forked from MineClone5/MineClone5
comments and changed scare distance
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0a3190887c
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b2bebd1d8d
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@ -108,6 +108,7 @@ local fox = {
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y = lp.y - s.y,
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y = lp.y - s.y,
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z = lp.z - s.z
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z = lp.z - s.z
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}
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}
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-- scare logic
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if (object
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if (object
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and object:is_player()
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and object:is_player()
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and not object:get_player_control().sneak)
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and not object:get_player_control().sneak)
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@ -119,11 +120,13 @@ local fox = {
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self.state = "runaway"
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self.state = "runaway"
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self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
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self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
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end
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end
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-- this next line causes jittering
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-- if it is within a distance of the player or wolf
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if self.reach > vector.distance(self.object:get_pos(), object:get_pos()) then
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if 6 > vector.distance(self.object:get_pos(), object:get_pos()) then
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self.timer = self.timer + 1
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self.timer = self.timer + 1
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if self.timer > 10 then
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-- have some time before getting scared
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if self.timer > 6 then
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self.timer = 0
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self.timer = 0
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-- punch the fox for the player, but don't do any damage
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self.object:punch(object, 0, {
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self.object:punch(object, 0, {
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full_punch_interval = 0,
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full_punch_interval = 0,
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damage_groups = {fleshy = 0}
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damage_groups = {fleshy = 0}
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