Commit Graph

41 Commits

Author SHA1 Message Date
kay27 1b9af42521 #362 Fix comment typo 2022-07-10 17:17:46 +03:00
kay27 3bc3540ead #362 Cover world edges by mapgen API 2022-07-10 17:15:30 +03:00
kay27 a6e4de2b6b #256 Lift up clouds for valleys 2022-03-17 05:40:28 +04:00
kay27 c055d88f59 Fix classic superflat mapgen mode 2022-03-05 00:02:03 +04:00
kay27 14edda4fd0 Localise a var 2022-02-18 18:23:58 +04:00
kay27 f61459ae89 #204 Register all village schematics as structures 2022-02-16 04:45:42 +04:00
kay27 4b4e29b3c1 Slightly rewrite villages at all 2022-02-08 07:39:01 +04:00
kay27 4ae1bf711d Break villages 2022-02-06 06:46:21 +04:00
kay27 22351ca1d8 #11 Fix various amethyst errors, write better seed function 2022-02-05 20:49:45 +04:00
kay27 19e77c755b #11 Add geode 2022-02-05 03:58:05 +04:00
kay27 97896c19e9 Fix last mapgen v3 issues 2022-02-04 06:08:09 +04:00
kay27 080fe253ad Remove crashes 2022-02-04 05:04:31 +04:00
kay27 7d57bb7d6e Implement basic part of mapgen API v3 2022-02-04 04:44:41 +04:00
kay27 e10715aa59 Fix mapgen API.md 2022-02-01 06:36:19 +04:00
kay27 7b47e4d12b Fix biomes 2/3 2022-02-01 04:44:05 +04:00
kay27 2f6242e04f Fix biomes 1/3 2022-02-01 03:11:53 +04:00
kay27 2a26adac0f Fix End 2022-01-19 04:53:55 +04:00
kay27 34c6bf3446 Restore igloos 2022-01-18 21:41:09 +04:00
kay27 d3265a2f72 Find better place for jungle temples again, add cobbles to support some stair parts 2022-01-17 05:54:36 +04:00
kay27 93922a00d5 Find better places for Jungle Templates 2022-01-17 04:26:37 +04:00
kay27 66fded90d5 Fix vines 2022-01-17 03:25:47 +04:00
kay27 6d4f7d2e62 Fix strongholds 2022-01-16 05:20:34 +04:00
kay27 95fd9e9105 Flush current work on spawnstruct, refactor strongholds 2022-01-16 04:46:07 +04:00
kay27 9d171a6b7b Fix Nether roof light 2022-01-12 04:02:56 +04:00
kay27 c6754fd39e Start adding new structures API 2022-01-12 03:27:28 +04:00
kay27 667ebf1385 Fix several mapgen_issue warnings 2022-01-07 08:41:04 +04:00
kay27 726159e796 Dedicate clay and structures from mapgen core 2022-01-07 06:24:11 +04:00
kay27 6c1d30a130 Polish new mapgen stuff 2022-01-05 06:43:16 +04:00
kay27 72e88f1980 Rename mapgen API methods, fix errors 2021-08-05 04:01:07 +04:00
kay27 279b1b09cd [mapgen] Add `mcl_mapgen.priorities` table 2021-05-08 02:51:17 +04:00
kay27 66d1172852 [mapgen] Add ocean monument 2021-05-03 05:24:53 +04:00
kay27 16700632af [mapgen] [debug] Add blockseed calculation functions 2021-05-02 23:18:03 +04:00
kay27 238eb6cb68 [mapgen] Comment complex part of the code 2021-05-02 13:29:29 +04:00
kay27 f4a28cfab0 [mapgen] GETTING RID OF EMERGE AREAS! Currently for dungeons and villages, and it works 2021-05-02 03:56:55 +04:00
kay27 f38c8daab7 [mapgen] Add safe chunk calculation 2021-05-02 02:26:41 +04:00
kay27 3c5bf8c9b2 [mapgen] Use more readable constants, increase max_block_generate_distance 2021-04-29 00:53:48 +04:00
kay27 c23bb1d59d [mapgen] rebalance mapgen/init core code 2021-04-28 03:03:47 +04:00
kay27 29727136ac [mapgen] redesign the code 2021-04-27 01:30:07 +04:00
kay27 3f20d8c1f0 [mapgen] ... and make it unrunnable back 2021-04-26 20:37:13 +04:00
kay27 abc3a1f139 [mapgen] To be continued... (this version won't run) 2021-04-26 03:35:54 +04:00
kay27 49ac211f87 [mapgen] Add undebugged `CORE/mcl_mapgen` mod for further integration 2021-04-25 23:31:52 +04:00