#363 Flush transitional merge (might be overwritten)

This commit is contained in:
kay27 2022-07-18 02:33:48 +03:00
parent f1a7e951af
commit c061e7cc6a
8 changed files with 256 additions and 422 deletions

View File

@ -1,8 +1,3 @@
mods/ITEMS/mcl_itemframes/init.lua
mods/ITEMS/mcl_lanterns/init.lua
mods/ITEMS/mcl_lanterns/mod.conf
mods/ITEMS/mcl_lanterns/register.lua
mods/ITEMS/mcl_maps/init.lua
mods/ITEMS/mcl_mobitems/init.lua
mods/ITEMS/mcl_mobitems/locale/mcl_mobitems.fr.tr
mods/ITEMS/mcl_mobitems/locale/mcl_mobitems.ru.tr

View File

@ -120,337 +120,269 @@ for v = 1, #vari do
return self.id
end,
})
=======
minetest.register_entity("mcl_itemframes:map", {
initial_properties = {
visual = "upright_sprite",
visual_size = {x = 1, y = 1},
pointable = false,
physical = false,
collide_with_objects = false,
textures = {"blank.png"},
},
on_activate = function(self, staticdata)
self.id = staticdata
mcl_maps.load_map(self.id, function(texture)
-- will not crash even if self.object is invalid by now
self.object:set_properties({textures = {texture}})
end)
end,
get_staticdata = function(self)
return self.id
end,
})
>>>>>>> mcl2/master
local facedir = {}
facedir[0] = {x=0,y=0,z=1}
facedir[1] = {x=1,y=0,z=0}
facedir[2] = {x=0,y=0,z=-1}
facedir[3] = {x=-1,y=0,z=0}
local facedir = {}
facedir[0] = {x=0,y=0,z=1}
facedir[1] = {x=1,y=0,z=0}
facedir[2] = {x=0,y=0,z=-1}
facedir[3] = {x=-1,y=0,z=0}
local remove_item_entity = function(pos, node)
if node.name == var[3] then
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
local entity = obj:get_luaentity()
if entity and (entity.name == var[1] or entity.name == var[2]) then
obj:remove()
end
end
end
end
local remove_item_entity = function(pos, node)
if node.name == var[3] then
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
local entity = obj:get_luaentity()
if entity and (entity.name == var[1] or entity.name == var[2]) then
obj:remove()
end
end
end
end
local update_item_entity = function(pos, node, param2)
remove_item_entity(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
if not param2 then
param2 = node.param2
end
if node.name == var[3] then
local posad = facedir[param2]
pos.x = pos.x + posad.x*6.5/16
pos.y = pos.y + posad.y*6.5/16
pos.z = pos.z + posad.z*6.5/16
end
local yaw = math.pi*2 - param2 * math.pi/2
local map_id = item:get_meta():get_string("mcl_maps:id")
if map_id == "" then
local e = minetest.add_entity(pos, var[1])
local lua = e:get_luaentity()
lua._nodename = node.name
local itemname = item:get_name()
if itemname == "" or itemname == nil then
lua._texture = "blank.png"
lua._scale = 1
else
lua._texture = itemname
local def = minetest.registered_items[itemname]
lua._scale = def and def.wield_scale and def.wield_scale.x or 1
end
lua:_update_texture()
if node.name == var[3] then
e:set_yaw(yaw)
end
else
local e = minetest.add_entity(pos, var[2], map_id)
e:set_yaw(yaw)
end
end
end
local drop_item = function(pos, node, meta, clicker)
local cname = ""
if clicker and clicker:is_player() then
cname = clicker:get_player_name()
end
if node.name == var[3] and not minetest.is_creative_enabled(cname) then
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
minetest.add_item(pos, item)
end
end
meta:set_string("infotext", "")
remove_item_entity(pos, node)
end
minetest.register_node(var[3],{
description = var[4],
_tt_help = var[5],
_doc_items_longdesc = var[6],
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
drawtype = "mesh",
is_ground_content = false,
mesh = var[7],
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
tiles = {var[8], var[8], var[8], var[8], var[9], var[8]},
inventory_image = var[10],
wield_image = var[11],
paramtype = "light",
paramtype2 = "facedir",
--FIXME: should only be glowing, no light source. How is that possible with a node?
light_source = v-1,
sunlight_propagates = true,
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
sounds = mcl_sounds.node_sound_defaults(),
node_placement_prediction = "",
on_timer = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
local stack = inv:get_stack("main", 1)
local itemname = stack:get_name()
if minetest.get_item_group(itemname, "clock") > 0 then
local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
if itemname ~= new_name then
stack:set_name(new_name)
inv:set_stack("main", 1, stack)
local node = minetest.get_node(pos)
update_item_entity(pos, node, node.param2)
end
minetest.get_node_timer(pos):start(1.0)
end
end,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
<<<<<<< HEAD
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 1)
end,
on_rightclick = function(pos, node, clicker, itemstack)
if not itemstack then
return
end
local pname = clicker:get_player_name()
if minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
return
end
local meta = minetest.get_meta(pos)
drop_item(pos, node, meta, clicker)
local inv = meta:get_inventory()
if itemstack:is_empty() then
remove_item_entity(pos, node)
meta:set_string("infotext", "")
inv:set_stack("main", 1, "")
return itemstack
end
local put_itemstack = ItemStack(itemstack)
put_itemstack:set_count(1)
local itemname = put_itemstack:get_name()
if minetest.get_item_group(itemname, "compass") > 0 then
put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2))))
end
if minetest.get_item_group(itemname, "clock") > 0 then
minetest.get_node_timer(pos):start(1.0)
end
inv:set_stack("main", 1, put_itemstack)
update_item_entity(pos, node)
-- Add node infotext when item has been named
local imeta = itemstack:get_meta()
local iname = imeta:get_string("name")
if iname then
meta:set_string("infotext", iname)
end
if not minetest.is_creative_enabled(clicker:get_player_name()) then
itemstack:take_item()
end
return itemstack
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return count
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
drop_item(pos, node, meta)
end,
on_rotate = function(pos, node, user, mode, param2)
if mode == screwdriver.ROTATE_FACE then
-- Rotate face
--local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
local objs = nil
if node.name == var[3] then
objs = minetest.get_objects_inside_radius(pos, 0.5)
end
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == var[1] then
update_item_entity(pos, node, (node.param2+1) % 4)
break
end
end
end
return
elseif mode == screwdriver.ROTATE_AXIS then
return false
end
end,
})
=======
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
end,
on_construct = function(pos)
local update_item_entity = function(pos, node, param2)
remove_item_entity(pos, node)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 1)
end,
on_rightclick = function(pos, node, clicker, itemstack)
if not itemstack then
return
local item = inv:get_stack("main", 1)
if not item:is_empty() then
if not param2 then
param2 = node.param2
end
if node.name == var[3] then
local posad = facedir[param2]
pos.x = pos.x + posad.x*6.5/16
pos.y = pos.y + posad.y*6.5/16
pos.z = pos.z + posad.z*6.5/16
end
local yaw = math.pi*2 - param2 * math.pi/2
local map_id = item:get_meta():get_string("mcl_maps:id")
if map_id == "" then
local e = minetest.add_entity(pos, var[1])
local lua = e:get_luaentity()
lua._nodename = node.name
local itemname = item:get_name()
if itemname == "" or itemname == nil then
lua._texture = "blank.png"
lua._scale = 1
else
lua._texture = itemname
local def = minetest.registered_items[itemname]
lua._scale = def and def.wield_scale and def.wield_scale.x or 1
end
lua:_update_texture()
if node.name == var[3] then
e:set_yaw(yaw)
end
else
local e = minetest.add_entity(pos, var[2], map_id)
e:set_yaw(yaw)
end
end
local pname = clicker:get_player_name()
if minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
return
end
local drop_item = function(pos, node, meta, clicker)
local cname = ""
if clicker and clicker:is_player() then
cname = clicker:get_player_name()
end
local meta = minetest.get_meta(pos)
drop_item(pos, node, meta, clicker)
local inv = meta:get_inventory()
if itemstack:is_empty() then
remove_item_entity(pos, node)
meta:set_string("infotext", "")
inv:set_stack("main", 1, "")
if node.name == var[3] and not minetest.is_creative_enabled(cname) then
local inv = meta:get_inventory()
local item = inv:get_stack("main", 1)
if not item:is_empty() then
minetest.add_item(pos, item)
end
end
meta:set_string("infotext", "")
remove_item_entity(pos, node)
end
minetest.register_node(var[3],{
description = var[4],
_tt_help = var[5],
_doc_items_longdesc = var[6],
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
drawtype = "mesh",
is_ground_content = false,
mesh = var[7],
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
tiles = {var[8], var[8], var[8], var[8], var[9], var[8]},
inventory_image = var[10],
wield_image = var[11],
paramtype = "light",
paramtype2 = "facedir",
--FIXME: should only be glowing, no light source. How is that possible with a node?
light_source = v-1,
sunlight_propagates = true,
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
sounds = mcl_sounds.node_sound_defaults(),
node_placement_prediction = "",
on_timer = function(pos)
local inv = minetest.get_meta(pos):get_inventory()
local stack = inv:get_stack("main", 1)
local itemname = stack:get_name()
if minetest.get_item_group(itemname, "clock") > 0 then
local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
if itemname ~= new_name then
stack:set_name(new_name)
inv:set_stack("main", 1, stack)
local node = minetest.get_node(pos)
update_item_entity(pos, node, node.param2)
end
minetest.get_node_timer(pos):start(1.0)
end
end,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return itemstack
end
-- Use pointed node's on_rightclick function first, if present
local node = minetest.get_node(pointed_thing.under)
if placer and not placer:get_player_control().sneak then
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
end
end
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
end,
on_construct = function(pos)
local meta = minetest.get_meta(pos)
local inv = meta:get_inventory()
inv:set_size("main", 1)
end,
on_rightclick = function(pos, node, clicker, itemstack)
if not itemstack then
return
end
local pname = clicker:get_player_name()
if minetest.is_protected(pos, pname) then
minetest.record_protection_violation(pos, pname)
return
end
local meta = minetest.get_meta(pos)
drop_item(pos, node, meta, clicker)
local inv = meta:get_inventory()
if itemstack:is_empty() then
remove_item_entity(pos, node)
meta:set_string("infotext", "")
inv:set_stack("main", 1, "")
return itemstack
end
local put_itemstack = ItemStack(itemstack)
put_itemstack:set_count(1)
local itemname = put_itemstack:get_name()
if minetest.get_item_group(itemname, "compass") > 0 then
put_itemstack:set_name(mcl_compass.get_compass_itemname(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)), put_itemstack))
end
if minetest.get_item_group(itemname, "clock") > 0 then
minetest.get_node_timer(pos):start(1.0)
end
inv:set_stack("main", 1, put_itemstack)
update_item_entity(pos, node)
-- Add node infotext when item has been named
local imeta = itemstack:get_meta()
local iname = imeta:get_string("name")
if iname then
meta:set_string("infotext", iname)
end
if not minetest.is_creative_enabled(clicker:get_player_name()) then
itemstack:take_item()
end
return itemstack
end
local put_itemstack = ItemStack(itemstack)
put_itemstack:set_count(1)
local itemname = put_itemstack:get_name()
if minetest.get_item_group(itemname, "compass") > 0 then
put_itemstack:set_name(mcl_compass.get_compass_itemname(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2)), put_itemstack))
end
if minetest.get_item_group(itemname, "clock") > 0 then
minetest.get_node_timer(pos):start(1.0)
end
inv:set_stack("main", 1, put_itemstack)
update_item_entity(pos, node)
-- Add node infotext when item has been named
local imeta = itemstack:get_meta()
local iname = imeta:get_string("name")
if iname then
meta:set_string("infotext", iname)
end
>>>>>>> mcl2/master
end,
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return count
end
end,
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
local name = player:get_player_name()
if minetest.is_protected(pos, name) then
minetest.record_protection_violation(pos, name)
return 0
else
return stack:get_count()
end
end,
on_destruct = function(pos)
local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
drop_item(pos, node, meta)
end,
on_rotate = function(pos, node, user, mode, param2)
if mode == screwdriver.ROTATE_FACE then
-- Rotate face
--local meta = minetest.get_meta(pos)
local node = minetest.get_node(pos)
minetest.register_lbm({
label = "Update legacy item frames",
name = "mcl_itemframes:update_legacy_item_frames",
nodenames = var[12],
action = function(pos, node)
-- Swap legacy node, then respawn entity
node.name = var[3]
local meta = minetest.get_meta(pos)
local item = meta:get_string("item")
minetest.swap_node(pos, node)
if item ~= "" then
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
local inv = meta:get_inventory()
inv:set_size("main", 1)
if not itemstack:is_empty() then
inv:set_stack("main", 1, itemstack)
end
end
update_item_entity(pos, node)
end,
})
local objs = nil
if node.name == var[3] then
objs = minetest.get_objects_inside_radius(pos, 0.5)
end
if objs then
for _, obj in ipairs(objs) do
if obj and obj:get_luaentity() and obj:get_luaentity().name == var[1] then
update_item_entity(pos, node, (node.param2+1) % 4)
break
end
end
end
return
elseif mode == screwdriver.ROTATE_AXIS then
return false
end
end,
})
-- FIXME: Item entities can get destroyed by /clearobjects
minetest.register_lbm({
label = "Respawn item frame item entities",
name = "mcl_itemframes:respawn_entities",
nodenames = {var[3]},
run_at_every_load = true,
action = function(pos, node)
update_item_entity(pos, node)
end,
})
minetest.register_lbm({
label = "Update legacy item frames",
name = "mcl_itemframes:update_legacy_item_frames",
nodenames = var[12],
action = function(pos, node)
-- Swap legacy node, then respawn entity
node.name = var[3]
local meta = minetest.get_meta(pos)
local item = meta:get_string("item")
minetest.swap_node(pos, node)
if item ~= "" then
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
local inv = meta:get_inventory()
inv:set_size("main", 1)
if not itemstack:is_empty() then
inv:set_stack("main", 1, itemstack)
end
end
update_item_entity(pos, node)
end,
})
-- FIXME: Item entities can get destroyed by /clearobjects
minetest.register_lbm({
label = "Respawn item frame item entities",
name = "mcl_itemframes:respawn_entities",
nodenames = {var[3]},
run_at_every_load = true,
action = function(pos, node)
update_item_entity(pos, node)
end,
})
end
minetest.register_craft({
@ -463,7 +395,7 @@ minetest.register_craft({
})
minetest.register_craft({
type = "shapeless",
type = "shapeless",
output = 'mcl_itemframes:glow_item_frame',
recipe = {'mcl_itemframes:item_frame', 'extra_mobs:glow_ink_sac'},
})

View File

@ -1,10 +1,5 @@
<<<<<<< HEAD
local S = minetest.get_translator(minetest.get_current_modname())
local modpath = minetest.get_modpath(minetest.get_current_modname())
=======
local S = minetest.get_translator("mcl_lanterns")
local modpath = minetest.get_modpath("mcl_lanterns")
>>>>>>> mcl2/master
mcl_lanterns = {}
@ -14,8 +9,6 @@ TODO:
- remove the hack arround walmounted nodes
]]
<<<<<<< HEAD
=======
local allowed_non_solid_nodes_floor = {
"mcl_core:ice",
"mcl_nether:soul_sand",
@ -91,7 +84,6 @@ local function check_placement(node, wdir)
end
end
>>>>>>> mcl2/master
function mcl_lanterns.register_lantern(name, def)
local itemstring_floor = "mcl_lanterns:"..name.."_floor"
local itemstring_ceiling = "mcl_lanterns:"..name.."_ceiling"
@ -144,11 +136,6 @@ function mcl_lanterns.register_lantern(name, def)
local under = pointed_thing.under
local above = pointed_thing.above
<<<<<<< HEAD
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
local fakestack = itemstack
=======
local node = minetest.get_node(under)
local wdir = minetest.dir_to_wallmounted(vector.subtract(under, above))
@ -158,7 +145,6 @@ function mcl_lanterns.register_lantern(name, def)
return itemstack
end
>>>>>>> mcl2/master
if wdir == 0 then
fakestack:set_name(itemstring_ceiling)
elseif wdir == 1 then

View File

@ -1,6 +0,0 @@
# textdomain: mcl_lanterns
Chain=Chaine
Chains are metallic decoration blocks.=Les chaines sont des blocs de décoration métalliques.
Lantern=Lanterne
Lanterns are light sources which can be placed on the top or the bottom of most blocks.=Les lanternes sont des sources de lumières qui peuvent être placées au sommet ou en-dessous de la plupart des blocs.
Soul Lantern=Lanterne des âmes

View File

@ -1,6 +0,0 @@
# textdomain: mcl_lanterns
Chain=
Chains are metallic decoration blocks.=
Lantern=
Lanterns are light sources which can be placed on the top or the bottom of most blocks.=
Soul Lantern=

View File

@ -1,12 +1,6 @@
name = mcl_lanterns
description = Add lanterns and chains to MineClone2
<<<<<<< HEAD
depends = mcl_sounds, mcl_blackstone
optional_depends =
author = AFCMS
=======
depends = mcl_sounds
optional_depends =
author = AFCMS
title = MineClone2 Lanterns
>>>>>>> mcl2/master
title = MineClone2 Lanterns

View File

@ -1,8 +1,4 @@
<<<<<<< HEAD
local S = minetest.get_translator(minetest.get_current_modname())
=======
local S = minetest.get_translator("mcl_lanterns")
>>>>>>> mcl2/master
mcl_lanterns.register_lantern("lantern", {
description = S("Lantern"),
@ -12,18 +8,6 @@ mcl_lanterns.register_lantern("lantern", {
light_level = 14,
})
<<<<<<< HEAD
minetest.register_craft({
output = "mcl_lanterns:lantern_floor",
recipe = {
{"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"},
{"mcl_core:iron_nugget", "mcl_torches:torch" , "mcl_core:iron_nugget"},
{"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"},
},
})
=======
>>>>>>> mcl2/master
mcl_lanterns.register_lantern("soul_lantern", {
description = S("Soul Lantern"),
longdesc = S("Lanterns are light sources which can be placed on the top or the bottom of most blocks."),
@ -33,22 +17,10 @@ mcl_lanterns.register_lantern("soul_lantern", {
})
minetest.register_craft({
<<<<<<< HEAD
output = "mcl_lanterns:soul_lantern_floor",
recipe = {
{"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"},
{"mcl_core:iron_nugget", "mcl_blackstone:soul_torch", "mcl_core:iron_nugget"},
{"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"},
},
})
minetest.register_alias("mcl_blackstone:soul_lantern", "mcl_lanterns:soul_lantern_floor")
=======
output = "mcl_lanterns:lantern_floor",
recipe = {
{"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"},
{"mcl_core:iron_nugget", "mcl_torches:torch" , "mcl_core:iron_nugget"},
{"mcl_core:iron_nugget", "mcl_core:iron_nugget", "mcl_core:iron_nugget"},
},
})
>>>>>>> mcl2/master
})

View File

@ -147,15 +147,8 @@ function mcl_maps.create_map(pos)
return itemstack
end
<<<<<<< HEAD
--local loading_maps = {}
function mcl_maps.load_map(id, callback)
if id == "" or creating_maps[id] then--or loading_maps[id] then
=======
function mcl_maps.load_map(id, callback)
if id == "" or creating_maps[id] then
>>>>>>> mcl2/master
return
end
@ -163,31 +156,6 @@ function mcl_maps.load_map(id, callback)
local texture = "mcl_maps_map_texture_" .. id .. ".tga"
if not loaded_maps[id] then
<<<<<<< HEAD
--loading_maps[id] = true
if not minetest.features.dynamic_add_media_table then
-- minetest.dynamic_add_media() blocks in
-- Minetest 5.3 and 5.4 until media loads
dynamic_add_media(map_textures_path .. texture, function(player_name) end)
loaded_maps[id] = true
if callback then callback(texture) end
--loading_maps[id] = nil
else
-- minetest.dynamic_add_media() never blocks
-- in Minetest 5.5, callback runs after load
dynamic_add_media(map_textures_path .. texture, function(player_name)
loaded_maps[id] = true
if callback then callback(texture) end
--loading_maps[id] = nil
end)
end
end
if loaded_maps[id] then
if callback then callback(texture) end
return texture
end
=======
if not minetest.features.dynamic_add_media_table then
-- minetest.dynamic_add_media() blocks in
-- Minetest 5.3 and 5.4 until media loads
@ -208,7 +176,6 @@ function mcl_maps.load_map(id, callback)
if callback then callback(texture) end
return texture
end
>>>>>>> mcl2/master
end
function mcl_maps.load_map_item(itemstack)