forked from MineClone5/MineClone5
Merge branch 'master' into PrairieWind_commits
This commit is contained in:
commit
6c84baac22
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@ -0,0 +1,674 @@
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GNU GENERAL PUBLIC LICENSE
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|
Version 3, 29 June 2007
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|
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Copyright (C) 2007 Free Software Foundation, Inc. <https://fsf.org/>
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Everyone is permitted to copy and distribute verbatim copies
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Preamble
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The GNU General Public License is a free, copyleft license for
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The licenses for most software and other practical works are designed
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share and change all versions of a program--to make sure it remains free
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software for all its users. We, the Free Software Foundation, use the
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GNU General Public License for most of our software; it applies also to
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When we speak of free software, we are referring to freedom, not
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TERMS AND CONDITIONS
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0. Definitions.
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"This License" refers to version 3 of the GNU General Public License.
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The Corresponding Source need not include anything that users
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The Corresponding Source for a work in source code form is that
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All rights granted under this License are granted for the term of
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Conveying under any other circumstances is permitted solely under
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No covered work shall be deemed part of an effective technological
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When you convey a covered work, you waive any legal power to forbid
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|
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6. Conveying Non-Source Forms.
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|
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You may convey a covered work in object code form under the terms
|
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|
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machine-readable Corresponding Source under the terms of this License,
|
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|
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a) Convey the object code in, or embodied in, a physical product
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|
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Corresponding Source fixed on a durable physical medium
|
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customarily used for software interchange.
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|
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b) Convey the object code in, or embodied in, a physical product
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|
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written offer, valid for at least three years and valid for as
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long as you offer spare parts or customer support for that product
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model, to give anyone who possesses the object code either (1) a
|
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|
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more than your reasonable cost of physically performing this
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conveying of source, or (2) access to copy the
|
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|
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|
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|
||||||
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|
||||||
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d) Convey the object code by offering access from a designated
|
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|
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Corresponding Source in the same way through the same place at no
|
||||||
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||||||
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|
||||||
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copy the object code is a network server, the Corresponding Source
|
||||||
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|
||||||
|
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|
||||||
|
clear directions next to the object code saying where to find the
|
||||||
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Corresponding Source. Regardless of what server hosts the
|
||||||
|
Corresponding Source, you remain obligated to ensure that it is
|
||||||
|
available for as long as needed to satisfy these requirements.
|
||||||
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|
||||||
|
e) Convey the object code using peer-to-peer transmission, provided
|
||||||
|
you inform other peers where the object code and Corresponding
|
||||||
|
Source of the work are being offered to the general public at no
|
||||||
|
charge under subsection 6d.
|
||||||
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|
||||||
|
A separable portion of the object code, whose source code is excluded
|
||||||
|
from the Corresponding Source as a System Library, need not be
|
||||||
|
included in conveying the object code work.
|
||||||
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|
||||||
|
A "User Product" is either (1) a "consumer product", which means any
|
||||||
|
tangible personal property which is normally used for personal, family,
|
||||||
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||||||
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into a dwelling. In determining whether a product is a consumer product,
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||||||
|
doubtful cases shall be resolved in favor of coverage. For a particular
|
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|
||||||
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typical or common use of that class of product, regardless of the status
|
||||||
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|
||||||
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actually uses, or expects or is expected to use, the product. A product
|
||||||
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|
||||||
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commercial, industrial or non-consumer uses, unless such uses represent
|
||||||
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the only significant mode of use of the product.
|
||||||
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|
||||||
|
"Installation Information" for a User Product means any methods,
|
||||||
|
procedures, authorization keys, or other information required to install
|
||||||
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and execute modified versions of a covered work in that User Product from
|
||||||
|
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|
||||||
|
suffice to ensure that the continued functioning of the modified object
|
||||||
|
code is in no case prevented or interfered with solely because
|
||||||
|
modification has been made.
|
||||||
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|
||||||
|
If you convey an object code work under this section in, or with, or
|
||||||
|
specifically for use in, a User Product, and the conveying occurs as
|
||||||
|
part of a transaction in which the right of possession and use of the
|
||||||
|
User Product is transferred to the recipient in perpetuity or for a
|
||||||
|
fixed term (regardless of how the transaction is characterized), the
|
||||||
|
Corresponding Source conveyed under this section must be accompanied
|
||||||
|
by the Installation Information. But this requirement does not apply
|
||||||
|
if neither you nor any third party retains the ability to install
|
||||||
|
modified object code on the User Product (for example, the work has
|
||||||
|
been installed in ROM).
|
||||||
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|
||||||
|
The requirement to provide Installation Information does not include a
|
||||||
|
requirement to continue to provide support service, warranty, or updates
|
||||||
|
for a work that has been modified or installed by the recipient, or for
|
||||||
|
the User Product in which it has been modified or installed. Access to a
|
||||||
|
network may be denied when the modification itself materially and
|
||||||
|
adversely affects the operation of the network or violates the rules and
|
||||||
|
protocols for communication across the network.
|
||||||
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|
||||||
|
Corresponding Source conveyed, and Installation Information provided,
|
||||||
|
in accord with this section must be in a format that is publicly
|
||||||
|
documented (and with an implementation available to the public in
|
||||||
|
source code form), and must require no special password or key for
|
||||||
|
unpacking, reading or copying.
|
||||||
|
|
||||||
|
7. Additional Terms.
|
||||||
|
|
||||||
|
"Additional permissions" are terms that supplement the terms of this
|
||||||
|
License by making exceptions from one or more of its conditions.
|
||||||
|
Additional permissions that are applicable to the entire Program shall
|
||||||
|
be treated as though they were included in this License, to the extent
|
||||||
|
that they are valid under applicable law. If additional permissions
|
||||||
|
apply only to part of the Program, that part may be used separately
|
||||||
|
under those permissions, but the entire Program remains governed by
|
||||||
|
this License without regard to the additional permissions.
|
||||||
|
|
||||||
|
When you convey a copy of a covered work, you may at your option
|
||||||
|
remove any additional permissions from that copy, or from any part of
|
||||||
|
it. (Additional permissions may be written to require their own
|
||||||
|
removal in certain cases when you modify the work.) You may place
|
||||||
|
additional permissions on material, added by you to a covered work,
|
||||||
|
for which you have or can give appropriate copyright permission.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, for material you
|
||||||
|
add to a covered work, you may (if authorized by the copyright holders of
|
||||||
|
that material) supplement the terms of this License with terms:
|
||||||
|
|
||||||
|
a) Disclaiming warranty or limiting liability differently from the
|
||||||
|
terms of sections 15 and 16 of this License; or
|
||||||
|
|
||||||
|
b) Requiring preservation of specified reasonable legal notices or
|
||||||
|
author attributions in that material or in the Appropriate Legal
|
||||||
|
Notices displayed by works containing it; or
|
||||||
|
|
||||||
|
c) Prohibiting misrepresentation of the origin of that material, or
|
||||||
|
requiring that modified versions of such material be marked in
|
||||||
|
reasonable ways as different from the original version; or
|
||||||
|
|
||||||
|
d) Limiting the use for publicity purposes of names of licensors or
|
||||||
|
authors of the material; or
|
||||||
|
|
||||||
|
e) Declining to grant rights under trademark law for use of some
|
||||||
|
trade names, trademarks, or service marks; or
|
||||||
|
|
||||||
|
f) Requiring indemnification of licensors and authors of that
|
||||||
|
material by anyone who conveys the material (or modified versions of
|
||||||
|
it) with contractual assumptions of liability to the recipient, for
|
||||||
|
any liability that these contractual assumptions directly impose on
|
||||||
|
those licensors and authors.
|
||||||
|
|
||||||
|
All other non-permissive additional terms are considered "further
|
||||||
|
restrictions" within the meaning of section 10. If the Program as you
|
||||||
|
received it, or any part of it, contains a notice stating that it is
|
||||||
|
governed by this License along with a term that is a further
|
||||||
|
restriction, you may remove that term. If a license document contains
|
||||||
|
a further restriction but permits relicensing or conveying under this
|
||||||
|
License, you may add to a covered work material governed by the terms
|
||||||
|
of that license document, provided that the further restriction does
|
||||||
|
not survive such relicensing or conveying.
|
||||||
|
|
||||||
|
If you add terms to a covered work in accord with this section, you
|
||||||
|
must place, in the relevant source files, a statement of the
|
||||||
|
additional terms that apply to those files, or a notice indicating
|
||||||
|
where to find the applicable terms.
|
||||||
|
|
||||||
|
Additional terms, permissive or non-permissive, may be stated in the
|
||||||
|
form of a separately written license, or stated as exceptions;
|
||||||
|
the above requirements apply either way.
|
||||||
|
|
||||||
|
8. Termination.
|
||||||
|
|
||||||
|
You may not propagate or modify a covered work except as expressly
|
||||||
|
provided under this License. Any attempt otherwise to propagate or
|
||||||
|
modify it is void, and will automatically terminate your rights under
|
||||||
|
this License (including any patent licenses granted under the third
|
||||||
|
paragraph of section 11).
|
||||||
|
|
||||||
|
However, if you cease all violation of this License, then your
|
||||||
|
license from a particular copyright holder is reinstated (a)
|
||||||
|
provisionally, unless and until the copyright holder explicitly and
|
||||||
|
finally terminates your license, and (b) permanently, if the copyright
|
||||||
|
holder fails to notify you of the violation by some reasonable means
|
||||||
|
prior to 60 days after the cessation.
|
||||||
|
|
||||||
|
Moreover, your license from a particular copyright holder is
|
||||||
|
reinstated permanently if the copyright holder notifies you of the
|
||||||
|
violation by some reasonable means, this is the first time you have
|
||||||
|
received notice of violation of this License (for any work) from that
|
||||||
|
copyright holder, and you cure the violation prior to 30 days after
|
||||||
|
your receipt of the notice.
|
||||||
|
|
||||||
|
Termination of your rights under this section does not terminate the
|
||||||
|
licenses of parties who have received copies or rights from you under
|
||||||
|
this License. If your rights have been terminated and not permanently
|
||||||
|
reinstated, you do not qualify to receive new licenses for the same
|
||||||
|
material under section 10.
|
||||||
|
|
||||||
|
9. Acceptance Not Required for Having Copies.
|
||||||
|
|
||||||
|
You are not required to accept this License in order to receive or
|
||||||
|
run a copy of the Program. Ancillary propagation of a covered work
|
||||||
|
occurring solely as a consequence of using peer-to-peer transmission
|
||||||
|
to receive a copy likewise does not require acceptance. However,
|
||||||
|
nothing other than this License grants you permission to propagate or
|
||||||
|
modify any covered work. These actions infringe copyright if you do
|
||||||
|
not accept this License. Therefore, by modifying or propagating a
|
||||||
|
covered work, you indicate your acceptance of this License to do so.
|
||||||
|
|
||||||
|
10. Automatic Licensing of Downstream Recipients.
|
||||||
|
|
||||||
|
Each time you convey a covered work, the recipient automatically
|
||||||
|
receives a license from the original licensors, to run, modify and
|
||||||
|
propagate that work, subject to this License. You are not responsible
|
||||||
|
for enforcing compliance by third parties with this License.
|
||||||
|
|
||||||
|
An "entity transaction" is a transaction transferring control of an
|
||||||
|
organization, or substantially all assets of one, or subdividing an
|
||||||
|
organization, or merging organizations. If propagation of a covered
|
||||||
|
work results from an entity transaction, each party to that
|
||||||
|
transaction who receives a copy of the work also receives whatever
|
||||||
|
licenses to the work the party's predecessor in interest had or could
|
||||||
|
give under the previous paragraph, plus a right to possession of the
|
||||||
|
Corresponding Source of the work from the predecessor in interest, if
|
||||||
|
the predecessor has it or can get it with reasonable efforts.
|
||||||
|
|
||||||
|
You may not impose any further restrictions on the exercise of the
|
||||||
|
rights granted or affirmed under this License. For example, you may
|
||||||
|
not impose a license fee, royalty, or other charge for exercise of
|
||||||
|
rights granted under this License, and you may not initiate litigation
|
||||||
|
(including a cross-claim or counterclaim in a lawsuit) alleging that
|
||||||
|
any patent claim is infringed by making, using, selling, offering for
|
||||||
|
sale, or importing the Program or any portion of it.
|
||||||
|
|
||||||
|
11. Patents.
|
||||||
|
|
||||||
|
A "contributor" is a copyright holder who authorizes use under this
|
||||||
|
License of the Program or a work on which the Program is based. The
|
||||||
|
work thus licensed is called the contributor's "contributor version".
|
||||||
|
|
||||||
|
A contributor's "essential patent claims" are all patent claims
|
||||||
|
owned or controlled by the contributor, whether already acquired or
|
||||||
|
hereafter acquired, that would be infringed by some manner, permitted
|
||||||
|
by this License, of making, using, or selling its contributor version,
|
||||||
|
but do not include claims that would be infringed only as a
|
||||||
|
consequence of further modification of the contributor version. For
|
||||||
|
purposes of this definition, "control" includes the right to grant
|
||||||
|
patent sublicenses in a manner consistent with the requirements of
|
||||||
|
this License.
|
||||||
|
|
||||||
|
Each contributor grants you a non-exclusive, worldwide, royalty-free
|
||||||
|
patent license under the contributor's essential patent claims, to
|
||||||
|
make, use, sell, offer for sale, import and otherwise run, modify and
|
||||||
|
propagate the contents of its contributor version.
|
||||||
|
|
||||||
|
In the following three paragraphs, a "patent license" is any express
|
||||||
|
agreement or commitment, however denominated, not to enforce a patent
|
||||||
|
(such as an express permission to practice a patent or covenant not to
|
||||||
|
sue for patent infringement). To "grant" such a patent license to a
|
||||||
|
party means to make such an agreement or commitment not to enforce a
|
||||||
|
patent against the party.
|
||||||
|
|
||||||
|
If you convey a covered work, knowingly relying on a patent license,
|
||||||
|
and the Corresponding Source of the work is not available for anyone
|
||||||
|
to copy, free of charge and under the terms of this License, through a
|
||||||
|
publicly available network server or other readily accessible means,
|
||||||
|
then you must either (1) cause the Corresponding Source to be so
|
||||||
|
available, or (2) arrange to deprive yourself of the benefit of the
|
||||||
|
patent license for this particular work, or (3) arrange, in a manner
|
||||||
|
consistent with the requirements of this License, to extend the patent
|
||||||
|
license to downstream recipients. "Knowingly relying" means you have
|
||||||
|
actual knowledge that, but for the patent license, your conveying the
|
||||||
|
covered work in a country, or your recipient's use of the covered work
|
||||||
|
in a country, would infringe one or more identifiable patents in that
|
||||||
|
country that you have reason to believe are valid.
|
||||||
|
|
||||||
|
If, pursuant to or in connection with a single transaction or
|
||||||
|
arrangement, you convey, or propagate by procuring conveyance of, a
|
||||||
|
covered work, and grant a patent license to some of the parties
|
||||||
|
receiving the covered work authorizing them to use, propagate, modify
|
||||||
|
or convey a specific copy of the covered work, then the patent license
|
||||||
|
you grant is automatically extended to all recipients of the covered
|
||||||
|
work and works based on it.
|
||||||
|
|
||||||
|
A patent license is "discriminatory" if it does not include within
|
||||||
|
the scope of its coverage, prohibits the exercise of, or is
|
||||||
|
conditioned on the non-exercise of one or more of the rights that are
|
||||||
|
specifically granted under this License. You may not convey a covered
|
||||||
|
work if you are a party to an arrangement with a third party that is
|
||||||
|
in the business of distributing software, under which you make payment
|
||||||
|
to the third party based on the extent of your activity of conveying
|
||||||
|
the work, and under which the third party grants, to any of the
|
||||||
|
parties who would receive the covered work from you, a discriminatory
|
||||||
|
patent license (a) in connection with copies of the covered work
|
||||||
|
conveyed by you (or copies made from those copies), or (b) primarily
|
||||||
|
for and in connection with specific products or compilations that
|
||||||
|
contain the covered work, unless you entered into that arrangement,
|
||||||
|
or that patent license was granted, prior to 28 March 2007.
|
||||||
|
|
||||||
|
Nothing in this License shall be construed as excluding or limiting
|
||||||
|
any implied license or other defenses to infringement that may
|
||||||
|
otherwise be available to you under applicable patent law.
|
||||||
|
|
||||||
|
12. No Surrender of Others' Freedom.
|
||||||
|
|
||||||
|
If conditions are imposed on you (whether by court order, agreement or
|
||||||
|
otherwise) that contradict the conditions of this License, they do not
|
||||||
|
excuse you from the conditions of this License. If you cannot convey a
|
||||||
|
covered work so as to satisfy simultaneously your obligations under this
|
||||||
|
License and any other pertinent obligations, then as a consequence you may
|
||||||
|
not convey it at all. For example, if you agree to terms that obligate you
|
||||||
|
to collect a royalty for further conveying from those to whom you convey
|
||||||
|
the Program, the only way you could satisfy both those terms and this
|
||||||
|
License would be to refrain entirely from conveying the Program.
|
||||||
|
|
||||||
|
13. Use with the GNU Affero General Public License.
|
||||||
|
|
||||||
|
Notwithstanding any other provision of this License, you have
|
||||||
|
permission to link or combine any covered work with a work licensed
|
||||||
|
under version 3 of the GNU Affero General Public License into a single
|
||||||
|
combined work, and to convey the resulting work. The terms of this
|
||||||
|
License will continue to apply to the part which is the covered work,
|
||||||
|
but the special requirements of the GNU Affero General Public License,
|
||||||
|
section 13, concerning interaction through a network will apply to the
|
||||||
|
combination as such.
|
||||||
|
|
||||||
|
14. Revised Versions of this License.
|
||||||
|
|
||||||
|
The Free Software Foundation may publish revised and/or new versions of
|
||||||
|
the GNU General Public License from time to time. Such new versions will
|
||||||
|
be similar in spirit to the present version, but may differ in detail to
|
||||||
|
address new problems or concerns.
|
||||||
|
|
||||||
|
Each version is given a distinguishing version number. If the
|
||||||
|
Program specifies that a certain numbered version of the GNU General
|
||||||
|
Public License "or any later version" applies to it, you have the
|
||||||
|
option of following the terms and conditions either of that numbered
|
||||||
|
version or of any later version published by the Free Software
|
||||||
|
Foundation. If the Program does not specify a version number of the
|
||||||
|
GNU General Public License, you may choose any version ever published
|
||||||
|
by the Free Software Foundation.
|
||||||
|
|
||||||
|
If the Program specifies that a proxy can decide which future
|
||||||
|
versions of the GNU General Public License can be used, that proxy's
|
||||||
|
public statement of acceptance of a version permanently authorizes you
|
||||||
|
to choose that version for the Program.
|
||||||
|
|
||||||
|
Later license versions may give you additional or different
|
||||||
|
permissions. However, no additional obligations are imposed on any
|
||||||
|
author or copyright holder as a result of your choosing to follow a
|
||||||
|
later version.
|
||||||
|
|
||||||
|
15. Disclaimer of Warranty.
|
||||||
|
|
||||||
|
THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
|
||||||
|
APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
|
||||||
|
HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
|
||||||
|
OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
|
||||||
|
THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
|
||||||
|
PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
|
||||||
|
IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
|
||||||
|
ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
|
||||||
|
|
||||||
|
16. Limitation of Liability.
|
||||||
|
|
||||||
|
IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
|
||||||
|
WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
|
||||||
|
THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
|
||||||
|
GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
|
||||||
|
USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
|
||||||
|
DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
|
||||||
|
PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
|
||||||
|
EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
|
||||||
|
SUCH DAMAGES.
|
||||||
|
|
||||||
|
17. Interpretation of Sections 15 and 16.
|
||||||
|
|
||||||
|
If the disclaimer of warranty and limitation of liability provided
|
||||||
|
above cannot be given local legal effect according to their terms,
|
||||||
|
reviewing courts shall apply local law that most closely approximates
|
||||||
|
an absolute waiver of all civil liability in connection with the
|
||||||
|
Program, unless a warranty or assumption of liability accompanies a
|
||||||
|
copy of the Program in return for a fee.
|
||||||
|
|
||||||
|
END OF TERMS AND CONDITIONS
|
||||||
|
|
||||||
|
How to Apply These Terms to Your New Programs
|
||||||
|
|
||||||
|
If you develop a new program, and you want it to be of the greatest
|
||||||
|
possible use to the public, the best way to achieve this is to make it
|
||||||
|
free software which everyone can redistribute and change under these terms.
|
||||||
|
|
||||||
|
To do so, attach the following notices to the program. It is safest
|
||||||
|
to attach them to the start of each source file to most effectively
|
||||||
|
state the exclusion of warranty; and each file should have at least
|
||||||
|
the "copyright" line and a pointer to where the full notice is found.
|
||||||
|
|
||||||
|
<one line to give the program's name and a brief idea of what it does.>
|
||||||
|
Copyright (C) <year> <name of author>
|
||||||
|
|
||||||
|
This program is free software: you can redistribute it and/or modify
|
||||||
|
it under the terms of the GNU General Public License as published by
|
||||||
|
the Free Software Foundation, either version 3 of the License, or
|
||||||
|
(at your option) any later version.
|
||||||
|
|
||||||
|
This program is distributed in the hope that it will be useful,
|
||||||
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||||
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||||
|
GNU General Public License for more details.
|
||||||
|
|
||||||
|
You should have received a copy of the GNU General Public License
|
||||||
|
along with this program. If not, see <https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
Also add information on how to contact you by electronic and paper mail.
|
||||||
|
|
||||||
|
If the program does terminal interaction, make it output a short
|
||||||
|
notice like this when it starts in an interactive mode:
|
||||||
|
|
||||||
|
<program> Copyright (C) <year> <name of author>
|
||||||
|
This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
|
||||||
|
This is free software, and you are welcome to redistribute it
|
||||||
|
under certain conditions; type `show c' for details.
|
||||||
|
|
||||||
|
The hypothetical commands `show w' and `show c' should show the appropriate
|
||||||
|
parts of the General Public License. Of course, your program's commands
|
||||||
|
might be different; for a GUI interface, you would use an "about box".
|
||||||
|
|
||||||
|
You should also get your employer (if you work as a programmer) or school,
|
||||||
|
if any, to sign a "copyright disclaimer" for the program, if necessary.
|
||||||
|
For more information on this, and how to apply and follow the GNU GPL, see
|
||||||
|
<https://www.gnu.org/licenses/>.
|
||||||
|
|
||||||
|
The GNU General Public License does not permit incorporating your program
|
||||||
|
into proprietary programs. If your program is a subroutine library, you
|
||||||
|
may consider it more useful to permit linking proprietary applications with
|
||||||
|
the library. If this is what you want to do, use the GNU Lesser General
|
||||||
|
Public License instead of this License. But first, please read
|
||||||
|
<https://www.gnu.org/licenses/why-not-lgpl.html>.
|
|
@ -0,0 +1,87 @@
|
||||||
|
# tga_encoder
|
||||||
|
A TGA Encoder written in Lua without the use of external Libraries.
|
||||||
|
|
||||||
|
Created by fleckenstein for MineClone2, then improved by erlehmann.
|
||||||
|
|
||||||
|
May be used as a Minetest mod.
|
||||||
|
|
||||||
|
See `examples.lua` for example code and usage hints.
|
||||||
|
|
||||||
|
## Use Cases for `tga_encoder`
|
||||||
|
|
||||||
|
### Encoding Textures for Editing
|
||||||
|
|
||||||
|
TGA images of types 1/2/3 consist of header data followed by a pixel array.
|
||||||
|
|
||||||
|
This makes it trivial to parse TGA files – and even edit pixels in-place.
|
||||||
|
|
||||||
|
No checksums need to be updated on any kind of in-place texture editing.
|
||||||
|
|
||||||
|
**Tip**: When storing an editable image in item meta, use zlib compression.
|
||||||
|
|
||||||
|
### Legacy Minetest Texture Encoding
|
||||||
|
|
||||||
|
Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent).
|
||||||
|
|
||||||
|
Since `tga_encoder` is written in pure Lua, it does not need engine support.
|
||||||
|
|
||||||
|
**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance.
|
||||||
|
|
||||||
|
### Advanced Texture Format Control
|
||||||
|
|
||||||
|
The function `minetest.encode_png()` always encodes images as 32bpp RGBA.
|
||||||
|
|
||||||
|
`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB.
|
||||||
|
|
||||||
|
For generating maps from terrain, color-mapped formats can be more useful.
|
||||||
|
|
||||||
|
### Encoding Very Small Textures
|
||||||
|
|
||||||
|
Images of size 8×8 or below are often smaller than an equivalent PNG file.
|
||||||
|
|
||||||
|
Note that on many filesystems files use at least 4096 bytes (i.e. 64×64).
|
||||||
|
|
||||||
|
Therefore, saving bytes on files up to a few 100 bytes is often useless.
|
||||||
|
|
||||||
|
### Encoding Reference Textures
|
||||||
|
|
||||||
|
TGA is a simple format, which makes it easy to create reference textures.
|
||||||
|
|
||||||
|
Using a hex editor, one can trivially see how all the pixels are stored.
|
||||||
|
|
||||||
|
## Supported Image Types
|
||||||
|
|
||||||
|
For all types, images are encoded in a fast single pass (i.e. append-only).
|
||||||
|
|
||||||
|
### Color-Mapped Images (Type 1)
|
||||||
|
|
||||||
|
These images contain a palette, followed by pixel data.
|
||||||
|
|
||||||
|
* `A1R5G5B5` (8bpp RGB)
|
||||||
|
* `B8G8R8` (8bpp RGB)
|
||||||
|
* `B8G8R8A8` (8bpp RGBA)
|
||||||
|
|
||||||
|
### True-Color Images (Type 2)
|
||||||
|
|
||||||
|
These images contain uncompressed RGB(A) pixel data.
|
||||||
|
|
||||||
|
* `A1R5G5B5` (16bpp RGBA)
|
||||||
|
* `B8G8R8` (24bpp RGB)
|
||||||
|
* `B8G8R8A8` (32bpp RGBA)
|
||||||
|
|
||||||
|
### Grayscale Images (Type 3)
|
||||||
|
|
||||||
|
* `Y8` (8bpp grayscale)
|
||||||
|
|
||||||
|
### Run-Length Encoded (RLE), True-Color Images (Type 10)
|
||||||
|
|
||||||
|
These images contain compressed RGB(A) pixel data.
|
||||||
|
|
||||||
|
* `A1R5G5B5` (16bpp RGBA)
|
||||||
|
* `B8G8R8` (24bpp RGB)
|
||||||
|
* `B8G8R8A8` (32bpp RGBA)
|
||||||
|
|
||||||
|
## TODO
|
||||||
|
|
||||||
|
* Actually support `R8G8B8A8` input for `A1R5G5B5` output
|
||||||
|
* Add both zoomable and explorable maps to `mcl_maps`.
|
|
@ -0,0 +1,150 @@
|
||||||
|
dofile("init.lua")
|
||||||
|
|
||||||
|
-- encode a bitmap
|
||||||
|
local _ = { 0, 0, 0 }
|
||||||
|
local R = { 255, 127, 127 }
|
||||||
|
local pixels = {
|
||||||
|
{ _, _, _, _, _, _, _ },
|
||||||
|
{ _, _, _, R, _, _, _ },
|
||||||
|
{ _, _, R, R, R, _, _ },
|
||||||
|
{ _, R, R, R, R, R, _ },
|
||||||
|
{ _, R, R, R, R, R, _ },
|
||||||
|
{ _, _, R, _, R, _, _ },
|
||||||
|
{ _, _, _, _, _, _, _ },
|
||||||
|
}
|
||||||
|
tga_encoder.image(pixels):save("bitmap_small.tga")
|
||||||
|
|
||||||
|
-- change a single pixel, then rescale the bitmap
|
||||||
|
local pixels_orig = pixels
|
||||||
|
pixels_orig[4][4] = { 255, 255, 255 }
|
||||||
|
local pixels = {}
|
||||||
|
for x = 1,56,1 do
|
||||||
|
local x_orig = math.ceil(x/8)
|
||||||
|
for z = 1,56,1 do
|
||||||
|
local z_orig = math.ceil(z/8)
|
||||||
|
local color = pixels_orig[z_orig][x_orig]
|
||||||
|
pixels[z] = pixels[z] or {}
|
||||||
|
pixels[z][x] = color
|
||||||
|
end
|
||||||
|
end
|
||||||
|
tga_encoder.image(pixels):save("bitmap_large.tga")
|
||||||
|
|
||||||
|
-- note that the uncompressed grayscale TGA file written in this
|
||||||
|
-- example is 80 bytes – but an optimized PNG file is 81 bytes …
|
||||||
|
local pixels = {}
|
||||||
|
for x = 1,6,1 do -- left to right
|
||||||
|
for z = 1,6,1 do -- bottom to top
|
||||||
|
local color = { math.min(x * z * 4 - 1, 255) }
|
||||||
|
pixels[z] = pixels[z] or {}
|
||||||
|
pixels[z][x] = color
|
||||||
|
end
|
||||||
|
end
|
||||||
|
tga_encoder.image(pixels):save("gradient_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
|
||||||
|
|
||||||
|
local pixels = {}
|
||||||
|
for x = 1,16,1 do -- left to right
|
||||||
|
for z = 1,16,1 do -- bottom to top
|
||||||
|
local r = math.min(x * 32 - 1, 255)
|
||||||
|
local g = math.min(z * 32 - 1, 255)
|
||||||
|
local b = 0
|
||||||
|
-- blue rectangle in top right corner
|
||||||
|
if x > 8 and z > 8 then
|
||||||
|
r = 0
|
||||||
|
g = 0
|
||||||
|
b = math.min(z * 16 - 1, 255)
|
||||||
|
end
|
||||||
|
local color = { r, g, b }
|
||||||
|
pixels[z] = pixels[z] or {}
|
||||||
|
pixels[z][x] = color
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local gradients = tga_encoder.image(pixels)
|
||||||
|
gradients:save("gradients_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
|
||||||
|
gradients:save("gradients_16bpp_raw.tga", {color_format="A1R5G5B5", compression="RAW"})
|
||||||
|
gradients:save("gradients_16bpp_rle.tga", {color_format="A1R5G5B5", compression="RLE"})
|
||||||
|
gradients:save("gradients_24bpp_raw.tga", {color_format="B8G8R8", compression="RAW"})
|
||||||
|
gradients:save("gradients_24bpp_rle.tga", {color_format="B8G8R8", compression="RLE"})
|
||||||
|
|
||||||
|
for x = 1,16,1 do -- left to right
|
||||||
|
for z = 1,16,1 do -- bottom to top
|
||||||
|
local color = pixels[z][x]
|
||||||
|
color[#color+1] = ((x * x) + (z * z)) % 256
|
||||||
|
pixels[z][x] = color
|
||||||
|
end
|
||||||
|
end
|
||||||
|
gradients:save("gradients_32bpp_raw.tga", {color_format="B8G8R8A8", compression="RAW"})
|
||||||
|
-- the RLE-compressed file is larger than just dumping pixels because
|
||||||
|
-- the gradients in this picture can not be compressed well using RLE
|
||||||
|
gradients:save("gradients_32bpp_rle.tga", {color_format="B8G8R8A8", compression="RLE"})
|
||||||
|
|
||||||
|
local pixels = {}
|
||||||
|
for x = 1,512,1 do -- left to right
|
||||||
|
for z = 1,512,1 do -- bottom to top
|
||||||
|
local oz = (z - 256) / 256 + 0.75
|
||||||
|
local ox = (x - 256) / 256
|
||||||
|
local px, pz, i = 0, 0, 0
|
||||||
|
while (px * px) + (pz * pz) <= 4 and i < 128 do
|
||||||
|
px = (px * px) - (pz * pz) + oz
|
||||||
|
pz = (2 * px * pz) + ox
|
||||||
|
i = i + 1
|
||||||
|
end
|
||||||
|
local color = {
|
||||||
|
math.max(0, math.min(255, math.floor(px * 64))),
|
||||||
|
math.max(0, math.min(255, math.floor(pz * 64))),
|
||||||
|
math.max(0, math.min(255, math.floor(i))),
|
||||||
|
}
|
||||||
|
pixels[z] = pixels[z] or {}
|
||||||
|
pixels[z][x] = color
|
||||||
|
end
|
||||||
|
end
|
||||||
|
tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"})
|
||||||
|
tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"})
|
||||||
|
tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"})
|
||||||
|
|
||||||
|
-- encode a colormapped bitmap
|
||||||
|
local K = { 0 }
|
||||||
|
local B = { 1 }
|
||||||
|
local R = { 2 }
|
||||||
|
local G = { 3 }
|
||||||
|
local W = { 4 }
|
||||||
|
local colormap = {
|
||||||
|
{ 1, 2, 3 }, -- K
|
||||||
|
{ 0, 0, 255 }, -- B
|
||||||
|
{ 255, 0, 0 }, -- R
|
||||||
|
{ 0, 255, 0 }, -- G
|
||||||
|
{ 253, 254, 255 }, -- W
|
||||||
|
}
|
||||||
|
local pixels = {
|
||||||
|
{ W, K, W, K, W, K, W },
|
||||||
|
{ R, G, B, R, G, B, K },
|
||||||
|
{ K, W, K, W, K, W, K },
|
||||||
|
{ G, B, R, G, B, R, W },
|
||||||
|
{ W, W, W, K, K, K, W },
|
||||||
|
{ B, R, G, B, R, G, K },
|
||||||
|
{ B, R, G, B, R, G, W },
|
||||||
|
}
|
||||||
|
-- note that the uncompressed colormapped TGA file written in this
|
||||||
|
-- example is 108 bytes – but an optimized PNG file is 121 bytes …
|
||||||
|
tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
|
||||||
|
-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
|
||||||
|
tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
|
||||||
|
|
||||||
|
-- encode a colormapped bitmap with transparency
|
||||||
|
local _ = { 0 }
|
||||||
|
local K = { 1 }
|
||||||
|
local W = { 2 }
|
||||||
|
local colormap = {
|
||||||
|
{ 0, 0, 0, 0 },
|
||||||
|
{ 0, 0, 0, 255 },
|
||||||
|
{ 255, 255, 255, 255 },
|
||||||
|
}
|
||||||
|
local pixels = {
|
||||||
|
{ _, K, K, K, K, K, _ },
|
||||||
|
{ _, K, W, W, W, K, _ },
|
||||||
|
{ K, K, W, W, W, K, K },
|
||||||
|
{ K, W, W, W, W, W, K },
|
||||||
|
{ _, K, W, W, W, K, _ },
|
||||||
|
{ _, _, K, W, K, _, _ },
|
||||||
|
{ _, _, _, K, _, _, _ },
|
||||||
|
}
|
||||||
|
tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})
|
|
@ -0,0 +1,594 @@
|
||||||
|
tga_encoder = {}
|
||||||
|
|
||||||
|
local image = setmetatable({}, {
|
||||||
|
__call = function(self, ...)
|
||||||
|
local t = setmetatable({}, {__index = self})
|
||||||
|
t:constructor(...)
|
||||||
|
return t
|
||||||
|
end,
|
||||||
|
})
|
||||||
|
|
||||||
|
function image:constructor(pixels)
|
||||||
|
self.pixels = pixels
|
||||||
|
self.width = #pixels[1]
|
||||||
|
self.height = #pixels
|
||||||
|
end
|
||||||
|
|
||||||
|
local pixel_depth_by_color_format = {
|
||||||
|
["Y8"] = 8,
|
||||||
|
["A1R5G5B5"] = 16,
|
||||||
|
["B8G8R8"] = 24,
|
||||||
|
["B8G8R8A8"] = 32,
|
||||||
|
}
|
||||||
|
|
||||||
|
function image:encode_colormap_spec(properties)
|
||||||
|
local colormap = properties.colormap
|
||||||
|
local colormap_pixel_depth = 0
|
||||||
|
if 0 ~= #colormap then
|
||||||
|
colormap_pixel_depth = pixel_depth_by_color_format[
|
||||||
|
properties.color_format
|
||||||
|
]
|
||||||
|
end
|
||||||
|
local colormap_spec =
|
||||||
|
string.char(0, 0) .. -- first entry index
|
||||||
|
string.char(#colormap % 256, math.floor(#colormap / 256)) .. -- number of entries
|
||||||
|
string.char(colormap_pixel_depth) -- bits per pixel
|
||||||
|
self.data = self.data .. colormap_spec
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_image_spec(properties)
|
||||||
|
local color_format = properties.color_format
|
||||||
|
assert(
|
||||||
|
"Y8" == color_format or -- (8 bit grayscale = 1 byte = 8 bits)
|
||||||
|
"A1R5G5B5" == color_format or -- (A1R5G5B5 = 2 bytes = 16 bits)
|
||||||
|
"B8G8R8" == color_format or -- (B8G8R8 = 3 bytes = 24 bits)
|
||||||
|
"B8G8R8A8" == color_format -- (B8G8R8A8 = 4 bytes = 32 bits)
|
||||||
|
)
|
||||||
|
local pixel_depth
|
||||||
|
if 0 ~= #properties.colormap then
|
||||||
|
pixel_depth = self.pixel_depth
|
||||||
|
else
|
||||||
|
pixel_depth = pixel_depth_by_color_format[color_format]
|
||||||
|
end
|
||||||
|
assert( nil ~= pixel_depth)
|
||||||
|
self.data = self.data
|
||||||
|
.. string.char(0, 0) -- X-origin
|
||||||
|
.. string.char(0, 0) -- Y-origin
|
||||||
|
.. string.char(self.width % 256, math.floor(self.width / 256)) -- width
|
||||||
|
.. string.char(self.height % 256, math.floor(self.height / 256)) -- height
|
||||||
|
.. string.char(pixel_depth)
|
||||||
|
.. string.char(0) -- image descriptor
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_colormap(properties)
|
||||||
|
local colormap = properties.colormap
|
||||||
|
if 0 == #colormap then
|
||||||
|
return
|
||||||
|
end
|
||||||
|
local color_format = properties.color_format
|
||||||
|
assert (
|
||||||
|
"A1R5G5B5" == color_format or
|
||||||
|
"B8G8R8" == color_format or
|
||||||
|
"B8G8R8A8" == color_format
|
||||||
|
)
|
||||||
|
local colors = {}
|
||||||
|
if "A1R5G5B5" == color_format then
|
||||||
|
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||||
|
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||||
|
local max_sample_in = math.pow(2, 8) - 1
|
||||||
|
local max_sample_out = math.pow(2, 5) - 1
|
||||||
|
for i = 1,#colormap,1 do
|
||||||
|
local color = colormap[i]
|
||||||
|
local colorword = 32768 +
|
||||||
|
((math.floor((color[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||||
|
((math.floor((color[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||||
|
((math.floor((color[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||||
|
local color_bytes = string.char(
|
||||||
|
colorword % 256,
|
||||||
|
math.floor(colorword / 256)
|
||||||
|
)
|
||||||
|
colors[#colors + 1] = color_bytes
|
||||||
|
end
|
||||||
|
elseif "B8G8R8" == color_format then
|
||||||
|
for i = 1,#colormap,1 do
|
||||||
|
local color = colormap[i]
|
||||||
|
local color_bytes = string.char(
|
||||||
|
color[3], -- B
|
||||||
|
color[2], -- G
|
||||||
|
color[1] -- R
|
||||||
|
)
|
||||||
|
colors[#colors + 1] = color_bytes
|
||||||
|
end
|
||||||
|
elseif "B8G8R8A8" == color_format then
|
||||||
|
for i = 1,#colormap,1 do
|
||||||
|
local color = colormap[i]
|
||||||
|
local color_bytes = string.char(
|
||||||
|
color[3], -- B
|
||||||
|
color[2], -- G
|
||||||
|
color[1], -- R
|
||||||
|
color[4] -- A
|
||||||
|
)
|
||||||
|
colors[#colors + 1] = color_bytes
|
||||||
|
end
|
||||||
|
end
|
||||||
|
assert( 0 ~= #colors )
|
||||||
|
self.data = self.data .. table.concat(colors)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_header(properties)
|
||||||
|
local color_format = properties.color_format
|
||||||
|
local colormap = properties.colormap
|
||||||
|
local compression = properties.compression
|
||||||
|
local colormap_type
|
||||||
|
local image_type
|
||||||
|
if "Y8" == color_format and "RAW" == compression then
|
||||||
|
colormap_type = 0
|
||||||
|
image_type = 3 -- grayscale
|
||||||
|
elseif (
|
||||||
|
"A1R5G5B5" == color_format or
|
||||||
|
"B8G8R8" == color_format or
|
||||||
|
"B8G8R8A8" == color_format
|
||||||
|
) then
|
||||||
|
if "RAW" == compression then
|
||||||
|
if 0 ~= #colormap then
|
||||||
|
colormap_type = 1
|
||||||
|
image_type = 1 -- colormapped RGB(A)
|
||||||
|
else
|
||||||
|
colormap_type = 0
|
||||||
|
image_type = 2 -- RAW RGB(A)
|
||||||
|
end
|
||||||
|
elseif "RLE" == compression then
|
||||||
|
colormap_type = 0
|
||||||
|
image_type = 10 -- RLE RGB
|
||||||
|
end
|
||||||
|
end
|
||||||
|
assert( nil ~= colormap_type )
|
||||||
|
assert( nil ~= image_type )
|
||||||
|
self.data = self.data
|
||||||
|
.. string.char(0) -- image id
|
||||||
|
.. string.char(colormap_type)
|
||||||
|
.. string.char(image_type)
|
||||||
|
self:encode_colormap_spec(properties) -- color map specification
|
||||||
|
self:encode_image_spec(properties) -- image specification
|
||||||
|
self:encode_colormap(properties)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_data(properties)
|
||||||
|
local color_format = properties.color_format
|
||||||
|
local colormap = properties.colormap
|
||||||
|
local compression = properties.compression
|
||||||
|
|
||||||
|
local data_length_before = #self.data
|
||||||
|
if "Y8" == color_format and "RAW" == compression then
|
||||||
|
if 8 == self.pixel_depth then
|
||||||
|
self:encode_data_Y8_as_Y8_raw()
|
||||||
|
elseif 24 == self.pixel_depth then
|
||||||
|
self:encode_data_R8G8B8_as_Y8_raw()
|
||||||
|
end
|
||||||
|
elseif "A1R5G5B5" == color_format then
|
||||||
|
if 0 ~= #colormap then
|
||||||
|
if "RAW" == compression then
|
||||||
|
if 8 == self.pixel_depth then
|
||||||
|
self:encode_data_Y8_as_Y8_raw()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if "RAW" == compression then
|
||||||
|
self:encode_data_R8G8B8_as_A1R5G5B5_raw()
|
||||||
|
elseif "RLE" == compression then
|
||||||
|
self:encode_data_R8G8B8_as_A1R5G5B5_rle()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif "B8G8R8" == color_format then
|
||||||
|
if 0 ~= #colormap then
|
||||||
|
if "RAW" == compression then
|
||||||
|
if 8 == self.pixel_depth then
|
||||||
|
self:encode_data_Y8_as_Y8_raw()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if "RAW" == compression then
|
||||||
|
self:encode_data_R8G8B8_as_B8G8R8_raw()
|
||||||
|
elseif "RLE" == compression then
|
||||||
|
self:encode_data_R8G8B8_as_B8G8R8_rle()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
elseif "B8G8R8A8" == color_format then
|
||||||
|
if 0 ~= #colormap then
|
||||||
|
if "RAW" == compression then
|
||||||
|
if 8 == self.pixel_depth then
|
||||||
|
self:encode_data_Y8_as_Y8_raw()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
else
|
||||||
|
if "RAW" == compression then
|
||||||
|
self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
|
||||||
|
elseif "RLE" == compression then
|
||||||
|
self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
local data_length_after = #self.data
|
||||||
|
assert(
|
||||||
|
data_length_after ~= data_length_before,
|
||||||
|
"No data encoded for color format: " .. color_format
|
||||||
|
)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_data_Y8_as_Y8_raw()
|
||||||
|
assert(8 == self.pixel_depth)
|
||||||
|
local raw_pixels = {}
|
||||||
|
for _, row in ipairs(self.pixels) do
|
||||||
|
for _, pixel in ipairs(row) do
|
||||||
|
local raw_pixel = string.char(pixel[1])
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.data = self.data .. table.concat(raw_pixels)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_data_R8G8B8_as_Y8_raw()
|
||||||
|
assert(24 == self.pixel_depth)
|
||||||
|
local raw_pixels = {}
|
||||||
|
for _, row in ipairs(self.pixels) do
|
||||||
|
for _, pixel in ipairs(row) do
|
||||||
|
-- the HSP RGB to brightness formula is
|
||||||
|
-- sqrt( 0.299 r² + .587 g² + .114 b² )
|
||||||
|
-- see <https://alienryderflex.com/hsp.html>
|
||||||
|
local gray = math.floor(
|
||||||
|
math.sqrt(
|
||||||
|
0.299 * pixel[1]^2 +
|
||||||
|
0.587 * pixel[2]^2 +
|
||||||
|
0.114 * pixel[3]^2
|
||||||
|
) + 0.5
|
||||||
|
)
|
||||||
|
local raw_pixel = string.char(gray)
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.data = self.data .. table.concat(raw_pixels)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_data_R8G8B8_as_A1R5G5B5_raw()
|
||||||
|
assert(24 == self.pixel_depth)
|
||||||
|
local raw_pixels = {}
|
||||||
|
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||||
|
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||||
|
local max_sample_in = math.pow(2, 8) - 1
|
||||||
|
local max_sample_out = math.pow(2, 5) - 1
|
||||||
|
for _, row in ipairs(self.pixels) do
|
||||||
|
for _, pixel in ipairs(row) do
|
||||||
|
local colorword = 32768 +
|
||||||
|
((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||||
|
((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||||
|
((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||||
|
local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.data = self.data .. table.concat(raw_pixels)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_data_R8G8B8_as_A1R5G5B5_rle()
|
||||||
|
assert(24 == self.pixel_depth)
|
||||||
|
local colorword = nil
|
||||||
|
local previous_r = nil
|
||||||
|
local previous_g = nil
|
||||||
|
local previous_b = nil
|
||||||
|
local raw_pixel = ''
|
||||||
|
local raw_pixels = {}
|
||||||
|
local count = 1
|
||||||
|
local packets = {}
|
||||||
|
local raw_packet = ''
|
||||||
|
local rle_packet = ''
|
||||||
|
-- Sample depth rescaling is done according to the algorithm presented in:
|
||||||
|
-- <https://www.w3.org/TR/2003/REC-PNG-20031110/#13Sample-depth-rescaling>
|
||||||
|
local max_sample_in = math.pow(2, 8) - 1
|
||||||
|
local max_sample_out = math.pow(2, 5) - 1
|
||||||
|
for _, row in ipairs(self.pixels) do
|
||||||
|
for _, pixel in ipairs(row) do
|
||||||
|
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
|
||||||
|
if nil ~= previous_r then
|
||||||
|
colorword = 32768 +
|
||||||
|
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||||
|
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||||
|
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||||
|
if 1 == count then
|
||||||
|
-- remember pixel verbatim for raw encoding
|
||||||
|
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
if 128 == #raw_pixels then
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- encode raw pixels, if any
|
||||||
|
if #raw_pixels > 0 then
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
end
|
||||||
|
-- RLE encoding
|
||||||
|
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
|
||||||
|
packets[#packets +1] = rle_packet
|
||||||
|
end
|
||||||
|
end
|
||||||
|
count = 1
|
||||||
|
previous_r = pixel[1]
|
||||||
|
previous_g = pixel[2]
|
||||||
|
previous_b = pixel[3]
|
||||||
|
else
|
||||||
|
count = count + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
colorword = 32768 +
|
||||||
|
((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
|
||||||
|
((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
|
||||||
|
((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
|
||||||
|
if 1 == count then
|
||||||
|
raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
else
|
||||||
|
-- encode raw pixels, if any
|
||||||
|
if #raw_pixels > 0 then
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
end
|
||||||
|
-- RLE encoding
|
||||||
|
rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
|
||||||
|
packets[#packets +1] = rle_packet
|
||||||
|
end
|
||||||
|
self.data = self.data .. table.concat(packets)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_data_R8G8B8_as_B8G8R8_raw()
|
||||||
|
assert(24 == self.pixel_depth)
|
||||||
|
local raw_pixels = {}
|
||||||
|
for _, row in ipairs(self.pixels) do
|
||||||
|
for _, pixel in ipairs(row) do
|
||||||
|
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.data = self.data .. table.concat(raw_pixels)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_data_R8G8B8_as_B8G8R8_rle()
|
||||||
|
assert(24 == self.pixel_depth)
|
||||||
|
local previous_r = nil
|
||||||
|
local previous_g = nil
|
||||||
|
local previous_b = nil
|
||||||
|
local raw_pixel = ''
|
||||||
|
local raw_pixels = {}
|
||||||
|
local count = 1
|
||||||
|
local packets = {}
|
||||||
|
local raw_packet = ''
|
||||||
|
local rle_packet = ''
|
||||||
|
for _, row in ipairs(self.pixels) do
|
||||||
|
for _, pixel in ipairs(row) do
|
||||||
|
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
|
||||||
|
if nil ~= previous_r then
|
||||||
|
if 1 == count then
|
||||||
|
-- remember pixel verbatim for raw encoding
|
||||||
|
raw_pixel = string.char(previous_b, previous_g, previous_r)
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
if 128 == #raw_pixels then
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- encode raw pixels, if any
|
||||||
|
if #raw_pixels > 0 then
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
end
|
||||||
|
-- RLE encoding
|
||||||
|
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
|
||||||
|
packets[#packets +1] = rle_packet
|
||||||
|
end
|
||||||
|
end
|
||||||
|
count = 1
|
||||||
|
previous_r = pixel[1]
|
||||||
|
previous_g = pixel[2]
|
||||||
|
previous_b = pixel[3]
|
||||||
|
else
|
||||||
|
count = count + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if 1 == count then
|
||||||
|
raw_pixel = string.char(previous_b, previous_g, previous_r)
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
else
|
||||||
|
-- encode raw pixels, if any
|
||||||
|
if #raw_pixels > 0 then
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
end
|
||||||
|
-- RLE encoding
|
||||||
|
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
|
||||||
|
packets[#packets +1] = rle_packet
|
||||||
|
end
|
||||||
|
self.data = self.data .. table.concat(packets)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
|
||||||
|
assert(32 == self.pixel_depth)
|
||||||
|
local raw_pixels = {}
|
||||||
|
for _, row in ipairs(self.pixels) do
|
||||||
|
for _, pixel in ipairs(row) do
|
||||||
|
local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
end
|
||||||
|
end
|
||||||
|
self.data = self.data .. table.concat(raw_pixels)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
|
||||||
|
assert(32 == self.pixel_depth)
|
||||||
|
local previous_r = nil
|
||||||
|
local previous_g = nil
|
||||||
|
local previous_b = nil
|
||||||
|
local previous_a = nil
|
||||||
|
local raw_pixel = ''
|
||||||
|
local raw_pixels = {}
|
||||||
|
local count = 1
|
||||||
|
local packets = {}
|
||||||
|
local raw_packet = ''
|
||||||
|
local rle_packet = ''
|
||||||
|
for _, row in ipairs(self.pixels) do
|
||||||
|
for _, pixel in ipairs(row) do
|
||||||
|
if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or pixel[4] ~= previous_a or count == 128 then
|
||||||
|
if nil ~= previous_r then
|
||||||
|
if 1 == count then
|
||||||
|
-- remember pixel verbatim for raw encoding
|
||||||
|
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
if 128 == #raw_pixels then
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
end
|
||||||
|
else
|
||||||
|
-- encode raw pixels, if any
|
||||||
|
if #raw_pixels > 0 then
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
end
|
||||||
|
-- RLE encoding
|
||||||
|
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
|
||||||
|
packets[#packets +1] = rle_packet
|
||||||
|
end
|
||||||
|
end
|
||||||
|
count = 1
|
||||||
|
previous_r = pixel[1]
|
||||||
|
previous_g = pixel[2]
|
||||||
|
previous_b = pixel[3]
|
||||||
|
previous_a = pixel[4]
|
||||||
|
else
|
||||||
|
count = count + 1
|
||||||
|
end
|
||||||
|
end
|
||||||
|
end
|
||||||
|
if 1 == count then
|
||||||
|
raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
|
||||||
|
raw_pixels[#raw_pixels + 1] = raw_pixel
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
else
|
||||||
|
-- encode raw pixels, if any
|
||||||
|
if #raw_pixels > 0 then
|
||||||
|
raw_packet = string.char(#raw_pixels - 1)
|
||||||
|
packets[#packets + 1] = raw_packet
|
||||||
|
for i=1, #raw_pixels do
|
||||||
|
packets[#packets +1] = raw_pixels[i]
|
||||||
|
end
|
||||||
|
raw_pixels = {}
|
||||||
|
end
|
||||||
|
-- RLE encoding
|
||||||
|
rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
|
||||||
|
packets[#packets +1] = rle_packet
|
||||||
|
end
|
||||||
|
self.data = self.data .. table.concat(packets)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode_footer()
|
||||||
|
self.data = self.data
|
||||||
|
.. string.char(0, 0, 0, 0) -- extension area offset
|
||||||
|
.. string.char(0, 0, 0, 0) -- developer area offset
|
||||||
|
.. "TRUEVISION-XFILE"
|
||||||
|
.. "."
|
||||||
|
.. string.char(0)
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:encode(properties)
|
||||||
|
self.data = ""
|
||||||
|
self:encode_header(properties) -- header
|
||||||
|
-- no color map and image id data
|
||||||
|
self:encode_data(properties) -- encode data
|
||||||
|
-- no extension or developer area
|
||||||
|
self:encode_footer() -- footer
|
||||||
|
end
|
||||||
|
|
||||||
|
function image:save(filename, properties)
|
||||||
|
local properties = properties or {}
|
||||||
|
properties.colormap = properties.colormap or {}
|
||||||
|
properties.compression = properties.compression or "RAW"
|
||||||
|
|
||||||
|
self.pixel_depth = #self.pixels[1][1] * 8
|
||||||
|
|
||||||
|
local color_format_defaults_by_pixel_depth = {
|
||||||
|
[8] = "Y8",
|
||||||
|
[24] = "B8G8R8",
|
||||||
|
[32] = "B8G8R8A8",
|
||||||
|
}
|
||||||
|
if nil == properties.color_format then
|
||||||
|
if 0 ~= #properties.colormap then
|
||||||
|
properties.color_format =
|
||||||
|
color_format_defaults_by_pixel_depth[
|
||||||
|
#properties.colormap[1] * 8
|
||||||
|
]
|
||||||
|
else
|
||||||
|
properties.color_format =
|
||||||
|
color_format_defaults_by_pixel_depth[
|
||||||
|
self.pixel_depth
|
||||||
|
]
|
||||||
|
end
|
||||||
|
end
|
||||||
|
assert( nil ~= properties.color_format )
|
||||||
|
|
||||||
|
self:encode(properties)
|
||||||
|
|
||||||
|
local f = assert(io.open(filename, "wb"))
|
||||||
|
f:write(self.data)
|
||||||
|
f:close()
|
||||||
|
end
|
||||||
|
|
||||||
|
tga_encoder.image = image
|
|
@ -0,0 +1,2 @@
|
||||||
|
name = tga_encoder
|
||||||
|
description = A TGA Encoder written in Lua without the use of external Libraries.
|
|
@ -231,3 +231,13 @@ water)
|
||||||
|
|
||||||
-- spawn egg
|
-- spawn egg
|
||||||
mobs:register_egg("extra_mobs:glow_squid", S("Glow Squid"), "extra_mobs_spawn_icon_glow_squid.png", 0)
|
mobs:register_egg("extra_mobs:glow_squid", S("Glow Squid"), "extra_mobs_spawn_icon_glow_squid.png", 0)
|
||||||
|
|
||||||
|
-- dropped item (used to craft glowing itemframe)
|
||||||
|
|
||||||
|
minetest.register_craftitem("extra_mobs:glow_ink_sac", {
|
||||||
|
description = S("Glow Ink Sac"),
|
||||||
|
_doc_items_longdesc = S("Use it to craft the Glow Item Frame."),
|
||||||
|
_doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."),
|
||||||
|
inventory_image = "extra_mobs_glow_ink_sac.png",
|
||||||
|
groups = { craftitem = 1 },
|
||||||
|
})
|
||||||
|
|
|
@ -1,330 +0,0 @@
|
||||||
local S = minetest.get_translator("extra_mobs")
|
|
||||||
|
|
||||||
minetest.register_craftitem("extra_mobs:glow_ink_sac", {
|
|
||||||
description = S("Glow Ink Sac"),
|
|
||||||
_doc_items_longdesc = S("Use it to craft the Glow Item Frame."),
|
|
||||||
_doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."),
|
|
||||||
inventory_image = "extra_mobs_glow_ink_sac.png",
|
|
||||||
groups = { craftitem = 1 },
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
--------------------
|
|
||||||
|
|
||||||
--[[This mod is originally by Zeg9, but heavily modified for MineClone 2.
|
|
||||||
|
|
||||||
Model created by 22i, licensed under the
|
|
||||||
GNU GPLv3 <https://www.gnu.org/licenses/gpl-3.0.html>.
|
|
||||||
|
|
||||||
Source: <https://github.com/22i/amc>
|
|
||||||
]]
|
|
||||||
|
|
||||||
|
|
||||||
local VISUAL_SIZE = 0.3
|
|
||||||
|
|
||||||
minetest.register_entity("extra_mobs:glow_item_frame_item",{
|
|
||||||
hp_max = 1,
|
|
||||||
visual = "wielditem",
|
|
||||||
visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
|
|
||||||
physical = false,
|
|
||||||
pointable = false,
|
|
||||||
textures = { "blank.png" },
|
|
||||||
_texture = "blank.png",
|
|
||||||
_scale = 1,
|
|
||||||
glow = minetest.LIGHT_MAX,
|
|
||||||
|
|
||||||
on_activate = function(self, staticdata)
|
|
||||||
if staticdata ~= nil and staticdata ~= "" then
|
|
||||||
local data = staticdata:split(';')
|
|
||||||
if data and data[1] and data[2] then
|
|
||||||
self._nodename = data[1]
|
|
||||||
self._texture = data[2]
|
|
||||||
if data[3] then
|
|
||||||
self._scale = data[3]
|
|
||||||
else
|
|
||||||
self._scale = 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
if self._texture ~= nil then
|
|
||||||
self.object:set_properties({
|
|
||||||
textures={self._texture},
|
|
||||||
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
|
|
||||||
})
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
get_staticdata = function(self)
|
|
||||||
if not self then return end
|
|
||||||
if self._nodename ~= nil and self._texture ~= nil then
|
|
||||||
local ret = self._nodename .. ';' .. self._texture
|
|
||||||
if self._scale ~= nil then
|
|
||||||
ret = ret .. ';' .. tostring(self._scale)
|
|
||||||
end
|
|
||||||
return ret
|
|
||||||
end
|
|
||||||
return ""
|
|
||||||
end,
|
|
||||||
|
|
||||||
_update_texture = function(self)
|
|
||||||
if self._texture ~= nil then
|
|
||||||
self.object:set_properties({
|
|
||||||
textures={self._texture},
|
|
||||||
visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
|
|
||||||
})
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
|
|
||||||
local facedir = {}
|
|
||||||
facedir[0] = {x=0,y=0,z=1}
|
|
||||||
facedir[1] = {x=1,y=0,z=0}
|
|
||||||
facedir[2] = {x=0,y=0,z=-1}
|
|
||||||
facedir[3] = {x=-1,y=0,z=0}
|
|
||||||
|
|
||||||
local remove_item_entity = function(pos, node)
|
|
||||||
local objs = nil
|
|
||||||
if node.name == "extra_mobs:glow_item_frame" then
|
|
||||||
objs = minetest.get_objects_inside_radius(pos, .5)
|
|
||||||
end
|
|
||||||
if objs then
|
|
||||||
for _, obj in ipairs(objs) do
|
|
||||||
if obj and obj:get_luaentity() and obj:get_luaentity().name == "extra_mobs:glow_item_frame_item" then
|
|
||||||
obj:remove()
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local update_item_entity = function(pos, node, param2)
|
|
||||||
remove_item_entity(pos, node)
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
local inv = meta:get_inventory()
|
|
||||||
local item = inv:get_stack("main", 1)
|
|
||||||
if not item:is_empty() then
|
|
||||||
if not param2 then
|
|
||||||
param2 = node.param2
|
|
||||||
end
|
|
||||||
if node.name == "extra_mobs:glow_item_frame" then
|
|
||||||
local posad = facedir[param2]
|
|
||||||
pos.x = pos.x + posad.x*6.5/16
|
|
||||||
pos.y = pos.y + posad.y*6.5/16
|
|
||||||
pos.z = pos.z + posad.z*6.5/16
|
|
||||||
end
|
|
||||||
local e = minetest.add_entity(pos, "extra_mobs:glow_item_frame_item")
|
|
||||||
local lua = e:get_luaentity()
|
|
||||||
lua._nodename = node.name
|
|
||||||
local itemname = item:get_name()
|
|
||||||
if itemname == "" or itemname == nil then
|
|
||||||
lua._texture = "blank.png"
|
|
||||||
lua._scale = 1
|
|
||||||
else
|
|
||||||
lua._texture = itemname
|
|
||||||
local def = minetest.registered_items[itemname]
|
|
||||||
if def and def.wield_scale then
|
|
||||||
lua._scale = def.wield_scale.x
|
|
||||||
else
|
|
||||||
lua._scale = 1
|
|
||||||
end
|
|
||||||
end
|
|
||||||
lua:_update_texture()
|
|
||||||
if node.name == "extra_mobs:glow_item_frame" then
|
|
||||||
local yaw = math.pi*2 - param2 * math.pi/2
|
|
||||||
e:set_yaw(yaw)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
local drop_item = function(pos, node, meta, clicker)
|
|
||||||
local cname = ""
|
|
||||||
if clicker and clicker:is_player() then
|
|
||||||
cname = clicker:get_player_name()
|
|
||||||
end
|
|
||||||
if node.name == "extra_mobs:glow_item_frame" and not minetest.is_creative_enabled(cname) then
|
|
||||||
local inv = meta:get_inventory()
|
|
||||||
local item = inv:get_stack("main", 1)
|
|
||||||
if not item:is_empty() then
|
|
||||||
minetest.add_item(pos, item)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
meta:set_string("infotext", "")
|
|
||||||
remove_item_entity(pos, node)
|
|
||||||
end
|
|
||||||
|
|
||||||
minetest.register_node("extra_mobs:glow_item_frame",{
|
|
||||||
description = S("Glow Item Frame"),
|
|
||||||
_tt_help = S("Can hold an item and glows"),
|
|
||||||
_doc_items_longdesc = S("Glow Item frames are decorative blocks in which items can be placed."),
|
|
||||||
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
|
|
||||||
drawtype = "mesh",
|
|
||||||
is_ground_content = false,
|
|
||||||
mesh = "extra_mobs_glow_item_frame.obj",
|
|
||||||
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
|
||||||
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
|
||||||
tiles = {"extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png"},
|
|
||||||
inventory_image = "extra_mobs_glow_item_frame_item.png",
|
|
||||||
wield_image = "extra_mobs_glow_item_frame.png",
|
|
||||||
paramtype = "light",
|
|
||||||
paramtype2 = "facedir",
|
|
||||||
|
|
||||||
--FIXME: should only be glowing, no light source. How is that possible with a node?
|
|
||||||
light_source = 1,
|
|
||||||
|
|
||||||
sunlight_propagates = true,
|
|
||||||
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
|
|
||||||
sounds = mcl_sounds.node_sound_defaults(),
|
|
||||||
node_placement_prediction = "",
|
|
||||||
on_place = function(itemstack, placer, pointed_thing)
|
|
||||||
if pointed_thing.type ~= "node" then
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
|
|
||||||
-- Use pointed node's on_rightclick function first, if present
|
|
||||||
local node = minetest.get_node(pointed_thing.under)
|
|
||||||
if placer and not placer:get_player_control().sneak then
|
|
||||||
if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
|
|
||||||
return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
|
|
||||||
end
|
|
||||||
end
|
|
||||||
|
|
||||||
return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
|
|
||||||
end,
|
|
||||||
on_construct = function(pos)
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
local inv = meta:get_inventory()
|
|
||||||
inv:set_size("main", 1)
|
|
||||||
end,
|
|
||||||
on_rightclick = function(pos, node, clicker, itemstack)
|
|
||||||
if not itemstack then
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local pname = clicker:get_player_name()
|
|
||||||
if minetest.is_protected(pos, pname) then
|
|
||||||
minetest.record_protection_violation(pos, pname)
|
|
||||||
return
|
|
||||||
end
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
drop_item(pos, node, meta, clicker)
|
|
||||||
local inv = meta:get_inventory()
|
|
||||||
if itemstack:is_empty() then
|
|
||||||
remove_item_entity(pos, node)
|
|
||||||
meta:set_string("infotext", "")
|
|
||||||
inv:set_stack("main", 1, "")
|
|
||||||
return itemstack
|
|
||||||
end
|
|
||||||
local put_itemstack = ItemStack(itemstack)
|
|
||||||
put_itemstack:set_count(1)
|
|
||||||
inv:set_stack("main", 1, put_itemstack)
|
|
||||||
update_item_entity(pos, node)
|
|
||||||
-- Add node infotext when item has been named
|
|
||||||
local imeta = itemstack:get_meta()
|
|
||||||
local iname = imeta:get_string("name")
|
|
||||||
if iname then
|
|
||||||
meta:set_string("infotext", iname)
|
|
||||||
end
|
|
||||||
|
|
||||||
if not minetest.is_creative_enabled(clicker:get_player_name()) then
|
|
||||||
itemstack:take_item()
|
|
||||||
end
|
|
||||||
return itemstack
|
|
||||||
end,
|
|
||||||
allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
|
|
||||||
local name = player:get_player_name()
|
|
||||||
if minetest.is_protected(pos, name) then
|
|
||||||
minetest.record_protection_violation(pos, name)
|
|
||||||
return 0
|
|
||||||
else
|
|
||||||
return count
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
allow_metadata_inventory_take = function(pos, listname, index, stack, player)
|
|
||||||
local name = player:get_player_name()
|
|
||||||
if minetest.is_protected(pos, name) then
|
|
||||||
minetest.record_protection_violation(pos, name)
|
|
||||||
return 0
|
|
||||||
else
|
|
||||||
return stack:get_count()
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
allow_metadata_inventory_put = function(pos, listname, index, stack, player)
|
|
||||||
local name = player:get_player_name()
|
|
||||||
if minetest.is_protected(pos, name) then
|
|
||||||
minetest.record_protection_violation(pos, name)
|
|
||||||
return 0
|
|
||||||
else
|
|
||||||
return stack:get_count()
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
on_destruct = function(pos)
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
local node = minetest.get_node(pos)
|
|
||||||
drop_item(pos, node, meta)
|
|
||||||
end,
|
|
||||||
on_rotate = function(pos, node, user, mode, param2)
|
|
||||||
if mode == screwdriver.ROTATE_FACE then
|
|
||||||
-- Rotate face
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
local node = minetest.get_node(pos)
|
|
||||||
|
|
||||||
local objs = nil
|
|
||||||
if node.name == "extra_mobs:glow_item_frame" then
|
|
||||||
objs = minetest.get_objects_inside_radius(pos, .5)
|
|
||||||
end
|
|
||||||
if objs then
|
|
||||||
for _, obj in ipairs(objs) do
|
|
||||||
if obj and obj:get_luaentity() and obj:get_luaentity().name == "extra_mobs:glow_item_frame_item" then
|
|
||||||
update_item_entity(pos, node, (node.param2+1) % 4)
|
|
||||||
break
|
|
||||||
end
|
|
||||||
end
|
|
||||||
end
|
|
||||||
return
|
|
||||||
elseif mode == screwdriver.ROTATE_AXIS then
|
|
||||||
return false
|
|
||||||
end
|
|
||||||
end,
|
|
||||||
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_craft({
|
|
||||||
type = "shapeless",
|
|
||||||
output = 'extra_mobs:glow_item_frame',
|
|
||||||
recipe = {'mcl_itemframes:item_frame', 'extra_mobs:glow_ink_sac'},
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_lbm({
|
|
||||||
label = "Update legacy item frames",
|
|
||||||
name = "extra_mobs:update_legacy_glow_item_frames",
|
|
||||||
nodenames = {"extra_mobs:glow_frame"},
|
|
||||||
action = function(pos, node)
|
|
||||||
-- Swap legacy node, then respawn entity
|
|
||||||
node.name = "extra_mobs:glow_item_frame"
|
|
||||||
local meta = minetest.get_meta(pos)
|
|
||||||
local item = meta:get_string("item")
|
|
||||||
minetest.swap_node(pos, node)
|
|
||||||
if item ~= "" then
|
|
||||||
local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
|
|
||||||
local inv = meta:get_inventory()
|
|
||||||
inv:set_size("main", 1)
|
|
||||||
if not itemstack:is_empty() then
|
|
||||||
inv:set_stack("main", 1, itemstack)
|
|
||||||
end
|
|
||||||
end
|
|
||||||
update_item_entity(pos, node)
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
-- FIXME: Item entities can get destroyed by /clearobjects
|
|
||||||
minetest.register_lbm({
|
|
||||||
label = "Respawn item frame item entities",
|
|
||||||
name = "extra_mobs:respawn_entities",
|
|
||||||
nodenames = {"extra_mobs:glow_item_frame"},
|
|
||||||
run_at_every_load = true,
|
|
||||||
action = function(pos, node)
|
|
||||||
update_item_entity(pos, node)
|
|
||||||
end,
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_alias("extra_mobs:glow_frame", "extra_mobs:glow_item_frame")
|
|
||||||
|
|
||||||
--------------------
|
|
|
@ -21,8 +21,3 @@ dofile(path .. "/cod.lua")
|
||||||
dofile(path .. "/salmon.lua")
|
dofile(path .. "/salmon.lua")
|
||||||
dofile(path .. "/dolphin.lua")
|
dofile(path .. "/dolphin.lua")
|
||||||
dofile(path .. "/glow_squid.lua")
|
dofile(path .. "/glow_squid.lua")
|
||||||
|
|
||||||
--Items
|
|
||||||
dofile(path .. "/glow_squid_items.lua")
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -9,9 +9,3 @@ Salmon=Saumon
|
||||||
dolphin=Dauphin
|
dolphin=Dauphin
|
||||||
Glow Squid=Pieuvre Lumineuse
|
Glow Squid=Pieuvre Lumineuse
|
||||||
Glow Ink Sac=Sac d'Encre Lumineuse
|
Glow Ink Sac=Sac d'Encre Lumineuse
|
||||||
Use it to craft the Glow Item Frame.=Utilisez le pour fabriquer le Cadre à Objet Lumineux
|
|
||||||
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Utiliser le Sac d'Encre Lumineuse et le Cadre à Objet normal pour fabriquer le Cadre à Objet Lumineux.
|
|
||||||
Glow Item Frame=Cadre à Objet Lumineux
|
|
||||||
Can hold an item and glows=Peut exposer un objet et éclairer
|
|
||||||
Glow Item frames are decorative blocks in which items can be placed.=les Cadres à Objet Lumineux sont des blocs décoratifs pouvant contenir des objets.
|
|
||||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placer n'importe quel objet sur le cadre. Récupérer l'objet en faisant un clic droit sur le cadre.
|
|
|
@ -9,9 +9,3 @@ Salmon=Лосось
|
||||||
dolphin=Дельфин
|
dolphin=Дельфин
|
||||||
Glow Squid=Светящийся спрут
|
Glow Squid=Светящийся спрут
|
||||||
Glow Ink Sac=Светящийся чернильный мешок
|
Glow Ink Sac=Светящийся чернильный мешок
|
||||||
Use it to craft the Glow Item Frame.=Используется для крафта светящейся рамки.
|
|
||||||
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Используйте светящийся чернильный мешок и обычную рамку для крафта светящейся рамки.
|
|
||||||
Glow Item Frame=Светящаяся рамка
|
|
||||||
Can hold an item and glows=Светится и может хранить предмет
|
|
||||||
Glow Item frames are decorative blocks in which items can be placed.=Светящаяся рамка это декоративный блок в который можно положить предметы.
|
|
||||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Просто используйте любой предмет на рамке. Используйте рамку снова, чтобы забрать предмет.
|
|
|
@ -9,9 +9,3 @@ Salmon=
|
||||||
dolphin=
|
dolphin=
|
||||||
Glow Squid=
|
Glow Squid=
|
||||||
Glow Ink Sac=
|
Glow Ink Sac=
|
||||||
Use it to craft the Glow Item Frame.=
|
|
||||||
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=
|
|
||||||
Glow Item Frame=
|
|
||||||
Can hold an item and glows=
|
|
||||||
Glow Item frames are decorative blocks in which items can be placed.=
|
|
||||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=
|
|
|
@ -2,7 +2,13 @@ local S = minetest.get_translator(minetest.get_current_modname())
|
||||||
|
|
||||||
local VISUAL_SIZE = 0.3
|
local VISUAL_SIZE = 0.3
|
||||||
|
|
||||||
minetest.register_entity("mcl_itemframes:item",{
|
local vari = {{ "mcl_itemframes:item", "mcl_itemframes:map", "mcl_itemframes:item_frame", S("Item Frame"), S("Can hold an item"), S("Item frames are decorative blocks in which items can be placed."), "mcl_itemframes_itemframe1facedir.obj", "mcl_itemframes_itemframe_background.png", "default_wood.png", "mcl_itemframes_item_frame.png", "mcl_itemframes_item_frame.png", {"itemframes:frame"}},
|
||||||
|
{ "mcl_itemframes:glow_item", "mcl_itemframes:glow_map", "mcl_itemframes:glow_item_frame", S("Glow Item Frame"), S("Can hold an item and glows"), S("Glow Item frames are decorative blocks in which items can be placed."), "extra_mobs_glow_item_frame.obj", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_item.png", "extra_mobs_glow_item_frame.png", {"extra_mobs:glow_frame", "extra_mobs:glow_item_frame"}},
|
||||||
|
}
|
||||||
|
|
||||||
|
for v=1, #vari do
|
||||||
|
local var = vari[v]
|
||||||
|
minetest.register_entity(var[1],{
|
||||||
hp_max = 1,
|
hp_max = 1,
|
||||||
visual = "wielditem",
|
visual = "wielditem",
|
||||||
visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
|
visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
|
||||||
|
@ -11,6 +17,7 @@ minetest.register_entity("mcl_itemframes:item",{
|
||||||
textures = { "blank.png" },
|
textures = { "blank.png" },
|
||||||
_texture = "blank.png",
|
_texture = "blank.png",
|
||||||
_scale = 1,
|
_scale = 1,
|
||||||
|
glow = (v-1)*minetest.LIGHT_MAX,
|
||||||
|
|
||||||
on_activate = function(self, staticdata)
|
on_activate = function(self, staticdata)
|
||||||
if staticdata and staticdata ~= "" then
|
if staticdata and staticdata ~= "" then
|
||||||
|
@ -52,9 +59,9 @@ minetest.register_entity("mcl_itemframes:item",{
|
||||||
})
|
})
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_entity("mcl_itemframes:map", {
|
minetest.register_entity(var[2], {
|
||||||
initial_properties = {
|
initial_properties = {
|
||||||
visual = "upright_sprite",
|
visual = "upright_sprite",
|
||||||
visual_size = {x = 1, y = 1},
|
visual_size = {x = 1, y = 1},
|
||||||
|
@ -65,32 +72,35 @@ minetest.register_entity("mcl_itemframes:map", {
|
||||||
},
|
},
|
||||||
on_activate = function(self, staticdata)
|
on_activate = function(self, staticdata)
|
||||||
self.id = staticdata
|
self.id = staticdata
|
||||||
self.object:set_properties({textures = {mcl_maps.load_map(self.id)}})
|
mcl_maps.load_map(self.id, function(texture)
|
||||||
|
-- will not crash even if self.object is invalid by now
|
||||||
|
self.object:set_properties({textures = {texture}})
|
||||||
|
end)
|
||||||
end,
|
end,
|
||||||
get_staticdata = function(self)
|
get_staticdata = function(self)
|
||||||
return self.id
|
return self.id
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
|
|
||||||
local facedir = {}
|
local facedir = {}
|
||||||
facedir[0] = {x=0,y=0,z=1}
|
facedir[0] = {x=0,y=0,z=1}
|
||||||
facedir[1] = {x=1,y=0,z=0}
|
facedir[1] = {x=1,y=0,z=0}
|
||||||
facedir[2] = {x=0,y=0,z=-1}
|
facedir[2] = {x=0,y=0,z=-1}
|
||||||
facedir[3] = {x=-1,y=0,z=0}
|
facedir[3] = {x=-1,y=0,z=0}
|
||||||
|
|
||||||
local remove_item_entity = function(pos, node)
|
local remove_item_entity = function(pos, node)
|
||||||
if node.name == "mcl_itemframes:item_frame" then
|
if node.name == var[3] then
|
||||||
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
|
for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
|
||||||
local entity = obj:get_luaentity()
|
local entity = obj:get_luaentity()
|
||||||
if entity and (entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:map") then
|
if entity and (entity.name == var[1] or entity.name == var[2]) then
|
||||||
obj:remove()
|
obj:remove()
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local update_item_entity = function(pos, node, param2)
|
local update_item_entity = function(pos, node, param2)
|
||||||
remove_item_entity(pos, node)
|
remove_item_entity(pos, node)
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local inv = meta:get_inventory()
|
local inv = meta:get_inventory()
|
||||||
|
@ -99,7 +109,7 @@ local update_item_entity = function(pos, node, param2)
|
||||||
if not param2 then
|
if not param2 then
|
||||||
param2 = node.param2
|
param2 = node.param2
|
||||||
end
|
end
|
||||||
if node.name == "mcl_itemframes:item_frame" then
|
if node.name == var[3] then
|
||||||
local posad = facedir[param2]
|
local posad = facedir[param2]
|
||||||
pos.x = pos.x + posad.x*6.5/16
|
pos.x = pos.x + posad.x*6.5/16
|
||||||
pos.y = pos.y + posad.y*6.5/16
|
pos.y = pos.y + posad.y*6.5/16
|
||||||
|
@ -108,7 +118,7 @@ local update_item_entity = function(pos, node, param2)
|
||||||
local yaw = math.pi*2 - param2 * math.pi/2
|
local yaw = math.pi*2 - param2 * math.pi/2
|
||||||
local map_id = item:get_meta():get_string("mcl_maps:id")
|
local map_id = item:get_meta():get_string("mcl_maps:id")
|
||||||
if map_id == "" then
|
if map_id == "" then
|
||||||
local e = minetest.add_entity(pos, "mcl_itemframes:item")
|
local e = minetest.add_entity(pos, var[1])
|
||||||
local lua = e:get_luaentity()
|
local lua = e:get_luaentity()
|
||||||
lua._nodename = node.name
|
lua._nodename = node.name
|
||||||
local itemname = item:get_name()
|
local itemname = item:get_name()
|
||||||
|
@ -121,22 +131,22 @@ local update_item_entity = function(pos, node, param2)
|
||||||
lua._scale = def and def.wield_scale and def.wield_scale.x or 1
|
lua._scale = def and def.wield_scale and def.wield_scale.x or 1
|
||||||
end
|
end
|
||||||
lua:_update_texture()
|
lua:_update_texture()
|
||||||
if node.name == "mcl_itemframes:item_frame" then
|
if node.name == var[3] then
|
||||||
e:set_yaw(yaw)
|
e:set_yaw(yaw)
|
||||||
end
|
end
|
||||||
else
|
else
|
||||||
local e = minetest.add_entity(pos, "mcl_itemframes:map", map_id)
|
local e = minetest.add_entity(pos, var[2], map_id)
|
||||||
e:set_yaw(yaw)
|
e:set_yaw(yaw)
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
local drop_item = function(pos, node, meta, clicker)
|
local drop_item = function(pos, node, meta, clicker)
|
||||||
local cname = ""
|
local cname = ""
|
||||||
if clicker and clicker:is_player() then
|
if clicker and clicker:is_player() then
|
||||||
cname = clicker:get_player_name()
|
cname = clicker:get_player_name()
|
||||||
end
|
end
|
||||||
if node.name == "mcl_itemframes:item_frame" and not minetest.is_creative_enabled(cname) then
|
if node.name == var[3] and not minetest.is_creative_enabled(cname) then
|
||||||
local inv = meta:get_inventory()
|
local inv = meta:get_inventory()
|
||||||
local item = inv:get_stack("main", 1)
|
local item = inv:get_stack("main", 1)
|
||||||
if not item:is_empty() then
|
if not item:is_empty() then
|
||||||
|
@ -145,23 +155,27 @@ local drop_item = function(pos, node, meta, clicker)
|
||||||
end
|
end
|
||||||
meta:set_string("infotext", "")
|
meta:set_string("infotext", "")
|
||||||
remove_item_entity(pos, node)
|
remove_item_entity(pos, node)
|
||||||
end
|
end
|
||||||
|
|
||||||
minetest.register_node("mcl_itemframes:item_frame",{
|
minetest.register_node(var[3],{
|
||||||
description = S("Item Frame"),
|
description = var[4],
|
||||||
_tt_help = S("Can hold an item"),
|
_tt_help = var[5],
|
||||||
_doc_items_longdesc = S("Item frames are decorative blocks in which items can be placed."),
|
_doc_items_longdesc = var[6],
|
||||||
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
|
_doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
|
||||||
drawtype = "mesh",
|
drawtype = "mesh",
|
||||||
is_ground_content = false,
|
is_ground_content = false,
|
||||||
mesh = "mcl_itemframes_itemframe1facedir.obj",
|
mesh = var[7],
|
||||||
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
||||||
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
|
||||||
tiles = {"mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "default_wood.png", "mcl_itemframes_itemframe_background.png"},
|
tiles = {var[8], var[8], var[8], var[8], var[9], var[8]},
|
||||||
inventory_image = "mcl_itemframes_item_frame.png",
|
inventory_image = var[10],
|
||||||
wield_image = "mcl_itemframes_item_frame.png",
|
wield_image = var[11],
|
||||||
paramtype = "light",
|
paramtype = "light",
|
||||||
paramtype2 = "facedir",
|
paramtype2 = "facedir",
|
||||||
|
|
||||||
|
--FIXME: should only be glowing, no light source. How is that possible with a node?
|
||||||
|
light_source = v-1,
|
||||||
|
|
||||||
sunlight_propagates = true,
|
sunlight_propagates = true,
|
||||||
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
|
groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
|
||||||
sounds = mcl_sounds.node_sound_defaults(),
|
sounds = mcl_sounds.node_sound_defaults(),
|
||||||
|
@ -281,12 +295,12 @@ minetest.register_node("mcl_itemframes:item_frame",{
|
||||||
local node = minetest.get_node(pos)
|
local node = minetest.get_node(pos)
|
||||||
|
|
||||||
local objs = nil
|
local objs = nil
|
||||||
if node.name == "mcl_itemframes:item_frame" then
|
if node.name == var[3] then
|
||||||
objs = minetest.get_objects_inside_radius(pos, 0.5)
|
objs = minetest.get_objects_inside_radius(pos, 0.5)
|
||||||
end
|
end
|
||||||
if objs then
|
if objs then
|
||||||
for _, obj in ipairs(objs) do
|
for _, obj in ipairs(objs) do
|
||||||
if obj and obj:get_luaentity() and obj:get_luaentity().name == "mcl_itemframes:item" then
|
if obj and obj:get_luaentity() and obj:get_luaentity().name == var[1] then
|
||||||
update_item_entity(pos, node, (node.param2+1) % 4)
|
update_item_entity(pos, node, (node.param2+1) % 4)
|
||||||
break
|
break
|
||||||
end
|
end
|
||||||
|
@ -297,24 +311,15 @@ minetest.register_node("mcl_itemframes:item_frame",{
|
||||||
return false
|
return false
|
||||||
end
|
end
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_craft({
|
minetest.register_lbm({
|
||||||
output = "mcl_itemframes:item_frame",
|
|
||||||
recipe = {
|
|
||||||
{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"},
|
|
||||||
{"mcl_core:stick", "mcl_mobitems:leather", "mcl_core:stick"},
|
|
||||||
{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"},
|
|
||||||
}
|
|
||||||
})
|
|
||||||
|
|
||||||
minetest.register_lbm({
|
|
||||||
label = "Update legacy item frames",
|
label = "Update legacy item frames",
|
||||||
name = "mcl_itemframes:update_legacy_item_frames",
|
name = "mcl_itemframes:update_legacy_item_frames",
|
||||||
nodenames = {"itemframes:frame"},
|
nodenames = var[12],
|
||||||
action = function(pos, node)
|
action = function(pos, node)
|
||||||
-- Swap legacy node, then respawn entity
|
-- Swap legacy node, then respawn entity
|
||||||
node.name = "mcl_itemframes:item_frame"
|
node.name = var[3]
|
||||||
local meta = minetest.get_meta(pos)
|
local meta = minetest.get_meta(pos)
|
||||||
local item = meta:get_string("item")
|
local item = meta:get_string("item")
|
||||||
minetest.swap_node(pos, node)
|
minetest.swap_node(pos, node)
|
||||||
|
@ -328,17 +333,36 @@ minetest.register_lbm({
|
||||||
end
|
end
|
||||||
update_item_entity(pos, node)
|
update_item_entity(pos, node)
|
||||||
end,
|
end,
|
||||||
})
|
})
|
||||||
|
|
||||||
-- FIXME: Item entities can get destroyed by /clearobjects
|
-- FIXME: Item entities can get destroyed by /clearobjects
|
||||||
minetest.register_lbm({
|
minetest.register_lbm({
|
||||||
label = "Respawn item frame item entities",
|
label = "Respawn item frame item entities",
|
||||||
name = "mcl_itemframes:respawn_entities",
|
name = "mcl_itemframes:respawn_entities",
|
||||||
nodenames = {"mcl_itemframes:item_frame"},
|
nodenames = {var[3]},
|
||||||
run_at_every_load = true,
|
run_at_every_load = true,
|
||||||
action = function(pos, node)
|
action = function(pos, node)
|
||||||
update_item_entity(pos, node)
|
update_item_entity(pos, node)
|
||||||
end,
|
end,
|
||||||
|
})
|
||||||
|
end
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
output = "mcl_itemframes:item_frame",
|
||||||
|
recipe = {
|
||||||
|
{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"},
|
||||||
|
{"mcl_core:stick", "mcl_mobitems:leather", "mcl_core:stick"},
|
||||||
|
{"mcl_core:stick", "mcl_core:stick", "mcl_core:stick"},
|
||||||
|
}
|
||||||
|
})
|
||||||
|
|
||||||
|
minetest.register_craft({
|
||||||
|
type = "shapeless",
|
||||||
|
output = 'mcl_itemframes:glow_item_frame',
|
||||||
|
recipe = {'mcl_itemframes:item_frame', 'extra_mobs:glow_ink_sac'},
|
||||||
})
|
})
|
||||||
|
|
||||||
minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame")
|
minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame")
|
||||||
|
minetest.register_alias("extra_mobs:glow_item_frame","mcl_itemframes:glow_item_frame")
|
||||||
|
minetest.register_alias("extra_mobs:glow_frame","mcl_itemframes:glow_item_frame")
|
||||||
|
minetest.register_alias("extra_mobs:glow_item_frame_item","mcl_itemframes:glow_item")
|
||||||
|
|
|
@ -3,3 +3,9 @@ Item Frame=Cadre
|
||||||
Item frames are decorative blocks in which items can be placed.=Les cadres sont des blocs décoratifs dans lesquels les objets peuvent être placés.
|
Item frames are decorative blocks in which items can be placed.=Les cadres sont des blocs décoratifs dans lesquels les objets peuvent être placés.
|
||||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placez simplement n'importe quel objet sur le cadre. Utilisez à nouveau le cadre décoré pour récupérer l'élément.
|
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placez simplement n'importe quel objet sur le cadre. Utilisez à nouveau le cadre décoré pour récupérer l'élément.
|
||||||
Can hold an item=Peut contenir un objet
|
Can hold an item=Peut contenir un objet
|
||||||
|
Use it to craft the Glow Item Frame.=Utilisez le pour fabriquer le Cadre à Objet Lumineux
|
||||||
|
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Utiliser le Sac d'Encre Lumineuse et le Cadre à Objet normal pour fabriquer le Cadre à Objet Lumineux.
|
||||||
|
Glow Item Frame=Cadre à Objet Lumineux
|
||||||
|
Can hold an item and glows=Peut exposer un objet et éclairer
|
||||||
|
Glow Item frames are decorative blocks in which items can be placed.=les Cadres à Objet Lumineux sont des blocs décoratifs pouvant contenir des objets.
|
||||||
|
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placer n'importe quel objet sur le cadre. Récupérer l'objet en faisant un clic droit sur le cadre.
|
|
@ -3,3 +3,9 @@ Item Frame=Рамка
|
||||||
Item frames are decorative blocks in which items can be placed.=Рамки это декоративные блоки, в которые можно помещать предметы.
|
Item frames are decorative blocks in which items can be placed.=Рамки это декоративные блоки, в которые можно помещать предметы.
|
||||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=Просто поместите в рамку любой предмет. Используйте рамку вновь, чтобы забрать из неё предмет обратно.
|
Just place any item on the item frame. Use the item frame again to retrieve the item.=Просто поместите в рамку любой предмет. Используйте рамку вновь, чтобы забрать из неё предмет обратно.
|
||||||
Can hold an item=Может хранить предмет
|
Can hold an item=Может хранить предмет
|
||||||
|
Use it to craft the Glow Item Frame.=Используется для крафта светящейся рамки.
|
||||||
|
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Используйте светящийся чернильный мешок и обычную рамку для крафта светящейся рамки.
|
||||||
|
Glow Item Frame=Светящаяся рамка
|
||||||
|
Can hold an item and glows=Светится и может хранить предмет
|
||||||
|
Glow Item frames are decorative blocks in which items can be placed.=Светящаяся рамка это декоративный блок в который можно положить предметы.
|
||||||
|
Just place any item on the item frame. Use the item frame again to retrieve the item.=Просто используйте любой предмет на рамке. Используйте рамку снова, чтобы забрать предмет.
|
|
@ -3,3 +3,9 @@ Item Frame=
|
||||||
Item frames are decorative blocks in which items can be placed.=
|
Item frames are decorative blocks in which items can be placed.=
|
||||||
Just place any item on the item frame. Use the item frame again to retrieve the item.=
|
Just place any item on the item frame. Use the item frame again to retrieve the item.=
|
||||||
Can hold an item=
|
Can hold an item=
|
||||||
|
Use it to craft the Glow Item Frame.=
|
||||||
|
Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=
|
||||||
|
Glow Item Frame=
|
||||||
|
Can hold an item and glows=
|
||||||
|
Glow Item frames are decorative blocks in which items can be placed.=
|
||||||
|
Just place any item on the item frame. Use the item frame again to retrieve the item.=
|
|
@ -1,3 +1,3 @@
|
||||||
name = mcl_itemframes
|
name = mcl_itemframes
|
||||||
depends = mcl_core, mcl_sounds, mcl_compass, mcl_maps
|
depends = mcl_core, mcl_sounds, mcl_compass, mcl_maps, extra_mobs
|
||||||
optional_depends = screwdriver
|
optional_depends = screwdriver
|
||||||
|
|
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
Before Width: | Height: | Size: 6.1 KiB After Width: | Height: | Size: 6.1 KiB |
|
@ -8,6 +8,8 @@ local map_textures_path = worldpath .. "/mcl_maps/"
|
||||||
local math_min = math.min
|
local math_min = math.min
|
||||||
local math_max = math.max
|
local math_max = math.max
|
||||||
|
|
||||||
|
local dynamic_add_media = minetest.dynamic_add_media
|
||||||
|
|
||||||
minetest.mkdir(map_textures_path)
|
minetest.mkdir(map_textures_path)
|
||||||
|
|
||||||
local function load_json_file(name)
|
local function load_json_file(name)
|
||||||
|
@ -55,7 +57,8 @@ function mcl_maps.create_map(pos)
|
||||||
local map_y_start = 64 * dx
|
local map_y_start = 64 * dx
|
||||||
local map_y_limit = 127 * dx
|
local map_y_limit = 127 * dx
|
||||||
|
|
||||||
local pixels = ""
|
--local pixels = ""
|
||||||
|
local pixels = {}
|
||||||
local last_heightmap
|
local last_heightmap
|
||||||
for x = 1, 128 do
|
for x = 1, 128 do
|
||||||
local map_x = x + offset
|
local map_x = x + offset
|
||||||
|
@ -125,42 +128,59 @@ function mcl_maps.create_map(pos)
|
||||||
height = map_y - map_z
|
height = map_y - map_z
|
||||||
|
|
||||||
heightmap[z] = height or minp.y
|
heightmap[z] = height or minp.y
|
||||||
|
pixels[z] = pixels[z] or {}
|
||||||
if not color then color = {0, 0, 0} end
|
pixels[z][x] = color or {0, 0, 0}
|
||||||
pixels = pixels .. minetest.colorspec_to_bytes({r = color[1], g = color[2], b = color[3]})
|
--if not color then color = {0, 0, 0} end
|
||||||
|
--pixels = pixels .. minetest.colorspec_to_bytes({r = color[1], g = color[2], b = color[3]})
|
||||||
end
|
end
|
||||||
last_heightmap = heightmap
|
last_heightmap = heightmap
|
||||||
end
|
end
|
||||||
|
|
||||||
local png = minetest.encode_png(128, 128, pixels)
|
--local png = minetest.encode_png(128, 128, pixels)
|
||||||
local f = io.open(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".png", "wb")
|
--local f = io.open(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".png", "wb")
|
||||||
if not f then return end
|
--if not f then return end
|
||||||
f:write(png)
|
--f:write(png)
|
||||||
f:close()
|
--f:close()
|
||||||
|
tga_encoder.image(pixels):save(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".tga")
|
||||||
creating_maps[id] = nil
|
creating_maps[id] = nil
|
||||||
end)
|
end)
|
||||||
return itemstack
|
return itemstack
|
||||||
end
|
end
|
||||||
|
|
||||||
local loading_maps = {}
|
--local loading_maps = {}
|
||||||
|
|
||||||
function mcl_maps.load_map(id)
|
function mcl_maps.load_map(id, callback)
|
||||||
if id == "" or creating_maps[id] or loading_maps[id] then
|
if id == "" or creating_maps[id] then--or loading_maps[id] then
|
||||||
return
|
return
|
||||||
end
|
end
|
||||||
|
|
||||||
local texture = "mcl_maps_map_texture_" .. id .. ".png"
|
--local texture = "mcl_maps_map_texture_" .. id .. ".png"
|
||||||
|
local texture = "mcl_maps_map_texture_" .. id .. ".tga"
|
||||||
|
|
||||||
if not loaded_maps[id] then
|
if not loaded_maps[id] then
|
||||||
loading_maps[id] = true
|
--loading_maps[id] = true
|
||||||
minetest.dynamic_add_media({filepath = map_textures_path .. texture, ephemeral = true}, function(player_name)
|
if not minetest.features.dynamic_add_media_table then
|
||||||
|
-- minetest.dynamic_add_media() blocks in
|
||||||
|
-- Minetest 5.3 and 5.4 until media loads
|
||||||
|
dynamic_add_media(map_textures_path .. texture, function(player_name) end)
|
||||||
loaded_maps[id] = true
|
loaded_maps[id] = true
|
||||||
loading_maps[id] = nil
|
if callback then callback(texture) end
|
||||||
|
--loading_maps[id] = nil
|
||||||
|
else
|
||||||
|
-- minetest.dynamic_add_media() never blocks
|
||||||
|
-- in Minetest 5.5, callback runs after load
|
||||||
|
dynamic_add_media(map_textures_path .. texture, function(player_name)
|
||||||
|
loaded_maps[id] = true
|
||||||
|
if callback then callback(texture) end
|
||||||
|
--loading_maps[id] = nil
|
||||||
end)
|
end)
|
||||||
return
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
|
if loaded_maps[id] then
|
||||||
|
if callback then callback(texture) end
|
||||||
return texture
|
return texture
|
||||||
|
end
|
||||||
end
|
end
|
||||||
|
|
||||||
function mcl_maps.load_map_item(itemstack)
|
function mcl_maps.load_map_item(itemstack)
|
||||||
|
|
|
@ -1,2 +1,2 @@
|
||||||
name = mcl_maps
|
name = mcl_maps
|
||||||
depends = mcl_core, mcl_flowers, tt, mcl_colors, mcl_skins, mcl_util, mcl_time
|
depends = mcl_core, mcl_flowers, tt, mcl_colors, mcl_skins, mcl_util, mcl_time, tga_encoder
|
||||||
|
|
Loading…
Reference in New Issue