
|
Debug bit mask set to @1=
|
||||||
|
|
|
@ -34,7 +34,7 @@ minetest.register_on_mods_loaded(function()
|
||||||
for name,def in pairs(minetest.registered_items) do
|
for name,def in pairs(minetest.registered_items) do
|
||||||
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then
|
if (not def.groups.not_in_creative_inventory or def.groups.not_in_creative_inventory == 0) and def.description and def.description ~= "" then
|
||||||
local function is_redstone(def)
|
local function is_redstone(def)
|
||||||
return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or def.groups.mesecon_effector_off
|
return def.mesecons or def.groups.mesecon or def.groups.mesecon_conductor_craftable or def.groups.mesecon_effecor_off
|
||||||
end
|
end
|
||||||
local function is_tool(def)
|
local function is_tool(def)
|
||||||
return def.groups.tool or (def.tool_capabilities and def.tool_capabilities.damage_groups == nil)
|
return def.groups.tool or (def.tool_capabilities and def.tool_capabilities.damage_groups == nil)
|
||||||
|
@ -339,6 +339,14 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
|
||||||
if name == "inv" then
|
if name == "inv" then
|
||||||
inv_bg = "crafting_inventory_creative_survival.png"
|
inv_bg = "crafting_inventory_creative_survival.png"
|
||||||
|
|
||||||
|
-- Show armor and player image
|
||||||
|
local player_preview
|
||||||
|
if minetest.settings:get_bool("3d_player_preview", true) then
|
||||||
|
player_preview = mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "")
|
||||||
|
else
|
||||||
|
player_preview = "image[3.9,1.4;1.2333,2.4666;"..mcl_player.player_get_preview(player).."]"
|
||||||
|
end
|
||||||
|
|
||||||
-- Background images for armor slots (hide if occupied)
|
-- Background images for armor slots (hide if occupied)
|
||||||
local armor_slot_imgs = ""
|
local armor_slot_imgs = ""
|
||||||
local inv = player:get_inventory()
|
local inv = player:get_inventory()
|
||||||
|
@ -378,7 +386,8 @@ function mcl_inventory.set_creative_formspec(player, start_i, pagenum, inv_size,
|
||||||
|
|
||||||
armor_slot_imgs..
|
armor_slot_imgs..
|
||||||
-- player preview
|
-- player preview
|
||||||
mcl_player.get_player_formspec_model(player, 3.9, 1.4, 1.2333, 2.4666, "")..
|
player_preview..
|
||||||
|
|
||||||
-- crafting guide button
|
-- crafting guide button
|
||||||
"image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]"..
|
"image_button[9,1;1,1;craftguide_book.png;__mcl_craftguide;]"..
|
||||||
"tooltip[__mcl_craftguide;"..F(S("Recipe book")).."]"..
|
"tooltip[__mcl_craftguide;"..F(S("Recipe book")).."]"..
|
||||||
|
|
|
@ -61,6 +61,14 @@ local function set_inventory(player, armor_change_only)
|
||||||
inv:set_width("craft", 2)
|
inv:set_width("craft", 2)
|
||||||
inv:set_size("craft", 4)
|
inv:set_size("craft", 4)
|
||||||
|
|
||||||
|
-- Show armor and player image
|
||||||
|
local player_preview
|
||||||
|
if minetest.settings:get_bool("3d_player_preview", true) then
|
||||||
|
player_preview = mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "")
|
||||||
|
else
|
||||||
|
player_preview = "image[1.1,0.2;2,4;"..mcl_player.player_get_preview(player).."]"
|
||||||
|
end
|
||||||
|
|
||||||
local armor_slots = {"helmet", "chestplate", "leggings", "boots"}
|
local armor_slots = {"helmet", "chestplate", "leggings", "boots"}
|
||||||
local armor_slot_imgs = ""
|
local armor_slot_imgs = ""
|
||||||
for a=1,4 do
|
for a=1,4 do
|
||||||
|
@ -75,7 +83,7 @@ local function set_inventory(player, armor_change_only)
|
||||||
|
|
||||||
local form = "size[9,8.75]"..
|
local form = "size[9,8.75]"..
|
||||||
"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png]"..
|
"background[-0.19,-0.25;9.41,9.49;crafting_formspec_bg.png]"..
|
||||||
mcl_player.get_player_formspec_model(player, 1.0, 0.0, 2.25, 4.5, "")..
|
player_preview..
|
||||||
--armor
|
--armor
|
||||||
"list[current_player;armor;0,0;1,1;1]"..
|
"list[current_player;armor;0,0;1,1;1]"..
|
||||||
"list[current_player;armor;0,1;1,1;2]"..
|
"list[current_player;armor;0,1;1,1;2]"..
|
||||||
|
|
|
@ -3,7 +3,6 @@ Recipe book=Livre de recettes
|
||||||
Help=Aide
|
Help=Aide
|
||||||
Select player skin=Sélectionnez l'apparence du joueur
|
Select player skin=Sélectionnez l'apparence du joueur
|
||||||
Achievements=Accomplissements
|
Achievements=Accomplissements
|
||||||
Switch stack size=Échanger les tailles de piles
|
|
||||||
Building Blocks=Blocs de Construction
|
Building Blocks=Blocs de Construction
|
||||||
Decoration Blocks=Blocs de Décoration
|
Decoration Blocks=Blocs de Décoration
|
||||||
Redstone=Redstone
|
Redstone=Redstone
|
||||||
|
|
|
@ -17,7 +17,6 @@ minetest.register_node("mcl_bells:bell", {
|
||||||
4/16, 7/16, 4/16,
|
4/16, 7/16, 4/16,
|
||||||
},
|
},
|
||||||
},
|
},
|
||||||
groups = { pickaxey = 1 }
|
|
||||||
})
|
})
|
||||||
|
|
||||||
if has_mcl_wip then
|
if has_mcl_wip then
|
||||||
|
|
|
@ -1,2 +1,2 @@
|
||||||
# textdomain: mcl_bells
|
# textdomain: mcl_observers
|
||||||
Bell=Cloche
|
Bell=Cloche
|
||||||
|
|
|
@ -1,2 +1,2 @@
|
||||||
# textdomain: mcl_bells
|
# textdomain: mcl_observers
|
||||||
Bell=
|
Bell=
|
||||||
|
|
|
@ -1,19 +0,0 @@
|
||||||
# textdomain: mcl_amethyst
|
|
||||||
Amethyst Cluster= Abarolada d'Ametista
|
|
||||||
Amethyst Cluster is the final growth of amethyst bud.= L'Abarolada d'Ametista es l'etapa fin finala de creissança dau borron d'ametista.
|
|
||||||
Amethyst Shard= Esclap d'Ametista
|
|
||||||
An amethyst shard is a crystalline mineral.= Un Esclap d'Ametista es un minerau cristallin.
|
|
||||||
Block of Amethyst= Blòc d'Ametista
|
|
||||||
Budding Amethyst= Ametista Borronanta
|
|
||||||
Calcite= Calcita
|
|
||||||
Calcite can be found as part of amethyst geodes.= La Calcita pòt se trobar dins una geòda d'ametista.
|
|
||||||
Large Amethyst Bud= Borron d'Ametista Bèl
|
|
||||||
Large Amethyst Bud is the third growth of amethyst bud.= Lo Borron d'Ametista Bèl es la tresèima etapa de creissança dau borron d'ametista.
|
|
||||||
Medium Amethyst Bud= Borron d'Ametista Mejan
|
|
||||||
Medium Amethyst Bud is the second growth of amethyst bud.= Lo Borron d'Ametista Mejan es la segonda etapa de creissança dau borron d'ametista.
|
|
||||||
Small Amethyst Bud= Borron d'Ametista Pichòt
|
|
||||||
Small Amethyst Bud is the first growth of amethyst bud.= Lo Borron d'Ametista Pichòt es la pormèira etapa de creissança dau borron d'ametista.
|
|
||||||
The Block of Amethyst is a decoration block crafted from amethyst shards.= Lo Blòc d'Ametista es un blòc de decoracion fabricat dempuèi d'esclaps d'ametista.
|
|
||||||
The Budding Amethyst can grow amethyst= L'Ametista Borronanta pòt créisser l'ametista.
|
|
||||||
Tinted Glass= Veire Tintat
|
|
||||||
Tinted Glass is a type of glass which blocks lights while it is visually transparent.= Lo Veire Tintat es un tipe de veire que barra la lutz en estant clarent.
|
|
|
@ -1,288 +0,0 @@
|
||||||
# mcl_armor
|
|
||||||
|
|
||||||
This mod implements the ability of registering armors.
|
|
||||||
|
|
||||||
## Registering an Armor Set
|
|
||||||
|
|
||||||
The `mcl_armor.register_set()` function aims to simplify the process of registering a full set of armor.
|
|
||||||
|
|
||||||
This function register four pieces of armor (head, torso, leggings, feets) based on a definition table:
|
|
||||||
|
|
||||||
```lua
|
|
||||||
mcl_armor.register_set({
|
|
||||||
--name of the armor material (used for generating itemstrings)
|
|
||||||
name = "dummy_armor",
|
|
||||||
|
|
||||||
--description of the armor material
|
|
||||||
--do NOT translate this string, it will be concatenated will each piece of armor's description and result will be automatically fetched from your mod's translation files
|
|
||||||
description = "Dummy Armor",
|
|
||||||
|
|
||||||
--overide description of each armor piece
|
|
||||||
--do NOT localize this string
|
|
||||||
descriptions = {
|
|
||||||
head = "Cap", --default: "Helmet"
|
|
||||||
torso = "Tunic", --default: "Chestplate"
|
|
||||||
legs = "Pants", --default: "Leggings"
|
|
||||||
feet = "Shoes", --default: "Boots"
|
|
||||||
},
|
|
||||||
|
|
||||||
--this is used to calculate each armor piece durability with the minecraft algorithm
|
|
||||||
--head durability = durability * 0.6857 + 1
|
|
||||||
--torso durability = durability * 1.0 + 1
|
|
||||||
--legs durability = durability * 0.9375 + 1
|
|
||||||
--feet durability = durability * 0.8125 + 1
|
|
||||||
durability = 80,
|
|
||||||
|
|
||||||
--this is used then you need to specify the durability of each piece of armor
|
|
||||||
--this field have the priority over the durability one
|
|
||||||
--if the durability of some pieces of armor isn't specified in this field, the durability field will be used insteed
|
|
||||||
durabilities = {
|
|
||||||
head = 200,
|
|
||||||
torso = 500,
|
|
||||||
legs = 400,
|
|
||||||
feet = 300,
|
|
||||||
},
|
|
||||||
|
|
||||||
--this define how good enchants you will get then enchanting one piece of the armor in an enchanting table
|
|
||||||
--if set to zero or nil, the armor will not be enchantable
|
|
||||||
enchantability = 15,
|
|
||||||
|
|
||||||
--this define how much each piece of armor protect the player
|
|
||||||
--these points will be shown in the HUD (chestplate bar above the health bar)
|
|
||||||
points = {
|
|
||||||
head = 1,
|
|
||||||
torso = 3,
|
|
||||||
legs = 2,
|
|
||||||
feet = 1,
|
|
||||||
},
|
|
||||||
|
|
||||||
--this attribute reduce strong damage even more
|
|
||||||
--See https://minecraft.fandom.com/wiki/Armor#Armor_toughness for more explanations
|
|
||||||
--default: 0
|
|
||||||
toughness = 2,
|
|
||||||
|
|
||||||
--this field is used to specify some items groups that will be added to each piece of armor
|
|
||||||
--please note that some groups do NOT need to be added by hand, because they are already handeled by the register function:
|
|
||||||
--(armor, combat_armor, armor_<element>, combat_armor_<element>, mcl_armor_points, mcl_armor_toughness, mcl_armor_uses, enchantability)
|
|
||||||
groups = {op_armor = 1},
|
|
||||||
|
|
||||||
--specify textures that will be overlayed on the entity wearing the armor
|
|
||||||
--these fields have default values and its recommanded to keep the code clean by just using the default name for your textures
|
|
||||||
textures = {
|
|
||||||
head = "dummy_texture.png", --default: "<modname>_helmet_<material>.png"
|
|
||||||
torso = "dummy_texture.png", --default: "<modname>_chestplate_<material>.png"
|
|
||||||
legs = "dummy_texture.png", --default: "<modname>_leggings_<material>.png"
|
|
||||||
feet = "dummy_texture.png", --default: "<modname>_boots_<material>.png"
|
|
||||||
},
|
|
||||||
--you can also define these fields as functions, that will be called each time the API function mcl_armor.update(obj) is called (every time you equip/unequip some armor piece, take damage, and more)
|
|
||||||
--note that the enchanting overlay will not appear unless you implement it in the function
|
|
||||||
--this allow to make armors where the textures change whitout needing to register many other armors with different textures
|
|
||||||
textures = {
|
|
||||||
head = function(obj, itemstack)
|
|
||||||
if mcl_enchanting.is_enchanted(itemstack) then
|
|
||||||
return "dummy_texture.png^"..mcl_enchanting.overlay
|
|
||||||
else
|
|
||||||
return "dummy_texture.png"
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
|
|
||||||
--inventory textures aren't definable using a table similar to textures or previews
|
|
||||||
--you are forced to use the default texture names which are:
|
|
||||||
--head: "<modname>_inv_helmet_<material>.png
|
|
||||||
--torso: "<modname>_inv_chestplate_<material>.png
|
|
||||||
--legs: "<modname>_inv_leggings_<material>.png
|
|
||||||
--feet: "<modname>_inv_boots_<material>.png
|
|
||||||
|
|
||||||
--this callback table allow you to define functions that will be called each time an entity equip an armor piece or the mcl_armor.on_equip() function is called
|
|
||||||
--the functions accept two arguments: obj and itemstack
|
|
||||||
on_equip_callbacks = {
|
|
||||||
head = function(obj, itemstack)
|
|
||||||
--do stuff
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
|
|
||||||
--this callback table allow you to define functions that will be called each time an entity unequip an armor piece or the mcl_armor.on_unequip() function is called
|
|
||||||
--the functions accept two arguments: obj and itemstack
|
|
||||||
on_unequip_callbacks = {
|
|
||||||
head = function(obj, itemstack)
|
|
||||||
--do stuff
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
|
|
||||||
--this callback table allow you to define functions that will be called then an armor piece break
|
|
||||||
--the functions accept one arguments: obj
|
|
||||||
--the itemstack isn't sended due to how minetest handle items which have a zero durability
|
|
||||||
on_break_callbacks = {
|
|
||||||
head = function(obj)
|
|
||||||
--do stuff
|
|
||||||
end,
|
|
||||||
},
|
|
||||||
|
|
||||||
--this is used to generate automaticaly armor crafts based on each element type folowing the regular minecraft pattern
|
|
||||||
--if set to nil no craft will be added
|
|
||||||
craft_material = "mcl_mobitems:leather",
|
|
||||||
|
|
||||||
--this is used to generate cooking crafts for each piece of armor
|
|
||||||
--if set to nil no craft will be added
|
|
||||||
cook_material = "mcl_core:gold_nugget", --cooking any piece of this armor will output a gold nugged
|
|
||||||
|
|
||||||
--this is used for allowing each piece of the armor to be repaired by using an anvil with repair_material as aditionnal material
|
|
||||||
--it basicaly set the _repair_material item field of each piece of the armor
|
|
||||||
--if set to nil no repair material will be added
|
|
||||||
repair_material = "mcl_core:iron_ingot",
|
|
||||||
})
|
|
||||||
```
|
|
||||||
|
|
||||||
## Creating an Armor Piece
|
|
||||||
|
|
||||||
If you don't want to register a full set of armor, then you will need to manually register your own single item.
|
|
||||||
|
|
||||||
```lua
|
|
||||||
minetest.register_tool("dummy_mod:random_armor", {
|
|
||||||
description = S("Random Armor"),
|
|
||||||
|
|
||||||
--these two item fields are used for ingame documentation
|
|
||||||
--the mcl_armor.longdesc and mcl_armor.usage vars contains the basic usage and purpose of a piece of armor
|
|
||||||
--these vars may not be enough for that you want to do, so you may add some extra informations like that:
|
|
||||||
--_doc_items_longdesc = mcl_armor.longdesc.." "..S("Some extra informations.")
|
|
||||||
_doc_items_longdesc = mcl_armor.longdesc,
|
|
||||||
_doc_items_usagehelp = mcl_armor.usage,
|
|
||||||
|
|
||||||
--this field is similar to any item definition in minetest
|
|
||||||
--it just set the image shown then the armor is dropped as an item or inside an inventory
|
|
||||||
inventory_image = "mcl_armor_inv_elytra.png",
|
|
||||||
|
|
||||||
--this field is used by minetest internally and also by some helper functions
|
|
||||||
--in order for the tool to be shown is the right creative inventory tab, the right groups should be added
|
|
||||||
--"mcl_armor_uses" is required to give your armor a durability
|
|
||||||
--in that case, the armor can be worn by 10 points before breaking
|
|
||||||
--if you want the armor to be enchantable, you should also add the "enchantability" group, with the highest number the better enchants you can apply
|
|
||||||
groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = 10},
|
|
||||||
|
|
||||||
--this table is used by minetest for seraching item specific sounds
|
|
||||||
--the _mcl_armor_equip and _mcl_armor_unequip are used by the armor implementation to play sounds on equip and unequip
|
|
||||||
--note that you don't need to provide any file extention
|
|
||||||
sounds = {
|
|
||||||
_mcl_armor_equip = "mcl_armor_equip_leather",
|
|
||||||
_mcl_armor_unequip = "mcl_armor_unequip_leather",
|
|
||||||
},
|
|
||||||
|
|
||||||
--these fields should be initialised like that in most cases
|
|
||||||
--mcl_armor.equip_on_use is a function that try to equip the piece of armor you have in hand inside the right armor slot if the slot is empty
|
|
||||||
on_place = mcl_armor.equip_on_use,
|
|
||||||
on_secondary_use = mcl_armor.equip_on_use,
|
|
||||||
|
|
||||||
--this field define that the tool is ACTUALLY an armor piece and in which armor slot you can put it
|
|
||||||
--it should be set to "head", "torso", "legs" or "feet"
|
|
||||||
_mcl_armor_element = "torso",
|
|
||||||
|
|
||||||
|
|
||||||
--this field is used to provide the texture that will be overlayed on the object (player or mob) skin
|
|
||||||
--this field can be a texture name or a function that will be called each time the mcl_armor.update(obj) function is called
|
|
||||||
--see the mcl_armor.register_set() documentation for more explanations
|
|
||||||
_mcl_armor_texture = "mcl_armor_elytra.png"
|
|
||||||
|
|
||||||
--callbacks
|
|
||||||
--see the mcl_armor.register_set() documentation for more explanations
|
|
||||||
|
|
||||||
_on_equip = function(obj, itemstack)
|
|
||||||
end,
|
|
||||||
_on_unequip = function(obj, itemstack)
|
|
||||||
end,
|
|
||||||
_on_break = function(obj)
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
```
|
|
||||||
|
|
||||||
## Interacting with Armor of an Entity
|
|
||||||
|
|
||||||
Mods may want to interact with armor of an entity.
|
|
||||||
|
|
||||||
Most global functions not described here may not be stable or may be for internal use only.
|
|
||||||
|
|
||||||
You can equip a piece of armor on an entity inside a mod by using `mcl_armor.equip()`.
|
|
||||||
|
|
||||||
```lua
|
|
||||||
--itemstack: an itemstack containing the armor piece to equip
|
|
||||||
--obj: the entity you want to equip the armor on
|
|
||||||
--swap: boolean, force equiping the armor piece, even if the entity already have one of the same type
|
|
||||||
mcl_armor.equip(itemstack, obj, swap)
|
|
||||||
```
|
|
||||||
|
|
||||||
You can update the entity apparence by using `mcl_armor.update()`.
|
|
||||||
|
|
||||||
This function put the armor overlay on the object's base texture.
|
|
||||||
If the object is player it will update his displayed armor points count in HUD.
|
|
||||||
|
|
||||||
This function will work both on players and mobs.
|
|
||||||
|
|
||||||
```lua
|
|
||||||
--obj: the entity you want the apparence to be updated
|
|
||||||
mcl_armor.update(obj)
|
|
||||||
```
|
|
||||||
|
|
||||||
## Handling Enchantments
|
|
||||||
|
|
||||||
Armors can be enchanted in most cases.
|
|
||||||
|
|
||||||
The enchanting part of MineClone2 is separated from the armor part, but closely linked.
|
|
||||||
|
|
||||||
Existing armor enchantments in Minecraft improve most of the time how the armor protect the entity from damage.
|
|
||||||
|
|
||||||
The `mcl_armor.register_protection_enchantment()` function aims to simplificate the creation of such enchants.
|
|
||||||
|
|
||||||
```lua
|
|
||||||
mcl_armor.register_protection_enchantment({
|
|
||||||
--this field is the id that will be used for registering enchanted book and store the enchant inside armor metadata.
|
|
||||||
--(his internal name)
|
|
||||||
id = "magic_protection",
|
|
||||||
|
|
||||||
--visible name of the enchant
|
|
||||||
--this field is used as the name of registered enchanted book and inside armor tooltip
|
|
||||||
--translation should be added
|
|
||||||
name = S("Magic Protection"),
|
|
||||||
|
|
||||||
--this field is used to know that the enchant currently do
|
|
||||||
--translation should be added
|
|
||||||
description = S("Reduces magic damage."),
|
|
||||||
|
|
||||||
--how many levels can the enchant have
|
|
||||||
--ex: 4 => I, II, III, IV
|
|
||||||
--default: 4
|
|
||||||
max_level = 4,
|
|
||||||
|
|
||||||
--which enchants this enchant will not be compatible with
|
|
||||||
--each of these values is a enchant id
|
|
||||||
incompatible = {blast_protection = true, fire_protection = true, projectile_protection = true},
|
|
||||||
|
|
||||||
--how much will the enchant consume from the enchantability group of the armor item
|
|
||||||
--default: 5
|
|
||||||
weight = 5,
|
|
||||||
|
|
||||||
--false => the enchant can be obtained in an enchanting table
|
|
||||||
--true => the enchant isn't obtainable in the enchanting table
|
|
||||||
--is true, you will probably need to implement some ways to obtain it
|
|
||||||
--even it the field is named "treasure", it will be no way to find it
|
|
||||||
--default: false
|
|
||||||
treasure = false,
|
|
||||||
|
|
||||||
--how much will damage be reduced
|
|
||||||
--see Minecraft Wiki for more informations
|
|
||||||
--https://minecraft.gamepedia.com/Armor#Damage_protection
|
|
||||||
--https://minecraft.gamepedia.com/Armor#Enchantments
|
|
||||||
factor = 1,
|
|
||||||
|
|
||||||
--restrict damage to one type
|
|
||||||
--allow the enchant to only protect of one type of damage
|
|
||||||
damage_type = "magic",
|
|
||||||
|
|
||||||
--restrict damage to one category
|
|
||||||
--allow to protect from many type of damage at once
|
|
||||||
--this is much less specific than damage_type and also much more customisable
|
|
||||||
--the "is_magic" flag is used in the "magic", "dragon_breath", "wither_skull" and "thorns" damage types
|
|
||||||
--you can checkout the mcl_damage source code for a list of availlable damage types and associated flags
|
|
||||||
--but be warned that mods can register additionnal damage types
|
|
||||||
damage_flag = "is_magic",
|
|
||||||
})
|
|
||||||
```
|
|
|
@ -94,6 +94,7 @@ function mcl_armor.register_set(def)
|
||||||
local on_unequip_callbacks = def.on_unequip_callbacks or {}
|
local on_unequip_callbacks = def.on_unequip_callbacks or {}
|
||||||
local on_break_callbacks = def.on_break_callbacks or {}
|
local on_break_callbacks = def.on_break_callbacks or {}
|
||||||
local textures = def.textures or {}
|
local textures = def.textures or {}
|
||||||
|
local previews = def.previews or {}
|
||||||
local durabilities = def.durabilities or {}
|
local durabilities = def.durabilities or {}
|
||||||
local element_groups = def.element_groups or {}
|
local element_groups = def.element_groups or {}
|
||||||
|
|
||||||
|
@ -133,7 +134,8 @@ function mcl_armor.register_set(def)
|
||||||
_on_break = on_break_callbacks[name] or def.on_break,
|
_on_break = on_break_callbacks[name] or def.on_break,
|
||||||
_mcl_armor_element = name,
|
_mcl_armor_element = name,
|
||||||
_mcl_armor_texture = textures[name] or modname .. "_" .. itemname .. ".png",
|
_mcl_armor_texture = textures[name] or modname .. "_" .. itemname .. ".png",
|
||||||
_mcl_upgradable = def.upgradable
|
_mcl_armor_preview = previews[name] or modname .. "_" .. itemname .. "_preview.png",
|
||||||
|
_mcl_upgradable = def.upgradable,
|
||||||
})
|
})
|
||||||
|
|
||||||
if def.craft_material then
|
if def.craft_material then
|
||||||
|
@ -220,6 +222,17 @@ function mcl_armor.update(obj)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
local preview = def._mcl_armor_preview
|
||||||
|
|
||||||
|
if obj:is_player() and preview then
|
||||||
|
if type(preview) == "function" then
|
||||||
|
preview = preview(obj, itemstack)
|
||||||
|
end
|
||||||
|
if preview then
|
||||||
|
info.preview = "(player.png^[opacity:0^" .. def._mcl_armor_preview .. ")" .. (info.preview and "^" .. info.preview or "" )
|
||||||
|
end
|
||||||
|
end
|
||||||
|
|
||||||
info.points = info.points + minetest.get_item_group(itemname, "mcl_armor_points")
|
info.points = info.points + minetest.get_item_group(itemname, "mcl_armor_points")
|
||||||
|
|
||||||
local mob_range_mob = def._mcl_armor_mob_range_mob
|
local mob_range_mob = def._mcl_armor_mob_range_mob
|
||||||
|
@ -242,6 +255,8 @@ function mcl_armor.update(obj)
|
||||||
info.texture = info.texture or "blank.png"
|
info.texture = info.texture or "blank.png"
|
||||||
|
|
||||||
if obj:is_player() then
|
if obj:is_player() then
|
||||||
|
info.preview = info.preview or "blank.png"
|
||||||
|
|
||||||
mcl_armor.update_player(obj, info)
|
mcl_armor.update_player(obj, info)
|
||||||
else
|
else
|
||||||
local luaentity = obj:get_luaentity()
|
local luaentity = obj:get_luaentity()
|
||||||
|
|
|
@ -6,44 +6,18 @@ Iron Helmet=Casque de Fer
|
||||||
Golden Helmet=Casque d'Or
|
Golden Helmet=Casque d'Or
|
||||||
Diamond Helmet=Casque de Diamant
|
Diamond Helmet=Casque de Diamant
|
||||||
Chain Helmet=Casque de Mailles
|
Chain Helmet=Casque de Mailles
|
||||||
Netherite Helmet=Casque de Netherite
|
|
||||||
Leather Tunic=Tunique en Cuir
|
Leather Tunic=Tunique en Cuir
|
||||||
Iron Chestplate=Plastron de Fer
|
Iron Chestplate=Plastron de Fer
|
||||||
Golden Chestplate=Plastron d'Or
|
Golden Chestplate=Plastron d'Or
|
||||||
Diamond Chestplate=Plastron de Diamant
|
Diamond Chestplate=Plastron de Diamant
|
||||||
Chain Chestplate=Cotte de Mailles
|
Chain Chestplate=Cotte de Mailles
|
||||||
Netherite Chestplate=Plastron de Netherite
|
|
||||||
Leather Pants=Pantalon de Cuir
|
Leather Pants=Pantalon de Cuir
|
||||||
Iron Leggings=Jambières de Fer
|
Iron Leggings=Jambières de Fer
|
||||||
Golden Leggings=Jambières d'Or
|
Golden Leggings=Jambières d'Or
|
||||||
Diamond Leggings=Jambières de Diamant
|
Diamond Leggings=Jambières de Diamant
|
||||||
Chain Leggings=Jambières de Mailles
|
Chain Leggings=Jambières de Mailles
|
||||||
Netherite Leggings=Jambières de Netherite
|
|
||||||
Leather Boots=Bottes de Cuir
|
Leather Boots=Bottes de Cuir
|
||||||
Iron Boots=Bottes de Fer
|
Iron Boots=Bottes de Fer
|
||||||
Golden Boots=Bottes d'Or
|
Golden Boots=Bottes d'Or
|
||||||
Diamond Boots=Bottes de Diamant
|
Diamond Boots=Bottes de Diamant
|
||||||
Chain Boots=Bottes de Mailles
|
Chain Boots=Bottes de Mailles
|
||||||
Netherite Boots=Bottes de Netherite
|
|
||||||
Elytra=Élytres
|
|
||||||
|
|
||||||
#Translations of enchantements
|
|
||||||
Increases underwater mining speed.=Augmente la vitesse de minage sous-marine.
|
|
||||||
Blast Protection=Protection contre les explosions
|
|
||||||
Reduces explosion damage and knockback.=Réduit les dégâts d'explosion et de recul.
|
|
||||||
Curse of Binding=Malédiction du lien éternel
|
|
||||||
Item cannot be removed from armor slots except due to death, breaking or in Creative Mode.=L'objet ne peut pas être retiré des emplacements d'armure sauf en cas de mort, de rupture ou en mode créatif.
|
|
||||||
Feather Falling=Chute amortie
|
|
||||||
Reduces fall damage.=Réduit les dégats de chute.
|
|
||||||
Fire Protection=Protection contre le feu
|
|
||||||
Reduces fire damage.=Reduit les dégats de feu.
|
|
||||||
Shooting consumes no regular arrows.=Le tir ne consomme pas de flèches standard.
|
|
||||||
Shoot 3 arrows at the cost of one.=Tirez sur 3 flèches au prix d'une.
|
|
||||||
Projectile Protection=Protection contre les projectiles
|
|
||||||
Reduces projectile damage.=Réduit les dommages causés par les projectiles.
|
|
||||||
Protection=Protection
|
|
||||||
Reduces most types of damage by 4% for each level.=Réduit la plupart des types de dégâts de 4% pour chaque niveau.
|
|
||||||
Thorns=Épines
|
|
||||||
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=Reflète une partie des dégâts subis lors de la frappe, au prix d'une réduction de la durabilité à chaque déclenchement.
|
|
||||||
Aqua Affinity=Affinité aquatique
|
|
||||||
|
|
||||||
|
|
|
@ -6,43 +6,19 @@ Iron Helmet=
|
||||||
Golden Helmet=
|
Golden Helmet=
|
||||||
Diamond Helmet=
|
Diamond Helmet=
|
||||||
Chain Helmet=
|
Chain Helmet=
|
||||||
Netherite Helmet=
|
|
||||||
Leather Tunic=
|
Leather Tunic=
|
||||||
Iron Chestplate=
|
Iron Chestplate=
|
||||||
Golden Chestplate=
|
Golden Chestplate=
|
||||||
Diamond Chestplate=
|
Diamond Chestplate=
|
||||||
Chain Chestplate=
|
Chain Chestplate=
|
||||||
Netherite Chestplate=
|
|
||||||
Leather Pants=
|
Leather Pants=
|
||||||
Iron Leggings=
|
Iron Leggings=
|
||||||
Golden Leggings=
|
Golden Leggings=
|
||||||
Diamond Leggings=
|
Diamond Leggings=
|
||||||
Chain Leggings=
|
Chain Leggings=
|
||||||
Netherite Leggings=
|
|
||||||
Leather Boots=
|
Leather Boots=
|
||||||
Iron Boots=
|
Iron Boots=
|
||||||
Golden Boots=
|
Golden Boots=
|
||||||
Diamond Boots=
|
Diamond Boots=
|
||||||
Chain Boots=
|
Chain Boots=
|
||||||
Netherite Boots=
|
|
||||||
Elytra=
|
Elytra=
|
||||||
|
|
||||||
#Translations of enchantements
|
|
||||||
Increases underwater mining speed.=
|
|
||||||
Blast Protection=
|
|
||||||
Reduces explosion damage and knockback.=
|
|
||||||
Curse of Binding=Malédiction du lien éternel
|
|
||||||
Item cannot be removed from armor slots except due to death, breaking or in Creative Mode.=
|
|
||||||
Feather Falling=
|
|
||||||
Reduces fall damage.=
|
|
||||||
Fire Protection=
|
|
||||||
Reduces fire damage.=
|
|
||||||
Shooting consumes no regular arrows.=
|
|
||||||
Shoot 3 arrows at the cost of one.=
|
|
||||||
Projectile Protection=
|
|
||||||
Reduces projectile damage.=
|
|
||||||
Protection=
|
|
||||||
Reduces most types of damage by 4% for each level.=
|
|
||||||
Thorns=
|
|
||||||
Reflects some of the damage taken when hit, at the cost of reducing durability with each proc.=
|
|
||||||
Aqua Affinity=
|
|
|
@ -63,7 +63,7 @@ mcl_player.player_register_model("mcl_armor_character_female.b3d", {
|
||||||
})
|
})
|
||||||
|
|
||||||
function mcl_armor.update_player(player, info)
|
function mcl_armor.update_player(player, info)
|
||||||
mcl_player.player_set_armor(player, info.texture)
|
mcl_player.player_set_armor(player, info.texture, info.preview)
|
||||||
|
|
||||||
local meta = player:get_meta()
|
local meta = player:get_meta()
|
||||||
meta:set_int("mcl_armor:armor_points", info.points)
|
meta:set_int("mcl_armor:armor_points", info.points)
|
||||||
|
|
|
@ -209,12 +209,11 @@ minetest.register_tool("mcl_armor:elytra", {
|
||||||
_doc_items_longdesc = mcl_armor.longdesc,
|
_doc_items_longdesc = mcl_armor.longdesc,
|
||||||
_doc_items_usagehelp = mcl_armor.usage,
|
_doc_items_usagehelp = mcl_armor.usage,
|
||||||
inventory_image = "mcl_armor_inv_elytra.png",
|
inventory_image = "mcl_armor_inv_elytra.png",
|
||||||
groups = {armor = 1, non_combat_torso = 1, armor_torso = 1, mcl_armor_uses = 10, enchantability = 1},
|
groups = {armor = 1, non_combat_armor = 1, armor_torso = 1, non_combat_torso = 1, mcl_armor_uses = 10, enchantability = 1},
|
||||||
sounds = {
|
sounds = {
|
||||||
_mcl_armor_equip = "mcl_armor_equip_leather",
|
_mcl_armor_equip = "mcl_armor_equip_leather",
|
||||||
_mcl_armor_unequip = "mcl_armor_unequip_leather",
|
_mcl_armor_unequip = "mcl_armor_unequip_leather",
|
||||||
},
|
},
|
||||||
_repair_material = "mcl_mobitems:leather",
|
|
||||||
on_place = mcl_armor.equip_on_use,
|
on_place = mcl_armor.equip_on_use,
|
||||||
on_secondary_use = mcl_armor.equip_on_use,
|
on_secondary_use = mcl_armor.equip_on_use,
|
||||||
_mcl_armor_element = "torso",
|
_mcl_armor_element = "torso",
|
||||||
|
|
After Width: | Height: | Size: 156 B |
After Width: | Height: | Size: 157 B |
After Width: | Height: | Size: 150 B |
After Width: | Height: | Size: 140 B |
After Width: | Height: | Size: 131 B |
After Width: | Height: | Size: 255 B |
After Width: | Height: | Size: 210 B |
After Width: | Height: | Size: 202 B |