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# Text Editor TMP Files
*.swp
*.blend1
*.blend2
*.blend3

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API.md
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@ -42,7 +42,7 @@ A lot of things are possible by using one of the APIs in the mods. Note that not
* Buckets: `ITEMS/mcl_buckets`
* Dispenser support: `ITEMS/REDSTONE/mcl_dispensers`
## Mobs
### Mobs
* Mobs: `ENTITIES/mcl_mobs`
MineClone 5 uses its own mobs framework, called “Mobs Redo: MineClone 5 Edition” or “MRM” for short.

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# Contributor Covenant Code of Conduct
## Our Pledge
We as members, contributors, and leaders pledge to make participation in our
community a harassment-free experience for everyone, regardless of age, body
size, visible or invisible disability, ethnicity, sex characteristics, gender
identity and expression, level of experience, education, socio-economic status,
nationality, personal appearance, race, religion, or sexual identity
and orientation.
We pledge to act and interact in ways that contribute to an open, welcoming,
diverse, inclusive, and healthy community.
## Our Standards
Examples of behavior that contributes to a positive environment for our
community include:
* Demonstrating empathy and kindness toward other people
* Being respectful of differing opinions, viewpoints, and experiences
* Giving and gracefully accepting constructive feedback
* Accepting responsibility and apologizing to those affected by our mistakes,
and learning from the experience
* Focusing on what is best not just for us as individuals, but for the
overall community
Examples of unacceptable behavior include:
* The use of sexualized language or imagery, and sexual attention or
advances of any kind
* Trolling, insulting or derogatory comments, and personal or political attacks
* Public or private harassment
* Publishing others' private information, such as a physical or email
address, without their explicit permission
* Other conduct which could reasonably be considered inappropriate in a
professional setting
## Enforcement Responsibilities
Community leaders are responsible for clarifying and enforcing our standards of
acceptable behavior and will take appropriate and fair corrective action in
response to any behavior that they deem inappropriate, threatening, offensive,
or harmful.
Community leaders have the right and responsibility to remove, edit, or reject
comments, commits, code, wiki edits, issues, and other contributions that are
not aligned to this Code of Conduct, and will communicate reasons for moderation
decisions when appropriate.
## Scope
This Code of Conduct applies within all community spaces, and also applies when
an individual is officially representing the community in public spaces.
Examples of representing our community include using an official e-mail address,
posting via an official social media account, or acting as an appointed
representative at an online or offline event.
## Enforcement
Instances of abusive, harassing, or otherwise unacceptable behavior may be
reported to the community leaders responsible for enforcement at
eliasfleckenstein@web.de.
All complaints will be reviewed and investigated promptly and fairly.
All community leaders are obligated to respect the privacy and security of the
reporter of any incident.
## Enforcement Guidelines
Community leaders will follow these Community Impact Guidelines in determining
the consequences for any action they deem in violation of this Code of Conduct:
### 1. Correction
**Community Impact**: Use of inappropriate language or other behavior deemed
unprofessional or unwelcome in the community.
**Consequence**: A private, written warning from community leaders, providing
clarity around the nature of the violation and an explanation of why the
behavior was inappropriate. A public apology may be requested.
### 2. Warning
**Community Impact**: A violation through a single incident or series
of actions.
**Consequence**: A warning with consequences for continued behavior. No
interaction with the people involved, including unsolicited interaction with
those enforcing the Code of Conduct, for a specified period of time. This
includes avoiding interactions in community spaces as well as external channels
like social media. Violating these terms may lead to a temporary or
permanent ban.
### 3. Temporary Ban
**Community Impact**: A serious violation of community standards, including
sustained inappropriate behavior.
**Consequence**: A temporary ban from any sort of interaction or public
communication with the community for a specified period of time. No public or
private interaction with the people involved, including unsolicited interaction
with those enforcing the Code of Conduct, is allowed during this period.
Violating these terms may lead to a permanent ban.
### 4. Permanent Ban
**Community Impact**: Demonstrating a pattern of violation of community
standards, including sustained inappropriate behavior, harassment of an
individual, or aggression toward or disparagement of classes of individuals.
**Consequence**: A permanent ban from any sort of public interaction within
the community.
## Attribution
This Code of Conduct is adapted from the [Contributor Covenant][homepage],
version 2.0, available at
https://www.contributor-covenant.org/version/2/0/code_of_conduct.html.
Community Impact Guidelines were inspired by [Mozilla's code of conduct
enforcement ladder](https://github.com/mozilla/diversity).
[homepage]: https://www.contributor-covenant.org
For answers to common questions about this code of conduct, see the FAQ at
https://www.contributor-covenant.org/faq. Translations are available at
https://www.contributor-covenant.org/translations.

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* `flammable=-1` Does not get destroyed by fire
* `fire_encouragement`: How quickly this block catches fire
* `fire_flammability`: How fast the block will burn away
* `path_creation_possible=1`: Node can be turned into grass path by using a shovel on it
* `spreading_dirt_type=1`: A dirt-type block with a cover (e.g. grass) which may spread to neighbor dirt blocks
* `dirtifies_below_solid=1`: This node turns into dirt immediately when a solid or dirtifier node is placed on top
* `dirtifier=1`: This node turns nodes the above group into dirt when placed above
@ -56,6 +57,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `no_eat_delay=1`: Only for foodstuffs. When eating this, all eating delays are ignored.
* `can_eat_when_full=1`: Only for foodstuffs. This item can be eaten when the user has a full hunger bar
* `attached_node_facedir=1`: Like `attached_node`, but for facedir nodes
* `supported_node=1`: Like `attached_node`, but can be placed on any nodes that do not have the `drawtype="airlike"` attribute.
* `cauldron`: Cauldron. 1: Empty. 2-4: Water height
* `anvil`: Anvil. 1: No damage. 2-3: Higher damage levels
* `no_rename=1`: Item cannot be renamed by anvil
@ -71,7 +73,7 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `coral_block=X`: Coral block (1 = alive, 2 = dead)
* `coral_species=X`: Specifies the species of a coral; equal X means equal species
* `set_on_fire=X`: Sets any (not fire-resistant) mob or player on fire for X seconds when touching
* `compostability`: Amount from 1 to 100 that defines the percentage of likelyhood that the composter will advance a level.
* `compostability=X`: Amount from 1 to 100 that defines the percentage of likelyhood that the composter will advance a level.
#### Footnotes
@ -100,6 +102,8 @@ Please read <http://minecraft.gamepedia.com/Breaking> to learn how digging times
* `water_bucket=1`: Bucket containing a liquid of group “water”
* `enchantability=X`: How good the enchantments are the item gets (1 equals book)
* `enchanted=1`: The item is already enchanted, meaning that it can't be enchanted using an enchanting table
* `cobble=1`: Cobblestone of any kind
* `soul_block`: Fire burning on these blocks turns to soul fire, can be used to craft soul torch
### Material groups

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# MineClone 2
一個非官方的Minetest遊戲遊玩方式和Minecraft類似。由davedevils從MineClone分拆。
由許多人開發。並非由Mojang Studios開發。<!-- "Mojang AB"'s Name changed at 2020/05, main README should change too -->
版本0.71.0
### 遊玩
你開始在一個完全由方塊隨機生成的世界裡。你可以探索這個世界,挖掘和建造世界上幾乎所有的方塊,以創造新的結構。你可以選擇在「生存模式」中進行遊戲,在這個模式中,你必須與怪物戰鬥,飢餓求生,並在遊戲的其他各個環節中慢慢進步,如採礦、養殖、建造機器等等。
或者你也可以在「創造模式」中玩,在這個模式中,你可以瞬間建造大部分東西。
#### Gameplay summary
* 沙盒式遊戲,沒有明確目標
* 生存:與怪物和飢餓搏鬥
* 挖礦來獲得礦物和寶物
* 附魔:獲得經驗值並以附魔強化你的工具
* 使用收集的方塊來創造偉大的建築
* 收集鮮花(和其他染料來源),令世界多姿多彩
* 找些種子並開始耕種
* 尋找或合成數百個物品之一
* 建立一個鐵路系統,並從礦車中得到樂趣
* 用紅石電路建造複雜的機器
* 在創造模式下,你幾乎可以免費建造任何東西,而且沒有限制。
## 如何開始
### 開始生存
* **挖樹幹**直到其破裂並收集木材
* 將木頭**放入2×2的格子中**你的物品欄中的「合成格子」然後製作4塊木材。
* 將4塊木材按2×2的形狀擺放在合成格子裡製作成合成臺。
* **右鍵單擊製作臺**以獲得3×3製作網格製作更複雜的東西
* 使用**合成指南**(書形圖標)了解所有可能的合成方式
* **製作一個木鎬**,這樣你就可以挖石頭了。
* 不同的工具可以打破不同種類的方塊。試試吧!
* 繼續玩你想玩的。盡情享受吧!
### 耕種
* 找到種子
* 合成鋤頭
* 用鋤頭右鍵點擊泥土或類似的方塊,創建農田
* 將種子放在農田上,看著它們長出來
* Collect plant when fully grown
* If near water, farmland becomes wet and speeds up growth
### Furnace
* Craft furnace
* Furnace allows you to obtain more items
* Upper slot must contain a smeltable item (example: iron ore)
* Lower slot must contain a fuel item (example: coal)
* See tooltips in crafting guide to learn about fuels and smeltable items
### Additional help
More help about the gameplay, blocks items and much more can be found from inside
the game. You can access the help from your inventory menu.
### Special items
The following items are interesting for Creative Mode and for adventure
map builders. They can not be obtained in-game or in the creative inventory.
* Barrier: `mcl_core:barrier`
Use the `/giveme` chat command to obtain them. See the in-game help for
an explanation.
#### Incomplete items
These items do not work yet, but you can get them with `/giveme` for testing:
* Minecart with Chest: `mcl_minecarts:chest_minecart`
* Minecart with Furnace: `mcl_minecarts:furnace_minecart`
* Minecart with Hopper: `mcl_minecarts:hopper_minecart`
* Minecart with Command Block: `mcl_minecarts:command_block_minecart`
## Installation
This game requires [Minetest](http://minetest.net) to run (version 5.0.0 or
later). So you need to install Minetest first. Only stable versions of Minetest
are officially supported.
There is no support for running MineClone 2 in development versions of Minetest.
To install MineClone 2 (if you haven't already), move this directory into the
“games” directory of your Minetest data directory. Consult the help of
Minetest to learn more.
## Project description
The main goal of **MineClone 2** is to be a clone of Minecraft and to be released as free software.
* **開發目標:我的世界, Java版, 版本 1.12**
* MineClone2還包括Minetest支持的Optifine功能。
* 後期Minecraft版本的功能可能會偷偷加入但它們的優先級較低。
* 總的來說Minecraft的目標是在Minetest目前允許的情況下進行克隆。
* 克隆Minecraft是最優先的。
* MineClone2將使用不同的圖形和聲音但風格相似。
* 克隆界面沒有優先權。只會被粗略地模仿。
* 在Minetest中發現的局限性將在開發過程中被記錄和報告。
## 完成程度
該遊戲目前處於**alpha**階段。
它是可玩的,但尚未完成,預計會出現許多錯誤。
向後兼容性是**不能保證的**更新你的世界可能會造成大大小小的bug比如「缺少節點」的錯誤甚至崩潰
已經實現以下功能:
* 工具,武器
* 盔甲
* 合成和熔煉系統2×2 合成格, 合成臺 (3×3 合成格), 熔爐, 合成教學
* 儲物箱,大型儲物箱,終界箱和界伏盒
* 熔爐, 漏斗
* 飢餓和飽食
* 大多數怪物和動物
* Minecraft 1.12中的所有礦物<!-- Minecraft 1.17 added copper, so here must mark the version is 1.12, then main README should also add this -->
* 主世界的大部分方塊
* 水和岩漿
* 天氣
* 28個生態域
* 地獄,熾熱的維度
* 紅石電路(部分)
* 礦車(部分)
* 狀態效果(部分)
* 經驗系統
* 附魔
* 釀造,藥水,藥水箭(部分)
* 船
* 火
* 建築方塊:樓梯、半磚、門、地板門、柵欄、柵欄門、牆。
* 時鐘
* 指南針
* 海綿
* 史萊姆方塊(不與紅石互動)
* 小植物和樹苗
* 染料
* 旗幟
* 裝飾方塊:玻璃、染色玻璃、玻璃片、鐵柵欄、陶土(和染色版本)、頭顱等
* 物品展示框
* 唱片機
* 床
* 物品欄
* 創造模式物品欄
* 生產
* 書和羽毛筆
* 一些服務器命令
* 還有更多!
以下是不完整的特性:
* 生成結構(特別是村莊)
* 一些怪物和動物
* 紅石系統
* 終界
* 特殊的礦車
* 一些不簡單的方塊和物品。
額外功能在Minecraft 1.11中沒有)。
* 內置合成指南,向你展示製作和熔煉的配方
* 遊戲中的幫助系統包含了大量關於遊戲基礎知識、方塊、物品等方面的幫助。
* 臨時製作配方。它們的存在只是為了在你不在創造模式下時,提供一些其他無法獲得的物品。這些配方將隨著開發的進行和更多功能的出現而被移除。
* v6地圖生成器中箱子裡的樹苗。
* 完全可修改得益於Minetest強大的Lua API
* 新的方塊和物品:
* 查找工具,顯示觸及事物的幫助
* 更多的半磚和樓梯
* 地獄磚柵欄門
* 紅地獄磚柵欄
* 紅地獄磚柵欄門
與Minecraft的技性術差異
* 高度限制為31000格(遠高於Minecraft)
* 水平世界大小約為62000×62000格比Minecraft中的小得多但仍然非常大
* 仍然非常不完整和有問題
* 塊、物品、敵人和其他功能缺失。
* 一些項目的名稱略有不同,以便於區分。
* 唱片機的音樂不同
* 不同的材質(像素完美)
* 不同的聲音(各種來源)
* 不同的引擎Minetest
...最後MineClone2是自由軟件
## 錯誤報告
請在此處報告所有錯誤和缺少的功能:
<https://git.minetest.land/MineClone2/MineClone2/issues>
## Chating with the community
我們有Discord交流羣
<https://discord.gg/84GKcxczG3>
## Other readme files
* `LICENSE.txt`GPLv3許可文本
* `CONTRIBUTING.md`: 為那些想參與貢獻的人提供資訊
* `MISSING_ENGINE_FEATURES.md`: MineClone2需要改进Minetest中缺失的功能列表。
* `API.md`: 關於MineClone2的API
## 參與者
有這麼多人要列出抱歉。詳情請查看各mod目錄。本節只是粗略地介紹了本遊戲的核心作者。
### 程式碼
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082)大多數mod的主要程序員已退休
* davedevilsMineClone 2的原型——「MineClone」的創造者
* [ex-bart](https://github.com/ex-bart):紅石比較器
* [Rootyjr](https://github.com/Rootyjr):釣竿和錯誤修復
* [aligator](https://github.com/aligator):改進門
* [ryvnf](https://github.com/ryvnf):爆炸物理
* MysticTempest錯誤修復
* [bzoss](https://github.com/bzoss):狀態效果,釀造,藥水
* kay27 <kay27@bk.ru>:經驗系統,錯誤修復和優化(當前維護者)
* [EliasFleckenstein03](https://github.com/EliasFleckenstein03):終界水晶,附魔,燃燒的怪物/玩家,箱子的動畫和錯誤修復(當前維護者)
* epCode更好的玩家動畫新徽標
* 2mac修復動力鐵軌的錯誤
* 更多:待篇寫 (請查看各mod目錄)
#### Mod概括
* `controls`: Arcelmi
* `flowlib`: Qwertymine13
* `walkover`: lordfingle
* `drippingwater`: kddekadenz
* `mobs_mc`: maikerumine, 22i and others
* `awards`: rubenwardy
* `screwdriver`: RealBadAngel, Maciej Kastakin, Minetest contributors
* `xpanes`: Minetest contributors
* `mesecons` mods: Jeija and contributors
* `wieldview`: Stuart Jones
* `mcl_meshhand`: Based on `newhand` by jordan4ibanez
* `mcl_mobs`: Based on Mobs Redo [`mobs`] by TenPlus1 and contributors
* 大多其他的Mod: Wuzzy
每个mod的详细參與者可以在各个mod目录中找到。
### 圖形
* [XSSheep](http://www.minecraftforum.net/members/XSSheep)主要作者Minecraft 1.11的Pixel Perfection资源包的制作者
* [Wuzzy](https://forum.minetest.net/memberlist.php?mode=viewprofile&u=3082):主菜單圖像和各種編輯和添加的材質包
* [kingoscargames](https://github.com/kingoscargames):現有材質的各種編輯和添加
* [leorockway](https://github.com/leorockway):怪物紋理的一些編輯
* [xMrVizzy](https://minecraft.curseforge.com/members/xMrVizzy):釉陶(材質以後會被替換)
* yutyo <tanakinci2002@gmail.com>MineClone2標志
* 其他GUI圖片
### 翻譯
* Wuzzy德語
* Rocher Laurent <rocherl@club-internet.fr>:法語
* wuniversales西班牙語
* kay27 <kay27@bk.ru>:俄語
* [Emoji](https://toyshost2.ddns.net):繁體中文<!-- Hi, after the translate finish, this name should add to the main README too! -->
### 模型
* [22i](https://github.com/22i):所有模型的作者
* [tobyplowy](https://github.com/tobyplowy)對上述模型進行UV映射修復
### 聲音和音樂
多種來源。 有關詳細信息請參見相應的mod目錄。
### 特殊感謝
* Wuzzy感謝他啟動和維護MineClone2多年。
* celeron55創建Minetest。
* Minetest的社區提供了大量的mods選擇其中一些最終被納入MineClone 2。
* Jordach為《Big Freaking Dig》的唱片機音樂合輯而來
* 花了太多時間為Minecraft Wiki寫作的工作狂。它是創建這個遊戲的寶貴資源。
* Notch和Jeb是Minecraft背后的主要力量
* XSSheep用於創建Pixel Perfection資源包。
* [22i](https://github.com/22i) 提供出色的模型和支持
* [maikerumine](http://github.com/maikerumine) 揭開生物和生物群落的序幕
## 給程序員的信息
你可以在「API.md」中找到有趣和有用的信息。
## 法律信息
這是一款粉絲開發的遊戲並非由Mojang AB開發或認可。
複製是一種愛的行為。請複制和分享! <3
下面是詳細的法律條文,有需要的朋友可以參考。
### License of source code
```
MineClone 2 (by kay27, EliasFleckenstein, Wuzzy, davedevils and countless others)
is an imitation of Minecraft.
MineClone 2 is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License (in the LICENSE.txt file) for more
details.
In the mods you might find in the read-me or license
text files a different license. This counts as dual-licensing.
You can choose which license applies to you: Either the
license of MineClone 2 (GNU GPLv3) or the mod's license.
MineClone 2 is a direct continuation of the discontinued MineClone
project by davedevils.
Mod credits:
See `README.txt` or `README.md` in each mod directory for information about other authors.
For mods that do not have such a file, the license is the source code license
of MineClone 2 and the author is Wuzzy.
```
### License of media (textures and sounds)
```
No non-free licenses are used anywhere.
The textures, unless otherwise noted, are based on the Pixel Perfection resource pack for Minecraft 1.11,
authored by XSSheep. Most textures are verbatim copies, while some textures have been changed or redone
from scratch.
The glazed terracotta textures have been created by (MysticTempest)[https://github.com/MysticTempest].
Source: <https://www.planetminecraft.com/texture_pack/131pixel-perfection/>
License: [CC BY-SA 4.0](http://creativecommons.org/licenses/by-sa/4.0/)
The main menu images are release under: [CC0](https://creativecommons.org/publicdomain/zero/1.0/)
All other files, unless mentioned otherwise, fall under:
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0)
http://creativecommons.org/licenses/by-sa/3.0/
See README.txt in each mod directory for detailed information about other authors.
```

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@ -1,2 +1,3 @@
name = MineClone 5
title = MineClone 5
author = MineClone 5 Community
description = A survival sandbox game. Survive, gather, hunt, build, explore, and do much more.

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mods/ITEMS/mcl_mobitems/init.lua
mods/ITEMS/mcl_mobitems/locale/mcl_mobitems.fr.tr
mods/ITEMS/mcl_mobitems/locale/mcl_mobitems.ru.tr
mods/ITEMS/mcl_mushrooms/huge.lua
mods/ITEMS/mcl_mushrooms/small.lua
mods/ITEMS/mcl_nether/init.lua
mods/ITEMS/mcl_nether/nether_wart.lua
mods/ITEMS/mcl_nether/textures/mcl_nether_netheriteblock.png
mods/ITEMS/mcl_ocean/kelp.lua
mods/ITEMS/mcl_ocean/sea_pickle.lua
mods/ITEMS/mcl_ocean/seagrass.lua
mods/ITEMS/mcl_portals/portal_end.lua
mods/ITEMS/mcl_portals/portal_nether.lua
mods/ITEMS/mcl_raw_ores/init.lua
mods/ITEMS/mcl_raw_ores/mod.conf
mods/ITEMS/mcl_shields/init.lua
mods/ITEMS/mcl_smithing_table/init.lua
mods/ITEMS/mcl_smithing_table/locale/template.txt
mods/ITEMS/mcl_smithing_table/textures/mcl_smithing_table_bottom.png
mods/ITEMS/mcl_smithing_table/textures/mcl_smithing_table_front.png
mods/ITEMS/mcl_smithing_table/textures/mcl_smithing_table_side.png
mods/ITEMS/mcl_smithing_table/textures/mcl_smithing_table_top.png
mods/ITEMS/mcl_smoker/README.md
mods/ITEMS/mcl_smoker/init.lua
mods/ITEMS/mcl_spyglass/init.lua
mods/ITEMS/mcl_spyglass/mod.conf
mods/ITEMS/mcl_tools/init.lua
mods/ITEMS/mcl_totems/init.lua
mods/MAPGEN/mcl_biomes/init.lua
mods/MAPGEN/mcl_biomes/mod.conf
mods/MAPGEN/mcl_dungeons/init.lua
mods/MAPGEN/mcl_mapgen_core/init.lua
mods/MAPGEN/mcl_strongholds/init.lua
mods/MAPGEN/mcl_structures/desert_temple.lua
mods/MAPGEN/mcl_structures/igloo.lua
mods/MAPGEN/mcl_structures/init.lua
mods/MAPGEN/mcl_structures/jungle_temple.lua
mods/MAPGEN/mcl_structures/mod.conf
mods/MAPGEN/mcl_structures/witch_hut.lua
mods/MAPGEN/mcl_villages/buildings.lua
mods/MAPGEN/mcl_villages/const.lua
mods/MAPGEN/mcl_villages/init.lua
mods/MAPGEN/mcl_villages/schematics/blacksmith.mts
mods/MAPGEN/mcl_villages/schematics/butcher.mts
mods/MAPGEN/mcl_villages/schematics/church.mts
mods/MAPGEN/mcl_villages/schematics/farm.mts
mods/MAPGEN/mcl_villages/schematics/lamp.mts
mods/MAPGEN/mcl_villages/schematics/large_house.mts
mods/MAPGEN/mcl_villages/schematics/library.mts
mods/MAPGEN/mcl_villages/schematics/medium_house.mts
mods/MAPGEN/mcl_villages/schematics/small_house.mts
mods/MAPGEN/mcl_villages/schematics/tavern.mts
mods/MAPGEN/mcl_villages/schematics/well.mts
mods/MAPGEN/mcl_villages/utils.lua
mods/MISC/mcl_commands/locale/mcl_commands.ru.tr
mods/MISC/mcl_commands/summon.lua
mods/MISC/mcl_privs/init.lua
mods/PLAYER/mcl_player/init.lua
mods/PLAYER/mcl_playerplus/init.lua
mods/PLAYER/mcl_playerplus/mod.conf
mods/PLAYER/mcl_spawn/init.lua
mods/PLAYER/mcl_wieldview/init.lua

View File

@ -1,29 +1,93 @@
-- Overrides the builtin minetest.check_single_for_falling.
-- We need to do this in order to handle nodes in mineclone specific groups
-- "supported_node" and "attached_node_facedir".
--
-- Nodes in group "supported_node" can be placed on any node that does not
-- have the "airlike" drawtype. Carpets are an example of this type.
local vector = vector
local facedir_to_dir = minetest.facedir_to_dir
local get_item_group = minetest.get_item_group
local remove_node = minetest.remove_node
local get_node = minetest.get_node
local get_meta = minetest.get_meta
local registered_nodes = minetest.registered_nodes
local get_node_drops = minetest.get_node_drops
local add_item = minetest.add_item
-- drop_attached_node(p)
--
-- This function is copied verbatim from minetest/builtin/game/falling.lua
-- We need this to do the exact same dropping node handling in our override
-- minetest.check_single_for_falling() function as in the builtin function.
--
local function drop_attached_node(p)
local n = get_node(p)
local drops = get_node_drops(n, "")
local def = registered_nodes[n.name]
if def and def.preserve_metadata then
local oldmeta = get_meta(p):to_table().fields
-- Copy pos and node because the callback can modify them.
local pos_copy = vector.new(p)
local node_copy = {name=n.name, param1=n.param1, param2=n.param2}
local drop_stacks = {}
for k, v in pairs(drops) do
drop_stacks[k] = ItemStack(v)
end
drops = drop_stacks
def.preserve_metadata(pos_copy, node_copy, oldmeta, drops)
end
if def and def.sounds and def.sounds.fall then
core.sound_play(def.sounds.fall, {pos = p}, true)
end
remove_node(p)
for _, item in pairs(drops) do
local pos = {
x = p.x + math.random()/2 - 0.25,
y = p.y + math.random()/2 - 0.25,
z = p.z + math.random()/2 - 0.25,
}
add_item(pos, item)
end
end
-- minetest.check_single_for_falling(pos)
--
-- * causes an unsupported `group:falling_node` node to fall and causes an
-- unattached `group:attached_node` or `group:attached_node_facedir` node
-- or unsupported `group:supported_node` node to drop.
-- * does not spread these updates to neighbours.
--
-- Returns true if the node at <pos> has spawned a falling node or has been
-- dropped as item(s).
--
local original_function = minetest.check_single_for_falling
function minetest.check_single_for_falling(pos)
local ret_o = original_function(pos)
local ret = false
local node = minetest.get_node(pos)
if original_function(pos) then
return true
end
local node = get_node(pos)
if get_item_group(node.name, "attached_node_facedir") ~= 0 then
local dir = facedir_to_dir(node.param2)
if dir then
if get_item_group(get_node(vector.add(pos, dir)).name, "solid") == 0 then
remove_node(pos)
local drops = minetest.get_node_drops(node.name, "")
for dr=1, #drops do
minetest.add_item(pos, drops[dr])
end
ret = true
drop_attached_node(pos)
return true
end
end
end
return ret_o or ret
if get_item_group(node.name, "supported_node") ~= 0 then
local def = registered_nodes[get_node(vector.offset(pos, 0, -1, 0)).name]
if def and def.drawtype == "airlike" then
drop_attached_node(pos)
return true
end
end
return false
end

View File

@ -0,0 +1,15 @@
# mcl_damage
This mod is intended to overall minetest's native damage system, to provide a better integration between features that deals with entities' health.
WARNING: Not using it inside your mods may cause strange bugs (using the native damage system may cause conflicts with this system).
## Callbacks
To modify the amount of damage made by something:
```lua
--obj: an ObjectRef
mcl_damage.register_modifier(function(obj, damage, reason)
end, 0)
```

View File

@ -14,7 +14,7 @@ mcl_damage = {
cactus = {},
fall = {bypasses_armor = true},
fly_into_wall = {bypasses_armor = true}, -- unused
out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true},
out_of_world = {bypasses_armor = true, bypasses_magic = true, bypasses_invulnerability = true, bypasses_totem = true},
generic = {bypasses_armor = true},
magic = {is_magic = true, bypasses_armor = true},
dragon_breath = {is_magic = true, bypasses_armor = true}, -- this is only used for dragon fireball; dragon fireball does not actually deal impact damage tho, so this is unreachable
@ -78,7 +78,7 @@ function mcl_damage.from_punch(mcl_reason, object)
mcl_reason.type = "arrow"
elseif luaentity._is_fireball then
mcl_reason.type = "fireball"
elseif luaentity._cmi_is_mob then
elseif luaentity.is_mob then
mcl_reason.type = "mob"
end
mcl_reason.source = mcl_reason.source or luaentity._source_object

View File

@ -0,0 +1,2 @@
# textdomain:mcl_explosions
@1 was caught in an explosion.=@1 被炸飛了

View File

@ -271,6 +271,32 @@ function mcl_util.get_first_occupied_inventory_slot(inventory, listname)
return mcl_util.get_eligible_transfer_item_slot(inventory, listname)
end
local function drop_item_stack(pos, stack)
if not stack or stack:is_empty() then return end
local drop_offset = vector.new(math.random() - 0.5, 0, math.random() - 0.5)
minetest.add_item(vector.add(pos, drop_offset), stack)
end
function mcl_util.drop_items_from_meta_container(listname)
return function(pos, oldnode, oldmetadata)
if oldmetadata and oldmetadata.inventory then
-- process in after_dig_node callback
local main = oldmetadata.inventory.main
if not main then return end
for _, stack in pairs(main) do
drop_item_stack(pos, stack)
end
else
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
for i = 1, inv:get_size("main") do
drop_item_stack(pos, inv:get_stack("main", i))
end
meta:from_table()
end
end
end
-- Returns true if item (itemstring or ItemStack) can be used as a furnace fuel.
-- Returns false otherwise
function mcl_util.is_fuel(item)
@ -412,7 +438,7 @@ function mcl_util.deal_damage(target, damage, mcl_reason)
if luaentity.deal_damage then
luaentity:deal_damage(damage, mcl_reason or {type = "generic"})
return
elseif luaentity._cmi_is_mob then
elseif luaentity.is_mob then
-- local puncher = mcl_reason and mcl_reason.direct or target
-- target:punch(puncher, 1.0, {full_punch_interval = 1.0, damage_groups = {fleshy = damage}}, vector.direction(puncher:get_pos(), target:get_pos()), damage)
if luaentity.health > 0 then
@ -433,7 +459,7 @@ end
function mcl_util.get_hp(obj)
local luaentity = obj:get_luaentity()
if luaentity and luaentity._cmi_is_mob then
if luaentity and luaentity.is_mob then
return luaentity.health
else
return obj:get_hp()
@ -487,12 +513,11 @@ function mcl_util.replace_mob(obj, mob)
return obj
end
function mcl_util.get_pointed_thing(player)
function mcl_util.get_pointed_thing(player, liquids)
local pos = vector.offset(player:get_pos(), 0, player:get_properties().eye_height, 0)
local look_dir = vector.multiply(player:get_look_dir(), 5)
local pos2 = vector.add(pos, look_dir)
local ray = minetest.raycast(pos, pos2, false, true)
local ray = minetest.raycast(pos, pos2, false, liquids)
if ray then
for pointed_thing in ray do
return pointed_thing

View File

@ -156,6 +156,7 @@ end)
function mcl_worlds.get_cloud_parameters()
if mcl_mapgen.name == "valleys" then
return {
-- valleys has a much higher average elevation thus often "normal" landscape ends up in the clouds
height = 384,
speed = {x=-2, z=0},
thickness=5,

View File

@ -557,35 +557,7 @@ function image:encode(properties)
self:encode_footer() -- footer
end
function image:save(filename, properties)
local properties = properties or {}
properties.colormap = properties.colormap or {}
properties.compression = properties.compression or "RAW"
self.pixel_depth = #self.pixels[1][1] * 8
local color_format_defaults_by_pixel_depth = {
[8] = "Y8",
[24] = "B8G8R8",
[32] = "B8G8R8A8",
}
if nil == properties.color_format then
if 0 ~= #properties.colormap then
properties.color_format =
color_format_defaults_by_pixel_depth[
#properties.colormap[1] * 8
]
else
properties.color_format =
color_format_defaults_by_pixel_depth[
self.pixel_depth
]
end
end
assert( nil ~= properties.color_format )
self:encode(properties)
function image:save(filename)
local f = assert(io.open(filename, "wb"))
f:write(self.data)
f:close()

View File

@ -2,47 +2,45 @@
local get_connected_players = minetest.get_connected_players
local get_node = minetest.get_node
local vector_add = vector.add
local vector = vector
local ceil = math.ceil
local pairs = pairs
walkover = {}
walkover.registered_globals = {}
function walkover.register_global(func)
table.insert(walkover.registered_globals, func)
end
local on_walk = {}
local registered_globals = {}
walkover.registered_globals = registered_globals
function walkover.register_global(func)
table.insert(registered_globals, func)
end
minetest.register_on_mods_loaded(function()
for name,def in pairs(minetest.registered_nodes) do
if def.on_walk_over then
on_walk[name] = def.on_walk_over
end
end
for _,func in ipairs(walkover.registered_globals) do --cache registered globals
table.insert(registered_globals, func)
end
end)
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime;
timer = timer + dtime
if timer >= 0.3 then
for _,player in pairs(get_connected_players()) do
local pp = player:get_pos()
pp.y = ceil(pp.y)
local loc = vector_add(pp, {x=0,y=-1,z=0})
if loc then
local nodeiamon = get_node(loc)
if nodeiamon then
if on_walk[nodeiamon.name] then
on_walk[nodeiamon.name](loc, nodeiamon, player)
for _, player in pairs(get_connected_players()) do
local ppos = player:get_pos()
ppos.y = ceil(ppos.y)
local npos = vector.add(ppos, vector.new(0, -1, 0))
if npos then
local node = get_node(npos)
if node then
if on_walk[node.name] then
on_walk[node.name](npos, node, player)
end
for i = 1, #registered_globals do
registered_globals[i](loc, nodeiamon, player)
registered_globals[i](npos, node, player)
end
end
end

View File

@ -127,9 +127,11 @@ end
local boat = {
physical = true,
pointable = true,
-- Warning: Do not change the position of the collisionbox top surface,
-- lowering it causes the boat to fall through the world if underwater
collisionbox = {-0.5, -0.35, -0.5, 0.5, 0.3, 0.5},
selectionbox = {-0.7, -0.35, -0.7, 0.7, 0.3, 0.7},
visual = "mesh",
mesh = "mcl_boats_boat.b3d",
textures = {"mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png", "mcl_boats_texture_oak_boat.png"},
@ -336,7 +338,7 @@ function boat.on_step(self, dtime, moveresult)
for _, obj in pairs(minetest.get_objects_inside_radius(self.object:get_pos(), 1.3)) do
local entity = obj:get_luaentity()
if entity and entity._cmi_is_mob then
if entity and entity.is_mob then
attach_object(self, obj)
break
end

View File

@ -0,0 +1,11 @@
# textdomain: mcl_boats
Acacia Boat=相思木船
Birch Boat=白樺木船
Boat=船
Boats are used to travel on the surface of water.=船是用來在水上行走的交通工具。
Dark Oak Boat=黑橡木船
Jungle Boat=叢林木船
Oak Boat=橡木船
Rightclick on a water source to place the boat. Rightclick the boat to enter it. Use [Left] and [Right] to steer, [Forwards] to speed up and [Backwards] to slow down or move backwards. Rightclick the boat again to leave it, punch the boat to make it drop as an item.=右鍵單擊水源以放置船。右鍵單擊船以搭乘它。使用[左]和[右]進行轉向,[向前]加快速度,[向後]減速或向後移動。再次右鍵單擊船以離開它,打擊船以使其掉落為物品。
Spruce Boat=杉木船
Water vehicle=水上交通工具

View File

@ -26,20 +26,64 @@ function mcl_burning.get_collisionbox(obj, smaller, storage)
end
end
local find_nodes_in_area = minetest.find_nodes_in_area
function mcl_burning.get_touching_nodes(obj, nodenames, storage)
local pos = obj:get_pos()
local minp, maxp = mcl_burning.get_collisionbox(obj, true, storage)
local nodes = minetest.find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames)
local nodes = find_nodes_in_area(vector.add(pos, minp), vector.add(pos, maxp), nodenames)
return nodes
end
-- Manages the fire animation on a burning player's HUD
--
-- Parameters:
-- player - a valid player object;
--
-- If the player already has a fire HUD, updates the burning animation.
-- If the fire does not have a fire HUD, initializes the HUD.
--
function mcl_burning.update_hud(player)
local animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
local hud_flame_animated = "mcl_burning_hud_flame_animated.png^[opacity:180^[verticalframe:" .. animation_frames .. ":"
local storage = mcl_burning.get_storage(player)
if not storage.fire_hud_id then
storage.animation_frame = 1
storage.fire_hud_id = player:hud_add({
hud_elem_type = "image",
position = {x = 0.5, y = 0.5},
scale = {x = -100, y = -100},
text = hud_flame_animated .. storage.animation_frame,
z_index = 1000,
})
else
storage.animation_frame = storage.animation_frame + 1
if storage.animation_frame > animation_frames - 1 then
storage.animation_frame = 0
end
player:hud_change(storage.fire_hud_id, "text", hud_flame_animated .. storage.animation_frame)
end
end
-- Sets and object state as burning and adds a fire animation to the object.
--
-- Parameters:
-- obj - may be a player or a lua_entity;
-- burn_time - sets the object's burn duration;
--
-- If obj is a player, adds a fire animation to the HUD, if obj is a
-- lua_entity, adds an animated fire entity to obj.
-- The effective burn duration is modified by obj's armor protection.
-- If obj was already burning, its burn duration is updated if the current
-- duration is less than burn_time.
-- If obj is dead, fireproof or a creative player, this function does nothing.
--
function mcl_burning.set_on_fire(obj, burn_time)
if obj:get_hp() < 0 then
return
end
local storage = mcl_burning.get_storage(obj)
local luaentity = obj:get_luaentity()
if luaentity and luaentity.fire_resistant then
return
@ -60,52 +104,43 @@ function mcl_burning.set_on_fire(obj, burn_time)
end
end
end
if max_fire_prot_lvl > 0 then
burn_time = burn_time - math.floor(burn_time * max_fire_prot_lvl * 0.15)
end
end
if not storage.burn_time or burn_time >= storage.burn_time then
if obj:is_player() then
mcl_burning.channels[obj]:send_all(tostring(mcl_burning.animation_frames))
mcl_burning.channels[obj]:send_all("start")
local storage = mcl_burning.get_storage(obj)
if storage.burn_time then
if burn_time > storage.burn_time then
storage.burn_time = burn_time
end
storage.burn_time = burn_time
storage.fire_damage_timer = 0
return
end
storage.burn_time = burn_time
storage.fire_damage_timer = 0
local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
local minp, maxp = mcl_burning.get_collisionbox(obj, false, storage)
local obj_size = obj:get_properties().visual_size
local minp, maxp = mcl_burning.get_collisionbox(obj, false, storage)
local size = vector.subtract(maxp, minp)
size = vector.multiply(size, vector.new(1.1, 1.2, 1.1))
size = vector.divide(size, obj:get_properties().visual_size)
local vertical_grow_factor = 1.2
local horizontal_grow_factor = 1.1
local grow_vector = vector.new(horizontal_grow_factor, vertical_grow_factor, horizontal_grow_factor)
local fire_entity = minetest.add_entity(obj:get_pos(), "mcl_burning:fire")
fire_entity:set_properties({visual_size = size})
fire_entity:set_attach(obj, "", vector.new(0, size.y * 5, 0), vector.new(0, 0, 0))
local size = vector.subtract(maxp, minp)
size = vector.multiply(size, grow_vector)
size = vector.divide(size, obj_size)
local offset = vector.new(0, size.y * 10 / 2, 0)
fire_entity:set_properties({visual_size = size})
fire_entity:set_attach(obj, "", offset, {x = 0, y = 0, z = 0})
local fire_luaentity = fire_entity:get_luaentity()
for _, other in pairs(minetest.get_objects_inside_radius(fire_entity:get_pos(), 0)) do
local other_luaentity = other:get_luaentity()
if other_luaentity and other_luaentity.name == "mcl_burning:fire" and other_luaentity ~= fire_luaentity then
other:remove()
break
end
end
if obj:is_player() then
mcl_burning.update_hud(obj)
end
end
function mcl_burning.extinguish(obj)
if not obj:get_pos() then return end
if mcl_burning.is_burning(obj) then
local storage = mcl_burning.get_storage(obj)
if obj:is_player() then
mcl_burning.channels[obj]:send_all("stop")
if storage.fire_hud_id then
obj:hud_remove(storage.fire_hud_id)
end
mcl_burning.storage[obj] = {}
else
storage.burn_time = nil

View File

@ -1,18 +1,27 @@
local modpath = minetest.get_modpath(minetest.get_current_modname())
local pairs = pairs
local get_connected_players = minetest.get_connected_players
local get_item_group = minetest.get_item_group
mcl_burning = {
storage = {},
channels = {},
animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
-- the storage table holds a list of objects (players,luaentities) and tables
-- associated with these objects. These tables have the following attributes:
-- burn_time:
-- Remaining time that object will burn.
-- fire_damage_timer:
-- Timer for dealing damage every second while burning.
-- fire_hud_id:
-- HUD id of the flames animation on a burning player's HUD.
-- animation_frame:
-- The HUD's current animation frame, used by update_hud().
-- collisionbox_cache:
-- Used by mcl_burning.get_collisionbox() to avoid recalculations.
storage = {}
}
dofile(modpath .. "/api.lua")
local pairs = pairs
local get_connected_players = minetest.get_connected_players
local get_item_group = minetest.get_item_group
minetest.register_globalstep(function(dtime)
for _, player in pairs(get_connected_players()) do
local storage = mcl_burning.storage[player]
@ -48,25 +57,43 @@ minetest.register_on_respawnplayer(function(player)
mcl_burning.extinguish(player)
end)
function mcl_burning.init_player(player)
local meta = player:get_meta()
-- NOTE: mcl_burning:data may be "return nil" (which deserialize into nil) for reasons unknown.
if meta:get_string("mcl_burning:data"):find("return nil", 1, true) then
minetest.log("warning", "[mcl_burning] 'mcl_burning:data' player meta field is invalid! Please report this bug")
minetest.register_on_joinplayer(function(player)
local storage = {}
local burn_data = player:get_meta():get_string("mcl_burning:data")
if burn_data ~= "" then
storage = minetest.deserialize(burn_data) or storage
end
mcl_burning.storage[player] = meta:contains("mcl_burning:data") and minetest.deserialize(meta:get_string("mcl_burning:data")) or {}
mcl_burning.channels[player] = minetest.mod_channel_join("mcl_burning:" .. player:get_player_name())
mcl_burning.storage[player] = storage
if storage.burn_time and storage.burn_time > 0 then
mcl_burning.update_hud(player)
end
end)
local function on_leaveplayer(player)
local storage = mcl_burning.storage[player]
if not storage then
-- For some unexplained reasons, mcl_burning.storage can be `nil` here.
-- Logging this exception to assist in finding the cause of this.
minetest.log("warning", "on_leaveplayer: missing mcl_burning.storage "
.. "for player " .. player:get_player_name())
storage = {}
end
storage.fire_hud_id = nil
player:get_meta():set_string("mcl_burning:data", minetest.serialize(storage))
mcl_burning.storage[player] = nil
end
minetest.register_on_joinplayer(function(player)
mcl_burning.init_player(player)
end)
minetest.register_on_leaveplayer(function(player)
player:get_meta():set_string("mcl_burning:data", minetest.serialize(mcl_burning.storage[player]))
mcl_burning.storage[player] = nil
on_leaveplayer(player)
end)
minetest.register_on_shutdown(function()
for _,player in ipairs(minetest.get_connected_players()) do
on_leaveplayer(player)
end
end)
local animation_frames = tonumber(minetest.settings:get("fire_animation_frames")) or 8
minetest.register_entity("mcl_burning:fire", {
initial_properties = {
@ -74,42 +101,35 @@ minetest.register_entity("mcl_burning:fire", {
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "upright_sprite",
textures = {
name = "mcl_burning_entity_flame_animated.png",
animation = {
type = "vertical_frames",
aspect_w = 16,
aspect_h = 16,
length = 1.0,
},
"mcl_burning_entity_flame_animated.png",
"mcl_burning_entity_flame_animated.png"
},
spritediv = {x = 1, y = mcl_burning.animation_frames},
spritediv = {x = 1, y = animation_frames},
pointable = false,
glow = -1,
backface_culling = false,
},
animation_frame = 0,
animation_timer = 0,
_mcl_animation_timer = 0,
on_activate = function(self)
self.object:set_sprite({x = 0, y = 0}, mcl_burning.animation_frames, 1.0 / mcl_burning.animation_frames)
self.object:set_sprite({x = 0, y = 0}, animation_frames, 1.0 / animation_frames)
end,
on_step = function(self)
if not self:sanity_check() then
self.object:remove()
end
end,
sanity_check = function(self)
on_step = function(self, dtime)
local parent = self.object:get_attach()
if not parent then
return false
self.object:remove()
return
end
local storage = mcl_burning.get_storage(parent)
if not storage or not storage.burn_time then
return false
self.object:remove()
return
end
if parent:is_player() then
self._mcl_animation_timer = self._mcl_animation_timer + dtime
if self._mcl_animation_timer >= 0.1 then
self._mcl_animation_timer = 0
mcl_burning.update_hud(parent)
end
end
return true
end,
})

View File

@ -0,0 +1,3 @@
# textdomain: mcl_falling_nodes
@1 was smashed by a falling anvil.=@1 被鐵砧壓扁了。
@1 was smashed by a falling block.=@1 被掉下來的方塊壓扁了。

View File

@ -86,7 +86,6 @@ local function enable_physics(object, luaentity, ignore_check)
object:set_properties({
physical = true
})
object:set_velocity({x=0,y=0,z=0})
object:set_acceleration({x=0,y=-get_gravity(),z=0})
end
end
@ -118,7 +117,7 @@ minetest.register_globalstep(function(dtime)
if tick == true and pool[name] > 0 then
minetest.sound_play("item_drop_pickup", {
pos = pos,
gain = 0.7,
gain = 0.3,
max_hear_distance = 16,
pitch = math.random(70,110)/100
})
@ -264,6 +263,8 @@ function minetest.handle_node_drops(pos, drops, digger)
local silk_touch_drop = false
local nodedef = minetest.registered_nodes[dug_node.name]
if not nodedef then return end
if shearsy_level and shearsy_level > 0 and nodedef._mcl_shears_drop then
if nodedef._mcl_shears_drop == true then
drops = { dug_node.name }
@ -424,7 +425,11 @@ minetest.register_entity(":__builtin:item", {
end
local stack = ItemStack(itemstring)
if minetest.get_item_group(stack:get_name(), "compass") > 0 then
stack:set_name("mcl_compass:16")
if string.find(stack:get_name(), "_lodestone") then
stack:set_name("mcl_compass:18_lodestone")
else
stack:set_name("mcl_compass:18")
end
itemstring = stack:to_string()
self.itemstring = itemstring
end
@ -777,8 +782,8 @@ minetest.register_entity(":__builtin:item", {
return
end
-- Move item around on flowing liquids
if def and def.liquidtype == "flowing" then
-- Move item around on flowing liquids; add 'source' check to allow items to continue flowing a bit in the source block of flowing water.
if def and def.liquidtype == "flowing" or def.liquidtype == "source" then
--[[ Get flowing direction (function call from flowlib), if there's a liquid.
NOTE: According to Qwertymine, flowlib.quickflow is only reliable for liquids with a flowing distance of 7.
@ -787,35 +792,33 @@ minetest.register_entity(":__builtin:item", {
-- Just to make sure we don't manipulate the speed for no reason
if vec.x ~= 0 or vec.y ~= 0 or vec.z ~= 0 then
-- Minecraft Wiki: Flowing speed is "about 1.39 meters per second"
local f = item_drop_settings.fluid_flow_rate --1.39
local f = item_drop_settings.fluid_flow_rate or 1.2 --1.39
-- Apply the force of the flowing liquid onto the item's velocity
local newv = vector.multiply(vec, f)
local newv = vector.multiply(vec, f)
self.object:set_acceleration({x = 0, y = 0, z = 0})
local oldvel = self.object:get_velocity() -- v is vector, vel is velocity
-- drag
local fluid_drag = item_drop_settings.fluid_drag
local floornn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name
local floornode = floornn and minetest.registered_nodes[floornn]
local floornn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name
local floornode = floornn and minetest.registered_nodes[floornn]
if floornode and minetest.get_item_group(floornode.name, "slippery") then
-- scale fluid drag on slippery floors
fluid_drag = fluid_drag * item_drop_settings.slippery_fluid_drag_factor
-- scale fluid drag on slippery floors
fluid_drag = fluid_drag * item_drop_settings.slippery_fluid_drag_factor
end
newv.x = newv.x - (oldvel.x - newv.x) * fluid_drag * dtime
newv.y = newv.y - (oldvel.y - newv.y) * fluid_drag * dtime
newv.z = newv.z - (oldvel.z - newv.z) * fluid_drag * dtime
newv.x = newv.x - (oldvel.x - newv.x) * fluid_drag * dtime
newv.y = newv.y - (oldvel.y - newv.y) * fluid_drag * dtime
newv.z = newv.z - (oldvel.z - newv.z) * fluid_drag * dtime
newv.y = newv.y + -0.22 -- (keep slight downward thrust from previous version of code)
newv.y = newv.y + -0.22 -- (keep slight downward thrust from previous version of code)
-- NOTE: is there any particular reason we have this, anyway?
-- since fluid drag is now on, we could as well just
-- apply gravity here; drag will slow down the fall
-- realistically
self.object:set_velocity({x = oldvel.x + newv.x * dtime, y = oldvel.y + newv.y * dtime, z = oldvel.z + newv.z * dtime})
-- Swap to acceleration instead of a static speed to better mimic MC mechanics.
-- self.object:set_acceleration({x = newv.x, y = -0.22, z = newv.z})
self.physical_state = true
self._flowing = true
@ -836,8 +839,7 @@ minetest.register_entity(":__builtin:item", {
local nn = minetest.get_node({x=p.x, y=p.y-0.5, z=p.z}).name
local v = self.object:get_velocity()
local node = nn and minetest.registered_nodes[nn]
if not node or node.walkable and v.y == 0 then
if not node or node.walkable and v.y == 0 and not node.groups.slippery then
if self.physical_state then
local own_stack = ItemStack(self.object:get_luaentity().itemstring)
-- Merge with close entities of the same item

View File

@ -432,7 +432,8 @@ local function register_entity(entity_id, mesh, textures, drop, on_rightclick, o
-- Slow down or speed up
local acc = dir.y * -1.8
local friction = 0.4
local speed_mod = minetest.registered_nodes[minetest.get_node(pos).name]._rail_acceleration
local ndef = minetest.registered_nodes[minetest.get_node(pos).name]
local speed_mod = ndef and ndef._rail_acceleration
acc = acc - friction
@ -861,4 +862,4 @@ if has_mcl_wip then
mcl_wip.register_wip_item("mcl_minecarts:furnace_minecart")
mcl_wip.register_wip_item("mcl_minecarts:command_block_minecart")
mcl_wip.register_wip_item("mcl_minecarts:hopper_minecart")
end
end

View File

@ -21,7 +21,7 @@ local function register_rail(itemstring, tiles, def_extras, creative)
stack_max = 64,
groups = groups,
sounds = mcl_sounds.node_sound_metal_defaults(),
_mcl_blast_resistance = 3.5,
_mcl_blast_resistance = 0.7,
_mcl_hardness = 0.7,
after_destruct = function(pos)
-- Scan for minecarts in this pos and force them to execute their "floating" check.

File diff suppressed because it is too large Load Diff

View File

@ -1,456 +0,0 @@
-- lib_mount by Blert2112 (edited by TenPlus1)
--local enable_crash = false
--local crash_threshold = 6.5 -- ignored if enable_crash=false
local math = math
local vector = vector
------------------------------------------------------------------------------
--
-- Helper functions
--
--[[local function node_ok(pos, fallback)
fallback = fallback or mobs.fallback_node
local node = minetest.get_node_or_nil(pos)
if node and minetest.registered_nodes[node.name] then
return node
end
return {name = fallback}
end]]
--[[local function node_is(pos)
local node = node_ok(pos)
if node.name == "air" then
return "air"
end
if minetest.get_item_group(node.name, "lava") ~= 0 then
return "lava"
end
if minetest.get_item_group(node.name, "liquid") ~= 0 then
return "liquid"
end
if minetest.registered_nodes[node.name].walkable == true then
return "walkable"
end
return "other"
end]]
local function get_sign(i)
i = i or 0
if i == 0 then
return 0
else
return i / math.abs(i)
end
end
--[[local function get_velocity(v, yaw, y)
local x = -math.sin(yaw) * v
local z = math.cos(yaw) * v
return {x = x, y = y, z = z}
end]]
local function get_v(v)
return math.sqrt(v.x * v.x + v.z * v.z)
end
local function force_detach(player)
local attached_to = player:get_attach()
if not attached_to then
return
end
local entity = attached_to:get_luaentity()
if entity.driver
and entity.driver == player then
entity.driver = nil
end
player:set_detach()
mcl_player.player_attached[player:get_player_name()] = false
player:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
mcl_player.player_set_animation(player, "stand" , 30)
player:set_properties({visual_size = {x = 1, y = 1} })
end
-------------------------------------------------------------------------------
minetest.register_on_leaveplayer(function(player)
force_detach(player)
end)
minetest.register_on_shutdown(function()
local players = minetest.get_connected_players()
for i = 1, #players do
force_detach(players[i])
end
end)
minetest.register_on_dieplayer(function(player)
force_detach(player)
return true
end)
-------------------------------------------------------------------------------
function mobs.attach(entity, player)
local attach_at, eye_offset
entity.player_rotation = entity.player_rotation or {x = 0, y = 0, z = 0}
entity.driver_attach_at = entity.driver_attach_at or {x = 0, y = 0, z = 0}
entity.driver_eye_offset = entity.driver_eye_offset or {x = 0, y = 0, z = 0}
entity.driver_scale = entity.driver_scale or {x = 1, y = 1}
local rot_view = 0
if entity.player_rotation.y == 90 then
rot_view = math.pi/2
end
attach_at = entity.driver_attach_at
eye_offset = entity.driver_eye_offset
entity.driver = player
force_detach(player)
player:set_attach(entity.object, "", attach_at, entity.player_rotation)
mcl_player.player_attached[player:get_player_name()] = true
player:set_eye_offset(eye_offset, {x = 0, y = 0, z = 0})
player:set_properties({
visual_size = {
x = entity.driver_scale.x,
y = entity.driver_scale.y
}
})
minetest.after(0.2, function(name)
local player = minetest.get_player_by_name(name)
if player then
mcl_player.player_set_animation(player, "sit_mount" , 30)
end
end, player:get_player_name())
player:set_look_horizontal(entity.object:get_yaw() - rot_view)
end
function mobs.detach(player, offset)
force_detach(player)
mcl_player.player_set_animation(player, "stand" , 30)
--local pos = player:get_pos()
--pos = {x = pos.x + offset.x, y = pos.y + 0.2 + offset.y, z = pos.z + offset.z}
player:add_velocity(vector.new(math.random(-6,6), math.random(5,8), math.random(-6,6))) --throw the rider off
--[[
minetest.after(0.1, function(name, pos)
local player = minetest.get_player_by_name(name)
if player then
player:set_pos(pos)
end
end, player:get_player_name(), pos)
]]--
end
function mobs.drive(entity, moving_anim, stand_anim, can_fly, dtime)
--local rot_view = 0
--if entity.player_rotation.y == 90 then
-- rot_view = math.pi/2
--end
--local acce_y = 0
local velo = entity.object:get_velocity()
entity.v = get_v(velo) * get_sign(entity.v)
-- process controls
if entity.driver then
local ctrl = entity.driver:get_player_control()
-- move forwards
if ctrl.up then
mobs.set_velocity(entity, entity.run_velocity)
mobs.set_mob_animation(entity, moving_anim)
-- move backwards
elseif ctrl.down then
mobs.set_velocity(entity, -entity.run_velocity)
mobs.set_mob_animation(entity, moving_anim)
--halt
else
mobs.set_velocity(entity, 0)
mobs.set_mob_animation(entity, stand_anim)
end
-- mob rotation
local rotate = entity.rotate
if rotate then
local driver_look_horizontal = entity.driver:get_look_horizontal() or 0
local yaw = driver_look_horizontal - rotate
entity.yaw = yaw
entity.object:set_yaw(yaw)
end
--[[
if can_fly then
-- fly up
if ctrl.jump then
velo.y = velo.y + 1
if velo.y > entity.accel then velo.y = entity.accel end
elseif velo.y > 0 then
velo.y = velo.y - 0.1
if velo.y < 0 then velo.y = 0 end
end
-- fly down
if ctrl.sneak then
velo.y = velo.y - 1
if velo.y < -entity.accel then velo.y = -entity.accel end
elseif velo.y < 0 then
velo.y = velo.y + 0.1
if velo.y > 0 then velo.y = 0 end
end
else
]]--
-- jump
if ctrl.jump then
mobs.jump(entity)
end
--end
end
--[[
-- set moving animation
if moving_anim then
mobs:set_mob_animation(entity, moving_anim)
end
-- Stop!
local s = get_sign(entity.v)
entity.v = entity.v - 0.02 * s
if s ~= get_sign(entity.v) then
entity.object:set_velocity({x = 0, y = 0, z = 0})
entity.v = 0
return
end
-- enforce speed limit forward and reverse
local max_spd = entity.max_speed_reverse
if get_sign(entity.v) >= 0 then
max_spd = entity.max_speed_forward
end
if math.abs(entity.v) > max_spd then
entity.v = entity.v - get_sign(entity.v)
end
-- Set position, velocity and acceleration
local p = entity.object:get_pos()
local new_velo
local new_acce = {x = 0, y = -9.8, z = 0}
p.y = p.y - 0.5
local ni = node_is(p)
local v = entity.v
if ni == "air" then
if can_fly == true then
new_acce.y = 0
end
elseif ni == "liquid" or ni == "lava" then
if ni == "lava" and entity.lava_damage ~= 0 then
entity.lava_counter = (entity.lava_counter or 0) + dtime
if entity.lava_counter > 1 then
minetest.sound_play("default_punch", {
object = entity.object,
max_hear_distance = 5
}, true)
entity.object:punch(entity.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = entity.lava_damage}
}, nil)
entity.lava_counter = 0
end
end
if entity.terrain_type == 2
or entity.terrain_type == 3 then
new_acce.y = 0
p.y = p.y + 1
if node_is(p) == "liquid" then
if velo.y >= 5 then
velo.y = 5
elseif velo.y < 0 then
new_acce.y = 20
else
new_acce.y = 5
end
else
if math.abs(velo.y) < 1 then
local pos = entity.object:get_pos()
pos.y = math.floor(pos.y) + 0.5
entity.object:set_pos(pos)
velo.y = 0
end
end
else
v = v * 0.25
end
end
new_velo = get_velocity(v, entity.object:get_yaw() - rot_view, velo.y)
new_acce.y = new_acce.y + acce_y
entity.object:set_velocity(new_velo)
entity.object:set_acceleration(new_acce)
-- CRASH!
if enable_crash then
local intensity = entity.v2 - v
if intensity >= crash_threshold then
entity.object:punch(entity.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = intensity}
}, nil)
end
end
entity.v2 = v
]]--
end
-- directional flying routine by D00Med (edited by TenPlus1)
function mobs.fly(entity, dtime, speed, shoots, arrow, moving_anim, stand_anim)
if true then
print("succ")
return
end
local ctrl = entity.driver:get_player_control()
local velo = entity.object:get_velocity()
local dir = entity.driver:get_look_dir()
local yaw = entity.driver:get_look_horizontal() + 1.57 -- offset fix between old and new commands
if ctrl.up then
entity.object:set_velocity({
x = dir.x * speed,
y = dir.y * speed + 2,
z = dir.z * speed
})
elseif ctrl.down then
entity.object:set_velocity({
x = -dir.x * speed,
y = dir.y * speed + 2,
z = -dir.z * speed
})
elseif not ctrl.down or ctrl.up or ctrl.jump then
entity.object:set_velocity({x = 0, y = -2, z = 0})
end
entity.object:set_yaw(yaw + math.pi + math.pi / 2 - entity.rotate)
-- firing arrows
if ctrl.LMB and ctrl.sneak and shoots then
local pos = entity.object:get_pos()
local obj = minetest.add_entity({
x = pos.x + 0 + dir.x * 2.5,
y = pos.y + 1.5 + dir.y,
z = pos.z + 0 + dir.z * 2.5}, arrow)
local ent = obj:get_luaentity()
if ent then
ent.switch = 1 -- for mob specific arrows
ent.owner_id = tostring(entity.object) -- so arrows dont hurt entity you are riding
local vec = {x = dir.x * 6, y = dir.y * 6, z = dir.z * 6}
local yaw = entity.driver:get_look_horizontal()
obj:set_yaw(yaw + math.pi / 2)
obj:set_velocity(vec)
else
obj:remove()
end
end
-- change animation if stopped
if velo.x == 0 and velo.y == 0 and velo.z == 0 then
mobs:set_mob_animation(entity, stand_anim)
else
-- moving animation
mobs:set_mob_animation(entity, moving_anim)
end
end

View File

@ -1,5 +1,5 @@
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mcl_mobs")
-- name tag
minetest.register_craftitem("mcl_mobs:nametag", {

View File

@ -1,16 +1,14 @@
local path = minetest.get_modpath(minetest.get_current_modname())
local api_path = path.."/api"
-- Mob API
dofile(api_path .. "/api.lua")
dofile(path .. "/api.lua")
-- Spawning Algorithm
dofile(api_path .. "/spawning.lua")
dofile(path .. "/spawning.lua")
-- Rideable Mobs
dofile(api_path .. "/mount.lua")
dofile(path .. "/mount.lua")
-- Mob Items
dofile(path .. "/crafts.lua")

View File

@ -1,11 +0,0 @@
# textdomain: mcl_mobs
Peaceful mode active! No monsters will spawn.=Tryb pokojowy aktywowany! Potwory nie będą się pojawiać.
This allows you to place a single mob.=To pozwala na przywołanie jednego moba.
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=Postaw to w miejscu w którym chcesz aby pojawił się mob. Zwierzęta pojawią się jako oswojone chyba, że będziesz się skradał podczas stawiania. Jeśli postawisz to na spawnerze to zmienisz którego moba przywołuje.
You need the “maphack” privilege to change the mob spawner.=Potrzebujesz przywileju "maphack", aby zmienić spawner.
Name Tag=Znacznik
A name tag is an item to name a mob.=Znacznik jest przedmiotem pozwalającym nazwać moba.
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=Zanim użyjesz znacznika musisz wybrać imię przy kowadle. Następnie możesz użyć znacznika by nazwać moba. To zużywa znacznik.
Only peaceful mobs allowed!=Tylko pokojowe moby są dozwolone!
Give names to mobs=Nazwij moby
Set name at anvil=Wybierz imię przy kowadle

View File

@ -0,0 +1,11 @@
# textdomain: mcl_mobs
Peaceful mode active! No monsters will spawn.=和平模式已啓用!不會生成怪物。
This allows you to place a single mob.=允許你放置一個生物。
Just place it where you want the mob to appear. Animals will spawn tamed, unless you hold down the sneak key while placing. If you place this on a mob spawner, you change the mob it spawns.=把它放在你希望生物出現的地方。除非你在放置的時候按住潛行鍵,否則動物會被馴服地產生。如果你把它放在一個生怪磚上,你就會改變它所產的生物。
You need the “maphack” privilege to change the mob spawner.=你要「maphack」權限來修改生怪磚。
Name Tag=命名牌
A name tag is an item to name a mob.=命名牌是一個用於命名生物的物品
Before you use the name tag, you need to set a name at an anvil. Then you can use the name tag to name a mob. This uses up the name tag.=在使用名字標籤之前,你需要在一個鐵砧上設置一個名字。然後你就可以用名字標籤來給生物命名。這會消耗命名牌。
Only peaceful mobs allowed!=只允許和平生物!
Give names to mobs=替生物命名
Set name at anvil=在鐵砧上設置名字

View File

@ -0,0 +1,8 @@
if minetest.get_modpath("lucky_block") then
lucky_block:add_blocks({
{"dro", {"mcl_mobs:nametag"}, 1},
{"lig"},
})
end

View File

@ -1,5 +1,4 @@
name = mcl_mobs
author = PilzAdam
description = Adds a mob API for mods to add animals or monsters, etc.
depends = mcl_mapgen, mcl_particles
optional_depends = mcl_weather, mcl_explosions, mcl_hunger, mcl_worlds, cmi, doc_identifier, mcl_armor, mcl_portals, mcl_experience

View File

@ -1,4 +0,0 @@
default_punch.1 = https://freesound.org/people/Merrick079/sounds/566436/
default_punch.2 = https://freesound.org/people/Merrick079/sounds/566435/
default_punch.3 = https://freesound.org/people/Merrick079/sounds/566434/

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--lua locals
local get_node = minetest.get_node
local get_item_group = minetest.get_item_group
local get_node_light = minetest.get_node_light
local find_nodes_in_area_under_air = minetest.find_nodes_in_area_under_air
local get_biome_name = minetest.get_biome_name
local get_objects_inside_radius = minetest.get_objects_inside_radius
local get_connected_players = minetest.get_connected_players
local minetest_get_perlin = minetest.get_perlin
local math_random = math.random
local math_floor = math.floor
local math_ceil = math.ceil
local math_cos = math.cos
local math_sin = math.sin
local math_round = function(x) return (x > 0) and math_floor(x + 0.5) or math_ceil(x - 0.5) end
--local vector_distance = vector.distance
local vector_new = vector.new
local vector_floor = vector.floor
local table_copy = table.copy
local table_remove = table.remove
local pairs = pairs
-- range for mob count
local aoc_range = 32
--do mobs spawn?
local mobs_spawn = minetest.settings:get_bool("mobs_spawn", true) ~= false
local noise_params = {
offset = 0,
scale = 3,
spread = {
x = 301,
y = 50,
z = 304,
},
seed = 100,
octaves = 3,
persistence = 0.5,
}
-- THIS IS THE BIG LIST OF ALL BIOMES - used for programming/updating mobs
-- Also used for missing parameter
-- Please update the list when adding new biomes!
local list_of_all_biomes = {
-- underground:
"FlowerForest_underground",
"JungleEdge_underground",
"ColdTaiga_underground",
"IcePlains_underground",
"IcePlainsSpikes_underground",
"MegaTaiga_underground",
"Taiga_underground",
"ExtremeHills+_underground",
"JungleM_underground",
"ExtremeHillsM_underground",
"JungleEdgeM_underground",
-- ocean:
"RoofedForest_ocean",
"JungleEdgeM_ocean",
"BirchForestM_ocean",
"BirchForest_ocean",
"IcePlains_deep_ocean",
"Jungle_deep_ocean",
"Savanna_ocean",
"MesaPlateauF_ocean",
"ExtremeHillsM_deep_ocean",
"Savanna_deep_ocean",
"SunflowerPlains_ocean",
"Swampland_deep_ocean",
"Swampland_ocean",
"MegaSpruceTaiga_deep_ocean",
"ExtremeHillsM_ocean",
"JungleEdgeM_deep_ocean",
"SunflowerPlains_deep_ocean",
"BirchForest_deep_ocean",
"IcePlainsSpikes_ocean",
"Mesa_ocean",
"StoneBeach_ocean",
"Plains_deep_ocean",
"JungleEdge_deep_ocean",
"SavannaM_deep_ocean",
"Desert_deep_ocean",
"Mesa_deep_ocean",
"ColdTaiga_deep_ocean",
"Plains_ocean",
"MesaPlateauFM_ocean",
"Forest_deep_ocean",
"JungleM_deep_ocean",
"FlowerForest_deep_ocean",
"MushroomIsland_ocean",
"MegaTaiga_ocean",
"StoneBeach_deep_ocean",
"IcePlainsSpikes_deep_ocean",
"ColdTaiga_ocean",
"SavannaM_ocean",
"MesaPlateauF_deep_ocean",
"MesaBryce_deep_ocean",
"ExtremeHills+_deep_ocean",
"ExtremeHills_ocean",
"MushroomIsland_deep_ocean",
"Forest_ocean",
"MegaTaiga_deep_ocean",
"JungleEdge_ocean",
"MesaBryce_ocean",
"MegaSpruceTaiga_ocean",
"ExtremeHills+_ocean",
"Jungle_ocean",
"RoofedForest_deep_ocean",
"IcePlains_ocean",
"FlowerForest_ocean",
"ExtremeHills_deep_ocean",
"MesaPlateauFM_deep_ocean",
"Desert_ocean",
"Taiga_ocean",
"BirchForestM_deep_ocean",
"Taiga_deep_ocean",
"JungleM_ocean",
-- water or beach?
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
-- beach:
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"MushroomIslandShore",
"JungleM_shore",
"Jungle_shore",
-- dimension biome:
"Nether",
"End",
-- Overworld regular:
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"MushroomIsland",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
"Nether",
"WarpedForest",
"SoulsandValley"
}
-- count how many mobs are in an area
local function count_mobs(pos)
local num = 0
for _,object in pairs(get_objects_inside_radius(pos, aoc_range)) do
if object and object:get_luaentity() and object:get_luaentity().is_mob then
num = num + 1
end
end
return num
end
-- global functions
function mcl_mobs:spawn_abm_check(pos, node, name)
-- global function to add additional spawn checks
-- return true to stop spawning mob
end
--[[
Custom elements changed:
name:
the mobs name
dimension:
"overworld"
"nether"
"end"
types of spawning:
"water"
"ground"
"lava"
biomes: tells the spawner to allow certain mobs to spawn in certain biomes
{"this", "that", "grasslands", "whatever"}
what is aoc??? objects in area
WARNING: BIOME INTEGRATION NEEDED -> How to get biome through lua??
]]--
--this is where all of the spawning information is kept
local spawn_dictionary = {}
local summary_chance = 0
function mcl_mobs:spawn_setup(def)
if not mobs_spawn then return end
if not def then
minetest.log("warning", "Empty mob spawn setup definition")
return
end
local name = def.name
if not name then
minetest.log("warning", "Missing mob name")
return
end
local dimension = def.dimension or "overworld"
local type_of_spawning = def.type_of_spawning or "ground"
local biomes = def.biomes or list_of_all_biomes
local min_light = def.min_light or 0
local max_light = def.max_light or (minetest.LIGHT_MAX + 1)
local chance = def.chance or 1000
local aoc = def.aoc or aoc_range
local min_height = def.min_height or mcl_mapgen.overworld.min
local max_height = def.max_height or mcl_mapgen.overworld.max
local day_toggle = def.day_toggle
local on_spawn = def.on_spawn
local check_position = def.check_position
-- chance/spawn number override in minetest.conf for registered mob
local numbers = minetest.settings:get(name)
if numbers then
numbers = numbers:split(",")
chance = tonumber(numbers[1]) or chance
aoc = tonumber(numbers[2]) or aoc
if chance == 0 then
minetest.log("warning", string.format("[mcl_mobs] %s has spawning disabled", name))
return
end
minetest.log("action", string.format("[mcl_mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
if chance < 1 then
chance = 1
minetest.log("warning", "Chance shouldn't be less than 1 (mob name: " .. name ..")")
end
spawn_dictionary[#spawn_dictionary + 1] = {
name = name,
dimension = dimension,
type_of_spawning = type_of_spawning,
biomes = biomes,
min_light = min_light,
max_light = max_light,
chance = chance,
aoc = aoc,
min_height = min_height,
max_height = max_height,
day_toggle = day_toggle,
check_position = check_position,
on_spawn = on_spawn,
}
summary_chance = summary_chance + chance
end
function mcl_mobs:spawn_specific(name, dimension, type_of_spawning, biomes, min_light, max_light, interval, chance, aoc, min_height, max_height, day_toggle, on_spawn)
-- Do mobs spawn at all?
if not mobs_spawn then
return
end
-- chance/spawn number override in minetest.conf for registered mob
local numbers = minetest.settings:get(name)
if numbers then
numbers = numbers:split(",")
chance = tonumber(numbers[1]) or chance
aoc = tonumber(numbers[2]) or aoc
if chance == 0 then
minetest.log("warning", string.format("[mcl_mobs] %s has spawning disabled", name))
return
end
minetest.log("action", string.format("[mcl_mobs] Chance setting for %s changed to %s (total: %s)", name, chance, aoc))
end
--load information into the spawn dictionary
local key = #spawn_dictionary + 1
spawn_dictionary[key] = {}
spawn_dictionary[key]["name"] = name
spawn_dictionary[key]["dimension"] = dimension
spawn_dictionary[key]["type_of_spawning"] = type_of_spawning
spawn_dictionary[key]["biomes"] = biomes
spawn_dictionary[key]["min_light"] = min_light
spawn_dictionary[key]["max_light"] = max_light
spawn_dictionary[key]["chance"] = chance
spawn_dictionary[key]["aoc"] = aoc
spawn_dictionary[key]["min_height"] = min_height
spawn_dictionary[key]["max_height"] = max_height
spawn_dictionary[key]["day_toggle"] = day_toggle
summary_chance = summary_chance + chance
end
local two_pi = 2 * math.pi
local function get_next_mob_spawn_pos(pos)
local distance = math_random(25, 32)
local angle = math_random() * two_pi
return {
x = math_round(pos.x + distance * math_cos(angle)),
y = pos.y,
z = math_round(pos.z + distance * math_sin(angle))
}
end
local function decypher_limits(posy)
posy = math_floor(posy)
return posy - 32, posy + 32
end
--a simple helper function for mob_spawn
local function biome_check(biome_list, biome_goal)
for _, data in pairs(biome_list) do
if data == biome_goal then
return true
end
end
return false
end
local function is_farm_animal(n)
return n == "mobs_mc:pig" or n == "mobs_mc:cow" or n == "mobs_mc:sheep" or n == "mobs_mc:chicken" or n == "mobs_mc:horse" or n == "mobs_mc:donkey"
end
if mobs_spawn then
local perlin_noise
local function spawn_a_mob(pos, dimension, y_min, y_max)
local dimension = dimension or mcl_worlds.pos_to_dimension(pos)
local goal_pos = get_next_mob_spawn_pos(pos)
local spawning_position_list = find_nodes_in_area_under_air(
{x = goal_pos.x, y = y_min, z = goal_pos.z},
{x = goal_pos.x, y = y_max, z = goal_pos.z},
{"group:solid", "group:water", "group:lava"}
)
if #spawning_position_list <= 0 then return end
local spawning_position = spawning_position_list[math_random(1, #spawning_position_list)]
--hard code mob limit in area to 5 for now
if count_mobs(spawning_position) >= 5 then return end
local gotten_node = get_node(spawning_position).name
local gotten_biome = minetest.get_biome_data(spawning_position)
if not gotten_node or not gotten_biome then return end
gotten_biome = get_biome_name(gotten_biome.biome) --makes it easier to work with
--add this so mobs don't spawn inside nodes
spawning_position.y = spawning_position.y + 1
--only need to poll for node light if everything else worked
local gotten_light = get_node_light(spawning_position)
local is_water = get_item_group(gotten_node, "water") ~= 0
local is_lava = get_item_group(gotten_node, "lava") ~= 0
local is_ground = not (is_water or is_lava)
local is_grass = minetest.get_item_group(gotten_node,"grass_block") ~= 0
local has_bed = minetest.find_node_near(pos,25,{"group:bed"})
if not is_ground then
spawning_position.y = spawning_position.y - 1
end
local mob_def
--create a disconnected clone of the spawn dictionary
--prevents memory leak
local mob_library_worker_table = table_copy(spawn_dictionary)
--grab mob that fits into the spawning location
--randomly grab a mob, don't exclude any possibilities
perlin_noise = perlin_noise or minetest_get_perlin(noise_params)
local noise = perlin_noise:get_3d(spawning_position)
local current_summary_chance = summary_chance
table.shuffle(mob_library_worker_table)
while #mob_library_worker_table > 0 do
local mob_chance_offset = (math_round(noise * current_summary_chance + 12345) % current_summary_chance) + 1
local mob_index = 1
local mob_chance = mob_library_worker_table[mob_index].chance
local step_chance = mob_chance
while step_chance < mob_chance_offset do
mob_index = mob_index + 1
mob_chance = mob_library_worker_table[mob_index].chance
step_chance = step_chance + mob_chance
end
local mob_def = mob_library_worker_table[mob_index]
local mob_type = minetest.registered_entities[mob_def.name].type
if mob_def
and spawning_position.y >= mob_def.min_height
and spawning_position.y <= mob_def.max_height
and mob_def.dimension == dimension
and biome_check(mob_def.biomes, gotten_biome)
and gotten_light >= mob_def.min_light
and gotten_light <= mob_def.max_light
and (is_ground or mob_def.type_of_spawning ~= "ground")
and (mob_def.check_position and mob_def.check_position(spawning_position) or true)
and (not is_farm_animal(mob_def.name) or is_grass)
and (mob_type ~= "npc" or has_bed)
then
--everything is correct, spawn mob
local object = minetest.add_entity(spawning_position, mob_def.name)
if object then
return mob_def.on_spawn and mob_def.on_spawn(object, pos)
end
end
current_summary_chance = current_summary_chance - mob_chance
table_remove(mob_library_worker_table, mob_index)
end
end
--MAIN LOOP
local timer = 0
minetest.register_globalstep(function(dtime)
timer = timer + dtime
if timer < 10 then return end
timer = 0
for _, player in pairs(get_connected_players()) do
local pos = player:get_pos()
local dimension = mcl_worlds.pos_to_dimension(pos)
-- ignore void and unloaded area
if dimension ~= "void" and dimension ~= "default" then
local y_min, y_max = decypher_limits(pos.y)
for i = 1, math_random(1, 4) do
spawn_a_mob(pos, dimension, y_min, y_max)
end
end
end
end)
end

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--use vector.distance to count down mob despawn timer

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# textdomain:mcl_paintings
Painting=畫

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local dim = {"x", "z"}
local modpath = minetest.get_modpath(minetest.get_current_modname())
local function load_schem(filename)
local file = io.open(modpath .. "/schems/" .. filename, "r")
local data = minetest.deserialize(file:read())
file:close()
return data
end
local wither_spawn_schems = {}
for _, d in pairs(dim) do
wither_spawn_schems[d] = load_schem("wither_spawn_" .. d .. ".we")
end
local function check_schem(pos, schem)
for _, n in pairs(schem) do
if minetest.get_node(vector.add(pos, n)).name ~= n.name then
return false
end
end
return true
end
local function remove_schem(pos, schem)
for _, n in pairs(schem) do
minetest.remove_node(vector.add(pos, n))
end
end
local function wither_spawn(pos)
for _, d in pairs(dim) do
for i = 0, 2 do
local p = vector.add(pos, {x = 0, y = -2, z = 0, [d] = -i})
local schem = wither_spawn_schems[d]
if check_schem(p, schem) then
remove_schem(p, schem)
minetest.add_entity(vector.add(p, {x = 0, y = 1, z = 0, [d] = 1}), "mobs_mc:wither")
end
end
end
end
local wither_head = minetest.registered_nodes["mcl_heads:wither_skeleton"]
local old_on_place = wither_head.on_place
function wither_head.on_place(itemstack, placer, pointed)
minetest.after(0, wither_spawn, pointed.above)
old_on_place(itemstack, placer, pointed)
end

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name = mcl_wither_spawning
description = Wither Spawning for MineClone2
author = Fleckenstein
depends = mobs_mc, mcl_heads

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return {{["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 2, ["param1"] = 15}, {["y"] = 0, ["x"] = 1, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 1, ["x"] = 1, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 2, ["x"] = 1, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 2, ["param1"] = 15}, {["y"] = 1, ["x"] = 2, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 2, ["x"] = 2, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 2, ["param1"] = 15}}

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return {{["y"] = 0, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 1}, {["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 0}, {["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 1}, {["y"] = 1, ["x"] = 0, ["name"] = "mcl_nether:soul_sand", ["z"] = 2}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 0, ["param2"] = 1, ["param1"] = 15}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 1, ["param2"] = 1, ["param1"] = 15}, {["y"] = 2, ["x"] = 0, ["name"] = "mcl_heads:wither_skeleton", ["z"] = 2, ["param2"] = 1, ["param1"] = 15}}

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--[[ This table contains the concrete itemstrings to be used by this mod.
All mobs in this mod must use variables in this table, instead
of hardcoding the itemstring.
This way, external mods are enabled to replace the itemstrings to provide
their own items and game integration is made much simpler.
An item IDs is supposed to be overwritten by adding
mobs_mc.override.items["example:item"] in a game mod
with name "mobs_mc_gameconfig". ]]
-- Standard items
-- If true, mobs_mc adds the monster egg nodes (needs default mod).
-- Set to false in your gameconfig mod if you create your own monster egg nodes.
mobs_mc.create_monster_egg_nodes = true
--mobs_mc.items = {}
mobs_mc.items = {
-- Items defined in mobs_mc
blaze_rod = "mobs_mc:blaze_rod",
blaze_powder = "mobs_mc:blaze_powder",
chicken_raw = "mobs_mc:chicken_raw",
chicken_cooked = "mobs_mc:chicken_cooked",
feather = "mobs_mc:feather",
beef_raw = "mobs_mc:beef_raw",
beef_cooked = "mobs_mc:beef_cooked",
bowl = "mobs_mc:bowl",
mushroom_stew = "mobs_mc:mushroom_stew",
milk = "mobs_mc:milk_bucket",
dragon_egg = "mobs_mc:dragon_egg",
egg = "mobs_mc:egg",
ender_eye = "mobs_mc:ender_eye",
ghast_tear = "mobs_mc:ghast_tear",
saddle = "mobs:saddle",
iron_horse_armor = "mobs_mc:iron_horse_armor",
gold_horse_armor = "mobs_mc:gold_horse_armor",
diamond_horse_armor = "mobs_mc:diamond_horse_armor",
porkchop_raw = "mobs_mc:porkchop_raw",
porkchop_cooked = "mobs_mc:porkchop_cooked",
carrot_on_a_stick = "mobs_mc:carrot_on_a_stick",
rabbit_raw = "mobs_mc:rabbit_raw",
rabbit_cooked = "mobs_mc:rabbit_cooked",
rabbit_hide = "mobs_mc:rabbit_hide",
mutton_raw = "mobs_mc:mutton_raw",
mutton_cooked = "mobs_mc:mutton_cooked",
shulker_shell = "mobs_mc:shulker_shell",
magma_cream = "mobs_mc:magma_cream",
spider_eye = "mobs_mc:spider_eye",
snowball = "mobs_mc:snowball",
totem = "mobs_mc:totem",
rotten_flesh = "mobs_mc:rotten_flesh",
nether_star = "mobs_mc:nether_star",
bone = "mobs_mc:bone",
slimeball = "mobs_mc:slimeball",
arrow = "mobs_mc:arrow",
bow = "mobs_mc:bow_wood",
head_creeper = "mobs_mc:head_creeper",
head_zombie = "mobs_mc:head_zombie",
head_skeleton = "mobs_mc:head_skeleton",
head_wither_skeleton = "mobs_mc:head_wither_skeleton",
-- External items
-- Mobs Redo
leather = "mobs:leather",
shears = "mobs:shears",
-- Minetest Game
top_snow = "default:snow",
snow_block = "default:snowblock",
mushroom_red = "flowers:mushroom_red",
bucket = "bucket:bucket_empty",
grass_block = "default:dirt_with_grass",
string = "farming:string",
stick = "default:stick",
flint = "default:flint",
iron_ingot = "default:steel_ingot",
iron_block = "default:steelblock",
fire = "fire:basic_flame",
gunpowder = "tnt:gunpowder",
flint_and_steel = "fire:flint_and_steel",
water_source = "default:water_source",
water_flowing = "default:water_flowing",
river_water_source = "default:river_water_source",
--water_flowing = "default:river_water_flowing",
black_dye = "dye:black",
poppy = "flowers:rose",
dandelion = "flowers:dandelion_yellow",
coal = "default:coal_lump",
emerald = "default:diamond",
iron_axe = "default:axe_steel",
gold_sword = "default:sword_mese",
gold_ingot = "default:gold_ingot",
gold_nugget = "default:gold_lump",
glowstone_dust = "default:mese_crystal_fragment",
redstone = "default:mese_crystal_fragment",
glass_bottle = "vessels:glass_bottle",
sugar = "default:papyrus",
wheat = "farming:wheat",
hay_bale = "farming:straw",
prismarine_shard = "default:mese_crystal_fragment",
prismarine_crystals = "default:mese_crystal",
apple = "default:apple",
golden_apple = "default:apple",
rabbit_foot = "mobs_mc:rabbit_foot",
-- Boss items
wet_sponge = "default:gold_block", -- only dropped by elder guardian; there is no equivalent block in Minetest Game
-- Other
nether_brick_block = "nether:brick",
mycelium = "ethereal:mushroom_dirt",
carrot = "farming:carrot",
potato = "farming:potato",
golden_carrot = "farming:carrot_gold",
fishing_rod = "fishing:pole_wood",
fish_raw = "fishing:fish_raw",
salmon_raw = "fishing:carp_raw",
clownfish_raw = "fishing:clownfish_raw",
pufferfish_raw = "fishing:pike_raw",
cookie = "farming:cookie",
-- TODO: Add actual ender pearl
ender_pearl = "farorb:farorb",
nether_portal = "nether:portal",
netherrack = "nether:rack",
-- Wool (Minecraft color scheme)
wool_white = "wool:white",
wool_light_grey = "wool:grey",
wool_grey = "wool:dark_grey",
wool_blue = "wool:blue",
wool_lime = "wool:green",
wool_green = "wool:dark_green",
wool_purple = "wool:violet",
wool_pink = "wool:pink",
wool_yellow = "wool:yellow",
wool_orange = "wool:orange",
wool_brown = "wool:brown",
wool_red = "wool:red",
wool_cyan = "wool:cyan",
wool_magenta = "wool:magenta",
wool_black = "wool:black",
-- Light blue intentionally missing
-- Special items
music_discs = {}, -- No music discs by default; used by creeper. Override this if your game has music discs.
}
-- Tables for attracting, feeding and breeding mobs
mobs_mc.follow = {
sheep = { mobs_mc.items.wheat },
cow = { mobs_mc.items.wheat },
chicken = { "farming:seed_wheat", "farming:seed_cotton" }, -- seeds in general
parrot = { "farming:seed_wheat", "farming:seed_cotton" }, -- seeds in general
horse = { mobs_mc.items.apple, mobs_mc.items.sugar, mobs_mc.items.wheat, mobs_mc.items.hay_bale, mobs_mc.items.golden_apple, mobs_mc.items.golden_carrot },
llama = { mobs_mc.items.wheat, mobs_mc.items.hay_bale, },
pig = { mobs_mc.items.potato, mobs_mc.items.carrot, mobs_mc.items.carrot_on_a_stick,
mobs_mc.items.apple, -- Minetest Game extra
},
rabbit = { mobs_mc.items.dandelion, mobs_mc.items.carrot, mobs_mc.items.golden_carrot, "farming_plus:carrot_item", },
ocelot = { mobs_mc.items.fish_raw, mobs_mc.items.salmon_raw, mobs_mc.items.clownfish_raw, mobs_mc.items.pufferfish_raw,
mobs_mc.items.chicken_raw, -- Minetest Game extra
},
wolf = { mobs_mc.items.bone },
dog = { mobs_mc.items.rabbit_raw, mobs_mc.items.rabbit_cooked, mobs_mc.items.mutton_raw, mobs_mc.items.mutton_cooked, mobs_mc.items.beef_raw, mobs_mc.items.beef_cooked, mobs_mc.items.chicken_raw, mobs_mc.items.chicken_cooked, mobs_mc.items.rotten_flesh,
-- Mobs Redo items
"mobs:meat", "mobs:meat_raw" },
}
-- Contents for replace_what
mobs_mc.replace = {
-- Rabbits reduce carrot growth stage by 1
rabbit = {
-- Farming Redo carrots
{"farming:carrot_8", "farming:carrot_7", 0},
{"farming:carrot_7", "farming:carrot_6", 0},
{"farming:carrot_6", "farming:carrot_5", 0},
{"farming:carrot_5", "farming:carrot_4", 0},
{"farming:carrot_4", "farming:carrot_3", 0},
{"farming:carrot_3", "farming:carrot_2", 0},
{"farming:carrot_2", "farming:carrot_1", 0},
{"farming:carrot_1", "air", 0},
-- Farming Plus carrots
{"farming_plus:carrot", "farming_plus:carrot_7", 0},
{"farming_plus:carrot_6", "farming_plus:carrot_5", 0},
{"farming_plus:carrot_5", "farming_plus:carrot_4", 0},
{"farming_plus:carrot_4", "farming_plus:carrot_3", 0},
{"farming_plus:carrot_3", "farming_plus:carrot_2", 0},
{"farming_plus:carrot_2", "farming_plus:carrot_1", 0},
{"farming_plus:carrot_1", "air", 0},
},
-- Sheep eat grass
sheep = {
-- Grass Block
{ "default:dirt_with_grass", "default:dirt", -1 },
-- “Tall Grass”
{ "default:grass_5", "air", 0 },
{ "default:grass_4", "air", 0 },
{ "default:grass_3", "air", 0 },
{ "default:grass_2", "air", 0 },
{ "default:grass_1", "air", 0 },
},
-- Silverfish populate stone, etc. with monster eggs
silverfish = {
{"default:stone", "mobs_mc:monster_egg_stone", -1},
{"default:cobble", "mobs_mc:monster_egg_cobble", -1},
{"default:mossycobble", "mobs_mc:monster_egg_mossycobble", -1},
{"default:stonebrick", "mobs_mc:monster_egg_stonebrick", -1},
{"default:stone_block", "mobs_mc:monster_egg_stone_block", -1},
},
}
-- List of nodes which endermen can take
mobs_mc.enderman_takable = {
-- Generic handling, useful for entensions
"group:enderman_takable",
-- Generic nodes
"group:sand",
"group:flower",
-- Minetest Game
"default:dirt",
"default:dirt_with_grass",
"default:dirt_with_dry_grass",
"default:dirt_with_snow",
"default:dirt_with_rainforest_litter",
"default:dirt_with_grass_footsteps",
-- FIXME: For some reason, Minetest has a Lua error when an enderman tries to place a Minetest Game cactus.
-- Maybe this is because default:cactus has rotate_and_place?
-- "default:cactus", -- TODO: Re-enable cactus when it works again
"default:gravel",
"default:clay",
"flowers:mushroom_red",
"flowers:mushroom_brown",
"tnt:tnt",
-- Nether mod
"nether:rack",
}
--[[ Table of nodes to replace when an enderman takes it.
If the enderman takes an indexed node, it the enderman will get the item in the value.
Table indexes: Original node, taken by enderman.
Table values: The item which the enderman *actually* gets
Example:
mobs_mc.enderman_node_replace = {
["default:dirt_with_dry_grass"] = "default_dirt_with_grass",
}
-- This means, if the enderman takes a dirt with dry grass, he will get a dirt with grass
-- on his hand instead.
]]
mobs_mc.enderman_replace_on_take = {} -- no replacements by default
-- A table which can be used to override block textures of blocks carried by endermen.
-- Only works for cube-shaped nodes and nodeboxes.
-- Key: itemstrings of the blocks to replace
-- Value: A table with the texture overrides (6 textures)
mobs_mc.enderman_block_texture_overrides = {
}
-- List of nodes on which mobs can spawn
mobs_mc.spawn = {
solid = { "group:cracky", "group:crumbly", "group:shovely", "group:pickaxey" }, -- spawn on "solid" nodes (this is mostly just guessing)
grassland = { mobs_mc.items.grass_block, "ethereal:prairie_dirt" },
savanna = { "default:dirt_with_dry_grass" },
grassland_savanna = { mobs_mc.items.grass_block, "default:dirt_with_dry_grass" },
desert = { "default:desert_sand", "group:sand" },
jungle = { "default:dirt_with_rainforest_litter", "default:jungleleaves", "default:junglewood", "mcl_core:jungleleaves", "mcl_core:junglewood" },
snow = { "default:snow", "default:snowblock", "default:dirt_with_snow" },
end_city = { "default:sandstonebrick", "mcl_end:purpur_block", "mcl_end:end_stone" },
wolf = { mobs_mc.items.grass_block, "default:dirt_with_rainforest_litter", "default:dirt", "default:dirt_with_snow", "default:snow", "default:snowblock" },
village = { "mg_villages:road" },
-- These probably don't need overrides
mushroom_island = { mobs_mc.items.mycelium, "mcl_core:mycelium" },
nether_fortress = { mobs_mc.items.nether_brick_block, "mcl_nether:nether_brick", },
nether = { mobs_mc.items.netherrack, "mcl_nether:netherrack", },
nether_portal = { mobs_mc.items.nether_portal, "mcl_portals:portal" },
water = { mobs_mc.items.water_source, "mcl_core:water_source", "default:water_source" },
}
-- This table contains important spawn height references for the mob spawn height.
-- Please base your mob spawn height on these numbers to keep things clean.
mobs_mc.spawn_height = {
water = tonumber(minetest.settings:get("water_level")) or 0, -- Water level in the Overworld
-- Overworld boundaries (inclusive) --I adjusted this to be more reasonable
overworld_min = -64,-- -2999,
overworld_max = 31000,
-- Nether boundaries (inclusive)
nether_min = -29067,-- -3369,
nether_max = -28939,-- -3000,
-- End boundaries (inclusive)
end_min = -6200,
end_max = -6000,
}
mobs_mc.misc = {
shears_wear = 276, -- Wear to add per shears usage (238 uses)
totem_fail_nodes = {} -- List of nodes in which the totem of undying fails
}
-- Item name overrides from mobs_mc_gameconfig (if present)
if minetest.get_modpath("mobs_mc_gameconfig") and mobs_mc.override then
local tables = {"items", "follow", "replace", "spawn", "spawn_height", "misc"}
for t=1, #tables do
local tbl = tables[t]
if mobs_mc.override[tbl] then
for k, v in pairs(mobs_mc.override[tbl]) do
mobs_mc[tbl][k] = v
end
end
end
if mobs_mc.override.enderman_takable then
mobs_mc.enderman_takable = mobs_mc.override.enderman_takable
end
if mobs_mc.override.enderman_replace_on_take then
mobs_mc.enderman_replace_on_take = mobs_mc.override.enderman_replace_on_take
end
if mobs_mc.enderman_block_texture_overrides then
mobs_mc.enderman_block_texture_overrides = mobs_mc.override.enderman_block_texture_overrides
end
end

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@ -1,402 +0,0 @@
--MCmobs v0.5
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
--local S = minetest.get_translator(minetest.get_current_modname())
--maikerumines throwing code
--arrow (weapon)
local c = mobs_mc.is_item_variable_overridden
minetest.register_node("mobs_mc:arrow_box", {
drawtype = "nodebox",
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
-- Shaft
{-6.5/17, -1.5/17, -1.5/17, -4.5/17, 1.5/17, 1.5/17},
{-4.5/17, -0.5/17, -0.5/17, 5.5/17, 0.5/17, 0.5/17},
{5.5/17, -1.5/17, -1.5/17, 6.5/17, 1.5/17, 1.5/17},
-- Tip
{-4.5/17, 2.5/17, 2.5/17, -3.5/17, -2.5/17, -2.5/17},
{-8.5/17, 0.5/17, 0.5/17, -6.5/17, -0.5/17, -0.5/17},
-- Fletching
{6.5/17, 1.5/17, 1.5/17, 7.5/17, 2.5/17, 2.5/17},
{7.5/17, -2.5/17, 2.5/17, 6.5/17, -1.5/17, 1.5/17},
{7.5/17, 2.5/17, -2.5/17, 6.5/17, 1.5/17, -1.5/17},
{6.5/17, -1.5/17, -1.5/17, 7.5/17, -2.5/17, -2.5/17},
{7.5/17, 2.5/17, 2.5/17, 8.5/17, 3.5/17, 3.5/17},
{8.5/17, -3.5/17, 3.5/17, 7.5/17, -2.5/17, 2.5/17},
{8.5/17, 3.5/17, -3.5/17, 7.5/17, 2.5/17, -2.5/17},
{7.5/17, -2.5/17, -2.5/17, 8.5/17, -3.5/17, -3.5/17},
}
},
tiles = {"mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow.png^[transformFX", "mcl_bows_arrow_back.png", "mcl_bows_arrow_front.png", "mcl_bows_arrow.png", "mcl_bows_arrow.png^[transformFX"},
use_texture_alpha = minetest.features.use_texture_alpha_string_modes and "opaque" or false,
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
groups = {not_in_creative_inventory=1, dig_immediate=3},
node_placement_prediction = "",
on_construct = function(pos)
minetest.log("error", "[mobs_mc] Trying to construct mobs_mc:arrow_box at "..minetest.pos_to_string(pos))
minetest.remove_node(pos)
end,
drop = "",
})
local THROWING_ARROW_ENTITY={
physical = false,
timer=0,
visual = "wielditem",
visual_size = {x=0.1, y=0.1},
textures = {"mobs_mc:arrow_box"},
velocity = 10,
lastpos={},
collisionbox = {0,0,0,0,0,0},
}
--ARROW CODE
THROWING_ARROW_ENTITY.on_step = function(self, dtime)
self.timer=self.timer+dtime
local pos = self.object:get_pos()
local node = minetest.get_node(pos)
minetest.add_particle({
pos = pos,
velocity = {x=0, y=0, z=0},
acceleration = {x=0, y=0, z=0},
expirationtime = .3,
size = 1,
collisiondetection = false,
vertical = false,
texture = "mobs_mc_arrow_particle.png",
})
if self.timer>0.2 then
local objs = minetest.get_objects_inside_radius({x=pos.x,y=pos.y,z=pos.z}, 1.5)
for k, obj in pairs(objs) do
if obj:get_luaentity() then
if obj:get_luaentity().name ~= "mobs_mc:arrow_entity" and obj:get_luaentity().name ~= "__builtin:item" then
local damage = 3
minetest.sound_play("damage", {pos = pos}, true)
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
end
else
local damage = 3
minetest.sound_play("damage", {pos = pos}, true)
obj:punch(self.object, 1.0, {
full_punch_interval=1.0,
damage_groups={fleshy=damage},
}, nil)
self.object:remove()
end
end
end
if self.lastpos.x~=nil then
if node.name ~= "air" then
minetest.sound_play("bowhit1", {pos = pos}, true)
minetest.add_item(self.lastpos, "mobs_mc:arrow")
self.object:remove()
end
end
self.lastpos={x=pos.x, y=pos.y, z=pos.z}
end
minetest.register_entity("mobs_mc:arrow_entity", THROWING_ARROW_ENTITY)
local arrows = {
{"mobs_mc:arrow", "mobs_mc:arrow_entity" },
}
local throwing_shoot_arrow = function(itemstack, player)
for _,arrow in pairs(arrows) do
if player:get_inventory():get_stack("main", player:get_wield_index()+1):get_name() == arrow[1] then
if not minetest.is_creative_enabled(player:get_player_name()) then
player:get_inventory():remove_item("main", arrow[1])
end
local playerpos = player:get_pos()
local obj = minetest.add_entity({x=playerpos.x,y=playerpos.y+1.5,z=playerpos.z}, arrow[2]) --mc
local dir = player:get_look_dir()
obj:set_velocity({x=dir.x*22, y=dir.y*22, z=dir.z*22})
obj:set_acceleration({x=dir.x*-3, y=-10, z=dir.z*-3})
obj:set_yaw(player:get_look_yaw()+math.pi)
minetest.sound_play("throwing_sound", {pos=playerpos}, true)
if obj:get_luaentity().player == "" then
obj:get_luaentity().player = player
end
obj:get_luaentity().node = player:get_inventory():get_stack("main", 1):get_name()
return true
end
end
return false
end
if c("arrow") then
minetest.register_craftitem("mobs_mc:arrow", {
description = "Arrow",
_doc_items_longdesc = "Arrows are ammunition for bows.",
_doc_items_usagehelp = "To use arrows as ammunition for a bow, put them in the inventory slot following the bow. Slots are counted left to right, top to bottom.",
inventory_image = "mcl_bows_arrow_inv.png",
})
end
if c("arrow") and c("flint") and c("feather") and c("stick") then
minetest.register_craft({
output = "mobs_mc:arrow 4",
recipe = {
{mobs_mc.items.flint},
{mobs_mc.items.stick},
{mobs_mc.items.feather},
}
})
end
if c("bow") then
minetest.register_tool("mobs_mc:bow_wood", {
description = "Bow",
_doc_items_longdesc = "Bows are ranged weapons to shoot arrows at your foes.",
_doc_items_usagehelp = "To use the bow, you first need to have at least one arrow in slot following the bow. Leftclick to shoot. Each hit deals 3 damage.",
inventory_image = "mcl_bows_bow.png",
on_use = function(itemstack, user, pointed_thing)
if throwing_shoot_arrow(itemstack, user, pointed_thing) then
if not minetest.is_creative_enabled(user:get_player_name()) then
itemstack:add_wear(65535/50)
end
end
return itemstack
end,
})
minetest.register_craft({
output = "mobs_mc:bow_wood",
recipe = {
{mobs_mc.items.string, mobs_mc.items.stick, ""},
{mobs_mc.items.string, "", mobs_mc.items.stick},
{mobs_mc.items.string, mobs_mc.items.stick, ""},
}
})
end
local how_to_throw = "Hold it in your and and leftclick to throw."
-- egg throwing item
-- egg entity
if c("egg") then
local egg_GRAVITY = 9
local egg_VELOCITY = 19
mobs:register_arrow("mobs_mc:egg_entity", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"mobs_chicken_egg.png"},
velocity = egg_VELOCITY,
hit_player = function(self, player)
player:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {},
}, nil)
end,
hit_mob = function(self, mob)
mob:punch(minetest.get_player_by_name(self.playername) or self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {},
}, nil)
end,
hit_node = function(self, pos, node)
if math.random(1, 10) > 1 then
return
end
pos.y = pos.y + 1
local nod = minetest.get_node_or_nil(pos)
if not nod
or not minetest.registered_nodes[nod.name]
or minetest.registered_nodes[nod.name].walkable == true then
return
end
local mob = minetest.add_entity(pos, "mobs_mc:chicken")
local ent2 = mob:get_luaentity()
mob:set_properties({
visual_size = {
x = ent2.base_size.x / 2,
y = ent2.base_size.y / 2
},
collisionbox = {
ent2.base_colbox[1] / 2,
ent2.base_colbox[2] / 2,
ent2.base_colbox[3] / 2,
ent2.base_colbox[4] / 2,
ent2.base_colbox[5] / 2,
ent2.base_colbox[6] / 2
},
})
ent2.child = true
ent2.tamed = true
ent2.owner = self.playername
end
})
-- shoot egg
local function mobs_shoot_egg(item, player, pointed_thing)
local playerpos = player:get_pos()
minetest.sound_play("default_place_node_hard", {
pos = playerpos,
gain = 1.0,
max_hear_distance = 5,
}, true)
local obj = minetest.add_entity({
x = playerpos.x,
y = playerpos.y +1.5,
z = playerpos.z
}, "mobs_mc:egg_entity")
local ent = obj:get_luaentity()
local dir = player:get_look_dir()
ent.velocity = egg_VELOCITY -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away
obj:set_velocity({
x = dir.x * egg_VELOCITY,
y = dir.y * egg_VELOCITY,
z = dir.z * egg_VELOCITY
})
obj:set_acceleration({
x = dir.x * -3,
y = -egg_GRAVITY,
z = dir.z * -3
})
-- pass player name to egg for chick ownership
local ent2 = obj:get_luaentity()
ent2.playername = player:get_player_name()
if not minetest.is_creative_enabled(player:get_player_name()) then
item:take_item()
end
return item
end
minetest.register_craftitem("mobs_mc:egg", {
description = "Egg",
_doc_items_longdesc = "Eggs can be thrown and break on impact. There is a small chance that 1 or even 4 chicks will pop out",
_doc_items_usagehelp = how_to_throw,
inventory_image = "mobs_chicken_egg.png",
on_use = mobs_shoot_egg,
})
end
-- Snowball
local snowball_GRAVITY = 9
local snowball_VELOCITY = 19
mobs:register_arrow("mobs_mc:snowball_entity", {
visual = "sprite",
visual_size = {x=.5, y=.5},
textures = {"mcl_throwing_snowball.png"},
velocity = snowball_VELOCITY,
hit_player = function(self, player)
-- FIXME: No knockback
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {},
}, nil)
end,
hit_mob = function(self, mob)
-- Hurt blazes, but not damage to anything else
local dmg = {}
if mob:get_luaentity().name == "mobs_mc:blaze" then
dmg = {fleshy = 3}
end
-- FIXME: No knockback
mob:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = dmg,
}, nil)
end,
})
if c("snowball") then
-- shoot snowball
local function mobs_shoot_snowball(item, player, pointed_thing)
local playerpos = player:get_pos()
local obj = minetest.add_entity({
x = playerpos.x,
y = playerpos.y +1.5,
z = playerpos.z
}, "mobs_mc:snowball_entity")
local ent = obj:get_luaentity()
local dir = player:get_look_dir()
ent.velocity = snowball_VELOCITY -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away
obj:set_velocity({
x = dir.x * snowball_VELOCITY,
y = dir.y * snowball_VELOCITY,
z = dir.z * snowball_VELOCITY
})
obj:set_acceleration({
x = dir.x * -3,
y = -snowball_GRAVITY,
z = dir.z * -3
})
-- pass player name to egg for chick ownership
local ent2 = obj:get_luaentity()
ent2.playername = player:get_player_name()
if not minetest.is_creative_enabled(player:get_player_name()) then
item:take_item()
end
return item
end
-- Snowball
minetest.register_craftitem("mobs_mc:snowball", {
description = "Snowball",
_doc_items_longdesc = "Snowballs can be thrown at your enemies. A snowball deals 3 damage to blazes, but is harmless to anything else.",
_doc_items_usagehelp = how_to_throw,
inventory_image = "mcl_throwing_snowball.png",
on_use = mobs_shoot_snowball,
})
end
--end maikerumine code

View File

@ -1,63 +0,0 @@
local pr = PseudoRandom(os.time()*5)
local offsets = {}
for x=-2, 2 do
for z=-2, 2 do
table.insert(offsets, {x=x, y=0, z=z})
end
end
--[[ Periodically check and teleport mob to owner if not sitting (order ~= "sit") and
the owner is too far away. To be used with do_custom. Note: Optimized for mobs smaller than 1×1×1.
Larger mobs might have space problems after teleportation.
* dist: Minimum required distance from owner to teleport. Default: 12
* teleport_check_interval: Optional. Interval in seconds to check the mob teleportation. Default: 4 ]]
mobs_mc.make_owner_teleport_function = function(dist, teleport_check_interval)
return function(self, dtime)
-- No teleportation if no owner or if sitting
if not self.owner or self.order == "sit" then
return
end
if not teleport_check_interval then
teleport_check_interval = 4
end
if not dist then
dist = 12
end
if self._teleport_timer == nil then
self._teleport_timer = teleport_check_interval
return
end
self._teleport_timer = self._teleport_timer - dtime
if self._teleport_timer <= 0 then
self._teleport_timer = teleport_check_interval
local mob_pos = self.object:get_pos()
local owner = minetest.get_player_by_name(self.owner)
if not owner then
-- No owner found, no teleportation
return
end
local owner_pos = owner:get_pos()
local dist_from_owner = vector.distance(owner_pos, mob_pos)
if dist_from_owner > dist then
-- Check for nodes below air in a 5×1×5 area around the owner position
local check_offsets = table.copy(offsets)
-- Attempt to place mob near player. Must be placed on walkable node below a non-walkable one. Place inside that air node.
while #check_offsets > 0 do
local r = pr:next(1, #check_offsets)
local telepos = vector.add(owner_pos, check_offsets[r])
local telepos_below = {x=telepos.x, y=telepos.y-1, z=telepos.z}
table.remove(check_offsets, r)
-- Long story short, spawn on a platform
if minetest.registered_nodes[minetest.get_node(telepos).name].walkable == false and
minetest.registered_nodes[minetest.get_node(telepos_below).name].walkable == true then
-- Correct position found! Let's teleport.
self.object:set_pos(telepos)
return
end
end
end
end
end
end

View File

@ -1,63 +0,0 @@
--MC Heads for minetest
--maikerumine
-- NOTE: Strings intentionally not marked for translation, other mods already have these items.
-- TODO: Remove this file eventually, all items here are already outsourced in other mods.
-- TODO: Add translation.
--local S = local S = minetest.get_translator(minetest.get_current_modname())
-- Heads system
local sounds
if minetest.get_modpath("default") then
sounds = default.node_sound_defaults({
footstep = {name="default_hard_footstep", gain=0.3}
})
end
local function addhead(mobname, desc, longdesc)
if not mobs_mc.is_item_variable_overridden("head_"..mobname) then
return
end
minetest.register_node("mobs_mc:head_"..mobname, {
description = desc,
_doc_items_longdesc = longdesc,
drawtype = "nodebox",
is_ground_content = false,
node_box = {
type = "fixed",
fixed = {
{ -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
},
},
groups = { oddly_breakable_by_hand=3, head=1, },
-- The head textures are based off the textures of an actual mob.
-- FIXME: This code assumes 16×16 textures for the mob textures!
tiles = {
-- Note: bottom texture is overlaid over top texture to get rid of possible transparency.
-- This is required for skeleton skull and wither skeleton skull.
"[combine:16x16:-4,4=mobs_mc_"..mobname..".png", -- top
"([combine:16x16:-4,4=mobs_mc_"..mobname..".png)^([combine:16x16:-12,4=mobs_mc_"..mobname..".png)", -- bottom
"[combine:16x16:-12,0=mobs_mc_"..mobname..".png", -- left
"[combine:16x16:4,0=mobs_mc_"..mobname..".png", -- right
"[combine:16x16:-20,0=mobs_mc_"..mobname..".png", -- back
"[combine:16x16:-4,0=mobs_mc_"..mobname..".png", -- front
},
paramtype = "light",
paramtype2 = "facedir",
sunlight_propagates = true,
walkable = true,
sounds = sounds,
selection_box = {
type = "fixed",
fixed = { -0.25, -0.5, -0.25, 0.25, 0.0, 0.25, },
},
})
end
-- Add heads
addhead("zombie", "Zombie Head", "A zombie head is a small decorative block which resembles the head of a zombie.")
addhead("creeper", "Creeper Head", "A creeper head is a small decorative block which resembles the head of a creeper.")
addhead("skeleton", "Skeleton Skull", "A skeleton skull is a small decorative block which resembles the skull of a skeleton.")
addhead("wither_skeleton", "Wither Skeleton Skull", "A wither skeleton skull is a small decorative block which resembles the skull of a wither skeleton.")

View File

@ -1,20 +0,0 @@
local function is_forbidden_node(pos, node)
node = node or minetest.get_node(pos)
return minetest.get_item_group(node.name, "stair") > 0 or minetest.get_item_group(node.name, "slab") > 0 or minetest.get_item_group(node.name, "carpet") > 0
end
function mobs:spawn_abm_check(pos, node, name)
-- Don't spawn monsters on mycelium
if (node.name == "mcl_core:mycelium" or node.name == "mcl_core:mycelium_snow") and minetest.registered_entities[name].type == "monster" then
return true
--Don't Spawn mobs on stairs, slabs, or carpets
elseif is_forbidden_node(pos, node) or is_forbidden_node(vector.add(pos, vector.new(0, 1, 0))) then
return true
-- Spawn on opaque or liquid nodes
elseif minetest.get_item_group(node.name, "opaque") ~= 0 or minetest.registered_nodes[node.name].liquidtype ~= "none" or node.name == "mcl_core:grass_path" then
return false
end
-- Reject everything else
return true
end

View File

@ -75,6 +75,7 @@ Origin of those models:
* `mobs_mc_mushroom_brown.png` (CC0)
* “Spawn egg” textures (`mobs_mc_spawn_icon_*`) by 22i
* Llama decor (carpet) textures (`mobs_mc_llama_decor_*`) by erlehmann and rudzik8
* Any other texture not mentioned here are licensed under the MIT License
## Sounds
@ -190,10 +191,9 @@ Origin of those models:
* [Spennnyyy](https://freesound.org/people/Spennnyyy/) (CC0)
* `mcl_totems_totem.ogg`
* Source: <https://freesound.org/people/Spennnyyy/sounds/323502/>
* [Baŝto](https://opengameart.org/users/ba%C5%9Dto) (remixer) and [kantouth](https://freesound.org/people/kantouth/) (original author)
* [Baŝto](https://opengameart.org/users/ba%C5%9Dto)
* `mobs_mc_skeleton_random.*.ogg` (CC BY 3.0)
* Source: <https://opengameart.org/content/walking-skeleton>
* Based on: <https://freesound.org/people/kantouth/sounds/115113/>
* [spookymodem](https://freesound.org/people/spookymodem/)
* `mobs_mc_skeleton_death.ogg` (CC0)
* <https://freesound.org/people/spookymodem/sounds/202091/>
@ -307,4 +307,4 @@ Origin of those models:
Note: Many of these sounds have been more or less modified to fit the game.
Sounds not mentioned here are licensed under CC0.
Sounds not mentioned hre are licensed under CC0.

View File

@ -18,11 +18,6 @@ This mod adds mobs which closely resemble the mobs from the game Minecraft, vers
* Code: GNU General Public License, version 3 (see `LICENSE`)
* Media: MIT, CC0, CC BY 3.0 CC BY-SA 4.0, LGPLv2.1, GPLv3. See `LICENSE_media.md` for details
## Useful information for developers
### Game integration
Want to include this mod in your game? Read `gameconfig.md`.
### Links
* [`mobs_mc`](https://github.com/maikerumine/mobs_mc)

View File

@ -1,39 +0,0 @@
--###################
--################### AGENT - seemingly unused
--###################
local S = minetest.get_translator(minetest.get_current_modname())
mobs:register_mob("mobs_mc:agent", {
type = "npc",
spawn_class = "passive",
passive = true,
hp_min = 20,
hp_max = 20,
armor = 100,
collisionbox = {-0.35, -0.01, -0.35, 0.35, 1, 0.35},
visual = "mesh",
mesh = "mobs_mc_agent.b3d",
textures = {
{"mobs_mc_agent.png"},
},
-- TODO: sounds
visual_size = {x=3, y=3},
walk_chance = 0,
walk_velocity = 0.6,
run_velocity = 2,
jump = true,
animation = {
stand_speed = 25,
walk_speed = 25,
run_speed = 50,
stand_start = 20,
stand_end = 60,
walk_start = 0,
walk_end = 20,
run_start = 0,
run_end = 20,
},
})
mobs:register_egg("mobs_mc:agent", S("Agent"), "mobs_mc_spawn_icon_agent.png", 0)

View File

@ -1,16 +1,13 @@
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:bat", {
mcl_mobs:register_mob("mobs_mc:bat", {
description = S("Bat"),
type = "animal",
spawn_class = "ambient",
can_despawn = true,
passive = true,
rotate = 270,
tilt_fly = true,
fly = true,
hp_min = 6,
hp_max = 6,
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
@ -48,7 +45,9 @@ mobs:register_mob("mobs_mc:bat", {
fall_damage = 0,
view_range = 16,
fear_height = 0,
jump = false,
fly = true,
makes_footstep_sound = false,
})
@ -66,7 +65,7 @@ else
end
-- Spawn on solid blocks at or below Sea level and the selected light level
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:bat",
"overworld",
"ground",
@ -139,9 +138,9 @@ maxlight,
20,
5000,
2,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.water-1)
mcl_vars.mg_overworld_min,
mobs_mc.water_level-1)
-- spawn eggs
mobs:register_egg("mobs_mc:bat", S("Bat"), "mobs_mc_spawn_icon_bat.png", 0)
mcl_mobs:register_egg("mobs_mc:bat", S("Bat"), "mobs_mc_spawn_icon_bat.png", 0)

View File

@ -1,6 +1,6 @@
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
--###################
--################### CHICKEN
@ -8,7 +8,7 @@ local S = minetest.get_translator(minetest.get_current_modname())
mobs:register_mob("mobs_mc:chicken", {
mcl_mobs:register_mob("mobs_mc:chicken", {
description = S("Chicken"),
type = "animal",
spawn_class = "passive",
@ -18,8 +18,7 @@ mobs:register_mob("mobs_mc:chicken", {
xp_min = 1,
xp_max = 3,
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.69, 0.2},
skittish = true,
fall_slow = true,
runaway = true,
floats = 1,
visual = "mesh",
mesh = "mobs_mc_chicken.b3d",
@ -27,17 +26,16 @@ mobs:register_mob("mobs_mc:chicken", {
{"mobs_mc_chicken.png"},
},
visual_size = {x=2.2, y=2.2},
rotate = 270,
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 3,
drops = {
{name = mobs_mc.items.chicken_raw,
{name = "mcl_mobitems:chicken",
chance = 1,
min = 1,
max = 1,
looting = "common",},
{name = mobs_mc.items.feather,
{name = "mcl_mobitems:feather",
chance = 1,
min = 0,
max = 2,
@ -66,25 +64,19 @@ mobs:register_mob("mobs_mc:chicken", {
run_start = 0, run_end = 40,
},
follow = "mcl_farming:wheat_seeds",
breed_distance = 1.5,
baby_size = 0.5,
follow_distance = 2,
follow = {
"mcl_farming:wheat_seeds",
"mcl_farming:melon_seeds",
"mcl_farming:pumpkin_seeds",
"mcl_farming:beetroot_seeds",
},
view_range = 16,
fear_height = 4,
--why do chickend breed if they lay eggs??
on_rightclick = function(self, clicker)
--attempt to enter breed state
if mobs.enter_breed_state(self,clicker) then
return
end
--make baby grow faster
if self.baby then
mobs.make_baby_grow_faster(self,clicker)
return
end
if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
if mcl_mobs:protect(self, clicker) then return end
if mcl_mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
end,
do_custom = function(self, dtime)
@ -102,7 +94,7 @@ mobs:register_mob("mobs_mc:chicken", {
local pos = self.object:get_pos()
minetest.add_item(pos, mobs_mc.items.egg)
minetest.add_item(pos, "mcl_throwing:egg")
minetest.sound_play("mobs_mc_chicken_lay_egg", {
pos = pos,
@ -111,83 +103,57 @@ mobs:register_mob("mobs_mc:chicken", {
}, true)
end,
--head code
has_head = true,
head_bone = "head",
swap_y_with_x = false,
reverse_head_yaw = false,
head_bone_pos_y = 1.675,
head_bone_pos_z = 0,
head_height_offset = 0.55,
head_direction_offset = 0.0925,
head_pitch_modifier = -math.pi/2,
--end head code
})
--spawn
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:chicken",
"overworld",
"ground",
{
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"flat",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ColdTaiga",
"ColdTaiga_beach",
"ColdTaiga_beach_water",
"MegaTaiga",
"MegaSpruceTaiga",
"ExtremeHills",
"ExtremeHills_beach",
"ExtremeHillsM",
"JungleM",
"ExtremeHills+",
"ExtremeHills+_snowtop",
"StoneBeach",
"Plains",
"Plains_beach",
"SunflowerPlains",
"Taiga",
"Taiga_beach",
"Forest",
"Forest_beach",
"FlowerForest",
"FlowerForest_beach",
"BirchForest",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"RoofedForest",
"Savanna",
"Savanna_beach",
"SavannaM",
"Jungle",
"Jungle_shore",
"JungleM",
"JungleM_shore",
"JungleEdge",
"JungleEdgeM",
"Swampland",
"Swampland_shore"
},
9,
minetest.LIGHT_MAX+1,
30, 17000,
3,
mobs_mc.spawn_height.water,
mobs_mc.spawn_height.overworld_max)
mobs_mc.water_level,
mcl_vars.mg_overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:chicken", S("Chicken"), "mobs_mc_spawn_icon_chicken.png", 0)
mcl_mobs:register_egg("mobs_mc:chicken", S("Chicken"), "mobs_mc_spawn_icon_chicken.png", 0)

View File

View File

@ -1,6 +1,6 @@
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
local cow_def = {
description = S("Cow"),
@ -10,7 +10,6 @@ local cow_def = {
hp_max = 10,
xp_min = 1,
xp_max = 3,
rotate = 270,
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.39, 0.45},
visual = "mesh",
mesh = "mobs_mc_cow.b3d",
@ -21,20 +20,19 @@ local cow_def = {
visual_size = {x=2.8, y=2.8},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 3,
drops = {
{name = mobs_mc.items.beef_raw,
{name = "mcl_mobitems:beef",
chance = 1,
min = 1,
max = 3,
looting = "common",},
{name = mobs_mc.items.leather,
{name = "mcl_mobitems:leather",
chance = 1,
min = 0,
max = 2,
looting = "common",},
},
skittish = true,
runaway = true,
sounds = {
random = "mobs_mc_cow",
damage = "mobs_mc_cow_hurt",
@ -49,60 +47,37 @@ local cow_def = {
walk_end = 40, run_start = 0,
run_end = 40,
},
--follow = mobs_mc.follow.cow,
on_rightclick = function(self, clicker)
if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
if mcl_mobs:protect(self, clicker) then return end
--attempt to enter breed state
if mobs.enter_breed_state(self,clicker) then
return
end
--make baby grow faster
if self.baby then
mobs.make_baby_grow_faster(self,clicker)
if self.child then
return
end
local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.bucket and clicker:get_inventory() then
if item:get_name() == "mcl_buckets:bucket_empty" and clicker:get_inventory() then
local inv = clicker:get_inventory()
inv:remove_item("main", mobs_mc.items.bucket)
inv:remove_item("main", "mcl_buckets:bucket_empty")
minetest.sound_play("mobs_mc_cow_milk", {pos=self.object:get_pos(), gain=0.6})
-- if room add bucket of milk to inventory, otherwise drop as item
if inv:room_for_item("main", {name=mobs_mc.items.milk}) then
clicker:get_inventory():add_item("main", mobs_mc.items.milk)
if inv:room_for_item("main", {name = "mcl_mobitems:milk_bucket"}) then
clicker:get_inventory():add_item("main", "mcl_mobitems:milk_bucket")
else
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs_mc.items.milk})
minetest.add_item(pos, {name = "mcl_mobitems:milk_bucket"})
end
return
end
mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end,
breed_distance = 1.5,
baby_size = 0.5,
follow_distance = 2,
follow = mobs_mc.items.wheat,
follow = "mcl_farming:wheat_item",
view_range = 10,
fear_height = 4,
--head code
has_head = true,
head_bone = "head",
swap_y_with_x = false,
reverse_head_yaw = false,
head_bone_pos_y = 3.6,
head_bone_pos_z = -0.6,
head_height_offset = 1.0525,
head_direction_offset = 0.5,
head_pitch_modifier = 0,
--end head code
}
mobs:register_mob("mobs_mc:cow", cow_def)
mcl_mobs:register_mob("mobs_mc:cow", cow_def)
-- Mooshroom
local mooshroom_def = table.copy(cow_def)
@ -110,27 +85,22 @@ mooshroom_def.description = S("Mooshroom")
mooshroom_def.mesh = "mobs_mc_cow.b3d"
mooshroom_def.textures = { {"mobs_mc_mooshroom.png", "mobs_mc_mushroom_red.png"}, {"mobs_mc_mooshroom_brown.png", "mobs_mc_mushroom_brown.png" } }
mooshroom_def.on_rightclick = function(self, clicker)
--attempt to enter breed state
if mobs.enter_breed_state(self,clicker) then
if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
if mcl_mobs:protect(self, clicker) then return end
if self.child then
return
end
--make baby grow faster
if self.baby then
mobs.make_baby_grow_faster(self,clicker)
return
end
local item = clicker:get_wielded_item()
-- Use shears to get mushrooms and turn mooshroom into cow
if item:get_name() == mobs_mc.items.shears then
if item:get_name() == "mcl_tools:shears" then
local pos = self.object:get_pos()
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
if self.base_texture[1] == "mobs_mc_mooshroom_brown.png" then
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_brown .. " 5")
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, "mcl_mushrooms:mushroom_brown 5")
else
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, mobs_mc.items.mushroom_red .. " 5")
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, "mcl_mushrooms:mushroom_red 5")
end
local oldyaw = self.object:get_yaw()
@ -139,105 +109,95 @@ mooshroom_def.on_rightclick = function(self, clicker)
cow:set_yaw(oldyaw)
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:add_wear(mobs_mc.misc.shears_wear)
item:add_wear(mobs_mc.shears_wear)
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end
-- Use bucket to milk
elseif item:get_name() == mobs_mc.items.bucket and clicker:get_inventory() then
elseif item:get_name() == "mcl_buckets:bucket_empty" and clicker:get_inventory() then
local inv = clicker:get_inventory()
inv:remove_item("main", mobs_mc.items.bucket)
inv:remove_item("main", "mcl_buckets:bucket_empty")
minetest.sound_play("mobs_mc_cow_milk", {pos=self.object:get_pos(), gain=0.6})
-- If room, add milk to inventory, otherwise drop as item
if inv:room_for_item("main", {name=mobs_mc.items.milk}) then
clicker:get_inventory():add_item("main", mobs_mc.items.milk)
if inv:room_for_item("main", {name="mcl_mobitems:milk_bucket"}) then
clicker:get_inventory():add_item("main", "mcl_mobitems:milk_bucket")
else
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs_mc.items.milk})
minetest.add_item(pos, {name = "mcl_mobitems:milk_bucket"})
end
-- Use bowl to get mushroom stew
elseif item:get_name() == mobs_mc.items.bowl and clicker:get_inventory() then
elseif item:get_name() == "mcl_core:bowl" and clicker:get_inventory() then
local inv = clicker:get_inventory()
inv:remove_item("main", mobs_mc.items.bowl)
inv:remove_item("main", "mcl_core:bowl")
minetest.sound_play("mobs_mc_cow_mushroom_stew", {pos=self.object:get_pos(), gain=0.6})
-- If room, add mushroom stew to inventory, otherwise drop as item
if inv:room_for_item("main", {name=mobs_mc.items.mushroom_stew}) then
clicker:get_inventory():add_item("main", mobs_mc.items.mushroom_stew)
if inv:room_for_item("main", {name="mcl_mushrooms:mushroom_stew"}) then
clicker:get_inventory():add_item("main", "mcl_mushrooms:mushroom_stew")
else
local pos = self.object:get_pos()
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = mobs_mc.items.mushroom_stew})
minetest.add_item(pos, {name = "mcl_mushrooms:mushroom_stew"})
end
end
mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end
mobs:register_mob("mobs_mc:mooshroom", mooshroom_def)
mcl_mobs:register_mob("mobs_mc:mooshroom", mooshroom_def)
-- Spawning
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:cow",
"overworld",
"ground",
{
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"flat",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ColdTaiga",
"ColdTaiga_beach",
"ColdTaiga_beach_water",
"MegaTaiga",
"MegaSpruceTaiga",
"ExtremeHills",
"ExtremeHills_beach",
"ExtremeHillsM",
"JungleM",
"ExtremeHills+",
"ExtremeHills+_snowtop",
"StoneBeach",
"Plains",
"Plains_beach",
"SunflowerPlains",
"Taiga",
"Taiga_beach",
"Forest",
"Forest_beach",
"FlowerForest",
"FlowerForest_beach",
"BirchForest",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"RoofedForest",
"Savanna",
"Savanna_beach",
"SavannaM",
"Jungle",
"Jungle_shore",
"JungleM",
"JungleM_shore",
"JungleEdge",
"JungleEdgeM",
"Swampland",
"Swampland_shore"
},
9,
minetest.LIGHT_MAX+1,
30,
17000,
10,
mobs_mc.spawn_height.water,
mobs_mc.spawn_height.overworld_max)
mobs_mc.water_level,
mcl_vars.mg_overworld_max)
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:mooshroom",
"overworld",
"ground",
@ -250,9 +210,9 @@ minetest.LIGHT_MAX+1,
30,
17000,
5,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
-- spawn egg
mobs:register_egg("mobs_mc:cow", S("Cow"), "mobs_mc_spawn_icon_cow.png", 0)
mobs:register_egg("mobs_mc:mooshroom", S("Mooshroom"), "mobs_mc_spawn_icon_mooshroom.png", 0)
mcl_mobs:register_egg("mobs_mc:cow", S("Cow"), "mobs_mc_spawn_icon_cow.png", 0)
mcl_mobs:register_egg("mobs_mc:mooshroom", S("Mooshroom"), "mobs_mc_spawn_icon_mooshroom.png", 0)

View File

@ -1,6 +1,6 @@
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
--###################
--################### CREEPER
@ -9,11 +9,9 @@ local S = minetest.get_translator(minetest.get_current_modname())
mobs:register_mob("mobs_mc:creeper", {
mcl_mobs:register_mob("mobs_mc:creeper", {
type = "monster",
spawn_class = "hostile",
hostile = true,
rotate = 270,
hp_min = 20,
hp_max = 20,
xp_min = 5,
@ -35,48 +33,32 @@ mobs:register_mob("mobs_mc:creeper", {
explode = "tnt_explode",
distance = 16,
},
makes_footstep_sound = false,
makes_footstep_sound = true,
walk_velocity = 1.05,
run_velocity = 2.1,
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
attack_type = "explode",
eye_height = 1.25,
--hssssssssssss
explosion_strength = 3,
--explosion_radius = 3,
--explosion_damage_radius = 6,
--explosiontimer_reset_radius = 6,
explosion_radius = 3.5,
explosion_damage_radius = 3.5,
explosiontimer_reset_radius = 6,
reach = 3,
defuse_reach = 5.2,
explosion_timer = 0.3,
explosion_timer = 1.5,
allow_fuse_reset = true,
stop_to_explode = true,
--head code
has_head = true,
head_bone = "head",
swap_y_with_x = true,
reverse_head_yaw = true,
head_bone_pos_y = 2.4,
head_bone_pos_z = 0,
head_height_offset = 1.1,
head_direction_offset = 0,
head_pitch_modifier = 0,
--end head code
-- Force-ignite creeper with flint and steel and explode after 1.5 seconds.
-- TODO: Make creeper flash after doing this as well.
-- TODO: Test and debug this code.
on_rightclick = function(self, clicker)
if self._forced_explosion_countdown_timer then
if self._forced_explosion_countdown_timer ~= nil then
return
end
local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.flint_and_steel then
if item:get_name() == "mcl_fire:flint_and_steel" then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
-- Wear tool
local wdef = item:get_definition()
@ -92,11 +74,10 @@ mobs:register_mob("mobs_mc:creeper", {
end
end,
do_custom = function(self, dtime)
if self._forced_explosion_countdown_timer then
if self._forced_explosion_countdown_timer ~= nil then
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
if self._forced_explosion_countdown_timer <= 0 then
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { griefing = mobs_griefing, drop_chance = 1.0}, self.object)
mcl_mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
end
end
end,
@ -107,14 +88,14 @@ mobs:register_mob("mobs_mc:creeper", {
if luaentity and luaentity.name:find("arrow") then
local shooter_luaentity = luaentity._shooter and luaentity._shooter:get_luaentity()
if shooter_luaentity and (shooter_luaentity.name == "mobs_mc:skeleton" or shooter_luaentity.name == "mobs_mc:stray") then
minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, mobs_mc.items.music_discs[math.random(1, #mobs_mc.items.music_discs)])
minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, "mcl_jukebox:record_" .. math.random(9))
end
end
end
end,
maxdrops = 2,
drops = {
{name = mobs_mc.items.gunpowder,
{name = "mcl_mobitems:gunpowder",
chance = 1,
min = 0,
max = 2,
@ -122,7 +103,7 @@ mobs:register_mob("mobs_mc:creeper", {
-- Head
-- TODO: Only drop if killed by charged creeper
{name = mobs_mc.items.head_creeper,
{name = "mcl_heads:creeper",
chance = 200, -- 0.5%
min = 1,
max = 1,},
@ -148,11 +129,10 @@ mobs:register_mob("mobs_mc:creeper", {
view_range = 16,
})
mobs:register_mob("mobs_mc:creeper_charged", {
description = S("Charged Creeper"),
mcl_mobs:register_mob("mobs_mc:creeper_charged", {
description = S("Creeper"),
type = "monster",
spawn_class = "hostile",
hostile = true,
hp_min = 20,
hp_max = 20,
xp_min = 5,
@ -169,7 +149,6 @@ mobs:register_mob("mobs_mc:creeper_charged", {
"mobs_mc_creeper_charge.png"},
},
visual_size = {x=3, y=3},
rotate = 270,
sounds = {
attack = "tnt_ignite",
death = "mobs_mc_creeper_death",
@ -178,19 +157,18 @@ mobs:register_mob("mobs_mc:creeper_charged", {
explode = "tnt_explode",
distance = 16,
},
makes_footstep_sound = false,
makes_footstep_sound = true,
walk_velocity = 1.05,
run_velocity = 2.1,
runaway_from = { "mobs_mc:ocelot", "mobs_mc:cat" },
attack_type = "explode",
explosion_strength = 6,
--explosion_radius = 3,
--explosion_damage_radius = 6,
--explosiontimer_reset_radius = 3,
explosion_radius = 8,
explosion_damage_radius = 8,
explosiontimer_reset_radius = 6,
reach = 3,
defuse_reach = 5.2,
explosion_timer = 0.3,
explosion_timer = 1.5,
allow_fuse_reset = true,
stop_to_explode = true,
@ -198,11 +176,11 @@ mobs:register_mob("mobs_mc:creeper_charged", {
-- TODO: Make creeper flash after doing this as well.
-- TODO: Test and debug this code.
on_rightclick = function(self, clicker)
if self._forced_explosion_countdown_timer then
if self._forced_explosion_countdown_timer ~= nil then
return
end
local item = clicker:get_wielded_item()
if item:get_name() == mobs_mc.items.flint_and_steel then
if item:get_name() == "mcl_fire:flint_and_steel" then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
-- Wear tool
local wdef = item:get_definition()
@ -218,11 +196,10 @@ mobs:register_mob("mobs_mc:creeper_charged", {
end
end,
do_custom = function(self, dtime)
if self._forced_explosion_countdown_timer then
if self._forced_explosion_countdown_timer ~= nil then
self._forced_explosion_countdown_timer = self._forced_explosion_countdown_timer - dtime
if self._forced_explosion_countdown_timer <= 0 then
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
mcl_explosions.explode(mcl_util.get_object_center(self.object), self.explosion_strength, { griefing = mobs_griefing, drop_chance = 1.0}, self.object)
mcl_mobs:boom(self, mcl_util.get_object_center(self.object), self.explosion_strength)
end
end
end,
@ -233,14 +210,14 @@ mobs:register_mob("mobs_mc:creeper_charged", {
if luaentity and luaentity.name:find("arrow") then
local shooter_luaentity = luaentity._shooter and luaentity._shooter:get_luaentity()
if shooter_luaentity and (shooter_luaentity.name == "mobs_mc:skeleton" or shooter_luaentity.name == "mobs_mc:stray") then
minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, mobs_mc.items.music_discs[math.random(1, #mobs_mc.items.music_discs)])
minetest.add_item({x=pos.x, y=pos.y+1, z=pos.z}, "mcl_jukebox:record_" .. math.random(9))
end
end
end
end,
maxdrops = 2,
drops = {
{name = mobs_mc.items.gunpowder,
{name = "mcl_mobitems:gunpowder",
chance = 1,
min = 0,
max = 2,
@ -248,7 +225,7 @@ mobs:register_mob("mobs_mc:creeper_charged", {
-- Head
-- TODO: Only drop if killed by charged creeper
{name = mobs_mc.items.head_creeper,
{name = "mcl_heads:creeper",
chance = 200, -- 0.5%
min = 1,
max = 1,},
@ -277,7 +254,7 @@ mobs:register_mob("mobs_mc:creeper_charged", {
glow = 3,
})
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:creeper",
"overworld",
"ground",
@ -427,8 +404,8 @@ mobs:spawn_specific(
20,
16500,
2,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:creeper", S("Creeper"), "mobs_mc_spawn_icon_creeper.png", 0)
mcl_mobs:register_egg("mobs_mc:creeper", S("Creeper"), "mobs_mc_spawn_icon_creeper.png", 0)

View File

@ -2,28 +2,21 @@
--################### ENDERDRAGON
--###################
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:enderdragon", {
mcl_mobs:register_mob("mobs_mc:enderdragon", {
description = S("Ender Dragon"),
type = "monster",
spawn_class = "hostile",
pathfinding = 1,
attacks_animals = true,
walk_chance = 100,
rotate = 270,
tilt_fly = true,
hostile = true,
shoot_arrow = function(self, pos, dir)
-- 2-4 damage per arrow
local dmg = math.random(2,4)
mobs.shoot_projectile_handling("mobs_mc:dragon_fireball", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
end,
hp_max = 200,
hp_min = 200,
xp_min = 500,
xp_max = 500,
collisionbox = {-2, 0, -2, 2, 2, 2},
eye_height = 1,
collisionbox = {-2, 3, -2, 2, 5, 2},
physical = false,
visual = "mesh",
mesh = "mobs_mc_dragon.b3d",
textures = {
@ -31,7 +24,6 @@ mobs:register_mob("mobs_mc:enderdragon", {
},
visual_size = {x=3, y=3},
view_range = 35,
reach = 20,
walk_velocity = 6,
run_velocity = 6,
can_despawn = false,
@ -43,6 +35,7 @@ mobs:register_mob("mobs_mc:enderdragon", {
},
physical = true,
damage = 10,
knock_back = false,
jump = true,
jump_height = 14,
fly = true,
@ -55,10 +48,12 @@ mobs:register_mob("mobs_mc:enderdragon", {
lava_damage = 0,
fire_damage = 0,
on_rightclick = nil,
attack_type = "projectile",
attack_type = "dogshoot",
arrow = "mobs_mc:dragon_fireball",
shoot_interval = 0.5,
shoot_offset = -1.0,
xp_min = 500,
xp_max = 500,
animation = {
fly_speed = 8, stand_speed = 8,
stand_start = 0, stand_end = 20,
@ -104,18 +99,18 @@ mobs:register_mob("mobs_mc:enderdragon", {
mcl_structures.call_struct(self._portal_pos, "end_exit_portal_open")
if self._initial then
mcl_experience.throw_xp(pos, 11500) -- 500 + 11500 = 12000
minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = mobs_mc.items.dragon_egg})
minetest.set_node(vector.add(self._portal_pos, vector.new(3, 5, 3)), {name = "mcl_end:dragon_egg"})
end
end
end,
fire_resistant = true,
})
--TODO: replace this setting by a proper gamerules system
local mobs_griefing = minetest.settings:get_bool("mobs_griefing", true)
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
-- dragon fireball (projectile)
mobs:register_arrow("mobs_mc:dragon_fireball", {
mcl_mobs:register_arrow("mobs_mc:dragon_fireball", {
visual = "sprite",
visual_size = {x = 1.25, y = 1.25},
textures = {"mobs_mc_dragon_fireball.png"},
@ -139,13 +134,10 @@ mobs:register_arrow("mobs_mc:dragon_fireball", {
-- node hit, explode
hit_node = function(self, pos, node)
--mobs:boom(self, pos, 2)
if mobs_griefing then
mcl_explosions.explode(self.object:get_pos(), 2, { drop_chance = 1.0 })
end
mcl_mobs:boom(self, pos, 2)
end
})
mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true)
mcl_mobs:register_egg("mobs_mc:enderdragon", S("Ender Dragon"), "mobs_mc_spawn_icon_dragon.png", 0, true)
--mcl_wip.register_wip_item("mobs_mc:enderdragon")
mcl_wip.register_wip_item("mobs_mc:enderdragon")

View File

@ -24,11 +24,9 @@
-- added rain damage.
-- fixed the grass_with_dirt issue.
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
local vector = vector
local function telesound(pos, is_source)
local telesound = function(pos, is_source)
local snd
if is_source then
snd = "mobs_mc_enderman_teleport_src"
@ -50,6 +48,37 @@ local take_frequency_max = 245
local place_frequency_min = 235
local place_frequency_max = 245
-- Texuture overrides for enderman block. Required for cactus because it's original is a nodebox
-- and the textures have tranparent pixels.
local block_texture_overrides
do
local cbackground = "mobs_mc_enderman_cactus_background.png"
local ctiles = minetest.registered_nodes["mcl_core:cactus"].tiles
local ctable = {}
local last
for i=1, 6 do
if ctiles[i] then
last = ctiles[i]
end
table.insert(ctable, cbackground .. "^" .. last)
end
block_texture_overrides = {
["mcl_core:cactus"] = ctable,
-- FIXME: replace colorize colors with colors from palette
["mcl_core:dirt_with_grass"] =
{
"mcl_core_grass_block_top.png^[colorize:green:90",
"default_dirt.png",
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)",
"default_dirt.png^(mcl_core_grass_block_side_overlay.png^[colorize:green:90)"}
}
end
-- Create the textures table for the enderman, depending on which kind of block
-- the enderman holds (if any).
local create_enderman_textures = function(block_type, itemstring)
@ -71,9 +100,9 @@ local create_enderman_textures = function(block_type, itemstring)
local tiles = minetest.registered_nodes[itemstring].tiles
local textures = {}
local last
if mobs_mc.enderman_block_texture_overrides[itemstring] then
if block_texture_overrides[itemstring] then
-- Texture override available? Use these instead!
textures = mobs_mc.enderman_block_texture_overrides[itemstring]
textures = block_texture_overrides[itemstring]
else
-- Extract the texture names
for i = 1, 6 do
@ -191,23 +220,22 @@ end
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
mobs:register_mob("mobs_mc:enderman", {
mcl_mobs:register_mob("mobs_mc:enderman", {
description = S("Enderman"),
type = "monster",
spawn_class = "passive",
neutral = true,
passive = true,
pathfinding = 1,
hp_min = 40,
hp_max = 40,
xp_min = 5,
xp_max = 5,
rotate = 270,
collisionbox = {-0.3, -0.01, -0.3, 0.3, 2.89, 0.3},
visual = "mesh",
mesh = "mobs_mc_enderman.b3d",
textures = create_enderman_textures(),
visual_size = {x=3, y=3},
makes_footstep_sound = true,
eye_height = 2.5,
sounds = {
-- TODO: Custom war cry sound
war_cry = "mobs_sandmonster",
@ -216,33 +244,17 @@ mobs:register_mob("mobs_mc:enderman", {
random = {name="mobs_mc_enderman_random", gain=0.5},
distance = 16,
},
walk_velocity = 1,
run_velocity = 4,
walk_velocity = 0.2,
run_velocity = 3.4,
damage = 7,
reach = 2,
drops = {
{name = mobs_mc.items.ender_pearl,
{name = "mcl_throwing:ender_pearl",
chance = 1,
min = 0,
max = 1,
looting = "common"},
},
--head code
has_head = false,
head_bone = "head.low",
swap_y_with_x = false,
reverse_head_yaw = false,
head_bone_pos_y = 2.4,
head_bone_pos_z = 0,
head_height_offset = 1.1,
head_direction_offset = 0,
head_pitch_modifier = 0,
--end head code
animation = select_enderman_animation("normal"),
_taken_node = "",
do_custom = function(self, dtime)
@ -301,10 +313,10 @@ mobs:register_mob("mobs_mc:enderman", {
--self:teleport(nil)
--self.state = ""
--else
if self.attacking then
local target = self.attacking
if self.attack then
local target = self.attack
local pos = target:get_pos()
if pos then
if pos ~= nil then
if vector.distance(self.object:get_pos(), target:get_pos()) > 10 then
self:teleport(target)
end
@ -320,12 +332,12 @@ mobs:register_mob("mobs_mc:enderman", {
for n = 1, #objs do
local obj = objs[n]
if obj then
--if minetest.is_player(obj) then
if minetest.is_player(obj) then
-- Warp from players during day.
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
-- self:teleport(nil)
--end
if not obj:is_player() then
else
local lua = obj:get_luaentity()
if lua then
if lua.name == "mcl_bows:arrow_entity" or lua.name == "mcl_throwing:snowball_entity" then
@ -343,8 +355,8 @@ mobs:register_mob("mobs_mc:enderman", {
-- self:teleport(nil)
-- self.state = ""
--else
if self.attack and not minetest.settings:get_bool("creative_mode") then
self.state = "attack"
if self.attack ~= nil and not minetest.settings:get_bool("creative_mode") then
self.state = 'attack'
end
--end
end
@ -379,16 +391,11 @@ mobs:register_mob("mobs_mc:enderman", {
--if looking in general head position, turn hostile
if minetest.line_of_sight(ender_eye_pos, look_pos_base) and vector.distance(look_pos, ender_eye_pos) <= 0.4 then
self.provoked = "staring"
self.state = "stand"
self.hostile = false
self.attack = minetest.get_player_by_name(obj:get_player_name())
break
--begin attacking the player
else
else -- I'm not sure what this part does, but I don't want to break anything - jordan4ibanez
if self.provoked == "staring" then
self.provoked = "broke_contact"
self.hostile = true
self.state = "attack"
self.attacking = obj
end
end
@ -412,20 +419,17 @@ mobs:register_mob("mobs_mc:enderman", {
self._take_place_timer = 0
self._next_take_place_time = math.random(place_frequency_min, place_frequency_max)
local pos = self.object:get_pos()
local takable_nodes = minetest.find_nodes_in_area_under_air({x=pos.x-2, y=pos.y-1, z=pos.z-2}, {x=pos.x+2, y=pos.y+1, z=pos.z+2}, mobs_mc.enderman_takable)
local takable_nodes = minetest.find_nodes_in_area_under_air({x=pos.x-2, y=pos.y-1, z=pos.z-2}, {x=pos.x+2, y=pos.y+1, z=pos.z+2}, "group:enderman_takable")
if #takable_nodes >= 1 then
local r = pr:next(1, #takable_nodes)
local take_pos = takable_nodes[r]
local node = minetest.get_node(take_pos)
-- Don't destroy protected stuff.
if not minetest.is_protected(take_pos, "") then
local dug = minetest.dig_node(take_pos)
if dug then
if mobs_mc.enderman_replace_on_take[node.name] then
self._taken_node = mobs_mc.enderman_replace_on_take[node.name]
else
self._taken_node = node.name
end
minetest.remove_node(take_pos)
local dug = minetest.get_node_or_nil(take_pos)
if dug and dug.name == "air" then
self._taken_node = node.name
local def = minetest.registered_nodes[self._taken_node]
-- Update animation and texture accordingly (adds visibly carried block)
local block_type
@ -454,14 +458,14 @@ mobs:register_mob("mobs_mc:enderman", {
self.base_texture = create_enderman_textures(block_type, self._taken_node)
self.object:set_properties({ textures = self.base_texture })
self.animation = select_enderman_animation("block")
mobs.set_mob_animation(self, self.animation.current)
mcl_mobs:set_animation(self, self.animation.current)
if def.sounds and def.sounds.dug then
minetest.sound_play(def.sounds.dug, {pos = take_pos, max_hear_distance = 16}, true)
end
end
end
end
elseif self._taken_node and self._taken_node ~= "" and self._take_place_timer >= self._next_take_place_time then
elseif self._taken_node ~= nil and self._taken_node ~= "" and self._take_place_timer >= self._next_take_place_time then
-- Place taken node
self._take_place_timer = 0
self._next_take_place_time = math.random(take_frequency_min, take_frequency_max)
@ -477,7 +481,7 @@ mobs:register_mob("mobs_mc:enderman", {
local def = minetest.registered_nodes[self._taken_node]
-- Update animation accordingly (removes visible block)
self.animation = select_enderman_animation("normal")
mobs.set_mob_animation(self, self.animation.current)
mcl_mobs:set_animation(self, self.animation.current)
if def.sounds and def.sounds.place then
minetest.sound_play(def.sounds.place, {pos = place_pos, max_hear_distance = 16}, true)
end
@ -487,12 +491,12 @@ mobs:register_mob("mobs_mc:enderman", {
end
end,
do_teleport = function(self, target)
if target then
if target ~= nil then
local target_pos = target:get_pos()
-- Find all solid nodes below air in a 10×10×10 cuboid centered on the target
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(target_pos, 5), vector.add(target_pos, 5), {"group:solid", "group:cracky", "group:crumbly"})
local telepos
if nodes then
if nodes ~= nil then
if #nodes > 0 then
-- Up to 64 attempts to teleport
for n=1, math.min(64, #nodes) do
@ -502,7 +506,8 @@ mobs:register_mob("mobs_mc:enderman", {
-- Selected node needs to have 3 nodes of free space above
for u=1, 3 do
local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
if minetest.registered_nodes[node.name].walkable then
local ndef = minetest.registered_nodes[node.name]
if ndef and ndef.walkable then
node_ok = false
break
end
@ -527,7 +532,7 @@ mobs:register_mob("mobs_mc:enderman", {
-- We need to add (or subtract) different random numbers to each vector component, so it couldn't be done with a nice single vector.add() or .subtract():
local randomCube = vector.new( pos.x + 8*(pr:next(0,16)-8), pos.y + 8*(pr:next(0,16)-8), pos.z + 8*(pr:next(0,16)-8) )
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(randomCube, 4), vector.add(randomCube, 4), {"group:solid", "group:cracky", "group:crumbly"})
if nodes then
if nodes ~= nil then
if #nodes > 0 then
-- Up to 8 low-level (in total up to 8*8 = 64) attempts to teleport
for n=1, math.min(8, #nodes) do
@ -536,7 +541,8 @@ mobs:register_mob("mobs_mc:enderman", {
node_ok = true
for u=1, 3 do
local node = minetest.get_node({x=nodepos.x, y=nodepos.y+u, z=nodepos.z})
if minetest.registered_nodes[node.name].walkable then
local ndef = minetest.registered_nodes[node.name]
if ndef and ndef.walkable then
node_ok = false
break
end
@ -559,13 +565,13 @@ mobs:register_mob("mobs_mc:enderman", {
end,
on_die = function(self, pos)
-- Drop carried node on death
if self._taken_node and self._taken_node ~= "" then
if self._taken_node ~= nil and self._taken_node ~= "" then
minetest.add_item(pos, self._taken_node)
end
end,
do_punch = function(self, hitter, tflp, tool_caps, dir)
-- damage from rain caused by itself so we don't want it to attack itself.
if hitter ~= self.object and hitter then
if hitter ~= self.object and hitter ~= nil then
--if (minetest.get_timeofday() * 24000) > 5001 and (minetest.get_timeofday() * 24000) < 19000 then
-- self:teleport(nil)
--else
@ -581,12 +587,12 @@ mobs:register_mob("mobs_mc:enderman", {
water_damage = 8,
view_range = 64,
fear_height = 4,
attack_type = "punch",
attack_type = "dogfight",
})
-- End spawn
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:enderman",
"end",
"ground",
@ -598,10 +604,10 @@ minetest.LIGHT_MAX+1,
30,
3000,
12,
mobs_mc.spawn_height.end_min,
mobs_mc.spawn_height.end_max)
mcl_vars.mg_end_min,
mcl_vars.mg_end_max)
-- Overworld spawn
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:enderman",
"overworld",
"ground",
@ -751,24 +757,41 @@ mobs:spawn_specific(
30,
19000,
2,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
-- Nether spawn (rare)
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:enderman",
"nether",
"ground",
{
"Nether"
"Nether",
"SoulsandValley",
},
0,
7,
minetest.LIGHT_MAX+1,
30,
27500,
4,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
-- Warped Forest spawn (common)
mcl_mobs:spawn_specific(
"mobs_mc:enderman",
"nether",
"ground",
{
"WarpedForest"
},
0,
minetest.LIGHT_MAX+1,
30,
5000,
4,
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
-- spawn eggs
mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0)
mcl_mobs:register_egg("mobs_mc:enderman", S("Enderman"), "mobs_mc_spawn_icon_enderman.png", 0)

View File

@ -2,22 +2,19 @@
--################### ENDERMITE
--###################
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:endermite", {
mcl_mobs:register_mob("mobs_mc:endermite", {
description = S("Endermite"),
type = "monster",
spawn_class = "hostile",
passive = false,
rotate = 270,
hostile = true,
hp_min = 8,
hp_max = 8,
xp_min = 3,
xp_max = 3,
armor = {fleshy = 100, arthropod = 100},
group_attack = true,
attack_type = "punch",
collisionbox = {-0.2, -0.01, -0.2, 0.2, 0.29, 0.2},
visual = "mesh",
mesh = "mobs_mc_endermite.b3d",
@ -41,4 +38,4 @@ mobs:register_mob("mobs_mc:endermite", {
reach = 1,
})
mobs:register_egg("mobs_mc:endermite", S("Endermite"), "mobs_mc_spawn_icon_endermite.png", 0)
mcl_mobs:register_egg("mobs_mc:endermite", S("Endermite"), "mobs_mc_spawn_icon_endermite.png", 0)

View File

@ -1,59 +0,0 @@
# Game integration help
This mod has been designed to make game integration rather easy. Ideally, it should be possible to include this mod verbatim in your game, with modifications only done by an external mod.
To integrate this mod in a game, you have to do 2 things: Adding the mod, and adding another mod which tells `mobs_mc` which items to use. The idea is that `mobs_mc` should work with any items. Specifically, these are the steps you need to follow:
* Add the `mobs_mc` mod and its dependencies
* Add a mod with name “`mobs_mc_gameconfig`”
* In this mod, do this:
* Do *not* depend on `mobs_mc`
* Create the table `mobs_mc`
* Create the table `mobs_mc.override`
* In `mobs_mc.override`, create subtables (`items`, `spawn`, etc.) like in `0_gameconfig.lua`, defining the na
* Read `0_gameconfig.lua` to see which items you can override (and more explanations)
* In `on_construct` of a pumpkin or jack'o lantern node, call:
* `mobs_mc.tools.check_iron_golem_summon(pos)`
* `mobs_mc.tools.check_snow_golem_summon(pos)`
* For more information, see `snowman.lua` and `iron_golem.lua`
Some things to note:
* Every override is optional, but explicitly setting all the item overrides is strongly recommended
* `mobs_mc` ships many (but not all) items on its own. If not item name override is set, the `mobs_mc` item is used
* You decide whether your game defines its own items, outside of `mobs_mc` or if you let `mobs_mc` do the work.
* Make sure to avoid duplicate items!
* After finishing this, throughly test this
* Without `mobs_mc_gameconfig`, the mod assumes Minetest Game items
* `mobs_mc` optionally depends on `mobs_mc_gameconfig`
## Example `init.lua` in `mobs_mc_gameconfig`
```
mobs_mc = {}
mobs_mc.override = {}
-- Set the item names here
mobs_mc.override.items = {
blaze_rod = "mcl_mobitems:blaze_rod",
blaze_powder = "mcl_mobitems:blaze_powder",
chicken_raw = "mcl_mobitems:chicken",
-- And so on ...
}
-- Set the “follow” field of mobs (used for attracting mob, feeding and breeding)
mobs_mc.override.follow = {
chicken = { "mcl_farming:wheat_seeds", "mcl_farming:melon_seeds", "mcl_farming:pumpkin_seeds", "mcl_farming:beetroot_seeds", },
horse = { "mcl_core:apple", mobs_mc.override.items.wheat }, -- TODO
pig = { "mcl_farming:potato", mobs_mc.override.items.carrot, mobs_mc.override.items.carrot_on_a_stick},
-- And so on ...
}
-- Custom spawn nodes
mobs_mc.override.spawn = {
snow = { "example:snow", "example:snow2" },
-- And so on ...
}
-- Take a look at the other possible tables, see 0_gameconfig.lua
```

View File

@ -3,28 +3,24 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
--###################
--################### GHAST
--###################
mobs:register_mob("mobs_mc:ghast", {
mcl_mobs:register_mob("mobs_mc:ghast", {
description = S("Ghast"),
type = "monster",
spawn_class = "hostile",
pathfinding = 1,
group_attack = true,
hostile = true,
fly_random_while_attack = true,
hp_min = 10,
hp_max = 10,
rotate = 270,
xp_min = 5,
xp_max = 5,
reach = 20,
eye_height = 2.5,
collisionbox = {-2, 0, -2, 2, 4, 2},
collisionbox = {-2, 5, -2, 2, 9, 2},
visual = "mesh",
mesh = "mobs_mc_ghast.b3d",
textures = {
@ -40,13 +36,11 @@ mobs:register_mob("mobs_mc:ghast", {
-- TODO: damage
-- TODO: better death
},
walk_velocity = 1.6,
run_velocity = 3.2,
drops = {
{name = mobs_mc.items.gunpowder, chance = 1, min = 0, max = 2, looting = "common"},
{name = mobs_mc.items.ghast_tear, chance = 10/6, min = 0, max = 1, looting = "common", looting_ignore_chance = true},
{name = "mcl_mobitems:gunpowder", chance = 1, min = 0, max = 2, looting = "common"},
{name = "mcl_mobitems:ghast_tear", chance = 10/6, min = 0, max = 1, looting = "common", looting_ignore_chance = true},
},
animation = {
stand_speed = 50, walk_speed = 50, run_speed = 50,
@ -54,23 +48,22 @@ mobs:register_mob("mobs_mc:ghast", {
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
fall_damage = 0,
view_range = 28,
attack_type = "projectile",
arrow = "mobs_mc:ghast_fireball",
view_range = 100,
attack_type = "dogshoot",
arrow = "mobs_mc:fireball",
shoot_interval = 3.5,
shoot_offset = -5,
dogshoot_switch = 1,
dogshoot_count_max =1,
passive = false,
jump = true,
jump_height = 4,
floats=1,
fly = true,
makes_footstep_sound = false,
instant_death = true,
fire_resistant = true,
projectile_cooldown_min = 5,
projectile_cooldown_max = 7,
shoot_arrow = function(self, pos, dir)
-- 2-4 damage per arrow
local dmg = math.random(2,4)
mobs.shoot_projectile_handling("mobs_mc:ghast_fireball", pos, dir, self.object:get_yaw(), self.object, 11, dmg,nil,nil,nil,-0.6)
end,
--[[
do_custom = function(self)
if self.firing == true then
self.base_texture = {"mobs_mc_ghast_firing.png"}
@ -80,60 +73,58 @@ mobs:register_mob("mobs_mc:ghast", {
self.object:set_properties({textures=self.base_texture})
end
end,
]]--
})
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:ghast",
"nether",
"ground",
{
"Nether"
"Nether",
"SoulsandValley",
"BasaltDelta",
},
0,
minetest.LIGHT_MAX+1,
7,
30,
18000,
72000,
2,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
-- fireball (projectile)
mobs:register_arrow("mobs_mc:ghast_fireball", {
mcl_mobs:register_arrow("mobs_mc:fireball", {
visual = "sprite",
visual_size = {x = 1, y = 1},
textures = {"mcl_fire_fire_charge.png"},
velocity = 15,
collisionbox = {-.5, -.5, -.5, .5, .5, .5},
tail = 1,
tail_texture = "mobs_mc_spit.png^[colorize:black:255", --repurpose spit texture
tail_size = 5,
_is_fireball = true,
hit_player = function(self, player)
--[[
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = 6},
}, nil)
]]--
--mobs:boom(self, self.object:get_pos(), 1, true)
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
local p = self.object:get_pos()
if p then
mcl_mobs:boom(self, p, 1, true)
else
mcl_mobs:boom(self, player:get_pos(), 1, true)
end
end,
hit_mob = function(self, mob)
mob:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self._damage},
damage_groups = {fleshy = 6},
}, nil)
--mobs:boom(self, self.object:get_pos(), 1, true)
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
mcl_mobs:boom(self, self.object:get_pos(), 1, true)
end,
hit_node = function(self, pos, node)
--mobs:boom(self, pos, 1, true)
mcl_explosions.explode(self.object:get_pos(), 3,{ drop_chance = 1.0 })
mcl_mobs:boom(self, pos, 1, true)
end
})
@ -141,4 +132,4 @@ mobs:register_arrow("mobs_mc:ghast_fireball", {
-- spawn eggs
mobs:register_egg("mobs_mc:ghast", S("Ghast"), "mobs_mc_spawn_icon_ghast.png", 0)
mcl_mobs:register_egg("mobs_mc:ghast", S("Ghast"), "mobs_mc_spawn_icon_ghast.png", 0)

View File

@ -2,9 +2,9 @@
--################### GUARDIAN
--###################
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:guardian", {
mcl_mobs:register_mob("mobs_mc:guardian", {
description = S("Guardian"),
type = "monster",
spawn_class = "hostile",
@ -13,8 +13,8 @@ mobs:register_mob("mobs_mc:guardian", {
xp_min = 10,
xp_max = 10,
breath_max = -1,
passive = false,
attack_type = "punch",
passive = false,
attack_type = "dogfight",
pathfinding = 1,
view_range = 16,
walk_velocity = 2,
@ -44,7 +44,7 @@ mobs:register_mob("mobs_mc:guardian", {
},
drops = {
-- Greatly increased amounts of prismarine
{name = mobs_mc.items.prismarine_shard,
{name = "mcl_ocean:prismarine_shard",
chance = 1,
min = 0,
max = 32,
@ -53,37 +53,37 @@ mobs:register_mob("mobs_mc:guardian", {
-- The following drops are approximations
-- Fish / prismarine crystal
{name = mobs_mc.items.fish_raw,
{name = "mcl_fishing:fish_raw",
chance = 4,
min = 1,
max = 1,
looting = "common",},
{name = mobs_mc.items.prismarine_crystals,
{name = "mcl_ocean:prismarine_crystals",
chance = 4,
min = 1,
max = 2,
looting = "common",},
-- Rare drop: fish
{name = mobs_mc.items.fish_raw,
{name = "mcl_fishing:fish_raw",
chance = 160, -- 2.5% / 4
min = 1,
max = 1,
looting = "rare",
looting_factor = 0.0025,},
{name = mobs_mc.items.salmon_raw,
{name = "mcl_fishing:salmon_raw",
chance = 160,
min = 1,
max = 1,
looting = "rare",
looting_factor = 0.0025,},
{name = mobs_mc.items.clownfish_raw,
{name = "mcl_fishing:clownfish_raw",
chance = 160,
min = 1,
max = 1,
looting = "rare",
looting_factor = 0.0025,},
{name = mobs_mc.items.pufferfish_raw,
{name = "mcl_fishing:pufferfish_raw",
chance = 160,
min = 1,
max = 1,
@ -92,13 +92,14 @@ mobs:register_mob("mobs_mc:guardian", {
},
fly = true,
makes_footstep_sound = false,
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
jump = false,
view_range = 16,
})
-- Spawning disabled due to size issues
-- TODO: Re-enable spawning
--mobs:spawn_specific("mobs_mc:guardian", mobs_mc.spawn.water, mobs_mc.spawn_water, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water - 10)
--mcl_mobs:spawn_specific("mobs_mc:guardian", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 25000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level - 10)
-- spawn eggs
mobs:register_egg("mobs_mc:guardian", S("Guardian"), "mobs_mc_spawn_icon_guardian.png", 0)
mcl_mobs:register_egg("mobs_mc:guardian", S("Guardian"), "mobs_mc_spawn_icon_guardian.png", 0)

View File

@ -4,9 +4,9 @@
--################### GUARDIAN
--###################
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:guardian_elder", {
mcl_mobs:register_mob("mobs_mc:guardian_elder", {
description = S("Elder Guardian"),
type = "monster",
spawn_class = "hostile",
@ -15,8 +15,8 @@ mobs:register_mob("mobs_mc:guardian_elder", {
xp_min = 10,
xp_max = 10,
breath_max = -1,
passive = false,
attack_type = "punch",
passive = false,
attack_type = "dogfight",
pathfinding = 1,
view_range = 16,
walk_velocity = 2,
@ -49,51 +49,51 @@ mobs:register_mob("mobs_mc:guardian_elder", {
-- TODO: Reduce # of drops when ocean monument is ready.
-- Greatly increased amounts of prismarine
{name = mobs_mc.items.prismarine_shard,
{name = "mcl_ocean:prismarine_shard",
chance = 1,
min = 1,
max = 64,
looting = "common",},
-- TODO: Only drop if killed by player
{name = mobs_mc.items.wet_sponge,
{name = "mcl_sponges:sponge_wet",
chance = 1,
min = 1,
max = 1,},
-- The following drops are approximations
-- Fish / prismarine crystal
{name = mobs_mc.items.fish_raw,
{name = "mcl_fishing:fish_raw",
chance = 4,
min = 1,
max = 1,
looting = "common",},
{name = mobs_mc.items.prismarine_crystals,
{name = "mcl_ocean:prismarine_crystals",
chance = 1,
min = 1,
max = 10,
looting = "common",},
-- Rare drop: fish
{name = mobs_mc.items.fish_raw,
{name = "mcl_fishing:fish_raw",
chance = 160, -- 2.5% / 4
min = 1,
max = 1,
looting = "rare",
looting_factor = 0.01 / 4,},
{name = mobs_mc.items.salmon_raw,
{name = "mcl_fishing:salmon_raw",
chance = 160,
min = 1,
max = 1,
looting = "rare",
looting_factor = 0.01 / 4,},
{name = mobs_mc.items.clownfish_raw,
{name = "mcl_fishing:clownfish_raw",
chance = 160,
min = 1,
max = 1,
looting = "rare",
looting_factor = 0.01 / 4,},
{name = mobs_mc.items.pufferfish_raw,
{name = "mcl_fishing:pufferfish_raw",
chance = 160,
min = 1,
max = 1,
@ -102,14 +102,15 @@ mobs:register_mob("mobs_mc:guardian_elder", {
},
fly = true,
makes_footstep_sound = false,
fly_in = { mobs_mc.items.water_source, mobs_mc.items.river_water_source },
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
jump = false,
view_range = 16,
})
-- Spawning disabled due to size issues <- what do you mean? -j4i
-- TODO: Re-enable spawning
-- mobs:spawn_specific("mobs_mc:guardian_elder", mobs_mc.spawn.water, mobs_mc.spawn_water, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mobs_mc.spawn_height.overworld_min, mobs_mc.spawn_height.water-18)
-- mcl_mobs:spawn_specific("mobs_mc:guardian_elder", { "mcl_core:water_source", "mclx_core:river_water_source" }, { "mcl_core:water_source", "mclx_core:river_water_source" }, 0, minetest.LIGHT_MAX+1, 30, 40000, 2, mcl_vars.mg_overworld_min, mobs_mc.water_level-18)
-- spawn eggs
mobs:register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "mobs_mc_spawn_icon_guardian_elder.png", 0)
mcl_mobs:register_egg("mobs_mc:guardian_elder", S("Elder Guardian"), "mobs_mc_spawn_icon_guardian_elder.png", 0)

View File

@ -3,7 +3,7 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
--###################
--################### HORSE
@ -38,9 +38,9 @@ end
local can_equip_horse_armor = function(entity_id)
return entity_id == "mobs_mc:horse" or entity_id == "mobs_mc:skeleton_horse" or entity_id == "mobs_mc:zombie_horse"
end
--[[local can_equip_chest = function(entity_id)
local can_equip_chest = function(entity_id)
return entity_id == "mobs_mc:mule" or entity_id == "mobs_mc:donkey"
end]]
end
local can_breed = function(entity_id)
return entity_id == "mobs_mc:horse" or "mobs_mc:mule" or entity_id == "mobs_mc:donkey"
end
@ -81,6 +81,20 @@ for b=1, #horse_base do
end
end
-- in e7898352d890c2414af653eba624939df9c0b8b4 (0.76-dev) all items from mobs_mc were moved to mcl_mobitems
-- this results in existing horses wearing armor would still have the old texture filename in their
-- properties this function updates them. It should be removed some time in the future when we can be
-- reasonably sure all horses that want it get the new nexture.
local function update_textures(self)
local old = "mobs_mc_horse_armor_"
local txt = self.object:get_properties().textures
if txt[2]:find(old) then
txt[2] = txt[2]:gsub(old,"mcl_mobitems_horse_armor_")
self.object:set_properties({textures=txt})
return
end
end
-- Horse
local horse = {
description = S("Horse"),
@ -88,10 +102,6 @@ local horse = {
spawn_class = "passive",
visual = "mesh",
mesh = "mobs_mc_horse.b3d",
rotate = 270,
walk_velocity = 1,
run_velocity = 8,
skittish = true,
visual_size = {x=3.0, y=3.0},
collisionbox = {-0.69825, -0.01, -0.69825, 0.69825, 1.59, 0.69825},
animation = {
@ -101,7 +111,7 @@ local horse = {
walk_speed = 25,
walk_start = 0,
walk_end = 40,
run_speed = 120,
run_speed = 60,
run_start = 0,
run_end = 40,
},
@ -118,8 +128,14 @@ local horse = {
fly = false,
walk_chance = 60,
view_range = 16,
follow = "mcl_farming:wheat_item",
follow_distance = 3,
follow = {
"mcl_core:apple",
"mcl_core:sugar",
"mcl_farming:wheat_item",
"mcl_farming:hay_block",
"mcl_core:apple_gold",
"mcl_farming:carrot_item_gold",
},
passive = true,
hp_min = 15,
hp_max = 30,
@ -130,13 +146,13 @@ local horse = {
jump = true,
jump_height = 5.75, -- can clear 2.5 blocks
drops = {
{name = mobs_mc.items.leather,
{name = "mcl_mobitems:leather",
chance = 1,
min = 0,
max = 2,
looting = "common",},
},
on_spawn = update_textures,
do_custom = function(self, dtime)
-- set needed values if not already present
@ -166,7 +182,7 @@ local horse = {
-- Some weird human is riding. Buck them off?
if self.driver and not self.tamed and self.buck_off_time <= 0 then
if math.random() < 0.2 then
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
-- TODO bucking animation
else
-- Nah, can't be bothered. Think about it again in one second
@ -187,7 +203,7 @@ local horse = {
-- if driver present and horse has a saddle allow control of horse
if self.driver and self._saddle then
mobs.drive(self, "run", "stand", false, dtime)
mcl_mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
@ -199,11 +215,11 @@ local horse = {
-- drop saddle when horse is killed while riding
if self._saddle then
minetest.add_item(pos, mobs_mc.items.saddle)
minetest.add_item(pos, "mcl_mobitems:saddle")
end
-- also detach from horse properly
if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
@ -219,21 +235,6 @@ local horse = {
local iname = item:get_name()
local heal = 0
--sneak click to breed the horse/feed it
if self.owner and self.owner == clicker:get_player_name() then
--attempt to enter breed state
if mobs.enter_breed_state(self,clicker) then
return
end
end
--don't do any other logic with the baby
--make baby grow faster
if self.baby then
mobs.make_baby_grow_faster(self,clicker)
return
end
-- Taming
self.temper = self.temper or (math.random(1,100))
@ -242,24 +243,23 @@ local horse = {
-- Feeding, intentionally not using mobs:feed_tame because horse taming is
-- different and more complicated
if (iname == mobs_mc.items.sugar) then
if (iname == "mcl_core:sugar") then
temper_increase = 3
elseif (iname == mobs_mc.items.wheat) then
elseif (iname == "mcl_farming:wheat_item") then
temper_increase = 3
elseif (iname == mobs_mc.items.apple) then
elseif (iname == "mcl_core:apple") then
temper_increase = 3
elseif (iname == mobs_mc.items.golden_carrot) then
elseif (iname == "mcl_farming:carrot_item_gold") then
temper_increase = 5
elseif (iname == mobs_mc.items.golden_apple) then
elseif (iname == "mcl_core:apple_gold") then
temper_increase = 10
-- Trying to ride
elseif not self.driver then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
mcl_mobs.attach(self, clicker)
self.buck_off_time = 40 -- TODO how long does it take in minecraft?
if self.temper > 100 then
self.tamed = true -- NOTE taming can only be finished by riding the horse
mobs.tamed_effect(self)
if not self.owner or self.owner == "" then
self.owner = clicker:get_player_name()
end
@ -268,62 +268,58 @@ local horse = {
-- Clicking on the horse while riding ==> unmount
elseif self.driver and self.driver == clicker then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
end
-- If nothing happened temper_increase = 0 and addition does nothing
self.temper = self.temper + temper_increase
--give the player some kind of idea
--of what's happening with the horse's temper
if self.temper <= 100 then
mobs.feed_effect(self)
else
mobs.tamed_effect(self)
end
return
end
if can_breed(self.name) then
-- Breed horse with golden apple or golden carrot
if (iname == mobs_mc.items.golden_apple) then
if (iname == "mcl_core:apple_gold") then
heal = 10
elseif (iname == mobs_mc.items.golden_carrot) then
elseif (iname == "mcl_farming:carrot_item_gold") then
heal = 4
end
if heal > 0 and mobs:feed_tame(self, clicker, heal, true, false) then
if heal > 0 and mcl_mobs:feed_tame(self, clicker, heal, true, false) then
return
end
end
-- Feed with anything else
-- TODO heal amounts don't work
if (iname == mobs_mc.items.sugar) then
if (iname == "mcl_core:sugar") then
heal = 1
elseif (iname == mobs_mc.items.wheat) then
elseif (iname == "mcl_farming:wheat_item") then
heal = 2
elseif (iname == mobs_mc.items.apple) then
elseif (iname == "mcl_core:apple") then
heal = 3
elseif (iname == mobs_mc.items.hay_bale) then
elseif (iname == "mcl_farming:hay_block") then
heal = 20
end
if heal > 0 and mobs:feed_tame(self, clicker, heal, false, false) then
if heal > 0 and mcl_mobs:feed_tame(self, clicker, heal, false, false) then
return
end
if mcl_mobs:protect(self, clicker) then
return
end
-- Make sure tamed horse is mature and being clicked by owner only
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
--local inv = clicker:get_inventory()
local inv = clicker:get_inventory()
-- detatch player already riding horse
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- Put on saddle if tamed
elseif not self.driver and not self._saddle
and iname == mobs_mc.items.saddle then
and iname == "mcl_mobitems:saddle" then
-- Put on saddle and take saddle from player's inventory
local w = clicker:get_wielded_item()
@ -380,15 +376,18 @@ local horse = {
elseif not self.driver and self._saddle then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
mcl_mobs.attach(self, clicker)
-- Used to capture horse
elseif not self.driver and iname ~= "" then
mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end
end
end,
on_breed = function(parent1, parent2)
local pos = parent1.object:get_pos()
local child = mobs:spawn_child(pos, parent1.name)
local child = mcl_mobs:spawn_child(pos, parent1.name)
if child then
local ent_c = child:get_luaentity()
local p = math.random(1, 2)
@ -437,7 +436,7 @@ local horse = {
end,
}
mobs:register_mob("mobs_mc:horse", horse)
mcl_mobs:register_mob("mobs_mc:horse", horse)
-- Skeleton horse
local skeleton_horse = table.copy(horse)
@ -446,7 +445,7 @@ skeleton_horse.breath_max = -1
skeleton_horse.armor = {undead = 100, fleshy = 100}
skeleton_horse.textures = {{"blank.png", "mobs_mc_horse_skeleton.png", "blank.png"}}
skeleton_horse.drops = {
{name = mobs_mc.items.bone,
{name = "mcl_mobitems:bone",
chance = 1,
min = 0,
max = 2,},
@ -460,7 +459,7 @@ skeleton_horse.sounds = {
distance = 16,
}
skeleton_horse.harmed_by_heal = true
mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
mcl_mobs:register_mob("mobs_mc:skeleton_horse", skeleton_horse)
-- Zombie horse
local zombie_horse = table.copy(horse)
@ -469,7 +468,7 @@ zombie_horse.breath_max = -1
zombie_horse.armor = {undead = 100, fleshy = 100}
zombie_horse.textures = {{"blank.png", "mobs_mc_horse_zombie.png", "blank.png"}}
zombie_horse.drops = {
{name = mobs_mc.items.rotten_flesh,
{name = "mcl_mobitems:rotten_flesh",
chance = 1,
min = 0,
max = 2,},
@ -484,7 +483,7 @@ zombie_horse.sounds = {
distance = 16,
}
zombie_horse.harmed_by_heal = true
mobs:register_mob("mobs_mc:zombie_horse", zombie_horse)
mcl_mobs:register_mob("mobs_mc:zombie_horse", zombie_horse)
-- Donkey
local d = 0.86 -- donkey scale
@ -515,7 +514,7 @@ donkey.collisionbox = {
donkey.jump = true
donkey.jump_height = 3.75 -- can clear 1 block height
mobs:register_mob("mobs_mc:donkey", donkey)
mcl_mobs:register_mob("mobs_mc:donkey", donkey)
-- Mule
local m = 0.94
@ -533,95 +532,59 @@ mule.collisionbox = {
horse.collisionbox[5] * m,
horse.collisionbox[6] * m,
}
mobs:register_mob("mobs_mc:mule", mule)
mcl_mobs:register_mob("mobs_mc:mule", mule)
--===========================
--Spawn Function
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:horse",
"overworld",
"ground",
{
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"flat",
"Plains",
"Plains_beach",
"SunflowerPlains",
"Savanna",
"Savanna_beach",
"SavannaM",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ExtremeHillsM",
"JungleM",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"SavannaM",
},
0,
minetest.LIGHT_MAX+1,
30,
15000,
4,
mobs_mc.spawn_height.water+3,
mobs_mc.spawn_height.overworld_max)
mobs_mc.water_level+3,
mcl_vars.mg_overworld_max)
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:donkey",
"overworld",
"ground",
{
"Mesa",
"MesaPlateauFM_grasstop",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"flat",
"Plains",
"Plains_beach",
"SunflowerPlains",
"Savanna",
"Savanna_beach",
"SavannaM",
"Savanna_beach",
"Plains_beach",
},
0,
minetest.LIGHT_MAX+1,
30,
15000,
4,
mobs_mc.spawn_height.water+3,
mobs_mc.spawn_height.overworld_max)
mobs_mc.water_level+3,
mcl_vars.mg_overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0)
mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "mobs_mc_spawn_icon_horse_skeleton.png", 0)
mcl_mobs:register_egg("mobs_mc:horse", S("Horse"), "mobs_mc_spawn_icon_horse.png", 0)
mcl_mobs:register_egg("mobs_mc:skeleton_horse", S("Skeleton Horse"), "mobs_mc_spawn_icon_horse_skeleton.png", 0)
--mobs:register_egg("mobs_mc:zombie_horse", S("Zombie Horse"), "mobs_mc_spawn_icon_horse_zombie.png", 0)
mobs:register_egg("mobs_mc:donkey", S("Donkey"), "mobs_mc_spawn_icon_donkey.png", 0)
mobs:register_egg("mobs_mc:mule", S("Mule"), "mobs_mc_spawn_icon_mule.png", 0)
mcl_mobs:register_egg("mobs_mc:donkey", S("Donkey"), "mobs_mc_spawn_icon_donkey.png", 0)
mcl_mobs:register_egg("mobs_mc:mule", S("Mule"), "mobs_mc_spawn_icon_mule.png", 0)

View File

@ -2,45 +2,100 @@
--maikerumine
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
mobs_mc = {}
local path = minetest.get_modpath(minetest.get_current_modname())
local pr = PseudoRandom(os.time()*5)
if not minetest.get_modpath("mobs_mc_gameconfig") then
mobs_mc = {}
local offsets = {}
for x=-2, 2 do
for z=-2, 2 do
table.insert(offsets, {x=x, y=0, z=z})
end
end
-- For utility functions
mobs_mc.tools = {}
--[[ Periodically check and teleport mob to owner if not sitting (order ~= "sit") and
the owner is too far away. To be used with do_custom. Note: Optimized for mobs smaller than 1×1×1.
Larger mobs might have space problems after teleportation.
-- This function checks if the item ID has been overwritten and returns true if it is unchanged
if minetest.get_modpath("mobs_mc_gameconfig") and mobs_mc.override and mobs_mc.override.items then
mobs_mc.is_item_variable_overridden = function(id)
return mobs_mc.override.items[id] == nil
* dist: Minimum required distance from owner to teleport. Default: 12
* teleport_check_interval: Optional. Interval in seconds to check the mob teleportation. Default: 4 ]]
mobs_mc.make_owner_teleport_function = function(dist, teleport_check_interval)
return function(self, dtime)
-- No teleportation if no owner or if sitting
if not self.owner or self.order == "sit" then
return
end
if not teleport_check_interval then
teleport_check_interval = 4
end
if not dist then
dist = 12
end
if self._teleport_timer == nil then
self._teleport_timer = teleport_check_interval
return
end
self._teleport_timer = self._teleport_timer - dtime
if self._teleport_timer <= 0 then
self._teleport_timer = teleport_check_interval
local mob_pos = self.object:get_pos()
local owner = minetest.get_player_by_name(self.owner)
if not owner then
-- No owner found, no teleportation
return
end
local owner_pos = owner:get_pos()
local dist_from_owner = vector.distance(owner_pos, mob_pos)
if dist_from_owner > dist then
-- Check for nodes below air in a 5×1×5 area around the owner position
local check_offsets = table.copy(offsets)
-- Attempt to place mob near player. Must be placed on walkable node below a non-walkable one. Place inside that air node.
while #check_offsets > 0 do
local r = pr:next(1, #check_offsets)
local telepos = vector.add(owner_pos, check_offsets[r])
local telepos_below = {x=telepos.x, y=telepos.y-1, z=telepos.z}
table.remove(check_offsets, r)
-- Long story short, spawn on a platform
local trynode = minetest.registered_nodes[minetest.get_node(telepos).name]
local trybelownode = minetest.registered_nodes[minetest.get_node(telepos_below).name]
if trynode and not trynode.walkable and
trybelownode and trybelownode.walkable then
-- Correct position found! Let's teleport.
self.object:set_pos(telepos)
return
end
end
end
end
end
else
-- No items are overwritten, so always return true
mobs_mc.is_item_variable_overridden = function(id)
end
local function is_forbidden_node(pos, node)
node = node or minetest.get_node(pos)
return minetest.get_item_group(node.name, "stair") > 0 or minetest.get_item_group(node.name, "slab") > 0 or minetest.get_item_group(node.name, "carpet") > 0
end
function mcl_mobs:spawn_abm_check(pos, node, name)
-- Don't spawn monsters on mycelium
if (node.name == "mcl_core:mycelium" or node.name == "mcl_core:mycelium_snow") and minetest.registered_entities[name].type == "monster" then
return true
--Don't Spawn mobs on stairs, slabs, or carpets
elseif is_forbidden_node(pos, node) or is_forbidden_node(vector.add(pos, vector.new(0, 1, 0))) then
return true
-- Spawn on opaque or liquid nodes
elseif minetest.get_item_group(node.name, "opaque") ~= 0 or minetest.registered_nodes[node.name].liquidtype ~= "none" or node.name == "mcl_core:grass_path" then
return false
end
-- Reject everything else
return true
end
--MOB ITEMS SELECTOR SWITCH
dofile(path .. "/0_gameconfig.lua")
--Items
dofile(path .. "/1_items_default.lua")
-- Bow, arrow and throwables
dofile(path .. "/2_throwing.lua")
-- Shared functions
dofile(path .. "/3_shared.lua")
--Mob heads
dofile(path .. "/4_heads.lua")
dofile(path .. "/5_spawn_abm_check.lua")
mobs_mc.shears_wear = 276
mobs_mc.water_level = tonumber(minetest.settings:get("water_level")) or 0
-- Animals
local path = minetest.get_modpath("mobs_mc")
dofile(path .. "/bat.lua") -- Mesh and animation by toby109tt / https://github.com/22i
dofile(path .. "/rabbit.lua") -- Mesh and animation byExeterDad
dofile(path .. "/chicken.lua") -- Mesh and animation by Pavel_S
@ -57,8 +112,6 @@ dofile(path .. "/squid.lua") -- Animation, sound and egg texture by daufinsyd
-- NPCs
dofile(path .. "/villager.lua") -- KrupnoPavel Mesh and animation by toby109tt / https://github.com/22i
-- Agent texture missing
--dofile(path .. "/agent.lua") -- Mesh and animation by toby109tt / https://github.com/22i
-- Illagers and witch
dofile(path .. "/pillager.lua") -- Mesh by KrupnoPavel and MrRar, animation by MrRar
@ -90,12 +143,3 @@ dofile(path .. "/slime+magma_cube.lua") -- Wuzzy
dofile(path .. "/spider.lua") -- Spider by AspireMint (fishyWET (CC-BY-SA 3.0 license for texture)
dofile(path .. "/vex.lua") -- KrupnoPavel
dofile(path .. "/wither.lua") -- Mesh and animation by toby109tt / https://github.com/22i
--NOTES:
--
--[[
COLISIONBOX in minetest press f5 to see where you are looking at then put these wool collor nodes on the ground in direction of north/east/west... to make colisionbox editing easier
#1west-pink/#2down/#3south-blue/#4east-red/#5up/#6north-yelow
{-1, -0.5, -1, 1, 3, 1}, Right, Bottom, Back, Left, Top, Front
--]]
--
--

View File

@ -1,4 +1,4 @@
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
--###################
--################### LLAMA
@ -24,19 +24,10 @@ local carpets = {
unicolor_light_blue = { "mcl_wool:light_blue_carpet", "light_blue" },
}
mobs:register_mob("mobs_mc:llama", {
mcl_mobs:register_mob("mobs_mc:llama", {
description = S("Llama"),
type = "animal",
spawn_class = "passive",
rotate = 270,
neutral = true,
group_attack = true,
attack_type = "projectile",
shoot_arrow = function(self, pos, dir)
-- 2-4 damage per arrow
local dmg = 1
mobs.shoot_projectile_handling("mobs_mc:spit", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
end,
hp_min = 15,
hp_max = 30,
xp_min = 1,
@ -51,7 +42,6 @@ mobs:register_mob("mobs_mc:llama", {
{"blank.png", "blank.png", "mobs_mc_llama_gray.png"},
{"blank.png", "blank.png", "mobs_mc_llama_white.png"},
{"blank.png", "blank.png", "mobs_mc_llama.png"},
-- TODO: Add llama carpet textures (Pixel Perfection seems to use verbatim copy from Minecraft :-( )
},
visual_size = {x=3, y=3},
makes_footstep_sound = true,
@ -59,13 +49,9 @@ mobs:register_mob("mobs_mc:llama", {
walk_velocity = 1,
run_velocity = 4.4,
follow_velocity = 4.4,
breed_distance = 1.5,
baby_size = 0.5,
follow_distance = 2,
floats = 1,
reach = 6,
drops = {
{name = mobs_mc.items.leather,
{name = "mcl_mobitems:leather",
chance = 1,
min = 0,
max = 2,
@ -96,7 +82,7 @@ mobs:register_mob("mobs_mc:llama", {
look_start = 78,
look_end = 108,
},
follow = mobs_mc.items.hay_bale,
follow = { "mcl_farming:wheat_item", "mcl_farming:hay_block" },
view_range = 16,
do_custom = function(self, dtime)
@ -115,7 +101,7 @@ mobs:register_mob("mobs_mc:llama", {
-- if driver present allow control of llama
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
mcl_mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
@ -127,7 +113,7 @@ mobs:register_mob("mobs_mc:llama", {
-- detach from llama properly
if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
@ -139,111 +125,68 @@ mobs:register_mob("mobs_mc:llama", {
return
end
--owner is broken for this
--we'll make the owner this guy
--attempt to enter breed state
if mobs.enter_breed_state(self,clicker) then
self.tamed = true
self.owner = clicker:get_player_name()
return
local item = clicker:get_wielded_item()
if item:get_name() == "mcl_farming:hay_block" then
-- Breed with hay bale
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
else
-- Feed with anything else
if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end
end
--ignore other logic
--make baby grow faster
if self.baby then
mobs.make_baby_grow_faster(self,clicker)
return
end
if mcl_mobs:protect(self, clicker) then return end
-- Make sure tamed llama is mature and being clicked by owner only
if self.tamed and not self.child and self.owner == clicker:get_player_name() then
local item = clicker:get_wielded_item()
--safety catch
if not item then
return
end
--put chest on carpeted llama
if self.carpet and not self.chest and item:get_name() == "mcl_chests:chest" then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:take_item()
clicker:set_wielded_item(item)
end
self.base_texture = table.copy(self.base_texture)
self.base_texture[1] = "mobs_mc_llama_chest.png"
self.object:set_properties({
textures = self.base_texture,
})
self.chest = true
return --don't attempt to ride
end
-- Place carpet
--TODO: Re-enable this code when carpet textures arrived.
if minetest.get_item_group(item:get_name(), "carpet") == 1 then
for group, carpetdata in pairs(carpets) do
if minetest.get_item_group(item:get_name(), group) == 1 then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:take_item()
clicker:set_wielded_item(item)
--shoot off old carpet
if self.carpet then
minetest.add_item(self.object:get_pos(), self.carpet)
end
end
local substr = carpetdata[2]
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
self.base_texture = table.copy(self.base_texture)
self.base_texture[2] = tex_carpet
self.object:set_properties({
textures = self.base_texture,
})
self.carpet = item:get_name()
self.drops = {
{name = mobs_mc.items.leather,
chance = 1,
min = 0,
max = 2,},
{name = item:get_name(),
chance = 1,
min = 1,
max = 1,},
}
return
-- Place carpet
if minetest.get_item_group(item:get_name(), "carpet") == 1 and not self.carpet then
for group, carpetdata in pairs(carpets) do
if minetest.get_item_group(item:get_name(), group) == 1 then
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:take_item()
clicker:set_wielded_item(item)
end
local substr = carpetdata[2]
local tex_carpet = "mobs_mc_llama_decor_"..substr..".png"
self.base_texture = table.copy(self.base_texture)
self.base_texture[2] = tex_carpet
self.object:set_properties({
textures = self.base_texture,
})
self.carpet = item:get_name()
self.drops = {
{name = "mcl_mobitems:leather",
chance = 1,
min = 0,
max = 2,},
{name = item:get_name(),
chance = 1,
min = 1,
max = 1,},
}
return
end
end
end
if self.carpet then
-- detatch player already riding llama
if self.driver and clicker == self.driver then
-- detatch player already riding llama
if self.driver and clicker == self.driver then
mobs.detach(clicker, {x = 1, y = 0, z = 1})
mcl_mobs.detach(clicker, {x = 1, y = 0, z = 1})
-- attach player to llama
elseif not self.driver then
-- attach player to llama
elseif not self.driver then
self.object:set_properties({stepheight = 1.1})
mobs.attach(self, clicker)
end
end
self.object:set_properties({stepheight = 1.1})
mcl_mobs.attach(self, clicker)
end
-- Used to capture llama
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end
end,
--[[
TODO: Enable this code when carpet textures arrived.
on_breed = function(parent1, parent2)
-- When breeding, make sure the child has no carpet
local pos = parent1.object:get_pos()
@ -253,7 +196,7 @@ mobs:register_mob("mobs_mc:llama", {
else
parent = parent2
end
child = mobs:spawn_child(pos, parent.name)
child = mcl_mobs:spawn_child(pos, parent.name)
if child then
local ent_c = child:get_luaentity()
ent_c.base_texture = table.copy(ent_c.base_texture)
@ -265,65 +208,35 @@ mobs:register_mob("mobs_mc:llama", {
return false
end
end,
]]
})
--spawn
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:llama",
"overworld",
"ground",
{
"Mesa",
"MesaPlateauFM_grasstop",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"Mesa",
"MesaPlateauFM_grasstop",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"Jungle",
"Jungle_shore",
"JungleM",
"JungleM_shore",
"JungleEdge",
"JungleEdgeM",
},
0,
minetest.LIGHT_MAX+1,
30,
15000,
5,
mobs_mc.spawn_height.water+15,
mobs_mc.spawn_height.overworld_max)
mobs_mc.water_level+15,
mcl_vars.mg_overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)
-- llama spit
mobs:register_arrow("mobs_mc:spit", {
visual = "sprite",
visual_size = {x = 0.3, y = 0.3},
textures = {"mobs_mc_spit.png"},
velocity = 1,
speed = 1,
tail = 1,
tail_texture = "mobs_mc_spit.png",
tail_size = 2,
tail_distance_divider = 4,
hit_player = function(self, player)
--[[if rawget(_G, "armor") and armor.last_damage_types then
armor.last_damage_types[player:get_player_name()] = "spit"
end]]
player:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self._damage},
}, nil)
end,
hit_mob = function(self, mob)
mob:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self._damage},
}, nil)
end,
hit_node = function(self, pos, node)
--does nothing
end
})
mcl_mobs:register_egg("mobs_mc:llama", S("Llama"), "mobs_mc_spawn_icon_llama.png", 0)

View File

@ -1,7 +1,4 @@
# textdomain: mobs_mc
Totem of Undying=Totem der Unsterblichkeit
A totem of undying is a rare artifact which may safe you from certain death.=Ein Totem der Unsterblichkeit ist ein seltenes Artefakt, dass Sie vor dem sicheren Tod bewahren kann.
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=Der Totem funktioniert nur, während Sie ihn halten. Wenn Sie normalerweise tödlich hohen Schaden erhalten, werden Sie vor dem Tod bewahrt und Sie erhalten eine zweite Chance mit 1 TP. Der Totem wird dabei zerstört.
Agent=Akteur
Bat=Fledermaus
Blaze=Lohe
@ -28,7 +25,6 @@ Pig=Schwein
Polar Bear=Eisbär
Rabbit=Kaninchen
Killer Bunny=Killerkaninchen
The Killer Bunny=Das Killerkaninchen
Sheep=Schaf
Shulker=Shulker
Silverfish=Silberfischchen
@ -53,13 +49,6 @@ Wolf=Wolf
Husk=Wüstenzombie
Zombie=Zombie
Zombie Pigman=Schweinezombie
Iron Horse Armor=Eisenpferderüstung
Iron horse armor can be worn by horses to increase their protection from harm a bit.=Eine Eisenpferderüstung kann von Pferden getragen werden, um ihren Schutz vor Schaden etwas zu erhöhen.
Golden Horse Armor=Goldpferderüstung
Golden horse armor can be worn by horses to increase their protection from harm.=Eine Goldpferderüstung kann von Pferden getragen werden, um ihren Schutz vor Schaden zu erhöhen.
Diamond Horse Armor=Diamantpferderüstung
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=Eine Diamantpferderüstung kann von Pferden getragen werden, um ihren Schutz vor Schaden beträchtlich zu erhöhen.
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=Platzieren Sie es auf einem Pferd, um die Pferderüstung aufzusetzen. Esel und Maultiere können keine Pferderüstung tragen.
Farmer=Bauer
Fisherman=Fischer
Fletcher=Pfeilmacher
@ -73,4 +62,3 @@ Weapon Smith=Waffenschmied
Tool Smith=Werkzeugschmied
Cleric=Priester
Nitwit=Dorftrottel
Protects you from death while wielding it=Schützt vor dem Tod, wenn es gehalten wird

View File

@ -1,7 +1,4 @@
# textdomain: mobs_mc
Totem of Undying=Tótem de la inmortalidad
A totem of undying is a rare artifact which may safe you from certain death.=Un tótem de la inmortalidad es un artefacto raro que puede salvarte de una muerte segura.
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=El tótem solo funciona mientras lo sostienes en tu mano. Si recibes un daño crítico, no mueres y obtienes una segunda oportunidad con 1 HP. Sin embargo, el tótem se destruye en el proceso.
Agent=Agente
Bat=Murciélago
Blaze=Blaze
@ -28,7 +25,6 @@ Pig=Cerdo
Polar Bear=Oso polar
Rabbit=Conejo
Killer Bunny=Conejo asesino
The Killer Bunny=El Conejo asesino
Sheep=Oveja
Shulker=Shulker
Silverfish=Lepisma
@ -53,13 +49,6 @@ Wolf=Lobo
Husk=Husk
Zombie=Zombie
Zombie Pigman=Cerdo Zombie
Iron Horse Armor=Armadura de hierro para caballo
Iron horse armor can be worn by horses to increase their protection from harm a bit.=Los caballos pueden usar armadura de caballo de hierro para aumentar un poco su protección contra el daño.
Golden Horse Armor=Armadura de oro para caballo
Golden horse armor can be worn by horses to increase their protection from harm.=Los caballos pueden usar armadura de caballo de oro para aumentar su protección contra el daño.
Diamond Horse Armor=Armadura de diamante para caballo
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=Los caballos pueden usar armadura de caballo de diamante para aumentar en gran medida su protección contra el daño.
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=Colóquelo en un caballo para ponerle la armadura de caballo. Los burros y las mulas no pueden usar armadura de caballo.
Farmer=Granjero
Fisherman=Pescador
Fletcher=Flechador

View File

@ -1,75 +0,0 @@
# textdomain: mobs_mc
Totem of Undying=Token nieśmiertelności
A totem of undying is a rare artifact which may safe you from certain death.=Totem nieśmiertelności to rzadki artefakt, który może uchronić cię przed pewną śmiercią.
The totem only works while you hold it in your hand. If you receive fatal damage, you are saved from death and you get a second chance with 1 HP. The totem is destroyed in the process, however.=Totem działa tylko kiedy trzymasz go w dłoni. Jeśli otrzymasz obrażenia od upadku zostaniesz oszczędzony i pozostanie ci 1 HP, jednak totem zostanie wtedy zniszczony.
Agent=Agent
Bat=Nietoperz
Blaze=Płomyk
Chicken=Kurczak
Cow=Krowa
Mooshroom=Muuuchomor
Creeper=Creeper
Ender Dragon=Smok kresu
Enderman=Enderman
Endermite=Endermit
Ghast=Ghast
Elder Guardian=Prastrażnik
Guardian=Strażnik
Horse=Koń
Skeleton Horse=Koń szkielet
Zombie Horse=Koń zombie
Donkey=Osioł
Mule=Muł
Iron Golem=Żelazny golem
Llama=Lama
Ocelot=Ocelot
Parrot=Papuga
Pig=Świnia
Polar Bear=Niedźwiedź polarny
Rabbit=Królik
Killer Bunny=Królik zabójca
Sheep=Owca
Shulker=Shulker
Silverfish=Rybik cukrowy
Skeleton=Szkielet
Stray=Tułacz
Wither Skeleton=Witherowy szkielet
Magma Cube=Kostka magmy
Slime=Szlam
Snow Golem=Śnieżny golem
Spider=Pająk
Cave Spider=Pająk jaskiniowy
Squid=Kałamarnica
Vex=Dręczyciel
Evoker=Przywoływacz
Illusioner=Iluzjonista
Villager=Osadnik
Vindicator=Obrońca
Zombie Villager=Osadnik zombie
Witch=Wiedźma
Wither=Wither
Wolf=Wilk
Husk=Posuch
Zombie=Zombie
Zombie Pigman=Świniak zombie
Iron Horse Armor=Żelazna zbroja dla konia
Iron horse armor can be worn by horses to increase their protection from harm a bit.=Żelazna zbroja dla konia może być noszona przez konie aby nieco zwiększyć ich odporność na obrażenia.
Golden Horse Armor=Złota zbroja dla konia
Golden horse armor can be worn by horses to increase their protection from harm.=Złota zbroja dla konia może być noszona przez konie aby zwiększyć ich odporność na obrażenia.
Diamond Horse Armor=Diamentowa zbroja dla konia
Diamond horse armor can be worn by horses to greatly increase their protection from harm.=Diamentowa zbroja dla konia może być noszona przez konie aby istotnie zwiększyć ich odporność na obrażenia.
Place it on a horse to put on the horse armor. Donkeys and mules can't wear horse armor.=Połóż ją na koniu aby założyć zbroję dla konia. Osły i muły nie mogą nosić zbroi dla konia.
Farmer=Rolnik
Fisherman=Rybak
Fletcher=Łuczarz
Shepherd=Pasterz
Librarian=Bibliotekarz
Cartographer=Kartograf
Armorer=Płatnerz
Leatherworker=Rymarz
Butcher=Rzeźnik
Weapon Smith=Zbrojmistrz
Tool Smith=Narzędziarz
Cleric=Kapłan
Nitwit=Głupiec
Protects you from death while wielding it=Chroni przed śmiercią gdy go trzymasz

View File

@ -1,6 +1,6 @@
name = mobs_mc
author = maikerumine
description = Adds Minecraft-like monsters and animals.
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip
depends = mcl_init, mcl_particles, mcl_mobs, mcl_wip, mcl_core
optional_depends = default, mcl_tnt, mcl_bows, mcl_throwing, mcl_fishing, bones, mesecons_materials, mobs_mc_gameconfig, doc_items

View File

@ -1 +0,0 @@
Ghast fixed by epCode - Thanks!

View File

@ -3,7 +3,7 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
--###################
--################### OCELOT AND CAT
@ -13,16 +13,15 @@ local pr = PseudoRandom(os.time()*12)
local default_walk_chance = 70
-- Returns true if the item is food (taming) for the cat/ocelot
local is_food = function(itemstring)
for f=1, #mobs_mc.follow.ocelot do
if itemstring == mobs_mc.follow.ocelot[f] then
return true
elseif string.sub(itemstring, 1, 6) == "group:" and minetest.get_item_group(itemstring, string.sub(itemstring, 7, -1)) ~= 0 then
return true
end
end
return false
local follow = {
"mcl_fishing:fish_raw",
"mcl_fishing:salmon_raw",
"mcl_fishing:clownfish_raw",
"mcl_fishing:pufferfish_raw",
}
local function is_food(itemstring)
return table.indexof(follow, itemstring) ~= -1
end
-- Ocelot
@ -31,8 +30,6 @@ local ocelot = {
type = "animal",
spawn_class = "passive",
can_despawn = true,
rotate = 270,
skittish = true,
hp_min = 10,
hp_max = 10,
xp_min = 1,
@ -45,7 +42,7 @@ local ocelot = {
makes_footstep_sound = true,
walk_chance = default_walk_chance,
walk_velocity = 1,
run_velocity = 10,
run_velocity = 3,
follow_velocity = 1,
floats = 1,
runaway = true,
@ -59,7 +56,7 @@ local ocelot = {
},
animation = {
speed_normal = 25,
run_speed = 150,
run_speed = 50,
stand_start = 0,
stand_end = 0,
walk_start = 0,
@ -67,7 +64,7 @@ local ocelot = {
run_start = 0,
run_end = 40,
},
follow = mobs_mc.follow.ocelot,
follow = follow,
view_range = 12,
passive = true,
attack_type = "dogfight",
@ -101,7 +98,7 @@ local ocelot = {
end,
}
mobs:register_mob("mobs_mc:ocelot", ocelot)
mcl_mobs:register_mob("mobs_mc:ocelot", ocelot)
-- Cat
local cat = table.copy(ocelot)
@ -124,7 +121,9 @@ cat.sounds = {
distance = 16,
}
cat.on_rightclick = function(self, clicker)
if mobs:feed_tame(self, clicker, 1, true, false) then return end
if mcl_mobs:feed_tame(self, clicker, 1, true, false) then return end
if mcl_mobs:capture_mob(self, clicker, 0, 60, 5, false, nil) then return end
if mcl_mobs:protect(self, clicker) then return end
if self.child then return end
@ -149,13 +148,13 @@ cat.on_rightclick = function(self, clicker)
end
mobs:register_mob("mobs_mc:cat", cat)
mcl_mobs:register_mob("mobs_mc:cat", cat)
--local base_spawn_chance = 5000
local base_spawn_chance = 5000
-- Spawn ocelot
--they get the same as the llama because I'm trying to rework so much of this code right now -j4i
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:ocelot",
"overworld",
"ground",
@ -170,19 +169,19 @@ minetest.LIGHT_MAX+1,
30,
15000,
5,
mobs_mc.spawn_height.water+15,
mobs_mc.spawn_height.overworld_max)
mobs_mc.water_level+15,
mcl_vars.mg_overworld_max)
--[[
mobs:spawn({
name = "mobs_mc:ocelot",
nodes = mobs_mc.spawn.jungle,
nodes = { "mcl_core:jungletree", "mcl_core:jungleleaves", "mcl_flowers:fern", "mcl_core:vine" },
neighbors = {"air"},
light_max = minetest.LIGHT_MAX+1,
light_min = 0,
chance = math.ceil(base_spawn_chance * 1.5), -- emulates 1/3 spawn failure rate
active_object_count = 12,
min_height = mobs_mc.spawn_height.water+1, -- Right above ocean level
max_height = mobs_mc.spawn_height.overworld_max,
min_height = mobs_mc.water_level+1, -- Right above ocean level
max_height = mcl_vars.mg_overworld_max,
on_spawn = function(self, pos)
Note: Minecraft has a 1/3 spawn failure rate.
In this mod it is emulated by reducing the spawn rate accordingly (see above).
@ -232,4 +231,4 @@ mobs:spawn({
-- spawn eggs
-- FIXME: The spawn icon shows a cat texture, not an ocelot texture
mobs:register_egg("mobs_mc:ocelot", S("Ocelot"), "mobs_mc_spawn_icon_cat.png", 0)
mcl_mobs:register_egg("mobs_mc:ocelot", S("Ocelot"), "mobs_mc_spawn_icon_cat.png", 0)

View File

@ -3,15 +3,81 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
--###################
--################### PARROT
--###################
local shoulders = {
left = vector.new(-3.75,10.5,0),
right = vector.new(3.75,10.5,0)
}
--find a free shoulder or return nil
local function get_shoulder(player)
local sh = "left"
for _,o in pairs(player:get_children()) do
local l = o:get_luaentity()
if l and l.name == "mobs_mc:parrot" then
local _,_,a = l.object:get_attach()
for _,s in pairs(shoulders) do
if a and vector.equals(a,s) then
if sh == "left" then
sh = "right"
else
return
end
end
end
end
end
return shoulders[sh]
end
mobs:register_mob("mobs_mc:parrot", {
local function perch(self,player)
if self.tamed and player:get_player_name() == self.owner and not self.object:get_attach() then
local shoulder = get_shoulder(player)
if not shoulder then return true end
self.object:set_attach(player,"",shoulder,vector.new(0,0,0),true)
mcl_mobs:set_animation(self, "stand")
end
end
local function check_perch(self,dtime)
if self.object:get_attach() then
for _,p in pairs(minetest.get_connected_players()) do
for _,o in pairs(p:get_children()) do
local l = o:get_luaentity()
if l and l.name == "mobs_mc:parrot" then
local n1 = minetest.get_node(vector.offset(p:get_pos(),0,-0.6,0)).name
local n2 = minetest.get_node(vector.offset(p:get_pos(),0,0,0)).name
local n3 = minetest.get_node(vector.offset(p:get_pos(),0,1,0)).name
if n1 == "air" or minetest.get_item_group(n2,"water") > 0 or minetest.get_item_group(n2,"lava") > 0 then
o:set_detach()
self.detach_timer = 0
return
end
end
end
end
elseif not self.detach_timer then
for _,p in pairs(minetest.get_connected_players()) do
if vector.distance(self.object:get_pos(),p:get_pos()) < 0.5 then
perch(self,p)
return
end
end
elseif self.detach_timer then
if self.detach_timer > 1 then
self.detach_timer = nil
else
self.detach_timer = self.detach_timer + dtime
end
end
end
mcl_mobs:register_mob("mobs_mc:parrot", {
description = S("Parrot"),
type = "npc",
spawn_class = "passive",
@ -20,14 +86,11 @@ mobs:register_mob("mobs_mc:parrot", {
hp_max = 6,
xp_min = 1,
xp_max = 3,
tilt_fly = true,
collisionbox = {-0.25, 0, -0.25, 0.25, 0.9, 0.25},
eye_height = 0.45,
collisionbox = {-0.25, -0.01, -0.25, 0.25, 0.89, 0.25},
visual = "mesh",
mesh = "mobs_mc_parrot.b3d",
textures = {{"mobs_mc_parrot_blue.png"},{"mobs_mc_parrot_green.png"},{"mobs_mc_parrot_grey.png"},{"mobs_mc_parrot_red_blue.png"},{"mobs_mc_parrot_yellow_blue.png"}},
visual_size = {x=3, y=3},
rotate = 270,
walk_velocity = 3,
run_velocity = 5,
sounds = {
@ -38,22 +101,22 @@ mobs:register_mob("mobs_mc:parrot", {
distance = 16,
},
drops = {
{name = mobs_mc.items.feather,
{name = "mcl_mobitems:feather",
chance = 1,
min = 1,
max = 2,
looting = "common",},
},
animation = {
animation = {
stand_speed = 50,
walk_speed = 50,
fly_speed = 50,
stand_start = 30,
stand_end = 45,
stand_start = 0,
stand_end = 0,
fly_start = 30,
fly_end = 45,
walk_start = 30,
walk_end = 45,
walk_start = 0,
walk_end = 20,
-- TODO: actual walk animation
--walk_start = 0,
--walk_end = 20,
@ -69,12 +132,17 @@ mobs:register_mob("mobs_mc:parrot", {
makes_footstep_sound = false,
fear_height = 0,
view_range = 16,
follow = mobs_mc.follow.parrot,
follow = {
"mcl_farming:wheat_seeds",
"mcl_farming:melon_seeds",
"mcl_farming:pumpkin_seeds",
"mcl_farming:beetroot_seeds",
},
on_rightclick = function(self, clicker)
if self._doomed then return end
local item = clicker:get_wielded_item()
-- Kill parrot if fed with cookie
if item:get_name() == mobs_mc.items.cookie then
if item:get_name() == "mcl_farming:cookie" then
minetest.sound_play("mobs_mc_animal_eat_generic", {object = self.object, max_hear_distance=16}, true)
self.health = 0
-- Doomed to die
@ -85,15 +153,22 @@ mobs:register_mob("mobs_mc:parrot", {
end
return
end
-- Feed to tame, but not breed
if mobs:feed_tame(self, clicker, 1, false, true) then return end
if mcl_mobs:feed_tame(self, clicker, 1, false, true) then return end
perch(self,clicker)
end,
do_custom = function(self,dtime)
check_perch(self,dtime)
end,
do_punch = function(self,puncher) --do_punch is the mcl_mobs_redo variant - it gets called by on_punch later....
if self.object:get_attach() == puncher then
return false --return false explicitly here. mcl_mobs checks for that
end
end,
})
-- Parrots spawn rarely in jungles. TODO: Also check for jungle *biome* <- I'll get to this eventually -j4i
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:parrot",
"overworld",
"ground",
@ -108,8 +183,8 @@ minetest.LIGHT_MAX+1,
7,
30000,
1,
mobs_mc.spawn_height.water+7,
mobs_mc.spawn_height.overworld_max)
mobs_mc.water_level+7,
mcl_vars.mg_overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:parrot", S("Parrot"), "mobs_mc_spawn_icon_parrot.png", 0)
mcl_mobs:register_egg("mobs_mc:parrot", S("Parrot"), "mobs_mc_spawn_icon_parrot.png", 0)

View File

@ -1,13 +1,12 @@
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:pig", {
mcl_mobs:register_mob("mobs_mc:pig", {
description = S("Pig"),
type = "animal",
spawn_class = "passive",
skittish = true,
rotate = 270,
runaway = true,
hp_min = 10,
hp_max = 10,
xp_min = 1,
@ -20,32 +19,13 @@ mobs:register_mob("mobs_mc:pig", {
"mobs_mc_pig.png", -- base
"blank.png", -- saddle
}},
--head code
has_head = true,
head_bone = "head",
swap_y_with_x = false,
reverse_head_yaw = false,
head_bone_pos_y = 2.4,
head_bone_pos_z = 0,
head_height_offset = 1.1,
head_direction_offset = 0,
head_pitch_modifier = 0,
--end head code
visual_size = {x=2.5, y=2.5},
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 3,
follow_velocity = 3.4,
breed_distance = 1.5,
baby_size = 0.5,
follow_distance = 2,
drops = {
{name = mobs_mc.items.porkchop_raw,
{name = "mcl_mobitems:porkchop",
chance = 1,
min = 1,
max = 3,
@ -70,7 +50,12 @@ mobs:register_mob("mobs_mc:pig", {
run_start = 0,
run_end = 40,
},
follow = "mcl_farming:carrot_item",
follow = {
"mcl_farming:potato_item",
"mcl_farming:carrot_item",
"mcl_farming:beetroot_item",
"mcl_mobitems:carrot_on_a_stick"
},
view_range = 8,
do_custom = function(self, dtime)
@ -89,7 +74,7 @@ mobs:register_mob("mobs_mc:pig", {
-- if driver present allow control of horse
if self.driver then
mobs.drive(self, "walk", "stand", false, dtime)
mcl_mobs.drive(self, "walk", "stand", false, dtime)
return false -- skip rest of mob functions
end
@ -102,7 +87,7 @@ mobs:register_mob("mobs_mc:pig", {
-- drop saddle when horse is killed while riding
-- also detach from horse properly
if self.driver then
mobs.detach(self.driver, {x = 1, y = 0, z = 1})
mcl_mobs.detach(self.driver, {x = 1, y = 0, z = 1})
end
end,
@ -111,17 +96,12 @@ mobs:register_mob("mobs_mc:pig", {
return
end
--attempt to enter breed state
if mobs.enter_breed_state(self,clicker) then
return
end
--ignore other logic
--make baby grow faster
if self.baby then
mobs.make_baby_grow_faster(self,clicker)
return
local wielditem = clicker:get_wielded_item()
-- Feed pig
if wielditem:get_name() ~= "mcl_mobitems:carrot_on_a_stick" then
if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
end
if mcl_mobs:protect(self, clicker) then return end
if self.child then
return
@ -129,9 +109,7 @@ mobs:register_mob("mobs_mc:pig", {
-- Put saddle on pig
local item = clicker:get_wielded_item()
local wielditem = item
if item:get_name() == mobs_mc.items.saddle and self.saddle ~= "yes" then
if item:get_name() == "mcl_mobitems:saddle" and self.saddle ~= "yes" then
self.base_texture = {
"blank.png", -- baby
"mobs_mc_pig.png", -- base
@ -143,11 +121,11 @@ mobs:register_mob("mobs_mc:pig", {
self.saddle = "yes"
self.tamed = true
self.drops = {
{name = mobs_mc.items.porkchop_raw,
{name = "mcl_mobitems:porkchop",
chance = 1,
min = 1,
max = 3,},
{name = mobs_mc.items.saddle,
{name = "mcl_mobitems:saddle",
chance = 1,
min = 1,
max = 1,},
@ -163,16 +141,16 @@ mobs:register_mob("mobs_mc:pig", {
end
-- Mount or detach player
--local name = clicker:get_player_name()
local name = clicker:get_player_name()
if self.driver and clicker == self.driver then
-- Detach if already attached
mobs.detach(clicker, {x=1, y=0, z=0})
mcl_mobs.detach(clicker, {x=1, y=0, z=0})
return
elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == mobs_mc.items.carrot_on_a_stick then
elseif not self.driver and self.saddle == "yes" and wielditem:get_name() == "mcl_mobitems:carrot_on_a_stick" then
-- Ride pig if it has a saddle and player uses a carrot on a stick
mobs.attach(self, clicker)
mcl_mobs.attach(self, clicker)
if not minetest.is_creative_enabled(clicker:get_player_name()) then
@ -184,19 +162,23 @@ mobs:register_mob("mobs_mc:pig", {
if def.sounds and def.sounds.breaks then
minetest.sound_play(def.sounds.breaks, {pos = clicker:get_pos(), max_hear_distance = 8, gain = 0.5}, true)
end
wielditem = {name = mobs_mc.items.fishing_rod, count = 1}
wielditem = {name = "mcl_fishing:fishing_rod", count = 1}
else
wielditem:add_wear(2521)
end
inv:set_stack("main",self.driver:get_wield_index(), wielditem)
end
return
-- Capture pig
elseif not self.driver and clicker:get_wielded_item():get_name() ~= "" then
mcl_mobs:capture_mob(self, clicker, 0, 5, 60, false, nil)
end
end,
on_breed = function(parent1, parent2)
local pos = parent1.object:get_pos()
local child = mobs:spawn_child(pos, parent1.name)
local child = mcl_mobs:spawn_child(pos, parent1.name)
if child then
local ent_c = child:get_luaentity()
ent_c.tamed = true
@ -206,66 +188,55 @@ mobs:register_mob("mobs_mc:pig", {
end,
})
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:pig",
"overworld",
"ground",
{
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"flat",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ColdTaiga",
"ColdTaiga_beach",
"ColdTaiga_beach_water",
"MegaTaiga",
"MegaSpruceTaiga",
"ExtremeHills",
"ExtremeHills_beach",
"ExtremeHillsM",
"JungleM",
"ExtremeHills+",
"ExtremeHills+_snowtop",
"StoneBeach",
"Plains",
"Plains_beach",
"SunflowerPlains",
"Taiga",
"Taiga_beach",
"Forest",
"Forest_beach",
"FlowerForest",
"FlowerForest_beach",
"BirchForest",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"RoofedForest",
"Savanna",
"Savanna_beach",
"SavannaM",
"Jungle",
"Jungle_shore",
"JungleM",
"JungleM_shore",
"JungleEdge",
"JungleEdgeM",
"Swampland",
"Swampland_shore"
},
9,
minetest.LIGHT_MAX+1,
30,
15000,
8,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:pig", S("Pig"), "mobs_mc_spawn_icon_pig.png", 0)
mcl_mobs:register_egg("mobs_mc:pig", S("Pig"), "mobs_mc_spawn_icon_pig.png", 0)

View File

@ -1,13 +1,13 @@
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
--###################
--################### POLARBEAR
--###################
mobs:register_mob("mobs_mc:polar_bear", {
mcl_mobs:register_mob("mobs_mc:polar_bear", {
description = S("Polar Bear"),
type = "animal",
spawn_class = "passive",
@ -31,16 +31,16 @@ mobs:register_mob("mobs_mc:polar_bear", {
walk_velocity = 1.2,
run_velocity = 2.4,
group_attack = true,
attack_type = "punch",
attack_type = "dogfight",
drops = {
-- 3/4 chance to drop raw fish (poor approximation)
{name = mobs_mc.items.fish_raw,
{name = "mcl_fishing:fish_raw",
chance = 2,
min = 0,
max = 2,
looting = "common",},
-- 1/4 to drop raw salmon
{name = mobs_mc.items.salmon_raw,
{name = "mcl_fishing:salmon_raw",
chance = 4,
min = 0,
max = 2,
@ -68,7 +68,7 @@ mobs:register_mob("mobs_mc:polar_bear", {
})
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:polar_bear",
"overworld",
"ground",
@ -83,8 +83,8 @@ minetest.LIGHT_MAX+1,
30,
7000,
3,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
-- spawn egg
mobs:register_egg("mobs_mc:polar_bear", S("Polar Bear"), "mobs_mc_spawn_icon_polarbear.png", 0)
mcl_mobs:register_egg("mobs_mc:polar_bear", S("Polar Bear"), "mobs_mc_spawn_icon_polarbear.png", 0)

View File

@ -1,6 +1,6 @@
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
--###################
--################### SHEEP
@ -8,21 +8,22 @@ local S = minetest.get_translator(minetest.get_current_modname())
local colors = {
-- group = { wool, textures }
unicolor_white = { mobs_mc.items.wool_white, "#FFFFFF00" },
unicolor_dark_orange = { mobs_mc.items.wool_brown, "#502A00D0" },
unicolor_grey = { mobs_mc.items.wool_light_grey, "#5B5B5BD0" },
unicolor_darkgrey = { mobs_mc.items.wool_grey, "#303030D0" },
unicolor_blue = { mobs_mc.items.wool_blue, "#0000CCD0" },
unicolor_dark_green = { mobs_mc.items.wool_green, "#005000D0" },
unicolor_green = { mobs_mc.items.wool_lime, "#50CC00D0" },
unicolor_violet = { mobs_mc.items.wool_purple , "#5000CCD0" },
unicolor_light_red = { mobs_mc.items.wool_pink, "#FF5050D0" },
unicolor_yellow = { mobs_mc.items.wool_yellow, "#CCCC00D0" },
unicolor_orange = { mobs_mc.items.wool_orange, "#CC5000D0" },
unicolor_red = { mobs_mc.items.wool_red, "#CC0000D0" },
unicolor_cyan = { mobs_mc.items.wool_cyan, "#00CCCCD0" },
unicolor_red_violet = { mobs_mc.items.wool_magenta, "#CC0050D0" },
unicolor_black = { mobs_mc.items.wool_black, "#000000D0" },
unicolor_white = { "mcl_wool:white", "#FFFFFF00" },
unicolor_dark_orange = { "mcl_wool:brown", "#502A00D0" },
unicolor_grey = { "mcl_wool:silver", "#5B5B5BD0" },
unicolor_darkgrey = { "mcl_wool:grey", "#303030D0" },
unicolor_blue = { "mcl_wool:blue", "#0000CCD0" },
unicolor_dark_green = { "mcl_wool:green", "#005000D0" },
unicolor_green = { "mcl_wool:lime", "#50CC00D0" },
unicolor_violet = { "mcl_wool:purple" , "#5000CCD0" },
unicolor_light_red = { "mcl_wool:pink", "#FF5050D0" },
unicolor_yellow = { "mcl_wool:yellow", "#CCCC00D0" },
unicolor_orange = { "mcl_wool:orange", "#CC5000D0" },
unicolor_red = { "mcl_wool:red", "#CC0000D0" },
unicolor_cyan = { "mcl_wool:cyan", "#00CCCCD0" },
unicolor_red_violet = { "mcl_wool:magenta", "#CC0050D0" },
unicolor_black = { "mcl_wool:black", "#000000D0" },
unicolor_light_blue = { "mcl_wool:light_blue", "#5050FFD0" },
}
local rainbow_colors = {
@ -38,10 +39,6 @@ local rainbow_colors = {
"unicolor_red_violet"
}
if minetest.get_modpath("mcl_wool") then
colors["unicolor_light_blue"] = { mobs_mc.items.wool_light_blue, "#5050FFD0" }
end
local sheep_texture = function(color_group)
if not color_group then
color_group = "unicolor_white"
@ -55,7 +52,7 @@ end
local gotten_texture = { "blank.png", "mobs_mc_sheep.png" }
--mcsheep
mobs:register_mob("mobs_mc:sheep", {
mcl_mobs:register_mob("mobs_mc:sheep", {
description = S("Sheep"),
type = "animal",
spawn_class = "passive",
@ -63,13 +60,8 @@ mobs:register_mob("mobs_mc:sheep", {
hp_max = 8,
xp_min = 1,
xp_max = 3,
skittish = true,
breed_distance = 1.5,
baby_size = 0.5,
follow_distance = 2,
follow = mobs_mc.items.wheat,
collisionbox = {-0.45, -0.01, -0.45, 0.45, 1.29, 0.45},
rotate = 270,
visual = "mesh",
visual_size = {x=3, y=3},
mesh = "mobs_mc_sheepfur.b3d",
@ -78,25 +70,8 @@ mobs:register_mob("mobs_mc:sheep", {
color = "unicolor_white",
makes_footstep_sound = true,
walk_velocity = 1,
run_velocity = 3,
--head code
has_head = true,
head_bone = "head",
swap_y_with_x = false,
reverse_head_yaw = false,
head_bone_pos_y = 3.6,
head_bone_pos_z = -0.6,
head_height_offset = 1.0525,
head_direction_offset = 0.5,
head_pitch_modifier = 0,
--end head code
drops = {
{name = mobs_mc.items.mutton_raw,
{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,
@ -121,11 +96,15 @@ mobs:register_mob("mobs_mc:sheep", {
walk_start = 0, walk_end = 40,
run_start = 0, run_end = 40,
},
follow = { "mcl_farming:wheat_item" },
view_range = 12,
-- Eat grass
replace_rate = 20,
replace_what = mobs_mc.replace.sheep,
replace_what = {
{ "mcl_core:dirt_with_grass", "mcl_core:dirt", -1 },
{ "mcl_flowers:tallgrass", "air", 0 },
},
-- Properly regrow wool after eating grass
on_replace = function(self, pos, oldnode, newnode)
if not self.color or not colors[self.color] then
@ -135,7 +114,7 @@ mobs:register_mob("mobs_mc:sheep", {
self.base_texture = sheep_texture(self.color)
self.object:set_properties({ textures = self.base_texture })
self.drops = {
{name = mobs_mc.items.mutton_raw,
{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,},
@ -150,6 +129,7 @@ mobs:register_mob("mobs_mc:sheep", {
do_custom = function(self, dtime)
if not self.initial_color_set then
local r = math.random(0,100000)
local textures
if r <= 81836 then
-- 81.836%
self.color = "unicolor_white"
@ -172,7 +152,7 @@ mobs:register_mob("mobs_mc:sheep", {
self.base_texture = sheep_texture(self.color)
self.object:set_properties({ textures = self.base_texture })
self.drops = {
{name = mobs_mc.items.mutton_raw,
{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,},
@ -215,18 +195,10 @@ mobs:register_mob("mobs_mc:sheep", {
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
--attempt to enter breed state
if mobs.enter_breed_state(self,clicker) then
return
end
if mcl_mobs:feed_tame(self, clicker, 1, true, true) then return end
if mcl_mobs:protect(self, clicker) then return end
--make baby grow faster
if self.baby then
mobs.make_baby_grow_faster(self,clicker)
return
end
if item:get_name() == mobs_mc.items.shears and not self.gotten and not self.child then
if item:get_name() == "mcl_tools:shears" and not self.gotten and not self.child then
self.gotten = true
local pos = self.object:get_pos()
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
@ -240,11 +212,11 @@ mobs:register_mob("mobs_mc:sheep", {
textures = self.base_texture,
})
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:add_wear(mobs_mc.misc.shears_wear)
item:add_wear(mobs_mc.shears_wear)
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end
self.drops = {
{name = mobs_mc.items.mutton_raw,
{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,},
@ -266,7 +238,7 @@ mobs:register_mob("mobs_mc:sheep", {
})
self.color = group
self.drops = {
{name = mobs_mc.items.mutton_raw,
{name = "mcl_mobitems:mutton",
chance = 1,
min = 1,
max = 2,},
@ -280,11 +252,12 @@ mobs:register_mob("mobs_mc:sheep", {
end
return
end
if mcl_mobs:capture_mob(self, clicker, 0, 5, 70, false, nil) then return end
end,
on_breed = function(parent1, parent2)
-- Breed sheep and choose a fur color for the child.
local pos = parent1.object:get_pos()
local child = mobs:spawn_child(pos, parent1.name)
local child = mcl_mobs:spawn_child(pos, parent1.name)
if child then
local ent_c = child:get_luaentity()
local color1 = parent1.color
@ -331,67 +304,55 @@ mobs:register_mob("mobs_mc:sheep", {
end
end,
})
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:sheep",
"overworld",
"ground",
{
"FlowerForest_beach",
"Forest_beach",
"StoneBeach",
"ColdTaiga_beach_water",
"Taiga_beach",
"Savanna_beach",
"Plains_beach",
"ExtremeHills_beach",
"ColdTaiga_beach",
"Swampland_shore",
"JungleM_shore",
"Jungle_shore",
"MesaPlateauFM_sandlevel",
"MesaPlateauF_sandlevel",
"MesaBryce_sandlevel",
"Mesa_sandlevel",
"Mesa",
"FlowerForest",
"Swampland",
"Taiga",
"ExtremeHills",
"Jungle",
"Savanna",
"BirchForest",
"MegaSpruceTaiga",
"MegaTaiga",
"ExtremeHills+",
"Forest",
"Plains",
"Desert",
"ColdTaiga",
"flat",
"IcePlainsSpikes",
"SunflowerPlains",
"IcePlains",
"RoofedForest",
"ExtremeHills+_snowtop",
"MesaPlateauFM_grasstop",
"JungleEdgeM",
"ColdTaiga",
"ColdTaiga_beach",
"ColdTaiga_beach_water",
"MegaTaiga",
"MegaSpruceTaiga",
"ExtremeHills",
"ExtremeHills_beach",
"ExtremeHillsM",
"JungleM",
"ExtremeHills+",
"ExtremeHills+_snowtop",
"StoneBeach",
"Plains",
"Plains_beach",
"SunflowerPlains",
"Taiga",
"Taiga_beach",
"Forest",
"Forest_beach",
"FlowerForest",
"FlowerForest_beach",
"BirchForest",
"BirchForestM",
"MesaPlateauF",
"MesaPlateauFM",
"MesaPlateauF_grasstop",
"MesaBryce",
"JungleEdge",
"RoofedForest",
"Savanna",
"Savanna_beach",
"SavannaM",
"Jungle",
"Jungle_shore",
"JungleM",
"JungleM_shore",
"JungleEdge",
"JungleEdgeM",
"Swampland",
"Swampland_shore"
},
0,
minetest.LIGHT_MAX+1,
30,
15000,
3,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:sheep", S("Sheep"), "mobs_mc_spawn_icon_sheep.png", 0)
mcl_mobs:register_egg("mobs_mc:sheep", S("Sheep"), "mobs_mc_spawn_icon_sheep.png", 0)

View File

@ -3,7 +3,7 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
--###################
--################### SHULKER
@ -11,11 +11,11 @@ local S = minetest.get_translator(minetest.get_current_modname())
-- animation 45-80 is transition between passive and attack stance
mobs:register_mob("mobs_mc:shulker", {
mcl_mobs:register_mob("mobs_mc:shulker", {
description = S("Shulker"),
type = "monster",
spawn_class = "hostile",
attack_type = "projectile",
attack_type = "shoot",
shoot_interval = 0.5,
arrow = "mobs_mc:shulkerbullet",
shoot_offset = 0.5,
@ -33,9 +33,10 @@ mobs:register_mob("mobs_mc:shulker", {
-- TODO: Make shulker dye-able
visual_size = {x=3, y=3},
walk_chance = 0,
knock_back = false,
jump = false,
drops = {
{name = mobs_mc.items.shulker_shell,
{name = "mcl_mobitems:shulker_shell",
chance = 2,
min = 1,
max = 1,
@ -55,7 +56,7 @@ mobs:register_mob("mobs_mc:shulker", {
})
-- bullet arrow (weapon)
mobs:register_arrow("mobs_mc:shulkerbullet", {
mcl_mobs:register_arrow("mobs_mc:shulkerbullet", {
visual = "sprite",
visual_size = {x = 0.25, y = 0.25},
textures = {"mobs_mc_shulkerbullet.png"},
@ -80,9 +81,9 @@ mobs:register_arrow("mobs_mc:shulkerbullet", {
})
mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0)
mcl_mobs:register_egg("mobs_mc:shulker", S("Shulker"), "mobs_mc_spawn_icon_shulker.png", 0)
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:shulker",
"end",
"ground",
@ -94,5 +95,5 @@ minetest.LIGHT_MAX+1,
30,
5000,
2,
mobs_mc.spawn_height.end_min,
mobs_mc.spawn_height.end_max)
mcl_vars.mg_end_min,
mcl_vars.mg_end_max)

View File

@ -3,8 +3,8 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator(minetest.get_current_modname())
local mod_bows = minetest.get_modpath("mcl_bows")
local S = minetest.get_translator("mobs_mc")
local mod_bows = minetest.get_modpath("mcl_bows") ~= nil
--###################
--################### SKELETON
@ -16,37 +16,21 @@ local skeleton = {
description = S("Skeleton"),
type = "monster",
spawn_class = "hostile",
hostile = true,
rotate = 270,
hp_min = 20,
hp_max = 20,
xp_min = 6,
xp_max = 6,
breath_max = -1,
eye_height = 1.5,
projectile_cooldown = 1.5,
armor = {undead = 100, fleshy = 100},
collisionbox = {-0.3, -0.01, -0.3, 0.3, 1.98, 0.3},
pathfinding = 1,
group_attack = true,
visual = "mesh",
mesh = "mobs_mc_skeleton.b3d",
--head code
has_head = false,
head_bone = "head",
swap_y_with_x = true,
reverse_head_yaw = true,
head_bone_pos_y = 2.4,
head_bone_pos_z = 0,
head_height_offset = 1.1,
head_direction_offset = 0,
head_pitch_modifier = 0,
--end head code
textures = { {
"mcl_bows_bow_0.png", -- bow
"mobs_mc_skeleton.png", -- skeleton
} },
visual_size = {x=1, y=1},
makes_footstep_sound = true,
textures = {
@ -59,19 +43,19 @@ local skeleton = {
walk_velocity = 1.2,
run_velocity = 2.4,
damage = 2,
reach = 3,
reach = 2,
drops = {
{name = mobs_mc.items.arrow,
{name = "mcl_bows:arrow",
chance = 1,
min = 0,
max = 2,
looting = "common",},
{name = mobs_mc.items.bow,
{name = "mcl_bows:bow",
chance = 100 / 8.5,
min = 1,
max = 1,
looting = "rare",},
{name = mobs_mc.items.bone,
{name = "mcl_mobitems:bone",
chance = 1,
min = 0,
max = 2,
@ -79,7 +63,7 @@ local skeleton = {
-- Head
-- TODO: Only drop if killed by charged creeper
{name = mobs_mc.items.head_skeleton,
{name = "mcl_heads:skeleton",
chance = 200, -- 0.5% chance
min = 1,
max = 1,},
@ -91,8 +75,6 @@ local skeleton = {
walk_speed = 15,
walk_start = 40,
walk_end = 60,
run_start = 40,
run_end = 60,
run_speed = 30,
shoot_start = 70,
shoot_end = 90,
@ -104,13 +86,13 @@ local skeleton = {
ignited_by_sunlight = true,
view_range = 16,
fear_height = 4,
attack_type = "projectile",
attack_type = "dogshoot",
arrow = "mcl_bows:arrow_entity",
shoot_arrow = function(self, pos, dir)
if mod_bows then
-- 2-4 damage per arrow
local dmg = math.random(2,4)
mobs.shoot_projectile_handling("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
local dmg = math.max(4, math.random(2, 8))
mcl_bows.shoot_arrow("mcl_bows:arrow", pos, dir, self.object:get_yaw(), self.object, nil, dmg)
end
end,
shoot_interval = 2,
@ -120,7 +102,7 @@ local skeleton = {
harmed_by_heal = true,
}
mobs:register_mob("mobs_mc:skeleton", skeleton)
mcl_mobs:register_mob("mobs_mc:skeleton", skeleton)
--###################
@ -157,10 +139,10 @@ table.insert(stray.drops, {
end,
})
mobs:register_mob("mobs_mc:stray", stray)
mcl_mobs:register_mob("mobs_mc:stray", stray)
-- Overworld spawn
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:skeleton",
"overworld",
"ground",
@ -310,29 +292,29 @@ mobs:spawn_specific(
20,
17000,
2,
mobs_mc.spawn_height.overworld_min,
mobs_mc.spawn_height.overworld_max)
mcl_vars.mg_overworld_min,
mcl_vars.mg_overworld_max)
-- Nether spawn
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:skeleton",
"nether",
"ground",
{
"Nether"
"SoulsandValley",
},
0,
7,
minetest.LIGHT_MAX+1,
30,
10000,
3,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
-- Stray spawn
-- TODO: Spawn directly under the sky
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:stray",
"overworld",
"ground",
@ -347,10 +329,10 @@ mobs:spawn_specific(
20,
19000,
2,
mobs_mc.spawn_height.water,
mobs_mc.spawn_height.overworld_max)
mobs_mc.water_level,
mcl_vars.mg_overworld_max)
-- spawn eggs
mobs:register_egg("mobs_mc:skeleton", S("Skeleton"), "mobs_mc_spawn_icon_skeleton.png", 0)
mobs:register_egg("mobs_mc:stray", S("Stray"), "mobs_mc_spawn_icon_stray.png", 0)
mcl_mobs:register_egg("mobs_mc:skeleton", S("Skeleton"), "mobs_mc_spawn_icon_skeleton.png", 0)
mcl_mobs:register_egg("mobs_mc:stray", S("Stray"), "mobs_mc_spawn_icon_stray.png", 0)

View File

@ -3,13 +3,13 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
--###################
--################### WITHER SKELETON
--###################
mobs:register_mob("mobs_mc:witherskeleton", {
mcl_mobs:register_mob("mobs_mc:witherskeleton", {
description = S("Wither Skeleton"),
type = "monster",
spawn_class = "hostile",
@ -44,19 +44,19 @@ mobs:register_mob("mobs_mc:witherskeleton", {
damage = 7,
reach = 2,
drops = {
{name = mobs_mc.items.coal,
{name = "mcl_core:coal_lump",
chance = 1,
min = 0,
max = 1,
looting = "common",},
{name = mobs_mc.items.bone,
{name = "mcl_mobitems:bone",
chance = 1,
min = 0,
max = 2,
looting = "common",},
-- Head
{name = mobs_mc.items.head_wither_skeleton,
{name = "mcl_heads:wither_skeleton",
chance = 40, -- 2.5% chance
min = 1,
max = 1,
@ -87,7 +87,7 @@ mobs:register_mob("mobs_mc:witherskeleton", {
fire_damage = 0,
light_damage = 0,
view_range = 16,
attack_type = "punch",
attack_type = "dogfight",
dogshoot_switch = 1,
dogshoot_count_max =0.5,
fear_height = 4,
@ -96,7 +96,7 @@ mobs:register_mob("mobs_mc:witherskeleton", {
})
--spawn
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:witherskeleton",
"nether",
"ground",
@ -108,8 +108,8 @@ mobs:spawn_specific(
30,
5000,
5,
mobs_mc.spawn_height.nether_min,
mobs_mc.spawn_height.nether_max)
mcl_vars.mg_nether_min,
mcl_vars.mg_nether_max)
-- spawn eggs
mobs:register_egg("mobs_mc:witherskeleton", S("Wither Skeleton"), "mobs_mc_spawn_icon_witherskeleton.png", 0)
mcl_mobs:register_egg("mobs_mc:witherskeleton", S("Wither Skeleton"), "mobs_mc_spawn_icon_witherskeleton.png", 0)

View File

@ -1,6 +1,6 @@
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
-- Returns a function that spawns children in a circle around pos.
-- To be used as on_die callback.
@ -16,7 +16,8 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
if not eject_speed then
eject_speed = 1
end
local mother_stuck = minetest.registered_nodes[minetest.get_node(pos).name].walkable
local mndef = minetest.registered_nodes[minetest.get_node(pos).name]
local mother_stuck = mndef and mndef.walkable
angle = math.random(0, math.pi*2)
local children = {}
for i=1,children_count do
@ -26,27 +27,26 @@ local spawn_children_on_die = function(child_mob, children_count, spawn_distance
-- If child would end up in a wall, use position of the "mother", unless
-- the "mother" was stuck as well
local speed_penalty = 1
if (not mother_stuck) and minetest.registered_nodes[minetest.get_node(newpos).name].walkable then
local cndef = minetest.registered_nodes[minetest.get_node(newpos).name]
if (not mother_stuck) and cndef and cndef.walkable then
newpos = pos
speed_penalty = 0.5
end
local mob = minetest.add_entity(newpos, child_mob)
if mob then
if (not mother_stuck) then
mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
end
mob:set_yaw(angle - math.pi/2)
table.insert(children, mob)
angle = angle + (math.pi*2)/children_count
if (not mother_stuck) then
mob:set_velocity(vector.multiply(dir, eject_speed * speed_penalty))
end
mob:set_yaw(angle - math.pi/2)
table.insert(children, mob)
angle = angle + (math.pi*2)/children_count
end
-- If mother was murdered, children attack the killer after 1 second
if self.state == "attack" then
minetest.after(1.0, function(children, enemy)
for c = 1, #children do
for c=1, #children do
local child = children[c]
local le = child:get_luaentity()
if le then
if le ~= nil then
le.state = "attack"
le.attack = enemy
end
@ -66,7 +66,6 @@ local slime_big = {
hp_max = 16,
xp_min = 4,
xp_max = 4,
rotate = 270,
collisionbox = {-1.02, -0.01, -1.02, 1.02, 2.03, 1.02},
visual_size = {x=12.5, y=12.5},
textures = {{"mobs_mc_slime.png", "mobs_mc_slime.png"}},
@ -98,9 +97,8 @@ local slime_big = {
},
fall_damage = 0,
view_range = 16,
attack_type = "jump_punch",
attack_type = "dogfight",
passive = false,
jump_only = true,
jump = true,
walk_velocity = 2.5,
run_velocity = 2.5,
@ -111,7 +109,7 @@ local slime_big = {
on_die = spawn_children_on_die("mobs_mc:slime_small", 4, 1.0, 1.5),
use_texture_alpha = true,
}
mobs:register_mob("mobs_mc:slime_big", slime_big)
mcl_mobs:register_mob("mobs_mc:slime_big", slime_big)
local slime_small = table.copy(slime_big)
slime_small.sounds.base_pitch = 1.15
@ -128,7 +126,7 @@ slime_small.run_velocity = 1.3
slime_small.jump_height = 4.3
slime_small.spawn_small_alternative = "mobs_mc:slime_tiny"
slime_small.on_die = spawn_children_on_die("mobs_mc:slime_tiny", 4, 0.6, 1.0)
mobs:register_mob("mobs_mc:slime_small", slime_small)
mcl_mobs:register_mob("mobs_mc:slime_small", slime_small)
local slime_tiny = table.copy(slime_big)
slime_tiny.sounds.base_pitch = 1.3
@ -142,7 +140,7 @@ slime_tiny.damage = 0
slime_tiny.reach = 2.5
slime_tiny.drops = {
-- slimeball
{name = mobs_mc.items.slimeball,
{name = "mcl_mobitems:slimeball",
chance = 1,
min = 0,
max = 2,},
@ -153,12 +151,12 @@ slime_tiny.jump_height = 3
slime_tiny.spawn_small_alternative = nil
slime_tiny.on_die = nil
mobs:register_mob("mobs_mc:slime_tiny", slime_tiny)
mcl_mobs:register_mob("mobs_mc:slime_tiny", slime_tiny)
local smin = mobs_mc.spawn_height.overworld_min
local smax = mobs_mc.spawn_height.water - 23
local smin = mcl_vars.mg_overworld_min
local smax = mobs_mc.water_level - 23
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:slime_tiny",
"overworld",
"ground",
@ -202,7 +200,7 @@ minetest.LIGHT_MAX+1,
smin,
smax)
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:slime_small",
"overworld",
"ground",
@ -246,7 +244,7 @@ minetest.LIGHT_MAX+1,
smin,
smax)
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:slime_big",
"overworld",
"ground",
@ -313,12 +311,11 @@ local magma_cube_big = {
},
walk_velocity = 4,
run_velocity = 4,
rotate = 270,
damage = 6,
reach = 3,
armor = 53,
drops = {
{name = mobs_mc.items.magma_cream,
{name = "mcl_mobitems:magma_cream",
chance = 4,
min = 1,
max = 1,},
@ -337,13 +334,12 @@ local magma_cube_big = {
},
water_damage = 0,
lava_damage = 0,
fire_damage = 0,
fire_damage = 0,
light_damage = 0,
fall_damage = 0,
view_range = 16,
attack_type = "jump_punch",
attack_type = "dogfight",
passive = false,
jump_only = true,
jump = true,
jump_height = 8,
walk_chance = 0,
@ -352,7 +348,7 @@ local magma_cube_big = {
on_die = spawn_children_on_die("mobs_mc:magma_cube_small", 3, 0.8, 1.5),
fire_resistant = true,
}
mobs:register_mob("mobs_mc:magma_cube_big", magma_cube_big)
mcl_mobs:register_mob("mobs_mc:magma_cube_big", magma_cube_big)
local magma_cube_small = table.copy(magma_cube_big)
magma_cube_small.sounds.jump = "mobs_mc_magma_cube_small"
@ -373,7 +369,7 @@ magma_cube_small.reach = 2.75
magma_cube_small.armor = 66
magma_cube_small.spawn_small_alternative = "mobs_mc:magma_cube_tiny"
magma_cube_small.on_die = spawn_children_on_die("mobs_mc:magma_cube_tiny", 4, 0.6, 1.0)
mobs:register_mob("mobs_mc:magma_cube_small", magma_cube_small)
mcl_mobs:register_mob("mobs_mc:magma_cube_small", magma_cube_small)
local magma_cube_tiny = table.copy(magma_cube_big)
magma_cube_tiny.sounds.jump = "mobs_mc_magma_cube_small"
@ -395,18 +391,19 @@ magma_cube_tiny.drops = {}
magma_cube_tiny.spawn_small_alternative = nil
magma_cube_tiny.on_die = nil
mobs:register_mob("mobs_mc:magma_cube_tiny", magma_cube_tiny)
mcl_mobs:register_mob("mobs_mc:magma_cube_tiny", magma_cube_tiny)
local mmin = mobs_mc.spawn_height.nether_min
local mmax = mobs_mc.spawn_height.nether_max
local mmin = mcl_vars.mg_nether_min
local mmax = mcl_vars.mg_nether_max
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:magma_cube_tiny",
"nether",
"ground",
{
"Nether"
"Nether",
"BasaltDelta",
},
0,
minetest.LIGHT_MAX+1,
@ -417,12 +414,13 @@ mmin,
mmax)
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:magma_cube_small",
"nether",
"ground",
{
"Nether"
"Nether",
"BasaltDelta",
},
0,
minetest.LIGHT_MAX+1,
@ -432,12 +430,13 @@ minetest.LIGHT_MAX+1,
mmin,
mmax)
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:magma_cube_big",
"nether",
"ground",
{
"Nether"
"Nether",
"BasaltDelta",
},
0,
minetest.LIGHT_MAX+1,
@ -447,11 +446,11 @@ minetest.LIGHT_MAX+1,
mmin,
mmax)
--mobs:spawn_specific("mobs_mc:magma_cube_tiny", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11000, 4, mmin, mmax)
--mobs:spawn_specific("mobs_mc:magma_cube_small", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11100, 4, mmin, mmax)
--mobs:spawn_specific("mobs_mc:magma_cube_big", mobs_mc.spawn.nether_fortress, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11200, 4, mmin, mmax)
--mcl_mobs:spawn_specific("mobs_mc:magma_cube_tiny", { "mcl_nether:nether_brick", "mcl_nether:netherrack" }, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11000, 4, mmin, mmax)
--mcl_mobs:spawn_specific("mobs_mc:magma_cube_small", { "mcl_nether:nether_brick", "mcl_nether:netherrack" }, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11100, 4, mmin, mmax)
--mcl_mobs:spawn_specific("mobs_mc:magma_cube_big", { "mcl_nether:nether_brick", "mcl_nether:netherrack" }, {"air"}, 0, minetest.LIGHT_MAX+1, 30, 11200, 4, mmin, mmax)
-- spawn eggs
mobs:register_egg("mobs_mc:magma_cube_big", S("Magma Cube"), "mobs_mc_spawn_icon_magmacube.png")
mobs:register_egg("mobs_mc:slime_big", S("Slime"), "mobs_mc_spawn_icon_slime.png")
mcl_mobs:register_egg("mobs_mc:magma_cube_big", S("Magma Cube"), "mobs_mc_spawn_icon_magmacube.png")
mcl_mobs:register_egg("mobs_mc:slime_big", S("Slime"), "mobs_mc_spawn_icon_slime.png")

View File

@ -3,12 +3,12 @@
--made for MC like Survival game
--License for code WTFPL and otherwise stated in readmes
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
local snow_trail_frequency = 0.5 -- Time in seconds for checking to add a new snow trail
local mobs_griefing = minetest.settings:get_bool("mobs_griefing") ~= false
local mod_throwing = minetest.get_modpath("mcl_throwing")
local mod_throwing = minetest.get_modpath("mcl_throwing") ~= nil
local gotten_texture = {
"mobs_mc_snowman.png",
@ -20,7 +20,7 @@ local gotten_texture = {
"blank.png",
}
mobs:register_mob("mobs_mc:snowman", {
mcl_mobs:register_mob("mobs_mc:snowman", {
description = S("Snow Golem"),
type = "npc",
spawn_class = "passive",
@ -54,7 +54,7 @@ mobs:register_mob("mobs_mc:snowman", {
"farming_pumpkin_top.png", --left
},
gotten_texture = gotten_texture,
drops = {{ name = mobs_mc.items.snowball, chance = 1, min = 0, max = 15 }},
drops = {{ name = "mcl_throwing:snowball", chance = 1, min = 0, max = 15 }},
visual_size = {x=3, y=3},
walk_velocity = 0.6,
run_velocity = 2,
@ -108,7 +108,7 @@ mobs:register_mob("mobs_mc:snowman", {
local belowdef = minetest.registered_nodes[minetest.get_node(below).name]
if belowdef and belowdef.walkable and (belowdef.node_box == nil or belowdef.node_box.type == "regular") then
-- Place top snow
minetest.set_node(pos, {name = mobs_mc.items.top_snow})
minetest.set_node(pos, {name = "mcl_core:snow"})
end
end
end
@ -116,7 +116,7 @@ mobs:register_mob("mobs_mc:snowman", {
-- Remove pumpkin if using shears
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item()
if self.gotten ~= true and item:get_name() == mobs_mc.items.shears then
if self.gotten ~= true and item:get_name() == "mcl_tools:shears" then
-- Remove pumpkin
self.gotten = true
self.object:set_properties({
@ -126,9 +126,13 @@ mobs:register_mob("mobs_mc:snowman", {
local pos = self.object:get_pos()
minetest.sound_play("mcl_tools_shears_cut", {pos = pos}, true)
if minetest.registered_items["mcl_farming:pumpkin_face"] then
minetest.add_item({x=pos.x, y=pos.y+1.4, z=pos.z}, "mcl_farming:pumpkin_face")
end
-- Wear out
if not minetest.is_creative_enabled(clicker:get_player_name()) then
item:add_wear(mobs_mc.misc.shears_wear)
item:add_wear(mobs_mc.shears_wear)
clicker:get_inventory():set_stack("main", clicker:get_wield_index(), item)
end
end
@ -158,7 +162,7 @@ end
-- This is to be called when a pumpkin or jack'o lantern has been placed. Recommended: In the on_construct function
-- of the node.
-- This summons a snow golen when pos is next to a row of two snow blocks.
mobs_mc.tools.check_snow_golem_summon = function(pos)
function mobs_mc.check_snow_golem_summon(pos)
local checks = {
-- These are the possible placement patterns
-- { snow block pos. 1, snow block pos. 2, snow golem spawn position }
@ -176,14 +180,14 @@ mobs_mc.tools.check_snow_golem_summon = function(pos)
local place = checks[c][3]
local b1n = minetest.get_node(b1)
local b2n = minetest.get_node(b2)
if b1n.name == mobs_mc.items.snow_block and b2n.name == mobs_mc.items.snow_block then
if b1n.name == "mcl_core:snowblock" and b2n.name == "mcl_core:snowblock" then
-- Remove the pumpkin and both snow blocks and summon the snow golem
minetest.remove_node(pos)
minetest.remove_node(b1)
minetest.remove_node(b2)
minetest.check_for_falling(pos)
minetest.check_for_falling(b1)
minetest.check_for_falling(b2)
core.check_for_falling(pos)
core.check_for_falling(b1)
core.check_for_falling(b2)
local obj = minetest.add_entity(place, "mobs_mc:snowman")
if obj then
summon_particles(obj)
@ -194,4 +198,4 @@ mobs_mc.tools.check_snow_golem_summon = function(pos)
end
-- Spawn egg
mobs:register_egg("mobs_mc:snowman", S("Snow Golem"), "mobs_mc_spawn_icon_snowman.png", 0)
mcl_mobs:register_egg("mobs_mc:snowman", S("Snow Golem"), "mobs_mc_spawn_icon_snowman.png", 0)

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@ -4,9 +4,9 @@
--################### SQUID
--###################
local S = minetest.get_translator(minetest.get_current_modname())
local S = minetest.get_translator("mobs_mc")
mobs:register_mob("mobs_mc:squid", {
mcl_mobs:register_mob("mobs_mc:squid", {
description = S("Squid"),
type = "animal",
spawn_class = "water",
@ -17,8 +17,6 @@ mobs:register_mob("mobs_mc:squid", {
xp_min = 1,
xp_max = 3,
armor = 100,
rotate = 270,
tilt_swim = true,
-- FIXME: If the squid is near the floor, it turns black
collisionbox = {-0.4, 0.0, -0.4, 0.4, 0.9, 0.4},
visual = "mesh",
@ -42,7 +40,7 @@ mobs:register_mob("mobs_mc:squid", {
run_end = 60,
},
drops = {
{name = mobs_mc.items.black_dye,
{name = "mcl_dye:black",
chance = 1,
min = 1,
max = 3,
@ -50,7 +48,8 @@ mobs:register_mob("mobs_mc:squid", {
},
visual_size = {x=3, y=3},
makes_footstep_sound = false,
swim = true,
fly = true,
fly_in = { "mcl_core:water_source", "mclx_core:river_water_source" },
breathes_in_water = true,
jump = false,
view_range = 16,
@ -62,9 +61,9 @@ mobs:register_mob("mobs_mc:squid", {
-- Spawn near the water surface
local water = mobs_mc.spawn_height.water
local water = mobs_mc.water_level
--name, nodes, neighbours, minlight, maxlight, interval, chance, active_object_count, min_height, max_height
mobs:spawn_specific(
mcl_mobs:spawn_specific(
"mobs_mc:squid",
"overworld",
"water",
@ -218,4 +217,4 @@ water-16,
water+1)
-- spawn eggs
mobs:register_egg("mobs_mc:squid", S("Squid"), "mobs_mc_spawn_icon_squid.png", 0)
mcl_mobs:register_egg("mobs_mc:squid", S("Squid"), "mobs_mc_spawn_icon_squid.png", 0)

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