Commit Graph

701 Commits

Author SHA1 Message Date
kay27 da606acfd1 Add old structures to new mod 2022-01-18 19:17:20 +04:00
kay27 a25770ecae Spawn Nice Jungle Temple by cora 2022-01-18 12:28:08 +04:00
kay27 4e832ba323 Use per-chunk probability and 1-octave Perlin noise to simplify spawning temples 2022-01-17 20:43:30 +04:00
kay27 30a0eb1d4a Restore nether_portal in spawnstruct list 2022-01-17 20:03:46 +04:00
kay27 6eb126da40 Disable debugging tools 2022-01-17 06:48:59 +04:00
kay27 0e70e386ea Add loot into jungle temple trapped chests 2022-01-17 06:37:15 +04:00
kay27 8caf8c91dd Add more complex temple spawn conditions 2022-01-17 06:17:52 +04:00
kay27 d3265a2f72 Find better place for jungle temples again, add cobbles to support some stair parts 2022-01-17 05:54:36 +04:00
kay27 93922a00d5 Find better places for Jungle Templates 2022-01-17 04:26:37 +04:00
kay27 66fded90d5 Fix vines 2022-01-17 03:25:47 +04:00
kay27 e528cc7d8b Place Jungle Temple by cora 2022-01-17 00:39:53 +04:00
kay27 12e85f9f12 Add Jungle Temple schematic by cora 2022-01-16 22:50:58 +04:00
kay27 2cfca05186 Move noise indicator into separate file 2022-01-16 19:20:42 +04:00
kay27 fefa9c8b4f Initialize temples 2022-01-16 06:42:18 +04:00
kay27 6d4f7d2e62 Fix strongholds 2022-01-16 05:20:34 +04:00
kay27 95fd9e9105 Flush current work on spawnstruct, refactor strongholds 2022-01-16 04:46:07 +04:00
kay27 37725cc1dc Refactor desert temples and structs in general (unfinished) 2022-01-15 20:32:48 +04:00
kay27 e2928c4afc Add red desert temples 2022-01-15 08:04:43 +04:00
kay27 096b384676 Spawn desert temples from seeds 2022-01-14 04:25:39 +04:00
kay27 9d171a6b7b Fix Nether roof light 2022-01-12 04:02:56 +04:00
kay27 c6754fd39e Start adding new structures API 2022-01-12 03:27:28 +04:00
kay27 16116df4c6 Generate only desert seeds for some structs and lots of debugging glass blocks in the sky 2022-01-10 19:35:04 +04:00
kay27 667ebf1385 Fix several mapgen_issue warnings 2022-01-07 08:41:04 +04:00
kay27 da8e92e071 Fix layers 2022-01-07 07:16:31 +04:00
kay27 7868cf7dc5 Merge master into mapgen_issue 2022-01-07 06:47:11 +04:00
kay27 726159e796 Dedicate clay and structures from mapgen core 2022-01-07 06:24:11 +04:00
Daniel Cassidy 978f23c70e mcl_mapgen_core: Rename cocoa to c_cocoas.
This is more consistent and should hopefully be clearer.
2022-01-06 02:56:51 +00:00
Daniel Cassidy 802d214d7b mcl_mapgen_core: Make mcl_nether an optional dependency.
mcl_nether was previously an undeclared dependency of mcl_mapgen_core.
Now it is both optional and declared.
2022-01-06 02:55:33 +00:00
Daniel Cassidy a0708abb9c mcl_mapgen_core: Make mcl_mushrooms an optional dependency.
mcl_mushrooms was previously an undeclared dependency of mcl_mapgen_core.
Now it is both optional and declared.
2022-01-06 02:46:02 +00:00
Daniel Cassidy 554f22b802 mcl_mapgen_core: Make mcl_farming an optional dependency.
mcl_farming was previously an undeclared dependency of mcl_mapgen_core.
Now it is both optional and declared.
2022-01-06 02:33:04 +00:00
Daniel Cassidy 1d03a3d150 mcl_mapgen_core: Make mcl_flowers an optional dependency.
mcl_flowers was previously an undeclared dependency of mcl_mapgen_core.
Now it is both optional and declared.
2022-01-06 02:30:24 +00:00
Daniel Cassidy 7c72ce1d0d mcl_mapgen_core: Fix check for wrong mod. 2022-01-06 02:11:06 +00:00
Daniel Cassidy 2bdaa77932 mcl_mapgen_core: Make mcl_structures an optional dependency. 2022-01-06 01:20:06 +00:00
Daniel Cassidy 5cad35dbfe mcl_mapgen_core: Make mcl_stairs an optional dependency.
The "mapgen_stair" aliases are only used by v6, and even then appear to
be optional in practice, so there's no reason for mcl_mapgen_core to
require mcl_stairs.
2022-01-06 01:20:06 +00:00
Daniel Cassidy 51cdc69b99 mcl_mapgen_core: Make mcl_monster_eggs an optional dependency.
The only purpose of this dependency appears to be to force
mcl_monster_eggs to load before mcl_mapgen_core. It is not actually
used in the code.

mcl_monster_eggs is an undeclared dependency of mobs_mc_gameconfig,
mcl_biomes, and mcl_structures, all of which are either transitive
or direct dependencies of mcl_mapgen_core.

It's not possible to add a dependency on mcl_monster_eggs directly
to mobs_mc_gameconfig, because that would lead to a circular
dependency. So it seems like a dependency on mcl_monster_eggs is
declared as a dependency of mcl_mapgen_core as a workaround to
ensure that mcl_monster_eggs at least gets loaded before
mcl_mapgen_core.

I've moved mcl_monster_eggs to the optional dependencies which
should achieve the same aim without complaining if mcl_monster_eggs
is missing, but this should probably be cleaned up in future to
remove the circular dependency.
2022-01-06 01:18:40 +00:00
Daniel Cassidy b73c0e8f2c mcl_mapgen_core: Make mcl_ocean an optional dependency. 2022-01-05 21:34:56 +00:00
Daniel Cassidy 012d0bd942 mcl_mapgen_core: Make mcl_sponges an optional dependency. 2022-01-05 20:52:53 +00:00
Daniel Cassidy c52f598e64 mcl_mapgen_core: Make mcl_cocoas an optional dependency. 2022-01-05 20:46:28 +00:00
kay27 6c1d30a130 Polish new mapgen stuff 2022-01-05 06:43:16 +04:00
kay27 4ce3102ab4 Merge remote-tracking branch 'origin/testing' into mapgen_issue 2022-01-05 04:18:39 +04:00
kay27 05f1614893 #62 Spawn Ender Dragon 2022-01-04 04:13:28 +04:00
kay27 bcb93fb49c Merge master into mapgen_issue 2022-01-03 20:12:50 +04:00
kay27 ea6d8f9e86 Merge remote-tracking branch 'mcl2/master' into testing 2021-12-09 03:07:00 +04:00
Lizzy Fleckenstein 0e9a56fa35
Add stacks to enchant_uniform_randomly 2021-12-07 18:19:41 +01:00
Lizzy Fleckenstein ec7e245b9d
Various fixes to the enchanting and loot system
- enchanted loot generated by mapgen now uses PseudoRandom for randomness
- prevent fishing loot from generating loot 32767 times (!!!) when only 1 is needed
- bows and fishing rods obtained from the treasure section of fishing loot are now enchanted
- there is now a function to uniform enchant items other than books
2021-12-07 17:57:18 +01:00
kay27 93da5d3f77 Merge MineClone2/master 2021-12-05 05:10:29 +04:00
Lizzy Fleckenstein 34f329a9d5
TextureConverter: Implement grass palette conversion
Source: https://minecraft.fandom.com/wiki/Tint
Since the MineClone2 biomes do not entirely match with the Minecraft ones I picked the Minecraft biomes that seem to match them best.
This also changes the palette index of the nether to match the desert instead of the mesa biome
and changes the color of grass blocks in item form to the default minecraft one.
2021-11-03 19:57:21 +01:00
kay27 72e88f1980 Rename mapgen API methods, fix errors 2021-08-05 04:01:07 +04:00
kay27 67248afe58 Use new vars in mcl_debrisgen 2021-07-25 04:34:55 +04:00
kay27 2f8e30b1bb Merge MineClone2/mapgen 2021-07-25 04:13:11 +04:00
kay27 b70859e185 Merge origin/master into mapgen 2021-07-17 21:45:48 +04:00
kay27 79f9837880 [MineClone5] Merge feature branch mineclone5 into master 2021-07-12 05:32:01 +04:00
kay27 35f07a8b66 [mineclone5] Put mob flow code at its right place, fix unloaded player spawn rechech 2021-06-25 03:53:58 +04:00
kay27 7ff476b9b9 Fix igloo hidden trapdoor with minetest.after(), MineClone2/MineClone2#1797 2021-06-22 16:53:55 +04:00
kay27 b3e3b91b7c Merge master 2021-06-12 15:12:33 +04:00
marcin-serwin cbe8583cef Merge branch 'master' into polish-translation 2021-06-02 10:14:25 +00:00
AFCMS cd33d406b2 fix many codestyle issues (functions, strings, modpaths) 2021-05-29 16:12:33 +02:00
AFCMS 00063cde73 speedup mcl_observer 2021-05-27 09:34:12 +02:00
Marcin Serwin 37b1191c0a Add polish translation of mcl_structures 2021-05-25 21:58:23 +02:00
AFCMS 9e074af07f unify code style [1] 2021-05-25 12:52:25 +02:00
AFCMS 388ab6d8df fix some codestyle issues 2021-05-25 10:56:06 +02:00
AFCMS 8592670f9b [tsm_railcorridors] fix warnings 2021-05-25 08:44:24 +02:00
AFCMS a71a0e9161 fix even more warnings (nether portals and potions) 2021-05-22 23:04:18 +02:00
AFCMS 1870a89af0 remove unused var 2021-05-22 20:01:59 +02:00
kay27 0b0be4cecf Merge branch 'master' into mineclone5 2021-05-15 02:24:26 +04:00
Code-Sploit bcea5a35ef Try to fix unknown variable in mcl_chorus_flower 2021-05-14 08:22:10 +00:00
Lizzy Fleckenstein f714d9399d Merge branch 'master' into mineclone5 2021-05-10 10:14:15 +02:00
AFCMS 45201481c1 Merge branch 'master' into luacheck-script 2021-05-10 09:38:40 +02:00
kay27 24dfda8d7e Merge branch 'master' into mineclone5 2021-05-10 06:19:56 +04:00
kay27 f054eb1ce6 [mcl_biomes] Fix chorus random function, prevent chorus growth at return portal position 2021-05-10 02:47:56 +04:00
kay27 f3c540af5d [mcl_mapgen_core, mcl_biomes] Make chorus growth deterministic 2021-05-10 02:24:52 +04:00
kay27 96be84161f [mcl_mapgen_core] Don't crash if Ender Dragon doesn't spawn for some reason 2021-05-10 01:57:34 +04:00
kay27 279b1b09cd [mapgen] Add `mcl_mapgen.priorities` table 2021-05-08 02:51:17 +04:00
kay27 3bd1a6f89e [mapgen] [mcl_ocean_monument] Fix a typo in water_flowing node name 2021-05-06 02:58:49 +04:00
kay27 ce6f5b0ee1 [mapgen] [mcl_ocean_monument] Generate prismarine legs up to the bottom 2021-05-06 02:42:45 +04:00
kay27 2272753652 [mapgen] [mcl_ocean_monument] Reorder check loops to make it work faster, add random rotation 2021-05-06 00:41:20 +04:00
kay27 2fda0f2644 [mapgen] Add true builder name of Ocean Monument into mod.conf 2021-05-05 14:22:50 +00:00
kay27 9e3c2fe21e [mapgen] [mcl_ocean_monument] Support ice 2021-05-04 03:27:35 +04:00
AFCMS cbb014ed38 basic working script 2021-05-03 22:11:49 +02:00
kay27 66d1172852 [mapgen] Add ocean monument 2021-05-03 05:24:53 +04:00
kay27 fd56bb746c [mapgen] Spawn strongholds without emerge areas 2021-05-02 04:25:23 +04:00
kay27 f4a28cfab0 [mapgen] GETTING RID OF EMERGE AREAS! Currently for dungeons and villages, and it works 2021-05-02 03:56:55 +04:00
kay27 3c5bf8c9b2 [mapgen] Use more readable constants, increase max_block_generate_distance 2021-04-29 00:53:48 +04:00
kay27 c23bb1d59d [mapgen] rebalance mapgen/init core code 2021-04-28 03:03:47 +04:00
kay27 29727136ac [mapgen] redesign the code 2021-04-27 01:30:07 +04:00
kay27 269e560db1 [mapgen] Fix old-style API calls, make the code runnable 2021-04-26 20:14:36 +04:00
kay27 942d70ee62 [mapgen] temporarily delay chorus nodes grow 2021-04-26 04:09:14 +04:00
kay27 abc3a1f139 [mapgen] To be continued... (this version won't run) 2021-04-26 03:35:54 +04:00
kay27 cb19340e0b [mineclone5] [mcl_mapgen_core] Fix empty caves which should be filled by lava 2021-04-25 19:45:59 +04:00
Lizzy Fleckenstein 58c20a7542 Merge branch 'mineclone5' into netherite 2021-04-19 11:13:01 +02:00
AFCMS 02f393998f fix many warnings (644 remaining) 2021-04-17 09:26:37 +02:00
AFCMS 22a2fdbf5f fix more codestyle 2021-04-17 07:46:24 +02:00
AFCMS 5f076d372a fix many codestyle errors 2021-04-17 07:42:49 +02:00
AFCMS 1a58b0c510 fix many codestyle issues 2021-04-16 13:35:03 +02:00
Lizzy Fleckenstein 30546a3902 Make sure ancient debris is not generated exposed to air 2021-04-16 12:17:07 +02:00
Code-Sploit 622c236b4b Add ancient debris generation in nether 2021-04-16 10:03:31 +00:00
jordan4ibanez 67c1bc973a Add lua locals into mcl_dungeons for performance 2021-04-14 01:19:01 +04:00
Lizzy Fleckenstein 3c1a38904a Merge branch 'master' of https://git.minetest.land/MineClone2/MineClone2 2021-04-07 09:25:44 +02:00
Lizzy Fleckenstein b2c09c8ba0 Add gateway portals 2021-04-07 09:17:13 +02:00
kay27 069e089ae4 [mcl_portals, mcl_structures] Add End gateways W-I-P by Elias Fleckenstein with minor portals improvements and fixes 2021-04-07 03:34:15 +04:00