kay27
6eb126da40
Disable debugging tools
2022-01-17 06:48:59 +04:00
kay27
0e70e386ea
Add loot into jungle temple trapped chests
2022-01-17 06:37:15 +04:00
kay27
8caf8c91dd
Add more complex temple spawn conditions
2022-01-17 06:17:52 +04:00
kay27
d3265a2f72
Find better place for jungle temples again, add cobbles to support some stair parts
2022-01-17 05:54:36 +04:00
kay27
93922a00d5
Find better places for Jungle Templates
2022-01-17 04:26:37 +04:00
kay27
66fded90d5
Fix vines
2022-01-17 03:25:47 +04:00
kay27
e528cc7d8b
Place Jungle Temple by cora
2022-01-17 00:39:53 +04:00
kay27
12e85f9f12
Add Jungle Temple schematic by cora
2022-01-16 22:50:58 +04:00
kay27
2cfca05186
Move noise indicator into separate file
2022-01-16 19:20:42 +04:00
kay27
fefa9c8b4f
Initialize temples
2022-01-16 06:42:18 +04:00
kay27
6d4f7d2e62
Fix strongholds
2022-01-16 05:20:34 +04:00
kay27
95fd9e9105
Flush current work on spawnstruct, refactor strongholds
2022-01-16 04:46:07 +04:00
kay27
37725cc1dc
Refactor desert temples and structs in general (unfinished)
2022-01-15 20:32:48 +04:00
kay27
e2928c4afc
Add red desert temples
2022-01-15 08:04:43 +04:00
kay27
096b384676
Spawn desert temples from seeds
2022-01-14 04:25:39 +04:00
kay27
9d171a6b7b
Fix Nether roof light
2022-01-12 04:02:56 +04:00
kay27
c6754fd39e
Start adding new structures API
2022-01-12 03:27:28 +04:00
kay27
16116df4c6
Generate only desert seeds for some structs and lots of debugging glass blocks in the sky
2022-01-10 19:35:04 +04:00
kay27
667ebf1385
Fix several mapgen_issue warnings
2022-01-07 08:41:04 +04:00
kay27
da8e92e071
Fix layers
2022-01-07 07:16:31 +04:00
kay27
7868cf7dc5
Merge master into mapgen_issue
2022-01-07 06:47:11 +04:00
kay27
726159e796
Dedicate clay and structures from mapgen core
2022-01-07 06:24:11 +04:00
Daniel Cassidy
978f23c70e
mcl_mapgen_core: Rename cocoa to c_cocoas.
...
This is more consistent and should hopefully be clearer.
2022-01-06 02:56:51 +00:00
Daniel Cassidy
802d214d7b
mcl_mapgen_core: Make mcl_nether an optional dependency.
...
mcl_nether was previously an undeclared dependency of mcl_mapgen_core.
Now it is both optional and declared.
2022-01-06 02:55:33 +00:00
Daniel Cassidy
a0708abb9c
mcl_mapgen_core: Make mcl_mushrooms an optional dependency.
...
mcl_mushrooms was previously an undeclared dependency of mcl_mapgen_core.
Now it is both optional and declared.
2022-01-06 02:46:02 +00:00
Daniel Cassidy
554f22b802
mcl_mapgen_core: Make mcl_farming an optional dependency.
...
mcl_farming was previously an undeclared dependency of mcl_mapgen_core.
Now it is both optional and declared.
2022-01-06 02:33:04 +00:00
Daniel Cassidy
1d03a3d150
mcl_mapgen_core: Make mcl_flowers an optional dependency.
...
mcl_flowers was previously an undeclared dependency of mcl_mapgen_core.
Now it is both optional and declared.
2022-01-06 02:30:24 +00:00
Daniel Cassidy
7c72ce1d0d
mcl_mapgen_core: Fix check for wrong mod.
2022-01-06 02:11:06 +00:00
Daniel Cassidy
2bdaa77932
mcl_mapgen_core: Make mcl_structures an optional dependency.
2022-01-06 01:20:06 +00:00
Daniel Cassidy
5cad35dbfe
mcl_mapgen_core: Make mcl_stairs an optional dependency.
...
The "mapgen_stair" aliases are only used by v6, and even then appear to
be optional in practice, so there's no reason for mcl_mapgen_core to
require mcl_stairs.
2022-01-06 01:20:06 +00:00
Daniel Cassidy
51cdc69b99
mcl_mapgen_core: Make mcl_monster_eggs an optional dependency.
...
The only purpose of this dependency appears to be to force
mcl_monster_eggs to load before mcl_mapgen_core. It is not actually
used in the code.
mcl_monster_eggs is an undeclared dependency of mobs_mc_gameconfig,
mcl_biomes, and mcl_structures, all of which are either transitive
or direct dependencies of mcl_mapgen_core.
It's not possible to add a dependency on mcl_monster_eggs directly
to mobs_mc_gameconfig, because that would lead to a circular
dependency. So it seems like a dependency on mcl_monster_eggs is
declared as a dependency of mcl_mapgen_core as a workaround to
ensure that mcl_monster_eggs at least gets loaded before
mcl_mapgen_core.
I've moved mcl_monster_eggs to the optional dependencies which
should achieve the same aim without complaining if mcl_monster_eggs
is missing, but this should probably be cleaned up in future to
remove the circular dependency.
2022-01-06 01:18:40 +00:00
Daniel Cassidy
b73c0e8f2c
mcl_mapgen_core: Make mcl_ocean an optional dependency.
2022-01-05 21:34:56 +00:00
Daniel Cassidy
012d0bd942
mcl_mapgen_core: Make mcl_sponges an optional dependency.
2022-01-05 20:52:53 +00:00
Daniel Cassidy
c52f598e64
mcl_mapgen_core: Make mcl_cocoas an optional dependency.
2022-01-05 20:46:28 +00:00
kay27
6c1d30a130
Polish new mapgen stuff
2022-01-05 06:43:16 +04:00
kay27
4ce3102ab4
Merge remote-tracking branch 'origin/testing' into mapgen_issue
2022-01-05 04:18:39 +04:00
kay27
05f1614893
#62 Spawn Ender Dragon
2022-01-04 04:13:28 +04:00
kay27
bcb93fb49c
Merge master into mapgen_issue
2022-01-03 20:12:50 +04:00
kay27
ea6d8f9e86
Merge remote-tracking branch 'mcl2/master' into testing
2021-12-09 03:07:00 +04:00
Lizzy Fleckenstein
0e9a56fa35
Add stacks to enchant_uniform_randomly
2021-12-07 18:19:41 +01:00
Lizzy Fleckenstein
ec7e245b9d
Various fixes to the enchanting and loot system
...
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
kay27
93da5d3f77
Merge MineClone2/master
2021-12-05 05:10:29 +04:00
Lizzy Fleckenstein
34f329a9d5
TextureConverter: Implement grass palette conversion
...
Source: https://minecraft.fandom.com/wiki/Tint
Since the MineClone2 biomes do not entirely match with the Minecraft ones I picked the Minecraft biomes that seem to match them best.
This also changes the palette index of the nether to match the desert instead of the mesa biome
and changes the color of grass blocks in item form to the default minecraft one.
2021-11-03 19:57:21 +01:00
kay27
72e88f1980
Rename mapgen API methods, fix errors
2021-08-05 04:01:07 +04:00
kay27
67248afe58
Use new vars in mcl_debrisgen
2021-07-25 04:34:55 +04:00
kay27
2f8e30b1bb
Merge MineClone2/mapgen
2021-07-25 04:13:11 +04:00
kay27
b70859e185
Merge origin/master into mapgen
2021-07-17 21:45:48 +04:00
kay27
79f9837880
[MineClone5] Merge feature branch mineclone5 into master
2021-07-12 05:32:01 +04:00
kay27
35f07a8b66
[mineclone5] Put mob flow code at its right place, fix unloaded player spawn rechech
2021-06-25 03:53:58 +04:00
kay27
7ff476b9b9
Fix igloo hidden trapdoor with minetest.after(), MineClone2/MineClone2#1797
2021-06-22 16:53:55 +04:00
kay27
b3e3b91b7c
Merge master
2021-06-12 15:12:33 +04:00
marcin-serwin
cbe8583cef
Merge branch 'master' into polish-translation
2021-06-02 10:14:25 +00:00
AFCMS
cd33d406b2
fix many codestyle issues (functions, strings, modpaths)
2021-05-29 16:12:33 +02:00
AFCMS
00063cde73
speedup mcl_observer
2021-05-27 09:34:12 +02:00
Marcin Serwin
37b1191c0a
Add polish translation of mcl_structures
2021-05-25 21:58:23 +02:00
AFCMS
9e074af07f
unify code style [1]
2021-05-25 12:52:25 +02:00
AFCMS
388ab6d8df
fix some codestyle issues
2021-05-25 10:56:06 +02:00
AFCMS
8592670f9b
[tsm_railcorridors] fix warnings
2021-05-25 08:44:24 +02:00
AFCMS
a71a0e9161
fix even more warnings (nether portals and potions)
2021-05-22 23:04:18 +02:00
AFCMS
1870a89af0
remove unused var
2021-05-22 20:01:59 +02:00
kay27
0b0be4cecf
Merge branch 'master' into mineclone5
2021-05-15 02:24:26 +04:00
Code-Sploit
bcea5a35ef
Try to fix unknown variable in mcl_chorus_flower
2021-05-14 08:22:10 +00:00
Lizzy Fleckenstein
f714d9399d
Merge branch 'master' into mineclone5
2021-05-10 10:14:15 +02:00
AFCMS
45201481c1
Merge branch 'master' into luacheck-script
2021-05-10 09:38:40 +02:00
kay27
24dfda8d7e
Merge branch 'master' into mineclone5
2021-05-10 06:19:56 +04:00
kay27
f054eb1ce6
[mcl_biomes] Fix chorus random function, prevent chorus growth at return portal position
2021-05-10 02:47:56 +04:00
kay27
f3c540af5d
[mcl_mapgen_core, mcl_biomes] Make chorus growth deterministic
2021-05-10 02:24:52 +04:00
kay27
96be84161f
[mcl_mapgen_core] Don't crash if Ender Dragon doesn't spawn for some reason
2021-05-10 01:57:34 +04:00
kay27
279b1b09cd
[mapgen] Add `mcl_mapgen.priorities` table
2021-05-08 02:51:17 +04:00
kay27
3bd1a6f89e
[mapgen] [mcl_ocean_monument] Fix a typo in water_flowing node name
2021-05-06 02:58:49 +04:00
kay27
ce6f5b0ee1
[mapgen] [mcl_ocean_monument] Generate prismarine legs up to the bottom
2021-05-06 02:42:45 +04:00
kay27
2272753652
[mapgen] [mcl_ocean_monument] Reorder check loops to make it work faster, add random rotation
2021-05-06 00:41:20 +04:00
kay27
2fda0f2644
[mapgen] Add true builder name of Ocean Monument into mod.conf
2021-05-05 14:22:50 +00:00
kay27
9e3c2fe21e
[mapgen] [mcl_ocean_monument] Support ice
2021-05-04 03:27:35 +04:00
AFCMS
cbb014ed38
basic working script
2021-05-03 22:11:49 +02:00
kay27
66d1172852
[mapgen] Add ocean monument
2021-05-03 05:24:53 +04:00
kay27
fd56bb746c
[mapgen] Spawn strongholds without emerge areas
2021-05-02 04:25:23 +04:00
kay27
f4a28cfab0
[mapgen] GETTING RID OF EMERGE AREAS! Currently for dungeons and villages, and it works
2021-05-02 03:56:55 +04:00
kay27
3c5bf8c9b2
[mapgen] Use more readable constants, increase max_block_generate_distance
2021-04-29 00:53:48 +04:00
kay27
c23bb1d59d
[mapgen] rebalance mapgen/init core code
2021-04-28 03:03:47 +04:00
kay27
29727136ac
[mapgen] redesign the code
2021-04-27 01:30:07 +04:00
kay27
269e560db1
[mapgen] Fix old-style API calls, make the code runnable
2021-04-26 20:14:36 +04:00
kay27
942d70ee62
[mapgen] temporarily delay chorus nodes grow
2021-04-26 04:09:14 +04:00
kay27
abc3a1f139
[mapgen] To be continued... (this version won't run)
2021-04-26 03:35:54 +04:00
kay27
cb19340e0b
[mineclone5] [mcl_mapgen_core] Fix empty caves which should be filled by lava
2021-04-25 19:45:59 +04:00
Lizzy Fleckenstein
58c20a7542
Merge branch 'mineclone5' into netherite
2021-04-19 11:13:01 +02:00
AFCMS
02f393998f
fix many warnings (644 remaining)
2021-04-17 09:26:37 +02:00
AFCMS
22a2fdbf5f
fix more codestyle
2021-04-17 07:46:24 +02:00
AFCMS
5f076d372a
fix many codestyle errors
2021-04-17 07:42:49 +02:00
AFCMS
1a58b0c510
fix many codestyle issues
2021-04-16 13:35:03 +02:00
Lizzy Fleckenstein
30546a3902
Make sure ancient debris is not generated exposed to air
2021-04-16 12:17:07 +02:00
Code-Sploit
622c236b4b
Add ancient debris generation in nether
2021-04-16 10:03:31 +00:00
jordan4ibanez
67c1bc973a
Add lua locals into mcl_dungeons for performance
2021-04-14 01:19:01 +04:00
Lizzy Fleckenstein
3c1a38904a
Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2
2021-04-07 09:25:44 +02:00
Lizzy Fleckenstein
b2c09c8ba0
Add gateway portals
2021-04-07 09:17:13 +02:00
kay27
069e089ae4
[mcl_portals, mcl_structures] Add End gateways W-I-P by Elias Fleckenstein with minor portals improvements and fixes
2021-04-07 03:34:15 +04:00
Lizzy Fleckenstein
430f958fae
Move end exit portal to 0, 0; Add end gateway portals (WIP)
2021-04-06 20:08:20 +02:00
Lizzy Fleckenstein
ea08fee9ba
Make the dragon stay within a 50 blocks range of the portal
2021-04-06 16:38:23 +02:00
Lizzy Fleckenstein
83b9cf3ad2
End exit portal openng / closing on dragon death / spawn
2021-04-06 15:48:17 +02:00
Lizzy Fleckenstein
a348909ba3
Enderdragon: Proper Egg and XP spawning
2021-04-06 12:50:36 +02:00