forked from MineClone5/MineClone5
fixes loot table problems
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parent
f767184599
commit
e7d333c2ce
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@ -25,8 +25,8 @@ local function on_placed(p1, rotation, pr, size)
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local lootitems = mcl_loot.get_multi_loot({
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local lootitems = mcl_loot.get_multi_loot({
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{
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{
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stack_min = 2,
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stacks_min = 2,
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stack_max = 3,
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stacks_max = 3,
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items = {
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items = {
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{ itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 3, amount_max=5 },
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{ itemstring = "mcl_farming:wheat_item", weight = 7, amount_min = 3, amount_max=5 },
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{ itemstring = "mcl_farming:carrot_item", weight = 5, amount_min = 3, amount_max=5 },
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{ itemstring = "mcl_farming:carrot_item", weight = 5, amount_min = 3, amount_max=5 },
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@ -34,8 +34,8 @@ local function on_placed(p1, rotation, pr, size)
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}
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}
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},
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},
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{
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{
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stack_min = 1,
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stacks_min = 1,
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stack_max = 2,
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stacks_max = 2,
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items = {
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items = {
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{ itemstring = "mcl_experience:bottle", weight = 6, amount_min = 0, amount_max=1 },
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{ itemstring = "mcl_experience:bottle", weight = 6, amount_min = 0, amount_max=1 },
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{ itemstring = "mcl_bows:arrow", weight = 4, amount_min = 2, amount_max=7 },
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{ itemstring = "mcl_bows:arrow", weight = 4, amount_min = 2, amount_max=7 },
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@ -48,16 +48,16 @@ local function on_placed(p1, rotation, pr, size)
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},
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},
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{
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{
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stack_min = 1,
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stacks_min = 1,
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stack_max = 3,
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stacks_max = 3,
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items = {
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items = {
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{ itemstring = "mcl_core:darktree", amount_min = 2, amount_max=3 },
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{ itemstring = "mcl_core:darktree", amount_min = 2, amount_max=3 },
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}
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}
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},
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},
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{
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{
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stack_min = 1,
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stacks_min = 1,
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stack_max = 1,
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stacks_max = 1,
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items = {
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items = {
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{ itemstring = "mcl_bows:crossbow" },
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{ itemstring = "mcl_bows:crossbow" },
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}
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}
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@ -94,6 +94,9 @@ end
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local function spawn_pillager(pos)
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local function spawn_pillager(pos)
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minetest.add_entity({x = pos.x, y = pos.y + 1, z = pos.z}, "mobs_mc:vindicator")
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minetest.add_entity({x = pos.x, y = pos.y + 1, z = pos.z}, "mobs_mc:vindicator")
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end
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end
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local function spawn_evoker(pos)
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minetest.add_entity({x = pos.x, y = pos.y + 1, z = pos.z}, "mobs_mc:evoker")
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end
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minetest.register_node("mcl_structures:birchwood", {
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minetest.register_node("mcl_structures:birchwood", {
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description = S("Pillager Birch Wood"),
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description = S("Pillager Birch Wood"),
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_doc_items_longdesc = doc.sub.items.temp.build,
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_doc_items_longdesc = doc.sub.items.temp.build,
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@ -128,12 +131,43 @@ minetest.register_abm({
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local lua_entity = obj:get_luaentity()
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local lua_entity = obj:get_luaentity()
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if luaentity and luaentity.name == "mobs_mc:vindicator" then
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if luaentity and luaentity.name == "mobs_mc:vindicator" then
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pillagers_counter = pillagers_counter + 1
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pillagers_counter = pillagers_counter + 1
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if pillagers_counter > 8 then return end
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if pillagers_counter > 7 then return end
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end
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end
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end
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end
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spawn_pillager(pos)
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spawn_pillager(pos)
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end
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end
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})
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})
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-- This is a temporary fix to the fact that totems of undying are unobtainable in survival. Minecraft Outposts dont have evokers.
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--[[
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minetest.register_abm({
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label = "Spawn evokers",
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nodenames = {"mcl_structures:birchwood"},
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interval = 200,
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chance = 100,
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action = function(pos, node)
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-- check the space above
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local minetest_get_node = minetest.get_node
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local x, y, z = pos.x, pos.y - 1, pos.z
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local p3 = {x=x+6, y=y+15, z=z+6}
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p3.y = p3.y + 1
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if minetest_get_node(p3).name ~= "air" then return end
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p3.y = p3.y + 1
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if minetest_get_node(p3).name ~= "air" then return end
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p3.y = p3.y - 1
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local evoker_counter = 0
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for _, obj in pairs(minetest.get_objects_inside_radius(p3, 30)) do
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local lua_entity = obj:get_luaentity()
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if luaentity and luaentity.name == "mobs_mc:evoker" then
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evoker_counter = evoker_counter + 1
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if evoker_counter > 0 then return end
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elseif evoker_counter == 0 then
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spawn_evoker(pos)
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evoker_counter = evoker_counter + 1
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end
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end
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end
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})
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]]--
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mcl_structures.register_structure({
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mcl_structures.register_structure({
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name = "pillager_outpost",
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name = "pillager_outpost",
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