kay27
6c367977a8
Fix a bug
2022-01-19 04:55:15 +04:00
kay27
2a26adac0f
Fix End
2022-01-19 04:53:55 +04:00
kay27
bc4cb14a76
Clean up the code
2022-01-19 03:59:22 +04:00
kay27
4a3f1032ca
Add ice spikes for v6
2022-01-19 03:41:22 +04:00
kay27
6ac682fdcf
Fix huts
2022-01-19 02:25:23 +04:00
kay27
75a7f5a3ae
Restore Witch Hut
2022-01-19 01:49:28 +04:00
kay27
34c6bf3446
Restore igloos
2022-01-18 21:41:09 +04:00
kay27
da606acfd1
Add old structures to new mod
2022-01-18 19:17:20 +04:00
kay27
a25770ecae
Spawn Nice Jungle Temple by cora
2022-01-18 12:28:08 +04:00
kay27
4e832ba323
Use per-chunk probability and 1-octave Perlin noise to simplify spawning temples
2022-01-17 20:43:30 +04:00
kay27
30a0eb1d4a
Restore nether_portal in spawnstruct list
2022-01-17 20:03:46 +04:00
kay27
6eb126da40
Disable debugging tools
2022-01-17 06:48:59 +04:00
kay27
0e70e386ea
Add loot into jungle temple trapped chests
2022-01-17 06:37:15 +04:00
kay27
8caf8c91dd
Add more complex temple spawn conditions
2022-01-17 06:17:52 +04:00
kay27
d3265a2f72
Find better place for jungle temples again, add cobbles to support some stair parts
2022-01-17 05:54:36 +04:00
kay27
93922a00d5
Find better places for Jungle Templates
2022-01-17 04:26:37 +04:00
kay27
e528cc7d8b
Place Jungle Temple by cora
2022-01-17 00:39:53 +04:00
kay27
12e85f9f12
Add Jungle Temple schematic by cora
2022-01-16 22:50:58 +04:00
kay27
2cfca05186
Move noise indicator into separate file
2022-01-16 19:20:42 +04:00
kay27
fefa9c8b4f
Initialize temples
2022-01-16 06:42:18 +04:00
kay27
6d4f7d2e62
Fix strongholds
2022-01-16 05:20:34 +04:00
kay27
95fd9e9105
Flush current work on spawnstruct, refactor strongholds
2022-01-16 04:46:07 +04:00
kay27
37725cc1dc
Refactor desert temples and structs in general (unfinished)
2022-01-15 20:32:48 +04:00
kay27
e2928c4afc
Add red desert temples
2022-01-15 08:04:43 +04:00
kay27
096b384676
Spawn desert temples from seeds
2022-01-14 04:25:39 +04:00
kay27
c6754fd39e
Start adding new structures API
2022-01-12 03:27:28 +04:00
kay27
4ce3102ab4
Merge remote-tracking branch 'origin/testing' into mapgen_issue
2022-01-05 04:18:39 +04:00
kay27
05f1614893
#62 Spawn Ender Dragon
2022-01-04 04:13:28 +04:00
kay27
bcb93fb49c
Merge master into mapgen_issue
2022-01-03 20:12:50 +04:00
Lizzy Fleckenstein
0e9a56fa35
Add stacks to enchant_uniform_randomly
2021-12-07 18:19:41 +01:00
Lizzy Fleckenstein
ec7e245b9d
Various fixes to the enchanting and loot system
...
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
kay27
b70859e185
Merge origin/master into mapgen
2021-07-17 21:45:48 +04:00
kay27
7ff476b9b9
Fix igloo hidden trapdoor with minetest.after(), MineClone2/MineClone2#1797
2021-06-22 16:53:55 +04:00
marcin-serwin
cbe8583cef
Merge branch 'master' into polish-translation
2021-06-02 10:14:25 +00:00
AFCMS
cd33d406b2
fix many codestyle issues (functions, strings, modpaths)
2021-05-29 16:12:33 +02:00
Marcin Serwin
37b1191c0a
Add polish translation of mcl_structures
2021-05-25 21:58:23 +02:00
AFCMS
9e074af07f
unify code style [1]
2021-05-25 12:52:25 +02:00
AFCMS
388ab6d8df
fix some codestyle issues
2021-05-25 10:56:06 +02:00
kay27
fd56bb746c
[mapgen] Spawn strongholds without emerge areas
2021-05-02 04:25:23 +04:00
kay27
c23bb1d59d
[mapgen] rebalance mapgen/init core code
2021-04-28 03:03:47 +04:00
AFCMS
22a2fdbf5f
fix more codestyle
2021-04-17 07:46:24 +02:00
Lizzy Fleckenstein
3c1a38904a
Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
2021-04-07 09:25:44 +02:00
Lizzy Fleckenstein
b2c09c8ba0
Add gateway portals
2021-04-07 09:17:13 +02:00
kay27
069e089ae4
[mcl_portals, mcl_structures] Add End gateways W-I-P by Elias Fleckenstein with minor portals improvements and fixes
2021-04-07 03:34:15 +04:00
Lizzy Fleckenstein
430f958fae
Move end exit portal to 0, 0; Add end gateway portals (WIP)
2021-04-06 20:08:20 +02:00
Lizzy Fleckenstein
83b9cf3ad2
End exit portal openng / closing on dragon death / spawn
2021-04-06 15:48:17 +02:00
Lizzy Fleckenstein
a348909ba3
Enderdragon: Proper Egg and XP spawning
2021-04-06 12:50:36 +02:00
Lizzy Fleckenstein
49446bbb7b
Make enderdragon spawn upon exit portal generation
2021-04-04 12:01:45 +02:00
kay27
cb2aae5a55
[mcl_mapgen_core] Redesign, mostly to remove water from End and restore static lvm_buffer to speed it up
2021-03-28 22:57:11 +04:00
kay27
03feb36558
Improve Nether Portals ( #1315 ) (as a squash)
...
Remove Nether portal caches, MineClone2/MineClone2#1210
Store all exits from Nether portals in quick-access table
Implement proper Nether portal search, using the table, MineClone2/MineClone2#1055
Store Nether portal exits table in mod storage
Remove exits from table on Nether portal destruction
Align destination area to [map chunks 5x5x5](https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void ) to avoid lots of ```emerge_area()``` calls
Support Nether roof, MineClone2/MineClone2#1267
Implement better suitable place search, MineClone2/MineClone2#1126
Implement object queue not to trigger the same search again
Avoid lava lakes, MineClone2/MineClone2#1126
Add ```/spawnstruct nether_portal``` chat command
Co-Authored-By: kay27 <kay27@noreply.git.minetest.land>
Co-Committed-By: kay27 <kay27@noreply.git.minetest.land>
2021-03-21 23:14:33 +00:00