diff --git a/mods/CORE/tga_encoder/LICENSE b/mods/CORE/tga_encoder/LICENSE
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+ GNU GENERAL PUBLIC LICENSE
+ Version 3, 29 June 2007
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+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+
+ Copyright (C)
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU General Public License for more details.
+
+ You should have received a copy of the GNU General Public License
+ along with this program. If not, see .
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If the program does terminal interaction, make it output a short
+notice like this when it starts in an interactive mode:
+
+ Copyright (C)
+ This program comes with ABSOLUTELY NO WARRANTY; for details type `show w'.
+ This is free software, and you are welcome to redistribute it
+ under certain conditions; type `show c' for details.
+
+The hypothetical commands `show w' and `show c' should show the appropriate
+parts of the General Public License. Of course, your program's commands
+might be different; for a GUI interface, you would use an "about box".
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU GPL, see
+.
+
+ The GNU General Public License does not permit incorporating your program
+into proprietary programs. If your program is a subroutine library, you
+may consider it more useful to permit linking proprietary applications with
+the library. If this is what you want to do, use the GNU Lesser General
+Public License instead of this License. But first, please read
+.
diff --git a/mods/CORE/tga_encoder/README.md b/mods/CORE/tga_encoder/README.md
new file mode 100644
index 000000000..1ad978a22
--- /dev/null
+++ b/mods/CORE/tga_encoder/README.md
@@ -0,0 +1,87 @@
+# tga_encoder
+A TGA Encoder written in Lua without the use of external Libraries.
+
+Created by fleckenstein for MineClone2, then improved by erlehmann.
+
+May be used as a Minetest mod.
+
+See `examples.lua` for example code and usage hints.
+
+## Use Cases for `tga_encoder`
+
+### Encoding Textures for Editing
+
+TGA images of types 1/2/3 consist of header data followed by a pixel array.
+
+This makes it trivial to parse TGA files – and even edit pixels in-place.
+
+No checksums need to be updated on any kind of in-place texture editing.
+
+**Tip**: When storing an editable image in item meta, use zlib compression.
+
+### Legacy Minetest Texture Encoding
+
+Minetest 5.4 did not include `minetest.encode_png()` (or any equvivalent).
+
+Since `tga_encoder` is written in pure Lua, it does not need engine support.
+
+**Tip:** Look at `examples.lua` and the Minetest mod `mcl_maps` for guidance.
+
+### Advanced Texture Format Control
+
+The function `minetest.encode_png()` always encodes images as 32bpp RGBA.
+
+`tga_encoder` allows saving images as grayscale, 16bpp RGBA and 24bpp RGB.
+
+For generating maps from terrain, color-mapped formats can be more useful.
+
+### Encoding Very Small Textures
+
+Images of size 8×8 or below are often smaller than an equivalent PNG file.
+
+Note that on many filesystems files use at least 4096 bytes (i.e. 64×64).
+
+Therefore, saving bytes on files up to a few 100 bytes is often useless.
+
+### Encoding Reference Textures
+
+TGA is a simple format, which makes it easy to create reference textures.
+
+Using a hex editor, one can trivially see how all the pixels are stored.
+
+## Supported Image Types
+
+For all types, images are encoded in a fast single pass (i.e. append-only).
+
+### Color-Mapped Images (Type 1)
+
+These images contain a palette, followed by pixel data.
+
+* `A1R5G5B5` (8bpp RGB)
+* `B8G8R8` (8bpp RGB)
+* `B8G8R8A8` (8bpp RGBA)
+
+### True-Color Images (Type 2)
+
+These images contain uncompressed RGB(A) pixel data.
+
+* `A1R5G5B5` (16bpp RGBA)
+* `B8G8R8` (24bpp RGB)
+* `B8G8R8A8` (32bpp RGBA)
+
+### Grayscale Images (Type 3)
+
+* `Y8` (8bpp grayscale)
+
+### Run-Length Encoded (RLE), True-Color Images (Type 10)
+
+These images contain compressed RGB(A) pixel data.
+
+* `A1R5G5B5` (16bpp RGBA)
+* `B8G8R8` (24bpp RGB)
+* `B8G8R8A8` (32bpp RGBA)
+
+## TODO
+
+* Actually support `R8G8B8A8` input for `A1R5G5B5` output
+* Add both zoomable and explorable maps to `mcl_maps`.
diff --git a/mods/CORE/tga_encoder/examples.lua b/mods/CORE/tga_encoder/examples.lua
new file mode 100644
index 000000000..7642281aa
--- /dev/null
+++ b/mods/CORE/tga_encoder/examples.lua
@@ -0,0 +1,150 @@
+dofile("init.lua")
+
+-- encode a bitmap
+local _ = { 0, 0, 0 }
+local R = { 255, 127, 127 }
+local pixels = {
+ { _, _, _, _, _, _, _ },
+ { _, _, _, R, _, _, _ },
+ { _, _, R, R, R, _, _ },
+ { _, R, R, R, R, R, _ },
+ { _, R, R, R, R, R, _ },
+ { _, _, R, _, R, _, _ },
+ { _, _, _, _, _, _, _ },
+}
+tga_encoder.image(pixels):save("bitmap_small.tga")
+
+-- change a single pixel, then rescale the bitmap
+local pixels_orig = pixels
+pixels_orig[4][4] = { 255, 255, 255 }
+local pixels = {}
+for x = 1,56,1 do
+ local x_orig = math.ceil(x/8)
+ for z = 1,56,1 do
+ local z_orig = math.ceil(z/8)
+ local color = pixels_orig[z_orig][x_orig]
+ pixels[z] = pixels[z] or {}
+ pixels[z][x] = color
+ end
+end
+tga_encoder.image(pixels):save("bitmap_large.tga")
+
+-- note that the uncompressed grayscale TGA file written in this
+-- example is 80 bytes – but an optimized PNG file is 81 bytes …
+local pixels = {}
+for x = 1,6,1 do -- left to right
+ for z = 1,6,1 do -- bottom to top
+ local color = { math.min(x * z * 4 - 1, 255) }
+ pixels[z] = pixels[z] or {}
+ pixels[z][x] = color
+ end
+end
+tga_encoder.image(pixels):save("gradient_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
+
+local pixels = {}
+for x = 1,16,1 do -- left to right
+ for z = 1,16,1 do -- bottom to top
+ local r = math.min(x * 32 - 1, 255)
+ local g = math.min(z * 32 - 1, 255)
+ local b = 0
+ -- blue rectangle in top right corner
+ if x > 8 and z > 8 then
+ r = 0
+ g = 0
+ b = math.min(z * 16 - 1, 255)
+ end
+ local color = { r, g, b }
+ pixels[z] = pixels[z] or {}
+ pixels[z][x] = color
+ end
+end
+local gradients = tga_encoder.image(pixels)
+gradients:save("gradients_8bpp_raw.tga", {color_format="Y8", compression="RAW"})
+gradients:save("gradients_16bpp_raw.tga", {color_format="A1R5G5B5", compression="RAW"})
+gradients:save("gradients_16bpp_rle.tga", {color_format="A1R5G5B5", compression="RLE"})
+gradients:save("gradients_24bpp_raw.tga", {color_format="B8G8R8", compression="RAW"})
+gradients:save("gradients_24bpp_rle.tga", {color_format="B8G8R8", compression="RLE"})
+
+for x = 1,16,1 do -- left to right
+ for z = 1,16,1 do -- bottom to top
+ local color = pixels[z][x]
+ color[#color+1] = ((x * x) + (z * z)) % 256
+ pixels[z][x] = color
+ end
+end
+gradients:save("gradients_32bpp_raw.tga", {color_format="B8G8R8A8", compression="RAW"})
+-- the RLE-compressed file is larger than just dumping pixels because
+-- the gradients in this picture can not be compressed well using RLE
+gradients:save("gradients_32bpp_rle.tga", {color_format="B8G8R8A8", compression="RLE"})
+
+local pixels = {}
+for x = 1,512,1 do -- left to right
+ for z = 1,512,1 do -- bottom to top
+ local oz = (z - 256) / 256 + 0.75
+ local ox = (x - 256) / 256
+ local px, pz, i = 0, 0, 0
+ while (px * px) + (pz * pz) <= 4 and i < 128 do
+ px = (px * px) - (pz * pz) + oz
+ pz = (2 * px * pz) + ox
+ i = i + 1
+ end
+ local color = {
+ math.max(0, math.min(255, math.floor(px * 64))),
+ math.max(0, math.min(255, math.floor(pz * 64))),
+ math.max(0, math.min(255, math.floor(i))),
+ }
+ pixels[z] = pixels[z] or {}
+ pixels[z][x] = color
+ end
+end
+tga_encoder.image(pixels):save("fractal_8bpp.tga", {color_format="Y8"})
+tga_encoder.image(pixels):save("fractal_16bpp.tga", {color_format="A1R5G5B5"})
+tga_encoder.image(pixels):save("fractal_24bpp.tga", {color_format="B8G8R8"})
+
+-- encode a colormapped bitmap
+local K = { 0 }
+local B = { 1 }
+local R = { 2 }
+local G = { 3 }
+local W = { 4 }
+local colormap = {
+ { 1, 2, 3 }, -- K
+ { 0, 0, 255 }, -- B
+ { 255, 0, 0 }, -- R
+ { 0, 255, 0 }, -- G
+ { 253, 254, 255 }, -- W
+}
+local pixels = {
+ { W, K, W, K, W, K, W },
+ { R, G, B, R, G, B, K },
+ { K, W, K, W, K, W, K },
+ { G, B, R, G, B, R, W },
+ { W, W, W, K, K, K, W },
+ { B, R, G, B, R, G, K },
+ { B, R, G, B, R, G, W },
+}
+-- note that the uncompressed colormapped TGA file written in this
+-- example is 108 bytes – but an optimized PNG file is 121 bytes …
+tga_encoder.image(pixels):save("colormapped_B8G8R8.tga", {colormap=colormap})
+-- encoding as A1R5G5B5 saves 1 byte per palette entry → 103 bytes
+tga_encoder.image(pixels):save("colormapped_A1R5G5B5.tga", {colormap=colormap, color_format="A1R5G5B5"})
+
+-- encode a colormapped bitmap with transparency
+local _ = { 0 }
+local K = { 1 }
+local W = { 2 }
+local colormap = {
+ { 0, 0, 0, 0 },
+ { 0, 0, 0, 255 },
+ { 255, 255, 255, 255 },
+}
+local pixels = {
+ { _, K, K, K, K, K, _ },
+ { _, K, W, W, W, K, _ },
+ { K, K, W, W, W, K, K },
+ { K, W, W, W, W, W, K },
+ { _, K, W, W, W, K, _ },
+ { _, _, K, W, K, _, _ },
+ { _, _, _, K, _, _, _ },
+}
+tga_encoder.image(pixels):save("colormapped_B8G8R8A8.tga", {colormap=colormap})
diff --git a/mods/CORE/tga_encoder/init.lua b/mods/CORE/tga_encoder/init.lua
new file mode 100644
index 000000000..ed387eec0
--- /dev/null
+++ b/mods/CORE/tga_encoder/init.lua
@@ -0,0 +1,594 @@
+tga_encoder = {}
+
+local image = setmetatable({}, {
+ __call = function(self, ...)
+ local t = setmetatable({}, {__index = self})
+ t:constructor(...)
+ return t
+ end,
+})
+
+function image:constructor(pixels)
+ self.pixels = pixels
+ self.width = #pixels[1]
+ self.height = #pixels
+end
+
+local pixel_depth_by_color_format = {
+ ["Y8"] = 8,
+ ["A1R5G5B5"] = 16,
+ ["B8G8R8"] = 24,
+ ["B8G8R8A8"] = 32,
+}
+
+function image:encode_colormap_spec(properties)
+ local colormap = properties.colormap
+ local colormap_pixel_depth = 0
+ if 0 ~= #colormap then
+ colormap_pixel_depth = pixel_depth_by_color_format[
+ properties.color_format
+ ]
+ end
+ local colormap_spec =
+ string.char(0, 0) .. -- first entry index
+ string.char(#colormap % 256, math.floor(#colormap / 256)) .. -- number of entries
+ string.char(colormap_pixel_depth) -- bits per pixel
+ self.data = self.data .. colormap_spec
+end
+
+function image:encode_image_spec(properties)
+ local color_format = properties.color_format
+ assert(
+ "Y8" == color_format or -- (8 bit grayscale = 1 byte = 8 bits)
+ "A1R5G5B5" == color_format or -- (A1R5G5B5 = 2 bytes = 16 bits)
+ "B8G8R8" == color_format or -- (B8G8R8 = 3 bytes = 24 bits)
+ "B8G8R8A8" == color_format -- (B8G8R8A8 = 4 bytes = 32 bits)
+ )
+ local pixel_depth
+ if 0 ~= #properties.colormap then
+ pixel_depth = self.pixel_depth
+ else
+ pixel_depth = pixel_depth_by_color_format[color_format]
+ end
+ assert( nil ~= pixel_depth)
+ self.data = self.data
+ .. string.char(0, 0) -- X-origin
+ .. string.char(0, 0) -- Y-origin
+ .. string.char(self.width % 256, math.floor(self.width / 256)) -- width
+ .. string.char(self.height % 256, math.floor(self.height / 256)) -- height
+ .. string.char(pixel_depth)
+ .. string.char(0) -- image descriptor
+end
+
+function image:encode_colormap(properties)
+ local colormap = properties.colormap
+ if 0 == #colormap then
+ return
+ end
+ local color_format = properties.color_format
+ assert (
+ "A1R5G5B5" == color_format or
+ "B8G8R8" == color_format or
+ "B8G8R8A8" == color_format
+ )
+ local colors = {}
+ if "A1R5G5B5" == color_format then
+ -- Sample depth rescaling is done according to the algorithm presented in:
+ --
+ local max_sample_in = math.pow(2, 8) - 1
+ local max_sample_out = math.pow(2, 5) - 1
+ for i = 1,#colormap,1 do
+ local color = colormap[i]
+ local colorword = 32768 +
+ ((math.floor((color[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
+ ((math.floor((color[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
+ ((math.floor((color[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
+ local color_bytes = string.char(
+ colorword % 256,
+ math.floor(colorword / 256)
+ )
+ colors[#colors + 1] = color_bytes
+ end
+ elseif "B8G8R8" == color_format then
+ for i = 1,#colormap,1 do
+ local color = colormap[i]
+ local color_bytes = string.char(
+ color[3], -- B
+ color[2], -- G
+ color[1] -- R
+ )
+ colors[#colors + 1] = color_bytes
+ end
+ elseif "B8G8R8A8" == color_format then
+ for i = 1,#colormap,1 do
+ local color = colormap[i]
+ local color_bytes = string.char(
+ color[3], -- B
+ color[2], -- G
+ color[1], -- R
+ color[4] -- A
+ )
+ colors[#colors + 1] = color_bytes
+ end
+ end
+ assert( 0 ~= #colors )
+ self.data = self.data .. table.concat(colors)
+end
+
+function image:encode_header(properties)
+ local color_format = properties.color_format
+ local colormap = properties.colormap
+ local compression = properties.compression
+ local colormap_type
+ local image_type
+ if "Y8" == color_format and "RAW" == compression then
+ colormap_type = 0
+ image_type = 3 -- grayscale
+ elseif (
+ "A1R5G5B5" == color_format or
+ "B8G8R8" == color_format or
+ "B8G8R8A8" == color_format
+ ) then
+ if "RAW" == compression then
+ if 0 ~= #colormap then
+ colormap_type = 1
+ image_type = 1 -- colormapped RGB(A)
+ else
+ colormap_type = 0
+ image_type = 2 -- RAW RGB(A)
+ end
+ elseif "RLE" == compression then
+ colormap_type = 0
+ image_type = 10 -- RLE RGB
+ end
+ end
+ assert( nil ~= colormap_type )
+ assert( nil ~= image_type )
+ self.data = self.data
+ .. string.char(0) -- image id
+ .. string.char(colormap_type)
+ .. string.char(image_type)
+ self:encode_colormap_spec(properties) -- color map specification
+ self:encode_image_spec(properties) -- image specification
+ self:encode_colormap(properties)
+end
+
+function image:encode_data(properties)
+ local color_format = properties.color_format
+ local colormap = properties.colormap
+ local compression = properties.compression
+
+ local data_length_before = #self.data
+ if "Y8" == color_format and "RAW" == compression then
+ if 8 == self.pixel_depth then
+ self:encode_data_Y8_as_Y8_raw()
+ elseif 24 == self.pixel_depth then
+ self:encode_data_R8G8B8_as_Y8_raw()
+ end
+ elseif "A1R5G5B5" == color_format then
+ if 0 ~= #colormap then
+ if "RAW" == compression then
+ if 8 == self.pixel_depth then
+ self:encode_data_Y8_as_Y8_raw()
+ end
+ end
+ else
+ if "RAW" == compression then
+ self:encode_data_R8G8B8_as_A1R5G5B5_raw()
+ elseif "RLE" == compression then
+ self:encode_data_R8G8B8_as_A1R5G5B5_rle()
+ end
+ end
+ elseif "B8G8R8" == color_format then
+ if 0 ~= #colormap then
+ if "RAW" == compression then
+ if 8 == self.pixel_depth then
+ self:encode_data_Y8_as_Y8_raw()
+ end
+ end
+ else
+ if "RAW" == compression then
+ self:encode_data_R8G8B8_as_B8G8R8_raw()
+ elseif "RLE" == compression then
+ self:encode_data_R8G8B8_as_B8G8R8_rle()
+ end
+ end
+ elseif "B8G8R8A8" == color_format then
+ if 0 ~= #colormap then
+ if "RAW" == compression then
+ if 8 == self.pixel_depth then
+ self:encode_data_Y8_as_Y8_raw()
+ end
+ end
+ else
+ if "RAW" == compression then
+ self:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
+ elseif "RLE" == compression then
+ self:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
+ end
+ end
+ end
+ local data_length_after = #self.data
+ assert(
+ data_length_after ~= data_length_before,
+ "No data encoded for color format: " .. color_format
+ )
+end
+
+function image:encode_data_Y8_as_Y8_raw()
+ assert(8 == self.pixel_depth)
+ local raw_pixels = {}
+ for _, row in ipairs(self.pixels) do
+ for _, pixel in ipairs(row) do
+ local raw_pixel = string.char(pixel[1])
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ end
+ end
+ self.data = self.data .. table.concat(raw_pixels)
+end
+
+function image:encode_data_R8G8B8_as_Y8_raw()
+ assert(24 == self.pixel_depth)
+ local raw_pixels = {}
+ for _, row in ipairs(self.pixels) do
+ for _, pixel in ipairs(row) do
+ -- the HSP RGB to brightness formula is
+ -- sqrt( 0.299 r² + .587 g² + .114 b² )
+ -- see
+ local gray = math.floor(
+ math.sqrt(
+ 0.299 * pixel[1]^2 +
+ 0.587 * pixel[2]^2 +
+ 0.114 * pixel[3]^2
+ ) + 0.5
+ )
+ local raw_pixel = string.char(gray)
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ end
+ end
+ self.data = self.data .. table.concat(raw_pixels)
+end
+
+function image:encode_data_R8G8B8_as_A1R5G5B5_raw()
+ assert(24 == self.pixel_depth)
+ local raw_pixels = {}
+ -- Sample depth rescaling is done according to the algorithm presented in:
+ --
+ local max_sample_in = math.pow(2, 8) - 1
+ local max_sample_out = math.pow(2, 5) - 1
+ for _, row in ipairs(self.pixels) do
+ for _, pixel in ipairs(row) do
+ local colorword = 32768 +
+ ((math.floor((pixel[1] * max_sample_out / max_sample_in) + 0.5)) * 1024) +
+ ((math.floor((pixel[2] * max_sample_out / max_sample_in) + 0.5)) * 32) +
+ ((math.floor((pixel[3] * max_sample_out / max_sample_in) + 0.5)) * 1)
+ local raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ end
+ end
+ self.data = self.data .. table.concat(raw_pixels)
+end
+
+function image:encode_data_R8G8B8_as_A1R5G5B5_rle()
+ assert(24 == self.pixel_depth)
+ local colorword = nil
+ local previous_r = nil
+ local previous_g = nil
+ local previous_b = nil
+ local raw_pixel = ''
+ local raw_pixels = {}
+ local count = 1
+ local packets = {}
+ local raw_packet = ''
+ local rle_packet = ''
+ -- Sample depth rescaling is done according to the algorithm presented in:
+ --
+ local max_sample_in = math.pow(2, 8) - 1
+ local max_sample_out = math.pow(2, 5) - 1
+ for _, row in ipairs(self.pixels) do
+ for _, pixel in ipairs(row) do
+ if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
+ if nil ~= previous_r then
+ colorword = 32768 +
+ ((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
+ ((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
+ ((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
+ if 1 == count then
+ -- remember pixel verbatim for raw encoding
+ raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ if 128 == #raw_pixels then
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ end
+ else
+ -- encode raw pixels, if any
+ if #raw_pixels > 0 then
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ end
+ -- RLE encoding
+ rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
+ packets[#packets +1] = rle_packet
+ end
+ end
+ count = 1
+ previous_r = pixel[1]
+ previous_g = pixel[2]
+ previous_b = pixel[3]
+ else
+ count = count + 1
+ end
+ end
+ end
+ colorword = 32768 +
+ ((math.floor((previous_r * max_sample_out / max_sample_in) + 0.5)) * 1024) +
+ ((math.floor((previous_g * max_sample_out / max_sample_in) + 0.5)) * 32) +
+ ((math.floor((previous_b * max_sample_out / max_sample_in) + 0.5)) * 1)
+ if 1 == count then
+ raw_pixel = string.char(colorword % 256, math.floor(colorword / 256))
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ else
+ -- encode raw pixels, if any
+ if #raw_pixels > 0 then
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ end
+ -- RLE encoding
+ rle_packet = string.char(128 + count - 1, colorword % 256, math.floor(colorword / 256))
+ packets[#packets +1] = rle_packet
+ end
+ self.data = self.data .. table.concat(packets)
+end
+
+function image:encode_data_R8G8B8_as_B8G8R8_raw()
+ assert(24 == self.pixel_depth)
+ local raw_pixels = {}
+ for _, row in ipairs(self.pixels) do
+ for _, pixel in ipairs(row) do
+ local raw_pixel = string.char(pixel[3], pixel[2], pixel[1])
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ end
+ end
+ self.data = self.data .. table.concat(raw_pixels)
+end
+
+function image:encode_data_R8G8B8_as_B8G8R8_rle()
+ assert(24 == self.pixel_depth)
+ local previous_r = nil
+ local previous_g = nil
+ local previous_b = nil
+ local raw_pixel = ''
+ local raw_pixels = {}
+ local count = 1
+ local packets = {}
+ local raw_packet = ''
+ local rle_packet = ''
+ for _, row in ipairs(self.pixels) do
+ for _, pixel in ipairs(row) do
+ if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or count == 128 then
+ if nil ~= previous_r then
+ if 1 == count then
+ -- remember pixel verbatim for raw encoding
+ raw_pixel = string.char(previous_b, previous_g, previous_r)
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ if 128 == #raw_pixels then
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ end
+ else
+ -- encode raw pixels, if any
+ if #raw_pixels > 0 then
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ end
+ -- RLE encoding
+ rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
+ packets[#packets +1] = rle_packet
+ end
+ end
+ count = 1
+ previous_r = pixel[1]
+ previous_g = pixel[2]
+ previous_b = pixel[3]
+ else
+ count = count + 1
+ end
+ end
+ end
+ if 1 == count then
+ raw_pixel = string.char(previous_b, previous_g, previous_r)
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ else
+ -- encode raw pixels, if any
+ if #raw_pixels > 0 then
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ end
+ -- RLE encoding
+ rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r)
+ packets[#packets +1] = rle_packet
+ end
+ self.data = self.data .. table.concat(packets)
+end
+
+function image:encode_data_R8G8B8A8_as_B8G8R8A8_raw()
+ assert(32 == self.pixel_depth)
+ local raw_pixels = {}
+ for _, row in ipairs(self.pixels) do
+ for _, pixel in ipairs(row) do
+ local raw_pixel = string.char(pixel[3], pixel[2], pixel[1], pixel[4])
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ end
+ end
+ self.data = self.data .. table.concat(raw_pixels)
+end
+
+function image:encode_data_R8G8B8A8_as_B8G8R8A8_rle()
+ assert(32 == self.pixel_depth)
+ local previous_r = nil
+ local previous_g = nil
+ local previous_b = nil
+ local previous_a = nil
+ local raw_pixel = ''
+ local raw_pixels = {}
+ local count = 1
+ local packets = {}
+ local raw_packet = ''
+ local rle_packet = ''
+ for _, row in ipairs(self.pixels) do
+ for _, pixel in ipairs(row) do
+ if pixel[1] ~= previous_r or pixel[2] ~= previous_g or pixel[3] ~= previous_b or pixel[4] ~= previous_a or count == 128 then
+ if nil ~= previous_r then
+ if 1 == count then
+ -- remember pixel verbatim for raw encoding
+ raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ if 128 == #raw_pixels then
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ end
+ else
+ -- encode raw pixels, if any
+ if #raw_pixels > 0 then
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ end
+ -- RLE encoding
+ rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
+ packets[#packets +1] = rle_packet
+ end
+ end
+ count = 1
+ previous_r = pixel[1]
+ previous_g = pixel[2]
+ previous_b = pixel[3]
+ previous_a = pixel[4]
+ else
+ count = count + 1
+ end
+ end
+ end
+ if 1 == count then
+ raw_pixel = string.char(previous_b, previous_g, previous_r, previous_a)
+ raw_pixels[#raw_pixels + 1] = raw_pixel
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ else
+ -- encode raw pixels, if any
+ if #raw_pixels > 0 then
+ raw_packet = string.char(#raw_pixels - 1)
+ packets[#packets + 1] = raw_packet
+ for i=1, #raw_pixels do
+ packets[#packets +1] = raw_pixels[i]
+ end
+ raw_pixels = {}
+ end
+ -- RLE encoding
+ rle_packet = string.char(128 + count - 1, previous_b, previous_g, previous_r, previous_a)
+ packets[#packets +1] = rle_packet
+ end
+ self.data = self.data .. table.concat(packets)
+end
+
+function image:encode_footer()
+ self.data = self.data
+ .. string.char(0, 0, 0, 0) -- extension area offset
+ .. string.char(0, 0, 0, 0) -- developer area offset
+ .. "TRUEVISION-XFILE"
+ .. "."
+ .. string.char(0)
+end
+
+function image:encode(properties)
+ self.data = ""
+ self:encode_header(properties) -- header
+ -- no color map and image id data
+ self:encode_data(properties) -- encode data
+ -- no extension or developer area
+ self:encode_footer() -- footer
+end
+
+function image:save(filename, properties)
+ local properties = properties or {}
+ properties.colormap = properties.colormap or {}
+ properties.compression = properties.compression or "RAW"
+
+ self.pixel_depth = #self.pixels[1][1] * 8
+
+ local color_format_defaults_by_pixel_depth = {
+ [8] = "Y8",
+ [24] = "B8G8R8",
+ [32] = "B8G8R8A8",
+ }
+ if nil == properties.color_format then
+ if 0 ~= #properties.colormap then
+ properties.color_format =
+ color_format_defaults_by_pixel_depth[
+ #properties.colormap[1] * 8
+ ]
+ else
+ properties.color_format =
+ color_format_defaults_by_pixel_depth[
+ self.pixel_depth
+ ]
+ end
+ end
+ assert( nil ~= properties.color_format )
+
+ self:encode(properties)
+
+ local f = assert(io.open(filename, "wb"))
+ f:write(self.data)
+ f:close()
+end
+
+tga_encoder.image = image
diff --git a/mods/CORE/tga_encoder/mod.conf b/mods/CORE/tga_encoder/mod.conf
new file mode 100644
index 000000000..d65aca884
--- /dev/null
+++ b/mods/CORE/tga_encoder/mod.conf
@@ -0,0 +1,2 @@
+name = tga_encoder
+description = A TGA Encoder written in Lua without the use of external Libraries.
diff --git a/mods/ENTITIES/extra_mobs/glow_squid.lua b/mods/ENTITIES/extra_mobs/glow_squid.lua
index 2169e1ddb..41c530e63 100644
--- a/mods/ENTITIES/extra_mobs/glow_squid.lua
+++ b/mods/ENTITIES/extra_mobs/glow_squid.lua
@@ -231,3 +231,13 @@ water)
-- spawn egg
mobs:register_egg("extra_mobs:glow_squid", S("Glow Squid"), "extra_mobs_spawn_icon_glow_squid.png", 0)
+
+-- dropped item (used to craft glowing itemframe)
+
+minetest.register_craftitem("extra_mobs:glow_ink_sac", {
+ description = S("Glow Ink Sac"),
+ _doc_items_longdesc = S("Use it to craft the Glow Item Frame."),
+ _doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."),
+ inventory_image = "extra_mobs_glow_ink_sac.png",
+ groups = { craftitem = 1 },
+})
diff --git a/mods/ENTITIES/extra_mobs/glow_squid_items.lua b/mods/ENTITIES/extra_mobs/glow_squid_items.lua
deleted file mode 100644
index c7f30662b..000000000
--- a/mods/ENTITIES/extra_mobs/glow_squid_items.lua
+++ /dev/null
@@ -1,330 +0,0 @@
-local S = minetest.get_translator("extra_mobs")
-
-minetest.register_craftitem("extra_mobs:glow_ink_sac", {
- description = S("Glow Ink Sac"),
- _doc_items_longdesc = S("Use it to craft the Glow Item Frame."),
- _doc_items_usagehelp = S("Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame."),
- inventory_image = "extra_mobs_glow_ink_sac.png",
- groups = { craftitem = 1 },
-})
-
-
---------------------
-
---[[This mod is originally by Zeg9, but heavily modified for MineClone 2.
-
-Model created by 22i, licensed under the
-GNU GPLv3 .
-
-Source:
-]]
-
-
-local VISUAL_SIZE = 0.3
-
-minetest.register_entity("extra_mobs:glow_item_frame_item",{
- hp_max = 1,
- visual = "wielditem",
- visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
- physical = false,
- pointable = false,
- textures = { "blank.png" },
- _texture = "blank.png",
- _scale = 1,
- glow = minetest.LIGHT_MAX,
-
- on_activate = function(self, staticdata)
- if staticdata ~= nil and staticdata ~= "" then
- local data = staticdata:split(';')
- if data and data[1] and data[2] then
- self._nodename = data[1]
- self._texture = data[2]
- if data[3] then
- self._scale = data[3]
- else
- self._scale = 1
- end
- end
- end
- if self._texture ~= nil then
- self.object:set_properties({
- textures={self._texture},
- visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
- })
- end
- end,
- get_staticdata = function(self)
- if not self then return end
- if self._nodename ~= nil and self._texture ~= nil then
- local ret = self._nodename .. ';' .. self._texture
- if self._scale ~= nil then
- ret = ret .. ';' .. tostring(self._scale)
- end
- return ret
- end
- return ""
- end,
-
- _update_texture = function(self)
- if self._texture ~= nil then
- self.object:set_properties({
- textures={self._texture},
- visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
- })
- end
- end,
-})
-
-
-local facedir = {}
-facedir[0] = {x=0,y=0,z=1}
-facedir[1] = {x=1,y=0,z=0}
-facedir[2] = {x=0,y=0,z=-1}
-facedir[3] = {x=-1,y=0,z=0}
-
-local remove_item_entity = function(pos, node)
- local objs = nil
- if node.name == "extra_mobs:glow_item_frame" then
- objs = minetest.get_objects_inside_radius(pos, .5)
- end
- if objs then
- for _, obj in ipairs(objs) do
- if obj and obj:get_luaentity() and obj:get_luaentity().name == "extra_mobs:glow_item_frame_item" then
- obj:remove()
- end
- end
- end
-end
-
-local update_item_entity = function(pos, node, param2)
- remove_item_entity(pos, node)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local item = inv:get_stack("main", 1)
- if not item:is_empty() then
- if not param2 then
- param2 = node.param2
- end
- if node.name == "extra_mobs:glow_item_frame" then
- local posad = facedir[param2]
- pos.x = pos.x + posad.x*6.5/16
- pos.y = pos.y + posad.y*6.5/16
- pos.z = pos.z + posad.z*6.5/16
- end
- local e = minetest.add_entity(pos, "extra_mobs:glow_item_frame_item")
- local lua = e:get_luaentity()
- lua._nodename = node.name
- local itemname = item:get_name()
- if itemname == "" or itemname == nil then
- lua._texture = "blank.png"
- lua._scale = 1
- else
- lua._texture = itemname
- local def = minetest.registered_items[itemname]
- if def and def.wield_scale then
- lua._scale = def.wield_scale.x
- else
- lua._scale = 1
- end
- end
- lua:_update_texture()
- if node.name == "extra_mobs:glow_item_frame" then
- local yaw = math.pi*2 - param2 * math.pi/2
- e:set_yaw(yaw)
- end
- end
-end
-
-local drop_item = function(pos, node, meta, clicker)
- local cname = ""
- if clicker and clicker:is_player() then
- cname = clicker:get_player_name()
- end
- if node.name == "extra_mobs:glow_item_frame" and not minetest.is_creative_enabled(cname) then
- local inv = meta:get_inventory()
- local item = inv:get_stack("main", 1)
- if not item:is_empty() then
- minetest.add_item(pos, item)
- end
- end
- meta:set_string("infotext", "")
- remove_item_entity(pos, node)
-end
-
-minetest.register_node("extra_mobs:glow_item_frame",{
- description = S("Glow Item Frame"),
- _tt_help = S("Can hold an item and glows"),
- _doc_items_longdesc = S("Glow Item frames are decorative blocks in which items can be placed."),
- _doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
- drawtype = "mesh",
- is_ground_content = false,
- mesh = "extra_mobs_glow_item_frame.obj",
- selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
- collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
- tiles = {"extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png"},
- inventory_image = "extra_mobs_glow_item_frame_item.png",
- wield_image = "extra_mobs_glow_item_frame.png",
- paramtype = "light",
- paramtype2 = "facedir",
-
- --FIXME: should only be glowing, no light source. How is that possible with a node?
- light_source = 1,
-
- sunlight_propagates = true,
- groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
- sounds = mcl_sounds.node_sound_defaults(),
- node_placement_prediction = "",
- on_place = function(itemstack, placer, pointed_thing)
- if pointed_thing.type ~= "node" then
- return itemstack
- end
-
- -- Use pointed node's on_rightclick function first, if present
- local node = minetest.get_node(pointed_thing.under)
- if placer and not placer:get_player_control().sneak then
- if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
- return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
- end
- end
-
- return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
- end,
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- inv:set_size("main", 1)
- end,
- on_rightclick = function(pos, node, clicker, itemstack)
- if not itemstack then
- return
- end
- local pname = clicker:get_player_name()
- if minetest.is_protected(pos, pname) then
- minetest.record_protection_violation(pos, pname)
- return
- end
- local meta = minetest.get_meta(pos)
- drop_item(pos, node, meta, clicker)
- local inv = meta:get_inventory()
- if itemstack:is_empty() then
- remove_item_entity(pos, node)
- meta:set_string("infotext", "")
- inv:set_stack("main", 1, "")
- return itemstack
- end
- local put_itemstack = ItemStack(itemstack)
- put_itemstack:set_count(1)
- inv:set_stack("main", 1, put_itemstack)
- update_item_entity(pos, node)
- -- Add node infotext when item has been named
- local imeta = itemstack:get_meta()
- local iname = imeta:get_string("name")
- if iname then
- meta:set_string("infotext", iname)
- end
-
- if not minetest.is_creative_enabled(clicker:get_player_name()) then
- itemstack:take_item()
- end
- return itemstack
- end,
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local name = player:get_player_name()
- if minetest.is_protected(pos, name) then
- minetest.record_protection_violation(pos, name)
- return 0
- else
- return count
- end
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local name = player:get_player_name()
- if minetest.is_protected(pos, name) then
- minetest.record_protection_violation(pos, name)
- return 0
- else
- return stack:get_count()
- end
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local name = player:get_player_name()
- if minetest.is_protected(pos, name) then
- minetest.record_protection_violation(pos, name)
- return 0
- else
- return stack:get_count()
- end
- end,
- on_destruct = function(pos)
- local meta = minetest.get_meta(pos)
- local node = minetest.get_node(pos)
- drop_item(pos, node, meta)
- end,
- on_rotate = function(pos, node, user, mode, param2)
- if mode == screwdriver.ROTATE_FACE then
- -- Rotate face
- local meta = minetest.get_meta(pos)
- local node = minetest.get_node(pos)
-
- local objs = nil
- if node.name == "extra_mobs:glow_item_frame" then
- objs = minetest.get_objects_inside_radius(pos, .5)
- end
- if objs then
- for _, obj in ipairs(objs) do
- if obj and obj:get_luaentity() and obj:get_luaentity().name == "extra_mobs:glow_item_frame_item" then
- update_item_entity(pos, node, (node.param2+1) % 4)
- break
- end
- end
- end
- return
- elseif mode == screwdriver.ROTATE_AXIS then
- return false
- end
- end,
-
-})
-
-minetest.register_craft({
- type = "shapeless",
- output = 'extra_mobs:glow_item_frame',
- recipe = {'mcl_itemframes:item_frame', 'extra_mobs:glow_ink_sac'},
-})
-
-minetest.register_lbm({
- label = "Update legacy item frames",
- name = "extra_mobs:update_legacy_glow_item_frames",
- nodenames = {"extra_mobs:glow_frame"},
- action = function(pos, node)
- -- Swap legacy node, then respawn entity
- node.name = "extra_mobs:glow_item_frame"
- local meta = minetest.get_meta(pos)
- local item = meta:get_string("item")
- minetest.swap_node(pos, node)
- if item ~= "" then
- local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
- local inv = meta:get_inventory()
- inv:set_size("main", 1)
- if not itemstack:is_empty() then
- inv:set_stack("main", 1, itemstack)
- end
- end
- update_item_entity(pos, node)
- end,
-})
-
--- FIXME: Item entities can get destroyed by /clearobjects
-minetest.register_lbm({
- label = "Respawn item frame item entities",
- name = "extra_mobs:respawn_entities",
- nodenames = {"extra_mobs:glow_item_frame"},
- run_at_every_load = true,
- action = function(pos, node)
- update_item_entity(pos, node)
- end,
-})
-
-minetest.register_alias("extra_mobs:glow_frame", "extra_mobs:glow_item_frame")
-
---------------------
\ No newline at end of file
diff --git a/mods/ENTITIES/extra_mobs/init.lua b/mods/ENTITIES/extra_mobs/init.lua
index 28fab0eeb..af35e1c3f 100644
--- a/mods/ENTITIES/extra_mobs/init.lua
+++ b/mods/ENTITIES/extra_mobs/init.lua
@@ -21,8 +21,3 @@ dofile(path .. "/cod.lua")
dofile(path .. "/salmon.lua")
dofile(path .. "/dolphin.lua")
dofile(path .. "/glow_squid.lua")
-
---Items
-dofile(path .. "/glow_squid_items.lua")
-
-
diff --git a/mods/ENTITIES/extra_mobs/locale/extra_mobs.fr.tr b/mods/ENTITIES/extra_mobs/locale/extra_mobs.fr.tr
index 87caf9592..6c4f60309 100644
--- a/mods/ENTITIES/extra_mobs/locale/extra_mobs.fr.tr
+++ b/mods/ENTITIES/extra_mobs/locale/extra_mobs.fr.tr
@@ -8,10 +8,4 @@ Cod=Poisson
Salmon=Saumon
dolphin=Dauphin
Glow Squid=Pieuvre Lumineuse
-Glow Ink Sac=Sac d'Encre Lumineuse
-Use it to craft the Glow Item Frame.=Utilisez le pour fabriquer le Cadre à Objet Lumineux
-Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Utiliser le Sac d'Encre Lumineuse et le Cadre à Objet normal pour fabriquer le Cadre à Objet Lumineux.
-Glow Item Frame=Cadre à Objet Lumineux
-Can hold an item and glows=Peut exposer un objet et éclairer
-Glow Item frames are decorative blocks in which items can be placed.=les Cadres à Objet Lumineux sont des blocs décoratifs pouvant contenir des objets.
-Just place any item on the item frame. Use the item frame again to retrieve the item.=Placer n'importe quel objet sur le cadre. Récupérer l'objet en faisant un clic droit sur le cadre.
\ No newline at end of file
+Glow Ink Sac=Sac d'Encre Lumineuse
\ No newline at end of file
diff --git a/mods/ENTITIES/extra_mobs/locale/extra_mobs.ru.tr b/mods/ENTITIES/extra_mobs/locale/extra_mobs.ru.tr
index 6ebba543e..c4c81f1bb 100644
--- a/mods/ENTITIES/extra_mobs/locale/extra_mobs.ru.tr
+++ b/mods/ENTITIES/extra_mobs/locale/extra_mobs.ru.tr
@@ -8,10 +8,4 @@ Cod=Треска
Salmon=Лосось
dolphin=Дельфин
Glow Squid=Светящийся спрут
-Glow Ink Sac=Светящийся чернильный мешок
-Use it to craft the Glow Item Frame.=Используется для крафта светящейся рамки.
-Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Используйте светящийся чернильный мешок и обычную рамку для крафта светящейся рамки.
-Glow Item Frame=Светящаяся рамка
-Can hold an item and glows=Светится и может хранить предмет
-Glow Item frames are decorative blocks in which items can be placed.=Светящаяся рамка это декоративный блок в который можно положить предметы.
-Just place any item on the item frame. Use the item frame again to retrieve the item.=Просто используйте любой предмет на рамке. Используйте рамку снова, чтобы забрать предмет.
\ No newline at end of file
+Glow Ink Sac=Светящийся чернильный мешок
\ No newline at end of file
diff --git a/mods/ENTITIES/extra_mobs/locale/template.txt b/mods/ENTITIES/extra_mobs/locale/template.txt
index 1eaf2a4ed..25b625c52 100644
--- a/mods/ENTITIES/extra_mobs/locale/template.txt
+++ b/mods/ENTITIES/extra_mobs/locale/template.txt
@@ -8,10 +8,4 @@ Cod=
Salmon=
dolphin=
Glow Squid=
-Glow Ink Sac=
-Use it to craft the Glow Item Frame.=
-Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=
-Glow Item Frame=
-Can hold an item and glows=
-Glow Item frames are decorative blocks in which items can be placed.=
-Just place any item on the item frame. Use the item frame again to retrieve the item.=
\ No newline at end of file
+Glow Ink Sac=
\ No newline at end of file
diff --git a/mods/ITEMS/mcl_itemframes/init.lua b/mods/ITEMS/mcl_itemframes/init.lua
index 5dde560b7..eb20719b4 100644
--- a/mods/ITEMS/mcl_itemframes/init.lua
+++ b/mods/ITEMS/mcl_itemframes/init.lua
@@ -2,303 +2,351 @@ local S = minetest.get_translator(minetest.get_current_modname())
local VISUAL_SIZE = 0.3
-minetest.register_entity("mcl_itemframes:item",{
- hp_max = 1,
- visual = "wielditem",
- visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
- physical = false,
- pointable = false,
- textures = { "blank.png" },
- _texture = "blank.png",
- _scale = 1,
+local vari = {{ "mcl_itemframes:item", "mcl_itemframes:map", "mcl_itemframes:item_frame", S("Item Frame"), S("Can hold an item"), S("Item frames are decorative blocks in which items can be placed."), "mcl_itemframes_itemframe1facedir.obj", "mcl_itemframes_itemframe_background.png", "default_wood.png", "mcl_itemframes_item_frame.png", "mcl_itemframes_item_frame.png", {"itemframes:frame"}},
+{ "mcl_itemframes:glow_item", "mcl_itemframes:glow_map", "mcl_itemframes:glow_item_frame", S("Glow Item Frame"), S("Can hold an item and glows"), S("Glow Item frames are decorative blocks in which items can be placed."), "extra_mobs_glow_item_frame.obj", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_border.png", "extra_mobs_glow_item_frame_item.png", "extra_mobs_glow_item_frame.png", {"extra_mobs:glow_frame", "extra_mobs:glow_item_frame"}},
+}
- on_activate = function(self, staticdata)
- if staticdata and staticdata ~= "" then
- local data = staticdata:split(";")
- if data and data[1] and data[2] then
- self._nodename = data[1]
- self._texture = data[2]
- if data[3] then
- self._scale = data[3]
- else
- self._scale = 1
- end
- end
- end
- if self._texture then
- self.object:set_properties({
- textures={self._texture},
- visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
- })
- end
- end,
- get_staticdata = function(self)
- if not self then return end
- if self._nodename and self._texture then
- local ret = self._nodename .. ";" .. self._texture
- if self._scale then
- ret = ret .. ";" .. self._scale
- end
- return ret
- end
- return ""
- end,
+for v=1, #vari do
+ local var = vari[v]
+ minetest.register_entity(var[1],{
+ hp_max = 1,
+ visual = "wielditem",
+ visual_size = {x=VISUAL_SIZE, y=VISUAL_SIZE},
+ physical = false,
+ pointable = false,
+ textures = { "blank.png" },
+ _texture = "blank.png",
+ _scale = 1,
+ glow = (v-1)*minetest.LIGHT_MAX,
- _update_texture = function(self)
- if self._texture then
- self.object:set_properties({
- textures={self._texture},
- visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
- })
- end
- end,
-})
+ on_activate = function(self, staticdata)
+ if staticdata and staticdata ~= "" then
+ local data = staticdata:split(";")
+ if data and data[1] and data[2] then
+ self._nodename = data[1]
+ self._texture = data[2]
+ if data[3] then
+ self._scale = data[3]
+ else
+ self._scale = 1
+ end
+ end
+ end
+ if self._texture then
+ self.object:set_properties({
+ textures={self._texture},
+ visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
+ })
+ end
+ end,
+ get_staticdata = function(self)
+ if not self then return end
+ if self._nodename and self._texture then
+ local ret = self._nodename .. ";" .. self._texture
+ if self._scale then
+ ret = ret .. ";" .. self._scale
+ end
+ return ret
+ end
+ return ""
+ end,
+
+ _update_texture = function(self)
+ if self._texture then
+ self.object:set_properties({
+ textures={self._texture},
+ visual_size={x=VISUAL_SIZE/self._scale, y=VISUAL_SIZE/self._scale},
+ })
+ end
+ end,
+ })
-minetest.register_entity("mcl_itemframes:map", {
- initial_properties = {
- visual = "upright_sprite",
- visual_size = {x = 1, y = 1},
- pointable = false,
- physical = false,
- collide_with_objects = false,
- textures = {"blank.png"},
- },
- on_activate = function(self, staticdata)
- self.id = staticdata
- self.object:set_properties({textures = {mcl_maps.load_map(self.id)}})
- end,
- get_staticdata = function(self)
- return self.id
- end,
-})
+ minetest.register_entity(var[2], {
+ initial_properties = {
+ visual = "upright_sprite",
+ visual_size = {x = 1, y = 1},
+ pointable = false,
+ physical = false,
+ collide_with_objects = false,
+ textures = {"blank.png"},
+ },
+ on_activate = function(self, staticdata)
+ self.id = staticdata
+ mcl_maps.load_map(self.id, function(texture)
+ -- will not crash even if self.object is invalid by now
+ self.object:set_properties({textures = {texture}})
+ end)
+ end,
+ get_staticdata = function(self)
+ return self.id
+ end,
+ })
-local facedir = {}
-facedir[0] = {x=0,y=0,z=1}
-facedir[1] = {x=1,y=0,z=0}
-facedir[2] = {x=0,y=0,z=-1}
-facedir[3] = {x=-1,y=0,z=0}
+ local facedir = {}
+ facedir[0] = {x=0,y=0,z=1}
+ facedir[1] = {x=1,y=0,z=0}
+ facedir[2] = {x=0,y=0,z=-1}
+ facedir[3] = {x=-1,y=0,z=0}
-local remove_item_entity = function(pos, node)
- if node.name == "mcl_itemframes:item_frame" then
- for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
- local entity = obj:get_luaentity()
- if entity and (entity.name == "mcl_itemframes:item" or entity.name == "mcl_itemframes:map") then
- obj:remove()
- end
- end
- end
+ local remove_item_entity = function(pos, node)
+ if node.name == var[3] then
+ for _, obj in pairs(minetest.get_objects_inside_radius(pos, 0.5)) do
+ local entity = obj:get_luaentity()
+ if entity and (entity.name == var[1] or entity.name == var[2]) then
+ obj:remove()
+ end
+ end
+ end
+ end
+
+ local update_item_entity = function(pos, node, param2)
+ remove_item_entity(pos, node)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ local item = inv:get_stack("main", 1)
+ if not item:is_empty() then
+ if not param2 then
+ param2 = node.param2
+ end
+ if node.name == var[3] then
+ local posad = facedir[param2]
+ pos.x = pos.x + posad.x*6.5/16
+ pos.y = pos.y + posad.y*6.5/16
+ pos.z = pos.z + posad.z*6.5/16
+ end
+ local yaw = math.pi*2 - param2 * math.pi/2
+ local map_id = item:get_meta():get_string("mcl_maps:id")
+ if map_id == "" then
+ local e = minetest.add_entity(pos, var[1])
+ local lua = e:get_luaentity()
+ lua._nodename = node.name
+ local itemname = item:get_name()
+ if itemname == "" or itemname == nil then
+ lua._texture = "blank.png"
+ lua._scale = 1
+ else
+ lua._texture = itemname
+ local def = minetest.registered_items[itemname]
+ lua._scale = def and def.wield_scale and def.wield_scale.x or 1
+ end
+ lua:_update_texture()
+ if node.name == var[3] then
+ e:set_yaw(yaw)
+ end
+ else
+ local e = minetest.add_entity(pos, var[2], map_id)
+ e:set_yaw(yaw)
+ end
+ end
+ end
+
+ local drop_item = function(pos, node, meta, clicker)
+ local cname = ""
+ if clicker and clicker:is_player() then
+ cname = clicker:get_player_name()
+ end
+ if node.name == var[3] and not minetest.is_creative_enabled(cname) then
+ local inv = meta:get_inventory()
+ local item = inv:get_stack("main", 1)
+ if not item:is_empty() then
+ minetest.add_item(pos, item)
+ end
+ end
+ meta:set_string("infotext", "")
+ remove_item_entity(pos, node)
+ end
+
+ minetest.register_node(var[3],{
+ description = var[4],
+ _tt_help = var[5],
+ _doc_items_longdesc = var[6],
+ _doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
+ drawtype = "mesh",
+ is_ground_content = false,
+ mesh = var[7],
+ selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
+ collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
+ tiles = {var[8], var[8], var[8], var[8], var[9], var[8]},
+ inventory_image = var[10],
+ wield_image = var[11],
+ paramtype = "light",
+ paramtype2 = "facedir",
+
+ --FIXME: should only be glowing, no light source. How is that possible with a node?
+ light_source = v-1,
+
+ sunlight_propagates = true,
+ groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
+ sounds = mcl_sounds.node_sound_defaults(),
+ node_placement_prediction = "",
+ on_timer = function(pos)
+ local inv = minetest.get_meta(pos):get_inventory()
+ local stack = inv:get_stack("main", 1)
+ local itemname = stack:get_name()
+ if minetest.get_item_group(itemname, "clock") > 0 then
+ local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
+ if itemname ~= new_name then
+ stack:set_name(new_name)
+ inv:set_stack("main", 1, stack)
+ local node = minetest.get_node(pos)
+ update_item_entity(pos, node, node.param2)
+ end
+ minetest.get_node_timer(pos):start(1.0)
+ end
+ end,
+ on_place = function(itemstack, placer, pointed_thing)
+ if pointed_thing.type ~= "node" then
+ return itemstack
+ end
+
+ -- Use pointed node's on_rightclick function first, if present
+ local node = minetest.get_node(pointed_thing.under)
+ if placer and not placer:get_player_control().sneak then
+ if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
+ return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
+ end
+ end
+
+ return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
+ end,
+ on_construct = function(pos)
+ local meta = minetest.get_meta(pos)
+ local inv = meta:get_inventory()
+ inv:set_size("main", 1)
+ end,
+ on_rightclick = function(pos, node, clicker, itemstack)
+ if not itemstack then
+ return
+ end
+ local pname = clicker:get_player_name()
+ if minetest.is_protected(pos, pname) then
+ minetest.record_protection_violation(pos, pname)
+ return
+ end
+ local meta = minetest.get_meta(pos)
+ drop_item(pos, node, meta, clicker)
+ local inv = meta:get_inventory()
+ if itemstack:is_empty() then
+ remove_item_entity(pos, node)
+ meta:set_string("infotext", "")
+ inv:set_stack("main", 1, "")
+ return itemstack
+ end
+ local put_itemstack = ItemStack(itemstack)
+ put_itemstack:set_count(1)
+ local itemname = put_itemstack:get_name()
+ if minetest.get_item_group(itemname, "compass") > 0 then
+ put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2))))
+ end
+ if minetest.get_item_group(itemname, "clock") > 0 then
+ minetest.get_node_timer(pos):start(1.0)
+ end
+ inv:set_stack("main", 1, put_itemstack)
+ update_item_entity(pos, node)
+ -- Add node infotext when item has been named
+ local imeta = itemstack:get_meta()
+ local iname = imeta:get_string("name")
+ if iname then
+ meta:set_string("infotext", iname)
+ end
+
+ if not minetest.is_creative_enabled(clicker:get_player_name()) then
+ itemstack:take_item()
+ end
+ return itemstack
+ end,
+ allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
+ local name = player:get_player_name()
+ if minetest.is_protected(pos, name) then
+ minetest.record_protection_violation(pos, name)
+ return 0
+ else
+ return count
+ end
+ end,
+ allow_metadata_inventory_take = function(pos, listname, index, stack, player)
+ local name = player:get_player_name()
+ if minetest.is_protected(pos, name) then
+ minetest.record_protection_violation(pos, name)
+ return 0
+ else
+ return stack:get_count()
+ end
+ end,
+ allow_metadata_inventory_put = function(pos, listname, index, stack, player)
+ local name = player:get_player_name()
+ if minetest.is_protected(pos, name) then
+ minetest.record_protection_violation(pos, name)
+ return 0
+ else
+ return stack:get_count()
+ end
+ end,
+ on_destruct = function(pos)
+ local meta = minetest.get_meta(pos)
+ local node = minetest.get_node(pos)
+ drop_item(pos, node, meta)
+ end,
+ on_rotate = function(pos, node, user, mode, param2)
+ if mode == screwdriver.ROTATE_FACE then
+ -- Rotate face
+ --local meta = minetest.get_meta(pos)
+ local node = minetest.get_node(pos)
+
+ local objs = nil
+ if node.name == var[3] then
+ objs = minetest.get_objects_inside_radius(pos, 0.5)
+ end
+ if objs then
+ for _, obj in ipairs(objs) do
+ if obj and obj:get_luaentity() and obj:get_luaentity().name == var[1] then
+ update_item_entity(pos, node, (node.param2+1) % 4)
+ break
+ end
+ end
+ end
+ return
+ elseif mode == screwdriver.ROTATE_AXIS then
+ return false
+ end
+ end,
+ })
+
+ minetest.register_lbm({
+ label = "Update legacy item frames",
+ name = "mcl_itemframes:update_legacy_item_frames",
+ nodenames = var[12],
+ action = function(pos, node)
+ -- Swap legacy node, then respawn entity
+ node.name = var[3]
+ local meta = minetest.get_meta(pos)
+ local item = meta:get_string("item")
+ minetest.swap_node(pos, node)
+ if item ~= "" then
+ local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
+ local inv = meta:get_inventory()
+ inv:set_size("main", 1)
+ if not itemstack:is_empty() then
+ inv:set_stack("main", 1, itemstack)
+ end
+ end
+ update_item_entity(pos, node)
+ end,
+ })
+
+ -- FIXME: Item entities can get destroyed by /clearobjects
+ minetest.register_lbm({
+ label = "Respawn item frame item entities",
+ name = "mcl_itemframes:respawn_entities",
+ nodenames = {var[3]},
+ run_at_every_load = true,
+ action = function(pos, node)
+ update_item_entity(pos, node)
+ end,
+ })
end
-local update_item_entity = function(pos, node, param2)
- remove_item_entity(pos, node)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- local item = inv:get_stack("main", 1)
- if not item:is_empty() then
- if not param2 then
- param2 = node.param2
- end
- if node.name == "mcl_itemframes:item_frame" then
- local posad = facedir[param2]
- pos.x = pos.x + posad.x*6.5/16
- pos.y = pos.y + posad.y*6.5/16
- pos.z = pos.z + posad.z*6.5/16
- end
- local yaw = math.pi*2 - param2 * math.pi/2
- local map_id = item:get_meta():get_string("mcl_maps:id")
- if map_id == "" then
- local e = minetest.add_entity(pos, "mcl_itemframes:item")
- local lua = e:get_luaentity()
- lua._nodename = node.name
- local itemname = item:get_name()
- if itemname == "" or itemname == nil then
- lua._texture = "blank.png"
- lua._scale = 1
- else
- lua._texture = itemname
- local def = minetest.registered_items[itemname]
- lua._scale = def and def.wield_scale and def.wield_scale.x or 1
- end
- lua:_update_texture()
- if node.name == "mcl_itemframes:item_frame" then
- e:set_yaw(yaw)
- end
- else
- local e = minetest.add_entity(pos, "mcl_itemframes:map", map_id)
- e:set_yaw(yaw)
- end
- end
-end
-
-local drop_item = function(pos, node, meta, clicker)
- local cname = ""
- if clicker and clicker:is_player() then
- cname = clicker:get_player_name()
- end
- if node.name == "mcl_itemframes:item_frame" and not minetest.is_creative_enabled(cname) then
- local inv = meta:get_inventory()
- local item = inv:get_stack("main", 1)
- if not item:is_empty() then
- minetest.add_item(pos, item)
- end
- end
- meta:set_string("infotext", "")
- remove_item_entity(pos, node)
-end
-
-minetest.register_node("mcl_itemframes:item_frame",{
- description = S("Item Frame"),
- _tt_help = S("Can hold an item"),
- _doc_items_longdesc = S("Item frames are decorative blocks in which items can be placed."),
- _doc_items_usagehelp = S("Just place any item on the item frame. Use the item frame again to retrieve the item."),
- drawtype = "mesh",
- is_ground_content = false,
- mesh = "mcl_itemframes_itemframe1facedir.obj",
- selection_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
- collision_box = { type = "fixed", fixed = {-6/16, -6/16, 7/16, 6/16, 6/16, 0.5} },
- tiles = {"mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "mcl_itemframes_itemframe_background.png", "default_wood.png", "mcl_itemframes_itemframe_background.png"},
- inventory_image = "mcl_itemframes_item_frame.png",
- wield_image = "mcl_itemframes_item_frame.png",
- paramtype = "light",
- paramtype2 = "facedir",
- sunlight_propagates = true,
- groups = { dig_immediate=3,deco_block=1,dig_by_piston=1,container=7,attached_node_facedir=1 },
- sounds = mcl_sounds.node_sound_defaults(),
- node_placement_prediction = "",
- on_timer = function(pos)
- local inv = minetest.get_meta(pos):get_inventory()
- local stack = inv:get_stack("main", 1)
- local itemname = stack:get_name()
- if minetest.get_item_group(itemname, "clock") > 0 then
- local new_name = "mcl_clock:clock_" .. (mcl_worlds.clock_works(pos) and mcl_clock.old_time or mcl_clock.random_frame)
- if itemname ~= new_name then
- stack:set_name(new_name)
- inv:set_stack("main", 1, stack)
- local node = minetest.get_node(pos)
- update_item_entity(pos, node, node.param2)
- end
- minetest.get_node_timer(pos):start(1.0)
- end
- end,
- on_place = function(itemstack, placer, pointed_thing)
- if pointed_thing.type ~= "node" then
- return itemstack
- end
-
- -- Use pointed node's on_rightclick function first, if present
- local node = minetest.get_node(pointed_thing.under)
- if placer and not placer:get_player_control().sneak then
- if minetest.registered_nodes[node.name] and minetest.registered_nodes[node.name].on_rightclick then
- return minetest.registered_nodes[node.name].on_rightclick(pointed_thing.under, node, placer, itemstack) or itemstack
- end
- end
-
- return minetest.item_place(itemstack, placer, pointed_thing, minetest.dir_to_facedir(vector.direction(pointed_thing.above, pointed_thing.under)))
- end,
- on_construct = function(pos)
- local meta = minetest.get_meta(pos)
- local inv = meta:get_inventory()
- inv:set_size("main", 1)
- end,
- on_rightclick = function(pos, node, clicker, itemstack)
- if not itemstack then
- return
- end
- local pname = clicker:get_player_name()
- if minetest.is_protected(pos, pname) then
- minetest.record_protection_violation(pos, pname)
- return
- end
- local meta = minetest.get_meta(pos)
- drop_item(pos, node, meta, clicker)
- local inv = meta:get_inventory()
- if itemstack:is_empty() then
- remove_item_entity(pos, node)
- meta:set_string("infotext", "")
- inv:set_stack("main", 1, "")
- return itemstack
- end
- local put_itemstack = ItemStack(itemstack)
- put_itemstack:set_count(1)
- local itemname = put_itemstack:get_name()
- if minetest.get_item_group(itemname, "compass") > 0 then
- put_itemstack:set_name("mcl_compass:" .. mcl_compass.get_compass_image(pos, minetest.dir_to_yaw(minetest.facedir_to_dir(node.param2))))
- end
- if minetest.get_item_group(itemname, "clock") > 0 then
- minetest.get_node_timer(pos):start(1.0)
- end
- inv:set_stack("main", 1, put_itemstack)
- update_item_entity(pos, node)
- -- Add node infotext when item has been named
- local imeta = itemstack:get_meta()
- local iname = imeta:get_string("name")
- if iname then
- meta:set_string("infotext", iname)
- end
-
- if not minetest.is_creative_enabled(clicker:get_player_name()) then
- itemstack:take_item()
- end
- return itemstack
- end,
- allow_metadata_inventory_move = function(pos, from_list, from_index, to_list, to_index, count, player)
- local name = player:get_player_name()
- if minetest.is_protected(pos, name) then
- minetest.record_protection_violation(pos, name)
- return 0
- else
- return count
- end
- end,
- allow_metadata_inventory_take = function(pos, listname, index, stack, player)
- local name = player:get_player_name()
- if minetest.is_protected(pos, name) then
- minetest.record_protection_violation(pos, name)
- return 0
- else
- return stack:get_count()
- end
- end,
- allow_metadata_inventory_put = function(pos, listname, index, stack, player)
- local name = player:get_player_name()
- if minetest.is_protected(pos, name) then
- minetest.record_protection_violation(pos, name)
- return 0
- else
- return stack:get_count()
- end
- end,
- on_destruct = function(pos)
- local meta = minetest.get_meta(pos)
- local node = minetest.get_node(pos)
- drop_item(pos, node, meta)
- end,
- on_rotate = function(pos, node, user, mode, param2)
- if mode == screwdriver.ROTATE_FACE then
- -- Rotate face
- --local meta = minetest.get_meta(pos)
- local node = minetest.get_node(pos)
-
- local objs = nil
- if node.name == "mcl_itemframes:item_frame" then
- objs = minetest.get_objects_inside_radius(pos, 0.5)
- end
- if objs then
- for _, obj in ipairs(objs) do
- if obj and obj:get_luaentity() and obj:get_luaentity().name == "mcl_itemframes:item" then
- update_item_entity(pos, node, (node.param2+1) % 4)
- break
- end
- end
- end
- return
- elseif mode == screwdriver.ROTATE_AXIS then
- return false
- end
- end,
-})
-
minetest.register_craft({
output = "mcl_itemframes:item_frame",
recipe = {
@@ -308,37 +356,13 @@ minetest.register_craft({
}
})
-minetest.register_lbm({
- label = "Update legacy item frames",
- name = "mcl_itemframes:update_legacy_item_frames",
- nodenames = {"itemframes:frame"},
- action = function(pos, node)
- -- Swap legacy node, then respawn entity
- node.name = "mcl_itemframes:item_frame"
- local meta = minetest.get_meta(pos)
- local item = meta:get_string("item")
- minetest.swap_node(pos, node)
- if item ~= "" then
- local itemstack = ItemStack(minetest.deserialize(meta:get_string("itemdata")))
- local inv = meta:get_inventory()
- inv:set_size("main", 1)
- if not itemstack:is_empty() then
- inv:set_stack("main", 1, itemstack)
- end
- end
- update_item_entity(pos, node)
- end,
-})
-
--- FIXME: Item entities can get destroyed by /clearobjects
-minetest.register_lbm({
- label = "Respawn item frame item entities",
- name = "mcl_itemframes:respawn_entities",
- nodenames = {"mcl_itemframes:item_frame"},
- run_at_every_load = true,
- action = function(pos, node)
- update_item_entity(pos, node)
- end,
+minetest.register_craft({
+ type = "shapeless",
+ output = 'mcl_itemframes:glow_item_frame',
+ recipe = {'mcl_itemframes:item_frame', 'extra_mobs:glow_ink_sac'},
})
minetest.register_alias("itemframes:frame", "mcl_itemframes:item_frame")
+minetest.register_alias("extra_mobs:glow_item_frame","mcl_itemframes:glow_item_frame")
+minetest.register_alias("extra_mobs:glow_frame","mcl_itemframes:glow_item_frame")
+minetest.register_alias("extra_mobs:glow_item_frame_item","mcl_itemframes:glow_item")
diff --git a/mods/ITEMS/mcl_itemframes/locale/mcl_itemframes.fr.tr b/mods/ITEMS/mcl_itemframes/locale/mcl_itemframes.fr.tr
index 180c5555f..e519db90b 100644
--- a/mods/ITEMS/mcl_itemframes/locale/mcl_itemframes.fr.tr
+++ b/mods/ITEMS/mcl_itemframes/locale/mcl_itemframes.fr.tr
@@ -3,3 +3,9 @@ Item Frame=Cadre
Item frames are decorative blocks in which items can be placed.=Les cadres sont des blocs décoratifs dans lesquels les objets peuvent être placés.
Just place any item on the item frame. Use the item frame again to retrieve the item.=Placez simplement n'importe quel objet sur le cadre. Utilisez à nouveau le cadre décoré pour récupérer l'élément.
Can hold an item=Peut contenir un objet
+Use it to craft the Glow Item Frame.=Utilisez le pour fabriquer le Cadre à Objet Lumineux
+Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Utiliser le Sac d'Encre Lumineuse et le Cadre à Objet normal pour fabriquer le Cadre à Objet Lumineux.
+Glow Item Frame=Cadre à Objet Lumineux
+Can hold an item and glows=Peut exposer un objet et éclairer
+Glow Item frames are decorative blocks in which items can be placed.=les Cadres à Objet Lumineux sont des blocs décoratifs pouvant contenir des objets.
+Just place any item on the item frame. Use the item frame again to retrieve the item.=Placer n'importe quel objet sur le cadre. Récupérer l'objet en faisant un clic droit sur le cadre.
\ No newline at end of file
diff --git a/mods/ITEMS/mcl_itemframes/locale/mcl_itemframes.ru.tr b/mods/ITEMS/mcl_itemframes/locale/mcl_itemframes.ru.tr
index 81902e716..e82bf24aa 100644
--- a/mods/ITEMS/mcl_itemframes/locale/mcl_itemframes.ru.tr
+++ b/mods/ITEMS/mcl_itemframes/locale/mcl_itemframes.ru.tr
@@ -3,3 +3,9 @@ Item Frame=Рамка
Item frames are decorative blocks in which items can be placed.=Рамки это декоративные блоки, в которые можно помещать предметы.
Just place any item on the item frame. Use the item frame again to retrieve the item.=Просто поместите в рамку любой предмет. Используйте рамку вновь, чтобы забрать из неё предмет обратно.
Can hold an item=Может хранить предмет
+Use it to craft the Glow Item Frame.=Используется для крафта светящейся рамки.
+Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=Используйте светящийся чернильный мешок и обычную рамку для крафта светящейся рамки.
+Glow Item Frame=Светящаяся рамка
+Can hold an item and glows=Светится и может хранить предмет
+Glow Item frames are decorative blocks in which items can be placed.=Светящаяся рамка это декоративный блок в который можно положить предметы.
+Just place any item on the item frame. Use the item frame again to retrieve the item.=Просто используйте любой предмет на рамке. Используйте рамку снова, чтобы забрать предмет.
\ No newline at end of file
diff --git a/mods/ITEMS/mcl_itemframes/locale/template.txt b/mods/ITEMS/mcl_itemframes/locale/template.txt
index bacbfaa69..179738682 100644
--- a/mods/ITEMS/mcl_itemframes/locale/template.txt
+++ b/mods/ITEMS/mcl_itemframes/locale/template.txt
@@ -3,3 +3,9 @@ Item Frame=
Item frames are decorative blocks in which items can be placed.=
Just place any item on the item frame. Use the item frame again to retrieve the item.=
Can hold an item=
+Use it to craft the Glow Item Frame.=
+Use the Glow Ink Sac and the normal Item Frame to craft the Glow Item Frame.=
+Glow Item Frame=
+Can hold an item and glows=
+Glow Item frames are decorative blocks in which items can be placed.=
+Just place any item on the item frame. Use the item frame again to retrieve the item.=
\ No newline at end of file
diff --git a/mods/ITEMS/mcl_itemframes/mod.conf b/mods/ITEMS/mcl_itemframes/mod.conf
index ff09c3bcc..c8f25009c 100644
--- a/mods/ITEMS/mcl_itemframes/mod.conf
+++ b/mods/ITEMS/mcl_itemframes/mod.conf
@@ -1,3 +1,3 @@
name = mcl_itemframes
-depends = mcl_core, mcl_sounds, mcl_compass, mcl_maps
+depends = mcl_core, mcl_sounds, mcl_compass, mcl_maps, extra_mobs
optional_depends = screwdriver
diff --git a/mods/ENTITIES/extra_mobs/models/extra_mobs_glow_item_frame.obj b/mods/ITEMS/mcl_itemframes/models/extra_mobs_glow_item_frame.obj
similarity index 100%
rename from mods/ENTITIES/extra_mobs/models/extra_mobs_glow_item_frame.obj
rename to mods/ITEMS/mcl_itemframes/models/extra_mobs_glow_item_frame.obj
diff --git a/mods/ENTITIES/extra_mobs/textures/extra_mobs_glow_item_frame.png b/mods/ITEMS/mcl_itemframes/textures/extra_mobs_glow_item_frame.png
similarity index 100%
rename from mods/ENTITIES/extra_mobs/textures/extra_mobs_glow_item_frame.png
rename to mods/ITEMS/mcl_itemframes/textures/extra_mobs_glow_item_frame.png
diff --git a/mods/ENTITIES/extra_mobs/textures/extra_mobs_glow_item_frame_border.png b/mods/ITEMS/mcl_itemframes/textures/extra_mobs_glow_item_frame_border.png
similarity index 100%
rename from mods/ENTITIES/extra_mobs/textures/extra_mobs_glow_item_frame_border.png
rename to mods/ITEMS/mcl_itemframes/textures/extra_mobs_glow_item_frame_border.png
diff --git a/mods/ENTITIES/extra_mobs/textures/extra_mobs_glow_item_frame_item.png b/mods/ITEMS/mcl_itemframes/textures/extra_mobs_glow_item_frame_item.png
similarity index 100%
rename from mods/ENTITIES/extra_mobs/textures/extra_mobs_glow_item_frame_item.png
rename to mods/ITEMS/mcl_itemframes/textures/extra_mobs_glow_item_frame_item.png
diff --git a/mods/ITEMS/mcl_maps/init.lua b/mods/ITEMS/mcl_maps/init.lua
index 640147bc5..0c88fc1d6 100644
--- a/mods/ITEMS/mcl_maps/init.lua
+++ b/mods/ITEMS/mcl_maps/init.lua
@@ -8,6 +8,8 @@ local map_textures_path = worldpath .. "/mcl_maps/"
local math_min = math.min
local math_max = math.max
+local dynamic_add_media = minetest.dynamic_add_media
+
minetest.mkdir(map_textures_path)
local function load_json_file(name)
@@ -55,7 +57,8 @@ function mcl_maps.create_map(pos)
local map_y_start = 64 * dx
local map_y_limit = 127 * dx
- local pixels = ""
+ --local pixels = ""
+ local pixels = {}
local last_heightmap
for x = 1, 128 do
local map_x = x + offset
@@ -125,42 +128,59 @@ function mcl_maps.create_map(pos)
height = map_y - map_z
heightmap[z] = height or minp.y
-
- if not color then color = {0, 0, 0} end
- pixels = pixels .. minetest.colorspec_to_bytes({r = color[1], g = color[2], b = color[3]})
+ pixels[z] = pixels[z] or {}
+ pixels[z][x] = color or {0, 0, 0}
+ --if not color then color = {0, 0, 0} end
+ --pixels = pixels .. minetest.colorspec_to_bytes({r = color[1], g = color[2], b = color[3]})
end
last_heightmap = heightmap
end
- local png = minetest.encode_png(128, 128, pixels)
- local f = io.open(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".png", "wb")
- if not f then return end
- f:write(png)
- f:close()
- creating_maps[id] = nil
+ --local png = minetest.encode_png(128, 128, pixels)
+ --local f = io.open(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".png", "wb")
+ --if not f then return end
+ --f:write(png)
+ --f:close()
+ tga_encoder.image(pixels):save(map_textures_path .. "mcl_maps_map_texture_" .. id .. ".tga")
+ creating_maps[id] = nil
end)
return itemstack
end
-local loading_maps = {}
+--local loading_maps = {}
-function mcl_maps.load_map(id)
- if id == "" or creating_maps[id] or loading_maps[id] then
+function mcl_maps.load_map(id, callback)
+ if id == "" or creating_maps[id] then--or loading_maps[id] then
return
end
- local texture = "mcl_maps_map_texture_" .. id .. ".png"
+ --local texture = "mcl_maps_map_texture_" .. id .. ".png"
+ local texture = "mcl_maps_map_texture_" .. id .. ".tga"
if not loaded_maps[id] then
- loading_maps[id] = true
- minetest.dynamic_add_media({filepath = map_textures_path .. texture, ephemeral = true}, function(player_name)
- loaded_maps[id] = true
- loading_maps[id] = nil
- end)
- return
+ --loading_maps[id] = true
+ if not minetest.features.dynamic_add_media_table then
+ -- minetest.dynamic_add_media() blocks in
+ -- Minetest 5.3 and 5.4 until media loads
+ dynamic_add_media(map_textures_path .. texture, function(player_name) end)
+ loaded_maps[id] = true
+ if callback then callback(texture) end
+ --loading_maps[id] = nil
+ else
+ -- minetest.dynamic_add_media() never blocks
+ -- in Minetest 5.5, callback runs after load
+ dynamic_add_media(map_textures_path .. texture, function(player_name)
+ loaded_maps[id] = true
+ if callback then callback(texture) end
+ --loading_maps[id] = nil
+ end)
+ end
end
- return texture
+ if loaded_maps[id] then
+ if callback then callback(texture) end
+ return texture
+ end
end
function mcl_maps.load_map_item(itemstack)
diff --git a/mods/ITEMS/mcl_maps/mod.conf b/mods/ITEMS/mcl_maps/mod.conf
index efe1708dd..9134296b9 100644
--- a/mods/ITEMS/mcl_maps/mod.conf
+++ b/mods/ITEMS/mcl_maps/mod.conf
@@ -1,2 +1,2 @@
name = mcl_maps
-depends = mcl_core, mcl_flowers, tt, mcl_colors, mcl_skins, mcl_util, mcl_time
+depends = mcl_core, mcl_flowers, tt, mcl_colors, mcl_skins, mcl_util, mcl_time, tga_encoder