made fox run from player

This commit is contained in:
Sumyjkl 2022-07-14 14:46:00 +10:00
parent 56b1cc8d75
commit 0a3190887c
1 changed files with 13 additions and 10 deletions

View File

@ -108,24 +108,27 @@ local fox = {
y = lp.y - s.y,
z = lp.z - s.z
}
if object
and (object:is_player()
if (object
and object:is_player()
and not object:get_player_control().sneak)
or not (object:is_player()
or (not object:is_player()
and object:get_luaentity()
and object:get_luaentity().name == "mobs_mc:wolf") then
-- don't keep setting it once it's set
if not self.state == "runaway" then
self.state = "runaway"
self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
end
-- this next line causes jittering
-- self.object:set_rotation({x=0,y=(atan(vec.z / vec.x) + 3 * pi / 2) - self.rotate,z=0})
if self.reach > vector.distance(self.object:get_pos(), object:get_pos()) and self.timer > .9 then
self.timer = 0
object:punch(self.object, 1.0, {
full_punch_interval = 1.0,
damage_groups = {fleshy = self.damage}
}, nil)
if self.reach > vector.distance(self.object:get_pos(), object:get_pos()) then
self.timer = self.timer + 1
if self.timer > 10 then
self.timer = 0
self.object:punch(object, 0, {
full_punch_interval = 0,
damage_groups = {fleshy = 0}
}, nil)
end
end
end
end