diff --git a/mods/MAPGEN/mcl_structures/pillager_outpost.lua b/mods/MAPGEN/mcl_structures/pillager_outpost.lua index 269561e92..324f40dc7 100644 --- a/mods/MAPGEN/mcl_structures/pillager_outpost.lua +++ b/mods/MAPGEN/mcl_structures/pillager_outpost.lua @@ -2,7 +2,7 @@ local modname = minetest.get_current_modname() local modpath = minetest.get_modpath(modname) local S = minetest.get_translator(modname) -local chance_per_chunk = 11 +local chance_per_chunk = 600 local noise_multiplier = 1.4 local random_offset = 555 local scanning_ratio = 0.00003 @@ -76,6 +76,28 @@ local function place(pos, rotation, pr) local node_below = minetest.get_node(pos_below) local nn = node_below.name, mcl_structures.place_schematic({pos = pos_outpost, schematic = outpost_schematic, pr = pr, on_placed = on_placed}) + local p1 = pos + local p2 = vector.offset(pos,14,20,14) + local spawnon = {"mcl_core:stripped_oak"} + local sp = minetest.find_nodes_in_area_under_air(p1,p2,spawnon) + for _,n in pairs(minetest.find_nodes_in_area(p1,p2,{"group:wall"})) do + local def = minetest.registered_nodes[minetest.get_node(n).name:gsub("_%d+$","")] + if def and def.on_construct then + def.on_construct(n) + end + end + if sp and #sp > 0 then + for i=1,5 do + local p = sp[pr:next(1,#sp)] + if p then + minetest.add_entity(p,"mobs_mc:pillager") + end + end + local p = sp[pr:next(1,#sp)] + if p then + minetest.add_entity(p,"mobs_mc:evoker") + end + end end local function get_place_rank(pos) @@ -91,86 +113,6 @@ local function get_place_rank(pos) return 10 * (#best_pos_list_surface) + 2 * (#other_pos_list_surface) + 5 * (#best_pos_list_underground) + #other_pos_list_underground end -local function spawn_pillager(pos) - minetest.add_entity({x = pos.x, y = pos.y + 1, z = pos.z}, "mobs_mc:pillager") -end -local function spawn_evoker(pos) - minetest.add_entity({x = pos.x, y = pos.y + 1, z = pos.z}, "mobs_mc:evoker") -end -minetest.register_node("mcl_structures:birchwood", { - description = S("Pillager Birch Wood"), - _doc_items_longdesc = doc.sub.items.temp.build, - tiles = {"mcl_core_planks_birch.png"}, - stack_max = 64, - drop = "mcl_core:birchwood", - groups = {handy=1,axey=1, flammable=3,wood=1,building_block=1, material_wood=1, fire_encouragement=5, fire_flammability=20}, - sounds = mcl_sounds.node_sound_stone_defaults(), - is_ground_content = false, - _mcl_blast_resistance = 3, - _mcl_hardness = 2, - on_construct = spawn_pillager, -}) - -minetest.register_abm({ - label = "Spawn pillagers", - nodenames = {"mcl_structures:birchwood"}, - interval = 30, - chance = 3, - action = function(pos, node) - -- check the space above - local minetest_get_node = minetest.get_node - local x, y, z = pos.x, pos.y - 1, pos.z - local p = {x=x+6, y=y+15, z=z+6} - p.y = p.y + 1 - if minetest_get_node(p).name ~= "air" then return end - p.y = p.y + 1 - if minetest_get_node(p).name ~= "air" then return end - p.y = p.y - 1 - local pillagers_counter = 0 - for _, obj in pairs(minetest.get_objects_inside_radius(p, 30)) do - local lua_entity = obj:get_luaentity() - if luaentity and luaentity.name == "mobs_mc:pillager" then - pillagers_counter = pillagers_counter + 1 - if pillagers_counter > 7 then return end - end - end - if pillagers_counter <= 8 then - spawn_pillager(pos) - end - end -}) --- This is a temporary fix to the fact that totems of undying are unobtainable in survival. Minecraft Outposts dont have evokers. ---[[ -minetest.register_abm({ - label = "Spawn evokers", - nodenames = {"mcl_structures:birchwood"}, - interval = 200, - chance = 100, - action = function(pos, node) - -- check the space above - local minetest_get_node = minetest.get_node - local x, y, z = pos.x, pos.y - 1, pos.z - local p3 = {x=x+6, y=y+15, z=z+6} - p3.y = p3.y + 1 - if minetest_get_node(p3).name ~= "air" then return end - p3.y = p3.y + 1 - if minetest_get_node(p3).name ~= "air" then return end - p3.y = p3.y - 1 - local evoker_counter = 0 - for _, obj in pairs(minetest.get_objects_inside_radius(p3, 30)) do - local lua_entity = obj:get_luaentity() - if luaentity and luaentity.name == "mobs_mc:evoker" then - evoker_counter = evoker_counter + 1 - if evoker_counter > 0 then return end - elseif evoker_counter == 0 then - spawn_evoker(pos) - evoker_counter = evoker_counter + 1 - end - end - end -}) -]]-- - mcl_structures.register_structure({ name = "pillager_outpost", decoration = { diff --git a/mods/MAPGEN/mcl_structures/schematics/mcl_structures_pillager_outpost.mts b/mods/MAPGEN/mcl_structures/schematics/mcl_structures_pillager_outpost.mts index 1d3a9be64..35424ad76 100644 Binary files a/mods/MAPGEN/mcl_structures/schematics/mcl_structures_pillager_outpost.mts and b/mods/MAPGEN/mcl_structures/schematics/mcl_structures_pillager_outpost.mts differ