MineClone5/mods/MAPGEN/mcl_mapgen_core/biomes.lua

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local c_dirt_with_grass = minetest.get_content_id("mcl_core:dirt_with_grass")
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local c_dirt_with_grass_snow = minetest.get_content_id("mcl_core:dirt_with_grass_snow")
local c_top_snow = minetest.get_content_id("mcl_core:snow")
local c_snow_block = minetest.get_content_id("mcl_core:snowblock")
mcl_mapgen.register_on_generated(function(vm_context)
local minp, maxp = vm_context.minp, vm_context.maxp
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local min_y, max_y = minp.y, maxp.y
if min_y > mcl_mapgen.overworld.max or max_y < mcl_mapgen.overworld.min then return end
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vm_context.param2_data = vm_context.param2_data or vm:get_param2_data(vm_context.lvm_param2_buffer)
vm_context.biomemap = vm_context.biomemap or minetest.get_mapgen_object("biomemap")
local param2_data = vm_context.param2_data
local biomemap = vm_context.biomemap
local vm, data, area = vm_context.vm, vm_context.data, vm_context.area
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local min_x, min_z = minp.x, minp.z
local chunksize = max_y - min_y + 1
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----- Interactive block fixing section -----
----- The section to perform basic block overrides of the core mapgen generated world. -----
-- Snow and sand fixes. This code implements snow consistency
-- and fixes floating sand and cut plants.
-- A snowy grass block must be below a top snow or snow block at all times.
-- Set param2 (=color) of grass blocks.
-- Clear snowy grass blocks without snow above to ensure consistency.
local nodes = minetest.find_nodes_in_area(minp, maxp, {"mcl_core:dirt_with_grass", "mcl_core:dirt_with_grass_snow"})
for n=1, #nodes do
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local pos = nodes[n]
local x, y, z = pos.x, pos.y, pos.z
local p_pos = area:index(x, y, z)
local p_pos_above = area:index(x, y + 1, z)
local biomemap_offset = (z - min_z) * chunksize + x - min_x + 1
local biome_id = biomemap[biomemap_offset]
local biome_name = minetest.get_biome_name(biome_id)
if biome_name then
local biome = minetest.registered_biomes[biome_name]
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if biome and biome._mcl_biome_type then
param2_data[p_pos] = biome._mcl_palette_index
vm_context.write_param2 = true
end
end
if data[p_pos] == c_dirt_with_grass_snow and p_pos_above and data[p_pos_above] ~= c_top_snow and data[p_pos_above] ~= c_snow_block then
data[p_pos] = c_dirt_with_grass
vm_context.write = true
end
end
end, 999999999)