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437 Commits

Author SHA1 Message Date
jordan4ibanez cdb840609d Add in creeper basic prototype 2021-04-20 20:19:55 -04:00
jordan4ibanez 008d670ed9 Remove wandering from ai 2021-04-20 17:10:51 -04:00
jordan4ibanez 491ef6c8f8 Add in auto mob removal if something goes horribly wrong 2021-04-20 16:48:20 -04:00
jordan4ibanez 348df0fcec Rename detect_players_in_area to detect_closest_player_within_radius 2021-04-20 16:46:10 -04:00
jordan4ibanez ac08c6991c Add in detect_players_in_area 2021-04-20 16:39:05 -04:00
jordan4ibanez 3d776138e9 Start implementing creeper ai 2021-04-20 14:55:22 -04:00
jordan4ibanez 85e531bf10 Remove unneeded mobs:protect from code 2021-04-18 21:24:31 -04:00
jordan4ibanez 4d589dfb2a Remove literally unneeded mobs:capture_mob 2021-04-18 21:22:39 -04:00
jordan4ibanez 39985aa558 Up fallback max xp to 3 2021-04-18 21:22:21 -04:00
jordan4ibanez 719bb2a3c9 Add in prototype jump-only mobs api 2021-04-17 18:21:33 -04:00
jordan4ibanez e2987245fd Balance out collision forces for mobs 2021-04-17 17:00:34 -04:00
jordan4ibanez 3cf263d292 Add in dynamic pitch in flying/swimming mobs 2021-04-17 16:23:38 -04:00
Lizzy Fleckenstein a7e102426a Add time_of_day to get_light crash fix 2021-04-17 21:01:09 +02:00
Lizzy Fleckenstein bcd058feb1 Fix get_light crash 2021-04-17 21:00:32 +02:00
jordan4ibanez 5ade34115c Remove random state initialization in set_up.lua 2021-04-17 13:17:29 -04:00
jordan4ibanez 58d9670e77 Remove collisionbox addition for y position for fly mobs 2021-04-17 13:11:39 -04:00
jordan4ibanez a20f272e08 re-adjust logic gate for mobs floating in water and lava 2021-04-17 13:05:53 -04:00
jordan4ibanez 0794bc5437 Make flying mobs float in water and lava 2021-04-17 13:04:55 -04:00
jordan4ibanez 8783912938 Add in mobs api swimming animation 2021-04-17 12:48:57 -04:00
jordan4ibanez f2e909ab8d Add in fly logic gate 2021-04-17 12:41:14 -04:00
jordan4ibanez 07841c8963 Swap name of quick_rotate_45 to quick_rotate 2021-04-17 12:38:48 -04:00
jordan4ibanez 240d6ea211 Add note about quick_rotate_45 actually rotating 11.25 degrees 2021-04-17 12:37:04 -04:00
jordan4ibanez e8148f81ab Make underwater mobs try to continuously swim around with quick_rotate_45 2021-04-17 12:36:19 -04:00
jordan4ibanez 061602d9d4 Overhaul separation of swimming and flying for ease of use with writing mobs api 2021-04-17 12:28:07 -04:00
jordan4ibanez 5365dec19a Adjust "flying" vector checks for mobs 2021-04-17 12:01:27 -04:00
jordan4ibanez dda7839d8c Add in prototype swimming 2021-04-16 21:43:02 -04:00
jordan4ibanez f1141aed9f Make mobs flop when outside of flying node 2021-04-16 21:08:54 -04:00
jordan4ibanez 84ca7681fc Make squids fly in water flowing and water source 2021-04-16 20:47:16 -04:00
jordan4ibanez 52c3db041e Add in fly state prep for mobs 2021-04-16 20:32:05 -04:00
jordan4ibanez 6db4511dd5 Add notes 2021-04-16 20:06:55 -04:00
jordan4ibanez 15ea9c1c71 Implement self walking velocity for walking state 2021-04-16 19:59:20 -04:00
jordan4ibanez 9d6d042ee3 Fix formatting in ai.lua 2021-04-16 19:37:01 -04:00
jordan4ibanez ce7f4918b0 Re-organize comments 2021-04-16 19:35:19 -04:00
jordan4ibanez 05d06a4c8f Add comment to state_execution 2021-04-16 18:36:23 -04:00
jordan4ibanez c761db86c7 re-arrange mob logic for random wandering 2021-04-16 18:29:42 -04:00
jordan4ibanez ed456ecb47 Make mobs not fear cliffs if fear_height is 0 2021-04-16 18:17:51 -04:00
jordan4ibanez 8ca5f221ec clean up ai.lua 2021-04-16 18:13:54 -04:00
jordan4ibanez cadd53c103 Adjust mob jumping default to account for higher gravity 2021-04-16 16:39:03 -04:00
jordan4ibanez 57b293de2b Make mobs gravity equal to player's 2021-04-16 16:37:15 -04:00
jordan4ibanez fb9a55e562 Make jump_check more modular and allow mobs to turn if at a wall 2021-04-16 15:55:11 -04:00
jordan4ibanez a6a54b3414 Make mobs not jump if against a wall 2021-04-16 15:49:03 -04:00
jordan4ibanez 6c5393427f Smooth out mob cliff check and check if falling before cliff check 2021-04-16 15:39:39 -04:00
jordan4ibanez 2486ffef11 Make wandering mobs avoid cliffs 2021-04-16 15:30:44 -04:00
jordan4ibanez adc683c6a7 Clear mob animation on activate 2021-04-16 14:19:22 -04:00
jordan4ibanez d0695e7929 Fix mob animation "memory leak" 2021-04-16 13:58:08 -04:00
Lizzy Fleckenstein 01c79c5a18 Fix mcl_burning.tick not being called at all for mobs 2021-04-16 18:37:07 +02:00
Lizzy Fleckenstein 095f78b785 Massive mcl_burning performance improvement 2021-04-16 18:34:29 +02:00
jordan4ibanez 024cf46307 Adjust spacing in animation.lua 2021-04-16 11:52:29 -04:00
jordan4ibanez f38492bcb0 Re-implement animation check gate for mobs 2021-04-16 11:50:29 -04:00
jordan4ibanez a934a59f3b Implement mob random walk directions 2021-04-16 11:50:13 -04:00
jordan4ibanez 94ca7e8b89 Add in state switch and state execution for mobs 2021-04-16 11:31:18 -04:00
jordan4ibanez 626c30de6d Create todo.txt 2021-04-16 11:30:55 -04:00
jordan4ibanez c2bac87a6d Update set_up.lua 2021-04-15 21:46:33 -04:00
jordan4ibanez 044e9d22ad Re-enable mob-despawner 2021-04-15 21:13:19 -04:00
jordan4ibanez 375d683d08 Fix forgotten localization in collision.lua 2021-04-15 16:18:42 -04:00
jordan4ibanez 246bdf9707 Implement basic mob walking animation test 2021-04-15 15:55:10 -04:00
jordan4ibanez d07d0ae31c Make mobs jump properly 2021-04-15 15:34:07 -04:00
jordan4ibanez 6cb6d714c9 Reorganize all mob sections into multiple files 2021-04-15 15:04:55 -04:00
jordan4ibanez 5155d12d05 Reformat mobs_mcl to api folder for ease of use 2021-04-15 14:09:54 -04:00
jordan4ibanez bbcfb3fdb1 Randomize walking or standing on spawn in 2021-04-15 11:33:09 -04:00
jordan4ibanez 9e4bf6e130 Move old set_yaw and add node on set_velocity 2021-04-15 11:29:18 -04:00
jordan4ibanez e53a193c4f Fix get_velocity (mobs internal) 2021-04-15 11:25:55 -04:00
jordan4ibanez 14207dd96a Smooth out mob movement set_velocity more 2021-04-15 11:23:52 -04:00
jordan4ibanez a0ed1a0b20 Add automatic rotation lock 2021-04-15 10:05:24 -04:00
jordan4ibanez ba46e7fa42 Remove old debug of colliding with objects 2021-04-15 09:28:58 -04:00
jordan4ibanez 61124905f3 Add in mob auto rotation (implementation 1) 2021-04-15 09:28:22 -04:00
jordan4ibanez 8b200c7352 Add in basic movement rotation testing 2021-04-14 19:38:14 -04:00
jordan4ibanez 67259891a8 Remove unneeded comments 2021-04-14 18:01:29 -04:00
jordan4ibanez d4db27f0e1 Update backup_code_api.lua 2021-04-14 17:25:39 -04:00
jordan4ibanez 755533beeb Disable literally everything in mobs api 2021-04-14 11:50:22 -04:00
jordan4ibanez 3f6312a631 Make mobs magnetic collision more jello-y 2021-04-13 20:24:46 -04:00
jordan4ibanez aa4d34c10e Improve mob to mob collision 2021-04-13 20:00:38 -04:00
jordan4ibanez 1210bc463a prevent mob collision detection shootout 2021-04-13 19:44:24 -04:00
jordan4ibanez ed60266713 Gut even more elements of the api 2021-04-13 19:17:48 -04:00
jordan4ibanez 220d30df5f Completely gut do_states 2021-04-13 19:13:29 -04:00
jordan4ibanez 9758bbf2e7 Finish gutting mob api 2021-04-13 08:21:04 -04:00
jordan4ibanez f29ad4b8b7 Reorganize more settings to the top of file 2021-04-13 08:20:11 -04:00
jordan4ibanez 54f5bee8a3 reorganize load settings 2021-04-13 08:08:29 -04:00
jordan4ibanez 02515f0778 Move a large chunk of code to backup_code_api.lua 2021-04-13 08:07:32 -04:00
jordan4ibanez 3fc0184182 Disable entire mob ai to work on vanilla walking 2021-04-13 07:39:57 -04:00
Lizzy Fleckenstein 0d5933b95e Remove debug printin mcl_mobs 2021-04-12 15:45:00 +02:00
jordan4ibanez 6fff719322 Localize minetest library 2021-04-12 08:47:07 -04:00
jordan4ibanez adaf74fc5c Remove spacing and delete old collision comments 2021-04-12 08:13:11 -04:00
jordan4ibanez a564009e4a Change HORNY_TIMER to BREED_TIMER 2021-04-12 08:11:55 -04:00
jordan4ibanez 00759da39d Unlimit mob ai 2021-04-11 18:29:32 -04:00
jordan4ibanez 9aafc28a20 Fix mobs nil check during mob_step 2021-04-11 14:47:56 -04:00
jordan4ibanez 67c40885ef Fix mobs collision system only running during movement - major overhaul with ai disabled 2021-04-11 14:21:19 -04:00
jordan4ibanez 2456e3cd1e Adjust math localizations in api.lua 2021-04-11 12:52:31 -04:00
jordan4ibanez 725dc731dd Adjust mob collision detection - this breaks a lot of things and will be fixed later 2021-04-11 11:58:33 -04:00
kay27 a76fe2b487 [mcl_mobs] Replace `goto` to `repeat-break-until true` in spawning.lua 2021-04-11 02:11:06 +04:00
kay27 b14ca5a843 Revert "[mcl_mobs, mobs_mc] TEMP! Remove `goto` to run on RasbPI4, Oil_boi free to revert"
This reverts commit ea41c82834.
2021-04-11 02:10:27 +04:00
kay27 ea41c82834 [mcl_mobs, mobs_mc] TEMP! Remove `goto` to run on RasbPI4, Oil_boi free to revert 2021-04-10 20:47:55 +02:00
jordan4ibanez 6279f5eb41 test 2021-04-08 23:58:12 +04:00
jordan4ibanez 9789cf5dcd Adjust spawning to be closer and more frequent 2021-04-08 23:58:12 +04:00
jordan4ibanez 26847bbb54 Finish mob limiter 2021-04-08 23:58:12 +04:00
jordan4ibanez 4fca50dead Fix spawn timer reset debug 2021-04-08 23:58:12 +04:00
jordan4ibanez 310dcf9660 Fix forgotten biome check 2021-04-08 23:58:11 +04:00
jordan4ibanez ba9866db49 merge 2021-04-08 23:58:11 +04:00
jordan4ibanez 282ba2614a merge 2021-04-08 23:58:11 +04:00
jordan4ibanez 26ef8c2674 Fix silverfish typo 2021-04-08 23:58:11 +04:00
jordan4ibanez f5cc2bab09 Readjust mobs internal settings to not cause insane memory usage 2021-04-08 23:58:11 +04:00
jordan4ibanez ae0c235c1f Combine air and ground type spawning into ground 2021-04-08 23:58:11 +04:00
jordan4ibanez 668b67158c merge 2021-04-08 23:58:11 +04:00
jordan4ibanez 249a3c8891 Add bats, chicken, and blaze spawn info 2021-04-08 23:58:11 +04:00
jordan4ibanez 34b66acc9d Make reference list copy-pastable 2021-04-08 23:58:11 +04:00
jordan4ibanez 89f35c06af Ignore default or void dimensions 2021-04-08 23:58:11 +04:00
jordan4ibanez cb093b774c Add biome list 2021-04-08 23:58:10 +04:00
jordan4ibanez abc68f4dc6 Refactor spawning into it's own file 2021-04-08 23:58:10 +04:00
jordan4ibanez 38dcbcb3d4 Fix mobs colliding with other mobs/players 2021-04-08 23:58:10 +04:00
jordan4ibanez d65a5e3be0 Fix mobs colliding with objects 2021-04-08 23:58:10 +04:00
kay27 de41a4c26b merge 2021-04-08 23:58:10 +04:00
kay27 5e0bd2281c Revert "Revert "Merge pull request 'Massively overhaul spawning algorithm for mobs' (#1487) from jordan4ibanez/MineClone2-MobTweaks:master into master""
This reverts commit 6a1a634cba.
2021-04-08 23:58:10 +04:00
Lizzy Fleckenstein 6a1a634cba Revert "Merge pull request 'Massively overhaul spawning algorithm for mobs' (#1487) from jordan4ibanez/MineClone2-MobTweaks:master into master"
This reverts commit 4f2a6b2db0, reversing
changes made to 0970981252.
2021-04-07 17:20:56 +02:00
jordan4ibanez ec6eb51726 Massively overhaul spawning algorithm for mobs 2021-04-07 02:39:15 -04:00
jordan4ibanez 6cdf7c98c2 Rework all mobs spawning - preprototype stage 2021-04-07 00:55:57 -04:00
jordan4ibanez 7cecc71b91 Make mobs not collide with objects to stop weird glitches 2021-04-06 22:08:10 -04:00
jordan4ibanez 6aaf25bbc9 Increase unmounting force 2021-04-06 22:02:52 -04:00
jordan4ibanez 4a1faa44de Make unmounting a mob less of a jolt 2021-04-06 21:59:51 -04:00
jordan4ibanez 8e2493dd9a Remove 47 node object check from mobs 2021-04-06 10:40:16 -04:00
Lizzy Fleckenstein f350fa6272 Add bossbars 2021-04-06 14:50:34 +02:00
kay27 beb2484224 Merge MineClone2/MineClone2#1366 2021-04-05 13:50:26 +04:00
Saku Laesvuori 4a085c9526 Fix passive mobs despawning
According to the wiki most passive mobs do not despawn. The ones that do
have already been explicity marked as despawning.

<https://minecraft.fandom.com/wiki/Spawn#Despawning>
<https://minecraft.fandom.com/wiki/Mob#Despawning>
2021-04-04 09:15:25 +03:00
epCode ac87e0604e make ghast firing more MC-like 2021-04-03 18:39:20 -07:00
epCode 40b07e466b make ghast fireballs deflectible 2021-04-03 18:07:51 -07:00
epCode 0dbe66f3b4 make mob drops similar to MC 2021-04-01 14:12:07 -07:00
Lizzy Fleckenstein 46c6328432 Something secret :P 2021-03-25 09:24:38 +01:00
epCode 01df02667b Make setting for swim on lava 2021-03-21 17:53:57 -07:00
kay27 03feb36558 Improve Nether Portals (#1315) (as a squash)
Remove Nether portal caches, MineClone2/MineClone2#1210

Store all exits from Nether portals in quick-access table

Implement proper Nether portal search, using the table, MineClone2/MineClone2#1055

Store Nether portal exits table in mod storage

Remove exits from table on Nether portal destruction

Align destination area to [map chunks 5x5x5](https://git.minetest.land/MineClone2/MineClone2/wiki/World-structure%3A-positions%2C-boundaries%2C-blocks%2C-chunks%2C-dimensions%2C-barriers-and-the-void) to avoid lots of ```emerge_area()``` calls

Support Nether roof, MineClone2/MineClone2#1267

Implement better suitable place search, MineClone2/MineClone2#1126

Implement object queue not to trigger the same search again

Avoid lava lakes, MineClone2/MineClone2#1126

Add ```/spawnstruct nether_portal``` chat command
Co-Authored-By: kay27 <kay27@noreply.git.minetest.land>
Co-Committed-By: kay27 <kay27@noreply.git.minetest.land>
2021-03-21 23:14:33 +00:00
Elias Åström 7441f0269b Use get_node_light for sunlight in 5.3
Avoids servers running 5.3 crashing.
2021-03-17 09:12:02 +01:00
Elias Åström 0805431231 Fix #1293 2021-03-16 23:51:20 +01:00
AFCMS 5d17a6b699 fix SO MANY pairs/ipairs 2021-03-16 17:35:46 +01:00
epCode cb10a5508b Make mob damage more red (MC-like) 2021-03-11 19:40:36 -08:00
epCode d12009538e Better mob_mount animations (riding) 2021-03-10 12:27:42 -08:00
Lizzy Fleckenstein d57db0444f Use mod.conf in all mods, part 1 2021-03-04 15:22:14 +01:00
Lizzy Fleckenstein 5de9d90569 Simplify mcl_burning API 2021-02-22 10:55:14 +01:00
kay27 0ba7e4fc4d Fix Runtime error: attempt to index a nil value (api.lua:399 <- is_node_dangerous <- is_at_cliff_or_danger <- on_step_old <- void_damage:16) 2021-02-22 13:40:40 +04:00
epCode 512765a37d Make use_texture_alpha an mobs_mc.entity setting 2021-02-21 17:10:04 -08:00
epCode 393bc195fb Enable alpha for mobs 2021-02-19 13:11:18 -08:00
Lizzy Fleckenstein c9e589b931 Add mcl_burning damage interval 2021-02-18 14:47:35 +01:00
Lizzy Fleckenstein eddef41e6b Fix #1132 2021-02-18 09:41:06 +01:00
MysticTempest 0ec64189dc Partial creeper explode distance fix, and fix to stop punching mobs into the air. 2021-02-11 17:27:55 -06:00
kay27 696ae8e6fe Merge pull request 'Fix Mobs not taking knockback on the Y-axis' (#1061) from Code-Sploit/MineClone2:master into master
Reviewed-on: MineClone2/MineClone2#1061
2021-02-05 21:41:38 +00:00
kay27 fa3e37c604 A mob does not drop XP unless it dies within 5 s of an attack registered as a player hit, MineClone2/MineClone2#1021 (comment) 2021-02-05 16:34:49 +04:00
Code-Sploit 95b0a27213 Fix Mobs not taking knockback on the Y-axis 2021-02-05 10:36:48 +00:00
kay27 7210dfcc1c Make mobs only drop XP orbs when they're killed by hit, attempt to fix Wuzzy/MineClone2#978 2021-01-27 16:12:34 +04:00
Elias Åström 174a3a2968 Fix creeper explosions only doing 1/2 heart damage
The solution was to move the creeper explosions to originate from the
center of the creepers collisionbox and not its entity position.
2021-01-26 14:13:30 +01:00
MysticTempest c1c5ed4869 Fix crash in 'mcl_spawn' in v6,flat,singlenode mapgens; and fix mobs despawning when attacking/following players. 2021-01-24 17:47:28 -06:00
Lizzy Fleckenstein 76bd139f1b Rise mob spawning distance to 24 (Closes #982) 2021-01-24 19:07:56 +01:00
Lizzy Fleckenstein f9a82aab05 Implement curing zombie villagers 2021-01-23 15:40:12 +01:00
kay27 a41e0628e5 Fix Wuzzy/MineClone2#994 Crash in mcl_mobs 2021-01-21 12:36:33 +04:00