Mobs seem to be over limit in inactive areas (?) #978
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Reference: VoxeLibre/VoxeLibre#978
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IDK what is it but something like that is happening it all worlds after latest mob changes:
When I teleport there to check - there is nothing, Im just being killed by the voidCheck this out: #947
Large amount is one thing... but what do you think about y coordinate like -1815?This error is rather rare - I've collected this from daily log - it has happened only five times, but still...
still... what the objects might be there - under the bedrock layer?I've written the following code and added to the end of mods/MISC/mcl_commands/init.lua:
And I fired the following command:
/listobjects 0,-1810,0 100
/listobjects 0,-28960,0 100
And what do you think?
Mine result is 0 objects there.
There are no objects!
Waiting for next error....
Looks weird for me:
Even ifit is a block number not a position:Seems to work pretty correct with large radius values:
So the question has no answer for me still
Uhm, this is pretty easy. Remember it is a MapBlock position (multiply by 16 to get node position). And remember that the nether is at -29000 and the end is at -27000
It isn't easy for me.
This error never happened before.
What can it be now?
My suggestion is when a mob teleports to Nether, Nether area becomes active for short time interval. But as there are no player - new mobs shouldn't spawn.
Why it's attempting to store id 0 to block (-1,-1814,0) if there are no players?
I shall check many things if they aren't broken after latest changes. E. g. lua entities (at least some of them) should pass the portals
Mob falls?to Mobs seem to be over limit in inactive areas (?)However, this is not a MineClone2 issue. Its some minetest weirdness that happens with every subgame.
Can this be closed?
Not sure. 312 objects in block is huge amount! Why my object listing script never showed such numbers even if I try to iterate objects from all over the world? If it is common for minetest, I'd like to check it myself. So I better assign to myself, but if you know some related issue in minetest issue tracker - feel free to close with adding this reference.
i suspect xp orbs
That's quite possible, considering it happened after the XP was introduced. Mobs should only drop XP orbs when they're killed by player, like in Minecraft.